Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3323
|
Posted - 2014.03.01 07:43:00 -
[121] - Quote
Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates.
You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready.
You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
168
|
Posted - 2014.03.01 07:46:00 -
[122] - Quote
I think any large corp with an active player base will occasionally do this. It's not a practice, it's just good fun. Sure it gives your team an advantage with all of you being mic'd and being coordinated. Teamwork is OP. It'll happen. If you back out, well that's your call. Some people don't like to push.
I've been on the receiving end of plenty of q-synchs. It's rough, but if there is a chance to review your tactics and learn new tricks, it's when you're up against a superior force.
Then there are those glorious days where you are up against a stacked team and you may not win, but you pushed your hardest, took some proto suits to the dirt, and came away knowing that you gave them some "oh ****s" across their mics.
We can pickle that.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3678
|
Posted - 2014.03.01 07:53:00 -
[123] - Quote
Toby Flenderson wrote: People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad.
No, there isn't a difference. If we log in to 9 players on at the same time, and we're all chatting in corp-chat, then we need to queue-sync to stay together. It's hardly "cheating the matchmaking" to use something that's worked since before launch either. They literally had since before launch to fix this if it was something that really bothered them. Instead... they want the opposite. You're ignoring the fact that team-deploy is an intended feature they want to put in. So, queue-syncing is closer to intended gameplay than not. You're saying that "teamwork" is cheating. I'd say it's entirely possibly more Subdreddit players will cause a team to lose anyway.
Toby Flenderson wrote: There's not this "you either play together or you don't so why wouldn't you want to?" dilemma occurring here, it's "if you could try to beat the matchmaking just to be able to chat with the another 6 of your friends while you wait for the match to end, why wouldn't you instead of just playing a more balanced match with 5 of your pals instead?"
You don't have to "try" to beat the matchmaking. How long do you think people spend trying to queue-sync?
Just to be able to "chat" with more friends? NO. Just to be able to PLAY AND CHAT with more of your friends. It is a game, and we show up to play and talk with our friends, and nothing more. What you're asking of us is the equivalent of 7 friends showing up at a house, and the host saying... well, we could play a networked game of two teams.. but the teams would be uneven. Instead, let's have three of you go play by yourselves instead of hanging out or playing with us. That's why we wouldn't do that. Because we're not in the business of excluding friends.
You're also kidding yourself if you think it's a "more balanced" match without doing so. Let's say Subdreddit decides, "let's not offend Toby, he's totally got the moral high ground in his friendless world." One squad queues up, the rest of the team fills out with random unsquaded people. The other sides fills up, and they have two squads of 6 from two different corps. How different is that from two same corp squads? Neither side queued, but the one that could've certainly got screwed if you consider two full squads an advantage. How much of an advantage does two full (not-same-corp) squads have on two corp squads? How about two not full corp squads? Is that too much of an advantage? That whole argument is full of fecal matter.
Toby Flenderson wrote: As far as people having the patience goes, I've jumped into squads and realized they were planning on waiting for another squad to finish a match that just started just so they could try to sync. When people try to get me to wait with them for 10 minutes just to try and luck out a sync, I leave. If this happens to me often in random squad finder squads then I'm sure it's more common than you think with corps.
Ah... so you ran across squads that cared enough about their friends to wait and play with them, and you were like "F*ck friendship!" and got out of there. It sounds like you have different priorities. I can only speak to Subdreddit. We like to play with our friends. And lose games.
The future will look more like queue-syncing with team deploy. You should probably get used to it.
Dren and Templar equipment stats, wrong since release.
|
Darken-Soul
BIG BAD W0LVES
1339
|
Posted - 2014.03.01 07:59:00 -
[124] - Quote
If CCP added a team deploy it would fix alot. It would save alot of blueberries. Bigger corps could fight each other in battles they want to be in. Load up your team hit deploy. The game gould match you against the next available team.
Who wants some?
|
ONE-I-BANDIT
The Generals General Tso's Alliance
20
|
Posted - 2014.03.01 08:15:00 -
[125] - Quote
If they do an team deploy how many do you think it will allow? an full 16 man team ? im just curious,would be cool
Wait till they get al load of me
Proto Logi /Big Bad Tanker
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3678
|
Posted - 2014.03.01 08:16:00 -
[126] - Quote
ONE-I-BANDIT wrote:If they do an team deploy how many do you think it will allow? an full 16 man team ? im just curious,would be cool
That's the plan I think. Ideally they'll have battles larger than 32 players at some point.
Dren and Templar equipment stats, wrong since release.
|
ONE-I-BANDIT
The Generals General Tso's Alliance
20
|
Posted - 2014.03.01 08:20:00 -
[127] - Quote
That would be way down the line there too much lag for more than 32. they should ask how mag did theirs then go from there
Wait till they get al load of me
Proto Logi /Big Bad Tanker
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3327
|
Posted - 2014.03.01 08:21:00 -
[128] - Quote
Team Deploy would be nice. But I don't think CCP will implement that any time soon. Especially in pubs.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
Sergeant Sazu
Snow Pirates
9
|
Posted - 2014.03.01 16:32:00 -
[129] - Quote
Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. The usual response I get from people who think only of their own side. I play Dust because I like the game. I despise the players, who think only of themselves, and justify bringing 12 players as being social. The intention is good, yeah, but the results are negative towards others. It's simply a matter of selfishness that can only be solved by the person choosing to learn decency, even over the internet.
I'm going to quote myself: "Not everyone in this game runs with a group, and should not be punished for not doing so." I truly hate it when ignorant people say "Squad up or you deserve to get stomped." This is the most narrow-minded statement I have ever heard. The mindset of too many people here: "It works for me, so it shouldn't be changed. Anyone who disagrees is a whining noob and should get good." Far from true. This game is not balanced, so we shouldn't label something as "blalanced" just because it works out only for those who do it.
I have stopped using the Rail Rifle even though I do very well with it. Why? Because it causes an unfair advantage, and I have decency. I don't queue sync. Because it causes an unfair advantage. And I'm not a solo player, by the way. I usually play with 1-3 other people who don't have PRO suits, and we do well against other SINGLE squads. Which proves my point that you don't need more than six players to win. If you want to talk to more than 6 six players at once, that's what channels are for. To chat AND play with six or more players, that is what we cannot agree on, unfortunately.
To sum it up, it's wrong to do this, but the queue syncers don't care. And so the cycle continues.
Have you ever landed a headshot with the Breach Scrambler Pistol?
...What? Shields? I don't see any.
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:39:00 -
[130] - Quote
Big E Langst0n wrote:If you don't que sync, that's your choice. But you're not going to stop people from wanting to play with all of their friends. You can cry about it all you want but team deploy is coming. Adapt to the game or die.
Haha this isn't a QQ thread. I'm asking for a discussion. I have already adapted: Leave match. Nice contribution though, sir. Keep it up. |
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:40:00 -
[131] - Quote
CYRAX SERVIUS wrote:Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? Take twelve of your friends and go against twelve Nyain San and get back to me with the results of your no challenge. Please...
Sync 100 games and tell me how often that happens to you and get back to me. |
Big E Langst0n
The New Age Outlaws WINMATAR.
69
|
Posted - 2014.03.01 16:42:00 -
[132] - Quote
Sergeant Sazu wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. The usual response I get from people who think only of their own side. I play Dust because I like the game. I despise the players, who think only of themselves, and justify bringing 12 players as being social. The intention is good, yeah, but the results are negative towards others. It's simply a matter of selfishness that can only be solved by the person choosing to learn decency, even over the internet. I'm going to quote myself: "Not everyone in this game runs with a group, and should not be punished for not doing so." I truly hate it when ignorant people say "Squad up or you deserve to get stomped." This is the most narrow-minded statement I have ever heard. The mindset of too many people here: "It works for me, so it shouldn't be changed. Anyone who disagrees is a whining noob and should get good." Far from true. This game is not balanced, so we shouldn't label something as "blalanced" just because it works out only for those who do it. I have stopped using the Rail Rifle even though I do very well with it. Why? Because it causes an unfair advantage, and I have decency. I don't queue sync. Because it causes an unfair advantage. And I'm not a solo player, by the way. I usually play with 1-3 other people who don't have PRO suits, and we do well against other SINGLE squads. Which proves my point that you don't need more than six players to win. If you want to talk to more than 6 six players at once, that's what channels are for. To chat AND play with six or more players, that is what we cannot agree on, unfortunately. To sum it up, it's wrong to do this, but the queue syncers don't care. And so the cycle continues.
Poor baby.... Just back out if you don't want a challenge. I hope I que sync against you so I can personally harvest your tears. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:48:00 -
[133] - Quote
emtbraincase wrote:Toby Flenderson wrote:emtbraincase wrote:Meeko Fent wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing. We are in a corp together because we like playing together, or at worst chatting. If everyone is in a different game it can get confusing. Do some of us run proto regularly, Yes. But they would've done that anyway. Do some of us rarely run full-on proto, absolutely. I ALWAYS carry a proto rep, but the rest varies on specific suits which are rarely above Adv. (Almost all have it but never use it except for "special" occasions, maybe 1-2 suits a day) So I have to ask....If you have 12 friends on at once, why wouldn't you play on the same side? Zero challenge? Is that enough of a reason? No, it is not....but thanks for the effort. I play to hang out with friends and shoot other people. Nothing about the level of challenge or even the name of the opponents matter to me. My sqd/teammates may check, but I never do cuz IT DOESN'T MATTER WHAT THEIR NAME IS. I spawn, run with friends, leave finished lobby, then do it again. I only care about who the opponent is after the result, as I have found that knowing beforehand generally impacts my match negatively (regardless of my opinion of them). So you can try again, but I will ask again, why wouldn't I want to run with 6-11 other friends? P.S. I would bet almost anything that you never once said that you are entering a match looking for a challenge, but that instead you hoped your team came out on top, regardless of other factors. If you say you would prefer a loss in a challenging match (meaning u just dumped a mountain of isk since what is challenging if you don't fail/succeed equally) to redlining a team after a bit of effort, I gotta call you a liar.
You're wrong, I've left matched in which I've been on the stomping side too. It's virtually as fun as waiting for a match without enemies to end. I can stay in and hope to find someone before a tank or RR takes them out from the front of the redline or I can leave and get into a game that is actually fun.
If that's fun for you then good for you, I wish it was for me. But I don't turn on my PS3 to walk around the empty maps while the enemies are trapped in a redline AFking. In general, I would think that this would be a huge turn off for other players, even if they got ISK/SP for it. It's just not fun.
We seem to fundamentally disagree on what makes playing a video game fun. I think it's the video game itself, you seem to be implying that the gameplay could be as dry and boring as possible and you'd still enjoy it because you have people talking to you in your mic. I will call this an impasse.
