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Awry Barux
Ametat Security Amarr Empire
1840
|
Posted - 2014.04.14 20:55:00 -
[1] - Quote
They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
Nerdier than thou
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Cyrius Li-Moody
0uter.Heaven
4774
|
Posted - 2014.04.14 21:01:00 -
[2] - Quote
"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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KILLER EI ITE16
Inner.Hell
7
|
Posted - 2014.04.14 21:01:00 -
[3] - Quote
+1. Getting so annoyed by these heavies, I've also noticed a lot of heavies driving around and using the small rail gun turret on the back. |
Cyrius Li-Moody
0uter.Heaven
4774
|
Posted - 2014.04.14 21:02:00 -
[4] - Quote
KILLER EI ITE16 wrote:+1. Getting so annoyed by these heavies, I've also noticed a lot of heavies driving around and using the small rail gun turret on the back.
I'll accept death by a turret because that's what it's there for.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Chunky Munkey
Amarr Templars Amarr Empire
3930
|
Posted - 2014.04.14 21:07:00 -
[5] - Quote
It's very easy. My Jihadi Jeep dropsuit is a heavy (less chance of being shot out) and jumping out to murder a stray just feels cheap. The only reason I feel less guilty doing it is because they might just spot all the REs strapped to the hull and blow me to the moon.
No.
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Smooth Assassin
Stardust incorporation IMMORTAL REGIME
1238
|
Posted - 2014.04.14 21:08:00 -
[6] - Quote
Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. Apart from driving into a tank.
Assassination is my thing.
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Rynoceros
Rise Of Old Dudes
3626
|
Posted - 2014.04.14 21:13:00 -
[7] - Quote
Drive-by Cloakmmandos aren't a problem yet?
Pad your KDR correctly, young scrubs.
I GÖú Kittens.
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ishtellian
SAM-MIK General Tso's Alliance
40
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Posted - 2014.04.14 21:16:00 -
[8] - Quote
I confess to using my LAV railgun in a heavy suit, but in my defence it makes perfect sense to use my free 'skinweave' amarr suit, they have the most hp giving you time to switch seats if people shoot at you and its the only heavy suit i really have and its free. If it makes you feel any better I use a standard LAV and ADV railgun so if you blow my car up i do lose isk.
My Heavy Never Dies.
Logibro In training.
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Henchmen21
Planet Express LLC
925
|
Posted - 2014.04.14 21:17:00 -
[9] - Quote
KILLER EI ITE16 wrote:+1. Getting so annoyed by these heavies, I've also noticed a lot of heavies driving around and using the small rail gun turret on the back.
I'll do that and I am damn sure not going to do it in a low HP suit seeing as for some reason I am totally exposed while doing so.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Awry Barux
Ametat Security Amarr Empire
1842
|
Posted - 2014.04.14 21:19:00 -
[10] - Quote
ishtellian wrote:I confess to using my LAV railgun in a heavy suit, but in my defence it makes perfect sense to use my free 'skinweave' amarr suit, they have the most hp giving you time to switch seats if people shoot at you and its the only heavy suit i really have and its free. If it makes you feel any better I use a standard LAV and ADV railgun so if you blow my car up i do lose isk. I don't mind the LAV railgun- I can dodge that, and you're right that the heavy is the natural choice for LAV gunning. It's the HMG stunlock instagib from 10m away that gets me mad.
Nerdier than thou
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Duran Lex
Fraternity of St. Venefice Amarr Empire
705
|
Posted - 2014.04.14 21:22:00 -
[11] - Quote
Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward.
Nah. We've more been saying "it's one of the two only tactics we have".
I'll admit if I see a lone man running across the field I'm almost always tempted to stop to say hello.
An exit and enter animation will do wonders to make this less viable. Would also help on issues with HAVs. |
Disturbingly Bored
Forum Warfare
2217
|
Posted - 2014.04.14 21:24:00 -
[12] - Quote
Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward.
While I agree it's kinda fetching bullspit, I think the real solution to this is buffing AV.
Immediately prior to the AV nerf, rolling in a Battle Segway was seriously putting your life on the line for a gamble that AV hadn't notice you yet. Even if you usually lived to exit the car before it popped, it was a one-way ticket into combat.
LAVs GÇô and basic LAVs especially GÇô being easy to pop was and is the best solution to this problem.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5066
|
Posted - 2014.04.14 21:26:00 -
[13] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
Heavies have health. Scout have cloak and radar functions. MEd frames have teamwork (Average speed, good firepower,decent radar functions,most equipment carried, bonuses to equipment....etc...overall, the best FITTED for teamwork)
If you are a scout,you cloak and fade away.The heavy wont be able to follow you most of hte times. If you are a heavy you CAN win if properly fit.And some AV grenades will work vs an LAV next to your own HMG.
If you are a med frame and you are running alone, then you deserve to die.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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HowDidThatTaste
Ancient Exiles. Dirt Nap Squad.
4573
|
Posted - 2014.04.14 21:28:00 -
[14] - Quote
The Hop N POP!
Still a classic |
Master Smurf
Nos Nothi
350
|
Posted - 2014.04.14 21:39:00 -
[15] - Quote
HowDidThatTaste wrote:The Hop N POP!
Still a classic
Yup - exposes CCP design skills everytime
"Shine bright like a diamond"
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
125
|
Posted - 2014.04.14 21:45:00 -
[16] - Quote
You'd still die if you hopped into a firefight. Everyone will be aiming for the driver's seat. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
722
|
Posted - 2014.04.14 21:46:00 -
[17] - Quote
Rynoceros wrote:Drive-by Cloakmmandos aren't a problem yet?
Pad your KDR correctly, young scrubs. And the point of the cloak would be what? If you drive a car up, everyone looks in your direction, and the cloaking creates a large distortion that is clearly visible... therefore you have a weaker version of a suit that just doesn't really make any sense?
If you can read this, it means you are reading.
Unless you are skimming
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Awry Barux
Ametat Security Amarr Empire
1844
|
Posted - 2014.04.14 21:48:00 -
[18] - Quote
KING CHECKMATE wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. Heavies have health and Heavy Weapons Scout have cloak and radar functions. MEd frames have teamwork (Average speed, good firepower,decent radar functions,most equipment carried, bonuses to equipment....etc...overall, the best FITTED for teamwork)If you are a scout,you cloak and fade away.The heavy wont be able to follow you most of hte times. If you are a heavy you CAN win if properly fit.And some AV grenades will work vs an LAV next to your own HMG. If you are a med frame and you are running alone, then you deserve to die. I call bull.
For heavies, the LAVer can just use the LAV as cover for the bottom 80% of their body, which confers a massive, massive advantage in HMG fights.
As a scout- cloaking is not going to save you when the LAV heavy pops out. By the time they come up on my range-boosted passive scans, it's too late to escape their speed. I would run, except the HMG stunlocks, and the LAV will always be faster.
As for medium frames, I shouldn't need to explain why you shouldn't need to use teamwork to counter a tactic that requires zero teamwork.
Nerdier than thou
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Cinder Integ
Ancient Exiles. Dirt Nap Squad.
172
|
Posted - 2014.04.14 22:00:00 -
[19] - Quote
Having an LAV one shotted by a triple damage mod tank. Now there's the counter to your issue Mr. OP.
Trading Carrots for Isk! Come and Get em!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5067
|
Posted - 2014.04.14 22:06:00 -
[20] - Quote
Awry Barux wrote: I call bull. .
''For heavies, the LAVer can just use the LAV as cover for the bottom 80% of their body, which confers a massive, massive advantage in HMG fights.'' Destroying the LAV can come easier than killing the other Sentinel. AND while doing so you will heavily damage the enmy sentinel.So your''cover'' only works if the enemy Sentinel Runs around in proto LAVs.In any case,hiding BEHIND an LAV is very dangerous while facing a Sentinel ,SPECIALLY if he carries AV grenades. Example: Red Sentinel in LAV gets off and hides behind LAV. Blue Sentinel Chugs 2 AV grenades while tanking damage at Med range. Blue Sentinel Finishes LAV RED LAV explodes heavily damaging Red Sentinel, Giving Blue Sentinel the EHP Upperhand.
