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ugg reset
Molon Labe. General Tso's Alliance
563
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Posted - 2014.04.14 23:02:00 -
[31] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
counters to the heavy LAV:commando with a SL and a light weapon, any tank w/ any turret, ADS, LAV with Rail turret, proxy mines, REs, Not running into an open field like a jackass, the list goes on.
Quote:We need vehicle enter/exit animations!
you can't kill him while he's sitting still in his seat, you think it will be easier while he is moving?
Quote:make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in so now it takes 18 seconds for a blue dot to get in, brilliant!
Thr33 is the magic number.
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Doctor Day
THE SUPERHEROS
64
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Posted - 2014.04.14 23:03:00 -
[32] - Quote
A message to all Heavy Users who use the lav turret
SWITCH TO MISSILE TURRETS,IT HAS SPLASH RADIUS TOO!
Obvious troll is Obvious
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Cinder Integ
Ancient Exiles. Dirt Nap Squad.
171
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Posted - 2014.04.14 23:25:00 -
[33] - Quote
Awry Barux wrote:Cinder Integ wrote:Having an LAV one shotted by a triple damage mod tank. Now there's the counter to your issue Mr. OP. Learn to read, please. I said that there is no infantry counter. I refuse to join the ranks of tankers simply to counter LAV heavies. Learn to basic problem solving skills, there is no such thing as a Infantry, tanker, AVer, Slayer etc.
We all have the ability to use any and all weapons of war provided to us. And many militia varients, IE tanks with damage mods are at our disposal.
A post a few posts up listed many counters used by people not operating a vehicle.
Somtimes you will see a heavy in a LAV and maybe, just maybe adjust the way you play... I could sit here and list off a hundred ways to handle the situation... but I won't, because so can everyone else. This game is not hard, and balance is somthing bad players with victim mentalities think of.
Trading Carrots for Isk! Come and Get em!
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ugg reset
Molon Labe. General Tso's Alliance
564
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Posted - 2014.04.14 23:32:00 -
[34] - Quote
Cinder Integ wrote:Awry Barux wrote:Cinder Integ wrote:Having an LAV one shotted by a triple damage mod tank. Now there's the counter to your issue Mr. OP. Learn to read, please. I said that there is no infantry counter. I refuse to join the ranks of tankers simply to counter LAV heavies. Learn to basic problem solving skills, there is no such thing as a Infantry, tanker, AVer, Slayer etc. We all have the ability to use any and all weapons of war provided to us. And many militia varients, IE tanks with damage mods are at our disposal. A post a few posts up listed many counters used by people not operating a vehicle. Somtimes you will see a heavy in a LAV and maybe, just maybe adjust the way you play... I could sit here and list off a hundred ways to handle the situation... but I won't, because so can everyone else. This game is not hard, and balance is somthing bad players with victim mentalities think of.
why can't more people think like you?
Thr33 is the magic number.
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medomai grey
WarRavens League of Infamy
588
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Posted - 2014.04.14 23:33:00 -
[35] - Quote
KING CHECKMATE wrote:Heavies have health and Heavy Weapons Scout have cloak and radar functions. MEd frames have teamwork (Average speed, good firepower,decent radar functions,most equipment carried, bonuses to equipment....etc...overall, the best FITTED for teamwork)
If you are a scout,you cloak and fade away.The heavy wont be able to follow you most of hte times. If you are a heavy you CAN win if properly fit.And some AV grenades will work vs an LAV next to your own HMG.
If you are a med frame and you are running alone, then you deserve to die. Another one of these "you need team work to beat my toy with your toy arguments?"
