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lithkul devant
Legions of Infinite Dominion Zero-Day
193
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Posted - 2014.04.26 16:15:00 -
[1] - Quote
Excuse me, but this arguement about Heavies using LAVs is silly, yes it is a powerful tactic, but it is not the problem, it is the showing of the problem. That problem being is that AV is in a very sad state of affairs especially after they took out the 3rd av gernade which made the AV gernades not be able to work, they should have buffed AV gernade damage if they were limited down to two. After they took out the 3rd AV gernade people stopped using them entirely because they were a waste of money and space. I used to intentionally arm one of my suits with AV gernades if I ever saw someone doing the Heavy drive by game, and a lot of other people did too, so they were not an issue.
Swarm Launchers are still a joke, the Proto type are the only ones that really do anything and even they are not powerful enough. As can be seen by the Assault dropship problem we are also having in Dust, where they do not fear forge guns or SL only a Rail tank can scare them off.
Forgeguns got nerfed heavily, tanks only worry about them part of the time, same with assult dropships, but a quick retreat and 5-10 seconds later that tank or assault dropship is good to go for another round of combat and at full health.
For what you are suggesting maybe a 1-2 second animation but no more then that, but honestly it almost seems like a waste of resources to do this. We need valid ways of combating vehicles again, and don't tell me "oh it's a tank it should take three people to take it down or an entire squad!" This arguement is bs, because it does not take more then 1 person to operate the tank. Especially since Dom and Skirm matches can have around 5 tanks, are you going to sit there and tell me that a team should have to sacrifice 15 players to combat 5 people. Even if they do this massive amount of AV they still usually all die several times, cause the infantry on the other side sure as **** isn't gimped by having to use AV as the primary weapon. We also know that after the enemy team has all the tanks and dropships they need the other team can't summon in any without them being blown up, usually even while they are still being dropped.
So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now. |
lithkul devant
Legions of Infinite Dominion Zero-Day
193
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Posted - 2014.04.27 01:55:00 -
[2] - Quote
Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit.
Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like.
When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation. |
lithkul devant
Legions of Infinite Dominion Zero-Day
194
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Posted - 2014.04.27 22:15:00 -
[3] - Quote
Denn Maell wrote:lithkul devant wrote:Denn Maell wrote:lithkul devant wrote: -snipped for brevity- So in short, the problem is AV not being strong enough to do its job, it is not that the heavies are using a new cheap tactic, it is because the tactic thanks to unbalanced gameplay can work so effectively now.
This has always been a sticking point even when AV was more substantial. It breaks immersion, and allows heavy suits, to an extent, negate a balancing aspect of their suit. Is it any different of a break in immersion when a scout puts an RE on an uplink and kills you instantly when you spawn? Is it any different then the spawn camping that occurs? What exactly would be your solution? Because if it is to tell heavies you can't get in LAV's well they'll just roll around in tanks or they will get into dropships. If they can't get into any vehicle that would be the shitiest suit in the entire game. So not exactly getting what you would want heavies and LAVs to be like. When AV was more substantial I often times killed the LAV heavies were driving and killed them too through the explosion of the vehicle or least left them stranded. So explain to me and well this threat what is it that you would change or have done about the Heavy Lav situation. Quite a bit, actually. Booby trapping points of entry is common practice throughout military history, as is ambushing bottle necks. And the aptly termed "Jihad Jeep" has modern-day counterparts that are used to very destructive effect. I don't like any of these things (in real life or in the game), but at least its a semblance of believability. My "solution" as you put it would be a brief entering/exiting animation for each seat and turret, as well as a "engine startup" sequence for vehicles before they can be operate.
Okay, then let me ask you a question, are you in favor of passanger being able to use his gun while the driver, well drives? Would you be willing to let people use side arm guns from the driver seat, if the car is basically stopped? Both of these are real world tactics and have been put into other games. Halo for the first and for the second GTA in several of the games I believe. In ways both of those real world tactics could drastically change how LAVs work, who fears them and so forth.
If you had the passanger able to use a SL tanks might be more annoyed at LAVs and target them more frequently out of the fact that an LAV could come and bite at them quickly then run away. Currently the LAV only has one real role and that is to transport people as fast as possible from point A to point B, currently that can mean a heavy just going about and mowing people down, yes an animation might help people kill the heavy easier or least predict where he will be when he gets out of the car, but it still won't solve people complaining about it.
If LAVs are targeted more and more of a threat, I believe the heavy running around just gunning people down will be dampened, it might occur sometimes but not nearly as much. This is because the LAV would become a real light attack vehicle and people would be more intrested in killing them off, since if people are having a passanger gunner that means another 50 points per LAV killed. The reason why LAVs aren't hunted down more by dropships or tanks is because they are not seen as a threat to them at all. The most they are considered usually is an annoyance to infantry, via the heavy ganking people or the jihad jeep, which doesn't always work out so well. |
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