''As a scout- cloaking is not going to save you when the LAV heavy pops out. By the time they come up on my range-boosted passive scans, it's too late to escape their speed. I would run, except the HMG stunlocks, and the LAV will always be faster.'' IT really depends on what Sad Scout fit you might be using. If You are a Cloak-Shotgunner scout caught in the open you are dead. Same for an HP tanked one.... But a SPEED TANKED scout or an E-War focused scout like mine can easily avoid this kind of situations.So much, this hasnt happened to me even ONCE , since 1.8 hit...
''As for medium frames, I shouldn't need to explain why you shouldn't need to use teamwork to counter a tactic that requires zero teamwork.'' This is true, and i wont say you are wrong since this is my OWN argument against Vehicles.BUT even Without Teamwork , the Med frame can use several tactics and strategies to AVOID this heavy + LAV tactic. STaying in areas where manouvering an LAV is hard is one of them. Using Proximity mines in the entrances to cities , etc... is another one. I must admit the MED FRAME has the LEAST chance to survive one of these engagements, since to Kill a Sentinel, its needed another Heavy frame or a stealthy scout and MEd frames DEPEND on teamwork to drop Proto sentinels.
I AM NOT against the idea proposed by OP, Like 2 seconds to get on and out of an LAV etc...jsut saying its not as big of a problem as you guys are making it to be....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Awry Barux
Ametat Security Amarr Empire
1845
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Posted - 2014.04.14 22:07:00 -
[21] - Quote
Cinder Integ wrote:Having an LAV one shotted by a triple damage mod tank. Now there's the counter to your issue Mr. OP. Learn to read, please. I said that there is no infantry counter. I refuse to join the ranks of tankers simply to counter LAV heavies.
Nerdier than thou
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1384
|
Posted - 2014.04.14 22:09:00 -
[22] - Quote
Tanks Proxies REs ADSs Swarms Forge Not being out in the middle of nowhere alone
You're not trying hard enough.
Me in my ADS: 1,2
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APOPHIS Xxx
The Sound Of Freedom Dirt Nap Squad.
34
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Posted - 2014.04.14 22:15:00 -
[23] - Quote
What do expect from players like that? First they skill in to heavy suits because they are useless in any other suits. Then they realize they suck even in a fat suit so they turn to the LAV driving around and hopping out to get their kills. That's ok though. It's a good feeling when you're successful at killing them.
Win or lose....I bring out the best in you!
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3457
|
Posted - 2014.04.14 22:19:00 -
[24] - Quote
Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward.
The counter is a tank.
The outside is ruled by vehicles. If you don't have proper vehicle support you deserve to die to stupid tactics. |
Thang Bausch
Pierrot Le Fou Industries
98
|
Posted - 2014.04.14 22:31:00 -
[25] - Quote
Disturbingly Bored wrote:Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. While I agree it's kinda fetching bullspit, I think the real solution to this is buffing AV. Immediately prior to the AV nerf, rolling in a Battle Segway was seriously putting your life on the line for a gamble that AV hadn't notice you yet. Even if you usually lived to exit the car before it popped, it was a one-way ticket into combat. LAVs GÇô and basic LAVs especially GÇô being easy to pop was and is the best solution to this problem.
Yeup, two volleys from a basic SL with no bonus should take out a militia BPO and one hit from a fully speced out proto SL on a fully speced out min commando with a couple of dmg mods should also take out a militia jeep. My god, it's just a jeep and I'm throwing 6 meaty missiles at it. Have not done the math to make sure this is not the case yet, but given that I am part way to the second scenario and still need at least two volleys to take out most LAVs I encountered in the 4-5 days I ran with my new min commando AV fit, I suspect the math works out.
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Powerh8er
Arrogance.
410
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Posted - 2014.04.14 22:34:00 -
[26] - Quote
Killed an Gatsun HMG heavy and his logi once upon a time with my MH-82 when they jumped out of their expensive yellow LLAV to kill me.
So theres an potentially huge risk if you "drive-by" the wrong person as heavies like myself drive expensive LAVs.
Te Valhall!
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Cyrius Li-Moody
0uter.Heaven
4782
|
Posted - 2014.04.14 22:42:00 -
[27] - Quote
Himiko Kuronaga wrote:Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. The counter is a tank. The outside is ruled by vehicles. If you don't have proper vehicle support you deserve to die to stupid tactics.
Oh please. You and I both know there are maps where a vehicle can driver up to any location that isn't a roof top. Yes you can avoid heavies in LAVs in most maps.
Besides, it's annoying like redline snipers. Fatties in LAVs are generally just trolling around and not really contributing much.
However that doesn't change the fact that hopping in and out of an LAV is way too effective of a tactic to avoid damage.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
108
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Posted - 2014.04.14 22:49:00 -
[28] - Quote
Ok I am guilty more than most. Hell I may even have started that tactic back in Beta. So anyways if you can have a weapon than can out DPS mine while having range. I will use what ever tactic I can to make the fight to my advantage. Welcome to Eden now HTFU |
Julius Vindice
Heaven's Lost Property Dirt Nap Squad.
341
|
Posted - 2014.04.14 22:58:00 -
[29] - Quote
Till scouts and the shotguns are nerfed I for one ain't leaving my hunting jeep, people piped "adapt or die" so here is my answer... ADAPT. Now hate me!
Julius Vindice... "Chase knowledge, not passion".
I may suck at things but at least I can make people mad.
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ROMULUS H3X
research lab
127
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Posted - 2014.04.14 22:59:00 -
[30] - Quote
This is just another reason I will never put down my forge gun.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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ugg reset
Molon Labe. General Tso's Alliance
563
|
Posted - 2014.04.14 23:02:00 -
[31] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
counters to the heavy LAV:commando with a SL and a light weapon, any tank w/ any turret, ADS, LAV with Rail turret, proxy mines, REs, Not running into an open field like a jackass, the list goes on.
Quote:We need vehicle enter/exit animations!
you can't kill him while he's sitting still in his seat, you think it will be easier while he is moving?
Quote:make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in so now it takes 18 seconds for a blue dot to get in, brilliant!
Thr33 is the magic number.
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Doctor Day
THE SUPERHEROS
64
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Posted - 2014.04.14 23:03:00 -
[32] - Quote
A message to all Heavy Users who use the lav turret
SWITCH TO MISSILE TURRETS,IT HAS SPLASH RADIUS TOO!
Obvious troll is Obvious
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Cinder Integ
Ancient Exiles. Dirt Nap Squad.
171
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Posted - 2014.04.14 23:25:00 -
[33] - Quote
Awry Barux wrote:Cinder Integ wrote:Having an LAV one shotted by a triple damage mod tank. Now there's the counter to your issue Mr. OP. Learn to read, please. I said that there is no infantry counter. I refuse to join the ranks of tankers simply to counter LAV heavies. Learn to basic problem solving skills, there is no such thing as a Infantry, tanker, AVer, Slayer etc.
We all have the ability to use any and all weapons of war provided to us. And many militia varients, IE tanks with damage mods are at our disposal.
A post a few posts up listed many counters used by people not operating a vehicle.
Somtimes you will see a heavy in a LAV and maybe, just maybe adjust the way you play... I could sit here and list off a hundred ways to handle the situation... but I won't, because so can everyone else. This game is not hard, and balance is somthing bad players with victim mentalities think of.
Trading Carrots for Isk! Come and Get em!
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ugg reset
Molon Labe. General Tso's Alliance
564
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Posted - 2014.04.14 23:32:00 -
[34] - Quote
Cinder Integ wrote:Awry Barux wrote:Cinder Integ wrote:Having an LAV one shotted by a triple damage mod tank. Now there's the counter to your issue Mr. OP. Learn to read, please. I said that there is no infantry counter. I refuse to join the ranks of tankers simply to counter LAV heavies. Learn to basic problem solving skills, there is no such thing as a Infantry, tanker, AVer, Slayer etc. We all have the ability to use any and all weapons of war provided to us. And many militia varients, IE tanks with damage mods are at our disposal. A post a few posts up listed many counters used by people not operating a vehicle. Somtimes you will see a heavy in a LAV and maybe, just maybe adjust the way you play... I could sit here and list off a hundred ways to handle the situation... but I won't, because so can everyone else. This game is not hard, and balance is somthing bad players with victim mentalities think of.
why can't more people think like you?
Thr33 is the magic number.
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medomai grey
WarRavens League of Infamy
588
|
Posted - 2014.04.14 23:33:00 -
[35] - Quote
KING CHECKMATE wrote:Heavies have health and Heavy Weapons Scout have cloak and radar functions. MEd frames have teamwork (Average speed, good firepower,decent radar functions,most equipment carried, bonuses to equipment....etc...overall, the best FITTED for teamwork)
If you are a scout,you cloak and fade away.The heavy wont be able to follow you most of hte times. If you are a heavy you CAN win if properly fit.And some AV grenades will work vs an LAV next to your own HMG.
If you are a med frame and you are running alone, then you deserve to die. Another one of these "you need team work to beat my toy with your toy arguments?"
Medium frame EHP is not medium
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Nelo Angel0
Zumari Force Projection Caldari State
217
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Posted - 2014.04.14 23:37:00 -
[36] - Quote
Here's an idea how about nerfing LAV HP and/or buffing AV nades. The problem isn't heavies can ride LAVs; It's that LAVs can tank the damage that would normally kill them thus making it more of a risk to run LAVs since you could lose a suit wthout even being able to put up a fight. |
KalOfTheRathi
Nec Tributis
1189
|
Posted - 2014.04.14 23:40:00 -
[37] - Quote
Yet another post regarding something that got the OP killed. The most common cause for a post on this or any 'X Killed Me and I am so Mad' was the same Heavy in the same LAV killed them more than once in a game.
Possibly the game immediately before the post was made.
At least Dust forums are consistent. Most are about QQs.
And so it goes.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
283
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Posted - 2014.04.14 23:45:00 -
[38] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
You would think a heavy, who probably weighs half a ton would take a couple minutes trying to get in and start to drive a car.
"One does not simply" look for a scout, it looks for you.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1769
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Posted - 2014.04.14 23:45:00 -
[39] - Quote
When you are in the open with limited cover. You know why you died.
Just might be hard to accept.
If it wasn't the drive by heavy.. It would of been the sniper or the forge gun or the Rail gun..
Your beef is with CCP's map designs. Having giant open fields the size of CoD maps with nothing in it... Not a rock or a piece of grass... Nothing... And you could fit entire Triple AAA FPS title maps in these giant open fields that have nothing in it.
Then CCP puts an objective right in the middle of this giant open field of nothingness..
Maps next to Sound in DUST 514... Is top 3 Worst Features in DUST 514. |
Atiim
Living Like Larry Schwag
6736
|
Posted - 2014.04.14 23:54:00 -
[40] - Quote
Smooth Assassin wrote:Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. Apart from driving into a tank. Except the moment a good tanker does as much as glance in your general direction your dead.
I've slaughtered hundreds of Jihad Jeeps with my Missiles. I don't even want to think about how easy it would be if I had my Proficiency skills.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6736
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Posted - 2014.04.14 23:57:00 -
[41] - Quote
Vulpes Dolosus wrote:Tanks
Proxies
REs ADSs
Swarms
Forge Not being out in the middle of nowhere alone
You're not trying hard enough. Let's not spew bull$#!t here.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Zaaeed Massani
RisingSuns Dark Taboo
182
|
Posted - 2014.04.14 23:58:00 -
[42] - Quote
Thang Bausch wrote: Yeup, two volleys from a basic SL with no bonus should take out a militia BPO and one hit from a fully speced out proto SL on a fully speced out min commando with a couple of dmg mods should also take out a militia jeep. My god, it's just a jeep and I'm throwing 6 meaty missiles at it. Have not done the math to make sure this is not the case yet, but given that I am part way to the second scenario and still need at least two volleys to take out most LAVs I encountered in the 4-5 days I ran with my new min commando AV fit, I suspect the math works out.
My primary fit is either a CR/MD Minmando or a CR/SL Minmando. This is my best fit right now:
Commando M/1-Series
BK-42 Assault Combat Rifle CBR-7 Swarm Launcher
Enhanced Light Damage Modifier Enhanced Light Damage Modifier
Enhanced Armor Repairer (will switch to complex once I unlock it, I have the PG/CPU for it)
K-2 Nanohive
I have 3 points in Minmandos for +6% damage and +15% reload speed (once we get our event SP I'll put in a 4th point for +8% and +20%, respectively). I have 3 points in SL for +9% to lock-on speed, 1 point in reload speed for +3% and 2 points in ammo for +2 ammo capacity.
In total:
+16% damage (before DR) +18% reload speed
And I have no trouble with LAV's. Armor LAV's can be slightly more difficult than shield LAV's if the driver isn't terribad, but are still pretty easy to take out unless tanked out as hard as possible. A murder taxi actually tried to run me over earlier today and I killed him before he even got to me. Shield LAV's typically get down to just a bit of armor left after one volley. One volley from a Wiyrkomi SL should OHK them.
Even though my K/D has been suffering the past few days that I've been running SL over MD, it's really a ton of fun. I've been greatly enjoying making most enemy vehicles turn tail and run...although hardened & repped blaster maddys with solid pilots can be a pain in the ass.
I can't wait to get my Wiyrkomi SL and put a couple points in proficiency.
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4913
|
Posted - 2014.04.15 00:02:00 -
[43] - Quote
An animation to enter vehicles... lol
This game can barely handle current animations.
Not saying it isn't a cheap tactic, but yea.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Nosid Katona
HavoK Core RISE of LEGION
160
|
Posted - 2014.04.15 00:02:00 -
[44] - Quote
Ah the drive by LAV, I even had Sota pop do this to me in a PC a while back. Our tanks were distracted elsewhere and I was covering our flank... Lucky me I suppose.
This has been a thing for a long time, the only difference is now AV grenades aren't viable as a counter despite certain people claiming that is what they are for. So tell me; what are AV grenades for now vehicle users? Annoying you? Finishing you when you have next to no health anyway? Scratching dried bird **** off of your tank?
Vae Victis
Valor Vet, R.I.P MAG
|
Zaaeed Massani
RisingSuns Dark Taboo
182
|
Posted - 2014.04.15 00:06:00 -
[45] - Quote
Nosid Katona wrote:Scratching dried bird **** off of your tank?
Nah they're just for buffing them back to that "BRAND NEW TANK" shine.
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
ratamaq doc
Onslaught Inc RISE of LEGION
514
|
Posted - 2014.04.15 00:17:00 -
[46] - Quote
I actually sent an LOL email to one of these guys the other day. He popped out on line harvest on the MCC side of the pipes above A. I managed to get an RE on his LAV before he killed me. I was mad for the 2 seconds it to for him to find and shoot the RE on his ride, killing himself in the process. It kinda of goes with the stereotype I imagine in most heavies. Almost smart. Almost.
YouTube
|
Starfire Revo
DUST University Ivy League
202
|
Posted - 2014.04.15 00:20:00 -
[47] - Quote
Bethhy wrote:When you are in the open with limited cover. You know why you died.
Just might be hard to accept.
If it wasn't the drive by heavy.. It would of been the sniper or the forge gun or the Rail gun..
Your beef is with CCP's map designs. Having giant open fields the size of CoD maps with nothing in it... Not a rock or a piece of grass... Nothing... And you could fit entire Triple AAA FPS title maps in these giant open fields that have nothing in it.
