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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1361
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Posted - 2014.05.23 14:03:00 -
[1] - Quote
TL;DR
Damage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 VS syd swarms 409) HERE ARE THE NUMBERS Reconsider numbers to accommodate for how difficult it is to use the plasma cannon. Reward skilled players for using a difficult weapon vs an easy one.
HERE IS CURRENT PLC DATA
Min: STD PLC damage = 1050
volley: 1050
PLC reload speed = 3.5 seconds
PLC animation lock = 1 second
charge time .6
seconds till next shot: 5.1
Max: PROTO rapid reload 5 PLC damage = 1155
volley = 1155
PLC reload speed = 3 seconds
animation lock = 1 second
minimum charge time = .45
seconds till next shot = 4.45
That's a total of 5.1 seconds unskilled and 4.45 seconds all level 5 in between shots... That's a maximum of 314 DPS average if and only if you do not miss any shots which is nearly impossible to do and can only be done on still targets.
CHANGED NUMBERS
Max: Proto PLC Rapid reload 5 PLC damage = 1386
volley = 1386
PLC reload speed 3 seconds
PLC animation lock = 1 second
minimum charge time = .45
Maximum DPS of 377 to vehicles... Still too little because this is AN EXTREMELY SKILLED WEAPON
COMPARISON WITH SWARMS (EASY MODE AV)
STD Swarms DPS missile damage: = 220
missiles: 4
volley = 880
lock on time = 1.4 seconds
clip size = 3
reload 4.5 seconds = 8.7
DPS = 409
As we can see the std swarms, which require no amount of player skill input to use an by this I mean getting good wit it, already PASSES the DPS of the maximum paper DPS of the proto Plasma Cannon... reminder that the Plasma cannon has a lot more probability to miss a moving target than swarms.
But What about proto swarms?
Proto Swarms: Rapid reload 5 missile damage = 220
missile = 6
missile interval = 1 second
volley = 1320
clip size = 3
reload = 3.8 seconds
DPS = 538 damage per second
SKILL VS REWARD
The plasma Cannon is a weapon that has too little Skill vs reward. When compared to the Swarm launchers, no one is going to want to go through the hassle of learning to use a weapon that will still be completely underpowered.
Although the plasma cannon is difficult to use, many more people would use it if the time and skill needed to use it gave a noticeable advantage over an easier and powerful weapon.
CONCLUSION
The Plasma Cannon, even with the new numbers gets nowhere near acceptable AV levels. Couple this with it's Extremely HARD to use nature and you have a sub-par weapon that doesn't get used even if the match depended on it. I implore CCP to take a second look at the Plasma Cannon damage.The Plasma Cannon should have more DPS than the swarms simply based on the premis that it takes more skill to use a plasma cannon than to lock on and let go.
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Rattati
C C P C C P Alliance
1520
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Posted - 2014.05.23 14:06:00 -
[2] - Quote
XxGhazbaranxX wrote:TL;DR Damage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 VS syd swarms 409) HERE ARE THE NUMBERS Reconsider numbers to accommodate for how difficult it is to use the plasma cannon. Reward skilled players for using a difficult weapon vs an easy one.
HERE IS CURRENT PLC DATA Min: STD PLC damage = 1050
volley: 1050
PLC reload speed = 3.5 seconds
PLC animation lock = 1 second
charge time .6
seconds till next shot: 5.1
Max: PROTO rapid reload 5 PLC damage = 1155
volley = 1155
PLC reload speed = 3 seconds
animation lock = 1 second
minimum charge time = .45
seconds till next shot = 4.45
That's a total of 5.1 seconds unskilled and 4.45 seconds all level 5 in between shots... That's a maximum of 314 DPS average if and only if you do not miss any shots which is nearly impossible to do and can only be done on still targets. CHANGED NUMBERS Max: Proto PLC Rapid reload 5 PLC damage = 1386
volley = 1386
PLC reload speed 3 seconds
PLC animation lock = 1 second
minimum charge time = .45
Maximum DPS of 377 to vehicles... Still too little because this is AN EXTREMELY SKILLED WEAPON
COMPARISON WITH SWARMS (EASY MODE AV) STD Swarms DPS missile damage: = 220
missiles: 4
volley = 880
lock on time = 1.4 seconds
clip size = 3
reload 4.5 seconds = 8.7
DPS = 409
As we can see the std swarms, which require no amount of player skill input to use an by this I mean getting good wit it, already arrive close to the DPS of the maximum paper DPS of the proto Plasma Cannon... reminder that the Plasma cannon has a lot more probability to miss a moving target than swarms. But What about proto swarms? Proto Swarms: Rapid reload 5 missile damage = 220
missile = 6
missile interval = 1 second
volley = 1320
clip size = 3
reload = 3.8 seconds
DPS = 538 damage per second
SKILL VS REWARD The plasma Cannon is a weapon that has too little Skill vs reward. When compared to the Swarm launchers, no one is going to want to go through the hassle of learning to use a weapon that will still be completely underpowered. Although the plasma cannon is difficult to use, many more people would use it if the time and skill needed to use it gave a noticeable advantage over an easier and powerful weapon.
CONCLUSION The Plasma Cannon, even with the new numbers gets nowhere near acceptable AV levels. Couple this with it's Extremely HARD to use nature and you have a sub-par weapon that doesn't get used even if the match depended on it. I implore CCP to take a second look at the Plasma Cannon damage.The Plasma Cannon should have more DPS than the swarms simply based on the premis that it takes more skill to use a plasma cannon than to lock on and let go.
Thanks for doing a great job on this analysis. Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:10:00 -
[3] - Quote
CCP Rattati wrote: Thanks for doing a great job on this analysis. Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
Wow that was insanely fast... THANK YOU. Will get on the numbers right away and include them on the spreadsheet
Plasma Cannon Advocate
Dust 514 Survivor
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5721
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Posted - 2014.05.23 14:12:00 -
[4] - Quote
Would be hard to compare with the forge due to the range incentives though. PLC is all skill-shot, so comparing them is a bit different. S'like comparing a shotgun and a sniper rifle in a way.
Yo, Ghaz, while you're at it, put in some stats for Commandos if you would
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:13:00 -
[5] - Quote
A big problem with the forge gun... Reload speed is not included in the stats; will do a match and count
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:24:00 -
[6] - Quote
Forge gun numbers added... Will include assault forge gun numbers in a moment
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:31:00 -
[7] - Quote
Numbers done
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Rattati
C C P C C P Alliance
1530
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Posted - 2014.05.23 14:33:00 -
[8] - Quote
Thanks, will read enthusiastically.
What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment.
Also, think about a breach variant, with longer charge and higher damage.
Just so you all have something to do while I sleep.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5721
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Posted - 2014.05.23 14:36:00 -
[9] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
Would need to see the numbers first. The SDE numbers for the Assault PLC looked terrible, imo xD
EDIT: I get that people want the forge to be awesome because it's a heavy weapon but when you've got so many rounds in the magazine, accompanied by a very long range and extreme alpha damage potential - you'd think the PLC would have a lot more damage capability to it.
I want to like it, but it's such a weird weapon for AV. I can use it on the Commando and get a 10% damage buff but then I don't have any AV Grenades, and it's too slow to use remote explosives. I can use the Assault but then I'm sacrificing damage and defense for the AV Grenades.... Whereas I could go Sentinel, rock the forge gun and get the AV Grenades either way xD
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 14:36:00 -
[10] - Quote
07
I'm happy to see the work your putting in here Ghaz.... personally I think CCP should take the time to interact with the players who have being using the PLC since release ...
Kepp up the work @ Rattati
'D1CK by name'
'D1CK by nature'
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Firbolg Barun
Dust2Dust. Top Men.
8
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Posted - 2014.05.23 14:36:00 -
[11] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
You already have projectile types for those weapons in you database, just sayin'!
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:37:00 -
[12] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
The would certainly do it. The biggest problem with the PLC was just 1 round... Maybe no damage increase till the two round thing is experimented with... Wait what am I saying YES iNCREASE DAMAGE 20000000 moar damage
Plasma Cannon Advocate
Dust 514 Survivor
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1243
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Posted - 2014.05.23 14:37:00 -
[13] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
What about 3 shots?
I think I'm over Dust now...
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1365
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Posted - 2014.05.23 14:41:00 -
[14] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess.
assault variant with 2 shots = a very good thing
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Rattati
C C P C C P Alliance
1534
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Posted - 2014.05.23 14:44:00 -
[15] - Quote
XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing
Why don't you guys throw up some designs, don't wait for us.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zirzo Valcyn
Gunners Acadamy
526
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Posted - 2014.05.23 14:47:00 -
[16] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. these were proposed a couple months ago, I thought everyone supported it. we've been waiting for these PLC variants.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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shaman oga
Nexus Balusa Horizon
2180
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Posted - 2014.05.23 14:50:00 -
[17] - Quote
I would prefer the assault variant with less recharge time, faster projectiles, less damage and more AoE. Something more AI than AV.
PSN: ogamega
I'm here to bla bla bla...
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1540
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Posted - 2014.05.23 14:51:00 -
[18] - Quote
As I've said in the past, since the PLC has slow travel time, single round clip, and effectively no range since it's easily dodged at any range, it should have at LEAST the damage of the forge gun. The only up side to the PLC over the forge is the fact it can be put on a light or medium suit (and it's arguable whether or not that's an "advantage"). That's not enough to make up for the PLC's many down sides.
PSN ID: AlbelNox2569
MAG Vet ~ Raven
R.I.P.~ Dust, R.I.P.~ MAG
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5722
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Posted - 2014.05.23 14:52:00 -
[19] - Quote
CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us.
