Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Toby Flenderson
research lab
291
|
Posted - 2014.02.28 04:33:00 -
[1] - Quote
I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? |
echo47
Minmatar Republic
201
|
Posted - 2014.02.28 04:39:00 -
[2] - Quote
If people would actually play the game and not get intimidated before the game even starts, or quit half way through it would not be so bad. A lot of them are not as good as you think they are, this is why they que-sync to begin with. Safety in numbers.
I would rather look bad and win, than look good and lose.
|
Awry Barux
Ametat Security Amarr Empire
1276
|
Posted - 2014.02.28 04:42:00 -
[3] - Quote
I agree with you entirely- it's truly pathetic. However, a bunch of vets are about to come out of the woodwork shrieking "HTFU queue sync or go back to COD" and some blather about how it should encourage newbies to corp up. Just so you know. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
548
|
Posted - 2014.02.28 04:46:00 -
[4] - Quote
Its like people who use modded controlers, you think "they cant feel good about winning like that" but nope they think they ae the sh-it and tell you to "get gud"
But yeah I feel your pain, I also wonder why Scotty always putts the two full proto teams on the same side and the other side is the out of academy newberrys.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
|
Government CheeseBurger
704
|
Posted - 2014.02.28 04:48:00 -
[5] - Quote
https://www.youtube.com/watch?v=ML3qYHWRIZk
Dust 514
|
Toby Flenderson
research lab
293
|
Posted - 2014.02.28 04:50:00 -
[6] - Quote
echo47 wrote:If people would actually play the game and not get intimidated before the game even starts, or quit half way through it would not be so bad. A lot of them are not as good as you think they are, this is why they que-sync to begin with. Safety in numbers.
I used to try but it's just not worth it recently. I'd have much more fun/success just leaving and trying again. It's already annoying dealing with one squad of people running full proto. It usually is as bad as I think unless I use proto, but unfortunately I don't have a bottomless wallet so it's just better to leave. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
924
|
Posted - 2014.02.28 04:53:00 -
[7] - Quote
Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic?
Not trying to insult. Honest suggestion: instead of quitting, hide from proto stompers and encourage the team to do the same - give them an empty game of redline sniping. Let them waste 10 min to get 20 kills. Action, not words.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Toby Flenderson
research lab
293
|
Posted - 2014.02.28 04:53:00 -
[8] - Quote
Awry Barux wrote:I agree with you entirely- it's truly pathetic. However, a bunch of vets are about to come out of the woodwork shrieking "HTFU queue sync or go back to COD" and some blather about how it should encourage newbies to corp up. Just so you know.
I figured they would. I don't really care to read past the HTFU though haha. Anyone who thinks they're being the "hardened player" by surrounding themselves with vets and proto in a pub match can post their insults an be on their way. I'm mostly interested to see who else feels the same way about this or whether or not changing the mechanics to prevent this is going over the line. |
ReGnYuM
Escrow Removal and Acquisition
2307
|
Posted - 2014.02.28 04:54:00 -
[9] - Quote
OP
Pubs or FW?
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Henrietta Unknown
Sooper Speshul Ponee Fors
16
|
Posted - 2014.02.28 04:59:00 -
[10] - Quote
Even now, the Oceania server has game after game of stacked squads on only one side at a time, farming kills and WP's.
Pathetic. Amarr Templars to name one of the few. |
|
Fraceska
Sinq Laison Gendarmes Gallente Federation
492
|
Posted - 2014.02.28 05:00:00 -
[11] - Quote
It's to minimize the chances of them losing significant ISK. So they stack the odds in their favor to come out positive in the end without a true challenge. Notice how if they come across another stacked team they leave. Why? Because now the chances of them losing have increased. It would take modifications to the match making process. Perhaps if you're in a squad it averages out the total meta and places you in matches that meets the meta requirement. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1740
|
Posted - 2014.02.28 05:04:00 -
[12] - Quote
People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo. |
Toby Flenderson
research lab
293
|
Posted - 2014.02.28 05:07:00 -
[13] - Quote
Ludvig Enraga wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? Not trying to insult. Honest suggestion: instead of quitting, hide from proto stompers and encourage the team to do the same - give them an empty game of redline sniping. Let them waste 10 min to get 20 kills. Action, not words.
It's also 10 mins of my time though. Before, I used to do this but it's just happening earlier and earlier in the match so it's like "well I don't have any time invested in this match, may as well leave and try again for a real one".
That being said, this seems to be the best strategy I could think of as well. |
Henrietta Unknown
Sooper Speshul Ponee Fors
16
|
Posted - 2014.02.28 05:08:00 -
[14] - Quote
Fraceska wrote:It's to minimize the chances of them losing significant ISK. So they stack the odds in their favor to come out positive in the end without a true challenge. Notice how if they come across another stacked team they leave. Why? Because now the chances of them losing have increased. It would take modifications to the match making process. Perhaps if you're in a squad it averages out the total meta and places you in matches that meets the meta requirement. True dat. Once my team pulled out several tanks, the so-called "Amarr Templars" left. Mind you, they had their own scrub tanks.
|
Toby Flenderson
research lab
293
|
Posted - 2014.02.28 05:08:00 -
[15] - Quote
ReGnYuM wrote:OP
Pubs or FW?
Pubs. I understand why people would want to bring in help for FW since it seems slightly more competitive but pub matches are where I go to have fun and blow off steam. |
Toby Flenderson
research lab
294
|
Posted - 2014.02.28 05:09:00 -
[16] - Quote
Fraceska wrote:It's to minimize the chances of them losing significant ISK. So they stack the odds in their favor to come out positive in the end without a true challenge. Notice how if they come across another stacked team they leave. Why? Because now the chances of them losing have increased. It would take modifications to the match making process. Perhaps if you're in a squad it averages out the total meta and places you in matches that meets the meta requirement.
This would be a huge improvement IMO. It just seems to easy to bypass any sort of balancing mechanics as it currently stands. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
494
|
Posted - 2014.02.28 05:11:00 -
[17] - Quote
Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo.
Not even close to the same thing. Lets say the average squad you join on the MCC has that average meta level of 4. And those stacked teams have a meta level of 7. Still not going to be a legitimate fight as their gear is going to be that much better. The only defense against another pro fitted squad is another pro fitted squad. That is the only way all relevant factors of gear are eliminated and it comes down to skill of the players involved.
Which is why the q-synch to begin with. Their gear is their compensation for bad play. They win through that difference. I don't advocate tiericide. But a match making system that looks at meta level of all involved. |
Awry Barux
Ametat Security Amarr Empire
1277
|
Posted - 2014.02.28 05:15:00 -
[18] - Quote
Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo.
It's not even mildly the same thing. Squads are a core part of Dust's mechanics- there's even a squad finder to encourage squad play. Queue syncing is not mentioned anywhere in game. Why? Because it's not intended. It's a mechanics exploit- if the matchmaker doesn't put your stacked squads together, you back out of the queue and try again. |
Meeko Fent
Kirkinen Risk Control Caldari State
1817
|
Posted - 2014.02.28 05:22:00 -
[19] - Quote
Fraceska wrote:Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo. Not even close to the same thing. Lets say the average squad you join on the MCC has that average meta level of 4. And those stacked teams have a meta level of 7. Still not going to be a legitimate fight as their gear is going to be that much better. The only defense against another pro fitted squad is another pro fitted squad. That is the only way all relevant factors of gear are eliminated and it comes down to skill of the players involved. Which is why the q-synch to begin with. Their gear is their compensation for bad play. They win through that difference. I don't advocate tiericide. But a match making system that looks at meta level of all involved. How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches.
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
low genius
The Sound Of Freedom Renegade Alliance
1307
|
Posted - 2014.02.28 05:25:00 -
[20] - Quote
sometimes it's nice to be able to play with your buddies.
|
|
Meeko Fent
Kirkinen Risk Control Caldari State
1817
|
Posted - 2014.02.28 05:30:00 -
[21] - Quote
low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads?
How many friends you got that still play?
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
Fraceska
Sinq Laison Gendarmes Gallente Federation
497
|
Posted - 2014.02.28 05:30:00 -
[22] - Quote
Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches.
First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. |
Toby Flenderson
research lab
297
|
Posted - 2014.02.28 05:33:00 -
[23] - Quote
Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo.
That's a good point about practicing and if it puts you in a match with other que-syncs then I'd imagine it would be fun.
I disagree completely about your second point though. There for every person in the sync there is one less blueberry giving the enemies kills/wasting a spot for a real player. Not to mention twice the orbitals/communcation/strategy. I get that you're trying to make it seem like you either play solo or you get people to play with, but it's more like trying to get past a mechanic to unbalance the game further in your favor. I wouldn't call it cheating but it's not just "hey, some buds are on, better squad up". |
Meeko Fent
Kirkinen Risk Control Caldari State
1817
|
Posted - 2014.02.28 05:34:00 -
[24] - Quote
Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. Hmm.
I really like that idea.
Go make a full-blown thread man. That thought needs attention.
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
lowratehitman
Onslaught Inc RISE of LEGION
1029
|
Posted - 2014.02.28 05:37:00 -
[25] - Quote
Life is too short to sit around for 10 minutes waiting on everybody to get their crap together to qsync, just start a squad, make it public, let random people join, meet new people, get your hands dirty and leave your ego at the door and have FUN....
It is a game..... |
abarkrishna
WarRavens
316
|
Posted - 2014.02.28 05:41:00 -
[26] - Quote
Allow me to explain it to you. Blues are ******* stupid. They annoy us and tend to do very stupid things. Instead of playing with them we would rather play with competent players who know how to play their role and actually communicate with each other.
Plus it's easier to counter scrubby tank spammers with 2 full squads than one. The good corps tend to have much more AV. :P
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
lowratehitman
Onslaught Inc RISE of LEGION
1029
|
Posted - 2014.02.28 05:44:00 -
[27] - Quote
abarkrishna wrote:Allow me to explain it to you. Blues are ******* stupid. They annoy us and tend to do very stupid things. Instead of playing with them we would rather play with competent players who know how to play their role and actually communicate with each other.
Plus it's easier to counter scrubby tank spammers with 2 full squads than one. The good corps tend to have much more AV. :P
HMMMM... at one point in time...was you a BLUE? Not sure I am understanding the dominant entitlement mentality. |
emtbraincase
RETR0 PR0 GAMERS
60
|
Posted - 2014.02.28 05:45:00 -
[28] - Quote
Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing.
Do some of us run proto regularly, Yes. But they would've done that anyway.
Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day)
So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? |
C Saunders
Tech Guard RISE of LEGION
502
|
Posted - 2014.02.28 05:52:00 -
[29] - Quote
Say you corp has 8 players online. Do you make a squad then leave 2 guys out or do you make 2 squads of 4 and que-sync.
With Tech Guard at-least we que sync so everyone can play together. Pubs give isk, faction does not.
Tech Guards Sexy Beast
|
emtbraincase
RETR0 PR0 GAMERS
60
|
Posted - 2014.02.28 05:58:00 -
[30] - Quote
lowratehitman wrote:abarkrishna wrote:Allow me to explain it to you. Blues are ******* stupid. They annoy us and tend to do very stupid things. Instead of playing with them we would rather play with competent players who know how to play their role and actually communicate with each other.
Plus it's easier to counter scrubby tank spammers with 2 full squads than one. The good corps tend to have much more AV. :P
HMMMM... at one point in time...was you a BLUE? Not sure I am understanding the dominant entitlement mentality. He likely was....and his current corp would've likely ignored him until he STOPPED being a blueberry. Blue isn't a color, it's a state of mind.....and a quite useless one at that. Pains, and gives me hope, to see someone firing their AR or a turret at the MCC. Means still getting new players, but most of them are morons. |
|
Fraceska
Sinq Laison Gendarmes Gallente Federation
498
|
Posted - 2014.02.28 05:59:00 -
[31] - Quote
C Saunders wrote:Say you corp has 8 players online. Do you make a squad then leave 2 guys out or do you make 2 squads of 4 and que-sync.
With Tech Guard at-least we que sync so everyone can play together. Pubs give isk, faction does not.
They are adults and should be able to cope with having to wait in a video game? |
Repe Susi
Rautaleijona Top Men.
1054
|
Posted - 2014.02.28 06:04:00 -
[32] - Quote
We sync because it's unusual for us to have more than 6 members online and when we do, it's fun to get all the people in the same match. If we don't get in same side, it's even more fun to fight against your own guys in the same battle. Also we try to organize 'theme-nights' to encourage more members to log in and play. RA-LE has record of 11 people online at the same time so naturally we try to q-sync.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
|
emtbraincase
RETR0 PR0 GAMERS
61
|
Posted - 2014.02.28 06:06:00 -
[33] - Quote
Fraceska wrote:C Saunders wrote:Say you corp has 8 players online. Do you make a squad then leave 2 guys out or do you make 2 squads of 4 and que-sync.
