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THEPIMP NAMED SLICKBACK
THE BONERBOMBS
5
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Posted - 2014.04.27 07:02:00 -
[121] - Quote
Easy fix minmitar logi 3 proxys basic adv proto place them near a entry point stand and wait for the bastard to see you in the middile of the field either he dies form proxys or he gets killed and the lav is still alive funny to see easy fix |
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
97
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Posted - 2014.04.27 07:13:00 -
[122] - Quote
IT'S CALLED A FORGE GUN!!! For the last time. Get one. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. QQ My swarms don't kill a tank in 2 volley's. QQ My AV nades can't kill a car full of ppl. Now how will I make isk and maintain a 1.00kdr? QQ You guys kill this game for everyone. I swear. Just make a AV weapon that 1 shots everything and make it auto-aim, so these poor skilled players will stop whining. Get eliminate vehicles all together and get it over with, jesus.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
97
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Posted - 2014.04.27 07:15:00 -
[123] - Quote
bogeyman m wrote:Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine. And/or make the SL lock-time distance related - a closer range requires a shorter delay, farther needs longer. Simple.
PROXIMITY EXPLOSIVES!!! GET GOOD!
Possibly the best around.
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bogeyman m
Krusual Covert Operators Minmatar Republic
175
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Posted - 2014.04.27 19:13:00 -
[124] - Quote
Big Burns wrote:bogeyman m wrote:Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine. And/or make the SL lock-time distance related - a closer range requires a shorter delay, farther needs longer. Simple. PROXIMITY EXPLOSIVES!!! GET GOOD!
How is this response even related to to my comment?
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
175
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Posted - 2014.04.27 19:15:00 -
[125] - Quote
Big Burns wrote:IT'S CALLED A FORGE GUN!!! For the last time. Get one. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. QQ My swarms don't kill a tank in 2 volley's. QQ My AV nades can't kill a car full of ppl. Now how will I make isk and maintain a 1.00kdr? QQ You guys kill this game for everyone. I swear. Just make a AV weapon that 1 shots everything and make it auto-aim, so these poor skilled players will stop whining. Get eliminate vehicles all together and get it over with, jesus.
Wow.
Duct tape 2.0 > Have WD-40; will travel.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
352
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Posted - 2014.04.27 19:28:00 -
[126] - Quote
lithkul devant wrote:Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit. Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like. When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation.
Quite a bit, actually. Booby trapping points of entry is common practice throughout military history, as is ambushing bottle necks. And the aptly termed "Jihad Jeep" has modern-day counterparts that are used to very destructive effect. I don't like any of these things (in real life or in the game), but at least its a semblance of believability.
My "solution" as you put it would be a brief entering/exiting animation for each seat and turret, as well as a "engine startup" sequence for vehicles before they can be operate.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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lithkul devant
Legions of Infinite Dominion Zero-Day
194
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Posted - 2014.04.27 22:15:00 -
[127] - Quote
Denn Maell wrote:lithkul devant wrote:Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit. Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like. When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation. Quite a bit, actually. Booby trapping points of entry is common practice throughout military history, as is ambushing bottle necks. And the aptly termed "Jihad Jeep" has modern-day counterparts that are used to very destructive effect. I don't like any of these things (in real life or in the game), but at least its a semblance of believability. My "solution" as you put it would be a brief entering/exiting animation for each seat and turret, as well as a "engine startup" sequence for vehicles before they can be operate.
Okay, then let me ask you a question, are you in favor of passanger being able to use his gun while the driver, well drives? Would you be willing to let people use side arm guns from the driver seat, if the car is basically stopped? Both of these are real world tactics and have been put into other games. Halo for the first and for the second GTA in several of the games I believe. In ways both of those real world tactics could drastically change how LAVs work, who fears them and so forth.
If you had the passanger able to use a SL tanks might be more annoyed at LAVs and target them more frequently out of the fact that an LAV could come and bite at them quickly then run away. Currently the LAV only has one real role and that is to transport people as fast as possible from point A to point B, currently that can mean a heavy just going about and mowing people down, yes an animation might help people kill the heavy easier or least predict where he will be when he gets out of the car, but it still won't solve people complaining about it.
If LAVs are targeted more and more of a threat, I believe the heavy running around just gunning people down will be dampened, it might occur sometimes but not nearly as much. This is because the LAV would become a real light attack vehicle and people would be more intrested in killing them off, since if people are having a passanger gunner that means another 50 points per LAV killed. The reason why LAVs aren't hunted down more by dropships or tanks is because they are not seen as a threat to them at all. The most they are considered usually is an annoyance to infantry, via the heavy ganking people or the jihad jeep, which doesn't always work out so well. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
352
|
Posted - 2014.04.27 23:19:00 -
[128] - Quote
lithkul devant wrote:Denn Maell wrote:lithkul devant wrote:Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit. Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like. When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation. Quite a bit, actually. Booby trapping points of entry is common practice throughout military history, as is ambushing bottle necks. And the aptly termed "Jihad Jeep" has modern-day counterparts that are used to very destructive effect. I don't like any of these things (in real life or in the game), but at least its a semblance of believability. My "solution" as you put it would be a brief entering/exiting animation for each seat and turret, as well as a "engine startup" sequence for vehicles before they can be operate. Okay, then let me ask you a question, are you in favor of passanger being able to use his gun while the driver, well drives? Would you be willing to let people use side arm guns from the driver seat, if the car is basically stopped? Both of these are real world tactics and have been put into other games. Halo for the first and for the second GTA in several of the games I believe. In ways both of those real world tactics could drastically change how LAVs work, who fears them and so forth. If you had the passanger able to use a SL tanks might be more annoyed at LAVs and target them more frequently out of the fact that an LAV could come and bite at them quickly then run away. Currently the LAV only has one real role and that is to transport people as fast as possible from point A to point B, currently that can mean a heavy just going about and mowing people down, yes an animation might help people kill the heavy easier or least predict where he will be when he gets out of the car, but it still won't solve people complaining about it. If LAVs are targeted more and more of a threat, I believe the heavy running around just gunning people down will be dampened, it might occur sometimes but not nearly as much. This is because the LAV would become a real light attack vehicle and people would be more intrested in killing them off, since if people are having a passanger gunner that means another 50 points per LAV killed. The reason why LAVs aren't hunted down more by dropships or tanks is because they are not seen as a threat to them at all. The most they are considered usually is an annoyance to infantry, via the heavy ganking people or the jihad jeep, which doesn't always work out so well.
Personally, yes that sounds reasonable. And even better, LAVs would actually serve a purpose other than running people over and "Rascal Scooters". When Logi LAV's come back I hope the passenger will be able to direct the Remote Repair Modules.
Only concern about passengers shooting is if Dropship passengers should be allowed to do so or not. Personally I am torn on that, so don't ask me, please.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Talos Vagheitan
Ancient Exiles.
577
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Posted - 2014.04.27 23:24:00 -
[129] - Quote
Vehicle entry/exit animations would help
Who cares what some sniper has to say
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bogeyman m
Krusual Covert Operators Minmatar Republic
175
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Posted - 2014.04.28 04:35:00 -
[130] - Quote
On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway?
Duct tape 2.0 > Have WD-40; will travel.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
788
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Posted - 2014.04.28 15:11:00 -
[131] - Quote
bogeyman m wrote:On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway?
Where the hell does the Heavy Weapon go when they switch to a sidearm?!??!?
Minmatar Logisis | Heavy lover. Ping for video services.
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bogeyman m
Krusual Covert Operators Minmatar Republic
181
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Posted - 2014.04.29 01:45:00 -
[132] - Quote
lee corwood wrote:bogeyman m wrote:On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway? Where the hell does the Heavy Weapon go when they switch to a sidearm?!??!?
Into their Hello Kitty backpack?
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
181
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Posted - 2014.04.29 01:50:00 -
[133] - Quote
lee corwood wrote:bogeyman m wrote:On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway? Where the hell does the Heavy Weapon go when they switch to a sidearm?!??!?
That is a good point. Logistics can't carry a sidearm "because of all the other equipment they carry" (aside from Amarrians, who sacrifice one equipment slot to do so), so how does a Heavy manage a sidearm in addition to the two-handed heavy weapon (and ammo) they tote?
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
186
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Posted - 2014.05.17 22:39:00 -
[134] - Quote
Bump.
Duct tape 2.0 > Have WD-40; will travel.
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CCP Rattati
C C P C C P Alliance
1150
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Posted - 2014.05.17 23:25:00 -
[135] - Quote
This is and was firmly on the internal list. We are running three lists now, forums, CPM and internal. When all three mention the same thing, it's guaranteed to get some attention.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
212
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Posted - 2014.05.18 04:31:00 -
[136] - Quote
TunRa wrote:Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of.
Starhawk
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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Buwaro Draemon
Science For Death Final Resolution.
170
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Posted - 2014.05.18 05:25:00 -
[137] - Quote
501st Headstrong wrote:TunRa wrote:Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of. Starhawk
Oh Starhawk. Such a great game butchered to death by it's community.
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Eko Sol
Strange Playings
322
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Posted - 2014.05.18 06:01:00 -
[138] - Quote
So here is my thing.
People should only be crossing open areas if their fits are designed for it. Otherwise no one should be doing it. That's where they get caught. Some Adv. Logi is running 150 meters across nothing with no cover. Always move in groups or design a better fit to allow for you to get between places.
I use a kinkat with everything slower than 8m/s sprint. I don't like being stuck somewhere. I also have a complex dampener on every fit except my heavies AND one experimental heavy I use does have 2 complex dampeners b/c it's funny to me.
After saying that. One of my counters with my old fits was the three proto AV nades. The clip IS too small to take out the LAV. When 1.8 announced the smaller clip size for AV Nades (all nades in fact) I thought they should have kept it at 3 for AV nades for many reasons. Many people seem to have agreed but it went on deaf ears.
The fix should be a 2s minimum delay when exiting and entering a vehicle on some level. I don't mind getting in and out fast but it should take a bit to start up. See how many heavies want a full 2 seconds in the driver seat while a scrambler pistol or CR is aimed at their head.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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X7 lion
KLEENEX INC.
206
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Posted - 2014.05.18 06:42:00 -
[139] - Quote
wasnt there talk about removing the ability for heavy suits ability to drive? if that happend they could do it but there would be more risk and tactical value in running together.
Dust to Dust, the legion shall rise.
is it better to be a elitist over toxic player?
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ANON Cerberus
Tiny Toons
716
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Posted - 2014.05.18 11:50:00 -
[140] - Quote
While I have used this tactic in the past (If you cant beat them, join them?) I for one WELCOME a change that stops this.
Make it take a few seconds to get into and out of vehicles? This may have unintended consequences, however it cant be as bad as drive by HMGers. |
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