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Toby Flenderson
research lab
291
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Posted - 2014.02.28 04:33:00 -
[1] - Quote
I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? |
Toby Flenderson
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Posted - 2014.02.28 04:50:00 -
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echo47 wrote:If people would actually play the game and not get intimidated before the game even starts, or quit half way through it would not be so bad. A lot of them are not as good as you think they are, this is why they que-sync to begin with. Safety in numbers.
I used to try but it's just not worth it recently. I'd have much more fun/success just leaving and trying again. It's already annoying dealing with one squad of people running full proto. It usually is as bad as I think unless I use proto, but unfortunately I don't have a bottomless wallet so it's just better to leave. |
Toby Flenderson
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Posted - 2014.02.28 04:53:00 -
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Awry Barux wrote:I agree with you entirely- it's truly pathetic. However, a bunch of vets are about to come out of the woodwork shrieking "HTFU queue sync or go back to COD" and some blather about how it should encourage newbies to corp up. Just so you know.
I figured they would. I don't really care to read past the HTFU though haha. Anyone who thinks they're being the "hardened player" by surrounding themselves with vets and proto in a pub match can post their insults an be on their way. I'm mostly interested to see who else feels the same way about this or whether or not changing the mechanics to prevent this is going over the line. |
Toby Flenderson
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Posted - 2014.02.28 05:07:00 -
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Ludvig Enraga wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? Not trying to insult. Honest suggestion: instead of quitting, hide from proto stompers and encourage the team to do the same - give them an empty game of redline sniping. Let them waste 10 min to get 20 kills. Action, not words.
It's also 10 mins of my time though. Before, I used to do this but it's just happening earlier and earlier in the match so it's like "well I don't have any time invested in this match, may as well leave and try again for a real one".
That being said, this seems to be the best strategy I could think of as well. |
Toby Flenderson
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293
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Posted - 2014.02.28 05:08:00 -
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ReGnYuM wrote:OP
Pubs or FW?
Pubs. I understand why people would want to bring in help for FW since it seems slightly more competitive but pub matches are where I go to have fun and blow off steam. |
Toby Flenderson
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Posted - 2014.02.28 05:09:00 -
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Fraceska wrote:It's to minimize the chances of them losing significant ISK. So they stack the odds in their favor to come out positive in the end without a true challenge. Notice how if they come across another stacked team they leave. Why? Because now the chances of them losing have increased. It would take modifications to the match making process. Perhaps if you're in a squad it averages out the total meta and places you in matches that meets the meta requirement.
This would be a huge improvement IMO. It just seems to easy to bypass any sort of balancing mechanics as it currently stands. |
Toby Flenderson
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Posted - 2014.02.28 05:33:00 -
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Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo.
That's a good point about practicing and if it puts you in a match with other que-syncs then I'd imagine it would be fun.
I disagree completely about your second point though. There for every person in the sync there is one less blueberry giving the enemies kills/wasting a spot for a real player. Not to mention twice the orbitals/communcation/strategy. I get that you're trying to make it seem like you either play solo or you get people to play with, but it's more like trying to get past a mechanic to unbalance the game further in your favor. I wouldn't call it cheating but it's not just "hey, some buds are on, better squad up". |
Toby Flenderson
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Posted - 2014.02.28 12:07:00 -
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low genius wrote:sometimes it's nice to be able to play with your buddies.
I agree, but they usually run proto, at least in my experience. It wouldn't be a problem if they all didn't run proto but it's really overwhelming expecting an organized/proto swarm of reds around every corner all the time.
It just seems like a bit much, but I agree, it probably would be a lot of fun. |
Toby Flenderson
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Posted - 2014.02.28 12:09:00 -
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Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc.
I always thought it was weird that dust allowed you to use virtually any suit and even alter them mid-match. Limiting the number of suits may be weird but it would be a step closer to having matches of "no proto". +1 |
Toby Flenderson
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298
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Posted - 2014.02.28 12:12:00 -
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lowratehitman wrote:Life is too short to sit around for 10 minutes waiting on everybody to get their crap together to qsync, just start a squad, make it public, let random people join, meet new people, get your hands dirty and leave your ego at the door and have FUN....
It is a game.....
