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Thread Statistics | Show CCP posts - 7 post(s) |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1361
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Posted - 2014.05.23 14:03:00 -
[1] - Quote
TL;DR
Damage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 VS syd swarms 409) HERE ARE THE NUMBERS Reconsider numbers to accommodate for how difficult it is to use the plasma cannon. Reward skilled players for using a difficult weapon vs an easy one.
HERE IS CURRENT PLC DATA
Min: STD PLC damage = 1050
volley: 1050
PLC reload speed = 3.5 seconds
PLC animation lock = 1 second
charge time .6
seconds till next shot: 5.1
Max: PROTO rapid reload 5 PLC damage = 1155
volley = 1155
PLC reload speed = 3 seconds
animation lock = 1 second
minimum charge time = .45
seconds till next shot = 4.45
That's a total of 5.1 seconds unskilled and 4.45 seconds all level 5 in between shots... That's a maximum of 314 DPS average if and only if you do not miss any shots which is nearly impossible to do and can only be done on still targets.
CHANGED NUMBERS
Max: Proto PLC Rapid reload 5 PLC damage = 1386
volley = 1386
PLC reload speed 3 seconds
PLC animation lock = 1 second
minimum charge time = .45
Maximum DPS of 377 to vehicles... Still too little because this is AN EXTREMELY SKILLED WEAPON
COMPARISON WITH SWARMS (EASY MODE AV)
STD Swarms DPS missile damage: = 220
missiles: 4
volley = 880
lock on time = 1.4 seconds
clip size = 3
reload 4.5 seconds = 8.7
DPS = 409
As we can see the std swarms, which require no amount of player skill input to use an by this I mean getting good wit it, already PASSES the DPS of the maximum paper DPS of the proto Plasma Cannon... reminder that the Plasma cannon has a lot more probability to miss a moving target than swarms.
But What about proto swarms?
Proto Swarms: Rapid reload 5 missile damage = 220
missile = 6
missile interval = 1 second
volley = 1320
clip size = 3
reload = 3.8 seconds
DPS = 538 damage per second
SKILL VS REWARD
The plasma Cannon is a weapon that has too little Skill vs reward. When compared to the Swarm launchers, no one is going to want to go through the hassle of learning to use a weapon that will still be completely underpowered.
Although the plasma cannon is difficult to use, many more people would use it if the time and skill needed to use it gave a noticeable advantage over an easier and powerful weapon.
CONCLUSION
The Plasma Cannon, even with the new numbers gets nowhere near acceptable AV levels. Couple this with it's Extremely HARD to use nature and you have a sub-par weapon that doesn't get used even if the match depended on it. I implore CCP to take a second look at the Plasma Cannon damage.The Plasma Cannon should have more DPS than the swarms simply based on the premis that it takes more skill to use a plasma cannon than to lock on and let go.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:10:00 -
[2] - Quote
CCP Rattati wrote: Thanks for doing a great job on this analysis. Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
Wow that was insanely fast... THANK YOU. Will get on the numbers right away and include them on the spreadsheet
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:13:00 -
[3] - Quote
A big problem with the forge gun... Reload speed is not included in the stats; will do a match and count
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:24:00 -
[4] - Quote
Forge gun numbers added... Will include assault forge gun numbers in a moment
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:31:00 -
[5] - Quote
Numbers done
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:37:00 -
[6] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
The would certainly do it. The biggest problem with the PLC was just 1 round... Maybe no damage increase till the two round thing is experimented with... Wait what am I saying YES iNCREASE DAMAGE 20000000 moar damage
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1365
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Posted - 2014.05.23 14:41:00 -
[7] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess.
assault variant with 2 shots = a very good thing
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1365
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Posted - 2014.05.23 15:51:00 -
[8] - Quote
There has been a change. I found some inconsistencies with the spreadhseet... swarm launcher now stand at 808 DPS at level 5 and rapid reload level 5
UPDATED Spreadsheet
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1367
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Posted - 2014.05.23 17:42:00 -
[9] - Quote
Yoma Carrim wrote:XxGhazbaranxX wrote:There has been a change. I found some inconsistencies with the spreadhseet... swarm launcher now stand at 808 DPS at level 5 and rapid reload level 5 UPDATED Spreadsheet Sorry Ghazabaran that's not the right link to your spreadsheet its the link to Hotfix Alpha
Darn my bad ^^ I'll fix it right now
HERE
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1368
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Posted - 2014.05.23 18:39:00 -
[10] - Quote
Arkena Wyrnspire wrote:sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that. This is why we can't have nice things.
I completely agree.... Feedback is an integral art of the development process. I have trolled before but this seems serious enough that it merits serious responses.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1368
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Posted - 2014.05.23 18:53:00 -
[11] - Quote
sabre prime wrote:Arkena Wyrnspire wrote:sabre prime wrote:CCP Rattati wrote:
...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
...Why don't you guys throw up some designs, don't wait for us.
Crowd sourcing game development/free labour? Not to seem bad, but these things are your full time jobs CCP. When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that. This is why we can't have nice things. I'm not whining or complaining. But asking players to go and crunch the numbers is not feedback. CCP should do the stats comparison between the PLC and forge guns, as part of their own internal processes. In the context of how haphazard this games development has been, I just felt that it was worth calling out a little. That is all. To be fair I feel Rattati is taking on a big job. The game is riddled with a lot of issues and he has come up with changes quicker than we have experienced in the last year.
He has been responding to our suggestions diligently and something I respect him for is that he live's in SHanghai. At the time he asked for feedback it was 10PM over there. So if he felt tired as all human beings do, it's more than ok for him to ask it of us who do this for FUN and then get on with our lives.
So please man I understand that CCP has not been very accommodating of the community but I really do hope that the community shows a bit more respect to about the only person trying to get DUST back together again.
again I understand your frustrations of the past but these weeks have been the first time we see CCP Rattati dealing with balancing issueas. He has a lot on his plate and if you enjoy this game and want to make it better, reserve your bad thought and give some feedback a try.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1369
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Posted - 2014.05.23 19:18:00 -
[12] - Quote
Made A New thread proposing new numbers
Here is The link
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1378
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Posted - 2014.05.24 01:18:00 -
[13] - Quote
I did another spreadsheet on possible number for the PLC... I HOPE they help you out
LINK TO SPREADSHEET
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1378
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Posted - 2014.05.24 01:47:00 -
[14] - Quote
TheD1CK wrote:Don't be dissuaded by my ranting on variants, I hope the results turn out well
- Just be careful
Don't stop posting.
Of course there has to be changes to how the PLC works and, even though I was in the bandwagon of not introducing an extra shot, the overall damage should be divided by two. Therefore the net effect would actually be the same damage.
If you look at the numbers on the spreadsheet you would see that the damages are halved each time. SO for example
The breach PLC is 1700 damage
The regular is 825*2 = 1650
Assault is 425*3 = 1275 damage.
With each variant that includes an extra shot the overall total damage is diminished. So you would never get the same net effect that you would with one that has Their Charge in tact. Balancing it for better use against infantry but not making it extremely overpowerd.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1379
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Posted - 2014.05.24 02:48:00 -
[15] - Quote
TheD1CK wrote:Too many issue's arise with those Variants Ghaz... 2 shots is OP, 3 shots is Overkill - Keep regular Variant.... As the Assault Plasma Cannon while reducing charge time slightly (1 shot) - Breach Variant... Slower Charge, load time with approx 2000 DMG ?? IF just for theories sake, the charge mechanic was altered and rather than charge fully then fire, make it charge for a minimum time equal to PLC now, but up to an extended ? 10 seconds ? so if released at minimum charge time, deals low damage (1000?) but if charged for 10 seconds it would overheat after shot but you could potentially raise DMG up to 3000 as the overheat would be the balancing factor and the BPLC would equal BFG alpha DMG ... thoughts ???? - So we have 2 variants, the Regular (Assault) and the Breach ... Job done - A 3rd variant needs to be designed by CCP when they can provide the lasting burn DMG to vehicles.. ^^ Dust mercs should be well practiced at waiting... why rush out spam variants when we could all ask for A weapon that would be perfecting it's already specialist role, and becoming a vital AV tool... DAMMIT PEOPLE IF YOU WANT A MASS DRIVER....... BUY ONE !!!!!
I hear ya but there is a lack of numbers in your argument. Also 3 rounds is barely a mass drive because a you have to charge it, b you have to be good at aiming, c the projectile is slow anf finally you are only taking direct damage into consideration.
Saying it should stay 1 shot completely kills the viability vs infantry specially when they can destroy you in less than the time it takes to reload. You know this but it wasnt alway so. Most suits survive splash from two plc rounds now a days so increasing the clip while reducing splash is the way to homogenize the its flaws. Ithas the overall same effect as if it where just one shot of splash, the diference is that if you miss once you only missed half the damage and get one more try.
This in no say emulates the mass driver...
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1429
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Posted - 2014.06.06 11:05:00 -
[16] - Quote
Apothecary Za'ki wrote:
i think the problem is.. some people who possibly haven't played EVE don't know the important difference between DPS and alpha. the alpha on plasma is good tho i think needs to be buffed up some to be comparable to Forge guns.
also plasma cannon can be used vs infantry as well where as swarms cannot.
swarms are lock on, while plasma is dumb fire.
throw Flux nade (or 2 depending on cal or gal tank) pop a plasma and gg.
I've played eve for 5 years and I know the difference between alpha and DPS. What the Plasma Cannon lacks in DPS it did not make up in alpha. Now that it has been buffed I feel it is better as a support AV which is where I think it can stay.
And it's not that easy. Once the tank takes damage it will leave making the second or third shot very difficult.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1429
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Posted - 2014.06.06 11:09:00 -
[17] - Quote
Korvin Lomont wrote:AmlSeb wrote:The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick That's right but instead of decreasing the drop I would like to see it gone completey I mean come on its an energy based weapon not a plasma grenade luncher. I never really understood why in gods name the PLC had this drop limited range with a disappearing projectile ok but this??? Its basically the same with the flaylock pistol I never understood why o rocket pistol had a projectile drop similar to grenade launcher...
Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd.
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Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1432
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Posted - 2014.06.08 10:04:00 -
[18] - Quote
Emo Skellington wrote:Quote:Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd. Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy.
The splash damage honestly needs to get fixed but not in a sense that one might think. You see, the problem with the plasma cannon is that it has this horrible splash damage detection glitch. It doesnt apply it's full damage to targets so for example I can hit a scout directly at his feet and he only take 90 damage and nothing more. Only after this is cirrected should they think about increasing damage.
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Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1432
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Posted - 2014.06.09 00:37:00 -
[19] - Quote
CCP Logibro wrote:Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time between firing shots if there is more than one round in a clip.
On that note, I've been playing around with the fire interval and it feels a lot better when set to 0.5 (a 1 second reduction) so for the single shot variants I'll be looking at the possibility of going with that. For variants with multiple rounds in a clip 1 second interval felt better with full auto and charge (similar to how the bolt pistol works)
Sounds interesting; It's good that that excessively long animation is being reduced. It was a major factor as to why the PLC was so underused. People couldn't even switch to sidearms before already being half dead. Anyways Thanks for keeping up with this Thread, I really hope you guys make this into the weapon Us plasma Cannon users know it can be.
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Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1432
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Posted - 2014.06.09 01:40:00 -
[20] - Quote
CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
As for full auto Plasma Cannons, I say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
Well at least it's being looked into as an option. That's enough for me. Knowing that the PLC is being looked at is enough to make me happy since it's been ignored for so long. Thanks guys
Plasma Cannon Advocate
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XxGhazbaranxX
Eternal Beings Proficiency V.
1432
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Posted - 2014.06.09 03:49:00 -
[21] - Quote
CCP Logibro wrote:(Don't ask about the Burst Plasma Cannon. That was too far)
I wonder how OP a burst has to be for a dev to say this... Hilarious things come to mind
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XxGhazbaranxX
Eternal Beings Proficiency V.
1475
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Posted - 2014.06.16 03:12:00 -
[22] - Quote
Alabastor 'TheBlaster' Alcar wrote:Martin0 Brancaleone wrote:I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years.
I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay.
Need to defend yourself after you fired a shot? Your enemy gets 1.5 seconds of free target practice!
Need to throw a grenade to that tank after shooting it? Have fun dodging blaster bullets for 1.5 seconds!
IT is SO lame, that delay was removed from the swarm launcher MONTHS ago, why the plasma cannon is stuck with it? this is totally the worst thing about it
The delay is going to be switched to .5 so it will feel a lot better
NUMBERS
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XxGhazbaranxX
Eternal Beings Proficiency V.
1487
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Posted - 2014.06.16 15:52:00 -
[23] - Quote
Martin0 Brancaleone wrote:Why does the pc need a delay at all? Do rifles have a delay? Heavy weapons? Sidearms?
Please if i'm wrong and other weapons have a delay tell me, but doesen't look like it when i reload or switch weapon with my assault rifle, forgegun, hmg, mass driver, any sidearm, the sniper rifle or the swarm launcher.
The delay should be removed completely, or if you can't (maybe the animation looks weird without? dunno) shorten the reload speed to compensate.
I honestly don't know. It's there I guess we have to get used to it :S. I mean they already have the charge time why a delay? IDK but I am glad they are reducing it
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XxGhazbaranxX
Eternal Beings Proficiency V.
1489
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Posted - 2014.06.16 18:14:00 -
[24] - Quote
CCP Logibro wrote:All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while weapons like sniper rifles and mass drivers have higher fire intervals. The plasma cannon is unique in that it's not constrained by it's fire interval as much as other weapons due to having only one round in a clip. This means that the fire interval then only dictates the delay between when you fire, and "finish" firing the shot and can start reloading.
If we ever make a plasma cannon with more than one shot, the fire interval will be very important as it will dictate the time between shots.
And trust me, 0.5 is much better. Setting it lower felt a bit weird when I tried it out. Setting it any lower would mean that you would essentially be reloading the moment the shot left the barrel.
Of course and it makes perfect sense for a weapon with more than 1 shot to have a fire interval I just thought that the fire interval was already dictated and balanced by only having 1 shot, having to charge said shot for 0.6 seconds and then having to reload for 3.5 seconds. That's what I think most of the community including me, didn't understand and saw it as maybe an error of some sort. But like I said; I agree that .5 will feel much better. Thats a whole second shaved off.
Before that the enemy had an entire second to fire at us which is a couple of hundred dps minimum and usually meant death.
Thanks guys for getting your hands dirty with the plasma cannon; I can't wait to give some feedback after that's set xD
Plasma Cannon Advocate
Dust 514 Survivor
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