Assault Variant would have to contend with the Mass Driver but I think it'd do so in a very interesting way what with the charge-time. Just don't gimp it's splash radius and it'd be an awesome crowd control weapon. Can't be too powerful though.
Breach would probably have very little splash radius (talking forge gun splash radius here) but a very high alpha damage.
So, essentially:
Infantry <-----------> Vehicles Assaut --- Vanilla --- Breach
I dare not put in numbers since that's where designs usually turn into heated arguments.
Useful Links
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Firbolg Barun
Dust2Dust. Top Men.
8
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Posted - 2014.05.23 14:53:00 -
[20] - Quote
I would love to see a plasma cannon that mimics a MD. Similar to how Tac AR mimics the Scrambler rifle.
Assault PLC: 3 rounds clip. Faster charge time. 75% of current value Approximately 1/3rd direct damage +1 m splash radius Approximately 2/3 of current splash damage per shot. Same reload speed.
Could someone crunch the numbers of this, to make sure it is not OP (similar performance as assault MD)?
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:04:00 -
[21] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
Well now, I'd appreciate feedback from Ghaz and Rattati on this ....
Assault Variant (AV variant) (700-800 HP DMG
2 shots in a PLC clip should never happen... I am saying this because I know it will be OP 1 shot is more than enough, 2 shots make being accurate less vital thus damaging RiskVReward So here is how I think the assault should function.... Similar to regular PLC, with slight decrease to reload/charge times... 1 shot in clip, 10 left It will deal less DMG but with a larger radius and the kicker that makes it the AV variant
Lasting burn DMG to vehicles It would deal minimal DMG over time with the real advantage being delaying regen So for 5-10 seconds after contact the vehicle cannot recover HP due to burn DMG...
Breach Variant (Doomsday device)
This sucker needs to be worth it... I dont want to see a delayed PLC that hits harder.... The Breach should have a few balancing mechanics to prevent it being OP, while making it extremely OP Which is tough as too long a charge makes it effectively useless, so that should be extended but not by much I would recommend it has an over-heat mechanic (This is highly volatile Plasma we are dealing with) Where after each shot the weapon over heats adding a extra few seconds delay to next shot, giving foes chance to flee
My ideas are never finely tuned so I'll leave this suggestion for you guys to crunch the numbers on..
'D1CK by name'
'D1CK by nature'
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Firbolg Barun
Dust2Dust. Top Men.
9
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Posted - 2014.05.23 15:06:00 -
[22] - Quote
Also, it doesnt make sense to have equal or lower dpamag on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun. |
TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:08:00 -
[23] - Quote
Please - Please - Please - Please
DO NOT MAKE THE ASSAULT PLC A CONTENDER WITH MASSDRIVER
And Ghaz... Shame on you !!! You know as well as I do the DMG we could do with 2 shots... Such an abomination should not even be spoke of.....
VOTE NO TO THE PLASMA CANNON BEING BUFFED INTO NEXT FOTM
'D1CK by name'
'D1CK by nature'
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Kain Spero
3568
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Posted - 2014.05.23 15:08:00 -
[24] - Quote
Firbolg Barun wrote:Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun.
I very much agree, but I also understand CCP iterating in smaller increments but more often. I've been a big advocate of the PLC getting breach forge gun like alpha. Although that may be far too extreme ^.^
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:11:00 -
[25] - Quote
Kain Spero wrote:Firbolg Barun wrote:Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun.
I very much agree, but I also understand CCP iterating in smaller increments but more often. I've been a big advocate of the PLC getting breach forge gun like alpha. Although that may be far too extreme ^.^
No the Breach Plasma should equal the breach FG alpha !!! With an added overheat feature, per shot... we could get way with at least double the DMG of regular PLC
'D1CK by name'
'D1CK by nature'
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Firbolg Barun
Dust2Dust. Top Men.
10
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Posted - 2014.05.23 15:13:00 -
[26] - Quote
Kain Spero wrote:Firbolg Barun wrote:Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun.
I very much agree, but I also understand CCP iterating in smaller increments but more often. I've been a big advocate of the PLC getting breach forge gun like alpha. Although that may be far too extreme ^.^
Nah, not if its vs vehicles only. With a long reload time on breach PLC to dampen the dps to a reasonable value.
...Because.... Gallente master race?
I will connect my ps3 again if you fix this, 100% sure about that. |
Firbolg Barun
Dust2Dust. Top Men.
10
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Posted - 2014.05.23 15:17:00 -
[27] - Quote
TheD1CK wrote:Please - Please - Please - Please
DO NOT MAKE THE ASSAULT PLC A CONTENDER WITH MASSDRIVER
And Ghaz... Shame on you !!! You know as well as I do the DMG we could do with 2 shots... Such an abomination should not even be spoke of.....
VOTE NO TO THE PLASMA CANNON BEING BUFFED INTO NEXT FOTM
Why? Its long overdue.
I think more weapon variants should always be a positive thing, no?
Just like we should get a breach scrambler rifle, Tac CR, breach CR, burst RR and Tac RR. |
Firbolg Barun
Dust2Dust. Top Men.
10
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Posted - 2014.05.23 15:25:00 -
[28] - Quote
D1ck: CCP cannot add a burn effect due to that requiring a client patch. A mass driver mimicing PLC is possible because its just a new item in the server database, with some changed stats.
Overheat mechanics exist on all weapons in their database, that could maybe be used to balance assault and breach PLC. |
TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:45:00 -
[29] - Quote
Firbolg Barun wrote:D1ck: CCP cannot add a burn effect due to that requiring a client patch. A mass driver mimicing PLC is possible because its just a new item in the server database, with some changed stats.
True enough.... but Dust is full of EZ mode tactics.. a spammable plasma cannon would be king of EZ mode tactics Weapon variants are a positive thing which the PLC is right now, a slower more powerful Mass Driver... To make the connection between the 2 any closer would ruin the unique side of PLC.. and the MD...
Variation is what I want, not a long list of ways to do the same bloody thing.... I propose new variants of Plasma Cannons and you respond that you want it to be a Mass Driver...
If the assault PLC is a 'mimic' of MD then that is not really anything new, just a new way to do something old...
Rattati, this is what I mentioned... most players don't want the game to be better.. they want it to be easier So please take great care when addressing the PLC, it's an awesome weapon that performs it's own role
Just like the Mass Driver/Laser Rifle/Forge Gun the Plasma Cannon offers an ability no other weapon can match
To make everything ''balanced'' to the extent that you kill all true variation of roles, that will be the final nail in the coffin for DUST Dust players love this game because it IS NOT your generic FPS, It is unique but in great danger of bowing down to The masses and becoming EVE:COD514 ... I for one will stay and hope we never meet that fate
'D1CK by name'
'D1CK by nature'
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1365
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Posted - 2014.05.23 15:51:00 -
[30] - Quote
There has been a change. I found some inconsistencies with the spreadhseet... swarm launcher now stand at 808 DPS at level 5 and rapid reload level 5
UPDATED Spreadsheet
Plasma Cannon Advocate
Dust 514 Survivor
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Firbolg Barun
Dust2Dust. Top Men.
12
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Posted - 2014.05.23 15:56:00 -
[31] - Quote
D1CK, you really need to study turrets in EVE.
Minmatar artillery turrets are also long range high alpha, low RoF, just like rail turrets.
Players are asking for an anti shield mass driver, a variant of the PLC can fit this role. It makes sense, even to CCP, at this point.
Plasers are also asking for good anti shield AV, a role that a plasma cannon variant could fill as well.
Lets just discuss how to make these two weapon variants useful/not too poweful/very cool, instead of discussing if they should even be done, because the answer to new weapon variants should always be a cheering crowd of "Yeeeeeeah!".
xD
Sincerely, a plasma cannon user since Uprising 1.0.
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Firbolg Barun
Dust2Dust. Top Men.
12
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Posted - 2014.05.23 16:00:00 -
[32] - Quote
Ghaz,
If alpha dmg of regular Proto PLC would equal alpha dmg of Proto assault forge gun (no prof on either), what would the resulting PLC dps be?
What about with breach forge alpha without prof?
P.S. Spectral Clone here, my main got banned :( |
TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 16:17:00 -
[33] - Quote
You dont geddit mang ....
The Plasma Cannon IS the anti-shield Mass Driver !!!! And I have waited a seriously long time for variants, so I'm really hoping they don't F*** up
I want the variants, as I said the Beach should almost be firing a nuke, provided it had drawbacks
The Assault is tricky because the the Gallente weapons are Assault variants... So you see my issue here What we have now is the Assault cannon, the others need to perform differently, hence why I ask for the Assault variant to be an AV variant as there is no Assault PLC needed, I will reply with a link to a previous more detailed post
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 16:20:00 -
[34] - Quote
It is not designed to be the typical Slayer weapon most players rely on.... It deals high damage to all suits, 98% OHK with prof.5 (Stack heavy's barely survive) Vehicles it can under-perform due to hardeners and reps between shots
But as far as I can recall the in-game description states that It is meant for anti-infantry suppression, which it performs perfectly Unlike some weapons, it is working as stated .... To buff it would create another FoTm and eventually be nerfed
The only realistic additions I can see are keeping the PLC And introducing variants, which I have though a lot about - Breach Variant, same old breach, slow but deadly (1500-2000DMG)?? - Assault Variant, this is trickier as you need to avoid spam fire but I would highly recommend that they use the idea of lasting burning DMG with less direct hit DMG
^^ If you don't see the potential in specialist AV with this then I can't help you
Faster shots/larger clipsize, make it just a seriously OP Mass Driver Pirate
I have used this weapon since it's release, and people who have gamed with me have seen how it can dominate infantry when used effectively in a squad, also they have seen the many occasions where the weapon is in-effective But the flaws are required to balance the DMG from Plasma Cannons The difficulty of judging trajectory, enemy movement and using cover effectively during reload times and re-stocking, or when there is no way in hell your taking down 5 pimped out AR's X
Anyone looking for a buff is just asking for a crutch to spec into I appreciate the other posters who have realized the potential with PLC
'D1CK by name'
'D1CK by nature'
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
464
|
Posted - 2014.05.23 17:32:00 -
[35] - Quote
The issue with the comparison here is that the swarmer can't attack infantry at all. Keep that in mind.