If more people felt this way I'm sure the average match would be better for everyone.
PS: I feel I must credit you and your videos for my choice of the Minmatar Assault suit/SMG role. Some of the best advice I've seen on youtube haha. +1 to you sir, you are ahead of your time for sure. |
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Toby Flenderson
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298
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Posted - 2014.02.28 12:14:00 -
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abarkrishna wrote:Allow me to explain it to you. Blues are ******* stupid. They annoy us and tend to do very stupid things. Instead of playing with them we would rather play with competent players who know how to play their role and actually communicate with each other.
Plus it's easier to counter scrubby tank spammers with 2 full squads than one. The good corps tend to have much more AV. :P
I understand that blueberries are annoying but it still doesn't explain why people tend to always run their best fits while they sync. It's clearly just a massive "**** ALL" stomp at that point. If I'm unfairly generalizing those that sync, I apologize, it's just what I've experienced.
The AV argument is very good though. I only seem to have luck with tank hunting with at least 2-3 other squad mates and they're not always around the same area to attack the same tank. |
Toby Flenderson
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Posted - 2014.02.28 19:40:00 -
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emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? |
Toby Flenderson
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301
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Posted - 2014.02.28 19:54:00 -
[13] - Quote
Mikey The Bandaid wrote:We like to q sync fw matches, usually for either Caldari or Amarr because they never seen to win (and there is usually q syncd squads fighting against us). Every once in a while we throw in a pub in between, to make some of our isk back, and Scotty puts us against each other. We LOVE killing each other :) This is what I was hoping to hear. I've noticed others posting similar responses so I'm glad to see it's not just about winning. Also +1 for you fighting for the underdogs in FW. I don't use anything from them so I run MIn/Gal but I'd be lying if I said I don't feel fortunate that it worked out that way for me |
Toby Flenderson
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301
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Posted - 2014.02.28 19:58:00 -
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Zirzo Valcyn wrote:definately worth of a new thread. does the community look down on this = who the F cares except ppl who play forums all day.
TLDR this community sux you shouldn't use them as a measuring stick of what should be looked down on ^^^^ this guy sux |
Toby Flenderson
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Posted - 2014.02.28 20:01:00 -
[15] - Quote
INFINITE DIVERSITY IDIC wrote:Toby Flenderson wrote:Fraceska wrote:Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches. First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. I always thought it was weird that dust allowed you to use virtually any suit and even alter them mid-match. Limiting the number of suits may be weird but it would be a step closer to having matches of "no proto". +1 Horrible idea, anything that limits choice is horrible. It would be an added gamemode. That's another choice to make: Regular pub or special gamemode. |
Toby Flenderson
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303
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Posted - 2014.02.28 20:07:00 -
[16] - Quote
Turtle Hermit Roshi wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? yes you are wrong it is generally a commonly accepted practice q-syncing is used to learning to operate better as a team ie practice for pc though some scrub corps do it for an easy win but thats why they are srubs also its more fun to play with more freinds - also a great way to counter proto stomping corps like AE & OH also the corps that only have like only std and adv gear players do it for wins and for the above reason also Dark Legion discourages its players not to redline at least most of us follow it I've played with a few of you before and I enjoyed it. Not calling out any corps, just trying to have a discussion. I think you reiterate some good points for the record. It seems like it comes down to whether or not it's done to make gameplay easier or more fun. I will defend the latter reason but the former seems pretty pathetic. The main reason I broke down and made the thread was because of the mix of proto and syncing. This seems to eliminate any challenge IMO and that's where I stray from believing, in general, that it's done for "haha" fun and more for getting off with an easy victory |
Toby Flenderson
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303
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Posted - 2014.02.28 20:11:00 -
[17] - Quote
Kristoff Atruin wrote:A synched team isn't necessarily a sign that you're about to get stomped. Sometimes what you're looking at is a pile of drunk dudes with tunnel vision. There's been a few times where I've gone into a skirmish alone against two organized, wealthy squads and we won. What happened was I put on my uplink / hacker suit, called in a lav and drove around capturing things and keeping the other team off balance. They could have easily won if they'd left defenders instead of massing up into a wrecking ball, but people don't always play smart.
