Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10608
|
Posted - 2014.04.24 05:19:00 -
[91] - Quote
bump
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
875
|
Posted - 2014.04.24 15:44:00 -
[92] - Quote
I find that there are plenty of tactics to counter this. Tanks work. Scouts running SG works. REs work, proxies work, as does teamwork within squad. This is a team game not Call of Duty, so coordinate and you should be fine. Just because something works well doesn't mean it is a fail mechanic or some design flaw that is making it possible, sometimes it comes down to players not working together, players running solo (god mode of course) and not thinking while playing. I apologize if suggesting thinking about your surroundings, teamplay and what to bring to the battlefield makes anyone in here upset but it really makes a lot of sense to plan for vehicle users on the field and not just infantry.
A Brave New Eden
Forge a new destiny
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
771
|
Posted - 2014.04.24 16:03:00 -
[93] - Quote
Zaaeed Massani wrote:Thang Bausch wrote:Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :) Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise. I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while. EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc. Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP. EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK
I have an ADV min logi with proto swarm launcher (I have prof 1) with dmg mods. I can two shot a LAV. I'm about 1 rocket away from one shotting them. The cost of the fit is 73k because I stack plates to escape all the infantry attempting to take me out when I can't shoot back. I'm looking to skill into min commando for a bit more bite against infantry.
Minmatar Logisis | Heavy lover. Ping for video services.
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
894
|
Posted - 2014.04.24 16:13:00 -
[94] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety.
Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process.
Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Zaaeed Massani
RisingSuns Dark Taboo
330
|
Posted - 2014.04.24 17:22:00 -
[95] - Quote
Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine.
Make it a SL variant.
Yum yum.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
|
Thang Bausch
Pierrot Le Fou Industries
107
|
Posted - 2014.04.24 17:43:00 -
[96] - Quote
lee corwood wrote:Zaaeed Massani wrote:Thang Bausch wrote:Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :) Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise. I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while. EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc. Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP. EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK I have an ADV min logi with proto swarm launcher (I have prof 1) with dmg mods. I can two shot a LAV. I'm about 1 rocket away from one shotting them. The cost of the fit is 73k because I stack plates to escape all the infantry attempting to take me out when I can't shoot back. I'm looking to skill into min commando for a bit more bite against infantry.
The min commando is awesome because you can have the CR as your other weapon: AV and AI. The only problem is that the suit has so little eHP and so few slots, so I find I die a lot (admittedly my gun game is not great though).
|
Thang Bausch
Pierrot Le Fou Industries
107
|
Posted - 2014.04.24 17:58:00 -
[97] - Quote
Zaaeed Massani wrote:[quote=Thang Bausch][quote=Zaaeed Massani] Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise. I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while. EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc. Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP. EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK
I've actually been considering specing into proto for the same reason. Getting the damage bonus on both the CR and SL/MD would be awesome. And every 5% on the reload speed is big for the MD and SL (particularly the latter).
|
Denn Maell
PIanet Express Canis Eliminatus Operatives
341
|
Posted - 2014.04.24 19:59:00 -
[98] - Quote
It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Awry Barux
Ametat Security Amarr Empire
2124
|
Posted - 2014.04.24 20:52:00 -
[99] - Quote
Denn Maell wrote:It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats. My thoughts exactly. LAV attack squads are a good thing- it is, after all, a "Light Attack Vehicle". They should just have to commit to their attack, rather than being able to engage and disengage at will.
Nerdier than thou
|
TunRa
Fatal Absolution Dirt Nap Squad.
568
|
Posted - 2014.04.25 00:05:00 -
[100] - Quote
Denn Maell wrote:It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats. I have said it before and will say it again, "What game uses animations?"
Thanks CCP Foxfour
Likes received: 514
|
|
Awry Barux
Ametat Security Amarr Empire
2125
|
Posted - 2014.04.25 00:15:00 -
[101] - Quote
TunRa wrote:Denn Maell wrote:It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats. I have said it before and will say it again, "What game uses animations?" That is simply not a convincing argument.
What game balances high damage and health with low speed, then gives that class free access to the fastest ground vehicle in the game, allowing it to teleport instantly in and out of that vehicle to dictate range at will?
edit: Also, how about Halo and UT2004, both extremely successful well-regarded multiplayer shooters?
Nerdier than thou
|
Dustbunny Durrr
ReD or DeaD
215
|
Posted - 2014.04.25 00:18:00 -
[102] - Quote
Animations or a delay to enterring/exitting a vehicle are options. Other options are buffing AV grenades by enough, so that 2 AV nades can kill an untanked LAV. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
312
|
Posted - 2014.04.25 00:38:00 -
[103] - Quote
and this is why we have blaster tanks
Elite Gallenten Soldier
|
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
132
|
Posted - 2014.04.25 00:46:00 -
[104] - Quote
Me opinion is no mercenary should run in the open field unprotected. Thats why we have LAV's and Dropships.
This will help: https://forums.dust514.com/default.aspx?g=posts&t=157195&find=unread
|
Zaaeed Massani
RisingSuns Dark Taboo
334
|
Posted - 2014.04.25 00:53:00 -
[105] - Quote
I killed 3 murder taxis/driveby sentinels earlier today in one match with my Commando rocking Wiyrkomi Swarms.
They picked the wrong dude to run over.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
|
Zetsumi Ravencroft
Ultramarine Corp
58
|
Posted - 2014.04.25 03:16:00 -
[106] - Quote
Most LAV drivers in heavy suits take predictable routes, and don't run a scanner on their vehicles... all you have to do is put down about 3-4 basic proxy mines in a spot you know they will drive over, and BOOM, 245 Warpoints at least for blowing up the Heavy Delivery Jeep when he drives over it.
M.A.G - RAVEN Vet
"I am not a man, I AM ARMOR WEARING ARMOR WITH A GUN!" - Zetsumi Ravencroft, when using a Sentinel
|
Kelbec Illidarie
The Forlorn Hope.
15
|
Posted - 2014.04.25 03:22:00 -
[107] - Quote
Awry Barux wrote:We need vehicle enter/exit animations! this out of everything you said is the one thing i agree with. aside from being needed it will make fore better immersion for the RP factor of this game. not that there is much of one to start with.
Primary role: Logi
Secondary role: Pilot/Tanker
|
bogeyman m
Krusual Covert Operators Minmatar Republic
174
|
Posted - 2014.04.26 15:14:00 -
[108] - Quote
Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom.
There should be an enter/exit animation delay of (at least): - 0.5 secs for Scouts - 1.0 secs for Meds - 1.5 secs for Heavies
... In addition to a 0.5 sec delay to start a vehicle. So a Heavy would need a total of 2.0 secs to enter a LAV and drive away.
Duct tape 2.0 > Have WD-40; will travel.
|
bogeyman m
Krusual Covert Operators Minmatar Republic
174
|
Posted - 2014.04.26 15:17:00 -
[109] - Quote
just-what-you need wrote:Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies
...and less range for RAIL rifles so you make game fair for EVERYONE.
Fixed.
Duct tape 2.0 > Have WD-40; will travel.
|
bogeyman m
Krusual Covert Operators Minmatar Republic
174
|
Posted - 2014.04.26 15:33:00 -
[110] - Quote
Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine.
And/or make the SL lock-time distance related - a closer range requires a shorter delay, farther needs longer. Simple.
Duct tape 2.0 > Have WD-40; will travel.
|
|
lithkul devant
Legions of Infinite Dominion Zero-Day
193
|
Posted - 2014.04.26 16:15:00 -
[111] - Quote
Excuse me, but this arguement about Heavies using LAVs is silly, yes it is a powerful tactic, but it is not the problem, it is the showing of the problem. That problem being is that AV is in a very sad state of affairs especially after they took out the 3rd av gernade which made the AV gernades not be able to work, they should have buffed AV gernade damage if they were limited down to two. After they took out the 3rd AV gernade people stopped using them entirely because they were a waste of money and space. I used to intentionally arm one of my suits with AV gernades if I ever saw someone doing the Heavy drive by game, and a lot of other people did too, so they were not an issue.
Swarm Launchers are still a joke, the Proto type are the only ones that really do anything and even they are not powerful enough. As can be seen by the Assault dropship problem we are also having in Dust, where they do not fear forge guns or SL only a Rail tank can scare them off.
Forgeguns got nerfed heavily, tanks only worry about them part of the time, same with assult dropships, but a quick retreat and 5-10 seconds later that tank or assault dropship is good to go for another round of combat and at full health.
For what you are suggesting maybe a 1-2 second animation but no more then that, but honestly it almost seems like a waste of resources to do this. We need valid ways of combating vehicles again, and don't tell me "oh it's a tank it should take three people to take it down or an entire squad!" This arguement is bs, because it does not take more then 1 person to operate the tank. Especially since Dom and Skirm matches can have around 5 tanks, are you going to sit there and tell me that a team should have to sacrifice 15 players to combat 5 people. Even if they do this massive amount of AV they still usually all die several times, cause the infantry on the other side sure as **** isn't gimped by having to use AV as the primary weapon. We also know that after the enemy team has all the tanks and dropships they need the other team can't summon in any without them being blown up, usually even while they are still being dropped.
So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
351
|
Posted - 2014.04.26 20:12:00 -
[112] - Quote
lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Orion Vahid
Molon Labe. General Tso's Alliance
271
|
Posted - 2014.04.26 20:31:00 -
[113] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. No. You are just a **** player. |
Awry Barux
Ametat Security Amarr Empire
2170
|
Posted - 2014.04.26 20:43:00 -
[114] - Quote
Orion Vahid wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. No. You are just a **** player. Your capacity for intelligent debate is truly impressive.
Nerdier than thou
|
Orion Vahid
Molon Labe. General Tso's Alliance
271
|
Posted - 2014.04.26 23:58:00 -
[115] - Quote
Awry Barux wrote:Orion Vahid wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. No. You are just a **** player. Your capacity for intelligent debate is truly impressive. I know right? It's truly astonishing (even to myself). |
Spike Slania
Horizons' Edge
51
|
Posted - 2014.04.27 00:20:00 -
[116] - Quote
Zetsumi Ravencroft wrote:Most LAV drivers in heavy suits take predictable routes, and don't run a scanner on their vehicles... all you have to do is put down about 3-4 basic proxy mines in a spot you know they will drive over, and BOOM, 245 Warpoints at least for blowing up the Heavy Delivery Jeep when he drives over it.
I'm the Sentinel driver that does run a scanner on my lav! Just cooldown for it doesn't make it effective enough to keep using it to look for proximity mines. Normally used for OB or for me trying to hunt down people at the start of the game when everyone is running to A in Domination.
I'm not too far from you, I can't wait to see you, again and again
|
KEROSIINI-TERO
The Rainbow Effect
1030
|
Posted - 2014.04.27 01:24:00 -
[117] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
I wouldn't describe the issue to be that grave.
I'd say the 'heavies-in-LAVs' is one of the most annoying and coolest featurest of dust.
Came back to Dust from a break and what did I find?
Cloakies with physical invisibility which works in all situations.=(
|
lithkul devant
Legions of Infinite Dominion Zero-Day
193
|
Posted - 2014.04.27 01:55:00 -
[118] - Quote
Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit.
Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like.
When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2177
|
Posted - 2014.04.27 02:37:00 -
[119] - Quote
I approve of drive by hmgs, drive by shot gunners and drive by remote exploders...
I don't however approve of your QQ...
wipe those tears and get creative son.....
this game makes me sad....
|
Dunce Masterson
Savage Bullet
90
|
Posted - 2014.04.27 06:43:00 -
[120] - Quote
lol so a heavy calling in a power chair to get to his redberries is smart not over powered.
I call in a gorgan to mow down redline snipers or road kill them and clear off roof tops when im using my heavy suits and I don't give a **** about the suicide or how many times I have to come up their.
is that over powered? No.
I don't even know why I bother.
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |