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Ivy Zalinto
Bobbit's Hangmen
312
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Posted - 2014.03.01 18:24:00 -
[151] - Quote
Ludvig Enraga wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? Not trying to insult. Honest suggestion: instead of quitting, hide from proto stompers and encourage the team to do the same - give them an empty game of redline sniping. Let them waste 10 min to get 20 kills. Action, not words. Acta non Verba is nice but its very hard to convince new people to just chill in the redline and have tea with you...nobody seems to like my tea anymore...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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MoonEagle A
Subsonic Synthesis RISE of LEGION
144
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Posted - 2014.03.01 18:26:00 -
[152] - Quote
In response to the question that if there a mode where we could team deploy would we stick to that?
If we made ISK then heck yeah! We hate leaving our corp mates out and we don't want to play favorites so whatever allows us to play and have fun together, we will do. Plus it helps us find out each other's fighting styles. |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
350
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Posted - 2014.03.01 18:31:00 -
[153] - Quote
Problem is that the game offers little content to smal maps and a broken PC mode.
So it's proto stomping because ppl are bored out of there mind, but they are having a great time with friends over com.
Ps fist time in a long time I don't even play on a Saturday.
War never changes
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Baal Roo
Subdreddit Test Alliance Please Ignore
3011
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Posted - 2014.03.01 19:33:00 -
[154] - Quote
Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11.
But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comma hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do.
If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features.
I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game, and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing ny themselves, then those new players are going to moss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1052
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Posted - 2014.03.01 20:38:00 -
[155] - Quote
Toby Flenderson wrote:MoonEagle A wrote:It's been said but I will say it again.
The reason I play Dust is because I like playing with my corp mates. We want to play together. FW doesn't give ISK.
So we que sync.
Most of the time we have to fight against eachother anyway.
It's still fun. So would you agree this would be solved by bringing back corp battles or at least a game mode that allows synced squads to go against synced squads? Would love t have the corp battles back, the good old days, put the money up and have at it without having to worry bout losing land, getting ringers, just a good fight.
Sheds tear...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1052
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Posted - 2014.03.01 20:40:00 -
[156] - Quote
Toby Flenderson wrote:Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready. You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?" This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in. Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players. Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player? I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs. Thoughts? If all the blue dots had mics and used team chat, we probably wouldn't be having this conversation at all.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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THUNDERGROOVE
ZionTCD
531
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Posted - 2014.03.01 21:13:00 -
[157] - Quote
HYENAKILLER X wrote:THUNDERGROOVE wrote:HYENAKILLER X wrote:Squad syncing is basically a bunch of rich pusssies scared to fight eachother. They became to chatty and now they think they are one big family.
Just call squad syncing "group moisting" I haven't seen anyone this anally frustrated in well over a month. Congrats! You're super observant. You moist bro? Moistly, yes!
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Toby Flenderson
research lab
312
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Posted - 2014.03.01 22:48:00 -
[158] - Quote
Baal Roo wrote:Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comms hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do. If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features. I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game(corporations), and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing by themselves, then those new players are going to miss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations.
I agree with everything you're saying about corps and CCP. I disagree that the game is boring but I can see where it's losing it's fun factors. I can understand then that if people are legitimately that bored with this game then syncing would make it less ******. The only other thing I guess I have to add is that I don't think that the game mode would do more harm. New players see corp names alongside names of players multiple times per match and in squad finders and just about everywhere else in the game. CCP should be encouraging players to look into corps but I don't think that only being able to see 6 of them in a squad would prevent them from noticing corps.
Either way, I would have to say if that's why you're syncing then I can get behind that. The idea is to have fun and if the game is that bad, at least you can still support it and have fun with syncing.
Hats off to you and your corp then, sir. I'd prefer players stick around to keep this game going even if they are here destroying me haha. |
Baal Roo
Subdreddit Test Alliance Please Ignore
3012
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Posted - 2014.03.02 03:36:00 -
[159] - Quote
Toby Flenderson wrote:Baal Roo wrote:Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comms hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do. If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features. I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game(corporations), and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing by themselves, then those new players are going to miss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations. I agree with everything you're saying about corps and CCP. I disagree that the game is boring but I can see where it's losing it's fun factors. I can understand then that if people are legitimately that bored with this game then syncing would make it less ******. The only other thing I guess I have to add is that I don't think that the game mode would do more harm. New players see corp names alongside names of players multiple times per match and in squad finders and just about everywhere else in the game. CCP should be encouraging players to look into corps but I don't think that only being able to see 6 of them in a squad would prevent them from noticing corps.
Well, now things are getting confusing again. Earlier you stated that it's just as easy to win matches with a 6-man squad as it is qsyncing, and that qsyncing is just overkill. So, why would you want CCP to stop qsyncing against the lonewolves, but still allow full squads in against them? I would assume that, by your own estimation, to make it "fair" for the new guys doing the lonewolfing, that the mode for them would be "solo only," otherwise what's the point?
Shouldn't the real goal be to get people into the corporations that are the real heart of the game, rather than find ways to faciliate play that goes against the basic premise and spirit of the game they have designed?
Quote:Either way, I would have to say if that's why you're syncing then I can get behind that. The idea is to have fun and if the game is that bad, at least you can still support it and have fun with syncing.
Hats off to you and your corp then, sir. I'd prefer players stick around to keep this game going even if they are here destroying me haha.
Ok, the problem here is that if you think it's okay for us, simply because of our reasons, when in reality the outcome ends up being similar to those that qsync for other reasons, then what's the actual difference? maybe idealistically you're okay with what we're doing, but pragmatically the problem remains, doesn't it?
Do you, at this point, agree that the real culprit here is CCP and their inability to give us gamemodes that reflect the playstyle of the communities they have fostered? |
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