I make bank on those kinds of matches, since I score more WP than anyone else in the match and do it in militia suits. Last night is when I started leaving because it happened at least 4 times in about 2 hours worth of playing so I was frustrated. I understand it's doable but it's not worth it if they're also running proto. When my first couple deaths are from proto assault RR wielding ck.0s I begin to question whether or not this is going to go well so I check the teams and I see that there are 10 "insert corp here" and I just say screw it. I used to stay and use free suits hoping they'd stop using protos if they lost a few 150k suits but I'm usually wrong |
Toby Flenderson
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303
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Posted - 2014.02.28 20:19:00 -
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INFINITE DIVERSITY IDIC wrote: I can accept that, problem atm is player base size is too small to support other game modes, probably, I could easily be wrong.
I think you're right considering how easy it is to sync. I think it would do a lot to show just how unbalanced curent matches are. I only ever run proto if I'm being stomped and feel like spoiling myself. If I could find a match where it was banned I, and I'm sure most people, would be happier . I think many people that run proto now would stop and switch to the other gamemode leaving the richer players to duke it out in proto in the original mode. The only people that shouldn't support this are the people who run proto hoping to be mismatched against MLT and if they can't deal with it then that means nothing to me .
I feel like I should clarify that I'm not talkin about you, I just mean in general |
Toby Flenderson
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307
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Posted - 2014.03.01 07:11:00 -
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Zeylon Rho wrote:If you sign on to play with your friends, you should be able to play with your friends. That's the reason you teamed up, I'd think. Unless the reason is because you're a super-elite-MLG-bound corp of serious folks. I mean, would people complain if the same group of people always played together in any other game?(OMG, STOP HAVING FRIENDS!) What exactly is the request here? Be less social? If there were options to do PvE raids together, I bet we'd be doing that too. Asking people to avoid playing together out of some sense of fairness is silly. Relative to PC isk faucets and various other game "exploits", teamwork doesn't even rate. Team deploy is coming either way, so the intended scope of the other team will at some point approach a full-16 by developer intent. Get used to it? On that note, how many corps realistically get on the PC isk faucet? For every corp that doesn't have the numbers, inclination, skill, or time to PC, they can't only do FW because they can't actually make any money doing it. You get literally 0 ISK. That said, if you are in pubs to make money, odds are you're not out to die a lot in a PRO fit. I like to run BPO fits regardless of mode. I'd be fine with a gear-limits/brackets in Pub matches (STD and lower vs. Anything goes probably makes the most sense right now). I don't think of playing with your friends as being an effort to proto-stomp, it would be just as much fun if everyone was wearing starter fits, imho. I think it's a lot of fun when we're on opposite sides. I don't think people have the patience to repeatedly attempt to get together in a pub match normally anyhow. It's a game. If you're going to log on, I would think it would be out of desire to have fun with your friends. There's literally nothing to this game other than a lobby team-deathmatch shooter that's barely changed since before release. Socializing is the only thing that makes playing it worthwhile. I know I don't login for the graphics, balanced gameplay, or huge map and tactics variety.
Where did I ask people to avoid playing together? People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad. There's not this "you either play together or you don't so why wouldn't you want to?" dilemma occurring here, it's "if you could try to beat the matchmaking just to be able to chat with the another 6 of your friends while you wait for the match to end, why wouldn't you instead of just playing a more balanced match with 5 of your pals instead?"
As far as people having the patience goes, I've jumped into squads and realized they were planning on waiting for another squad to finish a match that just started just so they could try to sync. When people try to get me to wait with them for 10 minutes just to try and luck out a sync, I leave. If this happens to me often in random squad finder squads then I'm sure it's more common than you think with corps. |
Toby Flenderson
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307
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Posted - 2014.03.01 07:20:00 -
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TheD1CK wrote:There are multiple issues here....
- Corps may have more than 6 wanting to play together, so no choice but to sync and FW can be an ISK sink that some players aren't interested in so they use Pubs
- Ideally, you could say they should run lower level gear but this causes issues... eg. There is a few proto's on enemy team, that will cut through your sync with better gear
- Player effort. I had a game a few days ago with 2 squads on red side, 3 in a squad on mine Both squads on red team ran proto gear, EZ win... then one of those squads ended up on my team In a more evenly matched battle, where they suddenly ditched the proto gear and despite my 3-man squad holding Alpha all game, the 'Proto' squad was incapable of holding another As they did not want to risk gear V an organised team .... typical
There is no easy fix to this as both sides want to win, and some hate losing gear more than others
I disagree with your first bullet. When this happens to the guys I play with we just split up. I don't see how there's no choice but to try and sync.