That said, I like the proposals for Assault and Breach variants. I want to add a Tac variant: Longer range, faster projectile speed and longer charge. The perfect interceptor for dropships.
The roles would be: Assault: Easier to use due to higher clip, less vulnerable to infantry, very effective against LAVs and good at mid-range ADS encounters, but bad against HAV Breach: Tank buster with significant anti-infantry drawback and a hard time hitting LAVs, with dropships needing to worry only about very few shots Vanilla: Can fight infantry moderately well and is usable against all vehicle types, but doesn't excel in any area Tac: Takes down ADS, is slightly weaker against infantry in close combat, but stronger at range due to an easier aim. Generally good at taking down nimble high-HP targets, like ADS and sped-up HAVs, while being weaker than the Breach against those same targets if they don't move much
So, any ideas for a burst variant? Tri-rocket launcher, anyone?
P.S. Can we get some calculations for Commandos? Gallente/Minmatar grant rather good 10% damage bonuses and the reload speed buff is far more effective for the PLC than the Swarmer, due to reloading after every shot. |
Chit Hoppened
The Exemplars Top Men.
322
|
Posted - 2014.05.23 17:33:00 -
[36] - Quote
Why don't you just knock off some reload time and trollsy lock time and give 80%* of the normal PLC damage for the Assault variant? So instead of a HUGE time between shots you cut it nearly in half (~25-40%*) since the Assault variants are essentially faster RoF weapons with slightly lower damages. The Breach should be basically the exact opposite; longer shot times but insanely jacked up damages.**
*I ain't so good at maths. **All this is based off of using the PLC vs both kinds of HAVs since it is supposed to be "a shield busting AV weapon".
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Yoma Carrim
Arrogance. Dark Taboo
555
|
Posted - 2014.05.23 17:34:00 -
[37] - Quote
XxGhazbaranxX wrote:There has been a change. I found some inconsistencies with the spreadhseet... swarm launcher now stand at 808 DPS at level 5 and rapid reload level 5 UPDATED Spreadsheet Sorry Ghazabaran that's not the right link to your spreadsheet its the link to Hotfix Alpha
Oh Heck
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1367
|
Posted - 2014.05.23 17:42:00 -
[38] - Quote
Yoma Carrim wrote:XxGhazbaranxX wrote:There has been a change. I found some inconsistencies with the spreadhseet... swarm launcher now stand at 808 DPS at level 5 and rapid reload level 5 UPDATED Spreadsheet Sorry Ghazabaran that's not the right link to your spreadsheet its the link to Hotfix Alpha
Darn my bad ^^ I'll fix it right now
HERE
Plasma Cannon Advocate
Dust 514 Survivor
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Yoma Carrim
Arrogance. Dark Taboo
555
|
Posted - 2014.05.23 17:44:00 -
[39] - Quote
XxGhazbaranxX wrote:Yoma Carrim wrote:XxGhazbaranxX wrote:There has been a change. I found some inconsistencies with the spreadhseet... swarm launcher now stand at 808 DPS at level 5 and rapid reload level 5 UPDATED Spreadsheet Sorry Ghazabaran that's not the right link to your spreadsheet its the link to Hotfix Alpha Darn my bad ^^ I'll fix it right now HERE thank you
Oh Heck
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Yoma Carrim
Arrogance. Dark Taboo
555
|
Posted - 2014.05.23 18:04:00 -
[40] - Quote
XxGhazbaranxX wrote:There has been a change. I found some inconsistencies with the spreadhseet... swarm launcher now stand at 808 DPS at level 5 and rapid reload level 5 UPDATED Spreadsheet Quick question is the 808 DPS for the SL at STD or Proto lvl?
I know the spreadsheet says that its STD with RR lvl5, but it just seams questionable that the STD would have a higher total damage without proficiency skills.
Oh Heck
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sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
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Posted - 2014.05.23 18:15:00 -
[41] - Quote
CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour?
Not to seem bad, but these things are your full time jobs CCP.
Desperate attempt to get BPOs
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Grimmiers
563
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Posted - 2014.05.23 18:17:00 -
[42] - Quote
Would it be possible to make it so the plc has 1 clip that can provide multiple shots? If you did this you could charge it up all the way for full damage, or do partial charged shots for more potential damage per second. You might have to change the clip to read a percentage, but I think this would blur the line between assault and breach making the plc more versatile.
I used the current proto damage to show how damage would scale with partial charges.
1/3 shot = 595 direct 150 splash (43%) 1/2 shot = 831.6 direct 206 splash (60%) full shot = 1386 direct 375 splash(100%)
Although it would be a lot easier to just balance something with a fixed clip size.
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Arkena Wyrnspire
Fatal Absolution
13673
|
Posted - 2014.05.23 18:36:00 -
[43] - Quote
sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP.
When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that.
This is why we can't have nice things.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1368
|
Posted - 2014.05.23 18:39:00 -
[44] - Quote
Arkena Wyrnspire wrote:sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that. This is why we can't have nice things.
I completely agree.... Feedback is an integral art of the development process. I have trolled before but this seems serious enough that it merits serious responses.
Plasma Cannon Advocate
Dust 514 Survivor
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sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2014.05.23 18:47:00 -
[45] - Quote
Arkena Wyrnspire wrote:sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that. This is why we can't have nice things.
I'm not whining or complaining. But asking players to go and crunch the numbers is not feedback. CCP should do the stats comparison between the PLC and forge guns, as part of their own internal processes. In the context of how haphazard this games development has been, I just felt that it was worth calling out a little.
That is all.
Desperate attempt to get BPOs
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1368
|
Posted - 2014.05.23 18:53:00 -
[46] - Quote
sabre prime wrote:Arkena Wyrnspire wrote:sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that. This is why we can't have nice things. I'm not whining or complaining. But asking players to go and crunch the numbers is not feedback. CCP should do the stats comparison between the PLC and forge guns, as part of their own internal processes. In the context of how haphazard this games development has been, I just felt that it was worth calling out a little. That is all. To be fair I feel Rattati is taking on a big job. The game is riddled with a lot of issues and he has come up with changes quicker than we have experienced in the last year.
He has been responding to our suggestions diligently and something I respect him for is that he live's in SHanghai. At the time he asked for feedback it was 10PM over there. So if he felt tired as all human beings do, it's more than ok for him to ask it of us who do this for FUN and then get on with our lives.
So please man I understand that CCP has not been very accommodating of the community but I really do hope that the community shows a bit more respect to about the only person trying to get DUST back together again.
again I understand your frustrations of the past but these weeks have been the first time we see CCP Rattati dealing with balancing issueas. He has a lot on his plate and if you enjoy this game and want to make it better, reserve your bad thought and give some feedback a try.
Plasma Cannon Advocate
Dust 514 Survivor
|
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
|
Posted - 2014.05.23 18:56:00 -
[47] - Quote
XxGhazbaranxX wrote:Arkena Wyrnspire wrote:sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that. This is why we can't have nice things. I completely agree.... Feedback is an integral art of the development process. I have trolled before but this seems serious enough that it merits serious responses.
It's not your job to do that Ghaz. You have a great enthusiasm for this game, and contribute excellent feedback. But CCP takes the biscuit sometimes. Do a comprehensive job, and then ask you players for feedback.
I don't want this thread to veer off topic. Please go back to constructively discussing the PLC.
Desperate attempt to get BPOs
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Kain Spero
3576
|
Posted - 2014.05.23 19:12:00 -
[48] - Quote
Arkena Wyrnspire wrote: When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that.
This is why we can't have nice things.
I couldn't agree more. There is nothing wrong with players and devs working together for the common goal of making a better game.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1369
|
Posted - 2014.05.23 19:18:00 -
[49] - Quote
Made A New thread proposing new numbers
Here is The link
Plasma Cannon Advocate
Dust 514 Survivor
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ANON Cerberus
Tiny Toons
751
|
Posted - 2014.05.23 19:35:00 -
[50] - Quote
Arkena Wyrnspire wrote:sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that. This is why we can't have nice things.
The forums man....
CCP please keep doing what you have been doing. Good discussion going, arguably some of the most crucial changes can be made to the game - back end with numbers tweaks and stuff on CCP`s end. |
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Firbolg Barun
Dust2Dust. Top Men.
16
|
Posted - 2014.05.23 19:38:00 -
[51] - Quote
CCP Rattati will indeed wake up to a pleasant read! |
MINA Longstrike
784
|
Posted - 2014.05.23 20:08:00 -
[52] - Quote
I would be in favor of the base PLC going up to 1450 direct damage a shot, fiddle with the splash a little if you want to but I want this thing to *HURT* on direct hits. An assault could keep the current damage but get that extra round, and a breach could maybe have 1700 damage / shot (remember there is a long reload between each shot and the PLC isn't exactly as 'center something in the reticule to kill it' like the forge is).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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RKKR
The Southern Legion Final Resolution.
