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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Awry Barux
Ametat Security Amarr Empire
1840
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Posted - 2014.04.14 20:55:00 -
[1] - Quote
They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1842
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Posted - 2014.04.14 21:19:00 -
[2] - Quote
ishtellian wrote:I confess to using my LAV railgun in a heavy suit, but in my defence it makes perfect sense to use my free 'skinweave' amarr suit, they have the most hp giving you time to switch seats if people shoot at you and its the only heavy suit i really have and its free. If it makes you feel any better I use a standard LAV and ADV railgun so if you blow my car up i do lose isk. I don't mind the LAV railgun- I can dodge that, and you're right that the heavy is the natural choice for LAV gunning. It's the HMG stunlock instagib from 10m away that gets me mad.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1844
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Posted - 2014.04.14 21:48:00 -
[3] - Quote
KING CHECKMATE wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. Heavies have health and Heavy Weapons Scout have cloak and radar functions. MEd frames have teamwork (Average speed, good firepower,decent radar functions,most equipment carried, bonuses to equipment....etc...overall, the best FITTED for teamwork)If you are a scout,you cloak and fade away.The heavy wont be able to follow you most of hte times. If you are a heavy you CAN win if properly fit.And some AV grenades will work vs an LAV next to your own HMG. If you are a med frame and you are running alone, then you deserve to die. I call bull.
For heavies, the LAVer can just use the LAV as cover for the bottom 80% of their body, which confers a massive, massive advantage in HMG fights.
As a scout- cloaking is not going to save you when the LAV heavy pops out. By the time they come up on my range-boosted passive scans, it's too late to escape their speed. I would run, except the HMG stunlocks, and the LAV will always be faster.
As for medium frames, I shouldn't need to explain why you shouldn't need to use teamwork to counter a tactic that requires zero teamwork.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1845
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Posted - 2014.04.14 22:07:00 -
[4] - Quote
Cinder Integ wrote:Having an LAV one shotted by a triple damage mod tank. Now there's the counter to your issue Mr. OP. Learn to read, please. I said that there is no infantry counter. I refuse to join the ranks of tankers simply to counter LAV heavies.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2124
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Posted - 2014.04.24 20:52:00 -
[5] - Quote
Denn Maell wrote:It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats. My thoughts exactly. LAV attack squads are a good thing- it is, after all, a "Light Attack Vehicle". They should just have to commit to their attack, rather than being able to engage and disengage at will.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2125
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Posted - 2014.04.25 00:15:00 -
[6] - Quote
TunRa wrote:Denn Maell wrote:It is a legitimate tactic perse', but some mechanics make it too much.
Teleporting into and out of the vehicle is one of them. There needs to be an actual animation in place for getting into and out of the various seats. I have said it before and will say it again, "What game uses animations?" That is simply not a convincing argument.
What game balances high damage and health with low speed, then gives that class free access to the fastest ground vehicle in the game, allowing it to teleport instantly in and out of that vehicle to dictate range at will?
edit: Also, how about Halo and UT2004, both extremely successful well-regarded multiplayer shooters?
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2170
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Posted - 2014.04.26 20:43:00 -
[7] - Quote
Orion Vahid wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. No. You are just a **** player. Your capacity for intelligent debate is truly impressive.
Nerdier than thou
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