With Tech Guard at-least we que sync so everyone can play together. Pubs give isk, faction does not. They are adults and should be able to cope with having to wait in a video game? wait for what? Maybe all 6 just got on 5 minutes ago and gonna roll for 2-3 hrs. Should 1 sqd penalize themselves because a corpmate got on, or just bring 1 more into the match with them splitting into a 3 and 4 man sqd. Only option is wait an indefinite period of time, split sqd and run together, or run solo pubs. Only 1 option sounds appealing to me, but maybe an adult would find worth in the other 2. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1742
|
Posted - 2014.02.28 06:20:00 -
[34] - Quote
Meta level never comes into it. Subdreddit takes out opposing proto-bear teams in pubs all the time while using very little proto, since we abandoned PC a long time ago and just can't afford to throw isk out the window like it isn't worth anything. It's the teamwork that makes syncs worth doing.
And it's exactly the same as complaining about people joining squads, you just move up the food chain where instead of looking at a player as one game unit you look at a squad as a unit. Take two teams where one side has a full squad of teamwork oriented players and the rest of the players are disorganized blueberries. The team with the squad will win, period. The same thing happens when you have one squad on one side and two on the other. All this thread is, is "abloo bloo, they brought one more squad than we did".
Saying that the comparison is invalid because there's no mechanic yet for forming a team as a unit before pressing the find match button is flat out silly. Team deploy is coming, whether or not scotty currently has the ability to put two squads into the same team is irrelevant. All that means is soon it will be even *easier* to deploy an entire team at once. Right now when you try to sync you've got about a 50/50 chance that your squads will be on opposite teams, so means you get to trash talk each other which is hilarious (ask me about the time I killed Dent 10 times during a match from the side turret of an assault dropship, laughing and calling his name when I spotted him). When team deploy arrives this won't happen unless we're actually trying to fight each other.
Syncing is *not* hard, all you need is a shared channel to talk in and make sure both squad leads press the button at the same time. You're all basically coming into an mmofps and complaining that you're getting rolled by people who are being more social than you. The squad finder is handy, but it's just a convenience...you need to go and actually talk to people to take your game to the next level. When the big Caldari FW / State SOCOM push was happening that's what we did...we had a big channel where squads of people who didn't really know each other would sync up. The only thing stopping you from doing the same thing is you. |
HYENAKILLER X
Kang Lo Directorate Gallente Federation
640
|
Posted - 2014.02.28 06:30:00 -
[35] - Quote
Squad syncing is basically a bunch of rich pusssies scared to fight eachother. They became to chatty and now they think they are one big family.
Just call squad syncing "group moisting"
Tanks are for pussies.
|
THUNDERGROOVE
ZionTCD
529
|
Posted - 2014.02.28 06:34:00 -
[36] - Quote
Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? I doubt many corp que-syncs pubs. The likelyhood of them being on the same team is the same as being on opposite teams.
I play with people all over the Dust community and with some corps that have a high amount of player activity when squadding with them I often have games where we will be on the same side and opposite side of games all the time.
Corps like NS, FA, AE, TP, STB, etc. don't que sync pubs. It doesn't mean that occasionally they won't end up on the same side, but they don't do it on purpose.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
|
THUNDERGROOVE
ZionTCD
529
|
Posted - 2014.02.28 06:34:00 -
[37] - Quote
HYENAKILLER X wrote:Squad syncing is basically a bunch of rich pusssies scared to fight eachother. They became to chatty and now they think they are one big family.
Just call squad syncing "group moisting" I haven't seen anyone this anally frustrated in well over a month. Congrats!
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
|
HYENAKILLER X
Kang Lo Directorate Gallente Federation
641
|
Posted - 2014.02.28 11:31:00 -
[38] - Quote
THUNDERGROOVE wrote:HYENAKILLER X wrote:Squad syncing is basically a bunch of rich pusssies scared to fight eachother. They became to chatty and now they think they are one big family.
Just call squad syncing "group moisting" I haven't seen anyone this anally frustrated in well over a month. Congrats! You're super observant. You moist bro?
Tanks are for pussies.
|
abarkrishna
WarRavens
317
|
Posted - 2014.02.28 11:46:00 -
[39] - Quote
For the record I was never a blue. I have been playing since closed beta. My current corp saw how good I was in a pub match and suggested I join. As my corp at the time had lost a lot of players I was all for it.
I never go into a match with less than 3 others with me in my squad. To do so is terrible tactics and will likely lead to a lot more deaths.
Like I said communication and cohesion are very much needed in a competitive environment.
How often do you see 5 one man squads do well in a match compared to a squad with teamwork and communication? Wouldn't you like to increase your odds of winning? I know I do not like to lose so why wouldn't I do something to help the chances?
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
Leonid Tybalt
Fatal Absolution General Tso's Alliance
276
|
Posted - 2014.02.28 11:57:00 -
[40] - Quote
echo47 wrote:If people would actually play the game and not get intimidated before the game even starts, or quit half way through it would not be so bad. A lot of them are not as good as you think they are, this is why they que-sync to begin with. Safety in numbers.
Ever stopped to consider that quesynching is pretty much the only method corporations have to practice for PC matches? PC matches have timers, you can't usually just start one up with the snap of your fingers.
So what are you gonna do to, for instance train new members in the workings of a PC battle (where the acting commander has to micromanage and dish out orders for an entire team and not just a measly little squad)?
It's not like any of the good corps out there use pubs as a source of income (the rewards for public matches are pathetic compared to PC) |
|
KatanaPT
Tech Guard RISE of LEGION
513
|
Posted - 2014.02.28 11:57:00 -
[41] - Quote
Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE)
Tech Guard Recruiting Spot
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
299
|
Posted - 2014.02.28 12:07:00 -
[42] - Quote
The only thing you SHOULD be able to que sync is fw and PC
Pub matchmaking should make this impossible
Its pathetic and I've just started leaving matches as well.....when NOBODY is from an NPC corp on one team and there's only one person NOT in an NPC corp on the other side matchmaking is broken
And for those that say we should have team deploy for pubs..... 1. Player base is NOT large enough 2. The market is FLOODED with isk from corps that lock all their districts in PC....the team with more isk remains upbeat and doesn't give up as easily as us "REGULAR" players 3. Que syncing is already causing huge balance issues
Its not like I don't want to see team deploy but right now its a horrible idea
Real heavies use lasers
|
Toby Flenderson
research lab
298
|
Posted - 2014.02.28 12:07:00 -
[43] - Quote
low genius wrote:sometimes it's nice to be able to play with your buddies.
I agree, but they usually run proto, at least in my experience. It wouldn't be a problem if they all didn't run proto but it's really overwhelming expecting an organized/proto swarm of reds around every corner all the time.
It just seems like a bit much, but I agree, it probably would be a lot of fun. |
Toby Flenderson
research lab
298
|
Posted - 2014.02.28 12:09:00 -
[44] - Quote
Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc.
I always thought it was weird that dust allowed you to use virtually any suit and even alter them mid-match. Limiting the number of suits may be weird but it would be a step closer to having matches of "no proto". +1 |
Toby Flenderson
research lab
298
|
Posted - 2014.02.28 12:12:00 -
[45] - Quote
lowratehitman wrote:Life is too short to sit around for 10 minutes waiting on everybody to get their crap together to qsync, just start a squad, make it public, let random people join, meet new people, get your hands dirty and leave your ego at the door and have FUN....
It is a game.....
If more people felt this way I'm sure the average match would be better for everyone.
PS: I feel I must credit you and your videos for my choice of the Minmatar Assault suit/SMG role. Some of the best advice I've seen on youtube haha. +1 to you sir, you are ahead of your time for sure. |
Toby Flenderson
research lab
298
|
Posted - 2014.02.28 12:14:00 -
[46] - Quote
abarkrishna wrote:Allow me to explain it to you. Blues are ******* stupid. They annoy us and tend to do very stupid things. Instead of playing with them we would rather play with competent players who know how to play their role and actually communicate with each other.
Plus it's easier to counter scrubby tank spammers with 2 full squads than one. The good corps tend to have much more AV. :P
I understand that blueberries are annoying but it still doesn't explain why people tend to always run their best fits while they sync. It's clearly just a massive "**** ALL" stomp at that point. If I'm unfairly generalizing those that sync, I apologize, it's just what I've experienced.
The AV argument is very good though. I only seem to have luck with tank hunting with at least 2-3 other squad mates and they're not always around the same area to attack the same tank. |
stlcarlos989
SVER True Blood General Tso's Alliance
1187
|
Posted - 2014.02.28 12:15:00 -
[47] - Quote
Qsyncing FW is very easy to do but Qsyncing pubs is 50/50 that you face each other thats if you even get in the same match. I prefer running solo unless my corpmates ask to squad with me, but ambush does get frustrating when I go 20-1 and my team still loses the match because 6-8 guys decided to get 0-1 kills and use half the clones which happens about 50% of the time.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
|
The Attorney General
2369
|
Posted - 2014.02.28 12:21:00 -
[48] - Quote
Q syncinc pubs is for scrubs.
Anyone who defends it is bad and should feel bad.
Mr. Hybrid Vayu.
|
KatanaPT
Tech Guard RISE of LEGION
513
|
Posted - 2014.02.28 12:28:00 -
[49] - Quote
Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc.
On that subject... https://forums.dust514.com/default.aspx?g=posts&t=143419
where i suggest matchmaking by gear. In there i had a feeling that some of the proto users really dont want to let go of easy kills...
Tech Guard Recruiting Spot
|
stlcarlos989
SVER True Blood General Tso's Alliance
1188
|
Posted - 2014.02.28 12:32:00 -
[50] - Quote
KatanaPT wrote:Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. On that subject... https://forums.dust514.com/default.aspx?g=posts&t=143419where i suggest matchmaking by gear. In there i had a feeling that some of the proto users really dont want to let go of easy kills... I would love proto suit and weapon only matches.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
|
|
KatanaPT
Tech Guard RISE of LEGION
513
|
Posted - 2014.02.28 12:35:00 -
[51] - Quote
stlcarlos989 wrote:KatanaPT wrote:Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. On that subject... https://forums.dust514.com/default.aspx?g=posts&t=143419where i suggest matchmaking by gear. In there i had a feeling that some of the proto users really dont want to let go of easy kills... I would love proto suit and weapon only matches.
Post on that topic, let the suggestion pass around. But i doubt it will reach anything, too many butthurt protousers dont want their targets running away.
Tech Guard Recruiting Spot
|
abarkrishna
WarRavens
318
|
Posted - 2014.02.28 12:37:00 -
[52] - Quote
I personally like to run better stuff because we balance our squads well. With people running needles its less likely to actually lose a suit. It minimizes the risk of losing the suit. If i can run proto get 15 kills and only lose one suit I am making profit. It's a legit tactic. Logi suits are expensive. I don't see people complaining when I pick them up with a proto needle.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
186
|
Posted - 2014.02.28 13:01:00 -
[53] - Quote
We like to q sync fw matches, usually for either Caldari or Amarr because they never seen to win (and there is usually q syncd squads fighting against us). Every once in a while we throw in a pub in between, to make some of our isk back, and Scotty puts us against each other. We LOVE killing each other :) |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1040
|
Posted - 2014.02.28 14:25:00 -
[54] - Quote
First of all, we very rarely run proto in pubs.
We q sync more now for one reason and one reason only as I think a lot of other corps do regardless of gear used.
It really sucks when you get into a match with a six man squad, the other team has a six man squad that people know run proto 24/7. Most of our blue dots grab sniper rifles or drive around in LAV's basically doing nothing. Leading us to an azz kicking not because of gear, but you only have 6-8 guys really trying against the odds, and laying down is not our style.
I would rather run basic gear and try than run and hide and cry "protowolf" and have a respectful defeat. Don't throw the expensive equipment excuse around either as a means to hide in the redline or MCC, I run fits that run around 8-12K most of the time in pubs and go positive most of the time. Can you stop proto use in pubs? no. Can you try to support the guys on your team really trying that have more skill than you? yes. Keep uplinks on the field, throw nanohives around, do something other than go 0/6 sniping. 0/6 running links and a needle is more preferred, and gets you more WP and more isk that you cry about.
We Q sync cause we want to play with guys that we know will stand and fight when the odds are stacked against us, not run chicken at the sight of a proto slayer Logi.
Say what you want but, I find honour in defeat when we put up a fight rather than crawl like a snake back to the redline. Who knows, maybe with a little support from our blues, we would pull out proto suits to even the odds a little for you guys, but those matches are few and far between. I am sure this is the reasoning for a lot of Q synching by larger corps.
Apologies in advance...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
The Attorney General
2377
|
Posted - 2014.02.28 14:28:00 -
[55] - Quote
Good corps don't q sync pubs.
If you Q, you should be in FW.
Mr. Hybrid Vayu.
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1041
|
Posted - 2014.02.28 14:42:00 -
[56] - Quote
The Attorney General wrote:Good corps don't q sync pubs.
If you Q, you should be in FW.
Every corp syncs in all game modes from time to time, everyone, but yes FW is where we do most of it as FW is a chicken fest most of the time unless you find another q'ed team.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
ALT2 acc
161
|
Posted - 2014.02.28 14:47:00 -
[57] - Quote
Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? If it mames you feel any better, q-syncing stands for quer-syncing.
Hater attractor proficiency 5, hater attractor optimization 5.
|
The Robot Devil
Molon Labe. General Tso's Alliance
1742
|
Posted - 2014.02.28 15:04:00 -
[58] - Quote
Ludvig Enraga wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? Not trying to insult. Honest suggestion: instead of quitting, hide from proto stompers and encourage the team to do the same - give them an empty game of redline sniping. Let them waste 10 min to get 20 kills. Action, not words.
Yes, blue ball them. Works on HAVs also. If you fight like they want you to then you are going to lose. I get stomped on half the time I play, it isn't so bad as peoe make it out to be. Just device the systems up by sec stat and let the sec stat dictate what the total meta of a fit. Default training area and a place where protostomps are impossible.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
158
|
Posted - 2014.02.28 15:11:00 -
[59] - Quote
definately worth of a new thread. does the community look down on this = who the F cares except ppl who play forums all day.
TLDR this community sux you shouldn't use them as a measuring stick of what should be looked down on
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3636
|
Posted - 2014.02.28 15:12:00 -
[60] - Quote
If you sign on to play with your friends, you should be able to play with your friends. That's the reason you teamed up, I'd think. Unless the reason is because you're a super-elite-MLG-bound corp of serious folks. I mean, would people complain if the same group of people always played together in any other game?(OMG, STOP HAVING FRIENDS!) What exactly is the request here? Be less social? If there were options to do PvE raids together, I bet we'd be doing that too. Asking people to avoid playing together out of some sense of fairness is silly. Relative to PC isk faucets and various other game "exploits", teamwork doesn't even rate. Team deploy is coming either way, so the intended scope of the other team will at some point approach a full-16 by developer intent. Get used to it?
On that note, how many corps realistically get on the PC isk faucet? For every corp that doesn't have the numbers, inclination, skill, or time to PC, they can't only do FW because they can't actually make any money doing it. You get literally 0 ISK.
That said, if you are in pubs to make money, odds are you're not out to die a lot in a PRO fit. I like to run BPO fits regardless of mode. I'd be fine with a gear-limits/brackets in Pub matches (STD and lower vs. Anything goes probably makes the most sense right now). I don't think of playing with your friends as being an effort to proto-stomp, it would be just as much fun if everyone was wearing starter fits, imho. I think it's a lot of fun when we're on opposite sides. I don't think people have the patience to repeatedly attempt to get together in a pub match normally anyhow.
It's a game. If you're going to log on, I would think it would be out of desire to have fun with your friends. There's literally nothing to this game other than a lobby team-deathmatch shooter that's barely changed since before release. Socializing is the only thing that makes playing it worthwhile. I know I don't login for the graphics, balanced gameplay, or huge map and tactics variety.
Dren and Templar equipment stats, wrong since release.
|
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
158
|
Posted - 2014.02.28 15:12:00 -
[61] - Quote
KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) noobs getting stomped is good for business. who's gonna buy arrum? definately not a disgruntled community elder..
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
ALT2 acc
162
|
Posted - 2014.02.28 15:16:00 -
[62] - Quote
Zirzo Valcyn wrote:KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) noobs getting stomped is good for business. who's gonna buy arrum? definately not a disgruntled community elder.. *****. Syhcing is stupid
Hater attractor proficiency 5, hater attractor optimization 5.
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
394
|
Posted - 2014.02.28 15:20:00 -
[63] - Quote
echo47 wrote:If people would actually play the game and not get intimidated before the game even starts, or quit half way through it would not be so bad. A lot of them are not as good as you think they are, this is why they que-sync to begin with. Safety in numbers. I agree 100% with this, I remeber names I thought were unstoppable in dust till I got a few mil sp and caught them 1v1, the qsync dont bother me, proto stomping doesnt bother me personally but I think its bad for dust. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
394
|
Posted - 2014.02.28 15:21:00 -
[64] - Quote
Zirzo Valcyn wrote:KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) noobs getting stomped is good for business. who's gonna buy arrum? definately not a disgruntled community elder.. Completely untrue. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
158
|
Posted - 2014.02.28 15:23:00 -
[65] - Quote
INFINITE DIVERSITY IDIC wrote:Zirzo Valcyn wrote:KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) noobs getting stomped is good for business. who's gonna buy arrum? definately not a disgruntled community elder.. Completely untrue. i agree but CCPs reluctance to add a fun MLT only mode for everyone speaks for it self. there is no baby pool it's sink or swim or buy arrum or gtfo
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3637
|
Posted - 2014.02.28 15:23:00 -
[66] - Quote
INFINITE DIVERSITY IDIC wrote:echo47 wrote:If people would actually play the game and not get intimidated before the game even starts, or quit half way through it would not be so bad. A lot of them are not as good as you think they are, this is why they que-sync to begin with. Safety in numbers. I agree 100% with this, I remeber names I thought were unstoppable in dust till I got a few mil sp and caught them 1v1, the qsync dont bother me, proto stomping doesnt bother me personally but I think its bad for dust.
I, for one, am horrible and easy to kill. Reddit made me a good forum warrior, not a shooter-savant.
Dren and Templar equipment stats, wrong since release.
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
394
|
Posted - 2014.02.28 15:23:00 -
[67] - Quote
Toby Flenderson wrote:Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. I always thought it was weird that dust allowed you to use virtually any suit and even alter them mid-match. Limiting the number of suits may be weird but it would be a step closer to having matches of "no proto". +1 Horrible idea, anything that limits choice is horrible. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
394
|
Posted - 2014.02.28 15:28:00 -
[68] - Quote
Zirzo Valcyn wrote:INFINITE DIVERSITY IDIC wrote:Zirzo Valcyn wrote:KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) noobs getting stomped is good for business. who's gonna buy arrum? definately not a disgruntled community elder.. Completely untrue. i agree but CCPs reluctance to add a fun MLT only mode for everyone speaks for it self. there is no baby pool it's sink or swim or buy arrum or gtfo I buy aur **** all the time cause its fun, not to mention boosters, protostomping, is not good for business if it was, wed have busted the server with new players we arent, what we are doing is having people make multiple accounts daily to farm isk to sustain their proto habits, isk isnt as free flowing as you might think, dont forget top corps still have to pay their players. |
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
188
|
Posted - 2014.02.28 16:31:00 -
[69] - Quote
Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic?
yes you are wrong it is generally a commonly accepted practice q-syncing is used to learning to operate better as a team ie practice for pc
though some scrub corps do it for an easy win but thats why they are srubs
also its more fun to play with more freinds
- also a great way to counter proto stomping corps like AE & OH
also the corps that only have like only std and adv gear players do it for wins and for the above reason
also Dark Legion discourages its players not to redline at least most of us follow it
Anything worth fighting for is worth fighting dirty for,
welcome to New Eden
-ill b there SoonGäó
KAMEHAMEHA TANK KILLA
|
Toby Flenderson
research lab
300
|
Posted - 2014.02.28 19:40:00 -
[70] - Quote
emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? |
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2995
|
Posted - 2014.02.28 19:48:00 -
[71] - Quote
It's better than putting up with blueberries hiding all over the place.
ML Director
Eve Toon - Raylan Scott
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1749
|
Posted - 2014.02.28 19:53:00 -
[72] - Quote
A synched team isn't necessarily a sign that you're about to get stomped. Sometimes what you're looking at is a pile of drunk dudes with tunnel vision. There's been a few times where I've gone into a skirmish alone against two organized, wealthy squads and we won. What happened was I put on my uplink / hacker suit, called in a lav and drove around capturing things and keeping the other team off balance. They could have easily won if they'd left defenders instead of massing up into a wrecking ball, but people don't always play smart.
I make bank on those kinds of matches, since I score more WP than anyone else in the match and do it in militia suits. |
TheD1CK
Dead Man's Game
819
|
Posted - 2014.02.28 19:53:00 -
[73] - Quote
There are multiple issues here....
- Corps may have more than 6 wanting to play together, so no choice but to sync and FW can be an ISK sink that some players aren't interested in so they use Pubs
- Ideally, you could say they should run lower level gear but this causes issues... eg. There is a few proto's on enemy team, that will cut through your sync with better gear
- Player effort. I had a game a few days ago with 2 squads on red side, 3 in a squad on mine Both squads on red team ran proto gear, EZ win... then one of those squads ended up on my team In a more evenly matched battle, where they suddenly ditched the proto gear and despite my 3-man squad holding Alpha all game, the 'Proto' squad was incapable of holding another As they did not want to risk gear V an organised team .... typical
There is no easy fix to this as both sides want to win, and some hate losing gear more than others
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
|
Toby Flenderson
research lab
301
|
Posted - 2014.02.28 19:54:00 -
[74] - Quote
Mikey The Bandaid wrote:We like to q sync fw matches, usually for either Caldari or Amarr because they never seen to win (and there is usually q syncd squads fighting against us). Every once in a while we throw in a pub in between, to make some of our isk back, and Scotty puts us against each other. We LOVE killing each other :) This is what I was hoping to hear. I've noticed others posting similar responses so I'm glad to see it's not just about winning. Also +1 for you fighting for the underdogs in FW. I don't use anything from them so I run MIn/Gal but I'd be lying if I said I don't feel fortunate that it worked out that way for me |
Fraceska
Sinq Laison Gendarmes Gallente Federation
503
|
Posted - 2014.02.28 19:56:00 -
[75] - Quote
Thor Odinson42 wrote:It's better than putting up with blueberries hiding all over the place.
EDIT: Should note that Molon Labe doesn't qsync into pubs.
Then you need to go back and check good sir for I have been that where there were a lot of Molon Labe in the team.
As to the first point then that is all you make of the reds, but that's fine I guess right? Since they're the enemy and it would be an easy game at that point right? No risk but get all the reward? |
Toby Flenderson
research lab
301
|
Posted - 2014.02.28 19:58:00 -
[76] - Quote
Zirzo Valcyn wrote:definately worth of a new thread. does the community look down on this = who the F cares except ppl who play forums all day.
TLDR this community sux you shouldn't use them as a measuring stick of what should be looked down on ^^^^ this guy sux |
HYENAKILLER X
Kang Lo Directorate Gallente Federation
641
|
Posted - 2014.02.28 20:00:00 -
[77] - Quote
Everyone knows its cherry picking. Why call it anything else? Like what 3 organized squads in pubs do prepare you for pc.? Smh at these people.
#cherry pickers #moist
Tanks are for pussies.
|
Toby Flenderson
research lab
303
|
Posted - 2014.02.28 20:01:00 -
[78] - Quote
INFINITE DIVERSITY IDIC wrote:Toby Flenderson wrote:Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. I always thought it was weird that dust allowed you to use virtually any suit and even alter them mid-match. Limiting the number of suits may be weird but it would be a step closer to having matches of "no proto". +1 Horrible idea, anything that limits choice is horrible. It would be an added gamemode. That's another choice to make: Regular pub or special gamemode. |
Hynox Xitio
Molon Labe. General Tso's Alliance
171
|
Posted - 2014.02.28 20:05:00 -
[79] - Quote
If everyones immortal, why are we all fighting eachother? Death has no penalty and thus should have little effect on society. Really the only things that should be punished is mental or physical torture, and we should be A-okay.
Hynox Xitio // Patron Saint of Fogwogglers // Master Heavy
|
Toby Flenderson
research lab
303
|
Posted - 2014.02.28 20:07:00 -
[80] - Quote
Turtle Hermit Roshi wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? yes you are wrong it is generally a commonly accepted practice q-syncing is used to learning to operate better as a team ie practice for pc though some scrub corps do it for an easy win but thats why they are srubs also its more fun to play with more freinds - also a great way to counter proto stomping corps like AE & OH also the corps that only have like only std and adv gear players do it for wins and for the above reason also Dark Legion discourages its players not to redline at least most of us follow it I've played with a few of you before and I enjoyed it. Not calling out any corps, just trying to have a discussion. I think you reiterate some good points for the record. It seems like it comes down to whether or not it's done to make gameplay easier or more fun. I will defend the latter reason but the former seems pretty pathetic. The main reason I broke down and made the thread was because of the mix of proto and syncing. This seems to eliminate any challenge IMO and that's where I stray from believing, in general, that it's done for "haha" fun and more for getting off with an easy victory |
|
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
396
|
Posted - 2014.02.28 20:08:00 -
[81] - Quote
Toby Flenderson wrote:INFINITE DIVERSITY IDIC wrote:Toby Flenderson wrote:Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. I always thought it was weird that dust allowed you to use virtually any suit and even alter them mid-match. Limiting the number of suits may be weird but it would be a step closer to having matches of "no proto". +1 Horrible idea, anything that limits choice is horrible. It would be an added gamemode. That's another choice to make: Regular pub or special gamemode. I can accept that, problem atm is player base size is too small to support other game modes, probably, I could easily be wrong. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
504
|
Posted - 2014.02.28 20:08:00 -
[82] - Quote
Hynox Xitio wrote:If everyones immortal, why are we all fighting eachother? Death has no penalty and thus should have little effect on society. Really the only things that should be punished is mental or physical torture, and we should be A-okay.