924
|
Posted - 2014.05.23 22:13:00 -
[53] - Quote
Made a post in this thread...2 threads is confusing... |
Moonracer2000
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2014.05.24 00:24:00 -
[54] - Quote
I can't help but notice players pointing out that PLC is a high skill, low DPS weapon and the resulting discussion is is how to make variants that are effective. Would it not make more sense to balance the PLC we have now so that it is viable before making assault/breach variants?
Otherwise it will be just another weapon people don't use until they skill up to level 4 to get the assault variant. |
The-Errorist
SVER True Blood
718
|
Posted - 2014.05.24 00:46:00 -
[55] - Quote
Kain Spero wrote:Firbolg Barun wrote:Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun.
I very much agree, but I also understand CCP iterating in smaller increments but more often. I've been a big advocate of the PLC getting breach forge gun like alpha. Although that may be far too extreme ^.^ Also the PLC uses a hybrid plasma based tech and the FG uses hybrid rail based tech, so the breach PLC should not have as high of an alpha damage as a breach FG.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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CCP Rattati
C C P C C P Alliance
1585
|
Posted - 2014.05.24 01:13:00 -
[56] - Quote
Thanks, I looked at the numbers. Much appreciated.
When analysed properly the drawbacks of both forge and PLC seem very comparable
one shot until reload arc - extremely hard to aim long range small splash no-hold charge mobility unaffected medium suit mobility
3 shots until reload lacks mobility in short range encounters small splash hold-charge slowdown of held charge heavy suit ehp
I honestly dont see why proto dps shouldn't be very similar, we will take it into consideration. I want two truly comparable and viable high alpha AV options.
However, I can't compare it at all to the swarm because of lock and no anti infantry capability.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1378
|
Posted - 2014.05.24 01:18:00 -
[57] - Quote
I did another spreadsheet on possible number for the PLC... I HOPE they help you out
LINK TO SPREADSHEET
Plasma Cannon Advocate
Dust 514 Survivor
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TheD1CK
Dead Man's Game
1075
|
Posted - 2014.05.24 01:29:00 -
[58] - Quote
Don't be dissuaded by my ranting on variants, I hope the results turn out well
- Just be careful
'D1CK by name'
'D1CK by nature'
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1378
|
Posted - 2014.05.24 01:47:00 -
[59] - Quote
TheD1CK wrote:Don't be dissuaded by my ranting on variants, I hope the results turn out well
- Just be careful
Don't stop posting.
Of course there has to be changes to how the PLC works and, even though I was in the bandwagon of not introducing an extra shot, the overall damage should be divided by two. Therefore the net effect would actually be the same damage.
If you look at the numbers on the spreadsheet you would see that the damages are halved each time. SO for example
The breach PLC is 1700 damage
The regular is 825*2 = 1650
Assault is 425*3 = 1275 damage.
With each variant that includes an extra shot the overall total damage is diminished. So you would never get the same net effect that you would with one that has Their Charge in tact. Balancing it for better use against infantry but not making it extremely overpowerd.
Plasma Cannon Advocate
Dust 514 Survivor
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TheD1CK
Dead Man's Game
1075
|
Posted - 2014.05.24 02:14:00 -
[60] - Quote
Too many issue's arise with those Variants Ghaz... 2 shots is OP, 3 shots is Overkill
- Keep regular Variant.... As the Assault Plasma Cannon while reducing charge time slightly (1 shot)
- Breach Variant... Slower Charge, load time with approx 2000 DMG ?? IF just for theories sake, the charge mechanic was altered and rather than charge fully then fire, make it charge for a minimum time equal to PLC now, but up to an extended ? 10 seconds ? so if released at minimum charge time, deals low damage (1000?) but if charged for 10 seconds it would overheat after shot but you could potentially raise DMG up to 3000 as the overheat would be the balancing factor and the BPLC would equal BFG alpha DMG ... thoughts ????
- So we have 2 variants, the Regular (Assault) and the Breach ... Job done
- A 3rd variant needs to be designed by CCP when they can provide the lasting burn DMG to vehicles..
^^ Dust mercs should be well practiced at waiting... why rush out spam variants when we could all ask for A weapon that would be perfecting it's already specialist role, and becoming a vital AV tool...
DAMMIT PEOPLE IF YOU WANT A MASS DRIVER....... BUY ONE !!!!!
'D1CK by name'
'D1CK by nature'
|
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1379
|
Posted - 2014.05.24 02:48:00 -
[61] - Quote
TheD1CK wrote:Too many issue's arise with those Variants Ghaz... 2 shots is OP, 3 shots is Overkill - Keep regular Variant.... As the Assault Plasma Cannon while reducing charge time slightly (1 shot) - Breach Variant... Slower Charge, load time with approx 2000 DMG ?? IF just for theories sake, the charge mechanic was altered and rather than charge fully then fire, make it charge for a minimum time equal to PLC now, but up to an extended ? 10 seconds ? so if released at minimum charge time, deals low damage (1000?) but if charged for 10 seconds it would overheat after shot but you could potentially raise DMG up to 3000 as the overheat would be the balancing factor and the BPLC would equal BFG alpha DMG ... thoughts ???? - So we have 2 variants, the Regular (Assault) and the Breach ... Job done - A 3rd variant needs to be designed by CCP when they can provide the lasting burn DMG to vehicles.. ^^ Dust mercs should be well practiced at waiting... why rush out spam variants when we could all ask for A weapon that would be perfecting it's already specialist role, and becoming a vital AV tool... DAMMIT PEOPLE IF YOU WANT A MASS DRIVER....... BUY ONE !!!!!
I hear ya but there is a lack of numbers in your argument. Also 3 rounds is barely a mass drive because a you have to charge it, b you have to be good at aiming, c the projectile is slow anf finally you are only taking direct damage into consideration.
Saying it should stay 1 shot completely kills the viability vs infantry specially when they can destroy you in less than the time it takes to reload. You know this but it wasnt alway so. Most suits survive splash from two plc rounds now a days so increasing the clip while reducing splash is the way to homogenize the its flaws. Ithas the overall same effect as if it where just one shot of splash, the diference is that if you miss once you only missed half the damage and get one more try.
This in no say emulates the mass driver...
Plasma Cannon Advocate
Dust 514 Survivor
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TheD1CK
Dead Man's Game
1076
|
Posted - 2014.05.24 03:05:00 -
[62] - Quote
Ghaz... take my argument ... and your number crunching put them together and we may have something
CCP want to add is an AV option and your are proposing weapons that suit AI
-Fighting an Ion Cannon Madrugar... which do you want...
-My fully charged Breach,leaving cover once to fire.. if hit guaranteed half his HP
OR
-Your 3 shot-clip Cannon dealing low DMG requiring up to 6 shots to be effective
Do you really think we should be dancing around tanks with cannons, or having the ability to deal high alpha???
Dude, I do like your ideas here and you have put some good work in... But....
You are wrong, what you are proposing is not how the Plasma Cannon should progress The new variants should enhance what we have, not change it..... At least take the time to re-consider but you are going the wrong way with this
07
'D1CK by name'
'D1CK by nature'
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Firbolg Barun
Dust2Dust. Top Men.
19
|
Posted - 2014.05.24 09:00:00 -
[63] - Quote
You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool? |
TheD1CK
Dead Man's Game
1079
|
Posted - 2014.05.24 10:18:00 -
[64] - Quote
Firbolg Barun wrote:You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool?
Yes it's for sending orbs of light to lead your team to objectives .... while also incinerating any weeds around the garden...
If you need me to specify I have said it is not a Slayer weapon as IMO Rifles/Shotguns/HMG's are the 'Slayer' weapons No I would not consider the Plasma Cannon, Mass Driver, Laser Rifle as 'Slayer' weapons. as they perform More of a support/suppression role in squad combat, not the front-line killing ...
Does this clear up what you are quoting which is fished off an old post.... for no reason
- Area Denial and Suppressing fire are the main assets of the Plasma Cannon, not just killing
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Firbolg Barun
Dust2Dust. Top Men.
20
|
Posted - 2014.05.24 12:23:00 -
[65] - Quote
TheD1CK wrote:Firbolg Barun wrote:You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool? Yes it's for sending orbs of light to lead your team to objectives .... while also incinerating any weeds around the garden... If you need me to specify I have said it is not a Slayer weapon as IMO Rifles/Shotguns/HMG's are the 'Slayer' weapons No I would not consider the Plasma Cannon, Mass Driver, Laser Rifle as 'Slayer' weapons. as they perform More of a support/suppression role in squad combat, not the front-line killing ... Does this clear up what you are quoting which is fished off an old post.... for no reason - Area Denial and Suppressing fire are the main assets of the Plasma Cannon, not just killing
It all depends on how good you are with it...
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WeapondigitX V7
The Exemplars Top Men.
151
|
Posted - 2014.05.24 14:19:00 -
[66] - Quote
CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us.
My Breach PLC design: charge time: 5 seconds travel speed of projectile is reduced by 20% splash damage: std 200, adv 225, proto 250 splash range: std 4m, adv 4.3m, proto 4.6m reload speed is 3.5 seconds reload animation delay after firing is 1 second damage: std 2500, adv 2650, proto 2800 CPU cost is 20 CPU higher than normal for all tiers PG cost is 2 PG higher than normal for all tiers
in two shots you do 5600 damage in 14.5 seconds. or 2800 in 5 seconds.
for 2 shots that is 5600 divided by 14.5 = 386.2 dps
or
-->14.5 divided by 0.5= 29 -->thus 5600 divided by 29 = 193.10 (2 dec place) -->thus 193.10 x 2 = 386.2 dps
only difference compared to normal PLC is the amount of damage you can do to enemies before they can run away. this would do well against a tanks weak spot or dropships weakspot at close range but be harder to hit moving infantry and vehicles. It also costs more PG and CPU. |
JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
46
|
Posted - 2014.05.24 14:23:00 -
[67] - Quote
Firbolg Barun wrote:TheD1CK wrote:Firbolg Barun wrote:You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool? Yes it's for sending orbs of light to lead your team to objectives .... while also incinerating any weeds around the garden... If you need me to specify I have said it is not a Slayer weapon as IMO Rifles/Shotguns/HMG's are the 'Slayer' weapons No I would not consider the Plasma Cannon, Mass Driver, Laser Rifle as 'Slayer' weapons. as they perform More of a support/suppression role in squad combat, not the front-line killing ... Does this clear up what you are quoting which is fished off an old post.... for no reason - Area Denial and Suppressing fire are the main assets of the Plasma Cannon, not just killing It all depends on how good you are with it... He IS good with it. The bugs are what REALLY hampers the PLC...and hit detection...and reload time...
I love this game...for some weird reason
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WeapondigitX V7
The Exemplars Top Men.
152
|
Posted - 2014.05.25 01:06:00 -
[68] - Quote
WeapondigitX V7 wrote:CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us. My Breach PLC design: charge time: 5 seconds travel speed of projectile is reduced by 20% splash damage: std 200, adv 225, proto 250 splash range: std 4m, adv 4.3m, proto 4.6m reload speed is 3.5 seconds reload animation delay after firing is 1 second damage: std 2500, adv 2650, proto 2800 CPU cost is 20 CPU higher than normal for all tiers PG cost is 2 PG higher than normal for all tiers in two shots you do 5600 damage in 14.5 seconds. or 2800 in 5 seconds. for 2 shots that is 5600 divided by 14.5 = 386.2 dps or -->14.5 divided by 0.5= 29 -->thus 5600 divided by 29 = 193.10 (2 dec place) -->thus 193.10 x 2 = 386.2 dps only difference compared to normal PLC is the amount of damage you can do to enemies before they can run away. this would do well against a tanks weak spot or dropships weakspot at close range but be harder to hit moving infantry and vehicles. It also costs more PG and CPU.
I would like to add that I also do like PLCs with low dmg shots with many shots in the clip available. However it is all about personal preference about which variant (breach or assault variant) is most needed and should be worked by the dev team first.
More math: My Breach PLC design: when a proto breach PLC hits a tanks weak spot: 2800 x 1.3 = 2800 + 840 = 3640 dmg 2800 x 1.3 x shield dmg modifier= 2800 x 1.3 x 1.10 = 3640 + 364 = 4004 shield dmg
In combination with packed AV grenades (2 AV grenades) I would think that the dmg would surely exceed 5000 shield dmg against shield tanks. I would also like to add that my design does not make the PLC user stand still while charging the breach PLC, but it will make the user move much slower (same slow down effect the forge gun has while charging it). I chose to allow the user to be able to move a little bit while charging because the PLC projectile moves very slow and has a short reliable range because of the arc.
This weapon would still be high risk because you need to be very close to tanks or dropships to be able to reliably hit them without them dodging the projectile. Thus you would likely be standing in open ground and at likely be 20m away from cover. The tank would have a good opportunity to kill you. But if he/she is not well aware of his surroundings he may take heavy dmg. |
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
141
|
Posted - 2014.05.25 06:02:00 -
[69] - Quote
Aeon Amadi wrote:CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us. Assault Variant would have to contend with the Mass Driver but I think it'd do so in a very interesting way what with the charge-time. Just don't gimp it's splash radius and it'd be an awesome crowd control weapon. Can't be too powerful though. Breach would probably have very little splash radius (talking forge gun splash radius here) but a very high alpha damage. So, essentially: Infantry <-----------> Vehicles Assaut --- Vanilla --- Breach I dare not put in numbers since that's where designs usually turn into heated arguments.
The ideas for the breach PLCs are nice, but I feel with the severe reduction in bullet speed there should at least be little to no arc within the round. I mean the risk is extremely high as opposed to the reward.
On a side note I think it would be interesting if the Assault PLC instead of firing rounsd one after another, fired all the rounds of its clip at once. Similar concept to the mass driver but must be launched at closer ranges, making it much more effective against infantry and crippling its AV potential over long distances. The rounds would fire with heavy drop in a horizontal pattern, increasing the number of rounds fired per shot each tier.
STD Direct damage: 460 Rounds Fired: 1 Splash damage: 95 Splash radius: 4m
ADV Direct damage: 480 Rounds fired: 2 Splash damage: 100 Splash radius: 4.2m
PROTO Direct damage: 500 Rounds fired: 3 Splash damage: 105 Splash radius: 4.4m
I'm not the best with numbers but you get the general idea.
Planetside 2
November 20
Join me, Join me now or gtfo
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TheD1CK
Dead Man's Game
1086
|
Posted - 2014.05.25 10:38:00 -
[70] - Quote
I WILL BE READING THROUGH EVERYONE IN FAVOR OF SEMI-AUTO PLASMA CANNONS
IF CCP ARE FOOLISH ENOUGH TO GIVE ME A SEMI-AUTO PLASMA CANNON .... I WILL KILL YOU
SO BE PREPARED FOR ME TO HUNT YOU DOWN LIKE THE NOOB YOU ARE !!!!
AND LMAO WHEN YOU CRY THE PLC IS OP.......... I've tried to warn you
VOTE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO SEMI-AUTO CANNONS |
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Arkena Wyrnspire
Fatal Absolution
13737
|
Posted - 2014.05.25 16:07:00 -
[71] - Quote
TheD1CK wrote:I WILL BE READING THROUGH EVERYONE IN FAVOR OF SEMI-AUTO PLASMA CANNONS IF CCP ARE FOOLISH ENOUGH TO GIVE ME A SEMI-AUTO PLASMA CANNON .... I WILL KILL YOU SO BE PREPARED FOR ME TO HUNT YOU DOWN LIKE THE NOOB YOU ARE !!!! AND LMAO WHEN YOU CRY THE PLC IS OP.......... I've tried to warn you VOTE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO SEMI-AUTO CANNONS
All caps, what you are saying must be true.
Also, you keep claiming that a 2 shot clip is 'OP'. Why?
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
48
|
Posted - 2014.05.25 21:04:00 -
[72] - Quote
I would like a spool up time like the rail rifle...and the rail rifle a spool up like the PLC
I love this game...for some weird reason
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The-Errorist
SVER True Blood
725
|
Posted - 2014.05.31 09:59:00 -
[73] - Quote
TheD1CK wrote:You dont geddit mang ....
The Plasma Cannon IS the anti-shield Mass Driver !!!! And I have waited a seriously long time for variants, so I'm really hoping they don't F*** up
I want the variants, as I said the Beach should almost be firing a nuke, provided it had drawbacks
The Assault is tricky because the the Gallente weapons are Assault variants... So you see my issue here What we have now is the Assault cannon, the others need to perform differently, hence why I ask for the Assault variant to be an AV variant as there is no Assault PLC needed, I will reply with a link to a previous more detailed post That only applies to the main rifles and nothing more. Scrambler pistols have a tactical variant; SMGs, flaylocks, and mass drivers don't have a burst base; forgeguns and swarm launchers don't have a breach base.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Obodiah Garro
Tech Guard RISE of LEGION
1173
|
Posted - 2014.05.31 10:04:00 -
[74] - Quote
PLC doesnt suffer from wonky lock on mechanics
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
|
Arkena Wyrnspire
Fatal Absolution
13868
|
Posted - 2014.05.31 10:25:00 -
[75] - Quote
Obodiah Garro wrote:PLC doesnt suffer from wonky lock on mechanics
PLC doesn't get lock-on.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Obodiah Garro
Tech Guard RISE of LEGION
1173
|
Posted - 2014.05.31 11:07:00 -
[76] - Quote
Thats my point, PLC you aim and shoot, as many times as you like, half the time with swarms you get to your 3rd salvo and the lock on mechanic will bug and you need to lose valuable seconds reaquiring lock.
PLC can kill infantry (insert witty anecdote as you care) but the SL can only hit vehicles, and that is if the lock on works.
PLC needs a buff no doubt, lets not get too crazy.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
|
TheD1CK
Dead Man's Game
1090
|
Posted - 2014.05.31 11:19:00 -
[77] - Quote
Arkena Wyrnspire wrote:TheD1CK wrote:I WILL BE READING THROUGH EVERYONE IN FAVOR OF SEMI-AUTO PLASMA CANNONS IF CCP ARE FOOLISH ENOUGH TO GIVE ME A SEMI-AUTO PLASMA CANNON .... I WILL KILL YOU SO BE PREPARED FOR ME TO HUNT YOU DOWN LIKE THE NOOB YOU ARE !!!! AND LMAO WHEN YOU CRY THE PLC IS OP.......... I've tried to warn you VOTE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO SEMI-AUTO CANNONS All caps, what you are saying must be true. Also, you keep claiming that a 2 shot clip is 'OP'. Why? All CAPS are me giving up, I went out with a BANG...... 2 shots give me the chance to drop 2 proto suits per clip and all the other Cannoneers will hit that too. I want a balanced game, not more balancing issues that will be ignored until SOONtm becomes a date on the calender. Plasma Cannons need a buff, yes in DMG output not their firing mechanic. I'm out |
Arkena Wyrnspire
Fatal Absolution
13871
|
Posted - 2014.05.31 11:20:00 -
[78] - Quote
Obodiah Garro wrote:half the time with swarms you get to your 3rd salvo and the lock on mechanic will bug and you need to lose valuable seconds reaquiring lock.
