Michael Arck wrote:Toby Flenderson wrote:Big E Langst0n wrote:Sergeant Sazu wrote:To those saying "It's just a game, don't be so butthurt":
This isn't the 90's anymore. People now put time and effort into progress for today's video games. And then they watch as it means nothing. It's not pathetic, grow up or realize it's 2014.
To those defending the que sync:
I have news for you. Not everyone in this game runs with a group, and should not be punished for not doing so. Being social/a team player is difficult for some people. ...Oh, you do it to prevent loss? More news. You wipe out more ISK than your crutch suit is worth. Besides, this game is all about loss, and going to these extremes to prevent it is pretty dang cowardly, and not the point of the game. I mean yeah, it's cool to play with friends, but it's affecting people negatively, and that's what all the complaining is about.
The squad size is was raised to 6. You don't need more.
Plus, when I'm on the same team as que syncers, it's really boring, standing at the redline waiting for an enemy to poke their head out. It's not fun for either side, so why do it? I like battles where it's back and forth, unclear who will win. In these battles, I don't care how much I lose, it was fun, the reason I play. But people are doing everthing they can to make it more fun for themselves and less for others.
Hope I didn't sound too hostile, I'm just mad. :)
If you are not social or a team player, then don't play a team oriented game like dust. COD is calling for you.
This seems to be the attitude that is ruining Dust. No new players are going to want to give this game a chance if the determining factor in how much fun you have is how fast you can convince a good corp you're good so that you can always have squad mates.
You may not like what he said but the truth is, there are players who are bound to tactics and teamwork. If you can't handle that, then this game is not going to be fun for you because those guys employ that in their gameplay day in and day out. And its not about convincing, its about aligning with a corporation that is a good fit for you. Corporations are the lifeblood in Dust. Sure you can go solo and sure you can stay in NPC corps. But to get a broader experience, a corporation is needed. Especially for new players who need constant advice and buddies to help them get acclimated to a unforgiving universe that will gouge your eyes out and skullfuck you if you're not ready.
You get your butt whooped in any FPS title but a butt whooping coming from a organized, tactical team in Dust 514 leaves a much more sour taste in your mouth when you've lost. You won't have a chance to breathe. You have to be prepared for that. If not, life in New Eden is going to be rough for the uninitiated
I'm not arguing against teamwork, as I constantly join squads every match I play. It's why I continue to play this game. People need to read my posts to get a better idea of what I am trying to get at with this whole thread. This thread isn't a statement that "teamwork = bad" it's a question of the form "is there another reason why people try to get past the matchmaking system and stack the deck in their favor?"
This might be a stretch but I've been trying to think of an analogy that might be helpful in outlining why I don't think syncing into pub matches is good in generalGǪ
Consider, hypothetically, that one could conjoin the squad chats in a battle through a mechanic similar to syncing squads as it currently stands. What I mean is that if the squad leaders of the squads coordinated a second action while trying to sync into battle, they could actually merge the squad chats into one chat. I know you must all be thinking "TEAM CHAT" but what I'm describing would eliminate the possibility for spare blueberries to chime in.
Now consider as a consequence of this strategy, the matchmaking would consistently glitch to make the enemy side a collection of solo players, not coming in from a squad. Basically what I mean is that to get combined squad chat, you also force the enemy team to be composed of solo players.
Would the argument that "we're just here to play with our buds" cover up the clear advantage in the matchmaking? I know this isn't exactly the same thing but what I'm trying to figure out is whether or not people are willing to accept a guaranteed advantage from the matchmaking vs. a probable advantage under the name of "playing with friends". Further, if this could be done, would the people exploiting the mechanic be at fault in any way or would their integrity suffer in any way as a Dust player?
I think that if syncing somehow put players at a disadvantage then, IN GENERAL, they wouldn't be so quick to sync. Instead it's backwards which makes it very convenient for anyone who just likes to "play with their friends". I think that if a new game mode was added like corp battles and this matchmaking imbalance is then removed, we'd still see the minority/majority (not sure which) of those players who sync in pubs for the easy win, who use "playing with friends" as an excuse, still playing syncing in pubs.
Thoughts?