Not everyone is Immortal. The Jove technology is very hard to do and you need to meet certain requirements for the process to be done anyway. It would in theory create a Technocracy, the rule of the technologically advanced over those who are not. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
603
|
Posted - 2014.02.28 20:10:00 -
[83] - Quote
Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic?
It's not about the "needing" more players to win matches. It's just that when you have more players that are competent on your side you have a better chance to win.
Think about it like this. Your squad is really good, but the other 10 people in the game are completely ********. They are all running solo, so no one is dropping links, hives, nothing... So you queue-sync (proper way to spell queue btw) just so you can have 12 people instead of just 6 who know how to play. Then your odds of winning are better.
They are fighting the same problem that you are fighting. That problem being the imbalance between infantry and vehicles and between the CR/RR/ScR being OP.
Newb
|
Toby Flenderson
research lab
303
|
Posted - 2014.02.28 20:11:00 -
[84] - Quote
Kristoff Atruin wrote:A synched team isn't necessarily a sign that you're about to get stomped. Sometimes what you're looking at is a pile of drunk dudes with tunnel vision. There's been a few times where I've gone into a skirmish alone against two organized, wealthy squads and we won. What happened was I put on my uplink / hacker suit, called in a lav and drove around capturing things and keeping the other team off balance. They could have easily won if they'd left defenders instead of massing up into a wrecking ball, but people don't always play smart.
I make bank on those kinds of matches, since I score more WP than anyone else in the match and do it in militia suits. Last night is when I started leaving because it happened at least 4 times in about 2 hours worth of playing so I was frustrated. I understand it's doable but it's not worth it if they're also running proto. When my first couple deaths are from proto assault RR wielding ck.0s I begin to question whether or not this is going to go well so I check the teams and I see that there are 10 "insert corp here" and I just say screw it. I used to stay and use free suits hoping they'd stop using protos if they lost a few 150k suits but I'm usually wrong |
Toby Flenderson
research lab
303
|
Posted - 2014.02.28 20:19:00 -
[85] - Quote
INFINITE DIVERSITY IDIC wrote: I can accept that, problem atm is player base size is too small to support other game modes, probably, I could easily be wrong.
I think you're right considering how easy it is to sync. I think it would do a lot to show just how unbalanced curent matches are. I only ever run proto if I'm being stomped and feel like spoiling myself. If I could find a match where it was banned I, and I'm sure most people, would be happier . I think many people that run proto now would stop and switch to the other gamemode leaving the richer players to duke it out in proto in the original mode. The only people that shouldn't support this are the people who run proto hoping to be mismatched against MLT and if they can't deal with it then that means nothing to me .
I feel like I should clarify that I'm not talkin about you, I just mean in general |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1750
|
Posted - 2014.02.28 20:21:00 -
[86] - Quote
The most satisfying thing in Dust is getting into that kind of match where they come out hard and heavy with the proto at the start, and through fighting hard and smart grind them down until they're in the redline sniping or switching to free fits. Especially when you finish the match with a profit. When that happens I don't even care if we won or lost. |
Sergeant Sazu
Snow Pirates
9
|
Posted - 2014.02.28 21:10:00 -
[87] - Quote
To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :)
Have you ever landed a headshot with the Breach Scrambler Pistol?
...What? Shields? I don't see any.
|
Big E Langst0n
The New Age Outlaws WINMATAR.
54
|
Posted - 2014.02.28 21:26:00 -
[88] - Quote
Wow... A lot of butthurt is occurring in this topic. Well, as CEO of the Outlaws, I can say we've q synced every mode together and I can care less what anyone thinks bout it. My corp mates are awesome and I love playing with all Of them. As someone alluded to earlier, if there's 9 people on, we are Not going to leave 3 out just so that players who cannot find good squad mates will be happy.
We only q sync in pubs when we want ISK. We don't play PC cause its a cheap, horribly thought out mode which is no fun. So once we sink a **** ton of risk into FW, we play pubs. If we're together, awesome, and if we face eachother, still awesome. We don't all proto stomp but I'm not gonna tell my guys to specifically not do it. They can use suits however they want. Squads of mine have beaten proto suits with BPO Gear or ADV gear. Player skill means a lot more than gear, and if you didn't believe that, then you're either not very good or need to find capable squad mates to help you. This is a team game. Tactics are extremely important. I think the OP meant well but seems misinformed as to how this game works best. It works best with friends. I don't play dust for gameplay or graphics, if I did I wouldn't be playing dust. I play for my corp... And raspberries who are unprepared will have to deal with it.
|
Big E Langst0n
The New Age Outlaws WINMATAR.
54
|
Posted - 2014.02.28 21:30:00 -
[89] - Quote
Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :)
If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you.
|
pyramidhead 420
Carbon 7 CRONOS.
333
|
Posted - 2014.02.28 21:40:00 -
[90] - Quote
teamdeploy = 16 man tear harvesting
why would i play with random crap scrubs instead of friends and corp mates?...smh. some peoples buttholes are about to get reemed extra wide when teamdeploy gets here |
|
Big E Langst0n
The New Age Outlaws WINMATAR.
54
|
Posted - 2014.02.28 21:43:00 -
[91] - Quote
If you don't que sync, that's your choice. But you're not going to stop people from wanting to play with all of their friends. You can cry about it all you want but team deploy is coming. Adapt to the game or die. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
509
|
Posted - 2014.02.28 21:45:00 -
[92] - Quote
If team deploy is not its own game mode then it will be another reason that makes Dust so hard for new people. I don't think an FPS fits with the merciless nature that is Eve. |
Big E Langst0n
The New Age Outlaws WINMATAR.
54
|
Posted - 2014.02.28 21:45:00 -
[93] - Quote
pyramidhead 420 wrote:teamdeploy = 16 man tear harvesting
why would i play with random crap scrubs instead of friends and corp mates?...smh. some peoples buttholes are about to get reemed extra wide when teamdeploy gets here Exactly. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1044
|
Posted - 2014.02.28 22:06:00 -
[94] - Quote
Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? Take twelve of your friends and go against twelve Nyain San and get back to me with the results of your no challenge. Please...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1044
|
Posted - 2014.02.28 22:09:00 -
[95] - Quote
TheD1CK wrote:There are multiple issues here....
- Corps may have more than 6 wanting to play together, so no choice but to sync and FW can be an ISK sink that some players aren't interested in so they use Pubs
- Ideally, you could say they should run lower level gear but this causes issues... eg. There is a few proto's on enemy team, that will cut through your sync with better gear
- Player effort. I had a game a few days ago with 2 squads on red side, 3 in a squad on mine Both squads on red team ran proto gear, EZ win... then one of those squads ended up on my team In a more evenly matched battle, where they suddenly ditched the proto gear and despite my 3-man squad holding Alpha all game, the 'Proto' squad was incapable of holding another As they did not want to risk gear V an organised team .... typical
There is no easy fix to this as both sides want to win, and some hate losing gear more than others Very true, we enjoyed having you on our side last night, basic gear FTW!!!
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
emtbraincase
RETR0 PR0 GAMERS
62
|
Posted - 2014.02.28 22:21:00 -
[96] - Quote
Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? No, it is not....but thanks for the effort. I play to hang out with friends and shoot other people. Nothing about the level of challenge or even the name of the opponents matter to me. My sqd/teammates may check, but I never do cuz IT DOESN'T MATTER WHAT THEIR NAME IS. I spawn, run with friends, leave finished lobby, then do it again. I only care about who the opponent is after the result, as I have found that knowing beforehand generally impacts my match negatively (regardless of my opinion of them).
So you can try again, but I will ask again, why wouldn't I want to run with 6-11 other friends?
P.S. I would bet almost anything that you never once said that you are entering a match looking for a challenge, but that instead you hoped your team came out on top, regardless of other factors. If you say you would prefer a loss in a challenging match (meaning u just dumped a mountain of isk since what is challenging if you don't fail/succeed equally) to redlining a team after a bit of effort, I gotta call you a liar. |
KA24DERT
TeamPlayers Negative-Feedback
508
|
Posted - 2014.02.28 22:34:00 -
[97] - Quote
low genius wrote:sometimes it's nice to be able to play with your buddies.
Wow, an actual rational explanation that doesn't involve some underdog-complex.
GTFO. |
Alternate Insano
SUICIDE SPITE SQUAD
200
|
Posted - 2014.02.28 22:37:00 -
[98] - Quote
Beck Weathers wrote:Its like people who use modded controlers, you think "they cant feel good about winning like that" but nope they think they ae the sh-it and tell you to "get gud"
But yeah I feel your pain, I also wonder why Scotty always putts the two full proto teams on the same side and the other side is the out of academy newberrys. It's the Plan to get people to get players to buy AUR. Think about every problem in DUST. Someone buying AUR is the cause, CCP screwing the rest of us is the effect. If these were all 'mistakes' we'd have ANOTHER new dev team. To CCP this free to lose title is working perfectly. It's why they let us fight amongst ourselves and blame each other, while they scam everybody.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
Fraceska
Sinq Laison Gendarmes Gallente Federation
509
|
Posted - 2014.02.28 22:40:00 -
[99] - Quote
It's not the queue-synching that bothers me so much as the flawed match making system. It should be broken up into tiers. mlt/std/adv/pro as you move the rewards increase. Once you remove all factors of gear it then becomes skill. For your playing the game for competition and fun then you would be in support of a split in the tier/meta system. If you're in it for the lulz and want a quick victory then of course you would be opposed to anything that diminishes the chance of an even fight once gear is made equal to all others in the match.
Edit: This should also been rolled our with the team deploy. Then go by tier and run full pro against another 16 man team in full pro. Have the best time you can in the game. This way those who don't have coordinated squads, the SP or the ISK can also enjoy the game.
Everyone wins. |
Scheneighnay McBob
Learning Coalition College
4158
|
Posted - 2014.02.28 23:01:00 -
[100] - Quote
-+que?
I am your scan error.
|
|
echo47
Minmatar Republic
206
|
Posted - 2014.02.28 23:05:00 -
[101] - Quote
KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE)
Too bad there is not a thread as long as the respec thread requesting they be brought back.
I would rather look bad and win, than look good and lose.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2997
|
Posted - 2014.02.28 23:24:00 -
[102] - Quote
Fraceska wrote:Thor Odinson42 wrote:It's better than putting up with blueberries hiding all over the place.
EDIT: Should note that Molon Labe doesn't qsync into pubs. Then you need to go back and check good sir for I have been that where there were a lot of Molon Labe in the team. As to the first point then that is all you make of the reds, but that's fine I guess right? Since they're the enemy and it would be an easy game at that point right? No risk but get all the reward?
Are you serious?
ML Director
Eve Toon - Raylan Scott
|
Fraceska
Sinq Laison Gendarmes Gallente Federation
511
|
Posted - 2014.02.28 23:26:00 -
[103] - Quote
Thor Odinson42 wrote:Fraceska wrote:Thor Odinson42 wrote:It's better than putting up with blueberries hiding all over the place.
EDIT: Should note that Molon Labe doesn't qsync into pubs. Then you need to go back and check good sir for I have been that where there were a lot of Molon Labe in the team. As to the first point then that is all you make of the reds, but that's fine I guess right? Since they're the enemy and it would be an easy game at that point right? No risk but get all the reward? Are you serious?
Serious about what? Seeing more than 6 Molon Labe in a match? Yes I am. Good players they were but still more than 6. |
Baal Roo
Subdreddit Test Alliance Please Ignore
3010
|
Posted - 2014.02.28 23:28:00 -
[104] - Quote
Toby Flenderson wrote:Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo. That's a good point about practicing and if it puts you in a match with other que-syncs then I'd imagine it would be fun. I disagree completely about your second point though. There for every person in the sync there is one less blueberry giving the enemies kills/wasting a spot for a real player. Not to mention twice the orbitals/communcation/strategy. I get that you're trying to make it seem like you either play solo or you get people to play with, but it's more like trying to get past a mechanic to unbalance the game further in your favor. I wouldn't call it cheating but it's not just "hey, some buds are on, better squad up".
Actually, I'd say that's exactly what it is. At least, in Subdreddit, the main draw of the corp is hanging out and playing some casual videogames together. We all hang out in corp chat, and then hop into games together. Since we don't want to have to break out into seperate groups and split up the "hangout," we generally try to qsync into matches together so we can continue to hangout, shoot the ****, drink beers, and goof off as a group.