You're often quite lucky to get a second shot off with the PLC.
You can dodge the shot in a vehicle if you're more than about 30m away, even if it's perfectly aimed.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
|
Obodiah Garro
Tech Guard RISE of LEGION
1174
|
Posted - 2014.05.31 11:26:00 -
[79] - Quote
PLC is a short range weapon, its a partner for the PR.
Does its projectile need a velocity boost? Probably yea
Does its projectile need a damage boost? To vehicles definately
Does it need more range and and general damage boost? nope
Lots of guys here want it to stand with the forge, lets not forget its a light weapon that has far more application than the SL.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
|
GENERAL FCF
Sentinels of New Eden
31
|
Posted - 2014.06.01 01:05:00 -
[80] - Quote
CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us.
CCP Rattati I love you for saying that last part!!!!!! You've just inspired me. Gtg stare at the market and dream dreams:D
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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
119
|
Posted - 2014.06.01 15:40:00 -
[81] - Quote
Remove 1 sec animation delay Remove charge time and add that to reload instead Weapon must be fired from ADS and pressing and holding fire button will cause ADS. Add addition 10% damage. |
AmlSeb
Molon Labe. General Tso's Alliance
81
|
Posted - 2014.06.01 16:44:00 -
[82] - Quote
The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5128
|
Posted - 2014.06.01 17:34:00 -
[83] - Quote
sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. What's wrong with a little efficiency?
BOOP!
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
141
|
Posted - 2014.06.01 20:29:00 -
[84] - Quote
AmlSeb wrote:The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick
That or you can get lucky and shoot one of their gunners out and laugh your ass off
But yeah the bullet speed really needs to be increased, at least to the point where the dropship/tank you're attacking can't casually stroll out off the way of your plasma round. The bullet drop could by all means stay so long as the bullet speed is increased. It gives the weapon more capabilities rather than simply emulating an RPG. Keeping the weapon the weapon's current risk/reward will encourage people to practice with the weapon, rather than just running around blasting vehicles for that easy 1500+ damage.
Planetside 2
November 20
Join me, Join me now or gtfo
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
460
|
Posted - 2014.06.01 20:33:00 -
[85] - Quote
increase plasma speed
Support Balancing scouts
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Lynn Beck
Heaven's Lost Property
1682
|
Posted - 2014.06.01 22:34:00 -
[86] - Quote
The way i see it, is make the Breach deal like 2-3k damage a shot, and have a 1.2 second charge time.
Assault would be passable as a anti-crowd weapon, dealing 900 direct with a 4-5 meter splash and 200-230 splash damage.(285 being standard) 2 shot clip means 1800 direct, and 300-350 splash damage, sounds like a decent tradeoff to me: direct capability ==> splash
Standard needs to deal 2k~ damage, with a 285-300 splash over 3 meters.
Just my .02 isk.
General John Ripper
Like ALL the things!!!
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Aeladon Leiko
KNIGHTZ OF THE ROUND
82
|
Posted - 2014.06.01 23:56:00 -
[87] - Quote
late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry |
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
142
|
Posted - 2014.06.02 01:45:00 -
[88] - Quote
Aeladon Leiko wrote:late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry
Its not easy to hit an infantry with a single shot weapon slow firing weapon, its high risk for a low reward. Missing the one round gives your opponent a clear window of opportunity to kill you, as you have to wait up to 3 seconds before swapping weapons thanks to its fire delay. Its pretty much a death sentence to miss a shot in anything but a heavy suit, the vs infantry damage needs no tweaking. Then there's the powerful bullet drop and speed, anything past 30m and you can simply move two steps to the side and dodge it, if it hits you then you're an idiot for watching the flying death ball fly into your face. The vs vehicle portion needs no explanation considering this entire thread revolves around it.
As for the forge gun someone else can blow that one up for you, cause I don't know much about em past the militia one.
Planetside 2
November 20
Join me, Join me now or gtfo
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Nothing Certain
Bioshock Rejects
786
|
Posted - 2014.06.02 19:34:00 -
[89] - Quote
Aeladon Leiko wrote:late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry
The forge gun is the best balanced weapon in the game, it should be left alone. The plasma cannon should be able to OHK infantry, it isn't easy to hit someone and the can avoid it fairly easily. How many times have you been killed by a plasma cannon?
Because, that's why.
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Gemini Cuspid
Amarr Templars Amarr Empire
76
|
Posted - 2014.06.02 20:20:00 -
[90] - Quote
Nothing Certain wrote:Aeladon Leiko wrote:late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry The forge gun is the best balanced weapon in the game, it should be left alone. The plasma cannon should be able to OHK infantry, it isn't easy to hit someone and the can avoid it fairly easily. How many times have you been killed by a plasma cannon? As often as I've been killed by someone with a bolt or flaylock pistol |
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AmlSeb
Molon Labe. General Tso's Alliance
83
|
Posted - 2014.06.02 20:33:00 -
[91] - Quote
Nothing Certain wrote:Aeladon Leiko wrote:late to the game i know but what about this:
make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry The forge gun is the best balanced weapon in the game, it should be left alone. The plasma cannon should be able to OHK infantry, it isn't easy to hit someone and the can avoid it fairly easily. How many times have you been killed by a plasma cannon? I-¦m usually on the other side of the barrel
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
|
Apothecary Za'ki
Biomass Positive
23
|
Posted - 2014.06.03 12:55:00 -
[92] - Quote
interesting but i think the difference is swarms can be destroyed by backing away behind some cover while plasma is a 1 hit alpha.
swarm, meny hits of which sometimes not all will hit. plasma. dumb fire works vs infantry and vehicals and is a 1 hit alpha strike .
i can see the use on commandos being use plasma as opener then switch to swarm to finish em off. and GG trollface to the loser who wasted millions of isk and SP on tanks :P
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
|
Apothecary Za'ki
Biomass Positive
23
|
Posted - 2014.06.03 13:00:00 -
[93] - Quote
XxGhazbaranxX wrote:TL;DR Damage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 VS syd swarms 409) HERE ARE THE NUMBERS Reconsider numbers to accommodate for how difficult it is to use the plasma cannon. Reward skilled players for using a difficult weapon vs an easy one.
HERE IS CURRENT PLC DATA Min: STD PLC damage = 1050
volley: 1050
PLC reload speed = 3.5 seconds
PLC animation lock = 1 second
charge time .6
seconds till next shot: 5.1
Max: PROTO rapid reload 5 PLC damage = 1155
volley = 1155
PLC reload speed = 3 seconds
animation lock = 1 second
minimum charge time = .45
seconds till next shot = 4.45
That's a total of 5.1 seconds unskilled and 4.45 seconds all level 5 in between shots... That's a maximum of 314 DPS average if and only if you do not miss any shots which is nearly impossible to do and can only be done on still targets. CHANGED NUMBERS Max: Proto PLC Rapid reload 5 PLC damage = 1386
volley = 1386
PLC reload speed 3 seconds
PLC animation lock = 1 second
minimum charge time = .45
Maximum DPS of 377 to vehicles... Still too little because this is AN EXTREMELY SKILLED WEAPON
COMPARISON WITH SWARMS (EASY MODE AV) STD Swarms DPS missile damage: = 220
missiles: 4
volley = 880
lock on time = 1.4 seconds
clip size = 3
reload 4.5 seconds = 8.7
DPS = 409
As we can see the std swarms, which require no amount of player skill input to use an by this I mean getting good wit it, already PASSES the DPS of the maximum paper DPS of the proto Plasma Cannon... reminder that the Plasma cannon has a lot more probability to miss a moving target than swarms. But What about proto swarms? Proto Swarms: Rapid reload 5 missile damage = 220
missile = 6
missile interval = 1 second
volley = 1320
clip size = 3
reload = 3.8 seconds
DPS = 538 damage per second
SKILL VS REWARD The plasma Cannon is a weapon that has too little Skill vs reward. When compared to the Swarm launchers, no one is going to want to go through the hassle of learning to use a weapon that will still be completely underpowered. Although the plasma cannon is difficult to use, many more people would use it if the time and skill needed to use it gave a noticeable advantage over an easier and powerful weapon.
CONCLUSION The Plasma Cannon, even with the new numbers gets nowhere near acceptable AV levels. Couple this with it's Extremely HARD to use nature and you have a sub-par weapon that doesn't get used even if the match depended on it. I implore CCP to take a second look at the Plasma Cannon damage.The Plasma Cannon should have more DPS than the swarms simply based on the premis that it takes more skill to use a plasma cannon than to lock on and let go.
i think the problem is.. some people who possibly haven't played EVE don't know the important difference between DPS and alpha. the alpha on plasma is good tho i think needs to be buffed up some to be comparable to Forge guns.
also plasma cannon can be used vs infantry as well where as swarms cannot.
swarms are lock on, while plasma is dumb fire.
throw Flux nade (or 2 depending on cal or gal tank) pop a plasma and gg.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
|
Korvin Lomont
United Pwnage Service RISE of LEGION
966
|
Posted - 2014.06.04 10:16:00 -
[94] - Quote
AmlSeb wrote:The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick
That's right but instead of decreasing the drop I would like to see it gone completey I mean come on its an energy based weapon not a plasma grenade luncher.
