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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:25:00 -
[1] - Quote
GOD DAMMIT CCP!!!!
Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. All of these guys complaining about insta-deaths are exaggerating beyond belief. Compare the TTK in BF3 to Dust as it is now. In BF3, you don't have the time to react AT ALL. That is an insta-death. In Dust, you have plenty of time to react. In pubs, I see guys running more ehp on their advanced suits than I have on proto suits that I use.
Assaults/logis are running around with 600hp,700hp or armor and sitting in triage nanohives or getting repped. Do you know how ******** it is to kill a guy with all of that health? I didn't even mention heavies. And I see that the HMG didn't get a nerf. So, they get to keep their TTK and maintain the most ehp in the game while everyone else gets a nerf?
I can already see guys saying...well, use better tactics. And I'm thinking...why wouldn't they use the same advice instead of asking for a nerf to damage? If you feel that you're getting insta-killed. Stay close to cover..so when you start to get hit, you can jump behind it. Because in Dust, even if you aim high, the damage seems to be the same as hitting the body. So, if you have 700ehp, there is no way that you can get instakilled.
And these are huge nerfs, CCP...wtf? You know noone uses enhanced dmg mods, so it goes from 5%-3%. But then 10% - 5% on a complex damage mod??? I don't even use the duvolle anymore but you've essentially turned the Duvolle into an exile?? Don't you see what happened when you nerfed a player's AV defense against tanks? Now, you nerfed our only defense against heavies and players with a huge amount of ehp???
I mean....seriously what is the point of this extremely high TTK? You don't want a game where you get instakilled. But you also don't want a game where it takes forever to kill someone either!
I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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The Robot Devil
Molon Labe. General Tso's Alliance
1824
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Posted - 2014.03.05 12:27:00 -
[2] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1892191#post1892191
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Spectral Clone
Dust2Dust. Top Men.
1490
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Posted - 2014.03.05 12:28:00 -
[3] - Quote
Fixed that for you.
Drop it like its hat.
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Alternate Insano
SUICIDE SPITE SQUAD
225
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Posted - 2014.03.05 12:29:00 -
[4] - Quote
I completely agree. All they've done is just made it take longer for me to kill you with my Rail Rifle.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
97
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Posted - 2014.03.05 12:29:00 -
[5] - Quote
I really think its only going to increase TTK to around another second, give or take another half second... even with all the nerfs. |
stlcarlos989
SVER True Blood General Tso's Alliance
1214
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Posted - 2014.03.05 12:30:00 -
[6] - Quote
Now the only viable way to kill tanks will be REs and other tanks, AV Grenade damage was already nerfed into the ground now we only get 2...
Same with heavies, you better have a heavy suit or flux + RE combo
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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mollerz
2593
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Posted - 2014.03.05 12:32:00 -
[7] - Quote
I predict a far more slowed down strategy vs the current zerg one.
We might have some real entrenched firefights necessitating a lot more team work on deck.
You gotta hustle if you wanna make a dolla
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:33:00 -
[8] - Quote
yeah, I'm crying..so what?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:34:00 -
[9] - Quote
STEALTH HUNTER ZERO wrote:I really think its only going to increase TTK to around another second, give or take another half second... even with all the nerfs.
If the change isn't going to be signifiicant enough to notice, then why change it at all?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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ChromeBreaker
SVER True Blood General Tso's Alliance
1612
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Posted - 2014.03.05 12:34:00 -
[10] - Quote
Now or later it still only takes one shot using a Forgegun.
The answer is "ForgeGun"... doesnt matter what the question is...
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ZDub 303
TeamPlayers Negative-Feedback
2303
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Posted - 2014.03.05 12:35:00 -
[11] - Quote
I don't know... maybe its just me but in 1.3 - pre auto aim the TTKs were quite high in PC and even in pubs again people not in MLT gear. Mostly due to lag and poor hit detection. Most fun I've had in this game by far.
I come back and play a few pubs in 1.8 and its just mowing people down like its nbd. There are no tactics... just whoever has more hp at the time usually makes it. I dunno I find infantry combat in 1.8 pretty lackluster myself.
Although, I don't like BF3/4 either... so there is some obvious bias there.
I don't think the reduction is going to be that big of a deal. However, the rifle nerfs and the ehp buff to heavies in 1.8 is gonna cause some serious heavy fotm play methinks. |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:36:00 -
[12] - Quote
stlcarlos989 wrote:Now the only viable way to kill tanks will be REs and other tanks, AV Grenade damage was already nerfed into the ground now we only get 2... Same with heavies, you better have a heavy suit or flux + RE combo
I'm not even going to carry AV nades anymore..a proto Lai Dai has been reduced to less than what a packed used to do. It takes 3 lai dai packed nades to destroy the cheapest lav. Now, I only have 2?? *facepalm*
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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steadyhand amarr
TeamPlayers Negative-Feedback
2434
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Posted - 2014.03.05 12:39:00 -
[13] - Quote
REALLY!!!! anyone decieding to support the current TTK needs to feak off out this game, i had monumental support for the TTK change and you guys did nothing well congrats. my side won the argument now get the hell out so we can enjoy the game again.
strategy and squad tactics and communication will be king again. rather than spam and zerg the point.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:39:00 -
[14] - Quote
ZDub 303 wrote:I don't know... maybe its just me but in 1.3 - pre auto aim the TTKs were quite high in PC and even in pubs against people not in MLT gear. Mostly due to lag and poor hit detection. Most fun I've had in this game by far.
I come back and play a few pubs in 1.8 and its just mowing people down like its nbd. There are no tactics... just whoever has more hp at the time usually makes it. I dunno I find infantry combat in 1.8 pretty lackluster myself.
Although, I don't like BF3/4 either... so there is some obvious bias there.
I don't think the reduction is going to be that big of a deal. However, the rifle nerfs and the ehp buff to heavies in 1.8 is gonna cause some serious heavy fotm play methinks.
I remember gun fights being so frustrating in Uprising because it used to take forever to kill someone. Poor hit detection and effed up aiming system...reloading to down one enemy wasn't really fun.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1863
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Posted - 2014.03.05 12:40:00 -
[15] - Quote
Ydubbs81 RND wrote:GOD DAMMIT CCP!!!!
Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone.
Take a look at Dust: Complex fitting system. Skill system. Now take a look at BF3: Just some weapon unlocks. Now take a second to think about it.
Sorry to break it to you, but you're playing the wrong game. This is no BF3. Dust is all about your fittings. And a longer TTK means your fittings are more important. Like it should be. What good is your fitting if, no matter what you're using, you die after 2 shots? What good are your skills if your enemy dies after 2 shots, no matter if you use damage modifiers or have your weapon damage skilled.
If you like Battlefield 3 so much, then go play it. Don't try to make Dust a game it is not and doesn't want to be.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:41:00 -
[16] - Quote
steadyhand amarr wrote:REALLY!!!! anyone decieding to support the current TTK needs to feak off out this game, i had monumental support for the TTK change and you guys did nothing well congrats. my side won the argument now get the hell out so we can enjoy the game again.
strategy and squad tactics and communication will be king again. rather than spam and zerg the point.
How is strategy and squad tactic not important now? Nerfing damage and increasing TTK does nothing for spam and zerg except promote it. If it's harder to kill people by yourself, then you will need to zerg it to accomplish the task.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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ZDub 303
TeamPlayers Negative-Feedback
2303
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Posted - 2014.03.05 12:42:00 -
[17] - Quote
Ydubbs81 RND wrote:I remember gun fights being so frustrating in Uprising because it used to take forever to kill someone. Poor hit detection and effed up aiming system...reloading to down one enemy wasn't really fun.
See i don't remember it being that frustrating. The lag in PC in 1.1 and 1.2 was very frustrating yes, but in 1.3 it felt 'okay' and the high TTKs were a blast. 1v1 fights were always very interesting and teamwork meant more when 2v1 engagements became so one sided. It also gave reps a purpose when people could actually survive a 1v1 and then need reps after.
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Spectral Clone
Dust2Dust. Top Men.
1492
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Posted - 2014.03.05 12:42:00 -
[18] - Quote
Hey ZDub!
A bit off topic, but: Do you still run GIMX?
Im getting one USB-adapter this week, gonna try it out. Do you have any settings left for dust in GIMX and are willing to share?
Post here or pm me ingame if you still have it.
Drop it like its hat.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:44:00 -
[19] - Quote
Aikuchi Tomaru wrote:Ydubbs81 RND wrote:GOD DAMMIT CCP!!!!
Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. Take a look at Dust. Now take a second and look at it: Complex fitting system. Skill system. Now take a look at BF3: Just some weapon unlocks. Sorry to break it to you, but you're playing the wrong game. This is no BF3. Dust is all about your fittings. And a longer TTK means your fittings are more important. Like it should be. What good is your fitting if, no matter what you're using, you die after 2 shots? What good are your skills if your enemy dies after 2 shots, no matter if you use damage modifiers or have your weapon damage skilled. If you like Battlefield 3 so much, then go play it. Don't try to make Dust a game it is not and doesn't want to be.
Who said I liked BF3? I wished you guys would fkn read before saying something that will have us wasting time correcting.
I made the comparison to BF3 to show guys that BF3's TTK is fast and it fkn sucks. The TTK right now is absolutely fine. It isn't long to the point where it's annoyign and it isn't fast enough to the point where you can't react when you're getting shot.
Guys want to don 1200hp suis and nerf damage so they can stay alive more instead of playing smarter.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Canari Elphus
Ancient Exiles. Renegade Alliance
1239
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Posted - 2014.03.05 12:46:00 -
[20] - Quote
This will only increase the use of grenade spam unless they limit the ability for nanohives and depots to resupply them. If they dont then you will have a ton of people in Cal Logis just chucking grenades everywhere since the core will not have a damage reduction and the Cal gets a bonus to hives.
Other issues - This is still a loss for speed tanking unless you are a shotty user. Lower TTK means that scouts cannot use surprise to their advantage. If they get the drop on another player then that high EHP player (heavy with an HMG) can just turn around, laugh and shoot them.
This will make a high armor Cal Logi with triage hives a god just like the Gal Logi was. Lower TTK means that he can just sit on those hives and laugh as enemies shoot marshmallows at him.
HMG w. a Min Logi and core rep will pretty much rule CQC
Unless Assaults get a bonus to damage, Logis will remain the preferred choice for the slayer role
Canari Elphus for CPM1
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:47:00 -
[21] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:I remember gun fights being so frustrating in Uprising because it used to take forever to kill someone. Poor hit detection and effed up aiming system...reloading to down one enemy wasn't really fun. See i don't remember it being that frustrating. The lag in PC in 1.1 and 1.2 was very frustrating yes, but in 1.3 it felt 'okay' and the high TTKs were a blast. 1v1 fights were always very interesting and teamwork meant more when 2v1 engagements became so one sided. It also gave reps a purpose when people could actually survive a 1v1 and then need reps after.
But you can now.....1v1 fights now are awesome. I'm going to play today and try to record the fact that you don't die instantly.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1863
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Posted - 2014.03.05 12:49:00 -
[22] - Quote
Ydubbs81 RND wrote:Aikuchi Tomaru wrote:Ydubbs81 RND wrote:GOD DAMMIT CCP!!!!
Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. Take a look at Dust. Now take a second and look at it: Complex fitting system. Skill system. Now take a look at BF3: Just some weapon unlocks. Sorry to break it to you, but you're playing the wrong game. This is no BF3. Dust is all about your fittings. And a longer TTK means your fittings are more important. Like it should be. What good is your fitting if, no matter what you're using, you die after 2 shots? What good are your skills if your enemy dies after 2 shots, no matter if you use damage modifiers or have your weapon damage skilled. If you like Battlefield 3 so much, then go play it. Don't try to make Dust a game it is not and doesn't want to be. Who said I liked BF3? I wished you guys would fkn read before saying something that will have us wasting time correcting.
Sorry. It seems I was wrongfully under that assumption after seeing you senselessly flaming about the longer TTK, whining about how a long TTK is boring and then mentioning BF3 with its instadeath without actually saying what you want. It is totally my fault. I'm sorry.
Quote:I made the comparison to BF3 to show guys that BF3's TTK is fast and it fkn sucks. The TTK right now is absolutely fine. It isn't long to the point where it's annoyign and it isn't fast enough to the point where you can't react when you're getting shot.
Guys want to don 1200hp suis and nerf damage so they can stay alive more instead of playing smarter.
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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axis alpha
Red Star. EoN.
241
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Posted - 2014.03.05 12:50:00 -
[23] - Quote
Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********...
Welcome to CareBear514. Brought to you by the QQ'rs.
Ccp isn't destroying this game the community is.
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ZDub 303
TeamPlayers Negative-Feedback
2306
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Posted - 2014.03.05 12:50:00 -
[24] - Quote
Spectral Clone wrote:Hey ZDub! A bit off topic, but: Do you still run GIMX? Im getting one USB-adapter this week, gonna try it out. Do you have any settings left for dust in GIMX and are willing to share? Post here or pm me ingame if you still have it.
Yes sir, can't really play without it anymore.
Its a bit painful to set up. You have a 10000 pt adjustment you can make to sensitivity and acceleration for hipfire and ads. I think i spent 5-6 games straight adjusting each value up and down until it started to feel okay and see if I could build some muscle memory for it.
I run it mostly so I can use my Corsair K60, which requires custom firmware and is not supported on the PS3.
email me in game if you want.
okay back on topic.
I dunno ydubbs... I think for this you'll just have to see how it plays in game. I think it will be a positive change though myself. But im not as invested in dust as i was in 1.3. |
ads alt
DROID EXILES General Tso's Alliance
33
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Posted - 2014.03.05 12:52:00 -
[25] - Quote
axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... Go back to cod We wont miss you |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1863
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Posted - 2014.03.05 12:54:00 -
[26] - Quote
axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********...
How is it carebear 514 just because it finally makes sense to think about your fitting? You're not playing Titanfall here. Or are you just scared that newbies might now be a problem for you because you can't only rely on your superior reflexes and better aiming anymore, which you have thanks to your young age of 15?
Don't forget to give me your ISK before leaving and biomassing. Thank you.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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axis alpha
Red Star. EoN.
241
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Posted - 2014.03.05 12:55:00 -
[27] - Quote
ads alt wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... Go back to cod We wont miss you Haha please. Don't count on it carebear.
Welcome to CareBear514. Brought to you by the QQ'rs.
Ccp isn't destroying this game the community is.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
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Posted - 2014.03.05 12:56:00 -
[28] - Quote
Aikuchi Tomaru wrote:
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Enjoyment. Fun factor is reduced when you're putting bullets into a guy and it looks like you're doing nothing to him. It's like driving on the interstate for 3 hours then you look on the map and realize that you're still in the same state.
More kills equals more fun....would you have more fun in a 30 kill game or a 60 kill game?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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axis alpha
Red Star. EoN.
241
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Posted - 2014.03.05 12:57:00 -
[29] - Quote
Aikuchi Tomaru wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... How is it carebear 514 just because it finally makes sense to think about your fitting? You're not playing Titanfall here. Or are you just scared that newbies might now be a problem for you because you can't only rely on your superior reflexes and better aiming anymore, which you have thanks to your young age of 15? Don't forget to give me your ISK before leaving and biomassing. Thank you. I'd say you should think before you speak. I'm 25 years old and been playing since replication. So please. If you don't know me shut ur mouth
Welcome to CareBear514. Brought to you by the QQ'rs.
