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Thread Statistics | Show CCP posts - 1 post(s) |
Zaaeed Massani
RisingSuns Dark Taboo
182
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Posted - 2014.04.14 23:58:00 -
[1] - Quote
Thang Bausch wrote: Yeup, two volleys from a basic SL with no bonus should take out a militia BPO and one hit from a fully speced out proto SL on a fully speced out min commando with a couple of dmg mods should also take out a militia jeep. My god, it's just a jeep and I'm throwing 6 meaty missiles at it. Have not done the math to make sure this is not the case yet, but given that I am part way to the second scenario and still need at least two volleys to take out most LAVs I encountered in the 4-5 days I ran with my new min commando AV fit, I suspect the math works out.
My primary fit is either a CR/MD Minmando or a CR/SL Minmando. This is my best fit right now:
Commando M/1-Series
BK-42 Assault Combat Rifle CBR-7 Swarm Launcher
Enhanced Light Damage Modifier Enhanced Light Damage Modifier
Enhanced Armor Repairer (will switch to complex once I unlock it, I have the PG/CPU for it)
K-2 Nanohive
I have 3 points in Minmandos for +6% damage and +15% reload speed (once we get our event SP I'll put in a 4th point for +8% and +20%, respectively). I have 3 points in SL for +9% to lock-on speed, 1 point in reload speed for +3% and 2 points in ammo for +2 ammo capacity.
In total:
+16% damage (before DR) +18% reload speed
And I have no trouble with LAV's. Armor LAV's can be slightly more difficult than shield LAV's if the driver isn't terribad, but are still pretty easy to take out unless tanked out as hard as possible. A murder taxi actually tried to run me over earlier today and I killed him before he even got to me. Shield LAV's typically get down to just a bit of armor left after one volley. One volley from a Wiyrkomi SL should OHK them.
Even though my K/D has been suffering the past few days that I've been running SL over MD, it's really a ton of fun. I've been greatly enjoying making most enemy vehicles turn tail and run...although hardened & repped blaster maddys with solid pilots can be a pain in the ass.
I can't wait to get my Wiyrkomi SL and put a couple points in proficiency.
Proud Federal Marine & Republic Commando
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Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
182
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Posted - 2014.04.15 00:06:00 -
[2] - Quote
Nosid Katona wrote:Scratching dried bird **** off of your tank?
Nah they're just for buffing them back to that "BRAND NEW TANK" shine.
Proud Federal Marine & Republic Commando
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Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
183
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Posted - 2014.04.15 01:45:00 -
[3] - Quote
Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D
Proud Federal Marine & Republic Commando
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Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
188
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Posted - 2014.04.15 14:24:00 -
[4] - Quote
Thang Bausch wrote:Zaaeed Massani wrote:Thang Bausch wrote: I have a similar fit, but I've speced into lvl 2 proficiency on the SL, but only one comp dmg mod and run with the Wyrkomi on my Adv suit. To be honest, i've mostly gone against tanks with that fit. LAVs haven't bothered me enough to pull me away from my Min Commando MD/LR fit (and I've only played for 4 days after 1.8 was released). Good to know that a Wyrkomi with adequate dmg specing should be able to take done a militia LAV in a single shot if all 6 missiles hit.
Yeah after this triple SP week coming up I will probably same as much as I can to get my proto suit...and then I'm saving strictly for my proto SL =D The extra missile is a much bigger jump than most weapons adv->proto. The wirkomi is also only 27k isk which is super cheap for a proto weapon. My adv fit runs about 57k isk which is not bad for an adv fit with a proto light weapon. I doubt I will run a proto min commando suit. The extra low slot doesn't seem worth the cost. i am not interested in running two proto weapons. My gun game is not good enough to justify a 200k suit. Then again, I rarely ran proto on my min logi suit and that had a very serious jump: 1 extra high, low, and equipment slot. I'm just too cheap, but I have over 200 mill isk to show for it. :)
Well the suit is only 57k iirc. The real reason I want to max out my Minmando is because I want the full 10% damage bonus and 25% reload bonus. The only weapons I use on my commando on a regular basis are CR/MD/SL...all of which benefit heavily from those bonuses. the 750k event SP in addition to the potential 5XXk SP next week (I think I've decided not to run a booster) will put me a good bit closer to the 1.9M SP needed to get there. SP that I will really, really struggle to save up otherwise.
I might make a proto Minmando fit just for kicks, but I can fit everything I need on my ADV suit right now. Once I get all my proto modules unlocked (damage mods, reppers, and equipment...eventually kincats) then I'll probably start needing to use a proto suit. My ADV suit has room for ADV weapons, equipment, damage mods and a PRO armor repper...which will suit me just fine for quite a while.
EDIT: I'm rather cheap too...when I feel like making ISK I run my Gallente Medic starter fit (stack 3x MLT plates rather than the two reppers that come on it) with a STD RR and R-9 Uplinks...with shield and armor passives both at 5 I have about 150 shields and ~533 armor iirc.
Total cost: 7.8k ISK. Consistently top 4 in WP. RR are still OP.
EDIT 2: If I run the MLT needle that comes on it my total cost is 2.2k ISK
Proud Federal Marine & Republic Commando
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Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
330
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Posted - 2014.04.24 17:22:00 -
[5] - Quote
Vespasian Andendare wrote:Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs. So glad you said this. It's true. Don't forget that they run with scanners on the LAV, so they can essentially have you permascanned by just buzzing by. When they see a target show up on scanner (which was supposed to be curbed by handheld active scanner nerfs), they just pop out and destroy you before driving away to safety. Especially with AV being in the toilet has it has been lately, you don't have time to lock your SL or spool time for the PLC before you are stunlocked/dead. It's seriously garbage that AV takes time to charge/spool up/lock on by ALL vehicles/vehicle murders don't need that time. So, you have to stand there and ******* stare down the tank to lock your weapon on while it effortlessly destroys you in the process. Give me a true, dumbfire rocket launcher and I'll show that heavy to go where the sun doesn't shine.
Make it a SL variant.
Yum yum.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 00:53:00 -
[6] - Quote
I killed 3 murder taxis/driveby sentinels earlier today in one match with my Commando rocking Wiyrkomi Swarms.
They picked the wrong dude to run over.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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