Then CCP puts an objective right in the middle of this giant open field of nothingness..
Maps next to Sound in DUST 514... Is top 3 Worst Features in DUST 514.
I'm actually a big fan of the better open maps in Dust, the problem they have is the lack of being able to play as a full team on them with ease. Larger open maps leave a lot of room for more vehicle use, but this doesn't work well unless your team is actually organized.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4771
|
Posted - 2014.04.15 00:27:00 -
[48] - Quote
Again: we should be asking ourselves why HMGs are better than 20gj blasters.
I'm from the weird side of the internet
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Cyrius Li-Moody
0uter.Heaven
4786
|
Posted - 2014.04.15 00:28:00 -
[49] - Quote
Scheneighnay McBob wrote:Again: we should be asking ourselves why HMGs are better than 20gj blasters.
There it is.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10433
|
Posted - 2014.04.15 00:34:00 -
[50] - Quote
+1
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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neausea 1987
R 0 N 1 N
158
|
Posted - 2014.04.15 00:36:00 -
[51] - Quote
im not going to lie since i have been playing as a fatty i do this (tactic) not alot just in the begining of games, i pride myself as a good player so i tend to skip cheap tricks for kills. but there are multiple ways to avoid this 1. GUNGAME- heavies used to do this when i was a pure scout pay attention because they can only hop out the driver side when they do inflict a decent amount of damage and the almost always run away scared 2.RE'S-when they hop out sprint around the car avoiding gunfire if possible and drop one of these in the drivers seat but dont make it look obvious . 3.CLOAK- if you see one coming cloak up and wait for him to leave or run for cover. 4 PROXY TRAPS- this skill is here for a reason people use it, if they get blown up rolling around they are less likely to do so. 5.GG- GIT GUD- not much more to say but HTFU adapt or die blah blah blah dont roll solo all the time and dont get killed in the same manner over and over the way some people play you would swear they are mindless bots.
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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just-what-you need
MERCENARIES ONLY
10
|
Posted - 2014.04.15 00:38:00 -
[52] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. Stop hate get good |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
5072
|
Posted - 2014.04.15 00:42:00 -
[53] - Quote
Scheneighnay McBob wrote:Again: we should be asking ourselves why HMGs are better than 20gj blasters.
No, nobody cares.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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TunRa
Fatal Absolution Dirt Nap Squad.
548
|
Posted - 2014.04.15 00:48:00 -
[54] - Quote
Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of.
Thanks CCP Foxfour
Likes received: 514
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8394
|
Posted - 2014.04.15 00:50:00 -
[55] - Quote
Should have a 3 second or so engine startup when jumping into a vehicle. Boom.
Overlord of all humans CAT MERC
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Jadek Menaheim
Ancient Textiles.
2721
|
Posted - 2014.04.15 00:52:00 -
[56] - Quote
Awry Barux wrote:ishtellian wrote:I confess to using my LAV railgun in a heavy suit, but in my defence it makes perfect sense to use my free 'skinweave' amarr suit, they have the most hp giving you time to switch seats if people shoot at you and its the only heavy suit i really have and its free. If it makes you feel any better I use a standard LAV and ADV railgun so if you blow my car up i do lose isk. I don't mind the LAV railgun- I can dodge that, and you're right that the heavy is the natural choice for LAV gunning. It's the HMG stunlock instagib from 10m away that gets me mad. Would you feel better if it was a commando running dual plasma cannons with an lav?
Video: I don't always fight dropships, but when I do...
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just-what-you need
MERCENARIES ONLY
11
|
Posted - 2014.04.15 00:52:00 -
[57] - Quote
Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies |
Jadek Menaheim
Ancient Textiles.
2721
|
Posted - 2014.04.15 00:56:00 -
[58] - Quote
TunRa wrote:Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of. Halo for starters. Halo 4 - all Multiplayer Vehicles: http://youtu.be/HKhjf75gUcY
Video: I don't always fight dropships, but when I do...
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Ace Starburst
PiZzA DuDeS
87
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Posted - 2014.04.15 00:57:00 -
[59] - Quote
Just throwing this out here, a lack of an enter/exit animation is useful for hunting down tanks in LAV's with a forge gun. |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
439
|
Posted - 2014.04.15 00:59:00 -
[60] - Quote
just-what-you need wrote:Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies
LMAO Where do some of you people come up with this crap?
Always the last person to leave. Always the one cleaning up people's messes.
|
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
439
|
Posted - 2014.04.15 01:01:00 -
[61] - Quote
Jadek Menaheim wrote:TunRa wrote:Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of. Halo for starters. Halo 4 - all Multiplayer Vehicles: http://youtu.be/HKhjf75gUcY
Also Borderlands 1 and 2.
Always the last person to leave. Always the one cleaning up people's messes.
|
PO0KY
Virtual Syndicate
565
|
Posted - 2014.04.15 01:02:00 -
[62] - Quote
Beautifully put!! |
Thang Bausch
Pierrot Le Fou Industries
98
|
Posted - 2014.04.15 01:19:00 -
[63] - Quote
Zaaeed Massani wrote:Thang Bausch wrote: Yeup, two volleys from a basic SL with no bonus should take out a militia BPO and one hit from a fully speced out proto SL on a fully speced out min commando with a couple of dmg mods should also take out a militia jeep. My god, it's just a jeep and I'm throwing 6 meaty missiles at it. Have not done the math to make sure this is not the case yet, but given that I am part way to the second scenario and still need at least two volleys to take out most LAVs I encountered in the 4-5 days I ran with my new min commando AV fit, I suspect the math works out.
My primary fit is either a CR/MD Minmando or a CR/SL Minmando. This is my best fit right now: Commando M/1-Series BK-42 Assault Combat Rifle CBR-7 Swarm Launcher Enhanced Light Damage Modifier Enhanced Light Damage Modifier Enhanced Armor Repairer (will switch to complex once I unlock it, I have the PG/CPU for it) K-2 Nanohive I have 3 points in Minmandos for +6% damage and +15% reload speed (once we get our event SP I'll put in a 4th point for +8% and +20%, respectively). I have 3 points in SL for +9% to lock-on speed, 1 point in reload speed for +3% and 2 points in ammo for +2 ammo capacity. In total: +16% damage (before DR) +18% reload speed And I have no trouble with LAV's. Armor LAV's can be slightly more difficult than shield LAV's if the driver isn't terribad, but are still pretty easy to take out unless tanked out as hard as possible. A murder taxi actually tried to run me over earlier today and I killed him before he even got to me. Shield LAV's typically get down to just a bit of armor left after one volley. One volley from a Wiyrkomi SL should OHK them. Even though my K/D has been suffering the past few days that I've been running SL over MD, it's really a ton of fun. I've been greatly enjoying making most enemy vehicles turn tail and run...although hardened & repped blaster maddys with solid pilots can be a pain in the ass. I can't wait to get my Wiyrkomi SL and put a couple points in proficiency.
I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
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Ld Collins
Molon Labe. General Tso's Alliance
131
|
Posted - 2014.04.15 01:38:00 -
[64] - Quote
here's how you kill a drive by heavy spawn a saga 2 with a damage mod and a missile turret chase him down. Have a buddy in the back do the shooting while you active the mods. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4914
|
Posted - 2014.04.15 01:43:00 -
[65] - Quote
I KNOW HOW TO FIX THIS!!!
Put a new skill into the game...for entering and exiting the vehicle!!! MORE SP GRIND!