Ccp isn't destroying this game the community is.
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axis alpha
Red Star. EoN.
242
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Posted - 2014.03.05 13:00:00 -
[30] - Quote
Ydubbs81 RND wrote:Aikuchi Tomaru wrote:
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Enjoyment. Fun factor is reduced when you're putting bullets into a guy and it looks like you're doing nothing to him. It's like driving on the interstate for 3 hours then you look on the map and realize that you're still in the same state. More kills equals more fun....would you have more fun in a 30 kill game or a 60 kill game? And to prove a point I'm going to keep playing just to prove that Ttk ain't gonna save you QQers from real talented players
Welcome to CareBear514. Brought to you by the QQ'rs.
Ccp isn't destroying this game the community is.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2534
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Posted - 2014.03.05 13:00:00 -
[31] - Quote
Aikuchi Tomaru wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... How is it carebear 514 just because it finally makes sense to think about your fitting? You're not playing Titanfall here. Or are you just scared that newbies might now be a problem for you because you can't only rely on your superior reflexes and better aiming anymore, which you have thanks to your young age of 15? Don't forget to give me your ISK before leaving and biomassing. Thank you.
We've always had to think about our fitting. I've always thought about my fittings.....anyone that didn't before is crazy.
But you just described why it is carebear 514. If CCP is catering the game to newbies instead of it just being about skill like "superior reflexes and better aiming"...then that defines carebear.
But what people need to realize is that better players will still be better players. If they nerf something to help out newbies....and make it harder for better players to kill, then guess what? It will be even harder for noobies to kill just as much.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Beeeees
KILL-EM-QUICK RISE of LEGION
409
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Posted - 2014.03.05 13:01:00 -
[32] - Quote
TTK was/is too low period.
There is no discussion, never was.
Playing whack-a-mole is not fun. "First to press L1+R1 wins" is not skill. Blobbing is not strategy.
Please go play a game that suits your refined tastes, rather than trying to change our game to suit your refined tastes also.
TOLD514
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2534
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Posted - 2014.03.05 13:04:00 -
[33] - Quote
axis alpha wrote:Ydubbs81 RND wrote:Aikuchi Tomaru wrote:
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Enjoyment. Fun factor is reduced when you're putting bullets into a guy and it looks like you're doing nothing to him. It's like driving on the interstate for 3 hours then you look on the map and realize that you're still in the same state. More kills equals more fun....would you have more fun in a 30 kill game or a 60 kill game? And to prove a point I'm going to keep playing just to prove that Ttk ain't gonna save you QQers from real talented players
Ding ding..exactly
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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ZDub 303
TeamPlayers Negative-Feedback
2306
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Posted - 2014.03.05 13:04:00 -
[34] - Quote
Ydubbs81 RND wrote:
We've always had to think about our fitting. I've always thought about my fittings.....anyone that didn't before is crazy.
But you just described why it is carebear 514. If CCP is catering the game to newbies instead of it just being about skill like "superior reflexes and better aiming"...then that defines carebear.
But what people need to realize is that better players will still be better players. If they nerf something to help out newbies....and make it harder for better players to kill, then guess what? It will be even harder for noobies to kill just as much.
Yes but it makes it easier for 2 newbies to kill 1 skilled player. Higher TTK reduces the ability for a proto-vet to become a 'cod hero'. That is an overall positive change for NPE. |
Beeeees
KILL-EM-QUICK RISE of LEGION
409
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Posted - 2014.03.05 13:07:00 -
[35] - Quote
axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... I find it ironic that what you want is the actual carebearing. Pandering to the lowest, skillless common denominator, just so you can land a kill and feel good about yourself, instead of actually putting effort and being better than the other.
You want jump people? Get an alpha weapon.
TOLD514
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2534
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Posted - 2014.03.05 13:07:00 -
[36] - Quote
Beeeees wrote:TTK was/is too low period.
There is no discussion, never was.
Playing whack-a-mole is not fun. "First to press L1+R1 wins" is not skill. Blobbing is not strategy.
Please go play a game that suits your refined tastes, rather than trying to change our game to suit your refined tastes also.
Listen to the dude talkingabout fittings..
if you run around in MLT gear and 300 total ehp vs guys with 800ehp, then you're going to get smoked. It's that simple. Put more shields or armor on and you increase your ehp/TTK.
Think about your fittings...adapt. I think it's ******** when guys are getting smoked and continue to run around in the same fit that isn't working. Just the other day, I had to correct my own player for using a STD fit (and ended up going hard negative in a pub) when guys on the other side are using Gallente Logi/Assault suits and using Six Kin CRs
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Canari Elphus
Ancient Exiles. Renegade Alliance
1239
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Posted - 2014.03.05 13:09:00 -
[37] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:
We've always had to think about our fitting. I've always thought about my fittings.....anyone that didn't before is crazy.
But you just described why it is carebear 514. If CCP is catering the game to newbies instead of it just being about skill like "superior reflexes and better aiming"...then that defines carebear.
But what people need to realize is that better players will still be better players. If they nerf something to help out newbies....and make it harder for better players to kill, then guess what? It will be even harder for noobies to kill just as much.
Yes but it makes it easier for 2 newbies to kill 1 skilled player. Higher TTK reduces the ability for a proto-vet to become a 'cod hero'. That is an overall positive change for NPE.
My fear is that it will just further reduce the amount of variability of suits in the game. There is no way for someone to create an effective glass-cannon fit that uses speed anymore. Its just going to be more people in high ehp standing there and shooting each other in the face until one drops. Also, welcome to the domination of heavies.
Canari Elphus for CPM1
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
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Posted - 2014.03.05 13:09:00 -
[38] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:
We've always had to think about our fitting. I've always thought about my fittings.....anyone that didn't before is crazy.
But you just described why it is carebear 514. If CCP is catering the game to newbies instead of it just being about skill like "superior reflexes and better aiming"...then that defines carebear.
But what people need to realize is that better players will still be better players. If they nerf something to help out newbies....and make it harder for better players to kill, then guess what? It will be even harder for noobies to kill just as much.
Yes but it makes it easier for 2 newbies to kill 1 skilled player. Higher TTK reduces the ability for a proto-vet to become a 'cod hero'. That is an overall positive change for NPE.
It doesn't....the nerf is across the board. Newbies/noobies alike will get the same nerf that a vet has. It will take them longer to kill the vet just as it takes the vet longer to kill them. It just makes the fight longer for both of them.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
ads alt
DROID EXILES General Tso's Alliance
33
|
Posted - 2014.03.05 13:10:00 -
[39] - Quote
axis alpha wrote:ads alt wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... Go back to cod We wont miss you Haha please. Don't count on it carebear. Says the carebear that wants whoever sees who first wins cod bullshit Go back to cod, enjoy your low ttk If you dont want high ttk go play cod Low ttk is boring as hell.....one of the reasons I quit playint cod. |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
|
Posted - 2014.03.05 13:13:00 -
[40] - Quote
Beeeees wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... I find it ironic that what you want is the actual carebearing. Pandering to the lowest, skillless common denominator, just so you can land a kill and feel good about yourself, instead of actually putting effort and being better than the other. You want jump people? Get an alpha weapon.
The nerf is across the board.....who is this nerf catering to?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
|
Beeeees
KILL-EM-QUICK RISE of LEGION
412
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Posted - 2014.03.05 13:13:00 -
[41] - Quote
Ydubbs81 RND wrote:
Listen to the dude talkingabout fittings..
if you run around in MLT gear and 300 total ehp vs guys with 800ehp, then you're going to get smoked. It's that simple. Put more shields or armor on and you increase your ehp/TTK.
I was both brick and speedtanking in chromo, now with dual brick tank I have the survivability of my paper speed tank back in chromo.
Dont you be lecturing me on fitting m8.
TOLD514
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Takahiro Kashuken
Red Star. EoN.
2819
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Posted - 2014.03.05 13:14:00 -
[42] - Quote
Changes are fine if you can aim
Intelligence is OP
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Beeeees
KILL-EM-QUICK RISE of LEGION
412
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Posted - 2014.03.05 13:15:00 -
[43] - Quote
Ydubbs81 RND wrote: The nerf is across the board.....who is this nerf catering to?
To everyone who isnt a floorscrub that joined after 1.4
TOLD514
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
|
Posted - 2014.03.05 13:15:00 -
[44] - Quote
ads alt wrote:axis alpha wrote:ads alt wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... Go back to cod We wont miss you Haha please. Don't count on it carebear. Says the carebear that wants whoever sees who first wins cod bullshit Go back to cod, enjoy your low ttk If you dont want high ttk go play cod Low ttk is boring as hell.....one of the reasons I quit playint cod.
How can you compare COD's TTK to Dust's TTK. I heard COD's TTK is even faster than BF3's TTK. And Dust's TTK is much, much higher than BF3's TTK.
You can absolutely turn on people in Dust right now. Not to mention, if I flanked you and started shooting you in the back, it only makes sense that you end up dying. But if you have skill, there is enough TTK left to turn around, find cover and kill the guy.
I will start recording and post because I don't know what game you guys are playing.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
|
Posted - 2014.03.05 13:16:00 -
[45] - Quote
Beeeees wrote:Ydubbs81 RND wrote:
Listen to the dude talkingabout fittings..
if you run around in MLT gear and 300 total ehp vs guys with 800ehp, then you're going to get smoked. It's that simple. Put more shields or armor on and you increase your ehp/TTK.
I was both brick and speedtanking in chromo, now with dual brick tank I have the survivability of my paper speed tank back in chromo. Dont you be lecturing me on fitting m8.
Well, if you don on 700hp or 800hp of health, then you're lying if you say you get instakilled.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
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Posted - 2014.03.05 13:19:00 -
[46] - Quote
Beeeees wrote:Ydubbs81 RND wrote: The nerf is across the board.....who is this nerf catering to?
To everyone who isnt a floorscrub that joined after 1.4
Guys that joined late are getting the same nerf. You know what that means, right? It will take vets longer to kill guys. But at the same time, it will take new players longer to kill guys.
Tbh, this hurts new players with low ehp fits. Because a skilled new player, can flank and with the damage now, they can hopefully kill the guy before he turns around. But increasing the TTK....will only make it harder for him to kill the vet and allow him to turn on the new player.
Does that make sense to you?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1871
|
Posted - 2014.03.05 13:21:00 -
[47] - Quote
Ydubbs81 RND wrote:Aikuchi Tomaru wrote:
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Enjoyment. Fun factor is reduced when you're putting bullets into a guy and it looks like you're doing nothing to him. It's like driving on the interstate for 3 hours then you look on the map and realize that you're still in the same state. More kills equals more fun....would you have more fun in a 30 kill game or a 60 kill game?
Your equation is off. It also means you die less. Less dying means more fun.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
ads alt
DROID EXILES General Tso's Alliance
33
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Posted - 2014.03.05 13:22:00 -
[48] - Quote
Ydubbs81 RND wrote:ads alt wrote:axis alpha wrote:ads alt wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... Go back to cod We wont miss you Haha please. Don't count on it carebear. Says the carebear that wants whoever sees who first wins cod bullshit Go back to cod, enjoy your low ttk If you dont want high ttk go play cod Low ttk is boring as hell.....one of the reasons I quit playint cod. How can you compare COD's TTK to Dust's TTK. I heard COD's TTK is even faster than BF3's TTK. And Dust's TTK is much, much higher than BF3's TTK. You can absolutely turn on people in Dust right now. Not to mention, if I flanked you and started shooting you in the back, it only makes sense that you end up dying. But if you have skill, there is enough TTK left to turn around, find cover and kill the guy. I will start recording and post because I don't know what game you guys are playing. Im playing PROTO514. But SOMETIMES I cant turn around and kill, but not proto fegs. Ever heard of a combat rifle?
Edit Lets see if I can get this alt banned too. |
Beeeees
KILL-EM-QUICK RISE of LEGION
412
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Posted - 2014.03.05 13:23:00 -
[49] - Quote
Ydubbs81 RND wrote: Well, if you don on 700hp or 800hp of health, then you're lying if you say you get instakilled.
I run solid 760ehp on my brickiest tank and have to accompany it with a SCR, because otherwise I wouldnt live long enough to dish out enough DPS back at the attacker.
And this fit has about 10% more survivability than a 500EHP repslut.
TOLD514
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
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Posted - 2014.03.05 13:24:00 -
[50] - Quote
Aikuchi Tomaru wrote:Ydubbs81 RND wrote:Aikuchi Tomaru wrote:
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Enjoyment. Fun factor is reduced when you're putting bullets into a guy and it looks like you're doing nothing to him. It's like driving on the interstate for 3 hours then you look on the map and realize that you're still in the same state. More kills equals more fun....would you have more fun in a 30 kill game or a 60 kill game? Your equation is off. It also means you die less. Less dying means more fun.
If you're killing more, it's safe to assume that you're dying less.
But either way 60-15 is more fun than 25-2
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
715
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Posted - 2014.03.05 13:25:00 -
[51] - Quote
You bring up many valid points. I think the problem is we had such a long wait in between patch cycles that they are repeating the same errors again by changing too many variables at once. We saw this by the parallel HAV buff + AV nerf... this bred super tanks.
Now what we have is an across the board damage reduction on most weapons (1st variable) + reduction in damage modifiers (2nd variable) + skill proficiency reduction (3rd variable). We haven't even put suit stats into this. This will cause a lot of these variables to swing some builds to the extreme end of the OP spectrum... not good, nor desirable.
It will be interesting to see what they have in store for AV because they just received another nerf - their AV grenades now go down to 2, and their damage modifiers are always stacked in highs and this has a knock on effect to the already depleted AV weapons (forges and swarms). |
Beeeees
KILL-EM-QUICK RISE of LEGION
412
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Posted - 2014.03.05 13:26:00 -
[52] - Quote
Ydubbs81 RND wrote:Beeeees wrote:Ydubbs81 RND wrote: The nerf is across the board.....who is this nerf catering to?
To everyone who isnt a floorscrub that joined after 1.4 Guys that joined late are getting the same nerf. You know what that means, right? It will take vets longer to kill guys. But at the same time, it will take new players longer to kill guys. Tbh, this hurts new players with low ehp fits. No it doesnt. Higher TTK makes it possible to leg it, which is the only possible survival solution when you got a proto on your ass. With low TTK you get jumped by a proto and thats it, you-¦re ded. With high TTK you get jump by a proto and you either shoot back and most likely get #rekd, or you leg it towards the next cover.
TOLD514
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Spectral Clone
Dust2Dust. Top Men.