On the other hand, often when we do come up against another group of qsync'd players, they'll back out of the match when they see they actually have competition. So, there's definitely a large element of other corps who's motivations appear to be different than our own. |
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
193
|
Posted - 2014.02.28 23:51:00 -
[105] - Quote
Mikey The Bandaid wrote:We like to q sync fw matches, usually for either Caldari or Amarr because they never seen to win (and there is usually q syncd squads fighting against us). Every once in a while we throw in a pub in between, to make some of our isk back, and Scotty puts us against each other. We LOVE killing each other :)
AYE
Anything worth fighting for is worth fighting dirty for,
welcome to New Eden
-ill b there SoonGäó
KAMEHAMEHA TANK KILLA
|
JP Acuna
Pendejitos Canis Eliminatus Operatives
81
|
Posted - 2014.03.01 00:05:00 -
[106] - Quote
If you have a good team that fights hard and is competitive, it could be fun. If your whole team is wearing militia gear and most of them begin staying in the redline... don't bother.
Depending on how long you've been in the match or how many times you've died, i suggest you stay safe and wait until it ends so you'll get paid and earn some SP. It's not good, but when there's no point in trying... the matchmaking system is to blame. |
pyramidhead 420
Carbon 7 CRONOS.
335
|
Posted - 2014.03.01 00:08:00 -
[107] - Quote
echo47 wrote:KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) Too bad there is not a thread as long as the respec thread requesting they be brought back. too too bad ccp stated about 2 weeks ago in one of those weekly thread things they do, "they have no current plans of corp battles returning" |
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
193
|
Posted - 2014.03.01 00:15:00 -
[108] - Quote
Sergeant Sazu wrote: Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people.
um not to be the bearer of bad news but um yea you should be punished for doing so this is a squad based tactics FPS not COD or BF4 thats why we hav the squad machanich and if you choose to roll solo thats cool but you might want to invest some sp and a low slot into profile dampeners if you are roling solo
if you ar a medium suit ( i exect most scouts to run solo unles they are runnign with scouts or freinds/corpies)
and if you are a heave and roll solo you are an idiot
Anything worth fighting for is worth fighting dirty for,
welcome to New Eden
-ill b there SoonGäó
KAMEHAMEHA TANK KILLA
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3309
|
Posted - 2014.03.01 00:18:00 -
[109] - Quote
LOL What in the world??
It's quite interesting that the new QQ topic of the month, pre 1.8, is teamwork is OP. It's truly baffling that it has come down to this. With some things, I can understand, it's harsh. But to outright complain about enemies who have friends joining them in their efforts is just downright detestable. Sometimes you gotta clutch your peanuts and go for broke, you know?
Then you say the practice is pathetic...lol!
I hope folks that have these type of complaints don't go anywhere near PC when that gets fixed. Can you imagine the threads then?
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
193
|
Posted - 2014.03.01 00:22:00 -
[110] - Quote
Toby Flenderson wrote:Turtle Hermit Roshi wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? yes you are wrong it is generally a commonly accepted practice q-syncing is used to learning to operate better as a team ie practice for pc though some scrub corps do it for an easy win but thats why they are srubs also its more fun to play with more freinds - also a great way to counter proto stomping corps like AE & OH also the corps that only have like only std and adv gear players do it for wins and for the above reason also Dark Legion discourages its *against* redlining ( * * edit sorry wanted to make that clearer) at least most of us follow it I've played with a few of you before and I enjoyed it. Not calling out any corps, just trying to have a discussion. I think you reiterate some good points for the record. It seems like it comes down to whether or not it's done to make gameplay easier or more fun. I will defend the latter reason but the former seems pretty pathetic. The main reason I broke down and made the thread was because of the mix of proto and syncing. This seems to eliminate any challenge IMO and that's where I stray from believing, in general, that it's done for "haha" fun and more for getting off with an easy victory
like i said man not all of those who do it do it for fun or practice just like not everyone always lock their districts and i would be lieing if i said ive never heard a reind say while q-syncing that they are glad for the easy win
i personally play dust for competition not to just win and make isk tho i do need to do the latter two to be able to do the first lol
Anything worth fighting for is worth fighting dirty for,
welcome to New Eden
-ill b there SoonGäó
KAMEHAMEHA TANK KILLA
|
|
Meeko Fent
Kirkinen Risk Control Caldari State
1825
|
Posted - 2014.03.01 00:47:00 -
[111] - Quote
Michael Arck wrote:LOL What in the world??
It's quite interesting that the new QQ topic of the month, pre 1.8, is teamwork is OP. It's truly baffling that it has come down to this. With some things, I can understand, it's harsh. But to outright complain about enemies who have friends joining them in their efforts is just downright detestable. Sometimes you gotta clutch your peanuts and go for broke, you know?
Then you say the practice is pathetic...lol!
I hope folks that have these type of complaints don't go anywhere near PC when that gets fixed. Can you imagine the threads then? PC has something that is worth fighting a battle with the best of what you have.
Q-syncing is pubs is literally just to stomp. Really. I have yet to see a q-synced pub match be anything otherwise.
And for what? Nothing.
If they did it in FW, then cool. PC doesn't do q-syncing, you just join a match with your squad.
But I seriously doubt that you need 12 guys doing "teamwork" to win a pub. You hardly need 6 guys of "teamwork" to win a pub.
And if you happen to want to go full teams fighting with your corp, then just lock some poor fools district up in PC, or go into FW.
But just when its being done in pubs more then anything else, its just stupid, a broken mechanic used to amplify a broken mechanic.
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
Baal Roo
Subdreddit Test Alliance Please Ignore
3010
|
Posted - 2014.03.01 00:53:00 -
[112] - Quote
Meeko Fent wrote:Michael Arck wrote:LOL What in the world??
It's quite interesting that the new QQ topic of the month, pre 1.8, is teamwork is OP. It's truly baffling that it has come down to this. With some things, I can understand, it's harsh. But to outright complain about enemies who have friends joining them in their efforts is just downright detestable. Sometimes you gotta clutch your peanuts and go for broke, you know?
Then you say the practice is pathetic...lol!
I hope folks that have these type of complaints don't go anywhere near PC when that gets fixed. Can you imagine the threads then? PC has something that is worth fighting a battle with the best of what you have. Q-syncing is pubs is literally just to stomp. Really. I have yet to see a q-synced pub match be anything otherwise. And for what? Nothing. If they did it in FW, then cool. PC doesn't do q-syncing, you just join a match with your squad. But I seriously doubt that you need 12 guys doing "teamwork" to win a pub. You hardly need 6 guys of "teamwork" to win a pub. And if you happen to want to go full teams fighting with your corp, then just lock some poor fools district up in PC, or go into FW. But just when its being done in pubs more then anything else, its just stupid, a broken mechanic used to amplify a broken mechanic.
Unfortunately, as others have already pointed out, CCP has made it so you can't just play FW anymore. They are forcing FW based corps to now play in pubs. I can only speak from my own experiences, but when we need to make some ISK after running FW for awhile, we're not going to split up our group of friends just cuz we're moving to a different game mode. We just keep on qsyncing.
Also, consider this, if "you hardly need 6 guys of 'teamwork' to win a pub" anyway, then what's the difference? Why does it matter at that point? If you're gonna win with 6, then you're gonna win with 12 so who cares how many we pile in to the same match? At least when 2 squads qsync they are only thrashing 16 other people, instead of going into two seperate matches and simultaneously thrashing 32. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3310
|
Posted - 2014.03.01 00:59:00 -
[113] - Quote
Meeko Fent wrote:Michael Arck wrote:LOL What in the world??
It's quite interesting that the new QQ topic of the month, pre 1.8, is teamwork is OP. It's truly baffling that it has come down to this. With some things, I can understand, it's harsh. But to outright complain about enemies who have friends joining them in their efforts is just downright detestable. Sometimes you gotta clutch your peanuts and go for broke, you know?
Then you say the practice is pathetic...lol!
I hope folks that have these type of complaints don't go anywhere near PC when that gets fixed. Can you imagine the threads then? PC has something that is worth fighting a battle with the best of what you have. Q-syncing is pubs is literally just to stomp. Really. I have yet to see a q-synced pub match be anything otherwise. And for what? Nothing. If they did it in FW, then cool. PC doesn't do q-syncing, you just join a match with your squad. But I seriously doubt that you need 12 guys doing "teamwork" to win a pub. You hardly need 6 guys of "teamwork" to win a pub. And if you happen to want to go full teams fighting with your corp, then just lock some poor fools district up in PC, or go into FW. But just when its being done in pubs more then anything else, its just stupid, a broken mechanic used to amplify a broken mechanic.
Ask yourself, what are you saying? Are you saying that a game built on the social aspect that is in pretty much every FPS game (clans in others, corporations in Dust) has, shouldn't be used by the players because its a public match?
If I want to have fun squadding with some guys in Q sync, I have every right to do that. I and the others who do the Q sync don't do it just to stomp. We do it because we like playing with our friends. Simple stuff.
Nowadays folks have all these stipulations. Now you can't Q-sync with your buddies because the ones who do it are pathetic and can't handle fighting by themselves so they Q sync. Excuse me, what?
I just don't get it because I don't see Latino Killer Corporation with their other latino buddy corps and think, "oh my god! They are such assholes!!" No, I go in there and give it a shot with my buddies or solo.
So I say it again because I'm not talking about the status of PC, I'm talking about the competitive side of things. If you're not competitive enough to take on guys who Q sync (or smart enough to leave the battle and jump in another for that matter), then I hope you're not even thinking about anything that is PC. We cater to the soft too much, sometimes. You got toughen up out here.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
292
|
Posted - 2014.03.01 01:42:00 -
[114] - Quote
low genius wrote:sometimes it's nice to be able to play with your buddies.
^^ This. I pretty much only run BPO suits with proto reps and such and when I Qsync, its because there are at least 12 Vanguardians on, with whom I really enjoy playing.
I was only ever in one Qsync where the squad leaders were tryharding. It was the worst gaming experience I've ever had. Egos, drama, whining, rage quitting, etc.
EDIT: FWIW, I don't Qsync if I'm squad leading. It is too much of a hassle and I would rather just go in with one full squad and kill stuff , rather than the whole, "got scottied, leave battle","we're on opposite sides, leave battle","we didn't sync, leave battle."
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
|
MoonEagle A
Subsonic Synthesis RISE of LEGION
141
|
Posted - 2014.03.01 02:02:00 -
[115] - Quote
It's been said but I will say it again.
The reason I play Dust is because I like playing with my corp mates. We want to play together. FW doesn't give ISK.
So we que sync.
Most of the time we have to fight against eachother anyway.
It's still fun. |
Toby Flenderson
research lab
307
|
Posted - 2014.03.01 07:11:00 -
[116] - Quote
Zeylon Rho wrote:If you sign on to play with your friends, you should be able to play with your friends. That's the reason you teamed up, I'd think. Unless the reason is because you're a super-elite-MLG-bound corp of serious folks. I mean, would people complain if the same group of people always played together in any other game?(OMG, STOP HAVING FRIENDS!) What exactly is the request here? Be less social? If there were options to do PvE raids together, I bet we'd be doing that too. Asking people to avoid playing together out of some sense of fairness is silly. Relative to PC isk faucets and various other game "exploits", teamwork doesn't even rate. Team deploy is coming either way, so the intended scope of the other team will at some point approach a full-16 by developer intent. Get used to it? On that note, how many corps realistically get on the PC isk faucet? For every corp that doesn't have the numbers, inclination, skill, or time to PC, they can't only do FW because they can't actually make any money doing it. You get literally 0 ISK. That said, if you are in pubs to make money, odds are you're not out to die a lot in a PRO fit. I like to run BPO fits regardless of mode. I'd be fine with a gear-limits/brackets in Pub matches (STD and lower vs. Anything goes probably makes the most sense right now). I don't think of playing with your friends as being an effort to proto-stomp, it would be just as much fun if everyone was wearing starter fits, imho. I think it's a lot of fun when we're on opposite sides. I don't think people have the patience to repeatedly attempt to get together in a pub match normally anyhow. It's a game. If you're going to log on, I would think it would be out of desire to have fun with your friends. There's literally nothing to this game other than a lobby team-deathmatch shooter that's barely changed since before release. Socializing is the only thing that makes playing it worthwhile. I know I don't login for the graphics, balanced gameplay, or huge map and tactics variety.
Where did I ask people to avoid playing together? People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad. There's not this "you either play together or you don't so why wouldn't you want to?" dilemma occurring here, it's "if you could try to beat the matchmaking just to be able to chat with the another 6 of your friends while you wait for the match to end, why wouldn't you instead of just playing a more balanced match with 5 of your pals instead?"
As far as people having the patience goes, I've jumped into squads and realized they were planning on waiting for another squad to finish a match that just started just so they could try to sync. When people try to get me to wait with them for 10 minutes just to try and luck out a sync, I leave. If this happens to me often in random squad finder squads then I'm sure it's more common than you think with corps. |
Toby Flenderson
research lab
307
|
Posted - 2014.03.01 07:20:00 -
[117] - Quote
TheD1CK wrote:There are multiple issues here....