I never really understood why in gods name the PLC had this drop limited range with a disappearing projectile ok but this???
Its basically the same with the flaylock pistol I never understood why o rocket pistol had a projectile drop similar to grenade launcher... |
Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
53
|
Posted - 2014.06.05 07:39:00 -
[95] - Quote
What if the breach variant was able to hold a charge, mimicking the basic forge gun? Maybe multiply the charge time by 1.5 and make it do about 1.5 times damage. As a forge gunner trying to use the PLC, I know I'd love a variant capable of that. |
Emo Skellington
The Neutral Zone Psychotic Alliance
73
|
Posted - 2014.06.05 11:29:00 -
[96] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
As a fellow PLC runner, i love trolling people with the PLC but tight now even after the buff it still "sucks" against AV, mainly because of the one shot per mag.... That being said. I am estatic about seeing an assault PLC and have no doubt that this 2 shot PLC would be my absolute fav against vehicles (LAV< ADS ) and against stubborn infantry when they get to annoying....
15-4 with KLA Plasma Cannon :) (2 stupid LAV kills included :P)
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5967
|
Posted - 2014.06.06 09:59:00 -
[97] - Quote
Yeah, just saying, even in Hotfix Alpha this gun is still absolutely abyssmal for AV purposes.
It's a pain in the butt getting your hopes up for a weapon just to have it all come crashing down when it can't even be used for the most basic of purposes. Shield Tanks just drive off whenever you hit them. Dropships will fly away or hit hardeners and just shoot you. Armor Tanks will rep right through the damage.
Pulled my AV fits out of retirement thinking that the PLC and the AV changes would help - didn't. Just deleted them all again to stop myself from losing ISK unnecessarily
If this thing is meant to be used for high alpha damage, it needs to be designed that way. It -NEEDS- to be able to make up in damage what it lacks in sustained DPS. The skill involved, the lack of high alpha, just about anything you'll encounter besides infantry and LAVs will tank through it without flinching.
Best just to not use it until it's properly fixed.
Useful Links
Aeon Amadi for CPM1
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XxGhazbaranxX
Eternal Beings Proficiency V.
1429
|
Posted - 2014.06.06 11:05:00 -
[98] - Quote
Apothecary Za'ki wrote:
i think the problem is.. some people who possibly haven't played EVE don't know the important difference between DPS and alpha. the alpha on plasma is good tho i think needs to be buffed up some to be comparable to Forge guns.
also plasma cannon can be used vs infantry as well where as swarms cannot.
swarms are lock on, while plasma is dumb fire.
throw Flux nade (or 2 depending on cal or gal tank) pop a plasma and gg.
I've played eve for 5 years and I know the difference between alpha and DPS. What the Plasma Cannon lacks in DPS it did not make up in alpha. Now that it has been buffed I feel it is better as a support AV which is where I think it can stay.
And it's not that easy. Once the tank takes damage it will leave making the second or third shot very difficult.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1429
|
Posted - 2014.06.06 11:09:00 -
[99] - Quote
Korvin Lomont wrote:AmlSeb wrote:The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick That's right but instead of decreasing the drop I would like to see it gone completey I mean come on its an energy based weapon not a plasma grenade luncher. I never really understood why in gods name the PLC had this drop limited range with a disappearing projectile ok but this??? Its basically the same with the flaylock pistol I never understood why o rocket pistol had a projectile drop similar to grenade launcher...
Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd.
Plasma Cannon Advocate
Dust 514 Survivor
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
52
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Posted - 2014.06.08 00:15:00 -
[100] - Quote
Couldnt have said it better myself
I picked a bad day to stop sniffing glue
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Emo Skellington
The Neutral Zone Psychotic Alliance
74
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Posted - 2014.06.08 02:27:00 -
[101] - Quote
[/quote]Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd.[/quote]
Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy.
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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XxGhazbaranxX
Eternal Beings Proficiency V.
1432
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Posted - 2014.06.08 10:04:00 -
[102] - Quote
Emo Skellington wrote:Quote:Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd. Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy.
The splash damage honestly needs to get fixed but not in a sense that one might think. You see, the problem with the plasma cannon is that it has this horrible splash damage detection glitch. It doesnt apply it's full damage to targets so for example I can hit a scout directly at his feet and he only take 90 damage and nothing more. Only after this is cirrected should they think about increasing damage.
Plasma Cannon Advocate
Dust 514 Survivor
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Emo Skellington
The Neutral Zone Psychotic Alliance
74
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Posted - 2014.06.08 10:05:00 -
[103] - Quote
XxGhazbaranxX wrote:Emo Skellington wrote:Quote:Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd. Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy. The splash damage honestly needs to get fixed but not in a sense that one might think. You see, the problem with the plasma cannon is that it has this horrible splash damage detection glitch. It doesnt apply it's full damage to targets so for example I can hit a scout directly at his feet and he only take 90 damage and nothing more. Only after this is cirrected should they think about increasing damage.
Ah ok.
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
53
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Posted - 2014.06.08 16:37:00 -
[104] - Quote
XxGhazbaranxX wrote:Emo Skellington wrote:Quote:Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd. Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy. The splash damage honestly needs to get fixed but not in a sense that one might think. You see, the problem with the plasma cannon is that it has this horrible splash damage detection glitch. It doesnt apply it's full damage to targets so for example I can hit a scout directly at his feet and he only take 90 damage and nothing more. Only after this is cirrected should they think about increasing damage. Or even worse...no damage at all.
I picked a bad day to stop sniffing glue
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1467
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Posted - 2014.06.08 16:56:00 -
[105] - Quote
It is an AV weapon though. Why are we even talking about boosting its ability vs infantry? Or do you think all light AV weapons should have anti-infantry capabilities (ie swarm, proxi-mine, and AV grenades).
Fun > Realism
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Stefan Stahl
Seituoda Taskforce Command
566
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Posted - 2014.06.08 17:58:00 -
[106] - Quote
Mobius Kaethis wrote:It is an AV weapon though. Why are we even talking about boosting its ability vs infantry? Or do you think all light AV weapons should have anti-infantry capabilities (ie swarm, proxi-mine, and AV grenades). Personally I'm a big fan of giving AV weapons some anti-infantry capabilities though of course there has to be a balance. A Swarm Launcher with no dumb fire mode should be better at AV than a swarm launcher with the ability to shoot at people. That's the risk-reward-thing many people appear to be very fond of.
I've always had the plasma cannon down as a hybrid weapon. You can scare off tanks, kill LAVs but also turn around and blap heavy suits or soften up mediums before finishing them off with your sidearm. However I didn't try it after hotfix alpha, so no comment on the current state from me. |
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CCP Logibro
C C P C C P Alliance
7995
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Posted - 2014.06.08 20:59:00 -
[107] - Quote
Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time between firing shots if there is more than one round in a clip.
On that note, I've been playing around with the fire interval and it feels a lot better when set to 0.5 (a 1 second reduction) so for the single shot variants I'll be looking at the possibility of going with that. For variants with multiple rounds in a clip 1 second interval felt better with full auto and charge (similar to how the bolt pistol works)
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1467
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Posted - 2014.06.08 21:53:00 -
[108] - Quote
CCP Logibro wrote:Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time between firing shots if there is more than one round in a clip.
On that note, I've been playing around with the fire interval and it feels a lot better when set to 0.5 (a 1 second reduction) so for the single shot variants I'll be looking at the possibility of going with that. For variants with multiple rounds in a clip 1 second interval felt better with full auto and charge (similar to how the bolt pistol works)
Woa woa woa! Hold the phone there BuffingBro. Are you telling me we are going to get multi-shot full-auto PLC in Beta or some future hotfix?!
Fun > Realism
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XxGhazbaranxX
Eternal Beings Proficiency V.
1432
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Posted - 2014.06.09 00:37:00 -
[109] - Quote
CCP Logibro wrote:Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time between firing shots if there is more than one round in a clip.
On that note, I've been playing around with the fire interval and it feels a lot better when set to 0.5 (a 1 second reduction) so for the single shot variants I'll be looking at the possibility of going with that. For variants with multiple rounds in a clip 1 second interval felt better with full auto and charge (similar to how the bolt pistol works)
Sounds interesting; It's good that that excessively long animation is being reduced. It was a major factor as to why the PLC was so underused. People couldn't even switch to sidearms before already being half dead. Anyways Thanks for keeping up with this Thread, I really hope you guys make this into the weapon Us plasma Cannon users know it can be.
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Logibro
C C P C C P Alliance
8009
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Posted - 2014.06.09 00:51:00 -
[110] - Quote
I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
As for full auto Plasma Cannons, I say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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XxGhazbaranxX
Eternal Beings Proficiency V.
1432
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Posted - 2014.06.09 01:40:00 -
[111] - Quote
CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
As for full auto Plasma Cannons, I say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
Well at least it's being looked into as an option. That's enough for me. Knowing that the PLC is being looked at is enough to make me happy since it's been ignored for so long. Thanks guys
Plasma Cannon Advocate
Dust 514 Survivor
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5992
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Posted - 2014.06.09 03:10:00 -
[112] - Quote
CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
As for full auto Plasma Cannons, I can't say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
I can't help but laugh at the hilarious image this presents
Useful Links
Aeon Amadi for CPM1
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XxGhazbaranxX
Eternal Beings Proficiency V.
1432
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Posted - 2014.06.09 03:49:00 -
[113] - Quote
CCP Logibro wrote:(Don't ask about the Burst Plasma Cannon. That was too far)
I wonder how OP a burst has to be for a dev to say this... Hilarious things come to mind
Plasma Cannon Advocate
Dust 514 Survivor
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
491
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Posted - 2014.06.09 10:12:00 -
[114] - Quote
CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
As for full auto Plasma Cannons, I can't say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far) A Burst PLC sounds like the perfect PLC against dropships and LAVs. |
Emo Skellington
The Neutral Zone Psychotic Alliance
75
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Posted - 2014.06.13 13:15:00 -
[115] - Quote
CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
As for full auto Plasma Cannons, I can't say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
Hahahaha. Thats awesome. I wish i could go onto the test servers as easy as it is in EVE online so i could play around witht hose too.
I love the PLc and really hope we do get variants for it. It deserves one.
It needs thses to be more effective as an AV weapon but still be useful against infantry.
Supporter of Legion
Supporter of Valkyrie
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Chit Hoppened
The Exemplars Top Men.
324
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Posted - 2014.06.13 16:18:00 -
[116] - Quote
Just make the Burst PLC the Officer Variant. 2 rounds equalling 110 - 115% total damage over Proto with 10 ammo instead of 9. Ghaz's NB-TB 126 Plasma Cannon.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
149
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Posted - 2014.06.13 17:17:00 -
[117] - Quote
Will there be any tweaking when it comes to the PLC's projectile speed? Or is it's current speed set in stone.
Planetside 2
Eventually
Eh
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Martin0 Brancaleone
Maphia Clan Corporation
547
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Posted - 2014.06.14 09:29:00 -
[118] - Quote
Came here to confirm that even a dual plasma cannon gallente commando is completely useless against any tank, and that ccp in 2 years haven't balanced anything right. |
I-Shayz-I
I-----I
3671
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Posted - 2014.06.14 09:48:00 -
[119] - Quote
This is DUST A dead game that is waiting to be revived into Legion.
Yeah, maybe we'll get a few more players here or there but STOP WORRYING ABOUT DESCRIPTIONS AND LOCALIZATIONS!
Seriously, just make the game work, mess around with balance, try out crazy things, and let the community give you the feedback. A 2 round PLC shouldn't be prevented from being released just because it says it's a single shot weapon in the description. Worry about all that stuff for Legion and make Dust the testing ground.
It's these kinds of things that will keep your small playerbase working hard to help you guys make Dust the game it needs to be in order to make Legion AMAZING.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
59
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Posted - 2014.06.14 11:55:00 -
[120] - Quote
Martin0 Brancaleone wrote:Came here to confirm that even a dual plasma cannon gallente commando is completely useless against any tank, and that ccp in 2 years haven't balanced anything right. PLC needs to be skilled into heavily. One shot and 2 exo av nades cripples a tank. I took out 3 tanks in a game solo with a dragonfly scout, adv plc and adv grenades. It works i promise
I picked a bad day to stop sniffing glue
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Martin0 Brancaleone
Maphia Clan Corporation
560
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Posted - 2014.06.15 14:36:00 -
[121] - Quote
I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years.
I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay.
Need to defend yourself after you fired a shot? Your enemy gets 1.5 seconds of free target practice!
Need to throw a grenade to that tank after shooting it? Have fun dodging blaster bullets for 1.5 seconds!
IT is SO lame, that delay was removed from the swarm launcher MONTHS ago, why the plasma cannon is stuck with it? |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
657
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Posted - 2014.06.15 18:05:00 -
[122] - Quote
Martin0 Brancaleone wrote:I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years.
I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay.
Need to defend yourself after you fired a shot? Your enemy gets 1.5 seconds of free target practice!
Need to throw a grenade to that tank after shooting it? Have fun dodging blaster bullets for 1.5 seconds!
IT is SO lame, that delay was removed from the swarm launcher MONTHS ago, why the plasma cannon is stuck with it? this is totally the worst thing about it |
XxGhazbaranxX
Eternal Beings Proficiency V.
1475
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Posted - 2014.06.16 03:12:00 -
[123] - Quote
Alabastor 'TheBlaster' Alcar wrote:Martin0 Brancaleone wrote:I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years.
I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay.
Need to defend yourself after you fired a shot? Your enemy gets 1.5 seconds of free target practice!
Need to throw a grenade to that tank after shooting it? Have fun dodging blaster bullets for 1.5 seconds!
IT is SO lame, that delay was removed from the swarm launcher MONTHS ago, why the plasma cannon is stuck with it? this is totally the worst thing about it
The delay is going to be switched to .5 so it will feel a lot better
NUMBERS
Plasma Cannon Advocate
Dust 514 Survivor
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Martin0 Brancaleone
Maphia Clan Corporation
563
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Posted - 2014.06.16 10:42:00 -
[124] - Quote
Why does the pc need a delay at all? Do rifles have a delay? Heavy weapons? Sidearms?
Please if i'm wrong and other weapons have a delay tell me, but doesen't look like it when i reload or switch weapon with my assault rifle, forgegun, hmg, mass driver, any sidearm, the sniper rifle or the swarm launcher.
The delay should be removed completely, or if you can't (maybe the animation looks weird without? dunno) shorten the reload speed to compensate. |
XxGhazbaranxX
Eternal Beings Proficiency V.
1487
|
Posted - 2014.06.16 15:52:00 -
[125] - Quote
Martin0 Brancaleone wrote:Why does the pc need a delay at all? Do rifles have a delay? Heavy weapons? Sidearms?
Please if i'm wrong and other weapons have a delay tell me, but doesen't look like it when i reload or switch weapon with my assault rifle, forgegun, hmg, mass driver, any sidearm, the sniper rifle or the swarm launcher.
The delay should be removed completely, or if you can't (maybe the animation looks weird without? dunno) shorten the reload speed to compensate.
I honestly don't know. It's there I guess we have to get used to it :S. I mean they already have the charge time why a delay? IDK but I am glad they are reducing it
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Logibro
C C P C C P Alliance
8135
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Posted - 2014.06.16 18:07:00 -
[126] - Quote
All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while weapons like sniper rifles and mass drivers have higher fire intervals. The plasma cannon is unique in that it's not constrained by it's fire interval as much as other weapons due to having only one round in a clip. This means that the fire interval then only dictates the delay between when you fire, and "finish" firing the shot and can start reloading.
If we ever make a plasma cannon with more than one shot, the fire interval will be very important as it will dictate the time between shots.
And trust me, 0.5 is much better. Setting it lower felt a bit weird when I tried it out. Setting it any lower would mean that you would essentially be reloading the moment the shot left the barrel.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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XxGhazbaranxX
Eternal Beings Proficiency V.
1489
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Posted - 2014.06.16 18:14:00 -
[127] - Quote
CCP Logibro wrote:All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while weapons like sniper rifles and mass drivers have higher fire intervals. The plasma cannon is unique in that it's not constrained by it's fire interval as much as other weapons due to having only one round in a clip. This means that the fire interval then only dictates the delay between when you fire, and "finish" firing the shot and can start reloading.
If we ever make a plasma cannon with more than one shot, the fire interval will be very important as it will dictate the time between shots.
And trust me, 0.5 is much better. Setting it lower felt a bit weird when I tried it out. Setting it any lower would mean that you would essentially be reloading the moment the shot left the barrel.
Of course and it makes perfect sense for a weapon with more than 1 shot to have a fire interval I just thought that the fire interval was already dictated and balanced by only having 1 shot, having to charge said shot for 0.6 seconds and then having to reload for 3.5 seconds. That's what I think most of the community including me, didn't understand and saw it as maybe an error of some sort. But like I said; I agree that .5 will feel much better. Thats a whole second shaved off.
Before that the enemy had an entire second to fire at us which is a couple of hundred dps minimum and usually meant death.
Thanks guys for getting your hands dirty with the plasma cannon; I can't wait to give some feedback after that's set xD
Plasma Cannon Advocate
Dust 514 Survivor
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Martin0 Brancaleone
Maphia Clan Corporation
566
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Posted - 2014.06.16 18:32:00 -
[128] - Quote
CCP Logibro wrote:All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while weapons like sniper rifles and mass drivers have higher fire intervals. The plasma cannon is unique in that it's not constrained by it's fire interval as much as other weapons due to having only one round in a clip. This means that the fire interval then only dictates the delay between when you fire, and "finish" firing the shot and can start reloading.
If we ever make a plasma cannon with more than one shot, the fire interval will be very important as it will dictate the time between shots.
And trust me, 0.5 is much better. Setting it lower felt a bit weird when I tried it out. Setting it any lower would mean that you would essentially be reloading the moment the shot left the barrel. Thx for the explanation, i apologize if i sounded harsh in any way, it's just frustrating not being able to do anything while being shot, i look forward to try the 0.5 delay pc |
sshhh quite
ARMYDOGS
1
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Posted - 2014.06.16 19:25:00 -
[129] - Quote
I wanna suggest that a AI version would still use one round per clip, but split the shot with about a +/- 10 degree angle between each projectile. Being 1 split at standard, 2 splits at advance, and 3 at proto. Of course this could easily become a crutch weapon, so of course a damage nerf, or a nerf of sometype required |
The-Errorist
SVER True Blood
769
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Posted - 2014.06.17 09:12:00 -
[130] - Quote
The only thing thats too low is the projectile speed. If it becomes too easy to use, you could just increase how much it arches for it to still be a skill-shot weapon.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
65
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Posted - 2014.06.17 15:50:00 -
[131] - Quote
In fps terms, a half second is huge. Me likey
I picked a bad day to stop sniffing glue
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