|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:25:00 -
[1] - Quote
GOD DAMMIT CCP!!!!
Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. All of these guys complaining about insta-deaths are exaggerating beyond belief. Compare the TTK in BF3 to Dust as it is now. In BF3, you don't have the time to react AT ALL. That is an insta-death. In Dust, you have plenty of time to react. In pubs, I see guys running more ehp on their advanced suits than I have on proto suits that I use.
Assaults/logis are running around with 600hp,700hp or armor and sitting in triage nanohives or getting repped. Do you know how ******** it is to kill a guy with all of that health? I didn't even mention heavies. And I see that the HMG didn't get a nerf. So, they get to keep their TTK and maintain the most ehp in the game while everyone else gets a nerf?
I can already see guys saying...well, use better tactics. And I'm thinking...why wouldn't they use the same advice instead of asking for a nerf to damage? If you feel that you're getting insta-killed. Stay close to cover..so when you start to get hit, you can jump behind it. Because in Dust, even if you aim high, the damage seems to be the same as hitting the body. So, if you have 700ehp, there is no way that you can get instakilled.
And these are huge nerfs, CCP...wtf? You know noone uses enhanced dmg mods, so it goes from 5%-3%. But then 10% - 5% on a complex damage mod??? I don't even use the duvolle anymore but you've essentially turned the Duvolle into an exile?? Don't you see what happened when you nerfed a player's AV defense against tanks? Now, you nerfed our only defense against heavies and players with a huge amount of ehp???
I mean....seriously what is the point of this extremely high TTK? You don't want a game where you get instakilled. But you also don't want a game where it takes forever to kill someone either!
I remember many guys in the old closed beta getting turned off to Dust because they said it took forever to kill people. Very high TTK is not appealing. This is a huge mistake.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:33:00 -
[2] - Quote
yeah, I'm crying..so what?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:34:00 -
[3] - Quote
STEALTH HUNTER ZERO wrote:I really think its only going to increase TTK to around another second, give or take another half second... even with all the nerfs.
If the change isn't going to be signifiicant enough to notice, then why change it at all?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:36:00 -
[4] - Quote
stlcarlos989 wrote:Now the only viable way to kill tanks will be REs and other tanks, AV Grenade damage was already nerfed into the ground now we only get 2... Same with heavies, you better have a heavy suit or flux + RE combo
I'm not even going to carry AV nades anymore..a proto Lai Dai has been reduced to less than what a packed used to do. It takes 3 lai dai packed nades to destroy the cheapest lav. Now, I only have 2?? *facepalm*
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:39:00 -
[5] - Quote
ZDub 303 wrote:I don't know... maybe its just me but in 1.3 - pre auto aim the TTKs were quite high in PC and even in pubs against people not in MLT gear. Mostly due to lag and poor hit detection. Most fun I've had in this game by far.
I come back and play a few pubs in 1.8 and its just mowing people down like its nbd. There are no tactics... just whoever has more hp at the time usually makes it. I dunno I find infantry combat in 1.8 pretty lackluster myself.
Although, I don't like BF3/4 either... so there is some obvious bias there.
I don't think the reduction is going to be that big of a deal. However, the rifle nerfs and the ehp buff to heavies in 1.8 is gonna cause some serious heavy fotm play methinks.
I remember gun fights being so frustrating in Uprising because it used to take forever to kill someone. Poor hit detection and effed up aiming system...reloading to down one enemy wasn't really fun.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:41:00 -
[6] - Quote
steadyhand amarr wrote:REALLY!!!! anyone decieding to support the current TTK needs to feak off out this game, i had monumental support for the TTK change and you guys did nothing well congrats. my side won the argument now get the hell out so we can enjoy the game again.
strategy and squad tactics and communication will be king again. rather than spam and zerg the point.
How is strategy and squad tactic not important now? Nerfing damage and increasing TTK does nothing for spam and zerg except promote it. If it's harder to kill people by yourself, then you will need to zerg it to accomplish the task.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:44:00 -
[7] - Quote
Aikuchi Tomaru wrote:Ydubbs81 RND wrote:GOD DAMMIT CCP!!!!
Now, that I've gotten that out.....why are you increasing TTK? It is not fun when it takes really long to kill someone. Take a look at Dust. Now take a second and look at it: Complex fitting system. Skill system. Now take a look at BF3: Just some weapon unlocks. Sorry to break it to you, but you're playing the wrong game. This is no BF3. Dust is all about your fittings. And a longer TTK means your fittings are more important. Like it should be. What good is your fitting if, no matter what you're using, you die after 2 shots? What good are your skills if your enemy dies after 2 shots, no matter if you use damage modifiers or have your weapon damage skilled. If you like Battlefield 3 so much, then go play it. Don't try to make Dust a game it is not and doesn't want to be.
Who said I liked BF3? I wished you guys would fkn read before saying something that will have us wasting time correcting.
I made the comparison to BF3 to show guys that BF3's TTK is fast and it fkn sucks. The TTK right now is absolutely fine. It isn't long to the point where it's annoyign and it isn't fast enough to the point where you can't react when you're getting shot.
Guys want to don 1200hp suis and nerf damage so they can stay alive more instead of playing smarter.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:47:00 -
[8] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:I remember gun fights being so frustrating in Uprising because it used to take forever to kill someone. Poor hit detection and effed up aiming system...reloading to down one enemy wasn't really fun. See i don't remember it being that frustrating. The lag in PC in 1.1 and 1.2 was very frustrating yes, but in 1.3 it felt 'okay' and the high TTKs were a blast. 1v1 fights were always very interesting and teamwork meant more when 2v1 engagements became so one sided. It also gave reps a purpose when people could actually survive a 1v1 and then need reps after.
But you can now.....1v1 fights now are awesome. I'm going to play today and try to record the fact that you don't die instantly.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2533
|
Posted - 2014.03.05 12:56:00 -
[9] - Quote
Aikuchi Tomaru wrote:
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Enjoyment. Fun factor is reduced when you're putting bullets into a guy and it looks like you're doing nothing to him. It's like driving on the interstate for 3 hours then you look on the map and realize that you're still in the same state.
More kills equals more fun....would you have more fun in a 30 kill game or a 60 kill game?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2534
|
Posted - 2014.03.05 13:00:00 -
[10] - Quote
Aikuchi Tomaru wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... How is it carebear 514 just because it finally makes sense to think about your fitting? You're not playing Titanfall here. Or are you just scared that newbies might now be a problem for you because you can't only rely on your superior reflexes and better aiming anymore, which you have thanks to your young age of 15? Don't forget to give me your ISK before leaving and biomassing. Thank you.
We've always had to think about our fitting. I've always thought about my fittings.....anyone that didn't before is crazy.
But you just described why it is carebear 514. If CCP is catering the game to newbies instead of it just being about skill like "superior reflexes and better aiming"...then that defines carebear.
But what people need to realize is that better players will still be better players. If they nerf something to help out newbies....and make it harder for better players to kill, then guess what? It will be even harder for noobies to kill just as much.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2534
|
Posted - 2014.03.05 13:04:00 -
[11] - Quote
axis alpha wrote:Ydubbs81 RND wrote:Aikuchi Tomaru wrote:
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Enjoyment. Fun factor is reduced when you're putting bullets into a guy and it looks like you're doing nothing to him. It's like driving on the interstate for 3 hours then you look on the map and realize that you're still in the same state. More kills equals more fun....would you have more fun in a 30 kill game or a 60 kill game? And to prove a point I'm going to keep playing just to prove that Ttk ain't gonna save you QQers from real talented players
Ding ding..exactly
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2534
|
Posted - 2014.03.05 13:07:00 -
[12] - Quote
Beeeees wrote:TTK was/is too low period.
There is no discussion, never was.
Playing whack-a-mole is not fun. "First to press L1+R1 wins" is not skill. Blobbing is not strategy.
Please go play a game that suits your refined tastes, rather than trying to change our game to suit your refined tastes also.
Listen to the dude talkingabout fittings..
if you run around in MLT gear and 300 total ehp vs guys with 800ehp, then you're going to get smoked. It's that simple. Put more shields or armor on and you increase your ehp/TTK.
Think about your fittings...adapt. I think it's ******** when guys are getting smoked and continue to run around in the same fit that isn't working. Just the other day, I had to correct my own player for using a STD fit (and ended up going hard negative in a pub) when guys on the other side are using Gallente Logi/Assault suits and using Six Kin CRs
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
|
Posted - 2014.03.05 13:09:00 -
[13] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:
We've always had to think about our fitting. I've always thought about my fittings.....anyone that didn't before is crazy.
But you just described why it is carebear 514. If CCP is catering the game to newbies instead of it just being about skill like "superior reflexes and better aiming"...then that defines carebear.
But what people need to realize is that better players will still be better players. If they nerf something to help out newbies....and make it harder for better players to kill, then guess what? It will be even harder for noobies to kill just as much.
Yes but it makes it easier for 2 newbies to kill 1 skilled player. Higher TTK reduces the ability for a proto-vet to become a 'cod hero'. That is an overall positive change for NPE.
It doesn't....the nerf is across the board. Newbies/noobies alike will get the same nerf that a vet has. It will take them longer to kill the vet just as it takes the vet longer to kill them. It just makes the fight longer for both of them.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
|
Posted - 2014.03.05 13:13:00 -
[14] - Quote
Beeeees wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... I find it ironic that what you want is the actual carebearing. Pandering to the lowest, skillless common denominator, just so you can land a kill and feel good about yourself, instead of actually putting effort and being better than the other. You want jump people? Get an alpha weapon.
The nerf is across the board.....who is this nerf catering to?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
|
Posted - 2014.03.05 13:15:00 -
[15] - Quote
ads alt wrote:axis alpha wrote:ads alt wrote:axis alpha wrote:Well I'm pretty much done... The QQers have turned this game into CareBear 514. We might as well pull out our ******* plastic bats and nerf guns because that's what it's turned into.... Fuckin ********... Go back to cod We wont miss you Haha please. Don't count on it carebear. Says the carebear that wants whoever sees who first wins cod bullshit Go back to cod, enjoy your low ttk If you dont want high ttk go play cod Low ttk is boring as hell.....one of the reasons I quit playint cod.
How can you compare COD's TTK to Dust's TTK. I heard COD's TTK is even faster than BF3's TTK. And Dust's TTK is much, much higher than BF3's TTK.
You can absolutely turn on people in Dust right now. Not to mention, if I flanked you and started shooting you in the back, it only makes sense that you end up dying. But if you have skill, there is enough TTK left to turn around, find cover and kill the guy.
I will start recording and post because I don't know what game you guys are playing.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
|
Posted - 2014.03.05 13:16:00 -
[16] - Quote
Beeeees wrote:Ydubbs81 RND wrote:
Listen to the dude talkingabout fittings..
if you run around in MLT gear and 300 total ehp vs guys with 800ehp, then you're going to get smoked. It's that simple. Put more shields or armor on and you increase your ehp/TTK.
I was both brick and speedtanking in chromo, now with dual brick tank I have the survivability of my paper speed tank back in chromo. Dont you be lecturing me on fitting m8.
Well, if you don on 700hp or 800hp of health, then you're lying if you say you get instakilled.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2537
|
Posted - 2014.03.05 13:19:00 -
[17] - Quote
Beeeees wrote:Ydubbs81 RND wrote: The nerf is across the board.....who is this nerf catering to?
To everyone who isnt a floorscrub that joined after 1.4
Guys that joined late are getting the same nerf. You know what that means, right? It will take vets longer to kill guys. But at the same time, it will take new players longer to kill guys.
Tbh, this hurts new players with low ehp fits. Because a skilled new player, can flank and with the damage now, they can hopefully kill the guy before he turns around. But increasing the TTK....will only make it harder for him to kill the vet and allow him to turn on the new player.
Does that make sense to you?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
|
Posted - 2014.03.05 13:24:00 -
[18] - Quote
Aikuchi Tomaru wrote:Ydubbs81 RND wrote:Aikuchi Tomaru wrote:
So what is the problem if you have more time to react? What is the problem if it actually matter that you have an additional shield extender? Currently one additional shield extender lets you take one additional bullet. Yeah. Totally worth it.
Enjoyment. Fun factor is reduced when you're putting bullets into a guy and it looks like you're doing nothing to him. It's like driving on the interstate for 3 hours then you look on the map and realize that you're still in the same state. More kills equals more fun....would you have more fun in a 30 kill game or a 60 kill game? Your equation is off. It also means you die less. Less dying means more fun.
If you're killing more, it's safe to assume that you're dying less.
But either way 60-15 is more fun than 25-2
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
|
Posted - 2014.03.05 13:28:00 -
[19] - Quote
ads alt wrote: Im playing PROTO514. But SOMETIMES I cant turn around and kill, but not proto fegs. Ever heard of a combat rifle?
Edit Lets see if I can get this alt banned too.
Yeah, I use one. If you can't turn around and kill than that means you got outflanked hard. You should die....it's apart of awareness.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
|
Posted - 2014.03.05 13:32:00 -
[20] - Quote
Beeeees wrote:Ydubbs81 RND wrote: Well, if you don on 700hp or 800hp of health, then you're lying if you say you get instakilled.
I run solid 760ehp on my brickiest tank and have to accompany it with a SCR, because otherwise I wouldnt live long enough to dish out enough DPS back at the attacker. And this fit has about 10% more survivability than a 500EHP repslut.
You wouldn't live long enough against who? Other guys with 760hp of health?
I don't understand...you're saying that your 760hp suit is different than someone elses's?
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
|
Posted - 2014.03.05 13:34:00 -
[21] - Quote
Beeeees wrote:Ydubbs81 RND wrote:Beeeees wrote:Ydubbs81 RND wrote: The nerf is across the board.....who is this nerf catering to?
To everyone who isnt a floorscrub that joined after 1.4 Guys that joined late are getting the same nerf. You know what that means, right? It will take vets longer to kill guys. But at the same time, it will take new players longer to kill guys. Tbh, this hurts new players with low ehp fits. No it doesnt. Higher TTK makes it possible to leg it, which is the only possible survival solution when you got a proto on your ass. With low TTK you get jumped by a proto and thats it, you-¦re ded. With high TTK you get jumped by a proto and you either shoot back and most likely get #rekd, or you leg it towards the next cover.
He will chase you and then kill you behind the cover.
The best way for a new player with lower ehp to survive is to flank and try to kill a guy before he knows you're there. And nerfing the damage will allow him to stay alive and turn on the low ehp player.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2542
|
Posted - 2014.03.05 13:37:00 -
[22] - Quote
Yagihige wrote:Beeeees wrote:Ydubbs81 RND wrote: Well, if you don on 700hp or 800hp of health, then you're lying if you say you get instakilled.
I run solid 760ehp on my brickiest tank and have to accompany it with a SCR, because otherwise I wouldnt live long enough to dish out enough DPS back at the attacker. And this fit has about 10% more survivability than a 500EHP repslut. I don't know what you're doing wrong but in my suits at around 700EHP i can turn around to kill an attacker lots of times. When i don't, i recognize it was because i was either too much in the open or the other guy was noticeably stronger than me.
Now, this is thinking that everyone needs to adapt. If game mechanics are broken, then you can blame the dev.
But this guys is taking his own responsibility for dying and players need to do that.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2544
|
Posted - 2014.03.05 13:54:00 -
[23] - Quote
Beeeees wrote:Ydubbs81 RND wrote:
He will chase you and then kill you behind the cover.
That is a conclusion that would be sound in vacuum, howver in a match this never happens because others are bound to be somewhere nearby. Also, good luck flanking a protobear as a newb, that sure works out often. And stop shifting the argument to "GEE THOSE WINERS, LOOK AT THIS GUY WHY CANT YOU WHINERS BE LIKE HIM" populism. Not everyone in this argument is a sore loser. Most are like in every balancing argument on every side, but not everyone.
Never happens? If I shoot a guy and took his health down and he tries to "leg it". I will chase him because he's hurt. It happens all the time. If someone gets the flank on me and I run behind cover, they chase me. Sometimes it works for them and a lot of the time they end up getting smoked. Best bet for a new player is to be able to kill me before I can run.
why can't you flank someone in a proto suit? You guys make it seem like proto suits are god mode.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2544
|
Posted - 2014.03.05 13:57:00 -
[24] - Quote
Zeylon Rho wrote:It had it coming. More time to react = more time to think = less twitch shooter. It should actually benefit people with skill or tactics because people with aim or people that actually run with friends will do better than solo operators. It's amusing to see "Zerg" denigrated as a tactic, as opposed to "Rambo" as tactic which doesn't even qualify. A MMO-social-squad-focused shooter isn't supposed to be about "that one guy" annihilating the other team. This is a great move, and I'm glad 90% of the QQ here is just the OP raging that everyone doesn't agree with him. This has been an issue for a while, and it got worse with the RR and CR. Short TTK turned more people off than it convinced that the game was "totally awesome". Lots of vets trickled away. People were interested in Dust because it's supposed to be better. If your options for tactics are basically brick tank or brick tank and 90% of encounters are determined by who shot first; it's not that sort of game. This will be an improvement. It won't make things perfect or prevent some dumb tactics, but it'll actually allow for tactics when there were not before. It's possible the nerf was too hard here (the prof change will really hit weapons hard on the weaker resist), but a nerf was needed and can be adjusted.
Why are you guys saying that there are no tactics used now? People will brick tank or shield tank even more now since they reduced dmg mods to ****.
And it isn't see first, win first...ask guys who know how to play if they are not able to turn on guys all the time.
weRideNDie2getha since 2010
"You wanna walk around with them, or you wanna walk around with God n**"
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2544
|
Posted - 2014.03.05 14:05:00 -
[25] - Quote
Fox Gaden wrote:DUST 514 is not just an FPS. It is also an MMO.
meaning what?
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2544
|
Posted - 2014.03.05 14:07:00 -
[26] - Quote
Beeeees wrote:Ydubbs81 RND wrote:
Never happens? If I shoot a guy and took his health down and he tries to "leg it". I will chase him because he's hurt. It happens all the time.
Your personal behaviour. Most people go do something else or chug a nade or 2 and get shot by his buddies. Ydubbs81 RND wrote:why can't you flank someone in a proto suit? You guys make it seem like proto suits are god mode. You cant compete with a protobear because the protobear is never alone, he got his protobear friends zerging with him at the speed of light. Not with current TTK, not with current AA.
Most people don't chase?
Is it me or does Beeees' dual posts here explain everything on his stance on TTK?
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2546
|
Posted - 2014.03.05 14:28:00 -
[27] - Quote
N1ck Comeau wrote:We really need to see all the changes in 1.8 before we jump to any huge conclusions.
I for one agree with this weapon nerf.
It will make battles more strategic, but in reality, you'll still be doing high damage, you just can't kill someone in 0.5 to 1 second.
if you die that fast, then you need to change your suit.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2546
|
Posted - 2014.03.05 14:33:00 -
[28] - Quote
Kristoff Atruin wrote:This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those guys back in the day. When our squadmate in the lower tier suit retreated mr protobear would push when he should have repositioned, and wound up getting shot at from two or three sides.
That is what you call tactics, not blapping everyone as fast as you can press a button.
Why don't guys use tactics now and teamwork?
Think about it like this......when I see a heavy, I try to flank him. I don't engage them full on unless I got caught up and have no choice.
New players or players with low ehp should do the same. Flank and catch them off guard. With all of these dmg nerfs, you may not be able to do that anymore. They're removing our 15% dmg from rifle proficiency, 5% from complex dmg mods, and reducing the damage per bullet of all the weapons. The duvolle will be an exile.........how will you able to flank someone with a lot of health and kill him if he's running with so much health?
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2546
|
Posted - 2014.03.05 14:37:00 -
[29] - Quote
Beeeees wrote:Ydubbs81 RND wrote:
if you die that fast, then you need to change your suit.
So what, you a cookiecutter apologist now?
There is no way you can die in 0.5 to 1 sec in a 700hp suit. Unless, maybe you're outflanked heavy and still you would have time to run although the guy will finish you off. And if you're outflanked like that, you should die.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2554
|
Posted - 2014.03.05 15:43:00 -
[30] - Quote
N1ck Comeau wrote:Ydubbs81 RND wrote:N1ck Comeau wrote:We really need to see all the changes in 1.8 before we jump to any huge conclusions.
I for one agree with this weapon nerf.
It will make battles more strategic, but in reality, you'll still be doing high damage, you just can't kill someone in 0.5 to 1 second.
if you die that fast, then you need to change your suit. depending on the weapon that killed you and there skill in it, and how many damage mods they run, headshots or not, a suit with 600 EHP Can die in 1-2 seconds. No one can react that fast. It's crazy. Suits with any less health than that get wrecked even faster.
It's a good thing that I'm recording my pubs now.....video will be up tomorrow
weRideNDie2getha since 2010
RND's recruitment official phrase
|
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2554
|
Posted - 2014.03.05 15:45:00 -
[31] - Quote
ads alt wrote:axis alpha wrote:I just can't wait till 1.8 hits and let's see what the care bears qq bout next. Let's see what other excuses they can come up with for sucking. I'm telling you now in no way shape or form is this new ttk going to help newbs or anyone else for that matter. Yeah this update is the results of skilless players qqing on forums but in reality it's going to benefit them in no way shape or form its going to show who has gun game and who dont Its going to make the game more enjoyable...
It's going to be more frustrating. Especially for guys that can't aim on average skill
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2554
|
Posted - 2014.03.05 15:58:00 -
[32] - Quote
Kristoff Atruin wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those guys back in the day. When our squadmate in the lower tier suit retreated mr protobear would push when he should have repositioned, and wound up getting shot at from two or three sides.
That is what you call tactics, not blapping everyone as fast as you can press a button. Why don't guys use tactics now and teamwork? Think about it like this......when I see a heavy, I try to flank him. I don't engage them full on unless I got caught up and have no choice. New players or players with low ehp should do the same. Flank and catch them off guard. With all of these dmg nerfs, you may not be able to do that anymore. They're removing our 15% dmg from rifle proficiency, 5% from complex dmg mods, and reducing the damage per bullet of all the weapons. The duvolle will be an exile.........how will you able to flank someone with a lot of health and kill him if he's running with so much health? What you're missing is that before when mr protobear appeared, people could react and run away. There was a decision process - do I shoot or change positions. Now the dude gets vaporized the moment he is seen. People literally don't even have time to say over comms, "There's a bad guy here" before they die. Low TTK is death to tactics and teamwork because people die too quickly for battle lines to form in all but the rarest of circumstances. It makes seizing the high ground the only strategy and kills all tactics other than blitz and twitch, which shouldn't even be dignified by calling it a tactic. "how will you able to flank someone with a lot of health and kill him if he's running with so much health?" One person shooting someone in the back isn't flanking. You need to stop thinking about 1v1. Flanking is when more than one person is shooting at a target. That's how you'll kill someone with that much health. Ugh...teamwork...it's just horrible, isn't it? The reduced overall damage, and in particular the proficiency change, will reintroduce thinking to Dust at both the individual and squad level. If you're all carrying combat rifles and you come up against a Caldari heavy you're gonna have a bad time. People are going to start thinking about designing suits that complement others in their squad. People are going to start evaluating encounters - "I don't think I can kill this guy, I should retreat so the guy in my squad who can kill him can help" (note that currently, retreat is not an option). This last point is why squad cohesion is going to start being really important again...you're not going to have dudes lone wolfing it and taking out whole squads of people who happened to be looking the wrong way. The tactics will be maneuvering your forces to put more guns on target than the other side. The superior firepower of a group will matter more than the individuals in that group, and firing lines lasting more than a second or two will create opportunities for people to skirmishers to move and shoot from the sides or behind, negating the advantage of cover.
"How will you be able to flank someone with a lot of health and kill him...."???
When I use the term "flank"..I'm talking about not engaging your enemy face to face. I'm talking about trying to position yourself so that you can shoot your enemy at his side or in his back.
So, if flanking isn't the term that describes that, then we'll use the word that does. So, whatever the term is....that's what you have to do in order to kill a heavy or someone with more ehp than you. It's the guys that try to take higher ehp players on 1v1 are the ones that are having the most difficulty.
I don't know about how you guys are playing this game. But when I play this game, I try to think on many levels. What sort of fits and weapons are my enemies using? That may determine what I will use. Or, "there goes a heavy...what do I do"? Do I run at him or do I retreat a little and place myself in a position to shoot the heavy in the side or the back? Or, when I'm running up on a guy and I see how much armor and shields he has. I decide how I'm going to approach him to kill him. If he's shield heavy or armor heavy..may determine the moment where I'm most aggressive.
You guys are bugging if you're saying that you can't use tactics now. Same stuff you guys are saying will happen when dmg gets nerfed are the same things that competent players are doing now.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2554
|
Posted - 2014.03.05 16:34:00 -
[33] - Quote
Check out this clip.....that was my first match after seeing TTK is to be increased and reading you guys' posts in this thread.
http://www.youtube.com/watch?v=XWXcHdQe6jE
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 16:52:00 -
[34] - Quote
Leadfoot10 wrote:I like this game precisely because the TTK is not as fast as BF/COD, and IMO it could be a bit longer.
I disagree wholeheartedly with the OP, but respect his right to his opinion and expressing it.
IMO, CCP is doing the right thing by lengthening it...Lead
I like that you aren't insta-killed like in BF either. But there's a limit, and we shouldn't have to shoot at someone for long lengths of time to kill them. I have awesome 1v1s with the current TTK. I also can turn on people..let's not make the game frustrating to play.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 16:53:00 -
[35] - Quote
ads alt wrote:Ydubbs81 wrote:HAHAHAHA of course he does but that happens to 95% of the dust community. Nerf damage and increase TTK, they wouldn't stand a chance. Point is, you guys say that you don't have time to react.....you saw the dude had the total drop on me and did the damage he did and I had time to react. get off your ******* new alt and the noob stopped shooting, and the guy had 30 armor left basically.....so its not fine
he ran out of bullets and was reloading obviously...he had full health when I started shooting at him
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:08:00 -
[36] - Quote
ads alt wrote:
he ran out of bullets and was reloading obviously...he had full health when I started shooting at him
hes a noob with a MLT ar who would have killed you if he had 48 bullets the fact that he basically killed you in a starter fit proves it...[/quote]
I'm uploading a vid of a goodshooter now
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:11:00 -
[37] - Quote
The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast.
How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast???
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:13:00 -
[38] - Quote
To ads alt::
http://www.youtube.com/watch?v=2YOwIwk02
Are you going to tell me that he sucked too??
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:19:00 -
[39] - Quote
ads alt wrote:Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? Lol your part 2 bideo is bullshit He was using an ar and not all his bullets hit, most of them did, but not all.....and why do you aim at that range... Oh and your using ******* proto
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:23:00 -
[40] - Quote
Zeylon Rho wrote:Ydubbs81 RND wrote:The guy had 200 total ehp!! What do you expect??? That's my point man....you guys are running around here in **** fits and not expect to die fast. How is it logical that a guy with 200ehp can go up against a guy with 800ehp and not expect to die fast??? We have shield extenders that give you 22 hp on suits with 3 slots total. How much longer do you think a shield extender (choice to tank) should help you live?
I don't understand your point or motivation for the question.
If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die.
It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2555
|
Posted - 2014.03.05 17:28:00 -
[41] - Quote
ads alt wrote:Ydubbs81 RND wrote:
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine Now please stop with bullshit videos with underpowered wepons and full proto...
Why ARs don't count?? All of these weapons are getting nerfed...not to mention that if my calculations are correct, the AR has a higher DPS than the combat rifle.
The dude died int he first vid because he had less than 300ehp. That is a **** suit.....but the idea that you are clearly missing is that he could have killed me if I didn't REACT when I did. But nerfing damage and increasing TTK..dude wouldn't even have a chance.
Because it would take him longer to do the damage that he did, which means that I have more time to react and smoke his 300ehp suit. Newbies and low ehp suit players will still get smoked. Difference is, they have less of a chance.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 17:29:00 -
[42] - Quote
echo47 wrote:Ydubbs81 RND wrote:steadyhand amarr wrote:REALLY!!!! anyone decieding to support the current TTK needs to feak off out this game, i had monumental support for the TTK change and you guys did nothing well congrats. my side won the argument now get the hell out so we can enjoy the game again.
strategy and squad tactics and communication will be king again. rather than spam and zerg the point. How is strategy and squad tactic not important now? Nerfing damage and increasing TTK does nothing for spam and zerg except promote it. If it's harder to kill people by yourself, then you will need to zerg it to accomplish the task. Stop front'n there is no strategy or tatics just perma-scanners.
scanners have no bearing in this thread. Nerfing damage isn't going to do anything to scanners.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 17:52:00 -
[43] - Quote
ads alt wrote:Ydubbs81 RND wrote:ads alt wrote:Ydubbs81 RND wrote:
We were both using ARs...wtf are you talking about? The point is he started shooting first and he is one of the better shots in the game. And we're both using protos, derp....it was a pc match.
Ars dont count, and btw if you hipfired him in the open it would have been quick Part 1 of your vid you killed a guy in less of a second, ttk isnt fine. And you guys were using full ******* proto. Ttk isnt fine Ttk isnt fine Ttk isnt fine Now please stop with bullshit videos with underpowered wepons and full proto... Why ARs don't count?? All of these weapons are getting nerfed...not to mention that if my calculations are correct, the AR has a higher DPS than the combat rifle. The dude died int he first vid because he had less than 300ehp. That is a **** suit.....but the idea that you are clearly missing is that he could have killed me if I didn't REACT when I did. But nerfing damage and increasing TTK..dude wouldn't even have a chance. Because it would take him longer to do the damage that he did, which means that I have more time to react and smoke his 300ehp suit. Newbies and low ehp suit players will still get smoked. Difference is, they have less of a chance. His gun was doing 70% damge to you, he sucked, and you were using proto Ttk isnt fine And not every uses highest hp suits nor should they
I was only using proto in the second one and we were both using proto in the second one. Iused adv gear in the first one.
it's the low ehp guys dying fast and complaining. When they should expect to die fast in a low ehp suit
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2561
|
Posted - 2014.03.05 18:06:00 -
[44] - Quote
Zeylon Rho wrote:Ydubbs81 RND wrote:
I don't understand your point or motivation for the question.
If you use an inferior suit and weapon, then expect to die faster. That is my point. In this game you can have over 700jp or 800hp of health for an assault or more! The game is designed that way.....which is why we have so many bullets in a mag. So, if you come out with 200hp of health, you should expect to die.
It's like scouts complaining that they get instakilled by heavies. If you choose to go low ehp, then you should expect to die if someone shoots at you. The only guys getting insta-killed are low ehp players. And the idea is to add health when you need it.
The point is that we have modules/suits for choice. If weapon damage vastly overrides any suit choices beyond minor variance with complex modules on high level suits, the choice is illusory. If you profer an option to a new player to use a shield extender, or indeed, multiple shield extenders, to increase the duration in which it takes to kill them, and this is not in fact the case... your customization has failed. While the lesser modules should in fact be lesser, if the difference in a "fully-tanked" STD Caldari shield suit is no different from one that didn't fit those tanking modules, then your choices don't matter. Besides, if you're so imminently skilled as a rambo-type as you believe yourself to be, then managing to aim at a player longer than they aim at you should be no problem. Hell, aim at their head. You won't even notice but a slight difference. Having a high kill count doesn't make the game more satisfying than any number being higher might. A game where you can custom-fit your suit to engagements shouldn't be about average engagements being very short. It's about the battle, the fight - not your tally. CCP has access to every death stat from every match in the entire game. They can tell what average TTK is much better than you. It's possible they're overshooting with the changes, but I think they were able to measure the status quo just fine. It seems like this means they have better grasp on current TTK as an average across the entire game across tiers than your video does. The plural of anecdote is not data. If you're really into seeing numbers go up as a satisfaction mechanic for games, there's browser games involving cookies that get the numbers really high for you.
Not sure if I ever spoke about my own skill level or being a rambo....headshots in this game feel random. As if only the last bullet gets the bonus.
The point is to play and level up to be able to get the suits that vets have. Instead of nerfing everything for guys not trying to improve themselves.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2564
|
Posted - 2014.03.05 18:47:00 -
[45] - Quote
ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot.
The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer.
When someone gets the drop on you, they have a supreme advantage and you should barely have time to react.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 20:45:00 -
[46] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around.
Did you see the second video I posted then? I posted a second video since the excuse in the first one was that he sucked.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 20:50:00 -
[47] - Quote
ads alt wrote:KA24DERT wrote:ZDub 303 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:Ydubbs... watch the video again.
You start shooting at him at 0:31 and he's dead by 0:32.
He did die in 1s...
You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, he died fast because he had 200hp. My point of the video is that I had time to react when he got the drop on me. 1v1s face to face usually last longer. When someone gets the drop on you, they have a supreme advantage and you should barely have time to react. You only had time to react cause he was a bad shot though. edit: I mean look at it, he had you down at like ~20 armor? And he was using a Frontline suit. If we was fully skilled and using even an advanced weapon with 1-2 damage mods you would been toast before you could turn around. He basically didn't really watch his own video. TTK in this game is ******, and the rifle nerfs are a NUDGE in the right direction. If you combine the nudge with the removal of aim assist and a buff to strafe speeds this game might be more than a gank fest. Thats what I said, he was a bad shot with a mlt ar too, hes just too ignorant dont waste your time.
So...what about the second video with Kallente using proto gear? Unless you're saying Kallente is a bad shot too?
I find it funny that you guys are talking about the first match when I uploaded the second one as well. Not to mention that the point is whether or not you have time to react. In BF3, bad shot or not....I would have died because that's an insta-kill.
I was moving at a distance so in the first video, the guy missed some shots. And you guys are acting as if everyone hits every target all the time with every bullet.
But still..the point is I had time to react and it wasn't as if my health was going down slowly. He ripped through my shields and plugging into my armor.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:00:00 -
[48] - Quote
Beeeees wrote:Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design.
http://www.youtube.com/watch?v=2YOwIwk02so
"Microscopic TTK"? You're being so dramatic. TTK right now is definitely not fast in comparison to real fast TTK fps games.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:11:00 -
[49] - Quote
Beeeees wrote:Ydubbs81 RND wrote:Beeeees wrote:Your second video is deleted.
Buddy, give it up. Microscopic TTK is not something this community wants.
There are tons of other games that have low TTK by design. DUST514 is not supposed to have current TTK by design. http://www.youtube.com/watch?v=2YOwIwk02so"Microscopic TTK"? You're being so dramatic. TTK right now is definitely not fast in comparison to real fast TTK fps games. You got shot down to 20% of your total EHP, a bit less lag and you-¦d be dead. DUST514 is not supposed to have current TTK by design. Stop defending a miscalculation on CCPs part, a glitch if you will, as perfectly fine gameplay.
lmfao...now the reason is because of lag. Unbelievable.
I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death..
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:14:00 -
[50] - Quote
Phazoid wrote:why is people wasting their time to answer to this "we want cod kill time because we are noobs"?, just leave this thread and dont look back, the ones that make this thread are the ones that go 0/10 on a match, or that simply rely on AA.
COD kill time? Who's asking for that? Yes...please leave this thread because you're talking bullshit. You're under a 2KD and saying I go 0-10 in a match? lulz
weRideNDie2getha since 2010
RND's recruitment official phrase
|
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:24:00 -
[51] - Quote
ads alt wrote:Johnny Guilt wrote:how to increase your TTK:Bunny hop all the time Bunny hopping is pointles Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. BECAUSE HE WAS A NOOB YOU IDIOT! Get that throuh your damm head Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. Oh look another cod kiddie kdr *****
Kallente is a noob? Unbelievable.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:32:00 -
[52] - Quote
That's theoretical and doesn't take into account how much ehp a player has or the practical application of the fact that not every bullet hits.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:35:00 -
[53] - Quote
Alena Ventrallis wrote:I saw the frontline suit miss a majority of his shots and still get you to less than half armor, and I saw you kill him in less than a second.
Because I made him miss by being in motion and reacting. If this was COD or BF3, I would have been dead with all of the shots that did connect. TTK is fine as it is.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:45:00 -
[54] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:Phazoid wrote:why is people wasting their time to answer to this "we want cod kill time because we are noobs"?, just leave this thread and dont look back, the ones that make this thread are the ones that go 0/10 on a match, or that simply rely on AA. COD kill time? Who's asking for that? Yes...please leave this thread because you're talking bullshit. You're under a 2KD and saying I go 0-10 in a match? lulz So instead of losing 80% of your hp in that situation you would lose ~70%. I'm just not sure this is something to get super dramatic about? You only survived that fight because you were trying to prove a point I feel like. Lets hang out near cover and wait until someone starts shooting at me. I am assuming you took this clip today, and it feels like you are trying to bias results a little. In the end its just opinions, im curious to see what you think come 5-6 weeks into 1.8 once the meta has settled a little. I suspect you don't really notice it as much as you might be worried about. I will admit I think damage mods need a better profile though. 2-4-7 would have made more sense than 3-4-5.
No, I didn't deliberately place myself in that situation if that's what you were thinking. Most games that I play, I am able to take a few bullets and react...so I knew if I just record any random game that I would be able to show a situation where I was able to react.
Because the point of it all is guys saying that you don't have time to react. And I wanted to show guys that you do have time to react in this game. If someone is standing still....then you should die. Don't blame the weapons but one's own performance.
The Viziam scr rifle is one that needed a nerf because it's just too much. And tbh, I wouldn't have been so enraged if it were just a weapon damage nerf. But c'mon....weapon damage nerf, damage mod nerf, and the removal of the rifle prof skill attribute?? It is excessive especially with everyone tanking so much.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:49:00 -
[55] - Quote
ads alt wrote:Ydubbs81 RND wrote:ads alt wrote:Johnny Guilt wrote:how to increase your TTK:Bunny hop all the time Bunny hopping is pointles Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. BECAUSE HE WAS A NOOB YOU IDIOT! Get that throuh your damm head Ydubbs81 RND wrote:I got shot down to 20% but I had time to react...THAT is the point. It wasn't insta-death.. Oh look another cod kiddie kdr ***** Kallente is a noob? Unbelievable. Your first vid, hes a noob 2nd vid, not all his shots landed He was using a plasma rifle, need I say more?
he's a noob because he was missing shots...the other guy is missing shots. Ever thought they were missing shots because I reacted?
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 21:57:00 -
[56] - Quote
ads alt wrote: No because they werent hip firing, and I always land my shots, and who aims at 5 feet from an enemy? And he was using a underpowered gun yet he wtf pwnd you but he sucked
I seriously doubt you land all your shots lulz
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2567
|
Posted - 2014.03.05 22:03:00 -
[57] - Quote
ZDub 303 wrote:Ydubbs81 RND wrote:No, I didn't deliberately place myself in that situation if that's what you were thinking. Most games that I play, I am able to take a few bullets and react...so I knew if I just record any random game that I would be able to show a situation where I was able to react.
Because the point of it all is guys saying that you don't have time to react. And I wanted to show guys that you do have time to react in this game. If someone is standing still....then you should die. Don't blame the weapons but one's own performance.
The Viziam scr rifle is one that needed a nerf because it's just too much. And tbh, I wouldn't have been so enraged if it were just a weapon damage nerf. But c'mon....weapon damage nerf, damage mod nerf, and the removal of the rifle prof skill attribute?? It is excessive especially with everyone tanking so much. I understand what you're saying. The damage mod nerf was a little much but still a good change imo, as long as they give assaults an appropriate rifle bonus to make it more attractive than running a slayer logi with stacked damage mods. AV needs a buff too, but they needed it before the damage mod change anyways. Weapon proficiency is not being removed. You still get 3% per level, its just 3% to shields or armor based on the weapon's racial affiliation. It is a damage reduction but its not being completely removed. The overall rifle nerf was long needed. I hate to say it myself as a die hard rifle user but think of it more as a renormalization to make the rifles more consistent with other weapon catagories (shotguns, precision rifles, etc). I'm sure many more adjustments are in store. It probably was too much at once, but that is the CCP way.
This is the second rifle nerf. At this rate, they're going to nerf it again by the end of the year.
Plus...the new rifle prof stats are what we have now. The assault rifle has 10% to shields..in 1.8 we will have to level up in rifle proficiency to get what we automatically have now. But we lose the 3% damage per level that we have now.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2582
|
Posted - 2014.03.06 20:26:00 -
[58] - Quote
Jungian wrote:I was shot in the BACK while sniping but I won the shootout after I turned around. All I wanna say is that some skill outweighs not too skilled. Ttk in new eden=moot point. And sadly the not too skilled are crying highest to CCP about ttk. I wonder how this video would play out after 1.8 ;) http://www.youtube.com/watch?v=RNOUOnsnJJgAnd a bonus clip of dubbs delivering double pancakes: http://www.youtube.com/watch?v=0z4BDBrykis
I was getting ready to link this video to the thread since right now Dust is first see-first kill but you beat me to it :D.
And man, clearing that top was epic lol
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2604
|
Posted - 2014.03.13 20:05:00 -
[59] - Quote
DozersMouse XIII wrote:wait... so your basing your TTK video while wearing an armor tanked GK.0 logi
and your basing it off some guy shooting you lower tier gear... wtf
did you see how fast you killed the poor bastard that shot at you first?
not everyone wears proto armor tanked suits
what about the militia suits, scouts, lower tier frames?
is time to be killed okay?
I uploaded a second video since everyone missed the point and wanted to talk about how garbage or weak the other guy's suit was.
But no one mentions the second video where we were both using proto gear.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2604
|
Posted - 2014.03.13 20:08:00 -
[60] - Quote
Spectral Clone wrote:Longer TTK: more fun 1 v 1s where cover and regen matters.
To those QQing about this, just get out of this game. You are the guys that want to be able to solo 5 new guys to boost your egos. This is now over, lube up you butts well before 1.8 and I promise you it wont hurt.
Let the best strafer with the best aim win.
lulz...do you think that it will be easier for new guys? We will still be able to "solo 5 new guys"....it will just take longer. TTK didn't have to be substantially raised like this.
Damage being nerfed like this will make people vulnerable to heavy hp tanked guys like heavies and 1000hp logis/assaults.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2605
|
Posted - 2014.03.13 20:09:00 -
[61] - Quote
bamboo x wrote:Stop QQing and skill into a sidearm.
wtf? so it makes sense to have TTK long enough so that you a full clip isn't good enough?
weRideNDie2getha since 2010
RND's recruitment official phrase
|
|
|
|