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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:23:00 -
[121] - Quote
Zeylon Rho wrote:Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? We have shield extenders that give you 22 hp on suits with 3 slots total. How much longer do you think a shield extender (choice to tank) should help you live?
I don't understand your point or motivation for the question.
If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die.
It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
weRideNDie2getha since 2010
RND's recruitment official phrase
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echo47
Minmatar Republic
210
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Posted - 2014.03.05 17:25:00 -
[122] - Quote
Ydubbs81 RND wrote:steadyhand amarr wrote:REALLY!!!! anyone decieding to support the current TTK needs to feak off out this game, i had monumental support for the TTK change and you guys did nothing well congrats. my side won the argument now get the hell out so we can enjoy the game again.
strategy and squad tactics and communication will be king again. rather than spam and zerg the point. How is strategy and squad tactic not important now? Nerfing damage and increasing TTK does nothing for spam and zerg except promote it. If it's harder to kill people by yourself, then you will need to zerg it to accomplish the task.
Stop front'n there is no strategy or tatics just perma-scanners.
I would rather look bad and win, than look good and lose.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
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Posted - 2014.03.05 17:28:00 -
[123] - Quote
ads alt wrote:Ydubbs81 RND wrote:
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine Now please stop with bullshit videos with underpowered wepons and full proto...
Why ARs don't count?? All of these weapons are getting nerfed...not to mention that if my calculations are correct, the AR has a higher DPS than the combat rifle.
The dude died int he first vid because he had less than 300ehp. That is a **** suit.....but the idea that you are clearly missing is that he could have killed me if I didn't REACT when I did. But nerfing damage and increasing TTK..dude wouldn't even have a chance.
Because it would take him longer to do the damage that he did, which means that I have more time to react and smoke his 300ehp suit. Newbies and low ehp suit players will still get smoked. Difference is, they have less of a chance.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 17:29:00 -
[124] - Quote
echo47 wrote:Ydubbs81 RND wrote:steadyhand amarr wrote:REALLY!!!! anyone decieding to support the current TTK needs to feak off out this game, i had monumental support for the TTK change and you guys did nothing well congrats. my side won the argument now get the hell out so we can enjoy the game again.
strategy and squad tactics and communication will be king again. rather than spam and zerg the point. How is strategy and squad tactic not important now? Nerfing damage and increasing TTK does nothing for spam and zerg except promote it. If it's harder to kill people by yourself, then you will need to zerg it to accomplish the task. Stop front'n there is no strategy or tatics just perma-scanners.
scanners have no bearing in this thread. Nerfing damage isn't going to do anything to scanners.
weRideNDie2getha since 2010
RND's recruitment official phrase
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ads alt
DROID EXILES General Tso's Alliance
43
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Posted - 2014.03.05 17:31:00 -
[125] - Quote
Ydubbs81 RND wrote:ads alt wrote:Ydubbs81 RND wrote:
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine Now please stop with bullshit videos with underpowered wepons and full proto... Why ARs don't count?? All of these weapons are getting nerfed...not to mention that if my calculations are correct, the AR has a higher DPS than the combat rifle. The dude died int he first vid because he had less than 300ehp. That is a **** suit.....but the idea that you are clearly missing is that he could have killed me if I didn't REACT when I did. But nerfing damage and increasing TTK..dude wouldn't even have a chance. Because it would take him longer to do the damage that he did, which means that I have more time to react and smoke his 300ehp suit. Newbies and low ehp suit players will still get smoked. Difference is, they have less of a chance. His gun was doing 70% damge to you, he sucked, and you were using proto Ttk isnt fine And not every uses highest hp suits nor should they |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3723
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Posted - 2014.03.05 17:37:00 -
[126] - Quote
Ydubbs81 RND wrote:Zeylon Rho wrote:Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? We have shield extenders that give you 22 hp on suits with 3 slots total. How much longer do you think a shield extender (choice to tank) should help you live? I don't understand your point or motivation for the question. If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die. It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
The point is that we have modules/suits for choice. If weapon damage vastly overrides any suit choices beyond minor variance with complex modules on high level suits, the choice is illusory.
If you profer an option to a new player to use a shield extender, or indeed, multiple shield extenders, to increase the duration in which it takes to kill them, and this is not in fact the case... your customization has failed. While the lesser modules should in fact be lesser, if the difference in a "fully-tanked" STD Caldari shield suit is no different from one that didn't fit those tanking modules, then your choices don't matter.
