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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Martin0 Brancaleone
Maphia Clan Corporation
547
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Posted - 2014.06.14 09:29:00 -
[1] - Quote
Came here to confirm that even a dual plasma cannon gallente commando is completely useless against any tank, and that ccp in 2 years haven't balanced anything right. |
Martin0 Brancaleone
Maphia Clan Corporation
560
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Posted - 2014.06.15 14:36:00 -
[2] - Quote
I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years.
I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay.
Need to defend yourself after you fired a shot? Your enemy gets 1.5 seconds of free target practice!
Need to throw a grenade to that tank after shooting it? Have fun dodging blaster bullets for 1.5 seconds!
IT is SO lame, that delay was removed from the swarm launcher MONTHS ago, why the plasma cannon is stuck with it? |
Martin0 Brancaleone
Maphia Clan Corporation
563
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Posted - 2014.06.16 10:42:00 -
[3] - Quote
Why does the pc need a delay at all? Do rifles have a delay? Heavy weapons? Sidearms?
Please if i'm wrong and other weapons have a delay tell me, but doesen't look like it when i reload or switch weapon with my assault rifle, forgegun, hmg, mass driver, any sidearm, the sniper rifle or the swarm launcher.
The delay should be removed completely, or if you can't (maybe the animation looks weird without? dunno) shorten the reload speed to compensate. |
Martin0 Brancaleone
Maphia Clan Corporation
566
|
Posted - 2014.06.16 18:32:00 -
[4] - Quote
CCP Logibro wrote:All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while weapons like sniper rifles and mass drivers have higher fire intervals. The plasma cannon is unique in that it's not constrained by it's fire interval as much as other weapons due to having only one round in a clip. This means that the fire interval then only dictates the delay between when you fire, and "finish" firing the shot and can start reloading.
If we ever make a plasma cannon with more than one shot, the fire interval will be very important as it will dictate the time between shots.
And trust me, 0.5 is much better. Setting it lower felt a bit weird when I tried it out. Setting it any lower would mean that you would essentially be reloading the moment the shot left the barrel. Thx for the explanation, i apologize if i sounded harsh in any way, it's just frustrating not being able to do anything while being shot, i look forward to try the 0.5 delay pc |
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