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Thread Statistics | Show CCP posts - 1 post(s) |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
439
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Posted - 2014.04.15 01:01:00 -
[61] - Quote
Jadek Menaheim wrote:TunRa wrote:Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of. Halo for starters. Halo 4 - all Multiplayer Vehicles: http://youtu.be/HKhjf75gUcY
Also Borderlands 1 and 2.
Always the last person to leave. Always the one cleaning up people's messes.
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PO0KY
Virtual Syndicate
565
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Posted - 2014.04.15 01:02:00 -
[62] - Quote
Beautifully put!! |
Thang Bausch
Pierrot Le Fou Industries
98
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Posted - 2014.04.15 01:19:00 -
[63] - Quote
Zaaeed Massani wrote:Thang Bausch wrote: Yeup, two volleys from a basic SL with no bonus should take out a militia BPO and one hit from a fully speced out proto SL on a fully speced out min commando with a couple of dmg mods should also take out a militia jeep. My god, it's just a jeep and I'm throwing 6 meaty missiles at it. Have not done the math to make sure this is not the case yet, but given that I am part way to the second scenario and still need at least two volleys to take out most LAVs I encountered in the 4-5 days I ran with my new min commando AV fit, I suspect the math works out.
My primary fit is either a CR/MD Minmando or a CR/SL Minmando. This is my best fit right now: Commando M/1-Series BK-42 Assault Combat Rifle CBR-7 Swarm Launcher Enhanced Light Damage Modifier Enhanced Light Damage Modifier Enhanced Armor Repairer (will switch to complex once I unlock it, I have the PG/CPU for it) K-2 Nanohive I have 3 points in Minmandos for +6% damage and +15% reload speed (once we get our event SP I'll put in a 4th point for +8% and +20%, respectively). I have 3 points in SL for +9% to lock-on speed, 1 point in reload speed for +3% and 2 points in ammo for +2 ammo capacity. In total: +16% damage (before DR) +18% reload speed And I have no trouble with LAV's. Armor LAV's can be slightly more difficult than shield LAV's if the driver isn't terribad, but are still pretty easy to take out unless tanked out as hard as possible. A murder taxi actually tried to run me over earlier today and I killed him before he even got to me. Shield LAV's typically get down to just a bit of armor left after one volley. One volley from a Wiyrkomi SL should OHK them. Even though my K/D has been suffering the past few days that I've been running SL over MD, it's really a ton of fun. I've been greatly enjoying making most enemy vehicles turn tail and run...although hardened & repped blaster maddys with solid pilots can be a pain in the ass. I can't wait to get my Wiyrkomi SL and put a couple points in proficiency.
I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
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Ld Collins
Molon Labe. General Tso's Alliance
131
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Posted - 2014.04.15 01:38:00 -
[64] - Quote
here's how you kill a drive by heavy spawn a saga 2 with a damage mod and a missile turret chase him down. Have a buddy in the back do the shooting while you active the mods. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4914
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Posted - 2014.04.15 01:43:00 -
[65] - Quote
I KNOW HOW TO FIX THIS!!!
Put a new skill into the game...for entering and exiting the vehicle!!! MORE SP GRIND!
Isn't this the purpose of DUST? People should be backing this idea because it adds more meaning to DUST. You're grinding to get in and out of vehicles quickly. Innovation yo.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Zaaeed Massani
RisingSuns Dark Taboo
183
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Posted - 2014.04.15 01:45:00 -
[66] - Quote
Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3460
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Posted - 2014.04.15 01:45:00 -
[67] - Quote
Cyrius Li-Moody wrote:Himiko Kuronaga wrote:Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. The counter is a tank. The outside is ruled by vehicles. If you don't have proper vehicle support you deserve to die to stupid tactics. Oh please. You and I both know there are maps where a vehicle can driver up to any location that isn't a roof top. Yes you can avoid heavies in LAVs in most maps. Besides, it's annoying like redline snipers. Fatties in LAVs are generally just trolling around and not really contributing much. However that doesn't change the fact that hopping in and out of an LAV is way too effective of a tactic to avoid damage.
And those are vehicle oriented maps. Vehicle oriented maps are dominated by.... say it with me now? |
Youmadbroyolo
Crux Special Tasks Group Gallente Federation
3
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Posted - 2014.04.15 02:00:00 -
[68] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
There should be animations for getting in and out of veh, And I would be fine if heavys could not drive or operate vehs and only could fit in the turret seat of the LAVS or it should take them longer to get in and out, like 10 seconds with 3 seconds for everyone else. |
just-what-you need
MERCENARIES ONLY
13
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Posted - 2014.04.15 02:05:00 -
[69] - Quote
... |
Vulpes Dolosus
Sver true blood General Tso's Alliance
1391
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Posted - 2014.04.15 02:10:00 -
[70] - Quote
Atiim wrote:Vulpes Dolosus wrote:Tanks Proxies REs ADSs Swarms Forge Not being out in the middle of nowhere alone
You're not trying hard enough. Let's not spew bull$#!t here. That coming from you? Lol. Fixed that for you.
Me in my ADS: 1,2
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Rusty Shallows
1521
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Posted - 2014.04.15 02:19:00 -
[71] - Quote
LEHON Xeon wrote:just-what-you need wrote:Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies LMAO Where do some of you people come up with this crap? Look at post #1. Once the tone is set you can't complain about the responses.
I love the idea of vehicle animations. While CCP is at it we need acess points as well. If someone is at the driver side door then they should be driving, not gunning or riding shotgun. The only free-pass should be the Dropship pilots letting them teleport enter/exit from the any space on the front.
Sorry I don't rate Murder Taxi 1.0 as a cheap tactic. Not unless we are going to count a few others as well: RE baiting
Any Medium/Light Frame using pop out attacks from cover
Having a cloak
Using a squad against solo people
Any shoot from a high protected position against people with weapons that cannot reach
Using any vehicles for quicker deployment or the mounted weapons on infantry
Stir up more anger and maybe AV Grenades can finally get fixed.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Thang Bausch
Pierrot Le Fou Industries
100
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Posted - 2014.04.15 10:01:00 -
[72] - Quote
Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D
The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :)
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TechMechMeds
SWAMPERIUM
3050
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Posted - 2014.04.15 10:10:00 -
[73] - Quote
Hahaha, that's how duna started his merc farming career.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Zaaeed Massani
RisingSuns Dark Taboo
188
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Posted - 2014.04.15 14:24:00 -
[74] - Quote
Thang Bausch wrote:Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :)
Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise.
I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while.
EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc.
Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP.
EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK
Proud Federal Marine & Republic Commando
/
Do you even lift?
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NEO Arbiter
Red Hand Syndicate
110
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Posted - 2014.04.15 14:43:00 -
[75] - Quote
Heavies are surprisingly easy to hit with my Ishy assault forge gun...
So when they think it's a good idea to drive up to me, I just make them go POP! And receive +50
Tears4Life
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LAVALLOIS Nash
QcGOLD
104
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Posted - 2014.04.15 15:28:00 -
[76] - Quote
Powerh8er wrote:
So theres an potentially huge risk if you "drive-by" the wrong person as heavies like myself drive expensive LAVs.
I place 2 REs on the bottom of the passenger seat in my milita LAV before I go out hunting. This way if Im killed and my LAV is stolen, I spawn with the suit that has the detonator.
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NAV HIV
The Generals General Tso's Alliance
1460
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Posted - 2014.04.15 15:30:00 -
[77] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
I HATE THEM |
Takahiro Kashuken
Red Star. EoN.
3361
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Posted - 2014.04.15 15:31:00 -
[78] - Quote
Heavies use tactics to overcome slow movement speed
Its OP
lolno |
WhataguyTTU
0uter.Heaven
92
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Posted - 2014.04.15 15:41:00 -
[79] - Quote
I've been murder taxi-ing like a **** for most of the prime of my heavy, it was the only way to be a devastating force on open maps.
Play a heavy and run around without a LAV or logi reps, you too will find yourself in a LAV soon enough.
On the bright side, you can thank CCP for making scouts OP. You don't have to worry about my murder taxi as much anymore, just always look behind you, I'll be there. |
Kage Roth
Wolf-Monkey Bastards
126
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Posted - 2014.04.15 16:34:00 -
[80] - Quote
Cloaky scout + Remote Explosives = many dead heavies that thought they were safe. I am honestly surprised I don't get hate mail for stuff like that. |
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Zahle Undt
Bullet Cluster Lokun Listamenn
1361
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Posted - 2014.04.15 17:09:00 -
[81] - Quote
I get annoyed by this too, but then I remind myself that the majority of players that use this "tactic" are pathetic little trolls that grief in video games because they are usually bullied and/or unloved in real life. They need to have high KDR and other scores to give them some sense of power. Then I feel all superior to them and feel better about my own insignificant existence
So thank you LAV scrubs!
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Sourdough Muffins
Royal Uhlans Amarr Empire
145
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Posted - 2014.04.15 17:10:00 -
[82] - Quote
It annoys me to all hell, BUT, its my own fault for getting caught out in the open. This tactic doesn't work where there is cover. |
Will Driver
CLONES AGAINST HUMANITY
31
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Posted - 2014.04.15 19:53:00 -
[83] - Quote
It's true, the Heavy Hop "N Pop is annoying, I've died many times to this tactic.
If you keep your distance you can take them out with 2 volleys of a proto swarm launcher. I love firing at LAVs from a distance, in the open, they are dead men walking and I love the anticipation of the oh-so-sweet "pop."
Even better when you see: +5 equipment, +5 equipment, +5 equipment, +5 equipment ... you know you've taken out a jihad jeep. (Sorry jihad's, I feel for you All that time and energy prepping a LAV to go after a tank, only to be swarmed to death).
Earlier this week I had a good angle on a tank (I could lock onto it but it could not reach me with it's blaster). So out pops a Heavy and mows me down. In my fantasies, I kill the Heavy, hack his tank, and murder rampage all his buddies. A guy has to have a dream ....
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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HappyAsshole1
Bragian Order Amarr Empire
10
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Posted - 2014.04.15 22:02:00 -
[84] - Quote
Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. i killed heavy before he got back to lav + tanks can destroy lavs easily. zero risk? no. low risk? yes. |
Louis Domi
Pradox One Proficiency V.
184
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Posted - 2014.04.15 22:24:00 -
[85] - Quote
When i see this i run for their car and RE it, then after the heavy kills me they have no escape, then i just hope my team is smart enough to kill the heavy, if they're not then... |
SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
115
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Posted - 2014.04.15 22:27:00 -
[86] - Quote
Zahle Undt wrote:I get annoyed by this too, but then I remind myself that the majority of players that use this "tactic" are pathetic little trolls that grief in video games because they are usually bullied and/or unloved in real life. They need to have high KDR and other scores to give them some sense of power. Then I feel all superior to them and feel better about my own insignificant existence So thank you LAV scrubs!
I do it to **** off peope like you. Seriously it is a valid tactic and I have been using since closed beta. Now here is a question. I am riding along in my LAV i see an enemy red, do I stop and hurt their feeling our do I let that person find you on the battlefield and kill you. You decide???? |
stlcarlos989
Sver true blood General Tso's Alliance
1288
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Posted - 2014.04.15 22:28:00 -
[87] - Quote
1 Lai Dai packed AV grenade should take out an LAV but for whatever dumb reason it takes 3
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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ugg reset
Molon Labe. General Tso's Alliance
565
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Posted - 2014.04.15 22:34:00 -
[88] - Quote
Cyrius Li-Moody wrote: Oh please. You and I both know there are maps where a vehicle can driver up to any location that isn't a roof top. Yes you can avoid heavies in LAVs in most maps.
Besides, it's annoying like redline snipers. Fatties in LAVs are generally just trolling around and not really contributing much.
However that doesn't change the fact that hopping in and out of an LAV is way too effective of a tactic to avoid damage.
maybe if you're fighting deaf opponents... do you think this will get any better when APCs come out?
Thr33 is the magic number.
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deepfried salad gilliam
Sanguine Knights
652
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Posted - 2014.04.15 22:41:00 -
[89] - Quote
are you running around in the open? spot it before it gets their and adjust your tactics accordingly are you running around in a more urban environment? run behind an object or a building or something
It'll help define roles, i promise:)
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Thang Bausch
Pierrot Le Fou Industries
101
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Posted - 2014.04.15 22:41:00 -
[90] - Quote
annoys me, but I still think it is totally legit (unlike murder taxi back when a slight tap at 1 km/h would kill a heavy; that **** was cheap talentless exploitation of poor game design) |
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