Besides, if you're so imminently skilled as a rambo-type as you believe yourself to be, then managing to aim at a player longer than they aim at you should be no problem. Hell, aim at their head. You won't even notice but a slight difference.
Having a high kill count doesn't make the game more satisfying than any number being higher might. A game where you can custom-fit your suit to engagements shouldn't be about average engagements being very short. It's about the battle, the fight - not your tally. CCP has access to every death stat from every match in the entire game. They can tell what average TTK is much better than you. It's possible they're overshooting with the changes, but I think they were able to measure the status quo just fine. It seems like this means they have better grasp on current TTK as an average across the entire game across tiers than your video does. The plural of anecdote is not data.
If you're really into seeing numbers go up as a satisfaction mechanic for games, there's browser games involving cookies that get the numbers really high for you.
Dren and Templar equipment stats, wrong since release.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 17:52:00 -
[127] - Quote
ads alt wrote:Ydubbs81 RND wrote:ads alt wrote:Ydubbs81 RND wrote:
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine Now please stop with bullshit videos with underpowered wepons and full proto... Why ARs don't count?? All of these weapons are getting nerfed...not to mention that if my calculations are correct, the AR has a higher DPS than the combat rifle. The dude died int he first vid because he had less than 300ehp. That is a **** suit.....but the idea that you are clearly missing is that he could have killed me if I didn't REACT when I did. But nerfing damage and increasing TTK..dude wouldn't even have a chance. Because it would take him longer to do the damage that he did, which means that I have more time to react and smoke his 300ehp suit. Newbies and low ehp suit players will still get smoked. Difference is, they have less of a chance. His gun was doing 70% damge to you, he sucked, and you were using proto Ttk isnt fine And not every uses highest hp suits nor should they
I was only using proto in the second one and we were both using proto in the second one. Iused adv gear in the first one.
it's the low ehp guys dying fast and complaining. When they should expect to die fast in a low ehp suit
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 18:06:00 -
[128] - Quote
Zeylon Rho wrote:Ydubbs81 RND wrote:
I don't understand your point or motivation for the question.
If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die.
It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
The point is that we have modules/suits for choice. If weapon damage vastly overrides any suit choices beyond minor variance with complex modules on high level suits, the choice is illusory. If you profer an option to a new player to use a shield extender, or indeed, multiple shield extenders, to increase the duration in which it takes to kill them, and this is not in fact the case... your customization has failed. While the lesser modules should in fact be lesser, if the difference in a "fully-tanked" STD Caldari shield suit is no different from one that didn't fit those tanking modules, then your choices don't matter. Besides, if you're so imminently skilled as a rambo-type as you believe yourself to be, then managing to aim at a player longer than they aim at you should be no problem. Hell, aim at their head. You won't even notice but a slight difference. Having a high kill count doesn't make the game more satisfying than any number being higher might. A game where you can custom-fit your suit to engagements shouldn't be about average engagements being very short. It's about the battle, the fight - not your tally. CCP has access to every death stat from every match in the entire game. They can tell what average TTK is much better than you. It's possible they're overshooting with the changes, but I think they were able to measure the status quo just fine. It seems like this means they have better grasp on current TTK as an average across the entire game across tiers than your video does. The plural of anecdote is not data. If you're really into seeing numbers go up as a satisfaction mechanic for games, there's browser games involving cookies that get the numbers really high for you.
Not sure if I ever spoke about my own skill level or being a rambo....headshots in this game feel random. As if only the last bullet gets the bonus.
The point is to play and level up to be able to get the suits that vets have. Instead of nerfing everything for guys not trying to improve themselves.
weRideNDie2getha since 2010
RND's recruitment official phrase
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DUST Fiend
OSG Planetary Operations Covert Intervention
12024
|
Posted - 2014.03.05 18:09:00 -
[129] - Quote
At least my consolation prize for no respec is that I get to be OP as **** for 3 or 4 months
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3727
|
Posted - 2014.03.05 18:12:00 -
[130] - Quote
Ydubbs81 RND wrote:Zeylon Rho wrote:Ydubbs81 RND wrote:
I don't understand your point or motivation for the question.
If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die.