If there are people running proto then it's fair game IMO. I've found that teamwork can beat it though so unless it's a significant squad, I don't see why 2 organized squads would be trumped. I understand that it all sort of depends on who/how many there are though so I see your point.
I've had similar situations like the one you just described. It really does seem like it could go either way. I've found that it is usually determined in the first few minutes of the match. If one team goes balls to the wall right out of the gate then it usually sends a message to the enemy saying "we're not going to **** around with this match". This effectively demoralizes many players, myself included. I can't stand when I see multiple dropships bringing up uplinks to 3 different high points in dom just to be dominated by a single decision made at the beginning of the match. It's kind of like a taunt to me in a way, a sort of "we're willing to take the time/money to go 110% in this pub so if you want to match it, go ahead, but it'll cost you a lot of ISK and you probably won't win because the rest of your team is not on board".
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Toby Flenderson
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307
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Posted - 2014.03.01 07:32:00 -
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Big E Langst0n wrote:Wow... A lot of butthurt is occurring in this topic. Well, as CEO of the Outlaws, I can say we've q synced every mode together and I can care less what anyone thinks bout it. My corp mates are awesome and I love playing with all Of them. As someone alluded to earlier, if there's 9 people on, we are Not going to leave 3 out just so that players who cannot find good squad mates will be happy.
We only q sync in pubs when we want ISK. We don't play PC cause its a cheap, horribly thought out mode which is no fun. So once we sink a **** ton of risk into FW, we play pubs. If we're together, awesome, and if we face eachother, still awesome. We don't all proto stomp but I'm not gonna tell my guys to specifically not do it. They can use suits however they want. Squads of mine have beaten proto suits with BPO Gear or ADV gear. Player skill means a lot more than gear, and if you didn't believe that, then you're either not very good or need to find capable squad mates to help you. This is a team game. Tactics are extremely important. I think the OP meant well but seems misinformed as to how this game works best. It works best with friends. I don't play dust for gameplay or graphics, if I did I wouldn't be playing dust. I play for my corp... And raspberries who are unprepared will have to deal with it.
Again, this isn't just a "play with friends or don't" situation, but closer to "play with enough friends to utilize teamwork or fill every spot on the team with better players and beat the matchmaking". Clearly I'm not misinformed about how effective teamwork is, hence my thread regarding trying to send an entire team in against random, unorganized players. The reason I made the thread was to see if I was not alone in my personal opinion about those who run synced proto squads and ruin pub matches.
I've been on the side of the stompers as one of the few randoms left to fill a spot and it was so boring. I feel like it's rare that I don't get into a game that isn't clearly going to go one way or another and it seems to be decided almost instantly. That is why I've made the thread. Shooting fish in a barrel is not as fun as balanced teams squaring off.
I don't know, maybe I'm old fashioned in thinking playing with 5 other people is enough to satisfy the whole "playing with friends" quota while still enjoying a competitive match. |
Toby Flenderson
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307
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Posted - 2014.03.01 07:34:00 -
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Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you.
This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. |
Toby Flenderson
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307
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Posted - 2014.03.01 07:39:00 -
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pyramidhead 420 wrote:teamdeploy = 16 man tear harvesting
why would i play with random crap scrubs instead of friends and corp mates?...smh. some peoples buttholes are about to get reemed extra wide when teamdeploy gets here
I really hope team deploy only allows full team vs. full team. Seems pretty dumb to just add an option to successfully sync in pub matches all the time.
It seems that a lot more people are basically saying easy sp > fun. I don't know about the rest of the community but I play this game to have fun playing a FPS. I don't care who's in my chat, it's boring waiting 10 minutes for the null cannon to end the dance party that starts up in the enemy MCC 2 minutes into a match. |
Toby Flenderson
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Posted - 2014.03.01 16:39:00 -
[24] - Quote
Big E Langst0n wrote:If you don't que sync, that's your choice. But you're not going to stop people from wanting to play with all of their friends. You can cry about it all you want but team deploy is coming. Adapt to the game or die.
