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Baal Roo
Subdreddit Test Alliance Please Ignore
3010
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Posted - 2014.02.28 23:28:00 -
[1] - Quote
Toby Flenderson wrote:Kristoff Atruin wrote:People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is a hilariously bad and broken game mode, it's the only way to practice working as a team with your team.
This whole QQ thread is basically the same as calling people out for joining a squad of people they know instead of going into battles solo. That's a good point about practicing and if it puts you in a match with other que-syncs then I'd imagine it would be fun. I disagree completely about your second point though. There for every person in the sync there is one less blueberry giving the enemies kills/wasting a spot for a real player. Not to mention twice the orbitals/communcation/strategy. I get that you're trying to make it seem like you either play solo or you get people to play with, but it's more like trying to get past a mechanic to unbalance the game further in your favor. I wouldn't call it cheating but it's not just "hey, some buds are on, better squad up".
Actually, I'd say that's exactly what it is. At least, in Subdreddit, the main draw of the corp is hanging out and playing some casual videogames together. We all hang out in corp chat, and then hop into games together. Since we don't want to have to break out into seperate groups and split up the "hangout," we generally try to qsync into matches together so we can continue to hangout, shoot the ****, drink beers, and goof off as a group.
On the other hand, often when we do come up against another group of qsync'd players, they'll back out of the match when they see they actually have competition. So, there's definitely a large element of other corps who's motivations appear to be different than our own. |
Baal Roo
Subdreddit Test Alliance Please Ignore
3010
|
Posted - 2014.03.01 00:53:00 -
[2] - Quote
Meeko Fent wrote:Michael Arck wrote:LOL What in the world??
It's quite interesting that the new QQ topic of the month, pre 1.8, is teamwork is OP. It's truly baffling that it has come down to this. With some things, I can understand, it's harsh. But to outright complain about enemies who have friends joining them in their efforts is just downright detestable. Sometimes you gotta clutch your peanuts and go for broke, you know?
Then you say the practice is pathetic...lol!
I hope folks that have these type of complaints don't go anywhere near PC when that gets fixed. Can you imagine the threads then? PC has something that is worth fighting a battle with the best of what you have. Q-syncing is pubs is literally just to stomp. Really. I have yet to see a q-synced pub match be anything otherwise. And for what? Nothing. If they did it in FW, then cool. PC doesn't do q-syncing, you just join a match with your squad. But I seriously doubt that you need 12 guys doing "teamwork" to win a pub. You hardly need 6 guys of "teamwork" to win a pub. And if you happen to want to go full teams fighting with your corp, then just lock some poor fools district up in PC, or go into FW. But just when its being done in pubs more then anything else, its just stupid, a broken mechanic used to amplify a broken mechanic.
Unfortunately, as others have already pointed out, CCP has made it so you can't just play FW anymore. They are forcing FW based corps to now play in pubs. I can only speak from my own experiences, but when we need to make some ISK after running FW for awhile, we're not going to split up our group of friends just cuz we're moving to a different game mode. We just keep on qsyncing.
Also, consider this, if "you hardly need 6 guys of 'teamwork' to win a pub" anyway, then what's the difference? Why does it matter at that point? If you're gonna win with 6, then you're gonna win with 12 so who cares how many we pile in to the same match? At least when 2 squads qsync they are only thrashing 16 other people, instead of going into two seperate matches and simultaneously thrashing 32. |
Baal Roo
Subdreddit Test Alliance Please Ignore
3011
|
Posted - 2014.03.01 19:33:00 -
[3] - Quote
Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11.
But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comma hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do.
If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features.
I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game, and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing ny themselves, then those new players are going to moss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations. |
Baal Roo
Subdreddit Test Alliance Please Ignore
3012
|
Posted - 2014.03.02 03:36:00 -
[4] - Quote
Toby Flenderson wrote:Baal Roo wrote:Toby Flenderson wrote: I'm not attacking friendship I'm just acknowledging that having fun with 5 friends is better than being bored with 11. But the game is boring either way. I think for a good majority of our corp, the only thing that draws us in to play is our corpmates. The game itself is terrible, regardless if you're playing solo, or with 11 other people. However, it's free and it's a game every member of Subdreddit owns. So, it's boring with 6, it's boring with 11... unless you go out of your way to make it fun. One of the easiest ways to make it fun is to have a lot of guys on comms hanging out. Then it doesn't matter what's happening in the match, because you're there to hangout... the shooty-face is just something to do. If this was already a great game, with awesome mechanics, good gameplay balance, interesting game modes, and a high level of competitiveness then you might have a point. It's none of those things. It's a janky, half finished, unbalanced, laggy, glitchy, mess of a game, and the thing keeping it on life support are the people who keep coming back and supporting it, regardless of how terrible it is. For many of us, the reason to come is the corporation system and the Voice Chat features. I'd personally be fine with the idea of a separate queue for team deploy, but honestly I think it would do more harm than good. Players should be heavily encouraged to take advantage and participate in the backbone of the game(corporations), and if a new player never sees corporations exist because they're just queueing up against other lonewolves and all the corps are off playing by themselves, then those new players are going to miss out on the only redeeming quality of the game. Of course, I also think the corporation aspects of the game need to be highlighted much more clearly to new players as well. There should be unavoidable info graphic pages when you log in that show you what corps are gaining the most LP, which corps are taking and losing districts, "hot" corps that are gaining lots of members, etc. It's a real disservice to the game that CCP doesn't do a better job leveraging corporations. I agree with everything you're saying about corps and CCP. I disagree that the game is boring but I can see where it's losing it's fun factors. I can understand then that if people are legitimately that bored with this game then syncing would make it less ******. The only other thing I guess I have to add is that I don't think that the game mode would do more harm. New players see corp names alongside names of players multiple times per match and in squad finders and just about everywhere else in the game. CCP should be encouraging players to look into corps but I don't think that only being able to see 6 of them in a squad would prevent them from noticing corps.
Well, now things are getting confusing again. Earlier you stated that it's just as easy to win matches with a 6-man squad as it is qsyncing, and that qsyncing is just overkill. So, why would you want CCP to stop qsyncing against the lonewolves, but still allow full squads in against them? I would assume that, by your own estimation, to make it "fair" for the new guys doing the lonewolfing, that the mode for them would be "solo only," otherwise what's the point?
Shouldn't the real goal be to get people into the corporations that are the real heart of the game, rather than find ways to faciliate play that goes against the basic premise and spirit of the game they have designed?
Quote:Either way, I would have to say if that's why you're syncing then I can get behind that. The idea is to have fun and if the game is that bad, at least you can still support it and have fun with syncing.
Hats off to you and your corp then, sir. I'd prefer players stick around to keep this game going even if they are here destroying me haha.
Ok, the problem here is that if you think it's okay for us, simply because of our reasons, when in reality the outcome ends up being similar to those that qsync for other reasons, then what's the actual difference? maybe idealistically you're okay with what we're doing, but pragmatically the problem remains, doesn't it?
Do you, at this point, agree that the real culprit here is CCP and their inability to give us gamemodes that reflect the playstyle of the communities they have fostered? |
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