It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
The point is that we have modules/suits for choice. If weapon damage vastly overrides any suit choices beyond minor variance with complex modules on high level suits, the choice is illusory. If you profer an option to a new player to use a shield extender, or indeed, multiple shield extenders, to increase the duration in which it takes to kill them, and this is not in fact the case... your customization has failed. While the lesser modules should in fact be lesser, if the difference in a "fully-tanked" STD Caldari shield suit is no different from one that didn't fit those tanking modules, then your choices don't matter. Besides, if you're so imminently skilled as a rambo-type as you believe yourself to be, then managing to aim at a player longer than they aim at you should be no problem. Hell, aim at their head. You won't even notice but a slight difference. Having a high kill count doesn't make the game more satisfying than any number being higher might. A game where you can custom-fit your suit to engagements shouldn't be about average engagements being very short. It's about the battle, the fight - not your tally. CCP has access to every death stat from every match in the entire game. They can tell what average TTK is much better than you. It's possible they're overshooting with the changes, but I think they were able to measure the status quo just fine. It seems like this means they have better grasp on current TTK as an average across the entire game across tiers than your video does. The plural of anecdote is not data. If you're really into seeing numbers go up as a satisfaction mechanic for games, there's browser games involving cookies that get the numbers really high for you. Not sure if I ever spoke about my own skill level or being a rambo....headshots in this game feel random. As if only the last bullet gets the bonus. The point is to play and level up to be able to get the suits that vets have. Instead of nerfing everything for guys not trying to improve themselves.
The point is that your choices matter before you're a vet.
Dren and Templar equipment stats, wrong since release.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1725
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Posted - 2014.03.05 18:20:00 -
[131] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:I remember gun fights being so frustrating in Uprising because it used to take forever to kill someone. Poor hit detection and effed up aiming system...reloading to down one enemy wasn't really fun. See i don't remember it being that frustrating. The lag in PC in 1.1 and 1.2 was very frustrating yes, but in 1.3 it felt 'okay' and the high TTKs were a blast. 1v1 fights were always very interesting and teamwork meant more when 2v1 engagements became so one sided. It also gave reps a purpose when people could actually survive a 1v1 and then need reps after. I'm thinking the thing that was frustrating was the disfunctional Hit Detection, and having to reload when you knew damn well you hit the guy.....this will be different because hits will count as hits(mostly) so you'll really be fighting against an effectivly bigger tank but individual skill will make all the difference(yea, i'm convieniently forgetting about AA, but that's another argument).
In surprise/gank situations the extra TTL will amount to tenths of a second.
In no-cover strafing showdowns TTL will go up by maybe a second.
In cover vs. cover by maybe as much as ten seconds, depending on a lot of things.
But these fights should be more interesting and satisfying than the shield-flare fiascos we all remember, which were a sad joke by any measure.
I support SP rollover.
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NextDark Knight
Hellstorm Inc League of Infamy
245
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Posted - 2014.03.05 18:27:00 -
[132] - Quote
This community isn't that smart..
They say I need more time to live ...
What CCP delivers is more time for you to kill some one.. They should just turn it into Pokemon style encounters.. All you stupid $@#@ are still gonna run out in front of 4 or 5 people and get mowed down after the new build. Then you gonna cry and blame everything but yourselves.. Bahh I hate you all!! Seriously,,,
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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ZDub 303
TeamPlayers Negative-Feedback
2316
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Posted - 2014.03.05 18:36:00 -
[133] - Quote
Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. |
ZDub 303
TeamPlayers Negative-Feedback
2316
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Posted - 2014.03.05 18:39:00 -
[134] - Quote
Vrain Matari wrote:I'm thinking the thing that was frustrating was the disfunctional Hit Detection, and having to reload when you knew damn well you hit the guy.....this will be different because hits will count as hits(mostly) so you'll really be fighting against an effectivly bigger tank but individual skill will make all the difference(yea, i'm convieniently forgetting about AA, but that's another argument).
In surprise/gank situations the extra TTL will amount to tenths of a second.
In no-cover strafing showdowns TTL will go up by maybe a second.
In cover vs. cover by maybe as much as ten seconds, depending on a lot of things.
But these fights should be more interesting and satisfying than the shield-flare fiascos we all remember, which were a sad joke by any measure.
Pretty much agreed. In 1.3 the hit detection was laughable and that was frustrating on its own. But man... strafing for like 5-6s watch health bars go down and down... adrenaline pumping... hoping you'll get the KB and you can run off to regen..
I enjoyed that a lot. I feel like a slight damage nerf to accompany the better hit detection will put us back towards 1.3 which was fun.
Although 1.3 was the time of the MD, which is obv making a comeback with a pretty substantial buff for 1.8 :/
I hate the MD.. |
Lightning xVx
R 0 N 1 N
398
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Posted - 2014.03.05 18:43:00 -
[135] - Quote
Ydubbs81 RND wrote:GOD DAMMIT CCP!!!! Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. All of these guys complaining about insta-deaths are exaggerating beyond belief. Compare the TTK in BF3 to Dust as it is now. In BF3, you don't have the time to react AT ALL. That is an insta-death. In Dust, you have plenty of time to react. In pubs, I see guys running more ehp on their advanced suits than I have on proto suits that I use. Assaults/logis are running around with 600hp,700hp or armor and sitting in triage nanohives or getting repped. Do you know how ******** it is to kill a guy with all of that health? I didn't even mention heavies. And I see that the HMG didn't get a nerf. So, they get to keep their TTK and maintain the most ehp in the game while everyone else gets a nerf? I can already see guys saying...well, use better tactics. And I'm thinking...why wouldn't they use the same advice instead of asking for a nerf to damage? If you feel that you're getting insta-killed. Stay close to cover..so when you start to get hit, you can jump behind it. Because in Dust, even if you aim high, the damage seems to be the same as hitting the body. So, if you have 700ehp, there is no way that you can get instakilled. And these are huge nerfs, CCP...wtf? You know noone uses enhanced dmg mods, so it goes from 5%-3%. But then 10% - 5% on a complex damage mod??? I don't even use the duvolle anymore but you've essentially turned the Duvolle into an exile?? Don't you see what happened when you nerfed a player's AV defense against tanks? Now, you nerfed our only defense against heavies and players with a huge amount of ehp??? I mean....seriously what is the point of this extremely high TTK? You don't want a game where you get instakilled. But you also don't want a game where it takes forever to kill someone either! I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake. http://www.youtube.com/watch?v=XWXcHdQe6jE
You have to factor in the laundry list of glitches as well that run rampant on this game, like when you switch your weapons you run slower, switching weapons and (attempting) to shoot after words leads to your weapons switching (like your juggling), Damage Mods, when you get shot at you run slowER, phantom effect of your silhouette hitbox that lags behind, invisible walls/ collision detection, blue flare, etc...
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2564
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Posted - 2014.03.05 18:47:00 -
[136] - Quote
ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot.
The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer.
When someone gets the drop on you, they have a supreme advantage and you should barely have time to react.
weRideNDie2getha since 2010
RND's recruitment official phrase
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ZDub 303
TeamPlayers Negative-Feedback
2321
|
Posted - 2014.03.05 19:06:00 -
[137] - Quote
Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react.
You only had time to react cause he was a bad shot though. |
ads alt
DROID EXILES General Tso's Alliance
45
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Posted - 2014.03.05 19:07:00 -
[138] - Quote
Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. No, he had 400 hp, 295 armor 120 shield |
ads alt
DROID EXILES General Tso's Alliance
45
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Posted - 2014.03.05 19:12:00 -
[139] - Quote
DUST Fiend wrote:At least my consolation prize for no respec is that I get to be OP as **** for 3 or 4 months Which is... |
DUST Fiend
OSG Planetary Operations Covert Intervention
12032
|
Posted - 2014.03.05 19:16:00 -
[140] - Quote
ads alt wrote:DUST Fiend wrote:At least my consolation prize for no respec is that I get to be OP as **** for 3 or 4 months Which is... HMG / Forge Sentinel
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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DozersMouse XIII
Ultramarine Corp
139
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Posted - 2014.03.05 19:16:00 -
[141] - Quote
Ydubbs81 RND wrote:GOD DAMMIT CCP!!!! Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. All of these guys complaining about insta-deaths are exaggerating beyond belief. Compare the TTK in BF3 to Dust as it is now. In BF3, you don't have the time to react AT ALL. That is an insta-death. In Dust, you have plenty of time to react. In pubs, I see guys running more ehp on their advanced suits than I have on proto suits that I use. Assaults/logis are running around with 600hp,700hp or armor and sitting in triage nanohives or getting repped. Do you know how ******** it is to kill a guy with all of that health? I didn't even mention heavies. And I see that the HMG didn't get a nerf. So, they get to keep their TTK and maintain the most ehp in the game while everyone else gets a nerf? I can already see guys saying...well, use better tactics. And I'm thinking...why wouldn't they use the same advice instead of asking for a nerf to damage? If you feel that you're getting insta-killed. Stay close to cover..so when you start to get hit, you can jump behind it. Because in Dust, even if you aim high, the damage seems to be the same as hitting the body. So, if you have 700ehp, there is no way that you can get instakilled. And these are huge nerfs, CCP...wtf? You know noone uses enhanced dmg mods, so it goes from 5%-3%. But then 10% - 5% on a complex damage mod??? I don't even use the duvolle anymore but you've essentially turned the Duvolle into an exile?? Don't you see what happened when you nerfed a player's AV defense against tanks? Now, you nerfed our only defense against heavies and players with a huge amount of ehp??? I mean....seriously what is the point of this extremely high TTK? You don't want a game where you get instakilled. But you also don't want a game where it takes forever to kill someone either! I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake. http://www.youtube.com/watch?v=XWXcHdQe6jE you haven't played scout but I partially agree
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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KA24DERT
TeamPlayers Negative-Feedback
514
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Posted - 2014.03.05 19:35:00 -
[142] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around.