Isn't this the purpose of DUST? People should be backing this idea because it adds more meaning to DUST. You're grinding to get in and out of vehicles quickly. Innovation yo.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Zaaeed Massani
RisingSuns Dark Taboo
183
|
Posted - 2014.04.15 01:45:00 -
[66] - Quote
Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3460
|
Posted - 2014.04.15 01:45:00 -
[67] - Quote
Cyrius Li-Moody wrote:Himiko Kuronaga wrote:Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. The counter is a tank. The outside is ruled by vehicles. If you don't have proper vehicle support you deserve to die to stupid tactics. Oh please. You and I both know there are maps where a vehicle can driver up to any location that isn't a roof top. Yes you can avoid heavies in LAVs in most maps. Besides, it's annoying like redline snipers. Fatties in LAVs are generally just trolling around and not really contributing much. However that doesn't change the fact that hopping in and out of an LAV is way too effective of a tactic to avoid damage.
And those are vehicle oriented maps. Vehicle oriented maps are dominated by.... say it with me now? |
Youmadbroyolo
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2014.04.15 02:00:00 -
[68] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
There should be animations for getting in and out of veh, And I would be fine if heavys could not drive or operate vehs and only could fit in the turret seat of the LAVS or it should take them longer to get in and out, like 10 seconds with 3 seconds for everyone else. |
just-what-you need
MERCENARIES ONLY
13
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Posted - 2014.04.15 02:05:00 -
[69] - Quote
... |
Vulpes Dolosus
Sver true blood General Tso's Alliance
1391
|
Posted - 2014.04.15 02:10:00 -
[70] - Quote
Atiim wrote:Vulpes Dolosus wrote:Tanks Proxies REs ADSs Swarms Forge Not being out in the middle of nowhere alone
You're not trying hard enough. Let's not spew bull$#!t here. That coming from you? Lol. Fixed that for you.
Me in my ADS: 1,2
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Rusty Shallows
1521
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Posted - 2014.04.15 02:19:00 -
[71] - Quote
LEHON Xeon wrote:just-what-you need wrote:Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies LMAO Where do some of you people come up with this crap? Look at post #1. Once the tone is set you can't complain about the responses.
I love the idea of vehicle animations. While CCP is at it we need acess points as well. If someone is at the driver side door then they should be driving, not gunning or riding shotgun. The only free-pass should be the Dropship pilots letting them teleport enter/exit from the any space on the front.
Sorry I don't rate Murder Taxi 1.0 as a cheap tactic. Not unless we are going to count a few others as well: RE baiting
Any Medium/Light Frame using pop out attacks from cover
Having a cloak
Using a squad against solo people
Any shoot from a high protected position against people with weapons that cannot reach
Using any vehicles for quicker deployment or the mounted weapons on infantry
Stir up more anger and maybe AV Grenades can finally get fixed.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Thang Bausch
Pierrot Le Fou Industries
100
|
Posted - 2014.04.15 10:01:00 -
[72] - Quote
Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D
The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :)
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TechMechMeds
SWAMPERIUM
3050
|
Posted - 2014.04.15 10:10:00 -
[73] - Quote
Hahaha, that's how duna started his merc farming career.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Zaaeed Massani
RisingSuns Dark Taboo
188
|
Posted - 2014.04.15 14:24:00 -
[74] - Quote
Thang Bausch wrote:Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :)
Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise.
I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while.
EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc.
Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP.
EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
NEO Arbiter
Red Hand Syndicate
110
|
Posted - 2014.04.15 14:43:00 -
[75] - Quote
Heavies are surprisingly easy to hit with my Ishy assault forge gun...
So when they think it's a good idea to drive up to me, I just make them go POP! And receive +50
Tears4Life
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LAVALLOIS Nash
QcGOLD
104
|
Posted - 2014.04.15 15:28:00 -
[76] - Quote
Powerh8er wrote:
So theres an potentially huge risk if you "drive-by" the wrong person as heavies like myself drive expensive LAVs.
I place 2 REs on the bottom of the passenger seat in my milita LAV before I go out hunting. This way if Im killed and my LAV is stolen, I spawn with the suit that has the detonator.
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NAV HIV
The Generals General Tso's Alliance
1460
|
Posted - 2014.04.15 15:30:00 -
[77] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
I HATE THEM |
Takahiro Kashuken
Red Star. EoN.
3361
|
Posted - 2014.04.15 15:31:00 -
[78] - Quote
Heavies use tactics to overcome slow movement speed
Its OP
lolno |
WhataguyTTU
0uter.Heaven
92
|
Posted - 2014.04.15 15:41:00 -
[79] - Quote
I've been murder taxi-ing like a **** for most of the prime of my heavy, it was the only way to be a devastating force on open maps.
Play a heavy and run around without a LAV or logi reps, you too will find yourself in a LAV soon enough.
On the bright side, you can thank CCP for making scouts OP. You don't have to worry about my murder taxi as much anymore, just always look behind you, I'll be there. |
Kage Roth
Wolf-Monkey Bastards
126
|
Posted - 2014.04.15 16:34:00 -
[80] - Quote
Cloaky scout + Remote Explosives = many dead heavies that thought they were safe. I am honestly surprised I don't get hate mail for stuff like that. |
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Zahle Undt
Bullet Cluster Lokun Listamenn
1361
|
Posted - 2014.04.15 17:09:00 -
[81] - Quote
I get annoyed by this too, but then I remind myself that the majority of players that use this "tactic" are pathetic little trolls that grief in video games because they are usually bullied and/or unloved in real life. They need to have high KDR and other scores to give them some sense of power. Then I feel all superior to them and feel better about my own insignificant existence
So thank you LAV scrubs!
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Sourdough Muffins
Royal Uhlans Amarr Empire
145
|
Posted - 2014.04.15 17:10:00 -
[82] - Quote
It annoys me to all hell, BUT, its my own fault for getting caught out in the open. This tactic doesn't work where there is cover. |
Will Driver
CLONES AGAINST HUMANITY
31
|
Posted - 2014.04.15 19:53:00 -
[83] - Quote
It's true, the Heavy Hop "N Pop is annoying, I've died many times to this tactic.
If you keep your distance you can take them out with 2 volleys of a proto swarm launcher. I love firing at LAVs from a distance, in the open, they are dead men walking and I love the anticipation of the oh-so-sweet "pop."
Even better when you see: +5 equipment, +5 equipment, +5 equipment, +5 equipment ... you know you've taken out a jihad jeep. (Sorry jihad's, I feel for you All that time and energy prepping a LAV to go after a tank, only to be swarmed to death).
Earlier this week I had a good angle on a tank (I could lock onto it but it could not reach me with it's blaster). So out pops a Heavy and mows me down. In my fantasies, I kill the Heavy, hack his tank, and murder rampage all his buddies. A guy has to have a dream ....
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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HappyAsshole1
Bragian Order Amarr Empire
10
|
Posted - 2014.04.15 22:02:00 -
[84] - Quote
Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. i killed heavy before he got back to lav + tanks can destroy lavs easily. zero risk? no. low risk? yes. |
Louis Domi
Pradox One Proficiency V.
184
|
Posted - 2014.04.15 22:24:00 -
[85] - Quote
When i see this i run for their car and RE it, then after the heavy kills me they have no escape, then i just hope my team is smart enough to kill the heavy, if they're not then... |
SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
115
|
Posted - 2014.04.15 22:27:00 -
[86] - Quote
Zahle Undt wrote:I get annoyed by this too, but then I remind myself that the majority of players that use this "tactic" are pathetic little trolls that grief in video games because they are usually bullied and/or unloved in real life. They need to have high KDR and other scores to give them some sense of power. Then I feel all superior to them and feel better about my own insignificant existence So thank you LAV scrubs!
I do it to **** off peope like you. Seriously it is a valid tactic and I have been using since closed beta. Now here is a question. I am riding along in my LAV i see an enemy red, do I stop and hurt their feeling our do I let that person find you on the battlefield and kill you. You decide???? |
stlcarlos989
Sver true blood General Tso's Alliance
1288
|
Posted - 2014.04.15 22:28:00 -
[87] - Quote
1 Lai Dai packed AV grenade should take out an LAV but for whatever dumb reason it takes 3
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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ugg reset
Molon Labe. General Tso's Alliance
565
|
Posted - 2014.04.15 22:34:00 -
[88] - Quote
Cyrius Li-Moody wrote: Oh please. You and I both know there are maps where a vehicle can driver up to any location that isn't a roof top. Yes you can avoid heavies in LAVs in most maps.