Haha this isn't a QQ thread. I'm asking for a discussion. I have already adapted: Leave match. Nice contribution though, sir. Keep it up. |
Toby Flenderson
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Posted - 2014.03.01 16:40:00 -
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CYRAX SERVIUS wrote:Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? Take twelve of your friends and go against twelve Nyain San and get back to me with the results of your no challenge. Please...
Sync 100 games and tell me how often that happens to you and get back to me. |
Toby Flenderson
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Posted - 2014.03.01 16:48:00 -
[26] - Quote
emtbraincase wrote:Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? No, it is not....but thanks for the effort. I play to hang out with friends and shoot other people. Nothing about the level of challenge or even the name of the opponents matter to me. My sqd/teammates may check, but I never do cuz IT DOESN'T MATTER WHAT THEIR NAME IS. I spawn, run with friends, leave finished lobby, then do it again. I only care about who the opponent is after the result, as I have found that knowing beforehand generally impacts my match negatively (regardless of my opinion of them). So you can try again, but I will ask again, why wouldn't I want to run with 6-11 other friends? P.S. I would bet almost anything that you never once said that you are entering a match looking for a challenge, but that instead you hoped your team came out on top, regardless of other factors. If you say you would prefer a loss in a challenging match (meaning u just dumped a mountain of isk since what is challenging if you don't fail/succeed equally) to redlining a team after a bit of effort, I gotta call you a liar.
You're wrong, I've left matched in which I've been on the stomping side too. It's virtually as fun as waiting for a match without enemies to end. I can stay in and hope to find someone before a tank or RR takes them out from the front of the redline or I can leave and get into a game that is actually fun.
If that's fun for you then good for you, I wish it was for me. But I don't turn on my PS3 to walk around the empty maps while the enemies are trapped in a redline AFking. In general, I would think that this would be a huge turn off for other players, even if they got ISK/SP for it. It's just not fun.
We seem to fundamentally disagree on what makes playing a video game fun. I think it's the video game itself, you seem to be implying that the gameplay could be as dry and boring as possible and you'd still enjoy it because you have people talking to you in your mic. I will call this an impasse.
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Toby Flenderson
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308
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Posted - 2014.03.01 16:56:00 -
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Baal Roo wrote:Toby Flenderson wrote:Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo. That's a good point about practicing and if it puts you in a match with other que-syncs then I'd imagine it would be fun. I disagree completely about your second point though. There for every person in the sync there is one less blueberry giving the enemies kills/wasting a spot for a real player. Not to mention twice the orbitals/communcation/strategy. I get that you're trying to make it seem like you either play solo or you get people to play with, but it's more like trying to get past a mechanic to unbalance the game further in your favor. I wouldn't call it cheating but it's not just "hey, some buds are on, better squad up". Actually, I'd say that's exactly what it is. At least, in Subdreddit, the main draw of the corp is hanging out and playing some casual videogames together. We all hang out in corp chat, and then hop into games together. Since we don't want to have to break out into seperate groups and split up the "hangout," we generally try to qsync into matches together so we can continue to hangout, shoot the ****, drink beers, and goof off as a group. We end up Qsyncing into Pub matches when people want to make some ISK after burning through it in FW. Since FW is now designed to be an ISK sync, CCP has managed to pull us out of FW where we used to live and is forcing us into playing pubs too. On the other hand, often when we do come up against another group of qsync'd players, they'll back out of the match when they see they actually have competition. So, there's definitely a large element of other corps who's motivations appear to be different than our own.
Ok I see what you mean, allow me to alter my phrasingGǪ
The consequences, intentional or not, of the syncing you've described lead to what I've said earlier: More orbitals/less balance/higher chance of stomping.
If there were other game modes where people could sync on command against other syncs (basically corp battles) then I wouldn't care at all. I just think that it happening in pub matches puts one side at a far greater advantage on principle, even if it was not the primary object of the corp syncing.
That being said, I do understand the type of environment your corp seems to have and respect that. I'm just adding that there are unintended consequences that I don't think anyone can ignore. This isn't to say you're to blame for them of course, I'm just trying to get some insight on why people do this. I figured I'd hear some responses like this but I also think that it can be used as an excuse by other corps who just like to win every match and can't stand to lose.
I wouldn't group you guys in that categorization, but I've seen it demonstrated in other games against other corps. |
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Posted - 2014.03.01 16:58:00 -
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KA24DERT wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Wow, an actual rational explanation that doesn't involve some underdog-complex. GTFO.
wut? |
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Posted - 2014.03.01 17:02:00 -
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JP Acuna wrote:If you have a good team that fights hard and is competitive, it could be fun. If your whole team is wearing militia gear and most of them begin staying in the redline... don't bother.
Depending on how long you've been in the match or how many times you've died, i suggest you stay safe and wait until it ends so you'll get paid and earn some SP. It's not good, but when there's no point in trying... the matchmaking system is to blame.
Thanks for the tips. I've tried these in the past but overall I just find it boring. I'm more into this game for the fun of it so if I have to regularly expect to just wait out the clock, I'd prefer to give up my ISK/SP and try to have fun.
The only fun I would have is trying to cost the enemies money by cheap killing their proto suits but some corps seem to just not care. I've killed the same proto assault RR, ck.0/gk.0 combo multiple times in a match and he just kept pulling them out like it was nothing. That attitude just screams to me "**** these non-"insert corp here", I'm going to make them wish they'd never been born!". I just don't understand why people have this attitude in a pub match. |
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Posted - 2014.03.01 17:04:00 -
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pyramidhead 420 wrote:echo47 wrote:KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) Too bad there is not a thread as long as the respec thread requesting they be brought back. too too bad ccp stated about 2 weeks ago in one of those weekly thread things they do, "they have no current plans of corp battles returning"
Let me ask you this thenGǪ Will you still sync in pub matches if they bring back corp battles? I'm legitimately curious because it seems like that would solve a lot of issues and help everyone and yet I can still imagine people syncing into pubs for easy wins. |
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Posted - 2014.03.01 17:07:00 -
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Turtle Hermit Roshi wrote:Sergeant Sazu wrote: Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people.
um not to be the bearer of bad news but um yea you should be punished for doing so this is a squad based tactics FPS not COD or BF4 thats why we hav the squad machanich and if you choose to roll solo thats cool but you might want to invest some sp and a low slot into profile dampeners if you are roling solo if you ar a medium suit ( i exect most scouts to run solo unles they are runnign with scouts or freinds/corpies) and if you are a heave and roll solo you are an idiot
I think what he's saying is that it shouldn't leave you helpless as a solo player. But I will say that now with the squad finder, everyone has an opportunity to run in a squad, even if it's for a single match. If people are aware that this exists and still don't take advantage of it then they don't have much of a leg to stand on if they are saying that it's hard to find players to play with. |
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Posted - 2014.03.01 17:13:00 -
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Michael Arck wrote:LOL What in the world??
It's quite interesting that the new QQ topic of the month, pre 1.8, is teamwork is OP. It's truly baffling that it has come down to this. With some things, I can understand, it's harsh. But to outright complain about enemies who have friends joining them in their efforts is just downright detestable. Sometimes you gotta clutch your peanuts and go for broke, you know?
Then you say the practice is pathetic...lol!
I hope folks that have these type of complaints don't go anywhere near PC when that gets fixed. Can you imagine the threads then?
Yeah your'e clearly just trying to see QQ in this thread. I've explained why I started this thread: To gather opinions to figure out why people are doing this because it seems to me obvious and unless I'm mistaken then yes it is pathetic.
There's no denying that, if I was right about people doing it for an easy pub stomp then yes that's pathetic. It's not teamwork, it's bringing a 12 man proto team against randoms. Complete mismatch. This is indeed pathetic.
BUTGǪ instead of just asserting that this is the case and everyone can just suck it, I've asked for people to explain why they do it and ask what others think about the practice. I've been swayed in different directions by lots of what I've read so far and I'm eager to see if any new arguments arise.
It seems that we have collectively hinted that if there were another game mode like corp battles for syncing teams against other synced teams, then everyone would be happy.
This isn't a QQ thread. I'm not calling for a nerf/saying something is OP (certainly not teamwork)/begging CCP to change something. I'm ask the players involved why they do it and if anyone else feels the same way about it. This has been productive at least in my opinion.
I suggest you go hunt for another more vulnerable thread to spew out "AHH LOOK HE's QQing!!!" as this is not the right place to try and ride your high horse. |
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Posted - 2014.03.01 17:15:00 -
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Turtle Hermit Roshi wrote:Toby Flenderson wrote:Turtle Hermit Roshi wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? yes you are wrong it is generally a commonly accepted practice q-syncing is used to learning to operate better as a team ie practice for pc though some scrub corps do it for an easy win but thats why they are srubs also its more fun to play with more freinds - also a great way to counter proto stomping corps like AE & OH also the corps that only have like only std and adv gear players do it for wins and for the above reason also Dark Legion discourages its *against* redlining ( * * edit sorry wanted to make that clearer) at least most of us follow it I've played with a few of you before and I enjoyed it. Not calling out any corps, just trying to have a discussion. I think you reiterate some good points for the record. It seems like it comes down to whether or not it's done to make gameplay easier or more fun. I will defend the latter reason but the former seems pretty pathetic. The main reason I broke down and made the thread was because of the mix of proto and syncing. This seems to eliminate any challenge IMO and that's where I stray from believing, in general, that it's done for "haha" fun and more for getting off with an easy victory like i said man not all of those who do it do it for fun or practice just like not everyone always lock their districts and i would be lieing if i said ive never heard a reind say while q-syncing that they are glad for the easy win i personally play dust for competition not to just win and make isk tho i do need to do the latter two to be able to do the first lol
Fair enough, sir. I don't know if I've seen many (if any) of you guys sync up. Even when I played with some of your buds they were more interested in jumping into matches one after the other and yes it was very fun. My hat is off to you and your corp.
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Posted - 2014.03.01 17:17:00 -
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Logi Stician wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
^^ This. I pretty much only run BPO suits with proto reps and such and when I Qsync, its because there are at least 12 Vanguardians on, with whom I really enjoy playing. I was only ever in one Qsync where the squad leaders were tryharding. It was the worst gaming experience I've ever had. Egos, drama, whining, rage quitting, etc. EDIT: FWIW, I don't Qsync if I'm squad leading. It is too much of a hassle and I would rather just go in with one full squad and kill stuff , rather than the whole, "got scottied, leave battle","we're on opposite sides, leave battle","we didn't sync, leave battle."
This is the kind of attitude I hoped to see. There's gotta be a point where it's just not worth the time to try and sync haha. |
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Posted - 2014.03.01 17:19:00 -
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MoonEagle A wrote:It's been said but I will say it again.
The reason I play Dust is because I like playing with my corp mates. We want to play together. FW doesn't give ISK.
So we que sync.
Most of the time we have to fight against eachother anyway.
It's still fun.
So would you agree this would be solved by bringing back corp battles or at least a game mode that allows synced squads to go against synced squads? |
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Posted - 2014.03.01 17:35:00 -
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Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready. You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated
I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?"
This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ
Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in.
Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players.
Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player?
I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs.
Thoughts? |
Toby Flenderson
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Posted - 2014.03.01 17:55:00 -
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Zeylon Rho wrote:Toby Flenderson wrote: People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad.
No, there isn't a difference. If we log in to 9 players on at the same time, and we're all chatting in corp-chat, then we need to queue-sync to stay together. It's hardly "cheating the matchmaking" to use something that's worked since before launch either. They literally had since before launch to fix this if it was something that really bothered them. Instead... they want the opposite. You're ignoring the fact that team-deploy is an intended feature they want to put in. So, queue-syncing is closer to intended gameplay than not. You're saying that "teamwork" is cheating. I'd say it's entirely possibly more Subdreddit players will cause a team to lose anyway. Toby Flenderson wrote: There's not this "you either play together or you don't so why wouldn't you want to?" dilemma occurring here, it's "if you could try to beat the matchmaking just to be able to chat with the another 6 of your friends while you wait for the match to end, why wouldn't you instead of just playing a more balanced match with 5 of your pals instead?"