1496
|
Posted - 2014.03.05 13:27:00 -
[53] - Quote
ZDub 303 wrote:Spectral Clone wrote:Hey ZDub! A bit off topic, but: Do you still run GIMX? Im getting one USB-adapter this week, gonna try it out. Do you have any settings left for dust in GIMX and are willing to share? Post here or pm me ingame if you still have it. Yes sir, can't really play without it anymore. Its a bit painful to set up. You have a 10000 pt adjustment you can make to sensitivity and acceleration for hipfire and ads. I think i spent 5-6 games straight adjusting each value up and down until it started to feel okay and see if I could build some muscle memory for it. I run it mostly so I can use my Corsair K60, which requires custom firmware and is not supported on the PS3. email me in game if you want. okay back on topic. I dunno ydubbs... I think for this you'll just have to see how it plays in game. I think it will be a positive change though myself. But im not as invested in dust as i was in 1.3.
<3
*Prepares soldering iron*
Drop it like its hat.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
|
Posted - 2014.03.05 13:28:00 -
[54] - Quote
ads alt wrote: Im playing PROTO514. But SOMETIMES I cant turn around and kill, but not proto fegs. Ever heard of a combat rifle?
Edit Lets see if I can get this alt banned too.
Yeah, I use one. If you can't turn around and kill than that means you got outflanked hard. You should die....it's apart of awareness.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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NextDark Knight
Hellstorm Inc League of Infamy
245
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Posted - 2014.03.05 13:31:00 -
[55] - Quote
All I got to say is you all got your cake I hope you enjoy eating it until the next update.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
|
Posted - 2014.03.05 13:32:00 -
[56] - Quote
Beeeees wrote:Ydubbs81 RND wrote: Well, if you don on 700hp or 800hp of health, then you're lying if you say you get instakilled.
I run solid 760ehp on my brickiest tank and have to accompany it with a SCR, because otherwise I wouldnt live long enough to dish out enough DPS back at the attacker. And this fit has about 10% more survivability than a 500EHP repslut.
You wouldn't live long enough against who? Other guys with 760hp of health?
I don't understand...you're saying that your 760hp suit is different than someone elses's?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Yagihige
Crux Special Tasks Group Gallente Federation
577
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Posted - 2014.03.05 13:33:00 -
[57] - Quote
Beeeees wrote:Ydubbs81 RND wrote: Well, if you don on 700hp or 800hp of health, then you're lying if you say you get instakilled.
I run solid 760ehp on my brickiest tank and have to accompany it with a SCR, because otherwise I wouldnt live long enough to dish out enough DPS back at the attacker. And this fit has about 10% more survivability than a 500EHP repslut.
I don't know what you're doing wrong but in my suits at around 700EHP i can turn around to kill an attacker lots of times. When i don't, i recognize it was because i was either too much in the open or the other guy was noticeably stronger than me.
em ta kool t'nod
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
|
Posted - 2014.03.05 13:34:00 -
[58] - Quote
Beeeees wrote:Ydubbs81 RND wrote:Beeeees wrote:Ydubbs81 RND wrote: The nerf is across the board.....who is this nerf catering to?
To everyone who isnt a floorscrub that joined after 1.4 Guys that joined late are getting the same nerf. You know what that means, right? It will take vets longer to kill guys. But at the same time, it will take new players longer to kill guys. Tbh, this hurts new players with low ehp fits. No it doesnt. Higher TTK makes it possible to leg it, which is the only possible survival solution when you got a proto on your ass. With low TTK you get jumped by a proto and thats it, you-¦re ded. With high TTK you get jumped by a proto and you either shoot back and most likely get #rekd, or you leg it towards the next cover.
He will chase you and then kill you behind the cover.
The best way for a new player with lower ehp to survive is to flank and try to kill a guy before he knows you're there. And nerfing the damage will allow him to stay alive and turn on the low ehp player.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
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Posted - 2014.03.05 13:37:00 -
[59] - Quote
Yagihige wrote:Beeeees wrote:Ydubbs81 RND wrote: Well, if you don on 700hp or 800hp of health, then you're lying if you say you get instakilled.
I run solid 760ehp on my brickiest tank and have to accompany it with a SCR, because otherwise I wouldnt live long enough to dish out enough DPS back at the attacker. And this fit has about 10% more survivability than a 500EHP repslut. I don't know what you're doing wrong but in my suits at around 700EHP i can turn around to kill an attacker lots of times. When i don't, i recognize it was because i was either too much in the open or the other guy was noticeably stronger than me.
Now, this is thinking that everyone needs to adapt. If game mechanics are broken, then you can blame the dev.
But this guys is taking his own responsibility for dying and players need to do that.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Beeeees
KILL-EM-QUICK RISE of LEGION
414
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Posted - 2014.03.05 13:39:00 -
[60] - Quote
Ydubbs81 RND wrote: You wouldn't live long enough against who? Other guys with 760hp of health?
I don't understand...you're saying that your 760hp suit is different than someone elses's?
Against anyone who got a rifle over standart tier. EHP doesnt matter, because you either get ganked in a second or in a second and a half.
Its like you people never leave your fully stacked proto suits.
TOLD514
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1873
|
Posted - 2014.03.05 13:40:00 -
[61] - Quote
axis alpha wrote:Aikuchi Tomaru wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... How is it carebear 514 just because it finally makes sense to think about your fitting? You're not playing Titanfall here. Or are you just scared that newbies might now be a problem for you because you can't only rely on your superior reflexes and better aiming anymore, which you have thanks to your young age of 15? Don't forget to give me your ISK before leaving and biomassing. Thank you. I'd say you should think before you speak. I'm 25 years old and been playing since replication. So please. If you don't know me shut ur mouth
Sorry. I always judge people by their actions and by what they say. You just flaming without getting any point across made you seem like you were a lot younger. I'm very sorry to have judged your age wrong. I always thought 25-year-olds would be more mature. I'm very sorry!
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Aaroniero d'Lioncourt
0uter.Heaven
440
|
Posted - 2014.03.05 13:43:00 -
[62] - Quote
Aikuchi Tomaru wrote:Ydubbs81 RND wrote:GOD DAMMIT CCP!!!!
Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. Take a look at Dust: Complex fitting system. Skill system. Now take a look at BF3: Just some weapon unlocks. Now take a second to think about it. Sorry to break it to you, but you're playing the wrong game. This is no BF3. Dust is all about your fittings. And a longer TTK means your fittings are more important. Like it should be. What good is your fitting if, no matter what you're using, you die after 2 shots? What good are your skills if your enemy dies after 2 shots, no matter if you use damage modifiers or have your weapon damage skilled. If you like Battlefield 3 so much, then go play it. Don't try to make Dust a game it is not and doesn't want to be.
Well they could sure learn a thing or two about vehicles in Battlefield
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Yagihige
Crux Special Tasks Group Gallente Federation
577
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Posted - 2014.03.05 13:44:00 -
[63] - Quote
Beeeees wrote:Ydubbs81 RND wrote: You wouldn't live long enough against who? Other guys with 760hp of health?
I don't understand...you're saying that your 760hp suit is different than someone elses's?
Against anyone who got a rifle over standart tier. EHP doesnt matter, because you either get ganked in a second or in a second and a half. Its like you people never leave your fully stacked proto suits.
My 551EHP basic suit costing just 18k equipped with an Exile AR is just as fine and while i do notice a little bit of performance dip, i can still fight back most of the time.
em ta kool t'nod
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Beeeees
KILL-EM-QUICK RISE of LEGION
414
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Posted - 2014.03.05 13:46:00 -
[64] - Quote
Ydubbs81 RND wrote:
He will chase you and then kill you behind the cover.
That is a conclusion that would be sound in vacuum, howver in a match this never happens because others are bound to be somewhere nearby.
Also, good luck flanking a protobear as a newb, that sure works out often.
And stop shifting the argument to "GEE THOSE WINERS, LOOK AT THIS GUY WHY CANT YOU WHINERS BE LIKE HIM" populism.
Not everyone in this argument is a sore loser. Most are like in every balancing argument on every side, but not everyone.
TOLD514
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
510
|
Posted - 2014.03.05 13:47:00 -
[65] - Quote
Justicar Karnellia wrote: they are repeating the same errors again by changing too many variables at once................
Now what we have is an across the board damage reduction on most weapons (1st variable) + reduction in damage modifiers (2nd variable) + skill proficiency reduction (3rd variable).................
It will be interesting to see what they have in store for AV because they just received another nerf.
^^^ What he said.
I think that TTK at the moment is too short. But as always, CCP changes all the variables at the same time, which will probably put it in the other end of the spectrum, to the point it will take too long to kill someone. Just changing the damage modifiers would have been ok.
Saying that a very high TTK will help newbies against vets is wrong. Higher TTK helps vets, since they have more hp and better weapons.
Like Ydubbs said, I remember when you needed more than 1 clip to kill a guy, or getting the drop on someone with an scout and still they surviving. That's not fun.
I'm still waiting for more dev blogs. Maybe they changed the base stats of some suits/modules/AV weapons. But with CCP track record, I'm not very hopeful...
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3716
|
Posted - 2014.03.05 13:51:00 -
[66] - Quote
It had it coming. More time to react = more time to think = less twitch shooter. It should actually benefit people with skill or tactics because people with aim or people that actually run with friends will do better than solo operators. It's amusing to see "Zerg" denigrated as a tactic, as opposed to "Rambo" as tactic which doesn't even qualify.
A MMO-social-squad-focused shooter isn't supposed to be about "that one guy" annihilating the other team. This is a great move, and I'm glad 90% of the QQ here is just the OP raging that everyone doesn't agree with him.
This has been an issue for a while, and it got worse with the RR and CR. Short TTK turned more people off than it convinced that the game was "totally awesome". Lots of vets trickled away.
People were interested in Dust because it's supposed to be better. If your options for tactics are basically brick tank or brick tank and 90% of encounters are determined by who shot first; it's not that sort of game. This will be an improvement. It won't make things perfect or prevent some dumb tactics, but it'll actually allow for tactics when there were not before.
It's possible the nerf was too hard here (the prof change will really hit weapons hard on the weaker resist), but a nerf was needed and can be adjusted.
Dren and Templar equipment stats, wrong since release.
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Beeeees
KILL-EM-QUICK RISE of LEGION
414
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Posted - 2014.03.05 13:52:00 -
[67] - Quote
Yagihige wrote: My 551EHP basic suit costing just 18k equipped with an Exile AR is just as fine and while i do notice a little bit of performance dip, i can still fight back most of the time.
Yeah brah, thats sweet anecdotic evidence. I wreck heaves constantly with assault scrambler pistol 1on1 at 350EHP, that doesnt mean my fit is great or viable. Armor underperforms, rifles overperform. Has always been this way, now more than ever because we got 4 rifles instead of 1 and handholding bullsh!t autoaim.
TOLD514
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Obodiah Garro
Tech Guard RISE of LEGION
740
|
Posted - 2014.03.05 13:54:00 -
[68] - Quote
Anybody asked for the OP for his isk yet? I could really use the boost.
Nemo me impune lacessit
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2544
|
Posted - 2014.03.05 13:54:00 -
[69] - Quote
Beeeees wrote:Ydubbs81 RND wrote:
He will chase you and then kill you behind the cover.
That is a conclusion that would be sound in vacuum, howver in a match this never happens because others are bound to be somewhere nearby. Also, good luck flanking a protobear as a newb, that sure works out often. And stop shifting the argument to "GEE THOSE WINERS, LOOK AT THIS GUY WHY CANT YOU WHINERS BE LIKE HIM" populism. Not everyone in this argument is a sore loser. Most are like in every balancing argument on every side, but not everyone.
Never happens? If I shoot a guy and took his health down and he tries to "leg it". I will chase him because he's hurt. It happens all the time. If someone gets the flank on me and I run behind cover, they chase me. Sometimes it works for them and a lot of the time they end up getting smoked. Best bet for a new player is to be able to kill me before I can run.
why can't you flank someone in a proto suit? You guys make it seem like proto suits are god mode.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2544
|
Posted - 2014.03.05 13:57:00 -
[70] - Quote
Zeylon Rho wrote:It had it coming. More time to react = more time to think = less twitch shooter. It should actually benefit people with skill or tactics because people with aim or people that actually run with friends will do better than solo operators. It's amusing to see "Zerg" denigrated as a tactic, as opposed to "Rambo" as tactic which doesn't even qualify. A MMO-social-squad-focused shooter isn't supposed to be about "that one guy" annihilating the other team. This is a great move, and I'm glad 90% of the QQ here is just the OP raging that everyone doesn't agree with him. This has been an issue for a while, and it got worse with the RR and CR. Short TTK turned more people off than it convinced that the game was "totally awesome". Lots of vets trickled away. People were interested in Dust because it's supposed to be better. If your options for tactics are basically brick tank or brick tank and 90% of encounters are determined by who shot first; it's not that sort of game. This will be an improvement. It won't make things perfect or prevent some dumb tactics, but it'll actually allow for tactics when there were not before. It's possible the nerf was too hard here (the prof change will really hit weapons hard on the weaker resist), but a nerf was needed and can be adjusted.
Why are you guys saying that there are no tactics used now? People will brick tank or shield tank even more now since they reduced dmg mods to ****.
And it isn't see first, win first...ask guys who know how to play if they are not able to turn on guys all the time.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
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Beeeees
KILL-EM-QUICK RISE of LEGION
415
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Posted - 2014.03.05 14:00:00 -
[71] - Quote
Ydubbs81 RND wrote:
Never happens? If I shoot a guy and took his health down and he tries to "leg it". I will chase him because he's hurt. It happens all the time.
Your personal behaviour. Most people go do something else or chug a nade or 2 and get shot by his buddies.
Ydubbs81 RND wrote:why can't you flank someone in a proto suit? You guys make it seem like proto suits are god mode. You cant compete with a protobear because the protobear is never alone, he got his protobear friends zerging with him at the speed of light. Not with current TTK, not with current AA.
TOLD514
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Fox Gaden
Immortal Guides
2735
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Posted - 2014.03.05 14:03:00 -
[72] - Quote
DUST 514 is not just an FPS. It is also an MMO.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2544
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Posted - 2014.03.05 14:05:00 -
[73] - Quote
Fox Gaden wrote:DUST 514 is not just an FPS. It is also an MMO.
meaning what?
weRideNDie2getha since 2010
RND's recruitment official phrase
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Obodiah Garro
Tech Guard RISE of LEGION
742
|
Posted - 2014.03.05 14:06:00 -
[74] - Quote
Fox Gaden wrote:DUST 514 is not just an FPS. It is also an MMO.
Dust being a MMO is like BF being an MMO because you can unlock weapons
Nemo me impune lacessit
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2544
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Posted - 2014.03.05 14:07:00 -
[75] - Quote
Beeeees wrote:Ydubbs81 RND wrote:
Never happens? If I shoot a guy and took his health down and he tries to "leg it". I will chase him because he's hurt. It happens all the time.
Your personal behaviour. Most people go do something else or chug a nade or 2 and get shot by his buddies. Ydubbs81 RND wrote:why can't you flank someone in a proto suit? You guys make it seem like proto suits are god mode. You cant compete with a protobear because the protobear is never alone, he got his protobear friends zerging with him at the speed of light. Not with current TTK, not with current AA.
Most people don't chase?
Is it me or does Beeees' dual posts here explain everything on his stance on TTK?
weRideNDie2getha since 2010
RND's recruitment official phrase
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1875
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Posted - 2014.03.05 14:08:00 -
[76] - Quote
Aaroniero d'Lioncourt wrote:Aikuchi Tomaru wrote:Ydubbs81 RND wrote:GOD DAMMIT CCP!!!!
Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. Take a look at Dust: Complex fitting system. Skill system. Now take a look at BF3: Just some weapon unlocks. Now take a second to think about it. Sorry to break it to you, but you're playing the wrong game. This is no BF3. Dust is all about your fittings. And a longer TTK means your fittings are more important. Like it should be. What good is your fitting if, no matter what you're using, you die after 2 shots? What good are your skills if your enemy dies after 2 shots, no matter if you use damage modifiers or have your weapon damage skilled. If you like Battlefield 3 so much, then go play it. Don't try to make Dust a game it is not and doesn't want to be. Well they could sure learn a thing or two about vehicles in Battlefield
Yes. Tanks are kind of OP at the moment. I hope some changes will be made on them too for 1.8.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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N1ck Comeau
Ahrendee Mercenaries General Tso's Alliance
2245
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Posted - 2014.03.05 14:08:00 -
[77] - Quote
We really need to see all the changes in 1.8 before we jump to any huge conclusions.
I for one agree with this weapon nerf.
It will make battles more strategic, but in reality, you'll still be doing high damage, you just can't kill someone in 0.5 to 1 second.
Tankers- 'Hit us when are hardeners are down"
Proceeds to run three hardeners.
Proud member of RND
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Roy Ventus
Axis of Chaos
1237
|
Posted - 2014.03.05 14:10:00 -
[78] - Quote
Something that might make sense
https://forums.dust514.com/default.aspx?g=posts&t=145797&find=unread
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1779
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Posted - 2014.03.05 14:10:00 -
[79] - Quote
This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those guys back in the day. When our squadmate in the lower tier suit retreated mr protobear would push when he should have repositioned, and wound up getting shot at from two or three sides.
That is what you call tactics, not blapping everyone as fast as you can press a button. |
Beeeees
KILL-EM-QUICK RISE of LEGION
416
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Posted - 2014.03.05 14:16:00 -
[80] - Quote
Ydubbs81 RND wrote:
Is it me or does Beeees' dual posts here explain everything on his stance on TTK?
Is it me or are you putting anecdotal evidence against anecdotal evidence with a smug grin of percieved superiority? I put my observations on the table, you use demagogic sh!te in an attempt to look cool.
TOLD514
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steadyhand amarr
TeamPlayers Negative-Feedback
2453
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Posted - 2014.03.05 14:18:00 -
[81] - Quote
people misunderstand what is a strategic push and retreat is vs blindly rushing in and simply deciding which point your going too.
a strategic involves someone going push A, but they got a sniper and 4 guys on the right so the heavy is going to keep them busy while the 3 of us go left.
right now in dust is LOL RUSH A BLAP A OB DOWN oh wait nvm steady ran in and killed them all
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.05 14:20:00 -
[82] - Quote
Ydubbs81 RND wrote:ads alt wrote: Im playing PROTO514. But SOMETIMES I cant turn around and kill, but not proto fegs. Ever heard of a combat rifle?
Edit Lets see if I can get this alt banned too.
Yeah, I use one. If you can't turn around and kill than that means you got outflanked hard. You should die....it's apart of awareness. Actually, I should, they have no gun game and I thought my blueberries were in the area I turn my baxk or ahoot a protobears friend and die. Totaly fair They have no skill at all, its really easy 4 days ago in my 175 shield min scout I killed a proto galogi fr8m behind, HE had no skill but still I shouldnt die because my blues are dipshits
Inb4ban
I dont know how to explain it. |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.05 14:25:00 -
[83] - Quote
Kristoff Atruin wrote:This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those guys back in the day. When our squadmate in the lower tier suit retreated mr protobear would push when he should have repositioned, and wound up getting shot at from two or three sides.
That is what you call tactics, not blapping everyone as fast as you can press a button. Well then I have tactics I never rush in a proto suit lol. |
Fox Gaden
Immortal Guides
2736
|
Posted - 2014.03.05 14:26:00 -
[84] - Quote
Ydubbs81 RND wrote:Fox Gaden wrote:DUST 514 is not just an FPS. It is also an MMO. meaning what? Well TTK will still be a lot less than WOW if you insist on comparing it to other games.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2546
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Posted - 2014.03.05 14:28:00 -
[85] - Quote
N1ck Comeau wrote:We really need to see all the changes in 1.8 before we jump to any huge conclusions.
I for one agree with this weapon nerf.
It will make battles more strategic, but in reality, you'll still be doing high damage, you just can't kill someone in 0.5 to 1 second.
if you die that fast, then you need to change your suit.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Beeeees
KILL-EM-QUICK RISE of LEGION
421
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Posted - 2014.03.05 14:31:00 -
[86] - Quote
Ydubbs81 RND wrote:
if you die that fast, then you need to change your suit.
So what, you a cookiecutter apologist now?
TOLD514
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2546
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Posted - 2014.03.05 14:33:00 -
[87] - Quote
Kristoff Atruin wrote:This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those guys back in the day. When our squadmate in the lower tier suit retreated mr protobear would push when he should have repositioned, and wound up getting shot at from two or three sides.
That is what you call tactics, not blapping everyone as fast as you can press a button.
Why don't guys use tactics now and teamwork?
Think about it like this......when I see a heavy, I try to flank him. I don't engage them full on unless I got caught up and have no choice.
New players or players with low ehp should do the same. Flank and catch them off guard. With all of these dmg nerfs, you may not be able to do that anymore. They're removing our 15% dmg from rifle proficiency, 5% from complex dmg mods, and reducing the damage per bullet of all the weapons. The duvolle will be an exile.........how will you able to flank someone with a lot of health and kill him if he's running with so much health?
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2546
|
Posted - 2014.03.05 14:37:00 -
[88] - Quote
Beeeees wrote:Ydubbs81 RND wrote:
if you die that fast, then you need to change your suit.
So what, you a cookiecutter apologist now?
There is no way you can die in 0.5 to 1 sec in a 700hp suit. Unless, maybe you're outflanked heavy and still you would have time to run although the guy will finish you off. And if you're outflanked like that, you should die.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Sam Tektzby
Better Hide R Die
286
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Posted - 2014.03.05 14:38:00 -
[89] - Quote
Great ol' MAG Sadly CCP boyos dont made DUST like MAG was.
Support - Tactician/Support
Deteis - Orator
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Western Ways
Krullefor Organization Minmatar Republic
30
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Posted - 2014.03.05 14:41:00 -
[90] - Quote
Fox Gaden wrote:Ydubbs81 RND wrote:Fox Gaden wrote:DUST 514 is not just an FPS. It is also an MMO. meaning what? Well TTK will still be a lot less than WOW if you insist on comparing it to other games.
lol u took me back, i used to play affliction pvp. nothing sucks worse than needing 30 seconds to kill an afk in an environment where dks and warriors would global you. |
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N1ck Comeau
Ahrendee Mercenaries General Tso's Alliance
2248
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Posted - 2014.03.05 15:02:00 -
[91] - Quote
Ydubbs81 RND wrote:N1ck Comeau wrote:We really need to see all the changes in 1.8 before we jump to any huge conclusions.
I for one agree with this weapon nerf.
It will make battles more strategic, but in reality, you'll still be doing high damage, you just can't kill someone in 0.5 to 1 second.
if you die that fast, then you need to change your suit. depending on the weapon that killed you and there skill in it, and how many damage mods they run, headshots or not, a suit with 600 EHP Can die in 1-2 seconds. No one can react that fast. It's crazy. Suits with any less health than that get wrecked even faster.
Tankers- 'Hit us when are hardeners are down"
Proceeds to run three hardeners.
Proud member of RND
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1779
|
Posted - 2014.03.05 15:04:00 -
[92] - Quote
Ydubbs81 RND wrote:Kristoff Atruin wrote:This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those guys back in the day. When our squadmate in the lower tier suit retreated mr protobear would push when he should have repositioned, and wound up getting shot at from two or three sides.
That is what you call tactics, not blapping everyone as fast as you can press a button. Why don't guys use tactics now and teamwork? Think about it like this......when I see a heavy, I try to flank him. I don't engage them full on unless I got caught up and have no choice. New players or players with low ehp should do the same. Flank and catch them off guard. With all of these dmg nerfs, you may not be able to do that anymore. They're removing our 15% dmg from rifle proficiency, 5% from complex dmg mods, and reducing the damage per bullet of all the weapons. The duvolle will be an exile.........how will you able to flank someone with a lot of health and kill him if he's running with so much health?
What you're missing is that before when mr protobear appeared, people could react and run away. There was a decision process - do I shoot or change positions. Now the dude gets vaporized the moment he is seen. People literally don't even have time to say over comms, "There's a bad guy here" before they die. Low TTK is death to tactics and teamwork because people die too quickly for battle lines to form in all but the rarest of circumstances. It makes seizing the high ground the only strategy and kills all tactics other than blitz and twitch, which shouldn't even be dignified by calling it a tactic.
"how will you able to flank someone with a lot of health and kill him if he's running with so much health?"
One person shooting someone in the back isn't flanking. You need to stop thinking about 1v1. Flanking is when more than one person is shooting at a target. That's how you'll kill someone with that much health. Ugh...teamwork...it's just horrible, isn't it?
The reduced overall damage, and in particular the proficiency change, will reintroduce thinking to Dust at both the individual and squad level. If you're all carrying combat rifles and you come up against a Caldari heavy you're gonna have a bad time. People are going to start thinking about designing suits that complement others in their squad. People are going to start evaluating encounters - "I don't think I can kill this guy, I should retreat so the guy in my squad who can kill him can help" (note that currently, retreat is not an option). This last point is why squad cohesion is going to start being really important again...you're not going to have dudes lone wolfing it and taking out whole squads of people who happened to be looking the wrong way. The tactics will be maneuvering your forces to put more guns on target than the other side. The superior firepower of a group will matter more than the individuals in that group, and firing lines lasting more than a second or two will create opportunities for people to skirmishers to move and shoot from the sides or behind, negating the advantage of cover. |
axis alpha
Red Star. EoN.
242
|
Posted - 2014.03.05 15:32:00 -
[93] - Quote
I just can't wait till 1.8 hits and let's see what the care bears qq bout next. Let's see what other excuses they can come up with for sucking. I'm telling you now in no way shape or form is this new ttk going to help newbs or anyone else for that matter. Yeah this update is the results of skilless players qqing on forums but in reality it's going to benefit them in no way shape or form its going to show who has gun game and who dont
Welcome to CareBear514. Brought to you by the QQ'rs.
Ccp isn't destroying this game the community is.
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.05 15:37:00 -
[94] - Quote
axis alpha wrote:I just can't wait till 1.8 hits and let's see what the care bears qq bout next. Let's see what other excuses they can come up with for sucking. I'm telling you now in no way shape or form is this new ttk going to help newbs or anyone else for that matter. Yeah this update is the results of skilless players qqing on forums but in reality it's going to benefit them in no way shape or form its going to show who has gun game and who dont Its going to make the game more enjoyable... |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2554
|
Posted - 2014.03.05 15:43:00 -
[95] - Quote
N1ck Comeau wrote:Ydubbs81 RND wrote:N1ck Comeau wrote:We really need to see all the changes in 1.8 before we jump to any huge conclusions.
I for one agree with this weapon nerf.
It will make battles more strategic, but in reality, you'll still be doing high damage, you just can't kill someone in 0.5 to 1 second.
if you die that fast, then you need to change your suit. depending on the weapon that killed you and there skill in it, and how many damage mods they run, headshots or not, a suit with 600 EHP Can die in 1-2 seconds. No one can react that fast. It's crazy. Suits with any less health than that get wrecked even faster.
It's a good thing that I'm recording my pubs now.....video will be up tomorrow
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2554
|
Posted - 2014.03.05 15:45:00 -
[96] - Quote
ads alt wrote:axis alpha wrote:I just can't wait till 1.8 hits and let's see what the care bears qq bout next. Let's see what other excuses they can come up with for sucking. I'm telling you now in no way shape or form is this new ttk going to help newbs or anyone else for that matter. Yeah this update is the results of skilless players qqing on forums but in reality it's going to benefit them in no way shape or form its going to show who has gun game and who dont Its going to make the game more enjoyable...
It's going to be more frustrating. Especially for guys that can't aim on average skill
weRideNDie2getha since 2010
RND's recruitment official phrase
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Nothing Certain
Villore Sec Ops Gallente Federation
288
|
Posted - 2014.03.05 15:52:00 -
[97] - Quote
I guess we are arguing a matter of taste. Personally i find the fact that i die before i have time to react much more frustrating and less fun than i do not being able to kill someone before they react. I might be happiest if i got to kill them instantly but they couldn't do the same, but since we have to choose, I choose a longer TTK.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
288
|
Posted - 2014.03.05 15:56:00 -
[98] - Quote
axis alpha wrote:I just can't wait till 1.8 hits and let's see what the care bears qq bout next. Let's see what other excuses they can come up with for sucking. I'm telling you now in no way shape or form is this new ttk going to help newbs or anyone else for that matter. Yeah this update is the results of skilless players qqing on forums but in reality it's going to benefit them in no way shape or form its going to show who has gun game and who dont
You seem to be making two contradictory arguments. If this change is going to require a better gun game to be successful in, why are you against it? Your original point was that a good gun game would no longer be important and only tanking HP would work.
Because, that's why.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2554
|
Posted - 2014.03.05 15:58:00 -
[99] - Quote
Kristoff Atruin wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those guys back in the day. When our squadmate in the lower tier suit retreated mr protobear would push when he should have repositioned, and wound up getting shot at from two or three sides.
That is what you call tactics, not blapping everyone as fast as you can press a button. Why don't guys use tactics now and teamwork? Think about it like this......when I see a heavy, I try to flank him. I don't engage them full on unless I got caught up and have no choice. New players or players with low ehp should do the same. Flank and catch them off guard. With all of these dmg nerfs, you may not be able to do that anymore. They're removing our 15% dmg from rifle proficiency, 5% from complex dmg mods, and reducing the damage per bullet of all the weapons. The duvolle will be an exile.........how will you able to flank someone with a lot of health and kill him if he's running with so much health? What you're missing is that before when mr protobear appeared, people could react and run away. There was a decision process - do I shoot or change positions. Now the dude gets vaporized the moment he is seen. People literally don't even have time to say over comms, "There's a bad guy here" before they die. Low TTK is death to tactics and teamwork because people die too quickly for battle lines to form in all but the rarest of circumstances. It makes seizing the high ground the only strategy and kills all tactics other than blitz and twitch, which shouldn't even be dignified by calling it a tactic. "how will you able to flank someone with a lot of health and kill him if he's running with so much health?" One person shooting someone in the back isn't flanking. You need to stop thinking about 1v1. Flanking is when more than one person is shooting at a target. That's how you'll kill someone with that much health. Ugh...teamwork...it's just horrible, isn't it? The reduced overall damage, and in particular the proficiency change, will reintroduce thinking to Dust at both the individual and squad level. If you're all carrying combat rifles and you come up against a Caldari heavy you're gonna have a bad time. People are going to start thinking about designing suits that complement others in their squad. People are going to start evaluating encounters - "I don't think I can kill this guy, I should retreat so the guy in my squad who can kill him can help" (note that currently, retreat is not an option). This last point is why squad cohesion is going to start being really important again...you're not going to have dudes lone wolfing it and taking out whole squads of people who happened to be looking the wrong way. The tactics will be maneuvering your forces to put more guns on target than the other side. The superior firepower of a group will matter more than the individuals in that group, and firing lines lasting more than a second or two will create opportunities for people to skirmishers to move and shoot from the sides or behind, negating the advantage of cover.
"How will you be able to flank someone with a lot of health and kill him...."???
When I use the term "flank"..I'm talking about not engaging your enemy face to face. I'm talking about trying to position yourself so that you can shoot your enemy at his side or in his back.
So, if flanking isn't the term that describes that, then we'll use the word that does. So, whatever the term is....that's what you have to do in order to kill a heavy or someone with more ehp than you. It's the guys that try to take higher ehp players on 1v1 are the ones that are having the most difficulty.
I don't know about how you guys are playing this game. But when I play this game, I try to think on many levels. What sort of fits and weapons are my enemies using? That may determine what I will use. Or, "there goes a heavy...what do I do"? Do I run at him or do I retreat a little and place myself in a position to shoot the heavy in the side or the back? Or, when I'm running up on a guy and I see how much armor and shields he has. I decide how I'm going to approach him to kill him. If he's shield heavy or armor heavy..may determine the moment where I'm most aggressive.
You guys are bugging if you're saying that you can't use tactics now. Same stuff you guys are saying will happen when dmg gets nerfed are the same things that competent players are doing now.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2554
|
Posted - 2014.03.05 16:34:00 -
[100] - Quote
Check out this clip.....that was my first match after seeing TTK is to be increased and reading you guys' posts in this thread.
http://www.youtube.com/watch?v=XWXcHdQe6jE
weRideNDie2getha since 2010
RND's recruitment official phrase
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DROID EXILES General Tso's Alliance
42
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Posted - 2014.03.05 16:38:00 -
[101] - Quote
ttk isnt fine he sucked |
Ydubbs81
Ahrendee Holdings
0
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Posted - 2014.03.05 16:44:00 -
[102] - Quote
HAHAHAHA
of course he does but that happens to 95% of the dust community. Nerf damage and increase TTK, they wouldn't stand a chance.
Point is, you guys say that you don't have time to react.....you saw the dude had the total drop on me and did the damage he did and I had time to react. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
147
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Posted - 2014.03.05 16:46:00 -
[103] - Quote
TTK cant be done till weapons are fully balanced right, and both Shield and Armor Tanking on infantry soldiers dont feel like a throwaway of mods per suit.
there needs to be a distinguishable difference in shooting an armor or shield tanked suit, (and the rare dual tank), a feeling of difference between weapons and what they actually do when shot, and a negative impact in using a weapon that is ineffective against certain tanks.
my personal preference is less COD or BF3/4 feel and more of an active time to respond to a few shots and maybe able to walk away from the fight to continue with the battle.
that would lengthen battles, make cloning the enemy team a challenge instead of a "oh, we cloned them?" feel |
Leadfoot10
Molon Labe. General Tso's Alliance
634
|
Posted - 2014.03.05 16:47:00 -
[104] - Quote
I like this game precisely because the TTK is not as fast as BF/COD, and IMO it could be a bit longer.
I disagree wholeheartedly with the OP, but respect his right to his opinion and expressing it.
IMO, CCP is doing the right thing by lengthening it...Lead |
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Posted - 2014.03.05 16:48:00 -
[105] - Quote
Ydubbs81 wrote:HAHAHAHA of course he does but that happens to 95% of the dust community. Nerf damage and increase TTK, they wouldn't stand a chance. Point is, you guys say that you don't have time to react.....you saw the dude had the total drop on me and did the damage he did and I had time to react. get off your ******* new alt and the noob stopped shooting, and the guy had 30 armor left basically.....so its not fine |
Yagihige
Crux Special Tasks Group Gallente Federation
579
|
Posted - 2014.03.05 16:51:00 -
[106] - Quote
Leadfoot10 wrote:I like this game precisely because the TTK is not as fast as BF/COD, and IMO it could be a bit longer.
I disagree wholeheartedly with the OP, but respect his right to his opinion and expressing it.
IMO, CCP is doing the right thing by lengthening it...Lead
We'll see about that. Maybe they can increase it a bit and still work. Or maybe they can increase it too much and ruin everything. I'll wait to see it in action.
em ta kool t'nod
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 16:52:00 -
[107] - Quote
Leadfoot10 wrote:I like this game precisely because the TTK is not as fast as BF/COD, and IMO it could be a bit longer.
I disagree wholeheartedly with the OP, but respect his right to his opinion and expressing it.
IMO, CCP is doing the right thing by lengthening it...Lead
I like that you aren't insta-killed like in BF either. But there's a limit, and we shouldn't have to shoot at someone for long lengths of time to kill them. I have awesome 1v1s with the current TTK. I also can turn on people..let's not make the game frustrating to play.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 16:53:00 -
[108] - Quote
ads alt wrote:Ydubbs81 wrote:HAHAHAHA of course he does but that happens to 95% of the dust community. Nerf damage and increase TTK, they wouldn't stand a chance. Point is, you guys say that you don't have time to react.....you saw the dude had the total drop on me and did the damage he did and I had time to react. get off your ******* new alt and the noob stopped shooting, and the guy had 30 armor left basically.....so its not fine
he ran out of bullets and was reloading obviously...he had full health when I started shooting at him
weRideNDie2getha since 2010
RND's recruitment official phrase
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3720
|
Posted - 2014.03.05 16:55:00 -
[109] - Quote
And here's a video of TTK being shorter than BF or such (pre-RR too): http://www.youtube.com/watch?v=6QI4wmuzjmU&feature=youtu.be&t=1m41s
It needed a change, and you're apparently a near-lone voice against longer TTK.
Dren and Templar equipment stats, wrong since release.
|
ReGnYuM
Escrow Removal and Acquisition
2411
|
Posted - 2014.03.05 16:56:00 -
[110] - Quote
Dubbs just turned on that noob!!!
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
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ads alt
DROID EXILES General Tso's Alliance
42
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Posted - 2014.03.05 16:56:00 -
[111] - Quote
Ydubbs81 RND wrote:ads alt wrote:Ydubbs81 wrote:HAHAHAHA of course he does but that happens to 95% of the dust community. Nerf damage and increase TTK, they wouldn't stand a chance. Point is, you guys say that you don't have time to react.....you saw the dude had the total drop on me and did the damage he did and I had time to react. get off your ******* new alt and the noob stopped shooting, and the guy had 30 armor left basically.....so its not fine he ran out of bullets and was reloading obviously...he had full health when I started shooting at him hes a noob with a MLT ar who would have killed you if he had 48 bullets the fact that he basically killed you in a starter fit proves it... |
Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
387
|
Posted - 2014.03.05 16:58:00 -
[112] - Quote
#1) Use the base combat rifle, you do + 50% DPS
#2) you are alone in your belief. |
Knight Solitaire
Brutor Vanguard Minmatar Republic
574
|
Posted - 2014.03.05 16:59:00 -
[113] - Quote
MDs shouldn't have been buffed at the same time as a TTK increase, thats my biggest problem with it. The way weapons work should've been changed, not their damage.
Fatal Absolution
General Tso's Alliance
ISK Milkshakes for all! (Except the pubbers)
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:08:00 -
[114] - Quote
ads alt wrote:
he ran out of bullets and was reloading obviously...he had full health when I started shooting at him
hes a noob with a MLT ar who would have killed you if he had 48 bullets the fact that he basically killed you in a starter fit proves it...[/quote]
I'm uploading a vid of a goodshooter now
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:11:00 -
[115] - Quote
The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast.
How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast???
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:13:00 -
[116] - Quote
To ads alt::
http://www.youtube.com/watch?v=2YOwIwk02
Are you going to tell me that he sucked too??
weRideNDie2getha since 2010
RND's recruitment official phrase
|
ads alt
DROID EXILES General Tso's Alliance
42
|
Posted - 2014.03.05 17:16:00 -
[117] - Quote
Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? Lol your part 2 bideo is bullshit He was using an ar and not all his bullets hit, most of them did, but not all.....and why do you aim at that range... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3722
|
Posted - 2014.03.05 17:19:00 -
[118] - Quote
Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast???
We have shield extenders that give you 22 hp on suits with 3 slots total. How much longer do you think a shield extender (choice to tank) should help you live?
Dren and Templar equipment stats, wrong since release.
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:19:00 -
[119] - Quote
ads alt wrote:Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? Lol your part 2 bideo is bullshit He was using an ar and not all his bullets hit, most of them did, but not all.....and why do you aim at that range... Oh and your using ******* proto
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
ads alt
DROID EXILES General Tso's Alliance
42
|
Posted - 2014.03.05 17:21:00 -
[120] - Quote
Ydubbs81 RND wrote:ads alt wrote:Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? Lol your part 2 bideo is bullshit He was using an ar and not all his bullets hit, most of them did, but not all.....and why do you aim at that range... Oh and your using ******* proto We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match. Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine
Now please stop with bullshit videos with underpowered wepons and full proto... |
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:23:00 -
[121] - Quote
Zeylon Rho wrote:Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? We have shield extenders that give you 22 hp on suits with 3 slots total. How much longer do you think a shield extender (choice to tank) should help you live?
I don't understand your point or motivation for the question.
If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die.
It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
echo47
Minmatar Republic
210
|
Posted - 2014.03.05 17:25:00 -
[122] - Quote
Ydubbs81 RND wrote:steadyhand amarr wrote:REALLY!!!! anyone decieding to support the current TTK needs to feak off out this game, i had monumental support for the TTK change and you guys did nothing well congrats. my side won the argument now get the hell out so we can enjoy the game again.
strategy and squad tactics and communication will be king again. rather than spam and zerg the point. How is strategy and squad tactic not important now? Nerfing damage and increasing TTK does nothing for spam and zerg except promote it. If it's harder to kill people by yourself, then you will need to zerg it to accomplish the task.
Stop front'n there is no strategy or tatics just perma-scanners.
I would rather look bad and win, than look good and lose.
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:28:00 -
[123] - Quote
ads alt wrote:Ydubbs81 RND wrote:
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine Now please stop with bullshit videos with underpowered wepons and full proto...
Why ARs don't count?? All of these weapons are getting nerfed...not to mention that if my calculations are correct, the AR has a higher DPS than the combat rifle.
The dude died int he first vid because he had less than 300ehp. That is a **** suit.....but the idea that you are clearly missing is that he could have killed me if I didn't REACT when I did. But nerfing damage and increasing TTK..dude wouldn't even have a chance.
Because it would take him longer to do the damage that he did, which means that I have more time to react and smoke his 300ehp suit. Newbies and low ehp suit players will still get smoked. Difference is, they have less of a chance.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 17:29:00 -
[124] - Quote
echo47 wrote:Ydubbs81 RND wrote:steadyhand amarr wrote:REALLY!!!! anyone decieding to support the current TTK needs to feak off out this game, i had monumental support for the TTK change and you guys did nothing well congrats. my side won the argument now get the hell out so we can enjoy the game again.
strategy and squad tactics and communication will be king again. rather than spam and zerg the point. How is strategy and squad tactic not important now? Nerfing damage and increasing TTK does nothing for spam and zerg except promote it. If it's harder to kill people by yourself, then you will need to zerg it to accomplish the task. Stop front'n there is no strategy or tatics just perma-scanners.
scanners have no bearing in this thread. Nerfing damage isn't going to do anything to scanners.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
ads alt
DROID EXILES General Tso's Alliance
43
|
Posted - 2014.03.05 17:31:00 -
[125] - Quote
Ydubbs81 RND wrote:ads alt wrote:Ydubbs81 RND wrote:
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine Now please stop with bullshit videos with underpowered wepons and full proto... Why ARs don't count?? All of these weapons are getting nerfed...not to mention that if my calculations are correct, the AR has a higher DPS than the combat rifle. The dude died int he first vid because he had less than 300ehp. That is a **** suit.....but the idea that you are clearly missing is that he could have killed me if I didn't REACT when I did. But nerfing damage and increasing TTK..dude wouldn't even have a chance. Because it would take him longer to do the damage that he did, which means that I have more time to react and smoke his 300ehp suit. Newbies and low ehp suit players will still get smoked. Difference is, they have less of a chance. His gun was doing 70% damge to you, he sucked, and you were using proto Ttk isnt fine And not every uses highest hp suits nor should they |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3723
|
Posted - 2014.03.05 17:37:00 -
[126] - Quote
Ydubbs81 RND wrote:Zeylon Rho wrote:Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? We have shield extenders that give you 22 hp on suits with 3 slots total. How much longer do you think a shield extender (choice to tank) should help you live? I don't understand your point or motivation for the question. If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die. It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
The point is that we have modules/suits for choice. If weapon damage vastly overrides any suit choices beyond minor variance with complex modules on high level suits, the choice is illusory.
If you profer an option to a new player to use a shield extender, or indeed, multiple shield extenders, to increase the duration in which it takes to kill them, and this is not in fact the case... your customization has failed. While the lesser modules should in fact be lesser, if the difference in a "fully-tanked" STD Caldari shield suit is no different from one that didn't fit those tanking modules, then your choices don't matter.
Besides, if you're so imminently skilled as a rambo-type as you believe yourself to be, then managing to aim at a player longer than they aim at you should be no problem. Hell, aim at their head. You won't even notice but a slight difference.
Having a high kill count doesn't make the game more satisfying than any number being higher might. A game where you can custom-fit your suit to engagements shouldn't be about average engagements being very short. It's about the battle, the fight - not your tally. CCP has access to every death stat from every match in the entire game. They can tell what average TTK is much better than you. It's possible they're overshooting with the changes, but I think they were able to measure the status quo just fine. It seems like this means they have better grasp on current TTK as an average across the entire game across tiers than your video does. The plural of anecdote is not data.
If you're really into seeing numbers go up as a satisfaction mechanic for games, there's browser games involving cookies that get the numbers really high for you.
Dren and Templar equipment stats, wrong since release.
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 17:52:00 -
[127] - Quote
ads alt wrote:Ydubbs81 RND wrote:ads alt wrote:Ydubbs81 RND wrote:
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine Now please stop with bullshit videos with underpowered wepons and full proto... Why ARs don't count?? All of these weapons are getting nerfed...not to mention that if my calculations are correct, the AR has a higher DPS than the combat rifle. The dude died int he first vid because he had less than 300ehp. That is a **** suit.....but the idea that you are clearly missing is that he could have killed me if I didn't REACT when I did. But nerfing damage and increasing TTK..dude wouldn't even have a chance. Because it would take him longer to do the damage that he did, which means that I have more time to react and smoke his 300ehp suit. Newbies and low ehp suit players will still get smoked. Difference is, they have less of a chance. His gun was doing 70% damge to you, he sucked, and you were using proto Ttk isnt fine And not every uses highest hp suits nor should they
I was only using proto in the second one and we were both using proto in the second one. Iused adv gear in the first one.
it's the low ehp guys dying fast and complaining. When they should expect to die fast in a low ehp suit
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 18:06:00 -
[128] - Quote
Zeylon Rho wrote:Ydubbs81 RND wrote:
I don't understand your point or motivation for the question.