Besides, it's annoying like redline snipers. Fatties in LAVs are generally just trolling around and not really contributing much.
However that doesn't change the fact that hopping in and out of an LAV is way too effective of a tactic to avoid damage.
maybe if you're fighting deaf opponents... do you think this will get any better when APCs come out?
Thr33 is the magic number.
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deepfried salad gilliam
Sanguine Knights
652
|
Posted - 2014.04.15 22:41:00 -
[89] - Quote
are you running around in the open? spot it before it gets their and adjust your tactics accordingly are you running around in a more urban environment? run behind an object or a building or something
It'll help define roles, i promise:)
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Thang Bausch
Pierrot Le Fou Industries
101
|
Posted - 2014.04.15 22:41:00 -
[90] - Quote
annoys me, but I still think it is totally legit (unlike murder taxi back when a slight tap at 1 km/h would kill a heavy; that **** was cheap talentless exploitation of poor game design) |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10608
|
Posted - 2014.04.24 05:19:00 -
[91] - Quote
bump
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
875
|
Posted - 2014.04.24 15:44:00 -
[92] - Quote
I find that there are plenty of tactics to counter this. Tanks work. Scouts running SG works. REs work, proxies work, as does teamwork within squad. This is a team game not Call of Duty, so coordinate and you should be fine. Just because something works well doesn't mean it is a fail mechanic or some design flaw that is making it possible, sometimes it comes down to players not working together, players running solo (god mode of course) and not thinking while playing. I apologize if suggesting thinking about your surroundings, teamplay and what to bring to the battlefield makes anyone in here upset but it really makes a lot of sense to plan for vehicle users on the field and not just infantry.
A Brave New Eden
Forge a new destiny
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
771
|
Posted - 2014.04.24 16:03:00 -
[93] - Quote
Zaaeed Massani wrote:Thang Bausch wrote:Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :) Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise. I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while. EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc. Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP. EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK
I have an ADV min logi with proto swarm launcher (I have prof 1) with dmg mods. I can two shot a LAV. I'm about 1 rocket away from one shotting them. The cost of the fit is 73k because I stack plates to escape all the infantry attempting to take me out when I can't shoot back. I'm looking to skill into min commando for a bit more bite against infantry.
Minmatar Logisis | Heavy lover. Ping for video services.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
894
|
Posted - 2014.04.24 16:13:00 -
[94] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety.
Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process.
Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Zaaeed Massani
RisingSuns Dark Taboo
330
|
Posted - 2014.04.24 17:22:00 -
[95] - Quote
Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine.
Make it a SL variant.
Yum yum.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Thang Bausch
Pierrot Le Fou Industries
107
|
Posted - 2014.04.24 17:43:00 -
[96] - Quote
lee corwood wrote:Zaaeed Massani wrote:Thang Bausch wrote:Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :) Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise. I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while. EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc. Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP. EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK I have an ADV min logi with proto swarm launcher (I have prof 1) with dmg mods. I can two shot a LAV. I'm about 1 rocket away from one shotting them. The cost of the fit is 73k because I stack plates to escape all the infantry attempting to take me out when I can't shoot back. I'm looking to skill into min commando for a bit more bite against infantry.
The min commando is awesome because you can have the CR as your other weapon: AV and AI. The only problem is that the suit has so little eHP and so few slots, so I find I die a lot (admittedly my gun game is not great though).
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Thang Bausch
Pierrot Le Fou Industries
107
|
Posted - 2014.04.24 17:58:00 -
[97] - Quote
Zaaeed Massani wrote:[quote=Thang Bausch][quote=Zaaeed Massani] Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise. I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while. EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc. Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP. EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK
I've actually been considering specing into proto for the same reason. Getting the damage bonus on both the CR and SL/MD would be awesome. And every 5% on the reload speed is big for the MD and SL (particularly the latter).
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Denn Maell
PIanet Express Canis Eliminatus Operatives
341
|
Posted - 2014.04.24 19:59:00 -
[98] - Quote
It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Awry Barux
Ametat Security Amarr Empire
2124
|
Posted - 2014.04.24 20:52:00 -
[99] - Quote
Denn Maell wrote:It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats. My thoughts exactly. LAV attack squads are a good thing- it is, after all, a "Light Attack Vehicle". They should just have to commit to their attack, rather than being able to engage and disengage at will.
Nerdier than thou
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TunRa
Fatal Absolution Dirt Nap Squad.
568
|
Posted - 2014.04.25 00:05:00 -
[100] - Quote
Denn Maell wrote:It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats. I have said it before and will say it again, "What game uses animations?"
Thanks CCP Foxfour
Likes received: 514
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Awry Barux
Ametat Security Amarr Empire
2125
|
Posted - 2014.04.25 00:15:00 -
[101] - Quote
TunRa wrote:Denn Maell wrote:It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats. I have said it before and will say it again, "What game uses animations?" That is simply not a convincing argument.
What game balances high damage and health with low speed, then gives that class free access to the fastest ground vehicle in the game, allowing it to teleport instantly in and out of that vehicle to dictate range at will?
edit: Also, how about Halo and UT2004, both extremely successful well-regarded multiplayer shooters?
Nerdier than thou
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Dustbunny Durrr
ReD or DeaD
215
|
Posted - 2014.04.25 00:18:00 -
[102] - Quote
Animations or a delay to enterring/exitting a vehicle are options. Other options are buffing AV grenades by enough, so that 2 AV nades can kill an untanked LAV. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
312
|
Posted - 2014.04.25 00:38:00 -
[103] - Quote
and this is why we have blaster tanks
Elite Gallenten Soldier
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
132
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Posted - 2014.04.25 00:46:00 -
[104] - Quote
Me opinion is no mercenary should run in the open field unprotected. Thats why we have LAV's and Dropships.
This will help: https://forums.dust514.com/default.aspx?g=posts&t=157195&find=unread
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 00:53:00 -
[105] - Quote
I killed 3 murder taxis/driveby sentinels earlier today in one match with my Commando rocking Wiyrkomi Swarms.
They picked the wrong dude to run over.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zetsumi Ravencroft
Ultramarine Corp
58
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Posted - 2014.04.25 03:16:00 -
[106] - Quote
Most LAV drivers in heavy suits take predictable routes, and don't run a scanner on their vehicles... all you have to do is put down about 3-4 basic proxy mines in a spot you know they will drive over, and BOOM, 245 Warpoints at least for blowing up the Heavy Delivery Jeep when he drives over it.
M.A.G - RAVEN Vet
"I am not a man, I AM ARMOR WEARING ARMOR WITH A GUN!" - Zetsumi Ravencroft, when using a Sentinel
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Kelbec Illidarie
The Forlorn Hope.
15
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Posted - 2014.04.25 03:22:00 -
[107] - Quote
Awry Barux wrote:We need vehicle enter/exit animations! this out of everything you said is the one thing i agree with. aside from being needed it will make fore better immersion for the RP factor of this game. not that there is much of one to start with.
Primary role: Logi
Secondary role: Pilot/Tanker
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bogeyman m
Krusual Covert Operators Minmatar Republic
174
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Posted - 2014.04.26 15:14:00 -
[108] - Quote
Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom.
There should be an enter/exit animation delay of (at least): - 0.5 secs for Scouts - 1.0 secs for Meds - 1.5 secs for Heavies
... In addition to a 0.5 sec delay to start a vehicle. So a Heavy would need a total of 2.0 secs to enter a LAV and drive away.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
174
|
Posted - 2014.04.26 15:17:00 -
[109] - Quote
just-what-you need wrote:Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies
...and less range for RAIL rifles so you make game fair for EVERYONE.
Fixed.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
174
|
Posted - 2014.04.26 15:33:00 -
[110] - Quote
Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine.