|
Sergeant Sazu
Snow Pirates
9
|
Posted - 2014.03.01 16:48:00 -
[134] - Quote
Big E Langst0n wrote:Sergeant Sazu wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. The usual response I get from people who think only of their own side. I play Dust because I like the game. I despise the players, who think only of themselves, and justify bringing 12 players as being social. The intention is good, yeah, but the results are negative towards others. It's simply a matter of selfishness that can only be solved by the person choosing to learn decency, even over the internet. I'm going to quote myself: "Not everyone in this game runs with a group, and should not be punished for not doing so." I truly hate it when ignorant people say "Squad up or you deserve to get stomped." This is the most narrow-minded statement I have ever heard. The mindset of too many people here: "It works for me, so it shouldn't be changed. Anyone who disagrees is a whining noob and should get good." Far from true. This game is not balanced, so we shouldn't label something as "blalanced" just because it works out only for those who do it. I have stopped using the Rail Rifle even though I do very well with it. Why? Because it causes an unfair advantage, and I have decency. I don't queue sync. Because it causes an unfair advantage. And I'm not a solo player, by the way. I usually play with 1-3 other people who don't have PRO suits, and we do well against other SINGLE squads. Which proves my point that you don't need more than six players to win. If you want to talk to more than 6 six players at once, that's what channels are for. To chat AND play with six or more players, that is what we cannot agree on, unfortunately. To sum it up, it's wrong to do this, but the queue syncers don't care. And so the cycle continues. Poor baby.... Just back out if you don't want a challenge. I hope I que sync against you so I can personally harvest your tears. Gosh, I didn't know intelligence was so rejected here... Did you read a single word I said? Lol I'm not whining, and your attempts to troll is what's cute. Going against queue syncers isn't a challenge, it's a boring stomp for both sides. Can we have a meaningful discussion or are you going to choose not to grow up? Oh, but why ask? I'm sure you're thinking up something unconstructive to say right now.
Have you ever landed a headshot with the Breach Scrambler Pistol?
...What? Shields? I don't see any.
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:56:00 -
[135] - Quote
Baal Roo wrote:Toby Flenderson wrote:Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo. That's a good point about practicing and if it puts you in a match with other que-syncs then I'd imagine it would be fun. I disagree completely about your second point though. There for every person in the sync there is one less blueberry giving the enemies kills/wasting a spot for a real player. Not to mention twice the orbitals/communcation/strategy. I get that you're trying to make it seem like you either play solo or you get people to play with, but it's more like trying to get past a mechanic to unbalance the game further in your favor. I wouldn't call it cheating but it's not just "hey, some buds are on, better squad up". Actually, I'd say that's exactly what it is. At least, in Subdreddit, the main draw of the corp is hanging out and playing some casual videogames together. We all hang out in corp chat, and then hop into games together. Since we don't want to have to break out into seperate groups and split up the "hangout," we generally try to qsync into matches together so we can continue to hangout, shoot the ****, drink beers, and goof off as a group. We end up Qsyncing into Pub matches when people want to make some ISK after burning through it in FW. Since FW is now designed to be an ISK sync, CCP has managed to pull us out of FW where we used to live and is forcing us into playing pubs too. On the other hand, often when we do come up against another group of qsync'd players, they'll back out of the match when they see they actually have competition. So, there's definitely a large element of other corps who's motivations appear to be different than our own.
Ok I see what you mean, allow me to alter my phrasingGǪ
The consequences, intentional or not, of the syncing you've described lead to what I've said earlier: More orbitals/less balance/higher chance of stomping.
If there were other game modes where people could sync on command against other syncs (basically corp battles) then I wouldn't care at all. I just think that it happening in pub matches puts one side at a far greater advantage on principle, even if it was not the primary object of the corp syncing.
That being said, I do understand the type of environment your corp seems to have and respect that. I'm just adding that there are unintended consequences that I don't think anyone can ignore. This isn't to say you're to blame for them of course, I'm just trying to get some insight on why people do this. I figured I'd hear some responses like this but I also think that it can be used as an excuse by other corps who just like to win every match and can't stand to lose.
I wouldn't group you guys in that categorization, but I've seen it demonstrated in other games against other corps. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 16:58:00 -
[136] - Quote
KA24DERT wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
Wow, an actual rational explanation that doesn't involve some underdog-complex. GTFO.
wut? |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:02:00 -
[137] - Quote
JP Acuna wrote:If you have a good team that fights hard and is competitive, it could be fun. If your whole team is wearing militia gear and most of them begin staying in the redline... don't bother.
Depending on how long you've been in the match or how many times you've died, i suggest you stay safe and wait until it ends so you'll get paid and earn some SP. It's not good, but when there's no point in trying... the matchmaking system is to blame.