If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die.
It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
The point is that we have modules/suits for choice. If weapon damage vastly overrides any suit choices beyond minor variance with complex modules on high level suits, the choice is illusory. If you profer an option to a new player to use a shield extender, or indeed, multiple shield extenders, to increase the duration in which it takes to kill them, and this is not in fact the case... your customization has failed. While the lesser modules should in fact be lesser, if the difference in a "fully-tanked" STD Caldari shield suit is no different from one that didn't fit those tanking modules, then your choices don't matter. Besides, if you're so imminently skilled as a rambo-type as you believe yourself to be, then managing to aim at a player longer than they aim at you should be no problem. Hell, aim at their head. You won't even notice but a slight difference. Having a high kill count doesn't make the game more satisfying than any number being higher might. A game where you can custom-fit your suit to engagements shouldn't be about average engagements being very short. It's about the battle, the fight - not your tally. CCP has access to every death stat from every match in the entire game. They can tell what average TTK is much better than you. It's possible they're overshooting with the changes, but I think they were able to measure the status quo just fine. It seems like this means they have better grasp on current TTK as an average across the entire game across tiers than your video does. The plural of anecdote is not data. If you're really into seeing numbers go up as a satisfaction mechanic for games, there's browser games involving cookies that get the numbers really high for you.
Not sure if I ever spoke about my own skill level or being a rambo....headshots in this game feel random. As if only the last bullet gets the bonus.
The point is to play and level up to be able to get the suits that vets have. Instead of nerfing everything for guys not trying to improve themselves.
weRideNDie2getha since 2010
RND's recruitment official phrase
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DUST Fiend
OSG Planetary Operations Covert Intervention
12024
|
Posted - 2014.03.05 18:09:00 -
[129] - Quote
At least my consolation prize for no respec is that I get to be OP as **** for 3 or 4 months
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3727
|
Posted - 2014.03.05 18:12:00 -
[130] - Quote
Ydubbs81 RND wrote:Zeylon Rho wrote:Ydubbs81 RND wrote:
I don't understand your point or motivation for the question.
If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die.
It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
The point is that we have modules/suits for choice. If weapon damage vastly overrides any suit choices beyond minor variance with complex modules on high level suits, the choice is illusory. If you profer an option to a new player to use a shield extender, or indeed, multiple shield extenders, to increase the duration in which it takes to kill them, and this is not in fact the case... your customization has failed. While the lesser modules should in fact be lesser, if the difference in a "fully-tanked" STD Caldari shield suit is no different from one that didn't fit those tanking modules, then your choices don't matter. Besides, if you're so imminently skilled as a rambo-type as you believe yourself to be, then managing to aim at a player longer than they aim at you should be no problem. Hell, aim at their head. You won't even notice but a slight difference. Having a high kill count doesn't make the game more satisfying than any number being higher might. A game where you can custom-fit your suit to engagements shouldn't be about average engagements being very short. It's about the battle, the fight - not your tally. CCP has access to every death stat from every match in the entire game. They can tell what average TTK is much better than you. It's possible they're overshooting with the changes, but I think they were able to measure the status quo just fine. It seems like this means they have better grasp on current TTK as an average across the entire game across tiers than your video does. The plural of anecdote is not data. If you're really into seeing numbers go up as a satisfaction mechanic for games, there's browser games involving cookies that get the numbers really high for you. Not sure if I ever spoke about my own skill level or being a rambo....headshots in this game feel random. As if only the last bullet gets the bonus. The point is to play and level up to be able to get the suits that vets have. Instead of nerfing everything for guys not trying to improve themselves.
The point is that your choices matter before you're a vet.
Dren and Templar equipment stats, wrong since release.
|
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1725
|
Posted - 2014.03.05 18:20:00 -
[131] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:I remember gun fights being so frustrating in Uprising because it used to take forever to kill someone. Poor hit detection and effed up aiming system...reloading to down one enemy wasn't really fun. See i don't remember it being that frustrating. The lag in PC in 1.1 and 1.2 was very frustrating yes, but in 1.3 it felt 'okay' and the high TTKs were a blast. 1v1 fights were always very interesting and teamwork meant more when 2v1 engagements became so one sided. It also gave reps a purpose when people could actually survive a 1v1 and then need reps after. I'm thinking the thing that was frustrating was the disfunctional Hit Detection, and having to reload when you knew damn well you hit the guy.....this will be different because hits will count as hits(mostly) so you'll really be fighting against an effectivly bigger tank but individual skill will make all the difference(yea, i'm convieniently forgetting about AA, but that's another argument).
In surprise/gank situations the extra TTL will amount to tenths of a second.
In no-cover strafing showdowns TTL will go up by maybe a second.
In cover vs. cover by maybe as much as ten seconds, depending on a lot of things.
But these fights should be more interesting and satisfying than the shield-flare fiascos we all remember, which were a sad joke by any measure.
I support SP rollover.
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NextDark Knight
Hellstorm Inc League of Infamy
245
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Posted - 2014.03.05 18:27:00 -
[132] - Quote
This community isn't that smart..
They say I need more time to live ...
What CCP delivers is more time for you to kill some one.. They should just turn it into Pokemon style encounters.. All you stupid $@#@ are still gonna run out in front of 4 or 5 people and get mowed down after the new build. Then you gonna cry and blame everything but yourselves.. Bahh I hate you all!! Seriously,,,
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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ZDub 303
TeamPlayers Negative-Feedback
2316
|
Posted - 2014.03.05 18:36:00 -
[133] - Quote
Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. |
ZDub 303
TeamPlayers Negative-Feedback
2316
|
Posted - 2014.03.05 18:39:00 -
[134] - Quote
Vrain Matari wrote:I'm thinking the thing that was frustrating was the disfunctional Hit Detection, and having to reload when you knew damn well you hit the guy.....this will be different because hits will count as hits(mostly) so you'll really be fighting against an effectivly bigger tank but individual skill will make all the difference(yea, i'm convieniently forgetting about AA, but that's another argument).
In surprise/gank situations the extra TTL will amount to tenths of a second.
In no-cover strafing showdowns TTL will go up by maybe a second.
In cover vs. cover by maybe as much as ten seconds, depending on a lot of things.
But these fights should be more interesting and satisfying than the shield-flare fiascos we all remember, which were a sad joke by any measure.
Pretty much agreed. In 1.3 the hit detection was laughable and that was frustrating on its own. But man... strafing for like 5-6s watch health bars go down and down... adrenaline pumping... hoping you'll get the KB and you can run off to regen..
I enjoyed that a lot. I feel like a slight damage nerf to accompany the better hit detection will put us back towards 1.3 which was fun.
Although 1.3 was the time of the MD, which is obv making a comeback with a pretty substantial buff for 1.8 :/
I hate the MD.. |
Lightning xVx
R 0 N 1 N
398
|
Posted - 2014.03.05 18:43:00 -
[135] - Quote
Ydubbs81 RND wrote:GOD DAMMIT CCP!!!! Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. All of these guys complaining about insta-deaths are exaggerating beyond belief. Compare the TTK in BF3 to Dust as it is now. In BF3, you don't have the time to react AT ALL. That is an insta-death. In Dust, you have plenty of time to react. In pubs, I see guys running more ehp on their advanced suits than I have on proto suits that I use. Assaults/logis are running around with 600hp,700hp or armor and sitting in triage nanohives or getting repped. Do you know how ******** it is to kill a guy with all of that health? I didn't even mention heavies. And I see that the HMG didn't get a nerf. So, they get to keep their TTK and maintain the most ehp in the game while everyone else gets a nerf? I can already see guys saying...well, use better tactics. And I'm thinking...why wouldn't they use the same advice instead of asking for a nerf to damage? If you feel that you're getting insta-killed. Stay close to cover..so when you start to get hit, you can jump behind it. Because in Dust, even if you aim high, the damage seems to be the same as hitting the body. So, if you have 700ehp, there is no way that you can get instakilled. And these are huge nerfs, CCP...wtf? You know noone uses enhanced dmg mods, so it goes from 5%-3%. But then 10% - 5% on a complex damage mod??? I don't even use the duvolle anymore but you've essentially turned the Duvolle into an exile?? Don't you see what happened when you nerfed a player's AV defense against tanks? Now, you nerfed our only defense against heavies and players with a huge amount of ehp??? I mean....seriously what is the point of this extremely high TTK? You don't want a game where you get instakilled. But you also don't want a game where it takes forever to kill someone either! I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake. http://www.youtube.com/watch?v=XWXcHdQe6jE
You have to factor in the laundry list of glitches as well that run rampant on this game, like when you switch your weapons you run slower, switching weapons and (attempting) to shoot after words leads to your weapons switching (like your juggling), Damage Mods, when you get shot at you run slowER, phantom effect of your silhouette hitbox that lags behind, invisible walls/ collision detection, blue flare, etc...
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2564
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Posted - 2014.03.05 18:47:00 -
[136] - Quote
ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot.
The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer.
When someone gets the drop on you, they have a supreme advantage and you should barely have time to react.
weRideNDie2getha since 2010
RND's recruitment official phrase
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ZDub 303
TeamPlayers Negative-Feedback
2321
|
Posted - 2014.03.05 19:06:00 -
[137] - Quote
Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react.
You only had time to react cause he was a bad shot though. |
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Posted - 2014.03.05 19:07:00 -
[138] - Quote
Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. No, he had 400 hp, 295 armor 120 shield |
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Posted - 2014.03.05 19:12:00 -
[139] - Quote
DUST Fiend wrote:At least my consolation prize for no respec is that I get to be OP as **** for 3 or 4 months Which is... |
DUST Fiend
OSG Planetary Operations Covert Intervention
12032
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Posted - 2014.03.05 19:16:00 -
[140] - Quote
ads alt wrote:DUST Fiend wrote:At least my consolation prize for no respec is that I get to be OP as **** for 3 or 4 months Which is... HMG / Forge Sentinel
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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DozersMouse XIII
Ultramarine Corp
139
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Posted - 2014.03.05 19:16:00 -
[141] - Quote
Ydubbs81 RND wrote:GOD DAMMIT CCP!!!! Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. All of these guys complaining about insta-deaths are exaggerating beyond belief. Compare the TTK in BF3 to Dust as it is now. In BF3, you don't have the time to react AT ALL. That is an insta-death. In Dust, you have plenty of time to react. In pubs, I see guys running more ehp on their advanced suits than I have on proto suits that I use. Assaults/logis are running around with 600hp,700hp or armor and sitting in triage nanohives or getting repped. Do you know how ******** it is to kill a guy with all of that health? I didn't even mention heavies. And I see that the HMG didn't get a nerf. So, they get to keep their TTK and maintain the most ehp in the game while everyone else gets a nerf? I can already see guys saying...well, use better tactics. And I'm thinking...why wouldn't they use the same advice instead of asking for a nerf to damage? If you feel that you're getting insta-killed. Stay close to cover..so when you start to get hit, you can jump behind it. Because in Dust, even if you aim high, the damage seems to be the same as hitting the body. So, if you have 700ehp, there is no way that you can get instakilled. And these are huge nerfs, CCP...wtf? You know noone uses enhanced dmg mods, so it goes from 5%-3%. But then 10% - 5% on a complex damage mod??? I don't even use the duvolle anymore but you've essentially turned the Duvolle into an exile?? Don't you see what happened when you nerfed a player's AV defense against tanks? Now, you nerfed our only defense against heavies and players with a huge amount of ehp??? I mean....seriously what is the point of this extremely high TTK? You don't want a game where you get instakilled. But you also don't want a game where it takes forever to kill someone either! I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake. http://www.youtube.com/watch?v=XWXcHdQe6jE you haven't played scout but I partially agree
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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KA24DERT
TeamPlayers Negative-Feedback
514
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Posted - 2014.03.05 19:35:00 -
[142] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around.
He basically didn't really watch his own video.
TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction.
If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. |
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Posted - 2014.03.05 19:36:00 -
[143] - Quote
KA24DERT wrote:ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around. He basically didn't really watch his own video. TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction. If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. Thats what I said, he was a bad shot with a mlt ar too, hes just too ignorant dont waste your time. |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 20:45:00 -
[144] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around.
Did you see the second video I posted then? I posted a second video since the excuse in the first one was that he sucked.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 20:50:00 -
[145] - Quote
ads alt wrote:KA24DERT wrote:ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around. He basically didn't really watch his own video. TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction. If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. Thats what I said, he was a bad shot with a mlt ar too, hes just too ignorant dont waste your time.
So...what about the second video with Kallente using proto gear? Unless you're saying Kallente is a bad shot too?
I find it funny that you guys are talking about the first match when I uploaded the second one as well. Not to mention that the point is whether or not you have time to react. In BF3, bad shot or not....I would have died because that's an insta-kill.
I was moving at a distance so in the first video, the guy missed some shots. And you guys are acting as if everyone hits every target all the time with every bullet.
But still..the point is I had time to react and it wasn't as if my health was going down slowly. He ripped through my shields and plugging into my armor.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Beeeees
KILL-EM-QUICK RISE of LEGION
425
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Posted - 2014.03.05 20:55:00 -
[146] - Quote
Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design.
TOLD514
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 21:00:00 -
[147] - Quote
Beeeees wrote:Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design.
http://www.youtube.com/watch?v=2YOwIwk02so
"Microscopic TTK"? You're being so dramatic. TTK right now is definitely not fast in comparison to real fast TTK fps games.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Posted - 2014.03.05 21:02:00 -
[148] - Quote
Ydubbs81 RND wrote:ads alt wrote:KA24DERT wrote:ZDub 303 wrote:Ydubbs81 RND wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around. He basically didn't really watch his own video. TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction. If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. Thats what I said, he was a bad shot with a mlt ar too, hes just too ignorant dont waste your time.
So...what about the second video with Kallente using proto gear? Unless you're saying Kallente is a bad shot too?
I find it funny that you guys are talking about the first match when I uploaded the second one as well. Not to mention that the point is whether or not you have time to react. In BF3, bad shot or not....I would have died because that's an insta-kill.
I was moving at a distance so in the first video, the guy missed some shots. And you guys are acting as if everyone hits every target all the time with every bullet.
But still..the point is I had time to react and it wasn't as if my health was going down slowly. He ripped through my shields and plugging into my armor. [/quote] He was using an underpowered weapon, and was a bad shot, the ttk is bad, stop trying If he used any other weapon you would have been dead |
Beeeees
KILL-EM-QUICK RISE of LEGION
426
|
Posted - 2014.03.05 21:07:00 -
[149] - Quote
Ydubbs81 RND wrote:Beeeees wrote:Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design. http://www.youtube.com/watch?v=2YOwIwk02so"Microscopic TTK"? You're being so dramatic. TTK right now is definitely not fast in comparison to real fast TTK fps games. You got shot down to 20% of your total EHP, a bit less lag and you-¦d be dead.
DUST514 is not supposed to have current TTK by design. Stop defending a miscalculation on CCPs part, a glitch if you will, as perfectly fine gameplay.
TOLD514
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
260
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Posted - 2014.03.05 21:10:00 -
[150] - Quote
why is people wasting their time to answer to this "we want cod kill time because we are noobs"?, just leave this thread and dont look back, the ones that make this thread are the ones that go 0/10 on a match, or that simply rely on AA.
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 21:11:00 -
[151] - Quote
Beeeees wrote:Ydubbs81 RND wrote:Beeeees wrote:Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design. http://www.youtube.com/watch?v=2YOwIwk02so"Microscopic TTK"? You're being so dramatic. TTK right now is definitely not fast in comparison to real fast TTK fps games. You got shot down to 20% of your total EHP, a bit less lag and you-¦d be dead. DUST514 is not supposed to have current TTK by design. Stop defending a miscalculation on CCPs part, a glitch if you will, as perfectly fine gameplay.
lmfao...now the reason is because of lag. Unbelievable.
I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death..
weRideNDie2getha since 2010
RND's recruitment official phrase
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Johnny Guilt
Algintal Core
538
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Posted - 2014.03.05 21:12:00 -
[152] - Quote
how to increase your TTK:Bunny hop all the time
A strange game.
The only winning move is
not to play.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 21:14:00 -
[153] - Quote
Phazoid wrote:why is people wasting their time to answer to this "we want cod kill time because we are noobs"?, just leave this thread and dont look back, the ones that make this thread are the ones that go 0/10 on a match, or that simply rely on AA.
COD kill time? Who's asking for that? Yes...please leave this thread because you're talking bullshit. You're under a 2KD and saying I go 0-10 in a match? lulz
weRideNDie2getha since 2010
RND's recruitment official phrase
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Posted - 2014.03.05 21:15:00 -
[154] - Quote
Johnny Guilt wrote:how to increase your TTK:Bunny hop all the time Bunny hopping is pointles
Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. BECAUSE HE WAS A NOOB YOU IDIOT! Get that throuh your damm head |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:24:00 -
[155] - Quote
ads alt wrote:Johnny Guilt wrote:how to increase your TTK:Bunny hop all the time Bunny hopping is pointles Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. BECAUSE HE WAS A NOOB YOU IDIOT! Get that throuh your damm head Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. Oh look another cod kiddie kdr *****
Kallente is a noob? Unbelievable.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Croned
624
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Posted - 2014.03.05 21:25:00 -
[156] - Quote
Comparison of current TTK to 1.8: https://forums.dust514.com/default.aspx?g=posts&m=1892059
Son of a plasma cannon!
TTK of the Weapons
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Alena Ventrallis
The Neutral Zone
805
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Posted - 2014.03.05 21:30:00 -
[157] - Quote
I saw the frontline suit miss a majority of his shots and still get you to less than half armor, and I saw you kill him in less than a second.
Best PVE idea I've seen.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 21:32:00 -
[158] - Quote
That's theoretical and doesn't take into account how much ehp a player has or the practical application of the fact that not every bullet hits.
weRideNDie2getha since 2010
RND's recruitment official phrase
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ZDub 303
TeamPlayers Negative-Feedback
2324
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Posted - 2014.03.05 21:33:00 -
[159] - Quote
Ydubbs81 RND wrote:Phazoid wrote:why is people wasting their time to answer to this "we want cod kill time because we are noobs"?, just leave this thread and dont look back, the ones that make this thread are the ones that go 0/10 on a match, or that simply rely on AA. COD kill time? Who's asking for that? Yes...please leave this thread because you're talking bullshit. You're under a 2KD and saying I go 0-10 in a match? lulz
So instead of losing 80% of your hp in that situation you would lose ~70%. I'm just not sure this is something to get super dramatic about?
You only survived that fight because you were trying to prove a point I feel like. Lets hang out near cover and wait until someone starts shooting at me. I am assuming you took this clip today, and it feels like you are trying to bias results a little.
In the end its just opinions, im curious to see what you think come 5-6 weeks into 1.8 once the meta has settled a little. I suspect you don't really notice it as much as you might be worried about.
I will admit I think damage mods need a better profile though. 2-4-7 would have made more sense than 3-4-5. |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:35:00 -
[160] - Quote
Alena Ventrallis wrote:I saw the frontline suit miss a majority of his shots and still get you to less than half armor, and I saw you kill him in less than a second.
Because I made him miss by being in motion and reacting. If this was COD or BF3, I would have been dead with all of the shots that did connect. TTK is fine as it is.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Posted - 2014.03.05 21:37:00 -
[161] - Quote
Ydubbs81 RND wrote:ads alt wrote:Johnny Guilt wrote:how to increase your TTK:Bunny hop all the time Bunny hopping is pointles Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. BECAUSE HE WAS A NOOB YOU IDIOT! Get that throuh your damm head Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. Oh look another cod kiddie kdr ***** Kallente is a noob? Unbelievable. Your first vid, hes a noob 2nd vid, not all his shots landed He was using a plasma rifle, need I say more? |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 21:45:00 -
[162] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:Phazoid wrote:why is people wasting their time to answer to this "we want cod kill time because we are noobs"?, just leave this thread and dont look back, the ones that make this thread are the ones that go 0/10 on a match, or that simply rely on AA. COD kill time? Who's asking for that? Yes...please leave this thread because you're talking bullshit. You're under a 2KD and saying I go 0-10 in a match? lulz So instead of losing 80% of your hp in that situation you would lose ~70%. I'm just not sure this is something to get super dramatic about? You only survived that fight because you were trying to prove a point I feel like. Lets hang out near cover and wait until someone starts shooting at me. I am assuming you took this clip today, and it feels like you are trying to bias results a little. In the end its just opinions, im curious to see what you think come 5-6 weeks into 1.8 once the meta has settled a little. I suspect you don't really notice it as much as you might be worried about. I will admit I think damage mods need a better profile though. 2-4-7 would have made more sense than 3-4-5.
No, I didn't deliberately place myself in that situation if that's what you were thinking. Most games that I play, I am able to take a few bullets and react...so I knew if I just record any random game that I would be able to show a situation where I was able to react.
Because the point of it all is guys saying that you don't have time to react. And I wanted to show guys that you do have time to react in this game. If someone is standing still....then you should die. Don't blame the weapons but one's own performance.
The Viziam scr rifle is one that needed a nerf because it's just too much. And tbh, I wouldn't have been so enraged if it were just a weapon damage nerf. But c'mon....weapon damage nerf, damage mod nerf, and the removal of the rifle prof skill attribute?? It is excessive especially with everyone tanking so much.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 21:49:00 -
[163] - Quote
ads alt wrote:Ydubbs81 RND wrote:ads alt wrote:Johnny Guilt wrote:how to increase your TTK:Bunny hop all the time Bunny hopping is pointles Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. BECAUSE HE WAS A NOOB YOU IDIOT! Get that throuh your damm head Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. Oh look another cod kiddie kdr ***** Kallente is a noob? Unbelievable. Your first vid, hes a noob 2nd vid, not all his shots landed He was using a plasma rifle, need I say more?
he's a noob because he was missing shots...the other guy is missing shots. Ever thought they were missing shots because I reacted?
weRideNDie2getha since 2010
RND's recruitment official phrase
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Posted - 2014.03.05 21:50:00 -
[164] - Quote
Ydubbs81 RND wrote:ads alt wrote:Ydubbs81 RND wrote:ads alt wrote:Johnny Guilt wrote:how to increase your TTK:Bunny hop all the time Bunny hopping is pointles Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. BECAUSE HE WAS A NOOB YOU IDIOT! Get that throuh your damm head Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. Oh look another cod kiddie kdr ***** Kallente is a noob? Unbelievable. Your first vid, hes a noob 2nd vid, not all his shots landed He was using a plasma rifle, need I say more? he's a noob because he was missing shots...the other guy is missing shots. Ever thought they were missing shots because I reacted? No because they werent hip firing, and I always land my shots, and who aims at 5 feet from an enemy? And he was using a underpowered gun yet he wtf pwnd you but he sucked |
ZDub 303
TeamPlayers Negative-Feedback
2326
|
Posted - 2014.03.05 21:52:00 -
[165] - Quote
Ydubbs81 RND wrote:No, I didn't deliberately place myself in that situation if that's what you were thinking. Most games that I play, I am able to take a few bullets and react...so I knew if I just record any random game that I would be able to show a situation where I was able to react.
Because the point of it all is guys saying that you don't have time to react. And I wanted to show guys that you do have time to react in this game. If someone is standing still....then you should die. Don't blame the weapons but one's own performance.
The Viziam scr rifle is one that needed a nerf because it's just too much. And tbh, I wouldn't have been so enraged if it were just a weapon damage nerf. But c'mon....weapon damage nerf, damage mod nerf, and the removal of the rifle prof skill attribute?? It is excessive especially with everyone tanking so much.
I understand what you're saying.
The damage mod nerf was a little much but still a good change imo, as long as they give assaults an appropriate rifle bonus to make it more attractive than running a slayer logi with stacked damage mods. AV needs a buff too, but they needed it before the damage mod change anyways.
Weapon proficiency is not being removed. You still get 3% per level, its just 3% to shields or armor based on the weapon's racial affiliation. It is a damage reduction but its not being completely removed.
The overall rifle nerf was long needed. I hate to say it myself as a die hard rifle user but think of it more as a renormalization to make the rifles more consistent with other weapon catagories (shotguns, precision rifles, etc).
I'm sure many more adjustments are in store. It probably was too much at once, but that is the CCP way. |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:57:00 -
[166] - Quote
ads alt wrote: No because they werent hip firing, and I always land my shots, and who aims at 5 feet from an enemy? And he was using a underpowered gun yet he wtf pwnd you but he sucked
I seriously doubt you land all your shots lulz
weRideNDie2getha since 2010
RND's recruitment official phrase
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ZDub 303
TeamPlayers Negative-Feedback
2327
|
Posted - 2014.03.05 22:00:00 -
[167] - Quote
Ydubbs81 RND wrote:ads alt wrote: No because they werent hip firing, and I always land my shots, and who aims at 5 feet from an enemy? And he was using a underpowered gun yet he wtf pwnd you but he sucked
I seriously doubt you land all your shots lulz
You mean your gun doesn't fire like this?
http://www.youtube.com/watch?v=U7wOX2WqbXE#t=22 |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 22:03:00 -
[168] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:No, I didn't deliberately place myself in that situation if that's what you were thinking. Most games that I play, I am able to take a few bullets and react...so I knew if I just record any random game that I would be able to show a situation where I was able to react.
Because the point of it all is guys saying that you don't have time to react. And I wanted to show guys that you do have time to react in this game. If someone is standing still....then you should die. Don't blame the weapons but one's own performance.
The Viziam scr rifle is one that needed a nerf because it's just too much. And tbh, I wouldn't have been so enraged if it were just a weapon damage nerf. But c'mon....weapon damage nerf, damage mod nerf, and the removal of the rifle prof skill attribute?? It is excessive especially with everyone tanking so much. I understand what you're saying. The damage mod nerf was a little much but still a good change imo, as long as they give assaults an appropriate rifle bonus to make it more attractive than running a slayer logi with stacked damage mods. AV needs a buff too, but they needed it before the damage mod change anyways. Weapon proficiency is not being removed. You still get 3% per level, its just 3% to shields or armor based on the weapon's racial affiliation. It is a damage reduction but its not being completely removed. The overall rifle nerf was long needed. I hate to say it myself as a die hard rifle user but think of it more as a renormalization to make the rifles more consistent with other weapon catagories (shotguns, precision rifles, etc). I'm sure many more adjustments are in store. It probably was too much at once, but that is the CCP way.
This is the second rifle nerf. At this rate, they're going to nerf it again by the end of the year.
Plus...the new rifle prof stats are what we have now. The assault rifle has 10% to shields..in 1.8 we will have to level up in rifle proficiency to get what we automatically have now. But we lose the 3% damage per level that we have now.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
The Robot Devil
Molon Labe. General Tso's Alliance
1850
|
Posted - 2014.03.05 22:07:00 -
[169] - Quote
mollerz wrote:I predict a far more slowed down strategy vs the current zerg one.
We might have some real entrenched firefights necessitating a lot more team work on deck.
I hope so. I would like to be able to take damage for more than a second. As it is now if you aren't a perfect shot then being in a firefight doesn't last long and I would like to be able to use the skills and equipment that I played for.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3394
|
Posted - 2014.03.05 22:11:00 -
[170] - Quote
But also unlike any FPS Dust has the most god-awful open spaces and the slowest movement speeds.
Bojo - Adding chili powder to your experience since early times
|
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ZDub 303
TeamPlayers Negative-Feedback
2327
|
Posted - 2014.03.05 22:14:00 -
[171] - Quote
Ydubbs81 RND wrote:This is the second rifle nerf. At this rate, they're going to nerf it again by the end of the year.
Plus...the new rifle prof stats are what we have now. The assault rifle has 10% to shields..in 1.8 we will have to level up in rifle proficiency to get what we automatically have now. But we lose the 3% damage per level that we have now.
Source? I haven't seen this anywhere and i'm 90% sure that is not the case.
Assault rifles are +10% to shields because plasma weaponry is +10% to shields. You get that natively, no matter how much skill you have in plasma rifles.
PLC gets it, AR gets it, Shotgun gets it, and that bonus has no bearing on your proficiency in that skill.
But plasma weaponry is a shield biased weapon being made by the gallente.
So Plasma Rifle Proficiency is now +3% to shields instead of +3% to all damage.
So plasma rifle is now calculated as (Base Damage)*(1+Damage Modifier)*(1+x)*(1+y)
Where: IF target=shields THEN x=0.1 AND y=0.3*(AR Proficiency) ELSE x=-0.1 AND y=0
I hope that is somewhat clear. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3394
|
Posted - 2014.03.05 22:15:00 -
[172] - Quote
Battle of the Dubs
Bojo - Adding chili powder to your experience since early times
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BLUNT SMKR
Ahrendee Mercenaries
37
|
Posted - 2014.03.05 23:13:00 -
[173] - Quote
I agree with some of wat dubbs is saying when i'm thinking bout the newbs. Longer TTK is not going to make it easier on them only harder. N the vets are going to benfit the most from it. cause like he said this is a all around nerf so it doesnt matter if a newbs 2v1 a protobear the proto is still going to come out on top if he is a good shooter. All longer TTK does is alows vets to stay alive longer n cause havok to the newbs more. meaning higher KDR's
But really to me this nerf isnt going to be that bad as people making it sound like. lately i've been running a adv scout n a std combat rife with no damage mods n i still wreck people np. so in new update i'll just run straight proto n just keep wrecking. its just running std n adv just wont be as good as it was
So how i see this update is it screws the new guys n helps the vets pad there stats more. sounds like a win win for me LOL
TeamWork>KDR
I Don't Know Why They Grinning Them Suckers Ain't Winning I Could Tell You That Right From The Beginning
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BLUNT SMKR
Ahrendee Mercenaries
37
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Posted - 2014.03.05 23:21:00 -
[174] - Quote
Also u guys are rite about the TTK being to fast rite now. Cause why should a guy in full proto be able to kill my militia frontline assault in 1 sec. I should at least get 2sec to be able to run away befor he chases me n guns me down LOL
TeamWork>KDR
I Don't Know Why They Grinning Them Suckers Ain't Winning I Could Tell You That Right From The Beginning
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Spaceman-Rob
346
|
Posted - 2014.03.05 23:28:00 -
[175] - Quote
Completely agree with OP, TTK is fine as it is just now, I run scout suit 80% of the time and have no complaints. i'm really worried about these changes coming in 1.8 like never before. |
NextDark Knight
Hellstorm Inc League of Infamy
248
|
Posted - 2014.03.05 23:32:00 -
[176] - Quote
Spaceman-Rob wrote:Completely agree with OP, TTK is fine as it is just now, I run scout suit 80% of the time and have no complaints. i'm really worried about these changes coming in 1.8 like never before.
I agree with this as well.. I need to stay off the damn forums I'm about ready to flip @#@#.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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TEXA5 HiTM4N
ROGUE SPADES
454
|
Posted - 2014.03.06 00:04:00 -
[177] - Quote
i don't know. if i can fry a heavy with 1200 armor with an exile assault rifle before he has a chance to even shoot at me, I think TTK is a bit too low. not even exaggerating. if you want people to die in under a second, well that would make dust a cookie cutter FPS.
Everything I say or do has the utmost importance.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3344
|
Posted - 2014.03.06 03:21:00 -
[178] - Quote
I do agree that longer TTKs will in no way help noobs. A better player is still a better player. It's just going to make you losing to a better player a torturous experience.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Joel II X
Dah Gods O Bacon
1463
|
Posted - 2014.03.06 03:28:00 -
[179] - Quote
I, for one, welcome these changes. My scout suit can get all the help in the world.
... Except plates. Unless ferroscales get increased health or something. |
Meeko Fent
Kirkinen Risk Control Caldari State
1914
|
Posted - 2014.03.06 03:32:00 -
[180] - Quote
STEALTH HUNTER ZERO wrote:I really think its only going to increase TTK to around another second, give or take another half second... even with all the nerfs. Yeah...
So marginal it wasn't worth the number crunching in effect.
Whatever.
Because you Wanted to be Something your Not.
|
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Meeko Fent
Kirkinen Risk Control Caldari State
1916
|
Posted - 2014.03.06 03:37:00 -
[181] - Quote
Michael Arck wrote:I do agree that longer TTKs will in no way help noobs. A better player is still a better player. It's just going to make you losing to a better player a torturous experience. It won't, it'll make it worse.
It makes every HP worth more, making your 900HP Protosuit even stronger then it is now.
But... Good players will now be more likely to kill the crutch users.
Because you Wanted to be Something your Not.
|
LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
295
|
Posted - 2014.03.06 03:42:00 -
[182] - Quote
Yeah dubbs, I couldn't agree more. I bet 1.8 is going to be a disaster because of upcoming fatsuit resistance bonuses, coupled with these new damage nerfs for light weapons, and an across the board cut of proficiency and damage mods. I would think that people would've seen this coming especially from this recent event, but who knows.
That being said, I really can't complain all that much about TTK as it is now. There's plenty of times I cut people down in a second or two and every now and again, it happens to me as well. I had to work my way through the "insta-die" days fresh out of academy also. I survived, but a lot of newer players aren't going to want to sit and work through that (can be resolved through better academy).
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3344
|
Posted - 2014.03.06 03:44:00 -
[183] - Quote
I want the drop to happen so I can know what I'm dealing with already...
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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William HBonney
Ancient Exiles. Renegade Alliance
391
|
Posted - 2014.03.06 04:36:00 -
[184] - Quote
40 bullets from a CR to kill a basic heavy with no plates or shields....54 in a clip....better hope you don't miss...it will be heavy 514. No one will touch them. |
Jungian
Ahrendee Mercenaries General Tso's Alliance
356
|
Posted - 2014.03.06 12:16:00 -
[185] - Quote
I dunno if this video fits in this thread but here goes. I was shot in the back while sniping but I won the shootout after I turned around. All I wanna say is that some skill outweighs not too skilled. Ttk in new eden=moot point. And sadly the not too skilled are crying highest to CCP about ttk. I wonder how this video would play out after 1.8 ;)
http://www.youtube.com/watch?v=RNOUOnsnJJg
And a bonus clip of dubbs delivering double pancakes:
http://www.youtube.com/watch?v=0z4BDBrykis
Broadcasting DUST 514 - 34 million Skill Points - 5 KDR
RND_Jungian
|
Rasatsu
Much Crying Old Experts
1120
|
Posted - 2014.03.06 12:48:00 -
[186] - Quote
Ydubbs81 RND wrote:I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake. As someone who has been here since E3, the TTK of those days has nothing to do with the issues of today.
Also delicious tears. |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4700
|
Posted - 2014.03.06 12:52:00 -
[187] - Quote
Ydubbs81 RND wrote:GOD DAMMIT CCP!!!! Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. All of these guys complaining about insta-deaths are exaggerating beyond belief. Compare the TTK in BF3 to Dust as it is now. In BF3, you don't have the time to react AT ALL. That is an insta-death. In Dust, you have plenty of time to react. In pubs, I see guys running more ehp on their advanced suits than I have on proto suits that I use. Assaults/logis are running around with 600hp,700hp or armor and sitting in triage nanohives or getting repped. Do you know how ******** it is to kill a guy with all of that health? I didn't even mention heavies. And I see that the HMG didn't get a nerf. So, they get to keep their TTK and maintain the most ehp in the game while everyone else gets a nerf? I can already see guys saying...well, use better tactics. And I'm thinking...why wouldn't they use the same advice instead of asking for a nerf to damage? If you feel that you're getting insta-killed. Stay close to cover..so when you start to get hit, you can jump behind it. Because in Dust, even if you aim high, the damage seems to be the same as hitting the body. So, if you have 700ehp, there is no way that you can get instakilled. And these are huge nerfs, CCP...wtf? You know noone uses enhanced dmg mods, so it goes from 5%-3%. But then 10% - 5% on a complex damage mod??? I don't even use the duvolle anymore but you've essentially turned the Duvolle into an exile?? Don't you see what happened when you nerfed a player's AV defense against tanks? Now, you nerfed our only defense against heavies and players with a huge amount of ehp??? I mean....seriously what is the point of this extremely high TTK? You don't want a game where you get instakilled. But you also don't want a game where it takes forever to kill someone either! I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake. http://www.youtube.com/watch?v=XWXcHdQe6jE I roger this, but then we're effectively balancing the game's TTK around brick-tanking, which isn't great either.
Most of what gets new players killed, for example, isn't actually the amount of damage being done by enemy weapons. More often than not, it's not being able to chew through the stupidly massive brick-tanks everyone seems to be fitting on their suits.
The other factor is that you can't judge TTK around yourself and other people "at your level" because your performance is, on average, above that of the majority of the community. To you and to other people who perform as you do, the balance may seem fine, but anyone who doesn't meet that fairly high bar just gets destroyed.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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steadyhand amarr
TeamPlayers Negative-Feedback
2472
|
Posted - 2014.03.06 13:37:00 -
[188] - Quote
Disagree mobus its the headless chicken nature of the newbs which is frustrating. No minds dieing a lot if they get to fight back. If u spend more time looking at the spawn screen than shooting somthing gone wrong. High TTK complety changes how people fight so u cant compaire whats happening now to 1.8. We sadly have to get our theeth into it shake it around and see how much meet vs bones..... I need to get lunch
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
473
|
Posted - 2014.03.06 14:10:00 -
[189] - Quote
STEALTH HUNTER ZERO wrote:I really think its only going to increase TTK to around another second, give or take another half second... even with all the nerfs.
more like two seconds which isn't a problem.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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William HBonney
Ancient Exiles. Renegade Alliance
391
|
Posted - 2014.03.06 14:32:00 -
[190] - Quote
TTK will be increases dramatically, especially vs heavies. They are getting resistant buffs....seriously if you miss 3/4 of your shots on a basic heavy with no extra health ...1200 hp, you will have to reload. 1v1 fights will be annoying and scouts are going to get ruined.....even with cloak...they cannot alpha enough dmg...sad day for scouts.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2582
|
Posted - 2014.03.06 20:26:00 -
[191] - Quote
Jungian wrote:I was shot in the BACK while sniping but I won the shootout after I turned around. All I wanna say is that some skill outweighs not too skilled. Ttk in new eden=moot point. And sadly the not too skilled are crying highest to CCP about ttk. I wonder how this video would play out after 1.8 ;) http://www.youtube.com/watch?v=RNOUOnsnJJgAnd a bonus clip of dubbs delivering double pancakes: http://www.youtube.com/watch?v=0z4BDBrykis
I was getting ready to link this video to the thread since right now Dust is first see-first kill but you beat me to it :D.
And man, clearing that top was epic lol
weRideNDie2getha since 2010
RND's recruitment official phrase
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Jungian
Ahrendee Mercenaries General Tso's Alliance
358
|
Posted - 2014.03.13 13:14:00 -
[192] - Quote
Ydubbs81 RND wrote:Jungian wrote:I was shot in the BACK while sniping but I won the shootout after I turned around. All I wanna say is that some skill outweighs not too skilled. Ttk in new eden=moot point. And sadly the not too skilled are crying highest to CCP about ttk. I wonder how this video would play out after 1.8 ;) http://www.youtube.com/watch?v=RNOUOnsnJJgAnd a bonus clip of dubbs delivering double pancakes: http://www.youtube.com/watch?v=0z4BDBrykis I was getting ready to link this video to the thread since right now Dust is first see-first kill but you beat me to it :D. And man, clearing that top was epic lol
Most delicious pancake delivered ingame. Ever.
Broadcasting DUST 514 Live - 35 million Skill Points - 5 KDR
RND_Jungian
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
754
|
Posted - 2014.03.13 13:55:00 -
[193] - Quote
Longer ttk in 1.1-1.4 was the most fun ever, curently i can sneak up on a ,enemyin my scout suit and either knife them or shotgun them once, and they turn and kill me before i get the second hit in. Now all rifes got nerfed and mine stayed the same also scouts got another slot, so im betting i can get that second shot off now.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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bamboo x
Eternal Beings Proficiency V.
203
|
Posted - 2014.03.13 14:05:00 -
[194] - Quote
Stop QQing and skill into a sidearm.
bamboo x in 1.8 (Boundless Heavy Machine Gun) you
bamboo x (Ion Pistol) you
bamboo x (Forge Gun) you
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Spectral Clone
Dust2Dust. Top Men.
1679
|
Posted - 2014.03.13 15:49:00 -
[195] - Quote
Longer TTK: more fun 1 v 1s where cover and regen matters.
To those QQing about this, just get out of this game. You are the guys that want to be able to solo 5 new guys to boost your egos. This is now over, lube up you butts well before 1.8 and I promise you it wont hurt.
Let the best strafer with the best aim win.
Drop it like its hat.
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DozersMouse XIII
Ultramarine Corp
159
|
Posted - 2014.03.13 16:15:00 -
[196] - Quote
wait... so your basing your TTK video while wearing an armor tanked GK.0 logi
and your basing it off some guy shooting you lower tier gear... wtf
did you see how fast you killed the poor bastard that shot at you first?
not everyone wears proto armor tanked suits
what about the militia suits, scouts, lower tier frames?
is time to be killed okay?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2604
|
Posted - 2014.03.13 20:05:00 -
[197] - Quote
DozersMouse XIII wrote:wait... so your basing your TTK video while wearing an armor tanked GK.0 logi
and your basing it off some guy shooting you lower tier gear... wtf
did you see how fast you killed the poor bastard that shot at you first?
not everyone wears proto armor tanked suits
what about the militia suits, scouts, lower tier frames?
is time to be killed okay?
I uploaded a second video since everyone missed the point and wanted to talk about how garbage or weak the other guy's suit was.
But no one mentions the second video where we were both using proto gear.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2604
|
Posted - 2014.03.13 20:08:00 -
[198] - Quote
Spectral Clone wrote:Longer TTK: more fun 1 v 1s where cover and regen matters.
To those QQing about this, just get out of this game. You are the guys that want to be able to solo 5 new guys to boost your egos. This is now over, lube up you butts well before 1.8 and I promise you it wont hurt.
Let the best strafer with the best aim win.
lulz...do you think that it will be easier for new guys? We will still be able to "solo 5 new guys"....it will just take longer. TTK didn't have to be substantially raised like this.
Damage being nerfed like this will make people vulnerable to heavy hp tanked guys like heavies and 1000hp logis/assaults.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2605
|
Posted - 2014.03.13 20:09:00 -
[199] - Quote
bamboo x wrote:Stop QQing and skill into a sidearm.
wtf? so it makes sense to have TTK long enough so that you a full clip isn't good enough?
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Proto Annihilator
Fraternity of St. Venefice Amarr Empire
73
|
Posted - 2014.03.13 20:22:00 -
[200] - Quote
Ydubbs81 RND wrote:GOD DAMMIT CCP!!!! Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. All of these guys complaining about insta-deaths are exaggerating beyond belief. Compare the TTK in BF3 to Dust as it is now. In BF3, you don't have the time to react AT ALL. That is an insta-death. In Dust, you have plenty of time to react. In pubs, I see guys running more ehp on their advanced suits than I have on proto suits that I use. Assaults/logis are running around with 600hp,700hp or armor and sitting in triage nanohives or getting repped. Do you know how ******** it is to kill a guy with all of that health? I didn't even mention heavies. And I see that the HMG didn't get a nerf. So, they get to keep their TTK and maintain the most ehp in the game while everyone else gets a nerf? I can already see guys saying...well, use better tactics. And I'm thinking...why wouldn't they use the same advice instead of asking for a nerf to damage? If you feel that you're getting insta-killed. Stay close to cover..so when you start to get hit, you can jump behind it. Because in Dust, even if you aim high, the damage seems to be the same as hitting the body. So, if you have 700ehp, there is no way that you can get instakilled. And these are huge nerfs, CCP...wtf? You know noone uses enhanced dmg mods, so it goes from 5%-3%. But then 10% - 5% on a complex damage mod??? I don't even use the duvolle anymore but you've essentially turned the Duvolle into an exile?? Don't you see what happened when you nerfed a player's AV defense against tanks? Now, you nerfed our only defense against heavies and players with a huge amount of ehp??? I mean....seriously what is the point of this extremely high TTK? You don't want a game where you get instakilled. But you also don't want a game where it takes forever to kill someone either! I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake. http://www.youtube.com/watch?v=XWXcHdQe6jE
Maybe they are trying to get a little diversity on the field. I figured out last night I only die to RRs. in 1.8 I wont die at all. |
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
726
|
Posted - 2014.03.13 20:23:00 -
[201] - Quote
Oh good, maybe tactics like "always target the Logi first" will start to come back, instead of just killing any and everything you see in seconds. |
Meeko Fent
Kirkinen Risk Control Caldari State
1979
|
Posted - 2014.03.13 21:27:00 -
[202] - Quote
mollerz wrote:I predict a far more slowed down strategy vs the current zerg one.
We might have some real entrenched firefights necessitating a lot more team work on deck. We have that now.
Thing is, there are Peoria out there with gear so good that being entrenched is pointless as they stomp over the guys.
There are lots of games with short TTK but meaningful shootouts.
Because you Wanted to be Something your Not.
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