And/or make the SL lock-time distance related - a closer range requires a shorter delay, farther needs longer. Simple.
Duct tape 2.0 > Have WD-40; will travel.
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lithkul devant
Legions of Infinite Dominion Zero-Day
193
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Posted - 2014.04.26 16:15:00 -
[111] - Quote
Excuse me, but this arguement about Heavies using LAVs is silly, yes it is a powerful tactic, but it is not the problem, it is the showing of the problem. That problem being is that AV is in a very sad state of affairs especially after they took out the 3rd av gernade which made the AV gernades not be able to work, they should have buffed AV gernade damage if they were limited down to two. After they took out the 3rd AV gernade people stopped using them entirely because they were a waste of money and space. I used to intentionally arm one of my suits with AV gernades if I ever saw someone doing the Heavy drive by game, and a lot of other people did too, so they were not an issue.
Swarm Launchers are still a joke, the Proto type are the only ones that really do anything and even they are not powerful enough. As can be seen by the Assault dropship problem we are also having in Dust, where they do not fear forge guns or SL only a Rail tank can scare them off.
Forgeguns got nerfed heavily, tanks only worry about them part of the time, same with assult dropships, but a quick retreat and 5-10 seconds later that tank or assault dropship is good to go for another round of combat and at full health.
For what you are suggesting maybe a 1-2 second animation but no more then that, but honestly it almost seems like a waste of resources to do this. We need valid ways of combating vehicles again, and don't tell me "oh it's a tank it should take three people to take it down or an entire squad!" This arguement is bs, because it does not take more then 1 person to operate the tank. Especially since Dom and Skirm matches can have around 5 tanks, are you going to sit there and tell me that a team should have to sacrifice 15 players to combat 5 people. Even if they do this massive amount of AV they still usually all die several times, cause the infantry on the other side sure as **** isn't gimped by having to use AV as the primary weapon. We also know that after the enemy team has all the tanks and dropships they need the other team can't summon in any without them being blown up, usually even while they are still being dropped.
So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
351
|
Posted - 2014.04.26 20:12:00 -
[112] - Quote
lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Orion Vahid
Molon Labe. General Tso's Alliance
271
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Posted - 2014.04.26 20:31:00 -
[113] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. No. You are just a **** player. |
Awry Barux
Ametat Security Amarr Empire
2170
|
Posted - 2014.04.26 20:43:00 -
[114] - Quote
Orion Vahid wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. No. You are just a **** player. Your capacity for intelligent debate is truly impressive.
Nerdier than thou
|
Orion Vahid
Molon Labe. General Tso's Alliance
271
|
Posted - 2014.04.26 23:58:00 -
[115] - Quote
Awry Barux wrote:Orion Vahid wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. No. You are just a **** player. Your capacity for intelligent debate is truly impressive. I know right? It's truly astonishing (even to myself). |
Spike Slania
Horizons' Edge
51
|
Posted - 2014.04.27 00:20:00 -
[116] - Quote
Zetsumi Ravencroft wrote:Most LAV drivers in heavy suits take predictable routes, and don't run a scanner on their vehicles... all you have to do is put down about 3-4 basic proxy mines in a spot you know they will drive over, and BOOM, 245 Warpoints at least for blowing up the Heavy Delivery Jeep when he drives over it.
I'm the Sentinel driver that does run a scanner on my lav! Just cooldown for it doesn't make it effective enough to keep using it to look for proximity mines. Normally used for OB or for me trying to hunt down people at the start of the game when everyone is running to A in Domination.
I'm not too far from you, I can't wait to see you, again and again
|
KEROSIINI-TERO
The Rainbow Effect
1030
|
Posted - 2014.04.27 01:24:00 -
[117] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
I wouldn't describe the issue to be that grave.
I'd say the 'heavies-in-LAVs' is one of the most annoying and coolest featurest of dust.
Came back to Dust from a break and what did I find?
Cloakies with physical invisibility which works in all situations.=(
|
lithkul devant
Legions of Infinite Dominion Zero-Day
193
|
Posted - 2014.04.27 01:55:00 -
[118] - Quote
Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit.
Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like.
When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2177
|
Posted - 2014.04.27 02:37:00 -
[119] - Quote
I approve of drive by hmgs, drive by shot gunners and drive by remote exploders...
I don't however approve of your QQ...
wipe those tears and get creative son.....
this game makes me sad....
|
Dunce Masterson
Savage Bullet
90
|
Posted - 2014.04.27 06:43:00 -
[120] - Quote
lol so a heavy calling in a power chair to get to his redberries is smart not over powered.
I call in a gorgan to mow down redline snipers or road kill them and clear off roof tops when im using my heavy suits and I don't give a **** about the suicide or how many times I have to come up their.
is that over powered? No.
I don't even know why I bother.
|
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THEPIMP NAMED SLICKBACK
THE BONERBOMBS
5
|
Posted - 2014.04.27 07:02:00 -
[121] - Quote
Easy fix minmitar logi 3 proxys basic adv proto place them near a entry point stand and wait for the bastard to see you in the middile of the field either he dies form proxys or he gets killed and the lav is still alive funny to see easy fix |
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
97
|
Posted - 2014.04.27 07:13:00 -
[122] - Quote
IT'S CALLED A FORGE GUN!!! For the last time. Get one. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. QQ My swarms don't kill a tank in 2 volley's. QQ My AV nades can't kill a car full of ppl. Now how will I make isk and maintain a 1.00kdr? QQ You guys kill this game for everyone. I swear. Just make a AV weapon that 1 shots everything and make it auto-aim, so these poor skilled players will stop whining. Get eliminate vehicles all together and get it over with, jesus.
Possibly the best around.
|
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
97
|
Posted - 2014.04.27 07:15:00 -
[123] - Quote
bogeyman m wrote:Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine. And/or make the SL lock-time distance related - a closer range requires a shorter delay, farther needs longer. Simple.
PROXIMITY EXPLOSIVES!!! GET GOOD!
Possibly the best around.
|
bogeyman m
Krusual Covert Operators Minmatar Republic
175
|
Posted - 2014.04.27 19:13:00 -
[124] - Quote
Big Burns wrote:bogeyman m wrote:Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine. And/or make the SL lock-time distance related - a closer range requires a shorter delay, farther needs longer. Simple. PROXIMITY EXPLOSIVES!!! GET GOOD!
How is this response even related to to my comment?
Duct tape 2.0 > Have WD-40; will travel.
|
bogeyman m
Krusual Covert Operators Minmatar Republic
175
|
Posted - 2014.04.27 19:15:00 -
[125] - Quote
Big Burns wrote:IT'S CALLED A FORGE GUN!!! For the last time. Get one. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. QQ My swarms don't kill a tank in 2 volley's. QQ My AV nades can't kill a car full of ppl. Now how will I make isk and maintain a 1.00kdr? QQ You guys kill this game for everyone. I swear. Just make a AV weapon that 1 shots everything and make it auto-aim, so these poor skilled players will stop whining. Get eliminate vehicles all together and get it over with, jesus.
Wow.
Duct tape 2.0 > Have WD-40; will travel.
|
Denn Maell
PIanet Express Canis Eliminatus Operatives
352
|
Posted - 2014.04.27 19:28:00 -
[126] - Quote
lithkul devant wrote:Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit. Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like. When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation.
Quite a bit, actually. Booby trapping points of entry is common practice throughout military history, as is ambushing bottle necks. And the aptly termed "Jihad Jeep" has modern-day counterparts that are used to very destructive effect. I don't like any of these things (in real life or in the game), but at least its a semblance of believability.
