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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3636
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Posted - 2014.02.28 15:12:00 -
[1] - Quote
If you sign on to play with your friends, you should be able to play with your friends. That's the reason you teamed up, I'd think. Unless the reason is because you're a super-elite-MLG-bound corp of serious folks. I mean, would people complain if the same group of people always played together in any other game?(OMG, STOP HAVING FRIENDS!) What exactly is the request here? Be less social? If there were options to do PvE raids together, I bet we'd be doing that too. Asking people to avoid playing together out of some sense of fairness is silly. Relative to PC isk faucets and various other game "exploits", teamwork doesn't even rate. Team deploy is coming either way, so the intended scope of the other team will at some point approach a full-16 by developer intent. Get used to it?
On that note, how many corps realistically get on the PC isk faucet? For every corp that doesn't have the numbers, inclination, skill, or time to PC, they can't only do FW because they can't actually make any money doing it. You get literally 0 ISK.
That said, if you are in pubs to make money, odds are you're not out to die a lot in a PRO fit. I like to run BPO fits regardless of mode. I'd be fine with a gear-limits/brackets in Pub matches (STD and lower vs. Anything goes probably makes the most sense right now). I don't think of playing with your friends as being an effort to proto-stomp, it would be just as much fun if everyone was wearing starter fits, imho. I think it's a lot of fun when we're on opposite sides. I don't think people have the patience to repeatedly attempt to get together in a pub match normally anyhow.
It's a game. If you're going to log on, I would think it would be out of desire to have fun with your friends. There's literally nothing to this game other than a lobby team-deathmatch shooter that's barely changed since before release. Socializing is the only thing that makes playing it worthwhile. I know I don't login for the graphics, balanced gameplay, or huge map and tactics variety.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3637
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Posted - 2014.02.28 15:23:00 -
[2] - Quote
INFINITE DIVERSITY IDIC wrote:echo47 wrote:If people would actually play the game and not get intimidated before the game even starts, or quit half way through it would not be so bad. A lot of them are not as good as you think they are, this is why they que-sync to begin with. Safety in numbers. I agree 100% with this, I remeber names I thought were unstoppable in dust till I got a few mil sp and caught them 1v1, the qsync dont bother me, proto stomping doesnt bother me personally but I think its bad for dust.
I, for one, am horrible and easy to kill. Reddit made me a good forum warrior, not a shooter-savant.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3678
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Posted - 2014.03.01 07:53:00 -
[3] - Quote
Toby Flenderson wrote: People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad.
No, there isn't a difference. If we log in to 9 players on at the same time, and we're all chatting in corp-chat, then we need to queue-sync to stay together. It's hardly "cheating the matchmaking" to use something that's worked since before launch either. They literally had since before launch to fix this if it was something that really bothered them. Instead... they want the opposite. You're ignoring the fact that team-deploy is an intended feature they want to put in. So, queue-syncing is closer to intended gameplay than not. You're saying that "teamwork" is cheating. I'd say it's entirely possibly more Subdreddit players will cause a team to lose anyway.
Toby Flenderson wrote: There's not this "you either play together or you don't so why wouldn't you want to?" dilemma occurring here, it's "if you could try to beat the matchmaking just to be able to chat with the another 6 of your friends while you wait for the match to end, why wouldn't you instead of just playing a more balanced match with 5 of your pals instead?"
You don't have to "try" to beat the matchmaking. How long do you think people spend trying to queue-sync?
Just to be able to "chat" with more friends? NO. Just to be able to PLAY AND CHAT with more of your friends. It is a game, and we show up to play and talk with our friends, and nothing more. What you're asking of us is the equivalent of 7 friends showing up at a house, and the host saying... well, we could play a networked game of two teams.. but the teams would be uneven. Instead, let's have three of you go play by yourselves instead of hanging out or playing with us. That's why we wouldn't do that. Because we're not in the business of excluding friends.
You're also kidding yourself if you think it's a "more balanced" match without doing so. Let's say Subdreddit decides, "let's not offend Toby, he's totally got the moral high ground in his friendless world." One squad queues up, the rest of the team fills out with random unsquaded people. The other sides fills up, and they have two squads of 6 from two different corps. How different is that from two same corp squads? Neither side queued, but the one that could've certainly got screwed if you consider two full squads an advantage. How much of an advantage does two full (not-same-corp) squads have on two corp squads? How about two not full corp squads? Is that too much of an advantage? That whole argument is full of fecal matter.
Toby Flenderson wrote: As far as people having the patience goes, I've jumped into squads and realized they were planning on waiting for another squad to finish a match that just started just so they could try to sync. When people try to get me to wait with them for 10 minutes just to try and luck out a sync, I leave. If this happens to me often in random squad finder squads then I'm sure it's more common than you think with corps.
Ah... so you ran across squads that cared enough about their friends to wait and play with them, and you were like "F*ck friendship!" and got out of there. It sounds like you have different priorities. I can only speak to Subdreddit. We like to play with our friends. And lose games.
The future will look more like queue-syncing with team deploy. You should probably get used to it.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3678
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Posted - 2014.03.01 08:16:00 -
[4] - Quote
ONE-I-BANDIT wrote:If they do an team deploy how many do you think it will allow? an full 16 man team ? im just curious,would be cool
That's the plan I think. Ideally they'll have battles larger than 32 players at some point.
Dren and Templar equipment stats, wrong since release.
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