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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1040
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Posted - 2014.02.28 14:25:00 -
[1] - Quote
First of all, we very rarely run proto in pubs.
We q sync more now for one reason and one reason only as I think a lot of other corps do regardless of gear used.
It really sucks when you get into a match with a six man squad, the other team has a six man squad that people know run proto 24/7. Most of our blue dots grab sniper rifles or drive around in LAV's basically doing nothing. Leading us to an azz kicking not because of gear, but you only have 6-8 guys really trying against the odds, and laying down is not our style.
I would rather run basic gear and try than run and hide and cry "protowolf" and have a respectful defeat. Don't throw the expensive equipment excuse around either as a means to hide in the redline or MCC, I run fits that run around 8-12K most of the time in pubs and go positive most of the time. Can you stop proto use in pubs? no. Can you try to support the guys on your team really trying that have more skill than you? yes. Keep uplinks on the field, throw nanohives around, do something other than go 0/6 sniping. 0/6 running links and a needle is more preferred, and gets you more WP and more isk that you cry about.
We Q sync cause we want to play with guys that we know will stand and fight when the odds are stacked against us, not run chicken at the sight of a proto slayer Logi.
Say what you want but, I find honour in defeat when we put up a fight rather than crawl like a snake back to the redline. Who knows, maybe with a little support from our blues, we would pull out proto suits to even the odds a little for you guys, but those matches are few and far between. I am sure this is the reasoning for a lot of Q synching by larger corps.
Apologies in advance...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1041
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Posted - 2014.02.28 14:42:00 -
[2] - Quote
The Attorney General wrote:Good corps don't q sync pubs.
If you Q, you should be in FW.
Every corp syncs in all game modes from time to time, everyone, but yes FW is where we do most of it as FW is a chicken fest most of the time unless you find another q'ed team.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1044
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Posted - 2014.02.28 22:06:00 -
[3] - Quote
Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? Take twelve of your friends and go against twelve Nyain San and get back to me with the results of your no challenge. Please...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1044
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Posted - 2014.02.28 22:09:00 -
[4] - Quote
TheD1CK wrote:There are multiple issues here....
- Corps may have more than 6 wanting to play together, so no choice but to sync and FW can be an ISK sink that some players aren't interested in so they use Pubs
- Ideally, you could say they should run lower level gear but this causes issues... eg. There is a few proto's on enemy team, that will cut through your sync with better gear
- Player effort. I had a game a few days ago with 2 squads on red side, 3 in a squad on mine Both squads on red team ran proto gear, EZ win... then one of those squads ended up on my team In a more evenly matched battle, where they suddenly ditched the proto gear and despite my 3-man squad holding Alpha all game, the 'Proto' squad was incapable of holding another As they did not want to risk gear V an organised team .... typical
There is no easy fix to this as both sides want to win, and some hate losing gear more than others Very true, we enjoyed having you on our side last night, basic gear FTW!!!
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1052
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Posted - 2014.03.01 20:38:00 -
[5] - Quote
Toby Flenderson wrote:MoonEagle A wrote:It's been said but I will say it again.
The reason I play Dust is because I like playing with my corp mates. We want to play together. FW doesn't give ISK.
So we que sync.
Most of the time we have to fight against eachother anyway.
It's still fun. So would you agree this would be solved by bringing back corp battles or at least a game mode that allows synced squads to go against synced squads? Would love t have the corp battles back, the good old days, put the money up and have at it without having to worry bout losing land, getting ringers, just a good fight.
Sheds tear...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1052
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Posted - 2014.03.01 20:40:00 -
[6] - Quote
Toby Flenderson wrote:Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready. You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?" This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in. Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players. Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player? I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs. Thoughts? If all the blue dots had mics and used team chat, we probably wouldn't be having this conversation at all.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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