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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 14:36:00 -
[1] - Quote
07
I'm happy to see the work your putting in here Ghaz.... personally I think CCP should take the time to interact with the players who have being using the PLC since release ...
Kepp up the work @ Rattati
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:04:00 -
[2] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
Well now, I'd appreciate feedback from Ghaz and Rattati on this ....
Assault Variant (AV variant) (700-800 HP DMG
2 shots in a PLC clip should never happen... I am saying this because I know it will be OP 1 shot is more than enough, 2 shots make being accurate less vital thus damaging RiskVReward So here is how I think the assault should function.... Similar to regular PLC, with slight decrease to reload/charge times... 1 shot in clip, 10 left It will deal less DMG but with a larger radius and the kicker that makes it the AV variant
Lasting burn DMG to vehicles It would deal minimal DMG over time with the real advantage being delaying regen So for 5-10 seconds after contact the vehicle cannot recover HP due to burn DMG...
Breach Variant (Doomsday device)
This sucker needs to be worth it... I dont want to see a delayed PLC that hits harder.... The Breach should have a few balancing mechanics to prevent it being OP, while making it extremely OP Which is tough as too long a charge makes it effectively useless, so that should be extended but not by much I would recommend it has an over-heat mechanic (This is highly volatile Plasma we are dealing with) Where after each shot the weapon over heats adding a extra few seconds delay to next shot, giving foes chance to flee
My ideas are never finely tuned so I'll leave this suggestion for you guys to crunch the numbers on..
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:08:00 -
[3] - Quote
Please - Please - Please - Please
DO NOT MAKE THE ASSAULT PLC A CONTENDER WITH MASSDRIVER
And Ghaz... Shame on you !!! You know as well as I do the DMG we could do with 2 shots... Such an abomination should not even be spoke of.....
VOTE NO TO THE PLASMA CANNON BEING BUFFED INTO NEXT FOTM
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:11:00 -
[4] - Quote
Kain Spero wrote:Firbolg Barun wrote:Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun.
I very much agree, but I also understand CCP iterating in smaller increments but more often. I've been a big advocate of the PLC getting breach forge gun like alpha. Although that may be far too extreme ^.^
No the Breach Plasma should equal the breach FG alpha !!! With an added overheat feature, per shot... we could get way with at least double the DMG of regular PLC
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
|
Posted - 2014.05.23 15:45:00 -
[5] - Quote
Firbolg Barun wrote:D1ck: CCP cannot add a burn effect due to that requiring a client patch. A mass driver mimicing PLC is possible because its just a new item in the server database, with some changed stats.
True enough.... but Dust is full of EZ mode tactics.. a spammable plasma cannon would be king of EZ mode tactics Weapon variants are a positive thing which the PLC is right now, a slower more powerful Mass Driver... To make the connection between the 2 any closer would ruin the unique side of PLC.. and the MD...
Variation is what I want, not a long list of ways to do the same bloody thing.... I propose new variants of Plasma Cannons and you respond that you want it to be a Mass Driver...
If the assault PLC is a 'mimic' of MD then that is not really anything new, just a new way to do something old...
Rattati, this is what I mentioned... most players don't want the game to be better.. they want it to be easier So please take great care when addressing the PLC, it's an awesome weapon that performs it's own role
Just like the Mass Driver/Laser Rifle/Forge Gun the Plasma Cannon offers an ability no other weapon can match
To make everything ''balanced'' to the extent that you kill all true variation of roles, that will be the final nail in the coffin for DUST Dust players love this game because it IS NOT your generic FPS, It is unique but in great danger of bowing down to The masses and becoming EVE:COD514 ... I for one will stay and hope we never meet that fate
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
|
Posted - 2014.05.23 16:17:00 -
[6] - Quote
You dont geddit mang ....
The Plasma Cannon IS the anti-shield Mass Driver !!!! And I have waited a seriously long time for variants, so I'm really hoping they don't F*** up
I want the variants, as I said the Beach should almost be firing a nuke, provided it had drawbacks
The Assault is tricky because the the Gallente weapons are Assault variants... So you see my issue here What we have now is the Assault cannon, the others need to perform differently, hence why I ask for the Assault variant to be an AV variant as there is no Assault PLC needed, I will reply with a link to a previous more detailed post
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 16:20:00 -
[7] - Quote
It is not designed to be the typical Slayer weapon most players rely on.... It deals high damage to all suits, 98% OHK with prof.5 (Stack heavy's barely survive) Vehicles it can under-perform due to hardeners and reps between shots
But as far as I can recall the in-game description states that It is meant for anti-infantry suppression, which it performs perfectly Unlike some weapons, it is working as stated .... To buff it would create another FoTm and eventually be nerfed
The only realistic additions I can see are keeping the PLC And introducing variants, which I have though a lot about - Breach Variant, same old breach, slow but deadly (1500-2000DMG)?? - Assault Variant, this is trickier as you need to avoid spam fire but I would highly recommend that they use the idea of lasting burning DMG with less direct hit DMG
^^ If you don't see the potential in specialist AV with this then I can't help you
Faster shots/larger clipsize, make it just a seriously OP Mass Driver Pirate
I have used this weapon since it's release, and people who have gamed with me have seen how it can dominate infantry when used effectively in a squad, also they have seen the many occasions where the weapon is in-effective But the flaws are required to balance the DMG from Plasma Cannons The difficulty of judging trajectory, enemy movement and using cover effectively during reload times and re-stocking, or when there is no way in hell your taking down 5 pimped out AR's X
Anyone looking for a buff is just asking for a crutch to spec into I appreciate the other posters who have realized the potential with PLC
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.24 01:29:00 -
[8] - Quote
Don't be dissuaded by my ranting on variants, I hope the results turn out well
- Just be careful
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.24 02:14:00 -
[9] - Quote
Too many issue's arise with those Variants Ghaz... 2 shots is OP, 3 shots is Overkill
- Keep regular Variant.... As the Assault Plasma Cannon while reducing charge time slightly (1 shot)
- Breach Variant... Slower Charge, load time with approx 2000 DMG ?? IF just for theories sake, the charge mechanic was altered and rather than charge fully then fire, make it charge for a minimum time equal to PLC now, but up to an extended ? 10 seconds ? so if released at minimum charge time, deals low damage (1000?) but if charged for 10 seconds it would overheat after shot but you could potentially raise DMG up to 3000 as the overheat would be the balancing factor and the BPLC would equal BFG alpha DMG ... thoughts ????
- So we have 2 variants, the Regular (Assault) and the Breach ... Job done
- A 3rd variant needs to be designed by CCP when they can provide the lasting burn DMG to vehicles..
^^ Dust mercs should be well practiced at waiting... why rush out spam variants when we could all ask for A weapon that would be perfecting it's already specialist role, and becoming a vital AV tool...
DAMMIT PEOPLE IF YOU WANT A MASS DRIVER....... BUY ONE !!!!!
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1076
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Posted - 2014.05.24 03:05:00 -
[10] - Quote
Ghaz... take my argument ... and your number crunching put them together and we may have something
CCP want to add is an AV option and your are proposing weapons that suit AI
-Fighting an Ion Cannon Madrugar... which do you want...
-My fully charged Breach,leaving cover once to fire.. if hit guaranteed half his HP
OR
-Your 3 shot-clip Cannon dealing low DMG requiring up to 6 shots to be effective
Do you really think we should be dancing around tanks with cannons, or having the ability to deal high alpha???
Dude, I do like your ideas here and you have put some good work in... But....
You are wrong, what you are proposing is not how the Plasma Cannon should progress The new variants should enhance what we have, not change it..... At least take the time to re-consider but you are going the wrong way with this
07
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1079
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Posted - 2014.05.24 10:18:00 -
[11] - Quote
Firbolg Barun wrote:You are funny D1CK.
"A plasma cannon is not a slayer weapon"
What is it then? A gardening tool?
Yes it's for sending orbs of light to lead your team to objectives .... while also incinerating any weeds around the garden...
If you need me to specify I have said it is not a Slayer weapon as IMO Rifles/Shotguns/HMG's are the 'Slayer' weapons No I would not consider the Plasma Cannon, Mass Driver, Laser Rifle as 'Slayer' weapons. as they perform More of a support/suppression role in squad combat, not the front-line killing ...
Does this clear up what you are quoting which is fished off an old post.... for no reason
- Area Denial and Suppressing fire are the main assets of the Plasma Cannon, not just killing
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TheD1CK
Dead Man's Game
1086
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Posted - 2014.05.25 10:38:00 -
[12] - Quote
I WILL BE READING THROUGH EVERYONE IN FAVOR OF SEMI-AUTO PLASMA CANNONS
IF CCP ARE FOOLISH ENOUGH TO GIVE ME A SEMI-AUTO PLASMA CANNON .... I WILL KILL YOU
SO BE PREPARED FOR ME TO HUNT YOU DOWN LIKE THE NOOB YOU ARE !!!!
AND LMAO WHEN YOU CRY THE PLC IS OP.......... I've tried to warn you
VOTE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO SEMI-AUTO CANNONS |
TheD1CK
Dead Man's Game
1090
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Posted - 2014.05.31 11:19:00 -
[13] - Quote
Arkena Wyrnspire wrote:TheD1CK wrote:I WILL BE READING THROUGH EVERYONE IN FAVOR OF SEMI-AUTO PLASMA CANNONS IF CCP ARE FOOLISH ENOUGH TO GIVE ME A SEMI-AUTO PLASMA CANNON .... I WILL KILL YOU SO BE PREPARED FOR ME TO HUNT YOU DOWN LIKE THE NOOB YOU ARE !!!! AND LMAO WHEN YOU CRY THE PLC IS OP.......... I've tried to warn you VOTE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TO SEMI-AUTO CANNONS All caps, what you are saying must be true. Also, you keep claiming that a 2 shot clip is 'OP'. Why? All CAPS are me giving up, I went out with a BANG...... 2 shots give me the chance to drop 2 proto suits per clip and all the other Cannoneers will hit that too. I want a balanced game, not more balancing issues that will be ignored until SOONtm becomes a date on the calender. Plasma Cannons need a buff, yes in DMG output not their firing mechanic. I'm out |
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