You don't have to "try" to beat the matchmaking. How long do you think people spend trying to queue-sync? Just to be able to "chat" with more friends? NO. Just to be able to PLAY AND CHAT with more of your friends. It is a game, and we show up to play and talk with our friends, and nothing more. What you're asking of us is the equivalent of 7 friends showing up at a house, and the host saying... well, we could play a networked game of two teams.. but the teams would be uneven. Instead, let's have three of you go play by yourselves instead of hanging out or playing with us. That's why we wouldn't do that. Because we're not in the business of excluding friends. You're also kidding yourself if you think it's a "more balanced" match without doing so. Let's say Subdreddit decides, "let's not offend Toby, he's totally got the moral high ground in his friendless world." One squad queues up, the rest of the team fills out with random unsquaded people. The other sides fills up, and they have two squads of 6 from two different corps. How different is that from two same corp squads? Neither side queued, but the one that could've certainly got screwed if you consider two full squads an advantage. How much of an advantage does two full (not-same-corp) squads have on two corp squads? How about two not full corp squads? Is that too much of an advantage? That whole argument is full of fecal matter. Toby Flenderson wrote: As far as people having the patience goes, I've jumped into squads and realized they were planning on waiting for another squad to finish a match that just started just so they could try to sync. When people try to get me to wait with them for 10 minutes just to try and luck out a sync, I leave. If this happens to me often in random squad finder squads then I'm sure it's more common than you think with corps.
Ah... so you ran across squads that cared enough about their friends to wait and play with them, and you were like "F*ck friendship!" and got out of there. It sounds like you have different priorities. I can only speak to Subdreddit. We like to play with our friends. And lose games. The future will look more like queue-syncing with team deploy. You should probably get used to it.
No. This is just all wrong.
The difference is in the intention. There's a difference between telling a girl she's pretty to give her a complient/boost self esteem and telling her she's pretty to try and manipulate her into ******* you. The good guy/bad guy approaches are completely different even if the process is the same because of the motivations. Also I'd like to point out that I don't care about syncing if there is a game mode for it. If matchmaking thought it would be more balanced to put you in the same team then it would, but you seem to be implying that your intentions are less biased than the matchmaking code.
This game isn't real life. That analogy is just horrible. I'm struggling to find any real life analogy that could work in this case but the closest I can think of would be taking 100 football players who just like to play for fun in whatever context and dividing them into teams. Now say that teams are picked from drawing names out of a hat. It just seems ridiculous that 10 exceptional players would want to "rig" the drawing by say adding their names to the hat last and at the same time so that their names are all grouped on the top. What kind of fun would it be, even for 10 friends (for the sake of the analogy, let's call them the college/pro level athletes) to team up with a couple other statistically random people against a full team of statistically random people with maybe a group of 5 friends that play football at a high school or college level? Yeah sure you're playing with your friends but how much fun could that game be? Wouldn't it make more sense to have a better game even if it means two separate games?
It's funny because that two squads of 6 situation has an equal chance of happening in your favor, but when you sync you're stacking the deck and drastically increase the odds of it happening to you. You don't say that rolling loaded dice is not more fair than rolling fair dice just because you can think of a situation in which you roll a low number with the fair dice.
Haha I squad up with full squads just about every game. If there aren't enough people in corp we make it public and invite others to join. Or I join other squads from chats. I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. |
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Posted - 2014.03.01 22:48:00 -
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Baal Roo wrote:Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comms hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do. If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features. I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game(corporations), and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing by themselves, then those new players are going to miss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations.
I agree with everything you're saying about corps and CCP. I disagree that the game is boring but I can see where it's losing it's fun factors. I can understand then that if people are legitimately that bored with this game then syncing would make it less ******. The only other thing I guess I have to add is that I don't think that the game mode would do more harm. New players see corp names alongside names of players multiple times per match and in squad finders and just about everywhere else in the game. CCP should be encouraging players to look into corps but I don't think that only being able to see 6 of them in a squad would prevent them from noticing corps.
Either way, I would have to say if that's why you're syncing then I can get behind that. The idea is to have fun and if the game is that bad, at least you can still support it and have fun with syncing.
Hats off to you and your corp then, sir. I'd prefer players stick around to keep this game going even if they are here destroying me haha. |
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