He basically didn't really watch his own video.
TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction.
If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. |
ads alt
DROID EXILES General Tso's Alliance
45
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Posted - 2014.03.05 19:36:00 -
[143] - Quote
KA24DERT wrote:ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around. He basically didn't really watch his own video. TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction. If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. Thats what I said, he was a bad shot with a mlt ar too, hes just too ignorant dont waste your time. |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 20:45:00 -
[144] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around.
Did you see the second video I posted then? I posted a second video since the excuse in the first one was that he sucked.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 20:50:00 -
[145] - Quote
ads alt wrote:KA24DERT wrote:ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around. He basically didn't really watch his own video. TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction. If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. Thats what I said, he was a bad shot with a mlt ar too, hes just too ignorant dont waste your time.
So...what about the second video with Kallente using proto gear? Unless you're saying Kallente is a bad shot too?
I find it funny that you guys are talking about the first match when I uploaded the second one as well. Not to mention that the point is whether or not you have time to react. In BF3, bad shot or not....I would have died because that's an insta-kill.
I was moving at a distance so in the first video, the guy missed some shots. And you guys are acting as if everyone hits every target all the time with every bullet.
But still..the point is I had time to react and it wasn't as if my health was going down slowly. He ripped through my shields and plugging into my armor.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Beeeees
KILL-EM-QUICK RISE of LEGION
425
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Posted - 2014.03.05 20:55:00 -
[146] - Quote
Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design.
TOLD514
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
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Posted - 2014.03.05 21:00:00 -
[147] - Quote
Beeeees wrote:Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design.
http://www.youtube.com/watch?v=2YOwIwk02so
"Microscopic TTK"? You're being so dramatic. TTK right now is definitely not fast in comparison to real fast TTK fps games.
weRideNDie2getha since 2010
RND's recruitment official phrase
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ads alt
DROID EXILES General Tso's Alliance
46
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Posted - 2014.03.05 21:02:00 -
[148] - Quote
Ydubbs81 RND wrote:ads alt wrote:KA24DERT wrote:ZDub 303 wrote:Ydubbs81 RND wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around. He basically didn't really watch his own video. TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction. If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. Thats what I said, he was a bad shot with a mlt ar too, hes just too ignorant dont waste your time.
So...what about the second video with Kallente using proto gear? Unless you're saying Kallente is a bad shot too?
I find it funny that you guys are talking about the first match when I uploaded the second one as well. Not to mention that the point is whether or not you have time to react. In BF3, bad shot or not....I would have died because that's an insta-kill.
I was moving at a distance so in the first video, the guy missed some shots. And you guys are acting as if everyone hits every target all the time with every bullet.
But still..the point is I had time to react and it wasn't as if my health was going down slowly. He ripped through my shields and plugging into my armor. [/quote] He was using an underpowered weapon, and was a bad shot, the ttk is bad, stop trying If he used any other weapon you would have been dead |
Beeeees
KILL-EM-QUICK RISE of LEGION
426
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Posted - 2014.03.05 21:07:00 -
[149] - Quote
Ydubbs81 RND wrote:Beeeees wrote:Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design. http://www.youtube.com/watch?v=2YOwIwk02so"Microscopic TTK"? You're being so dramatic. TTK right now is definitely not fast in comparison to real fast TTK fps games. You got shot down to 20% of your total EHP, a bit less lag and you-¦d be dead.
DUST514 is not supposed to have current TTK by design. Stop defending a miscalculation on CCPs part, a glitch if you will, as perfectly fine gameplay.
TOLD514
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
260
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Posted - 2014.03.05 21:10:00 -
[150] - Quote
why is people wasting their time to answer to this "we want cod kill time because we are noobs"?, just leave this thread and dont look back, the ones that make this thread are the ones that go 0/10 on a match, or that simply rely on AA.
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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