Thanks for the tips. I've tried these in the past but overall I just find it boring. I'm more into this game for the fun of it so if I have to regularly expect to just wait out the clock, I'd prefer to give up my ISK/SP and try to have fun.
The only fun I would have is trying to cost the enemies money by cheap killing their proto suits but some corps seem to just not care. I've killed the same proto assault RR, ck.0/gk.0 combo multiple times in a match and he just kept pulling them out like it was nothing. That attitude just screams to me "**** these non-"insert corp here", I'm going to make them wish they'd never been born!". I just don't understand why people have this attitude in a pub match. |
Meeko Fent
Kirkinen Risk Control Caldari State
1832
|
Posted - 2014.03.01 17:03:00 -
[138] - Quote
Honest, real, heart-felt truth?
Q-syncing is breaking the games mechanics. Just like Modded Controllers and the old Melee Glitch.
Is it done for a good reason? Yes. But its still breaking the game nonetheless.
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:04:00 -
[139] - Quote
pyramidhead 420 wrote:echo47 wrote:KatanaPT wrote:Blame CCP on removing Corp Battles or offering any other way of a corp to play togheter without endagering innocent bystanders. (PVE) Too bad there is not a thread as long as the respec thread requesting they be brought back. too too bad ccp stated about 2 weeks ago in one of those weekly thread things they do, "they have no current plans of corp battles returning"
Let me ask you this thenGǪ Will you still sync in pub matches if they bring back corp battles? I'm legitimately curious because it seems like that would solve a lot of issues and help everyone and yet I can still imagine people syncing into pubs for easy wins. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:07:00 -
[140] - Quote
Turtle Hermit Roshi wrote:Sergeant Sazu wrote: Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people.
um not to be the bearer of bad news but um yea you should be punished for doing so this is a squad based tactics FPS not COD or BF4 thats why we hav the squad machanich and if you choose to roll solo thats cool but you might want to invest some sp and a low slot into profile dampeners if you are roling solo if you ar a medium suit ( i exect most scouts to run solo unles they are runnign with scouts or freinds/corpies) and if you are a heave and roll solo you are an idiot
I think what he's saying is that it shouldn't leave you helpless as a solo player. But I will say that now with the squad finder, everyone has an opportunity to run in a squad, even if it's for a single match. If people are aware that this exists and still don't take advantage of it then they don't have much of a leg to stand on if they are saying that it's hard to find players to play with. |
|
Johnny Guilt
Algintal Core
531
|
Posted - 2014.03.01 17:09:00 -
[141] - Quote
Getting Qscyned stomped against your own alliance/corp,while in a different squad of randoms,listening to these randoms over the mic in your squad curse you and your alliance/corp for being assholes and killing their gaming experience and interest, makes you look at the game from a different point of view
A strange game.
The only winning move is
not to play.
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:13:00 -
[142] - Quote
Michael Arck wrote:LOL What in the world??
It's quite interesting that the new QQ topic of the month, pre 1.8, is teamwork is OP. It's truly baffling that it has come down to this. With some things, I can understand, it's harsh. But to outright complain about enemies who have friends joining them in their efforts is just downright detestable. Sometimes you gotta clutch your peanuts and go for broke, you know?
Then you say the practice is pathetic...lol!
I hope folks that have these type of complaints don't go anywhere near PC when that gets fixed. Can you imagine the threads then?
Yeah your'e clearly just trying to see QQ in this thread. I've explained why I started this thread: To gather opinions to figure out why people are doing this because it seems to me obvious and unless I'm mistaken then yes it is pathetic.
There's no denying that, if I was right about people doing it for an easy pub stomp then yes that's pathetic. It's not teamwork, it's bringing a 12 man proto team against randoms. Complete mismatch. This is indeed pathetic.
BUTGǪ instead of just asserting that this is the case and everyone can just suck it, I've asked for people to explain why they do it and ask what others think about the practice. I've been swayed in different directions by lots of what I've read so far and I'm eager to see if any new arguments arise.
It seems that we have collectively hinted that if there were another game mode like corp battles for syncing teams against other synced teams, then everyone would be happy.
This isn't a QQ thread. I'm not calling for a nerf/saying something is OP (certainly not teamwork)/begging CCP to change something. I'm ask the players involved why they do it and if anyone else feels the same way about it. This has been productive at least in my opinion.
I suggest you go hunt for another more vulnerable thread to spew out "AHH LOOK HE's QQing!!!" as this is not the right place to try and ride your high horse. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:15:00 -
[143] - Quote
Turtle Hermit Roshi wrote:Toby Flenderson wrote:Turtle Hermit Roshi wrote:Toby Flenderson wrote:I've basically just started leaving matches against corps que-syncing into pub matches to proto stomp. What I don't understand is why they need more than a squad of 6 to turn the tides of the battle or why they use proto when they have 10+ organized players. It really just seems like overkill. Is it even fun? I get bored enough if my team redlines the enemy halfway through the match let alone within the first minute.
Is there something wrong with trying to prevent this from happening or am I right in assuming most of the community looks down on the practice as pathetic? yes you are wrong it is generally a commonly accepted practice q-syncing is used to learning to operate better as a team ie practice for pc though some scrub corps do it for an easy win but thats why they are srubs also its more fun to play with more freinds - also a great way to counter proto stomping corps like AE & OH also the corps that only have like only std and adv gear players do it for wins and for the above reason also Dark Legion discourages its *against* redlining ( * * edit sorry wanted to make that clearer) at least most of us follow it I've played with a few of you before and I enjoyed it. Not calling out any corps, just trying to have a discussion. I think you reiterate some good points for the record. It seems like it comes down to whether or not it's done to make gameplay easier or more fun. I will defend the latter reason but the former seems pretty pathetic. The main reason I broke down and made the thread was because of the mix of proto and syncing. This seems to eliminate any challenge IMO and that's where I stray from believing, in general, that it's done for "haha" fun and more for getting off with an easy victory like i said man not all of those who do it do it for fun or practice just like not everyone always lock their districts and i would be lieing if i said ive never heard a reind say while q-syncing that they are glad for the easy win i personally play dust for competition not to just win and make isk tho i do need to do the latter two to be able to do the first lol
Fair enough, sir. I don't know if I've seen many (if any) of you guys sync up. Even when I played with some of your buds they were more interested in jumping into matches one after the other and yes it was very fun. My hat is off to you and your corp.
|
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:17:00 -
[144] - Quote
Logi Stician wrote:low genius wrote:sometimes it's nice to be able to play with your buddies.
^^ This. I pretty much only run BPO suits with proto reps and such and when I Qsync, its because there are at least 12 Vanguardians on, with whom I really enjoy playing. I was only ever in one Qsync where the squad leaders were tryharding. It was the worst gaming experience I've ever had. Egos, drama, whining, rage quitting, etc. EDIT: FWIW, I don't Qsync if I'm squad leading. It is too much of a hassle and I would rather just go in with one full squad and kill stuff , rather than the whole, "got scottied, leave battle","we're on opposite sides, leave battle","we didn't sync, leave battle."
This is the kind of attitude I hoped to see. There's gotta be a point where it's just not worth the time to try and sync haha. |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:19:00 -
[145] - Quote
MoonEagle A wrote:It's been said but I will say it again.
The reason I play Dust is because I like playing with my corp mates. We want to play together. FW doesn't give ISK.
So we que sync.
Most of the time we have to fight against eachother anyway.
It's still fun.
So would you agree this would be solved by bringing back corp battles or at least a game mode that allows synced squads to go against synced squads? |
Toby Flenderson
research lab
308
|
Posted - 2014.03.01 17:35:00 -
[146] - Quote
Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready. You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated
I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?"
This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ
Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in.
Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players.
Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player?
I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs.
Thoughts? |
Darken-Soul
BIG BAD W0LVES
1346
|
Posted - 2014.03.01 17:37:00 -
[147] - Quote
Toby Flenderson wrote:Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt": This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync: I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :) If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you. This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates. You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready. You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?" This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in. Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players. Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player? I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs. Thoughts?
try to discuss one idea. No one reads giant walls of text. You can add more stuff later.
Who wants some?
|
Toby Flenderson
research lab
309
|
Posted - 2014.03.01 17:55:00 -
[148] - Quote
Zeylon Rho wrote:Toby Flenderson wrote: People don't seem to understand that there's a difference between playing with your friends and trying to cheat the matchmaking to allow an entire team to be completely unbalanced in order to squeeze in another squad.
No, there isn't a difference. If we log in to 9 players on at the same time, and we're all chatting in corp-chat, then we need to queue-sync to stay together. It's hardly "cheating the matchmaking" to use something that's worked since before launch either. They literally had since before launch to fix this if it was something that really bothered them. Instead... they want the opposite. You're ignoring the fact that team-deploy is an intended feature they want to put in. So, queue-syncing is closer to intended gameplay than not. You're saying that "teamwork" is cheating. I'd say it's entirely possibly more Subdreddit players will cause a team to lose anyway. Toby Flenderson wrote: There's not this "you either play together or you don't so why wouldn't you want to?" dilemma occurring here, it's "if you could try to beat the matchmaking just to be able to chat with the another 6 of your friends while you wait for the match to end, why wouldn't you instead of just playing a more balanced match with 5 of your pals instead?"
You don't have to "try" to beat the matchmaking. How long do you think people spend trying to queue-sync? Just to be able to "chat" with more friends? NO. Just to be able to PLAY AND CHAT with more of your friends. It is a game, and we show up to play and talk with our friends, and nothing more. What you're asking of us is the equivalent of 7 friends showing up at a house, and the host saying... well, we could play a networked game of two teams.. but the teams would be uneven. Instead, let's have three of you go play by yourselves instead of hanging out or playing with us. That's why we wouldn't do that. Because we're not in the business of excluding friends. You're also kidding yourself if you think it's a "more balanced" match without doing so. Let's say Subdreddit decides, "let's not offend Toby, he's totally got the moral high ground in his friendless world." One squad queues up, the rest of the team fills out with random unsquaded people. The other sides fills up, and they have two squads of 6 from two different corps. How different is that from two same corp squads? Neither side queued, but the one that could've certainly got screwed if you consider two full squads an advantage. How much of an advantage does two full (not-same-corp) squads have on two corp squads? How about two not full corp squads? Is that too much of an advantage? That whole argument is full of fecal matter. Toby Flenderson wrote: As far as people having the patience goes, I've jumped into squads and realized they were planning on waiting for another squad to finish a match that just started just so they could try to sync. When people try to get me to wait with them for 10 minutes just to try and luck out a sync, I leave. If this happens to me often in random squad finder squads then I'm sure it's more common than you think with corps.
Ah... so you ran across squads that cared enough about their friends to wait and play with them, and you were like "F*ck friendship!" and got out of there. It sounds like you have different priorities. I can only speak to Subdreddit. We like to play with our friends. And lose games. The future will look more like queue-syncing with team deploy. You should probably get used to it.
No. This is just all wrong.
The difference is in the intention. There's a difference between telling a girl she's pretty to give her a complient/boost self esteem and telling her she's pretty to try and manipulate her into ******* you. The good guy/bad guy approaches are completely different even if the process is the same because of the motivations. Also I'd like to point out that I don't care about syncing if there is a game mode for it. If matchmaking thought it would be more balanced to put you in the same team then it would, but you seem to be implying that your intentions are less biased than the matchmaking code.
This game isn't real life. That analogy is just horrible. I'm struggling to find any real life analogy that could work in this case but the closest I can think of would be taking 100 football players who just like to play for fun in whatever context and dividing them into teams. Now say that teams are picked from drawing names out of a hat. It just seems ridiculous that 10 exceptional players would want to "rig" the drawing by say adding their names to the hat last and at the same time so that their names are all grouped on the top. What kind of fun would it be, even for 10 friends (for the sake of the analogy, let's call them the college/pro level athletes) to team up with a couple other statistically random people against a full team of statistically random people with maybe a group of 5 friends that play football at a high school or college level? Yeah sure you're playing with your friends but how much fun could that game be? Wouldn't it make more sense to have a better game even if it means two separate games?
It's funny because that two squads of 6 situation has an equal chance of happening in your favor, but when you sync you're stacking the deck and drastically increase the odds of it happening to you. You don't say that rolling loaded dice is not more fair than rolling fair dice just because you can think of a situation in which you roll a low number with the fair dice.
Haha I squad up with full squads just about every game. If there aren't enough people in corp we make it public and invite others to join. Or I join other squads from chats. I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
517
|
Posted - 2014.03.01 18:08:00 -
[149] - Quote
It's not even about queue-syncing or team deploying. It is about ensuring a fair and equal balance for the experience of everyone. A staunch advocate of breaking up the tiers. Sure squad up if you want into lower tiers but you're bound by the meta levels there. The lower meta level will be more populated. How many of those who pubstomp would join the high meta tiers when victory is no longer assured?
Everyone says it would break up an already small player base.I don't believe so. Even if its not by tiers then doe militia/std, adv/pro that way everyone gets what they want. If you all are so adamant about wanting a competitive game then support a change to the match making process that allows for new players to stand a chance. When you remove all factors of relevant gear it then comes down to skill. If those squads still win then its not because a strafing hit of 3 bullets didn't kill them but because they had the skills to win.
That is my point, not don't squad up or sync, but don't break the matchmaking and the experience of other players. If they can empty an entire militia clip into you and not even get through your shields and you turn and hit them 3 times and kill them. Say all you want about skill, but it's not. The meta difference saved your life. When that happens and you kill them with a militia weapon before they get you then props you earned that kill through skill.
Yet you all hear and see what you want to so there is no more point in debating this. I'm out. |
emtbraincase
RETR0 PR0 GAMERS
68
|
Posted - 2014.03.01 18:18:00 -
[150] - Quote
Johnny Guilt wrote:Getting Qscyned stomped against your own alliance/corp,while in a different squad of randoms,listening to these randoms over the mic in your squad curse you and your alliance/corp for being assholes and killing their gaming experience and interest, makes you look at the game from a different point of view Which is how I spent almost my entire first year in this game. Me and my few original friends (the ones I got started) regularly had less than a full squad and got worked. But we got better, made friends, kept up with those friends, got better again using teamwork as a reason, and eventually joined several of those newer friends to be where we reside now. We saw that it is a better game when you are together in a large group, for communication reasons if nothing else. I, and my original friends, are now in a position that we regularly have more than 6 people we would like to fight with, and that is what we wanted from the start. But as stated before, not gonna make 1 guy run solo while we roll. And I'm definitely not gonna weaken all 7+ of us by splitting up just because someone can't find either a tight corp or 6+ friends to play with. I worked pretty hard to get here, because when I saw how effective communicating groups can be I didn't want to be on the receiving end of that again.
We only do it in pubs cuz there is nowhere else to go. PC is difficult to enter right now for several reasons (yes, we have tried, and will likely try to do so again eventually). FW is nothing but an isk sink, and cant afford proto reps only running there. So our only option to keep playing this game is pubs. Give us a way to gain isk w/o joining pubs and we would likely go there.
As it stands, the only answer is to join squads, make friends, and run together regularly......in an mmofps based around the corporation as the main way for players to congregate.....go figure. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |