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Fraceska
Sinq Laison Gendarmes Gallente Federation
492
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Posted - 2014.02.28 05:00:00 -
[1] - Quote
It's to minimize the chances of them losing significant ISK. So they stack the odds in their favor to come out positive in the end without a true challenge. Notice how if they come across another stacked team they leave. Why? Because now the chances of them losing have increased. It would take modifications to the match making process. Perhaps if you're in a squad it averages out the total meta and places you in matches that meets the meta requirement. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
494
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Posted - 2014.02.28 05:11:00 -
[2] - Quote
Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo.
Not even close to the same thing. Lets say the average squad you join on the MCC has that average meta level of 4. And those stacked teams have a meta level of 7. Still not going to be a legitimate fight as their gear is going to be that much better. The only defense against another pro fitted squad is another pro fitted squad. That is the only way all relevant factors of gear are eliminated and it comes down to skill of the players involved.
Which is why the q-synch to begin with. Their gear is their compensation for bad play. They win through that difference. I don't advocate tiericide. But a match making system that looks at meta level of all involved. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
497
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Posted - 2014.02.28 05:30:00 -
[3] - Quote
Meeko Fent wrote:How do you determine the meta level of a person if they have a ton of proto fiys, but run the one standard fit mainly?
Or the guy with a ton of standard and militia fits but primarily runs their one proto fit?
It's a good idea, but it would have a hard time telling if somebody was cheating the system to stomp in lower meta level matches.
First thought would be you select what suits you take into battle. So while you may have a lot of fittings you can't take them all which makes sense. If you include a pro suit in the list you won't receive anything less than an adv meta game. So if you chose militia/std gear then you would get those matches with the max meta of 3, etc etc. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
498
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Posted - 2014.02.28 05:59:00 -
[4] - Quote
C Saunders wrote:Say you corp has 8 players online. Do you make a squad then leave 2 guys out or do you make 2 squads of 4 and que-sync.
With Tech Guard at-least we que sync so everyone can play together. Pubs give isk, faction does not.
They are adults and should be able to cope with having to wait in a video game? |
Fraceska
Sinq Laison Gendarmes Gallente Federation
503
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Posted - 2014.02.28 19:56:00 -
[5] - Quote
Thor Odinson42 wrote:It's better than putting up with blueberries hiding all over the place.
EDIT: Should note that Molon Labe doesn't qsync into pubs.
Then you need to go back and check good sir for I have been that where there were a lot of Molon Labe in the team.
As to the first point then that is all you make of the reds, but that's fine I guess right? Since they're the enemy and it would be an easy game at that point right? No risk but get all the reward? |
Fraceska
Sinq Laison Gendarmes Gallente Federation
504
|
Posted - 2014.02.28 20:08:00 -
[6] - Quote
Hynox Xitio wrote:If everyones immortal, why are we all fighting eachother? Death has no penalty and thus should have little effect on society. Really the only things that should be punished is mental or physical torture, and we should be A-okay.
Not everyone is Immortal. The Jove technology is very hard to do and you need to meet certain requirements for the process to be done anyway. It would in theory create a Technocracy, the rule of the technologically advanced over those who are not. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
509
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Posted - 2014.02.28 21:45:00 -
[7] - Quote
If team deploy is not its own game mode then it will be another reason that makes Dust so hard for new people. I don't think an FPS fits with the merciless nature that is Eve. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
509
|
Posted - 2014.02.28 22:40:00 -
[8] - Quote
It's not the queue-synching that bothers me so much as the flawed match making system. It should be broken up into tiers. mlt/std/adv/pro as you move the rewards increase. Once you remove all factors of gear it then becomes skill. For your playing the game for competition and fun then you would be in support of a split in the tier/meta system. If you're in it for the lulz and want a quick victory then of course you would be opposed to anything that diminishes the chance of an even fight once gear is made equal to all others in the match.
Edit: This should also been rolled our with the team deploy. Then go by tier and run full pro against another 16 man team in full pro. Have the best time you can in the game. This way those who don't have coordinated squads, the SP or the ISK can also enjoy the game.
Everyone wins. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
511
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Posted - 2014.02.28 23:26:00 -
[9] - Quote
Thor Odinson42 wrote:Fraceska wrote:Thor Odinson42 wrote:It's better than putting up with blueberries hiding all over the place.
EDIT: Should note that Molon Labe doesn't qsync into pubs. Then you need to go back and check good sir for I have been that where there were a lot of Molon Labe in the team. As to the first point then that is all you make of the reds, but that's fine I guess right? Since they're the enemy and it would be an easy game at that point right? No risk but get all the reward? Are you serious?
Serious about what? Seeing more than 6 Molon Labe in a match? Yes I am. Good players they were but still more than 6. |
Fraceska
Sinq Laison Gendarmes Gallente Federation
517
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Posted - 2014.03.01 18:08:00 -
[10] - Quote
It's not even about queue-syncing or team deploying. It is about ensuring a fair and equal balance for the experience of everyone. A staunch advocate of breaking up the tiers. Sure squad up if you want into lower tiers but you're bound by the meta levels there. The lower meta level will be more populated. How many of those who pubstomp would join the high meta tiers when victory is no longer assured?
Everyone says it would break up an already small player base.I don't believe so. Even if its not by tiers then doe militia/std, adv/pro that way everyone gets what they want. If you all are so adamant about wanting a competitive game then support a change to the match making process that allows for new players to stand a chance. When you remove all factors of relevant gear it then comes down to skill. If those squads still win then its not because a strafing hit of 3 bullets didn't kill them but because they had the skills to win.
That is my point, not don't squad up or sync, but don't break the matchmaking and the experience of other players. If they can empty an entire militia clip into you and not even get through your shields and you turn and hit them 3 times and kill them. Say all you want about skill, but it's not. The meta difference saved your life. When that happens and you kill them with a militia weapon before they get you then props you earned that kill through skill.
Yet you all hear and see what you want to so there is no more point in debating this. I'm out. |
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