- Corps may have more than 6 wanting to play together, so no choice but to sync and FW can be an ISK sink that some players aren't interested in so they use Pubs
- Ideally, you could say they should run lower level gear but this causes issues... eg. There is a few proto's on enemy team, that will cut through your sync with better gear
- Player effort. I had a game a few days ago with 2 squads on red side, 3 in a squad on mine Both squads on red team ran proto gear, EZ win... then one of those squads ended up on my team In a more evenly matched battle, where they suddenly ditched the proto gear and despite my 3-man squad holding Alpha all game, the 'Proto' squad was incapable of holding another As they did not want to risk gear V an organised team .... typical
There is no easy fix to this as both sides want to win, and some hate losing gear more than others
I disagree with your first bullet. When this happens to the guys I play with we just split up. I don't see how there's no choice but to try and sync.
If there are people running proto then it's fair game IMO. I've found that teamwork can beat it though so unless it's a significant squad, I don't see why 2 organized squads would be trumped. I understand that it all sort of depends on who/how many there are though so I see your point.
I've had similar situations like the one you just described. It really does seem like it could go either way. I've found that it is usually determined in the first few minutes of the match. If one team goes balls to the wall right out of the gate then it usually sends a message to the enemy saying "we're not going to **** around with this match". This effectively demoralizes many players, myself included. I can't stand when I see multiple dropships bringing up uplinks to 3 different high points in dom just to be dominated by a single decision made at the beginning of the match. It's kind of like a taunt to me in a way, a sort of "we're willing to take the time/money to go 110% in this pub so if you want to match it, go ahead, but it'll cost you a lot of ISK and you probably won't win because the rest of your team is not on board".
|
Toby Flenderson
research lab
307
|
Posted - 2014.03.01 07:32:00 -
[118] - Quote
Big E Langst0n wrote:Wow... A lot of butthurt is occurring in this topic. Well, as CEO of the Outlaws, I can say we've q synced every mode together and I can care less what anyone thinks bout it. My corp mates are awesome and I love playing with all Of them. As someone alluded to earlier, if there's 9 people on, we are Not going to leave 3 out just so that players who cannot find good squad mates will be happy.
We only q sync in pubs when we want ISK. We don't play PC cause its a cheap, horribly thought out mode which is no fun. So once we sink a **** ton of risk into FW, we play pubs. If we're together, awesome, and if we face eachother, still awesome. We don't all proto stomp but I'm not gonna tell my guys to specifically not do it. They can use suits however they want. Squads of mine have beaten proto suits with BPO Gear or ADV gear. Player skill means a lot more than gear, and if you didn't believe that, then you're either not very good or need to find capable squad mates to help you. This is a team game. Tactics are extremely important. I think the OP meant well but seems misinformed as to how this game works best. It works best with friends. I don't play dust for gameplay or graphics, if I did I wouldn't be playing dust. I play for my corp... And raspberries who are unprepared will have to deal with it.
Again, this isn't just a "play with friends or don't" situation, but closer to "play with enough friends to utilize teamwork or fill every spot on the team with better players and beat the matchmaking". Clearly I'm not misinformed about how effective teamwork is, hence my thread regarding trying to send an entire team in against random, unorganized players. The reason I made the thread was to see if I was not alone in my personal opinion about those who run synced proto squads and ruin pub matches.
I've been on the side of the stompers as one of the few randoms left to fill a spot and it was so boring. I feel like it's rare that I don't get into a game that isn't clearly going to go one way or another and it seems to be decided almost instantly. That is why I've made the thread. Shooting fish in a barrel is not as fun as balanced teams squaring off.
I don't know, maybe I'm old fashioned in thinking playing with 5 other people is enough to satisfy the whole "playing with friends" quota while still enjoying a competitive match. |
Toby Flenderson
research lab
307
|
Posted - 2014.03.01 07:34:00 -
[119] - Quote
Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you.
This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. |
Toby Flenderson
research lab
307
|
Posted - 2014.03.01 07:39:00 -
[120] - Quote
pyramidhead 420 wrote:teamdeploy = 16 man tear harvesting
why would i play with random crap scrubs instead of friends and corp mates?...smh. some peoples buttholes are about to get reemed extra wide when teamdeploy gets here
I really hope team deploy only allows full team vs. full team. Seems pretty dumb to just add an option to successfully sync in pub matches all the time.
It seems that a lot more people are basically saying easy sp > fun. I don't know about the rest of the community but I play this game to have fun playing a FPS. I don't care who's in my chat, it's boring waiting 10 minutes for the null cannon to end the dance party that starts up in the enemy MCC 2 minutes into a match. |
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3323
|
Posted - 2014.03.01 07:43:00 -
[121] - Quote
Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates.
You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready.
You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
168
|
Posted - 2014.03.01 07:46:00 -
[122] - Quote
I think any large corp with an active player base will occasionally do this. It's not a practice, it's just good fun. Sure it gives your team an advantage with all of you being mic'd and being coordinated. Teamwork is OP. It'll happen. If you back out, well that's your call. Some people don't like to push.
I've been on the receiving end of plenty of q-synchs. It's rough, but if there is a chance to review your tactics and learn new tricks, it's when you're up against a superior force.
Then there are those glorious days where you are up against a stacked team and you may not win, but you pushed your hardest, took some proto suits to the dirt, and came away knowing that you gave them some "oh ****s" across their mics.
We can pickle that.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3678
|
Posted - 2014.03.01 07:53:00 -
[123] - Quote
Toby Flenderson wrote: People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad.
No, there isn't a difference. If we log in to 9 players on at the same time, and we're all chatting in corp-chat, then we need to queue-sync to stay together. It's hardly "cheating the matchmaking" to use something that's worked since before launch either. They literally had since before launch to fix this if it was something that really bothered them. Instead... they want the opposite. You're ignoring the fact that team-deploy is an intended feature they want to put in. So, queue-syncing is closer to intended gameplay than not. You're saying that "teamwork" is cheating. I'd say it's entirely possibly more Subdreddit players will cause a team to lose anyway.
Toby Flenderson wrote: There's not this "you either play together or you don't so why wouldn't you want to?" dilemma occurring here, it's "if you could try to beat the matchmaking just to be able to chat with the another 6 of your friends while you wait for the match to end, why wouldn't you instead of just playing a more balanced match with 5 of your pals instead?"
You don't have to "try" to beat the matchmaking. How long do you think people spend trying to queue-sync?
Just to be able to "chat" with more friends? NO. Just to be able to PLAY AND CHAT with more of your friends. It is a game, and we show up to play and talk with our friends, and nothing more. What you're asking of us is the equivalent of 7 friends showing up at a house, and the host saying... well, we could play a networked game of two teams.. but the teams would be uneven. Instead, let's have three of you go play by yourselves instead of hanging out or playing with us. That's why we wouldn't do that. Because we're not in the business of excluding friends.
You're also kidding yourself if you think it's a "more balanced" match without doing so. Let's say Subdreddit decides, "let's not offend Toby, he's totally got the moral high ground in his friendless world." One squad queues up, the rest of the team fills out with random unsquaded people. The other sides fills up, and they have two squads of 6 from two different corps. How different is that from two same corp squads? Neither side queued, but the one that could've certainly got screwed if you consider two full squads an advantage. How much of an advantage does two full (not-same-corp) squads have on two corp squads? How about two not full corp squads? Is that too much of an advantage? That whole argument is full of fecal matter.
Toby Flenderson wrote: As far as people having the patience goes, I've jumped into squads and realized they were planning on waiting for another squad to finish a match that just started just so they could try to sync. When people try to get me to wait with them for 10 minutes just to try and luck out a sync, I leave. If this happens to me often in random squad finder squads then I'm sure it's more common than you think with corps.
Ah... so you ran across squads that cared enough about their friends to wait and play with them, and you were like "F*ck friendship!" and got out of there. It sounds like you have different priorities. I can only speak to Subdreddit. We like to play with our friends. And lose games.
The future will look more like queue-syncing with team deploy. You should probably get used to it.
Dren and Templar equipment stats, wrong since release.
|
Darken-Soul
BIG BAD W0LVES
1339
|
Posted - 2014.03.01 07:59:00 -
[124] - Quote
If CCP added a team deploy it would fix alot. It would save alot of blueberries. Bigger corps could fight each other in battles they want to be in. Load up your team hit deploy. The game gould match you against the next available team.
Who wants some?
|
ONE-I-BANDIT
The Generals General Tso's Alliance
20
|
Posted - 2014.03.01 08:15:00 -
[125] - Quote
If they do an team deploy how many do you think it will allow? an full 16 man team ? im just curious,would be cool
Wait till they get al load of me
Proto Logi /Big Bad Tanker
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3678
|
Posted - 2014.03.01 08:16:00 -
[126] - Quote
ONE-I-BANDIT wrote:If they do an team deploy how many do you think it will allow? an full 16 man team ? im just curious,would be cool
That's the plan I think. Ideally they'll have battles larger than 32 players at some point.
Dren and Templar equipment stats, wrong since release.
|
ONE-I-BANDIT
The Generals General Tso's Alliance
20
|
Posted - 2014.03.01 08:20:00 -
[127] - Quote
That would be way down the line there too much lag for more than 32. they should ask how mag did theirs then go from there
Wait till they get al load of me
Proto Logi /Big Bad Tanker
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3327
|
Posted - 2014.03.01 08:21:00 -
[128] - Quote
Team Deploy would be nice. But I don't think CCP will implement that any time soon. Especially in pubs.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
Sergeant Sazu
Snow Pirates
9
|
Posted - 2014.03.01 16:32:00 -
[129] - Quote
Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. The usual response I get from people who think only of their own side. I play Dust because I like the game. I despise the players, who think only of themselves, and justify bringing 12 players as being social. The intention is good, yeah, but the results are negative towards others. It's simply a matter of selfishness that can only be solved by the person choosing to learn decency, even over the internet.
I'm going to quote myself: "Not everyone in this game runs with a group, and should not be punished for not doing so." I truly hate it when ignorant people say "Squad up or you deserve to get stomped." This is the most narrow-minded statement I have ever heard. The mindset of too many people here: "It works for me, so it shouldn't be changed. Anyone who disagrees is a whining noob and should get good." Far from true. This game is not balanced, so we shouldn't label something as "blalanced" just because it works out only for those who do it.
I have stopped using the Rail Rifle even though I do very well with it. Why? Because it causes an unfair advantage, and I have decency. I don't queue sync. Because it causes an unfair advantage. And I'm not a solo player, by the way. I usually play with 1-3 other people who don't have PRO suits, and we do well against other SINGLE squads. Which proves my point that you don't need more than six players to win. If you want to talk to more than 6 six players at once, that's what channels are for. To chat AND play with six or more players, that is what we cannot agree on, unfortunately.
To sum it up, it's wrong to do this, but the queue syncers don't care. And so the cycle continues.
Have you ever landed a headshot with the Breach Scrambler Pistol?
...What? Shields? I don't see any.
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:39:00 -
[130] - Quote
Big E Langst0n wrote:If you don't que sync, that's your choice. But you're not going to stop people from wanting to play with all of their friends. You can cry about it all you want but team deploy is coming. Adapt to the game or die.
Haha this isn't a QQ thread. I'm asking for a discussion. I have already adapted: Leave match. Nice contribution though, sir. Keep it up. |
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:40:00 -
[131] - Quote
CYRAX SERVIUS wrote:Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? Take twelve of your friends and go against twelve Nyain San and get back to me with the results of your no challenge. Please...
Sync 100 games and tell me how often that happens to you and get back to me. |
Big E Langst0n
The New Age Outlaws WINMATAR.
69
|
Posted - 2014.03.01 16:42:00 -
[132] - Quote
Sergeant Sazu wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. The usual response I get from people who think only of their own side. I play Dust because I like the game. I despise the players, who think only of themselves, and justify bringing 12 players as being social. The intention is good, yeah, but the results are negative towards others. It's simply a matter of selfishness that can only be solved by the person choosing to learn decency, even over the internet. I'm going to quote myself: "Not everyone in this game runs with a group, and should not be punished for not doing so." I truly hate it when ignorant people say "Squad up or you deserve to get stomped." This is the most narrow-minded statement I have ever heard. The mindset of too many people here: "It works for me, so it shouldn't be changed. Anyone who disagrees is a whining noob and should get good." Far from true. This game is not balanced, so we shouldn't label something as "blalanced" just because it works out only for those who do it. I have stopped using the Rail Rifle even though I do very well with it. Why? Because it causes an unfair advantage, and I have decency. I don't queue sync. Because it causes an unfair advantage. And I'm not a solo player, by the way. I usually play with 1-3 other people who don't have PRO suits, and we do well against other SINGLE squads. Which proves my point that you don't need more than six players to win. If you want to talk to more than 6 six players at once, that's what channels are for. To chat AND play with six or more players, that is what we cannot agree on, unfortunately. To sum it up, it's wrong to do this, but the queue syncers don't care. And so the cycle continues.
Poor baby.... Just back out if you don't want a challenge. I hope I que sync against you so I can personally harvest your tears. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:48:00 -
[133] - Quote
emtbraincase wrote:Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? No, it is not....but thanks for the effort. I play to hang out with friends and shoot other people. Nothing about the level of challenge or even the name of the opponents matter to me. My sqd/teammates may check, but I never do cuz IT DOESN'T MATTER WHAT THEIR NAME IS. I spawn, run with friends, leave finished lobby, then do it again. I only care about who the opponent is after the result, as I have found that knowing beforehand generally impacts my match negatively (regardless of my opinion of them). So you can try again, but I will ask again, why wouldn't I want to run with 6-11 other friends? P.S. I would bet almost anything that you never once said that you are entering a match looking for a challenge, but that instead you hoped your team came out on top, regardless of other factors. If you say you would prefer a loss in a challenging match (meaning u just dumped a mountain of isk since what is challenging if you don't fail/succeed equally) to redlining a team after a bit of effort, I gotta call you a liar.
You're wrong, I've left matched in which I've been on the stomping side too. It's virtually as fun as waiting for a match without enemies to end. I can stay in and hope to find someone before a tank or RR takes them out from the front of the redline or I can leave and get into a game that is actually fun.
If that's fun for you then good for you, I wish it was for me. But I don't turn on my PS3 to walk around the empty maps while the enemies are trapped in a redline AFking. In general, I would think that this would be a huge turn off for other players, even if they got ISK/SP for it. It's just not fun.
We seem to fundamentally disagree on what makes playing a video game fun. I think it's the video game itself, you seem to be implying that the gameplay could be as dry and boring as possible and you'd still enjoy it because you have people talking to you in your mic. I will call this an impasse.
|
Sergeant Sazu
Snow Pirates
9
|
Posted - 2014.03.01 16:48:00 -
[134] - Quote
Big E Langst0n wrote:Sergeant Sazu wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. The usual response I get from people who think only of their own side. I play Dust because I like the game. I despise the players, who think only of themselves, and justify bringing 12 players as being social. The intention is good, yeah, but the results are negative towards others. It's simply a matter of selfishness that can only be solved by the person choosing to learn decency, even over the internet. I'm going to quote myself: "Not everyone in this game runs with a group, and should not be punished for not doing so." I truly hate it when ignorant people say "Squad up or you deserve to get stomped." This is the most narrow-minded statement I have ever heard. The mindset of too many people here: "It works for me, so it shouldn't be changed. Anyone who disagrees is a whining noob and should get good." Far from true. This game is not balanced, so we shouldn't label something as "blalanced" just because it works out only for those who do it. I have stopped using the Rail Rifle even though I do very well with it. Why? Because it causes an unfair advantage, and I have decency. I don't queue sync. Because it causes an unfair advantage. And I'm not a solo player, by the way. I usually play with 1-3 other people who don't have PRO suits, and we do well against other SINGLE squads. Which proves my point that you don't need more than six players to win. If you want to talk to more than 6 six players at once, that's what channels are for. To chat AND play with six or more players, that is what we cannot agree on, unfortunately. To sum it up, it's wrong to do this, but the queue syncers don't care. And so the cycle continues. Poor baby.... Just back out if you don't want a challenge. I hope I que sync against you so I can personally harvest your tears. Gosh, I didn't know intelligence was so rejected here... Did you read a single word I said? Lol I'm not whining, and your attempts to troll is what's cute. Going against queue syncers isn't a challenge, it's a boring stomp for both sides. Can we have a meaningful discussion or are you going to choose not to grow up? Oh, but why ask? I'm sure you're thinking up something unconstructive to say right now.
Have you ever landed a headshot with the Breach Scrambler Pistol?
...What? Shields? I don't see any.
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:56:00 -
[135] - Quote
Baal Roo wrote:Toby Flenderson wrote:Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo. That's a good point about practicing and if it puts you in a match with other que-syncs then I'd imagine it would be fun. I disagree completely about your second point though. There for every person in the sync there is one less blueberry giving the enemies kills/wasting a spot for a real player. Not to mention twice the orbitals/communcation/strategy. I get that you're trying to make it seem like you either play solo or you get people to play with, but it's more like trying to get past a mechanic to unbalance the game further in your favor. I wouldn't call it cheating but it's not just "hey, some buds are on, better squad up". Actually, I'd say that's exactly what it is. At least, in Subdreddit, the main draw of the corp is hanging out and playing some casual videogames together. We all hang out in corp chat, and then hop into games together. Since we don't want to have to break out into seperate groups and split up the "hangout," we generally try to qsync into matches together so we can continue to hangout, shoot the ****, drink beers, and goof off as a group. We end up Qsyncing into Pub matches when people want to make some ISK after burning through it in FW. Since FW is now designed to be an ISK sync, CCP has managed to pull us out of FW where we used to live and is forcing us into playing pubs too. On the other hand, often when we do come up against another group of qsync'd players, they'll back out of the match when they see they actually have competition. So, there's definitely a large element of other corps who's motivations appear to be different than our own.
Ok I see what you mean, allow me to alter my phrasingGǪ
The consequences, intentional or not, of the syncing you've described lead to what I've said earlier: More orbitals/less balance/higher chance of stomping.
If there were other game modes where people could sync on command against other syncs (basically corp battles) then I wouldn't care at all. I just think that it happening in pub matches puts one side at a far greater advantage on principle, even if it was not the primary object of the corp syncing.
That being said, I do understand the type of environment your corp seems to have and respect that. I'm just adding that there are unintended consequences that I don't think anyone can ignore. This isn't to say you're to blame for them of course, I'm just trying to get some insight on why people do this. I figured I'd hear some responses like this but I also think that it can be used as an excuse by other corps who just like to win every match and can't stand to lose.
I wouldn't group you guys in that categorization, but I've seen it demonstrated in other games against other corps. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:58:00 -
[136] - Quote
KA24DERT wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Wow, an actual rational explanation that doesn't involve some underdog-complex. GTFO.
wut? |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:02:00 -
[137] - Quote
JP Acuna wrote:If you have a good team that fights hard and is competitive, it could be fun. If your whole team is wearing militia gear and most of them begin staying in the redline... don't bother.
Depending on how long you've been in the match or how many times you've died, i suggest you stay safe and wait until it ends so you'll get paid and earn some SP. It's not good, but when there's no point in trying... the matchmaking system is to blame.
Thanks for the tips. I've tried these in the past but overall I just find it boring. I'm more into this game for the fun of it so if I have to regularly expect to just wait out the clock, I'd prefer to give up my ISK/SP and try to have fun.
The only fun I would have is trying to cost the enemies money by cheap killing their proto suits but some corps seem to just not care. I've killed the same proto assault RR, ck.0/gk.0 combo multiple times in a match and he just kept pulling them out like it was nothing. That attitude just screams to me "**** these non-"insert corp here", I'm going to make them wish they'd never been born!". I just don't understand why people have this attitude in a pub match. |
Meeko Fent
Kirkinen Risk Control Caldari State
1832
|
Posted - 2014.03.01 17:03:00 -
[138] - Quote
Honest, real, heart-felt truth?
Q-syncing is breaking the games mechanics. Just like Modded Controllers and the old Melee Glitch.
Is it done for a good reason? Yes. But its still breaking the game nonetheless.
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:04:00 -
[139] - Quote
pyramidhead 420 wrote:echo47 wrote:KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) Too bad there is not a thread as long as the respec thread requesting they be brought back. too too bad ccp stated about 2 weeks ago in one of those weekly thread things they do, "they have no current plans of corp battles returning"
Let me ask you this thenGǪ Will you still sync in pub matches if they bring back corp battles? I'm legitimately curious because it seems like that would solve a lot of issues and help everyone and yet I can still imagine people syncing into pubs for easy wins. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:07:00 -
[140] - Quote
Turtle Hermit Roshi wrote:Sergeant Sazu wrote: Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people.
um not to be the bearer of bad news but um yea you should be punished for doing so this is a squad based tactics FPS not COD or BF4 thats why we hav the squad machanich and if you choose to roll solo thats cool but you might want to invest some sp and a low slot into profile dampeners if you are roling solo if you ar a medium suit ( i exect most scouts to run solo unles they are runnign with scouts or freinds/corpies) and if you are a heave and roll solo you are an idiot
I think what he's saying is that it shouldn't leave you helpless as a solo player. But I will say that now with the squad finder, everyone has an opportunity to run in a squad, even if it's for a single match. If people are aware that this exists and still don't take advantage of it then they don't have much of a leg to stand on if they are saying that it's hard to find players to play with. |
|
Johnny Guilt
Algintal Core
531
|
Posted - 2014.03.01 17:09:00 -
[141] - Quote
Getting Qscyned stomped against your own alliance/corp,while in a different squad of randoms,listening to these randoms over the mic in your squad curse you and your alliance/corp for being assholes and killing their gaming experience and interest, makes you look at the game from a different point of view
A strange game.
The only winning move is
not to play.
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:13:00 -
[142] - Quote
Michael Arck wrote:LOL What in the world??
It's quite interesting that the new QQ topic of the month, pre 1.8, is teamwork is OP. It's truly baffling that it has come down to this. With some things, I can understand, it's harsh. But to outright complain about enemies who have friends joining them in their efforts is just downright detestable. Sometimes you gotta clutch your peanuts and go for broke, you know?
Then you say the practice is pathetic...lol!
I hope folks that have these type of complaints don't go anywhere near PC when that gets fixed. Can you imagine the threads then?
Yeah your'e clearly just trying to see QQ in this thread. I've explained why I started this thread: To gather opinions to figure out why people are doing this because it seems to me obvious and unless I'm mistaken then yes it is pathetic.
There's no denying that, if I was right about people doing it for an easy pub stomp then yes that's pathetic. It's not teamwork, it's bringing a 12 man proto team against randoms. Complete mismatch. This is indeed pathetic.
BUTGǪ instead of just asserting that this is the case and everyone can just suck it, I've asked for people to explain why they do it and ask what others think about the practice. I've been swayed in different directions by lots of what I've read so far and I'm eager to see if any new arguments arise.
It seems that we have collectively hinted that if there were another game mode like corp battles for syncing teams against other synced teams, then everyone would be happy.
This isn't a QQ thread. I'm not calling for a nerf/saying something is OP (certainly not teamwork)/begging CCP to change something. I'm ask the players involved why they do it and if anyone else feels the same way about it. This has been productive at least in my opinion.
I suggest you go hunt for another more vulnerable thread to spew out "AHH LOOK HE's QQing!!!" as this is not the right place to try and ride your high horse. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:15:00 -
[143] - Quote
Turtle Hermit Roshi wrote:Toby Flenderson wrote:Turtle Hermit Roshi wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? yes you are wrong it is generally a commonly accepted practice q-syncing is used to learning to operate better as a team ie practice for pc though some scrub corps do it for an easy win but thats why they are srubs also its more fun to play with more freinds - also a great way to counter proto stomping corps like AE & OH also the corps that only have like only std and adv gear players do it for wins and for the above reason also Dark Legion discourages its *against* redlining ( * * edit sorry wanted to make that clearer) at least most of us follow it I've played with a few of you before and I enjoyed it. Not calling out any corps, just trying to have a discussion. I think you reiterate some good points for the record. It seems like it comes down to whether or not it's done to make gameplay easier or more fun. I will defend the latter reason but the former seems pretty pathetic. The main reason I broke down and made the thread was because of the mix of proto and syncing. This seems to eliminate any challenge IMO and that's where I stray from believing, in general, that it's done for "haha" fun and more for getting off with an easy victory like i said man not all of those who do it do it for fun or practice just like not everyone always lock their districts and i would be lieing if i said ive never heard a reind say while q-syncing that they are glad for the easy win i personally play dust for competition not to just win and make isk tho i do need to do the latter two to be able to do the first lol
Fair enough, sir. I don't know if I've seen many (if any) of you guys sync up. Even when I played with some of your buds they were more interested in jumping into matches one after the other and yes it was very fun. My hat is off to you and your corp.
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:17:00 -
[144] - Quote
Logi Stician wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
^^ This. I pretty much only run BPO suits with proto reps and such and when I Qsync, its because there are at least 12 Vanguardians on, with whom I really enjoy playing. I was only ever in one Qsync where the squad leaders were tryharding. It was the worst gaming experience I've ever had. Egos, drama, whining, rage quitting, etc. EDIT: FWIW, I don't Qsync if I'm squad leading. It is too much of a hassle and I would rather just go in with one full squad and kill stuff , rather than the whole, "got scottied, leave battle","we're on opposite sides, leave battle","we didn't sync, leave battle."
This is the kind of attitude I hoped to see. There's gotta be a point where it's just not worth the time to try and sync haha. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:19:00 -
[145] - Quote
MoonEagle A wrote:It's been said but I will say it again.
The reason I play Dust is because I like playing with my corp mates. We want to play together. FW doesn't give ISK.
So we que sync.
Most of the time we have to fight against eachother anyway.
It's still fun.
So would you agree this would be solved by bringing back corp battles or at least a game mode that allows synced squads to go against synced squads? |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:35:00 -
[146] - Quote
Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready. You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated
I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?"
This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ
Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in.
Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players.
Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player?
I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs.