Medium frame EHP is not medium
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Nelo Angel0
Zumari Force Projection Caldari State
217
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Posted - 2014.04.14 23:37:00 -
[36] - Quote
Here's an idea how about nerfing LAV HP and/or buffing AV nades. The problem isn't heavies can ride LAVs; It's that LAVs can tank the damage that would normally kill them thus making it more of a risk to run LAVs since you could lose a suit wthout even being able to put up a fight. |
KalOfTheRathi
Nec Tributis
1189
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Posted - 2014.04.14 23:40:00 -
[37] - Quote
Yet another post regarding something that got the OP killed. The most common cause for a post on this or any 'X Killed Me and I am so Mad' was the same Heavy in the same LAV killed them more than once in a game.
Possibly the game immediately before the post was made.
At least Dust forums are consistent. Most are about QQs.
And so it goes.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
283
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Posted - 2014.04.14 23:45:00 -
[38] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority.
You would think a heavy, who probably weighs half a ton would take a couple minutes trying to get in and start to drive a car.
"One does not simply" look for a scout, it looks for you.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1769
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Posted - 2014.04.14 23:45:00 -
[39] - Quote
When you are in the open with limited cover. You know why you died.
Just might be hard to accept.
If it wasn't the drive by heavy.. It would of been the sniper or the forge gun or the Rail gun..
Your beef is with CCP's map designs. Having giant open fields the size of CoD maps with nothing in it... Not a rock or a piece of grass... Nothing... And you could fit entire Triple AAA FPS title maps in these giant open fields that have nothing in it.
Then CCP puts an objective right in the middle of this giant open field of nothingness..
Maps next to Sound in DUST 514... Is top 3 Worst Features in DUST 514. |
Atiim
Living Like Larry Schwag
6736
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Posted - 2014.04.14 23:54:00 -
[40] - Quote
Smooth Assassin wrote:Cyrius Li-Moody wrote:"It's a legitimate tactic" --Heavies since forever
It's true though. Drive-by HMG is essentially zero risk all reward. Apart from driving into a tank. Except the moment a good tanker does as much as glance in your general direction your dead.
I've slaughtered hundreds of Jihad Jeeps with my Missiles. I don't even want to think about how easy it would be if I had my Proficiency skills.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6736
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Posted - 2014.04.14 23:57:00 -
[41] - Quote
Vulpes Dolosus wrote:Tanks
Proxies
REs ADSs
Swarms
Forge Not being out in the middle of nowhere alone
You're not trying hard enough. Let's not spew bull$#!t here.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Zaaeed Massani
RisingSuns Dark Taboo
182
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Posted - 2014.04.14 23:58:00 -
[42] - Quote
Thang Bausch wrote: Yeup, two volleys from a basic SL with no bonus should take out a militia BPO and one hit from a fully speced out proto SL on a fully speced out min commando with a couple of dmg mods should also take out a militia jeep. My god, it's just a jeep and I'm throwing 6 meaty missiles at it. Have not done the math to make sure this is not the case yet, but given that I am part way to the second scenario and still need at least two volleys to take out most LAVs I encountered in the 4-5 days I ran with my new min commando AV fit, I suspect the math works out.
My primary fit is either a CR/MD Minmando or a CR/SL Minmando. This is my best fit right now:
Commando M/1-Series
BK-42 Assault Combat Rifle CBR-7 Swarm Launcher
Enhanced Light Damage Modifier Enhanced Light Damage Modifier
Enhanced Armor Repairer (will switch to complex once I unlock it, I have the PG/CPU for it)
K-2 Nanohive
I have 3 points in Minmandos for +6% damage and +15% reload speed (once we get our event SP I'll put in a 4th point for +8% and +20%, respectively). I have 3 points in SL for +9% to lock-on speed, 1 point in reload speed for +3% and 2 points in ammo for +2 ammo capacity.
In total:
+16% damage (before DR) +18% reload speed
And I have no trouble with LAV's. Armor LAV's can be slightly more difficult than shield LAV's if the driver isn't terribad, but are still pretty easy to take out unless tanked out as hard as possible. A murder taxi actually tried to run me over earlier today and I killed him before he even got to me. Shield LAV's typically get down to just a bit of armor left after one volley. One volley from a Wiyrkomi SL should OHK them.
Even though my K/D has been suffering the past few days that I've been running SL over MD, it's really a ton of fun. I've been greatly enjoying making most enemy vehicles turn tail and run...although hardened & repped blaster maddys with solid pilots can be a pain in the ass.
I can't wait to get my Wiyrkomi SL and put a couple points in proficiency.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Lance 2ballzStrong
SyNergy Gaming EoN.
4913
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Posted - 2014.04.15 00:02:00 -
[43] - Quote
An animation to enter vehicles... lol
This game can barely handle current animations.
Not saying it isn't a cheap tactic, but yea.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Nosid Katona
HavoK Core RISE of LEGION
160
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Posted - 2014.04.15 00:02:00 -
[44] - Quote
Ah the drive by LAV, I even had Sota pop do this to me in a PC a while back. Our tanks were distracted elsewhere and I was covering our flank... Lucky me I suppose.
This has been a thing for a long time, the only difference is now AV grenades aren't viable as a counter despite certain people claiming that is what they are for. So tell me; what are AV grenades for now vehicle users? Annoying you? Finishing you when you have next to no health anyway? Scratching dried bird **** off of your tank?
Vae Victis
Valor Vet, R.I.P MAG
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Zaaeed Massani
RisingSuns Dark Taboo
182
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Posted - 2014.04.15 00:06:00 -
[45] - Quote
Nosid Katona wrote:Scratching dried bird **** off of your tank?
Nah they're just for buffing them back to that "BRAND NEW TANK" shine.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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ratamaq doc
Onslaught Inc RISE of LEGION
514
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Posted - 2014.04.15 00:17:00 -
[46] - Quote
I actually sent an LOL email to one of these guys the other day. He popped out on line harvest on the MCC side of the pipes above A. I managed to get an RE on his LAV before he killed me. I was mad for the 2 seconds it to for him to find and shoot the RE on his ride, killing himself in the process. It kinda of goes with the stereotype I imagine in most heavies. Almost smart. Almost.
YouTube
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Starfire Revo
DUST University Ivy League
202
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Posted - 2014.04.15 00:20:00 -
[47] - Quote
Bethhy wrote:When you are in the open with limited cover. You know why you died.
Just might be hard to accept.
If it wasn't the drive by heavy.. It would of been the sniper or the forge gun or the Rail gun..
Your beef is with CCP's map designs. Having giant open fields the size of CoD maps with nothing in it... Not a rock or a piece of grass... Nothing... And you could fit entire Triple AAA FPS title maps in these giant open fields that have nothing in it.
Then CCP puts an objective right in the middle of this giant open field of nothingness..
Maps next to Sound in DUST 514... Is top 3 Worst Features in DUST 514.
I'm actually a big fan of the better open maps in Dust, the problem they have is the lack of being able to play as a full team on them with ease. Larger open maps leave a lot of room for more vehicle use, but this doesn't work well unless your team is actually organized.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4771
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Posted - 2014.04.15 00:27:00 -
[48] - Quote
Again: we should be asking ourselves why HMGs are better than 20gj blasters.
I'm from the weird side of the internet
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Cyrius Li-Moody
0uter.Heaven
4786
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Posted - 2014.04.15 00:28:00 -
[49] - Quote
Scheneighnay McBob wrote:Again: we should be asking ourselves why HMGs are better than 20gj blasters.
There it is.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10433
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Posted - 2014.04.15 00:34:00 -
[50] - Quote
+1
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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neausea 1987
R 0 N 1 N
158
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Posted - 2014.04.15 00:36:00 -
[51] - Quote
im not going to lie since i have been playing as a fatty i do this (tactic) not alot just in the begining of games, i pride myself as a good player so i tend to skip cheap tricks for kills. but there are multiple ways to avoid this 1. GUNGAME- heavies used to do this when i was a pure scout pay attention because they can only hop out the driver side when they do inflict a decent amount of damage and the almost always run away scared 2.RE'S-when they hop out sprint around the car avoiding gunfire if possible and drop one of these in the drivers seat but dont make it look obvious . 3.CLOAK- if you see one coming cloak up and wait for him to leave or run for cover. 4 PROXY TRAPS- this skill is here for a reason people use it, if they get blown up rolling around they are less likely to do so. 5.GG- GIT GUD- not much more to say but HTFU adapt or die blah blah blah dont roll solo all the time and dont get killed in the same manner over and over the way some people play you would swear they are mindless bots.
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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just-what-you need
MERCENARIES ONLY
10
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Posted - 2014.04.15 00:38:00 -
[52] - Quote
Awry Barux wrote:They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m- too far to RE, too close to escape- and stunlock you to death with twice your DPS and 2-3x your EHP. If, by some miracle, they miss for long enough and you headshot enough to start winning the fight, they just insta-hop back in their ******* car and nitro away. Carrying swarms or a PLC is a death sentence- sure, you may blow up their car, but they'll still get close enough to hop out and kill you, then call in a new one for anywhere from 0 to 15k thanks to BPO LAVs.
We need vehicle enter/exit animations! At the very least, as a stopgap measure, make it so that you have to "hack" your way into the vehicle- stand next to it and press O for 3 seconds before getting in. The way we have it right now allows the slowest class in the game, whose extreme health and DPS is balanced by low speed, to dictate range and engage/disengage with absolute authority. Stop hate get good |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
5072
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Posted - 2014.04.15 00:42:00 -
[53] - Quote
Scheneighnay McBob wrote:Again: we should be asking ourselves why HMGs are better than 20gj blasters.
No, nobody cares.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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TunRa
Fatal Absolution Dirt Nap Squad.
548
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Posted - 2014.04.15 00:48:00 -
[54] - Quote
Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of.
Thanks CCP Foxfour
Likes received: 514
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8394
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Posted - 2014.04.15 00:50:00 -
[55] - Quote
Should have a 3 second or so engine startup when jumping into a vehicle. Boom.
Overlord of all humans CAT MERC
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Jadek Menaheim
Ancient Textiles.
2721
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Posted - 2014.04.15 00:52:00 -
[56] - Quote
Awry Barux wrote:ishtellian wrote:I confess to using my LAV railgun in a heavy suit, but in my defence it makes perfect sense to use my free 'skinweave' amarr suit, they have the most hp giving you time to switch seats if people shoot at you and its the only heavy suit i really have and its free. If it makes you feel any better I use a standard LAV and ADV railgun so if you blow my car up i do lose isk. I don't mind the LAV railgun- I can dodge that, and you're right that the heavy is the natural choice for LAV gunning. It's the HMG stunlock instagib from 10m away that gets me mad. Would you feel better if it was a commando running dual plasma cannons with an lav?
Video: I don't always fight dropships, but when I do...
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just-what-you need
MERCENARIES ONLY
11
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Posted - 2014.04.15 00:52:00 -
[57] - Quote
Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies |
Jadek Menaheim
Ancient Textiles.
2721
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Posted - 2014.04.15 00:56:00 -
[58] - Quote
TunRa wrote:Quote:We need vehicle enter/exit animations! What game uses this? None that I can think of. Halo for starters. Halo 4 - all Multiplayer Vehicles: http://youtu.be/HKhjf75gUcY
Video: I don't always fight dropships, but when I do...
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Ace Starburst
PiZzA DuDeS
87
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Posted - 2014.04.15 00:57:00 -
[59] - Quote
Just throwing this out here, a lack of an enter/exit animation is useful for hunting down tanks in LAV's with a forge gun. |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
439
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Posted - 2014.04.15 00:59:00 -
[60] - Quote
just-what-you need wrote:Cat Merc wrote:Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies
LMAO Where do some of you people come up with this crap?
Always the last person to leave. Always the one cleaning up people's messes.
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