My "solution" as you put it would be a brief entering/exiting animation for each seat and turret, as well as a "engine startup" sequence for vehicles before they can be operate.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
lithkul devant
Legions of Infinite Dominion Zero-Day
194
|
Posted - 2014.04.27 22:15:00 -
[127] - Quote
Denn Maell wrote:lithkul devant wrote:Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit. Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like. When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation. Quite a bit, actually. Booby trapping points of entry is common practice throughout military history, as is ambushing bottle necks. And the aptly termed "Jihad Jeep" has modern-day counterparts that are used to very destructive effect. I don't like any of these things (in real life or in the game), but at least its a semblance of believability. My "solution" as you put it would be a brief entering/exiting animation for each seat and turret, as well as a "engine startup" sequence for vehicles before they can be operate.
Okay, then let me ask you a question, are you in favor of passanger being able to use his gun while the driver, well drives? Would you be willing to let people use side arm guns from the driver seat, if the car is basically stopped? Both of these are real world tactics and have been put into other games. Halo for the first and for the second GTA in several of the games I believe. In ways both of those real world tactics could drastically change how LAVs work, who fears them and so forth.
If you had the passanger able to use a SL tanks might be more annoyed at LAVs and target them more frequently out of the fact that an LAV could come and bite at them quickly then run away. Currently the LAV only has one real role and that is to transport people as fast as possible from point A to point B, currently that can mean a heavy just going about and mowing people down, yes an animation might help people kill the heavy easier or least predict where he will be when he gets out of the car, but it still won't solve people complaining about it.
If LAVs are targeted more and more of a threat, I believe the heavy running around just gunning people down will be dampened, it might occur sometimes but not nearly as much. This is because the LAV would become a real light attack vehicle and people would be more intrested in killing them off, since if people are having a passanger gunner that means another 50 points per LAV killed. The reason why LAVs aren't hunted down more by dropships or tanks is because they are not seen as a threat to them at all. The most they are considered usually is an annoyance to infantry, via the heavy ganking people or the jihad jeep, which doesn't always work out so well. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
352
|
Posted - 2014.04.27 23:19:00 -
[128] - Quote
lithkul devant wrote:Denn Maell wrote:lithkul devant wrote:Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit. Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like. When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation. Quite a bit, actually. Booby trapping points of entry is common practice throughout military history, as is ambushing bottle necks. And the aptly termed "Jihad Jeep" has modern-day counterparts that are used to very destructive effect. I don't like any of these things (in real life or in the game), but at least its a semblance of believability. My "solution" as you put it would be a brief entering/exiting animation for each seat and turret, as well as a "engine startup" sequence for vehicles before they can be operate. Okay, then let me ask you a question, are you in favor of passanger being able to use his gun while the driver, well drives? Would you be willing to let people use side arm guns from the driver seat, if the car is basically stopped? Both of these are real world tactics and have been put into other games. Halo for the first and for the second GTA in several of the games I believe. In ways both of those real world tactics could drastically change how LAVs work, who fears them and so forth. If you had the passanger able to use a SL tanks might be more annoyed at LAVs and target them more frequently out of the fact that an LAV could come and bite at them quickly then run away. Currently the LAV only has one real role and that is to transport people as fast as possible from point A to point B, currently that can mean a heavy just going about and mowing people down, yes an animation might help people kill the heavy easier or least predict where he will be when he gets out of the car, but it still won't solve people complaining about it. If LAVs are targeted more and more of a threat, I believe the heavy running around just gunning people down will be dampened, it might occur sometimes but not nearly as much. This is because the LAV would become a real light attack vehicle and people would be more intrested in killing them off, since if people are having a passanger gunner that means another 50 points per LAV killed. The reason why LAVs aren't hunted down more by dropships or tanks is because they are not seen as a threat to them at all. The most they are considered usually is an annoyance to infantry, via the heavy ganking people or the jihad jeep, which doesn't always work out so well.
Personally, yes that sounds reasonable. And even better, LAVs would actually serve a purpose other than running people over and "Rascal Scooters". When Logi LAV's come back I hope the passenger will be able to direct the Remote Repair Modules.
Only concern about passengers shooting is if Dropship passengers should be allowed to do so or not. Personally I am torn on that, so don't ask me, please.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Talos Vagheitan
Ancient Exiles.
577
|
Posted - 2014.04.27 23:24:00 -
[129] - Quote
Vehicle entry/exit animations would help
Who cares what some sniper has to say
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bogeyman m
Krusual Covert Operators Minmatar Republic
175
|
Posted - 2014.04.28 04:35:00 -
[130] - Quote
On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway?
Duct tape 2.0 > Have WD-40; will travel.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
788
|
Posted - 2014.04.28 15:11:00 -
[131] - Quote
bogeyman m wrote:On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway?
Where the hell does the Heavy Weapon go when they switch to a sidearm?!??!?
Minmatar Logisis | Heavy lover. Ping for video services.
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bogeyman m
Krusual Covert Operators Minmatar Republic
181
|
Posted - 2014.04.29 01:45:00 -
[132] - Quote
lee corwood wrote:bogeyman m wrote:On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway? Where the hell does the Heavy Weapon go when they switch to a sidearm?!??!?
Into their Hello Kitty backpack?
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
181
|
Posted - 2014.04.29 01:50:00 -
[133] - Quote
lee corwood wrote:bogeyman m wrote:On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway? Where the hell does the Heavy Weapon go when they switch to a sidearm?!??!?
That is a good point. Logistics can't carry a sidearm "because of all the other equipment they carry" (aside from Amarrians, who sacrifice one equipment slot to do so), so how does a Heavy manage a sidearm in addition to the two-handed heavy weapon (and ammo) they tote?
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
186
|
Posted - 2014.05.17 22:39:00 -
[134] - Quote
Bump.
Duct tape 2.0 > Have WD-40; will travel.
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CCP Rattati
C C P C C P Alliance
1150
|
Posted - 2014.05.17 23:25:00 -
[135] - Quote
This is and was firmly on the internal list. We are running three lists now, forums, CPM and internal. When all three mention the same thing, it's guaranteed to get some attention.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
212
|
Posted - 2014.05.18 04:31:00 -
[136] - Quote
TunRa wrote:Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of.
Starhawk
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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Buwaro Draemon
Science For Death Final Resolution.
170
|
Posted - 2014.05.18 05:25:00 -
[137] - Quote
501st Headstrong wrote:TunRa wrote:Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of. Starhawk
Oh Starhawk. Such a great game butchered to death by it's community.
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Eko Sol
Strange Playings
322
|
Posted - 2014.05.18 06:01:00 -
[138] - Quote
So here is my thing.
People should only be crossing open areas if their fits are designed for it. Otherwise no one should be doing it. That's where they get caught. Some Adv. Logi is running 150 meters across nothing with no cover. Always move in groups or design a better fit to allow for you to get between places.
I use a kinkat with everything slower than 8m/s sprint. I don't like being stuck somewhere. I also have a complex dampener on every fit except my heavies AND one experimental heavy I use does have 2 complex dampeners b/c it's funny to me.
After saying that. One of my counters with my old fits was the three proto AV nades. The clip IS too small to take out the LAV. When 1.8 announced the smaller clip size for AV Nades (all nades in fact) I thought they should have kept it at 3 for AV nades for many reasons. Many people seem to have agreed but it went on deaf ears.
The fix should be a 2s minimum delay when exiting and entering a vehicle on some level. I don't mind getting in and out fast but it should take a bit to start up. See how many heavies want a full 2 seconds in the driver seat while a scrambler pistol or CR is aimed at their head.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
|
X7 lion
KLEENEX INC.
206
|
Posted - 2014.05.18 06:42:00 -
[139] - Quote
wasnt there talk about removing the ability for heavy suits ability to drive? if that happend they could do it but there would be more risk and tactical value in running together.
Dust to Dust, the legion shall rise.
is it better to be a elitist over toxic player?
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ANON Cerberus
Tiny Toons
716
|
Posted - 2014.05.18 11:50:00 -
[140] - Quote
While I have used this tactic in the past (If you cant beat them, join them?) I for one WELCOME a change that stops this.
Make it take a few seconds to get into and out of vehicles? This may have unintended consequences, however it cant be as bad as drive by HMGers. |
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