Thoughts? |
Darken-Soul
BIG BAD W0LVES
1346
|
Posted - 2014.03.01 17:37:00 -
[147] - Quote
Toby Flenderson wrote:Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready. You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?" This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in. Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players. Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player? I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs. Thoughts?
try to discuss one idea. No one reads giant walls of text. You can add more stuff later.
Who wants some?
|
Toby Flenderson
research lab
309
|
Posted - 2014.03.01 17:55:00 -
[148] - Quote
Zeylon Rho wrote:Toby Flenderson wrote: People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad.
No, there isn't a difference. If we log in to 9 players on at the same time, and we're all chatting in corp-chat, then we need to queue-sync to stay together. It's hardly "cheating the matchmaking" to use something that's worked since before launch either. They literally had since before launch to fix this if it was something that really bothered them. Instead... they want the opposite. You're ignoring the fact that team-deploy is an intended feature they want to put in. So, queue-syncing is closer to intended gameplay than not. You're saying that "teamwork" is cheating. I'd say it's entirely possibly more Subdreddit players will cause a team to lose anyway. Toby Flenderson wrote: There's not this "you either play together or you don't so why wouldn't you want to?" dilemma occurring here, it's "if you could try to beat the matchmaking just to be able to chat with the another 6 of your friends while you wait for the match to end, why wouldn't you instead of just playing a more balanced match with 5 of your pals instead?"
You don't have to "try" to beat the matchmaking. How long do you think people spend trying to queue-sync? Just to be able to "chat" with more friends? NO. Just to be able to PLAY AND CHAT with more of your friends. It is a game, and we show up to play and talk with our friends, and nothing more. What you're asking of us is the equivalent of 7 friends showing up at a house, and the host saying... well, we could play a networked game of two teams.. but the teams would be uneven. Instead, let's have three of you go play by yourselves instead of hanging out or playing with us. That's why we wouldn't do that. Because we're not in the business of excluding friends. You're also kidding yourself if you think it's a "more balanced" match without doing so. Let's say Subdreddit decides, "let's not offend Toby, he's totally got the moral high ground in his friendless world." One squad queues up, the rest of the team fills out with random unsquaded people. The other sides fills up, and they have two squads of 6 from two different corps. How different is that from two same corp squads? Neither side queued, but the one that could've certainly got screwed if you consider two full squads an advantage. How much of an advantage does two full (not-same-corp) squads have on two corp squads? How about two not full corp squads? Is that too much of an advantage? That whole argument is full of fecal matter. Toby Flenderson wrote: As far as people having the patience goes, I've jumped into squads and realized they were planning on waiting for another squad to finish a match that just started just so they could try to sync. When people try to get me to wait with them for 10 minutes just to try and luck out a sync, I leave. If this happens to me often in random squad finder squads then I'm sure it's more common than you think with corps.
Ah... so you ran across squads that cared enough about their friends to wait and play with them, and you were like "F*ck friendship!" and got out of there. It sounds like you have different priorities. I can only speak to Subdreddit. We like to play with our friends. And lose games. The future will look more like queue-syncing with team deploy. You should probably get used to it.
No. This is just all wrong.
The difference is in the intention. There's a difference between telling a girl she's pretty to give her a complient/boost self esteem and telling her she's pretty to try and manipulate her into ******* you. The good guy/bad guy approaches are completely different even if the process is the same because of the motivations. Also I'd like to point out that I don't care about syncing if there is a game mode for it. If matchmaking thought it would be more balanced to put you in the same team then it would, but you seem to be implying that your intentions are less biased than the matchmaking code.
This game isn't real life. That analogy is just horrible. I'm struggling to find any real life analogy that could work in this case but the closest I can think of would be taking 100 football players who just like to play for fun in whatever context and dividing them into teams. Now say that teams are picked from drawing names out of a hat. It just seems ridiculous that 10 exceptional players would want to "rig" the drawing by say adding their names to the hat last and at the same time so that their names are all grouped on the top. What kind of fun would it be, even for 10 friends (for the sake of the analogy, let's call them the college/pro level athletes) to team up with a couple other statistically random people against a full team of statistically random people with maybe a group of 5 friends that play football at a high school or college level? Yeah sure you're playing with your friends but how much fun could that game be? Wouldn't it make more sense to have a better game even if it means two separate games?
It's funny because that two squads of 6 situation has an equal chance of happening in your favor, but when you sync you're stacking the deck and drastically increase the odds of it happening to you. You don't say that rolling loaded dice is not more fair than rolling fair dice just because you can think of a situation in which you roll a low number with the fair dice.
Haha I squad up with full squads just about every game. If there aren't enough people in corp we make it public and invite others to join. Or I join other squads from chats. I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
517
|
Posted - 2014.03.01 18:08:00 -
[149] - Quote
It's not even about queue-syncing or team deploying. It is about ensuring a fair and equal balance for the experience of everyone. A staunch advocate of breaking up the tiers. Sure squad up if you want into lower tiers but you're bound by the meta levels there. The lower meta level will be more populated. How many of those who pubstomp would join the high meta tiers when victory is no longer assured?
Everyone says it would break up an already small player base.I don't believe so. Even if its not by tiers then doe militia/std, adv/pro that way everyone gets what they want. If you all are so adamant about wanting a competitive game then support a change to the match making process that allows for new players to stand a chance. When you remove all factors of relevant gear it then comes down to skill. If those squads still win then its not because a strafing hit of 3 bullets didn't kill them but because they had the skills to win.
That is my point, not don't squad up or sync, but don't break the matchmaking and the experience of other players. If they can empty an entire militia clip into you and not even get through your shields and you turn and hit them 3 times and kill them. Say all you want about skill, but it's not. The meta difference saved your life. When that happens and you kill them with a militia weapon before they get you then props you earned that kill through skill.
Yet you all hear and see what you want to so there is no more point in debating this. I'm out. |
emtbraincase
RETR0 PR0 GAMERS
68
|
Posted - 2014.03.01 18:18:00 -
[150] - Quote
Johnny Guilt wrote:Getting Qscyned stomped against your own alliance/corp,while in a different squad of randoms,listening to these randoms over the mic in your squad curse you and your alliance/corp for being assholes and killing their gaming experience and interest, makes you look at the game from a different point of view Which is how I spent almost my entire first year in this game. Me and my few original friends (the ones I got started) regularly had less than a full squad and got worked. But we got better, made friends, kept up with those friends, got better again using teamwork as a reason, and eventually joined several of those newer friends to be where we reside now. We saw that it is a better game when you are together in a large group, for communication reasons if nothing else. I, and my original friends, are now in a position that we regularly have more than 6 people we would like to fight with, and that is what we wanted from the start. But as stated before, not gonna make 1 guy run solo while we roll. And I'm definitely not gonna weaken all 7+ of us by splitting up just because someone can't find either a tight corp or 6+ friends to play with. I worked pretty hard to get here, because when I saw how effective communicating groups can be I didn't want to be on the receiving end of that again.
We only do it in pubs cuz there is nowhere else to go. PC is difficult to enter right now for several reasons (yes, we have tried, and will likely try to do so again eventually). FW is nothing but an isk sink, and cant afford proto reps only running there. So our only option to keep playing this game is pubs. Give us a way to gain isk w/o joining pubs and we would likely go there.
As it stands, the only answer is to join squads, make friends, and run together regularly......in an mmofps based around the corporation as the main way for players to congregate.....go figure. |
|
Ivy Zalinto
Bobbit's Hangmen
312
|
Posted - 2014.03.01 18:24:00 -
[151] - Quote
Ludvig Enraga wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? Not trying to insult. Honest suggestion: instead of quitting, hide from proto stompers and encourage the team to do the same - give them an empty game of redline sniping. Let them waste 10 min to get 20 kills. Action, not words. Acta non Verba is nice but its very hard to convince new people to just chill in the redline and have tea with you...nobody seems to like my tea anymore...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
|
MoonEagle A
Subsonic Synthesis RISE of LEGION
144
|
Posted - 2014.03.01 18:26:00 -
[152] - Quote
In response to the question that if there a mode where we could team deploy would we stick to that?
If we made ISK then heck yeah! We hate leaving our corp mates out and we don't want to play favorites so whatever allows us to play and have fun together, we will do. Plus it helps us find out each other's fighting styles. |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
350
|
Posted - 2014.03.01 18:31:00 -
[153] - Quote
Problem is that the game offers little content to smal maps and a broken PC mode.
So it's proto stomping because ppl are bored out of there mind, but they are having a great time with friends over com.
Ps fist time in a long time I don't even play on a Saturday.
War never changes
|
Baal Roo
Subdreddit Test Alliance Please Ignore
3011
|
Posted - 2014.03.01 19:33:00 -
[154] - Quote
Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11.
But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comma hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do.
If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features.
I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game, and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing ny themselves, then those new players are going to moss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1052
|
Posted - 2014.03.01 20:38:00 -
[155] - Quote
Toby Flenderson wrote:MoonEagle A wrote:It's been said but I will say it again.
The reason I play Dust is because I like playing with my corp mates. We want to play together. FW doesn't give ISK.
So we que sync.
Most of the time we have to fight against eachother anyway.
It's still fun. So would you agree this would be solved by bringing back corp battles or at least a game mode that allows synced squads to go against synced squads? Would love t have the corp battles back, the good old days, put the money up and have at it without having to worry bout losing land, getting ringers, just a good fight.
Sheds tear...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1052
|
Posted - 2014.03.01 20:40:00 -
[156] - Quote
Toby Flenderson wrote:Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready. You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?" This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in. Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players. Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player? I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs. Thoughts? If all the blue dots had mics and used team chat, we probably wouldn't be having this conversation at all.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
THUNDERGROOVE
ZionTCD
531
|
Posted - 2014.03.01 21:13:00 -
[157] - Quote
HYENAKILLER X wrote:THUNDERGROOVE wrote:HYENAKILLER X wrote:Squad syncing is basically a bunch of rich pusssies scared to fight eachother. They became to chatty and now they think they are one big family.
Just call squad syncing "group moisting" I haven't seen anyone this anally frustrated in well over a month. Congrats! You're super observant. You moist bro? Moistly, yes!
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
|
Toby Flenderson
research lab
312
|
Posted - 2014.03.01 22:48:00 -
[158] - Quote
Baal Roo wrote:Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comms hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do. If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features. I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game(corporations), and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing by themselves, then those new players are going to miss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations.
I agree with everything you're saying about corps and CCP. I disagree that the game is boring but I can see where it's losing it's fun factors. I can understand then that if people are legitimately that bored with this game then syncing would make it less ******. The only other thing I guess I have to add is that I don't think that the game mode would do more harm. New players see corp names alongside names of players multiple times per match and in squad finders and just about everywhere else in the game. CCP should be encouraging players to look into corps but I don't think that only being able to see 6 of them in a squad would prevent them from noticing corps.
Either way, I would have to say if that's why you're syncing then I can get behind that. The idea is to have fun and if the game is that bad, at least you can still support it and have fun with syncing.
Hats off to you and your corp then, sir. I'd prefer players stick around to keep this game going even if they are here destroying me haha. |
Baal Roo
Subdreddit Test Alliance Please Ignore
3012
|
Posted - 2014.03.02 03:36:00 -
[159] - Quote
Toby Flenderson wrote:Baal Roo wrote:Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comms hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do. If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features. I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game(corporations), and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing by themselves, then those new players are going to miss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations. I agree with everything you're saying about corps and CCP. I disagree that the game is boring but I can see where it's losing it's fun factors. I can understand then that if people are legitimately that bored with this game then syncing would make it less ******. The only other thing I guess I have to add is that I don't think that the game mode would do more harm. New players see corp names alongside names of players multiple times per match and in squad finders and just about everywhere else in the game. CCP should be encouraging players to look into corps but I don't think that only being able to see 6 of them in a squad would prevent them from noticing corps.
Well, now things are getting confusing again. Earlier you stated that it's just as easy to win matches with a 6-man squad as it is qsyncing, and that qsyncing is just overkill. So, why would you want CCP to stop qsyncing against the lonewolves, but still allow full squads in against them? I would assume that, by your own estimation, to make it "fair" for the new guys doing the lonewolfing, that the mode for them would be "solo only," otherwise what's the point?
Shouldn't the real goal be to get people into the corporations that are the real heart of the game, rather than find ways to faciliate play that goes against the basic premise and spirit of the game they have designed?
Quote:Either way, I would have to say if that's why you're syncing then I can get behind that. The idea is to have fun and if the game is that bad, at least you can still support it and have fun with syncing.
Hats off to you and your corp then, sir. I'd prefer players stick around to keep this game going even if they are here destroying me haha.
Ok, the problem here is that if you think it's okay for us, simply because of our reasons, when in reality the outcome ends up being similar to those that qsync for other reasons, then what's the actual difference? maybe idealistically you're okay with what we're doing, but pragmatically the problem remains, doesn't it?
Do you, at this point, agree that the real culprit here is CCP and their inability to give us gamemodes that reflect the playstyle of the communities they have fostered? |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |