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Spkr4theDead
Red Star. EoN.
1825
|
Posted - 2014.02.15 20:34:00 -
[1] - Quote
This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Arkena Wyrnspire
Fatal Absolution
9504
|
Posted - 2014.02.15 20:36:00 -
[2] - Quote
What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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buzzzzzzz killllllllll
TRA1LBLAZERS
293
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Posted - 2014.02.15 20:38:00 -
[3] - Quote
That would make sense if havs could not touch infantry and vice versa, but right now the state of vehicles affects the state of infantry, so infantry should have a say. Btw, ive been a pilot since the start of when tanks where absolute ****, still am with 8 mil sp in it, as well as proto forge, adv res and nades, and there is no balance and it is unfair to the infantry. Stop trying to save the OP winmachines, you just sound stupid |
Cody Sietz
Bullet Cluster Legacy Rising
2245
|
Posted - 2014.02.15 20:41:00 -
[4] - Quote
I've seen maybe 2 or 3 tankers actually talk about tank and vehicle balance.
You and Taka however...not once have I seen you two even try to talk about balance.
You've actually said "Too bad, AV was OP now tanks get to be OP HAHAHAHA"
Ok, I added the "HAHAHHA" part. But that is basically what you have been saying for the past 2 months.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4224
|
Posted - 2014.02.15 20:41:00 -
[5] - Quote
Better than listening to you! The same guy that would get rid of all AV weaponry if he could, the same guy that thinks that we need to make maps more vehicle friendly, the same guy that made a thread complaining a guy killed him with a swarm launcher!
So no Spark, you're getting your *** nerfed whether you like it or not and I'm coming for when Swarms are buffed.
Suck it.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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ALT2 acc
The Phoenix Federation Proficiency V.
91
|
Posted - 2014.02.15 20:42:00 -
[6] - Quote
Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. Hav cap per team, simple.... |
Darken-Soul
BIG BAD W0LVES
690
|
Posted - 2014.02.15 20:42:00 -
[7] - Quote
There is no arguing with this fool. Spkr has something wrong with his brain. It only allows him to think from a cockpit. There are no other roles. Nobody else deserves to enjoy the game.
Who wants some?
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Spkr4theDead
Red Star. EoN.
1827
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Posted - 2014.02.15 20:45:00 -
[8] - Quote
Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL
That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed.
What else did I miss?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1827
|
Posted - 2014.02.15 20:46:00 -
[9] - Quote
Cody Sietz wrote:I've seen maybe 2 or 3 tankers actually talk about tank and vehicle balance.
You and Taka however...not once have I seen you two even try to talk about balance.
You've actually said "Too bad, AV was OP now tanks get to be OP HAHAHAHA"
Ok, I added the "HAHAHHA" part. But that is basically what you have been saying for the past 2 months. Because infantry can only have it their way, and if it's not their way, then it's wrong.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Henchmen21
Planet Express LLC
554
|
Posted - 2014.02.15 20:46:00 -
[10] - Quote
Spkr4theDead: making Andrew Wiggin look the fool.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Spkr4theDead
Red Star. EoN.
1827
|
Posted - 2014.02.15 20:46:00 -
[11] - Quote
ALT2 acc wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. Hav cap per team, simple.... PRO suit cap per team, simple.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4224
|
Posted - 2014.02.15 20:47:00 -
[12] - Quote
Spkr4theDead wrote:Cody Sietz wrote:I've seen maybe 2 or 3 tankers actually talk about tank and vehicle balance.
You and Taka however...not once have I seen you two even try to talk about balance.
You've actually said "Too bad, AV was OP now tanks get to be OP HAHAHAHA"
Ok, I added the "HAHAHHA" part. But that is basically what you have been saying for the past 2 months. Because infantry can only have it their way, and if it's not their way, then it's wrong. You are the biggest hypocrite on the forums.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Kallas Hallytyr
Skullbreakers
351
|
Posted - 2014.02.15 20:47:00 -
[13] - Quote
Spkr4theDead wrote:Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
I stopped reading after this.
If you are referring to Judge Rhadamanthus (who I assume you are) then you are a moron who is talking out of his arse and you've never actually read/listened to what Judge types/says. He has quite clearly stated his position in several formats and in several places and speaks with the support of many dropship pilots (due to his reasoned and thought out ideas and opinions) about how the redline is the true issue. Railguns are not balanced right now, because of many things, but primarily it is the redline that breaks it: a railgun out of the redline is a deadly threat to a dropship, but it is a fight and not a certain thing for either side whereas a railgun in the redline is a completely one-sided battle.
Shut up Spkr.
[/judgefanboypost] |
Spkr4theDead
Red Star. EoN.
1827
|
Posted - 2014.02.15 20:47:00 -
[14] - Quote
DeadlyAztec11 wrote:Better than listening to you! The same guy that would get rid of all AV weaponry if he could, the same guy that thinks that we need to make maps more vehicle friendly, the same guy that made a thread complaining a guy killed him with a swarm launcher!
So no Spark, you're getting your *** nerfed whether you like it or not and I'm coming for when Swarms are buffed.
Suck it. They said they were looking at MLT, not STD. I don't use MLT, so that's not going to affect me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Ayures II
Subdreddit Test Alliance Please Ignore
503
|
Posted - 2014.02.15 20:48:00 -
[15] - Quote
FWOOSH
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTO9zm_i9hHCL12EeePXciRGJieEh8Ft369A8rBkNttRfWFJ74QGc2FN352 |
ALT2 acc
The Phoenix Federation Proficiency V.
91
|
Posted - 2014.02.15 20:48:00 -
[16] - Quote
Spkr4theDead wrote:ALT2 acc wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. Hav cap per team, simple.... PRO suit cap per team, simple. Exept tanks are a bigger problem when spammed.... And fix matchmaking to fix proto.... |
Henchmen21
Planet Express LLC
554
|
Posted - 2014.02.15 20:48:00 -
[17] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed. What else did I miss?
Infantry get a say because they are the ones getting steamrolled by 80k militia blasters from 200+ meters away.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Spkr4theDead
Red Star. EoN.
1827
|
Posted - 2014.02.15 20:48:00 -
[18] - Quote
Kallas Hallytyr wrote:Spkr4theDead wrote:Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns. I stopped reading after this. If you are referring to Judge Rhadamanthus (who I assume you are) then you are a moron who is talking out of his arse and you've never actually read/listened to what Judge types/says. He has quite clearly stated his position in several formats and in several places and speaks with the support of many dropship pilots (due to his reasoned and thought out ideas and opinions) about how the redline is the true issue. Railguns are not balanced right now, because of many things, but primarily it is the redline that breaks it: a railgun out of the redline is a deadly threat to a dropship, but it is a fight and not a certain thing for either side whereas a railgun in the redline is a completely one-sided battle. Shut up Spkr. [/judgefanboypost] Keep brown nosing him, I bet he loves the sensation.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
ALT2 acc
The Phoenix Federation Proficiency V.
93
|
Posted - 2014.02.15 20:50:00 -
[19] - Quote
Henchmen21 wrote:Spkr4theDead wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed. What else did I miss? Infantry get a say because they are the ones getting steamrolled by 80k militia blasters from 200+ meters away. Hav cap of 2 or 3 and a big blaster range nerf |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1791
|
Posted - 2014.02.15 20:50:00 -
[20] - Quote
Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
SO it was INfantry who wanted tanks to become as OP as they are now?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Awry Barux
New Eden Blades Of The Azure Zero-Day
626
|
Posted - 2014.02.15 20:51:00 -
[21] - Quote
Henchmen21 wrote:Spkr4theDead: making Andrew Wiggin look the fool.
Seriously. He's sullying the name. |
Ryme Intrinseca
Fatal Absolution
714
|
Posted - 2014.02.15 20:51:00 -
[22] - Quote
Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
Translation: NEED MOAR GODMODEZ!!!!!!!!!111111111111111111111111111111 |
Kallas Hallytyr
Skullbreakers
356
|
Posted - 2014.02.15 20:51:00 -
[23] - Quote
Spkr4theDead wrote:Keep brown nosing him, I bet he loves the sensation.
Missed the point did you? Don't want to face any vague semblance of reality? Fair enough. Just go take it away from here. |
BAD FURRY
SVER True Blood General Tso's Alliance
504
|
Posted - 2014.02.15 20:52:00 -
[24] - Quote
Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
rail guns the maps falt ccp needs bigger maps so red line rails cant shoot into the other red line
as for infantry what you have said is so true
most scrub players come from games where the only thing you have to a tank was a guy with more hp then ever one els and all you had to do was put one more round into him then the other ones
thay come to this game see and tank think Any AV will be fine ! and in ONE clip kill it ! but for get about SP there ROF DMG they you there fittings on there suit week spots on the tank can the tank see or hit them ? is the tank in the open or a closed space ? can they trap the tanks ?
they forget so must and just run at the thing like if they where playing Duke nukem and die its so sad that they rage about there noob skills and come on to the forums to cry and try to mess up the game to have a COD rip off game they just came from and will just leave this game in 4 months to play a new COD as dust falls into hell do to there poor skills and never ending crys about anything that kills them !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Berserker007
Imperfects Negative-Feedback
409
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Posted - 2014.02.15 20:52:00 -
[25] - Quote
He is just upset that after all this time he is still a 3rd rate tanker |
Sextus Hardcock
0uter.Heaven
272
|
Posted - 2014.02.15 20:59:00 -
[26] - Quote
BAD FURRY wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
rail guns the maps falt ccp needs bigger maps so red line rails cant shoot into the other red line as for infantry what you have said is so true most scrub players come from games where the only thing you have to a tank was a guy with more hp then ever one els and all you had to do was put one more round into him then the other ones thay come to this game see and tank think Any AV will be fine ! and in ONE clip kill it ! but for get about SP there ROF DMG they you there fittings on there suit week spots on the tank can the tank see or hit them ? is the tank in the open or a closed space ? can they trap the tanks ? they forget so must and just run at the thing like if they where playing Duke nukem and die its so sad that they rage about there noob skills and come on to the forums to cry and try to mess up the game to have a COD rip off game they just came from and will just leave this game in 4 months to play a new COD as dust falls into hell do to there poor skills and never ending crys about anything that kills them !
Well there are plenty of us who have been playing this game a long time, with intelligent and balanced perspectives on what is, and isn't good for the playability of this game. If you look at any random infantry and see the above (COD Duke Nukem etc etc...) no wonder you come across as nearly insane. Acknowledge that the situation is largely one sided for tanks, look for solutions that the entire community can mostly agree on, and see things improved. Or continue to bleet that everything is fine and wait for the massive nerfhammer to crush your beloved tanks. The writing is on the wall, they will get nerfed. Be a part of the solution.
I am the sixth son
Chrome Vet
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R F Gyro
Clones 4u
1175
|
Posted - 2014.02.15 21:03:00 -
[27] - Quote
So, I normally play Minmatar logi.
I would like Minmatar logi suits to get a 10,000% bonus to swarm launcher damage.
You, not being Minmatar logi, have no right to argue against this.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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PARKOUR PRACTIONER
Reapers' Assailant
678
|
Posted - 2014.02.15 21:04:00 -
[28] - Quote
Spkr4theDead wrote:LOL
That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed.
What else did I miss?
That I like placing remotes on your tank.
Psycho
Explosives are my thing, and knives
Give me parkour and Bow&Arrows CCP
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Horizen Kenpachi
Kenpachi's Castle
172
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Posted - 2014.02.15 21:16:00 -
[29] - Quote
Speaker4thelol hahaha u rock if i hadnt read ur other post id think ur a troll what u said is along the lines of murders should decide their own sentance and ur killing me enjoyed killing ur boyfriend the other day ur next say high to the dead speaker of the dread. Balance comes from compromise of all roles in this game not you and ur lolable post. From a tanker pre 1.7
Hit me with your nerf bat.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
606
|
Posted - 2014.02.15 21:23:00 -
[30] - Quote
Spkr4theDead, while commenting on his blatant trolling wrote: FEEEEEEEED MEEEEE MOOOOOOREEE!!!!!!!!!!!!!!!!!!!!
Kills- Archduke Ferdinand
Balance!
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Joel II X
Dah Gods O Bacon
1117
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Posted - 2014.02.15 21:24:00 -
[31] - Quote
Um, there are more Infantry guys than there are vehicle.
Tanks are broken. Need slight nerf. AV is broken as well.
Either nerf tanks, or buff AV. |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
866
|
Posted - 2014.02.15 21:25:00 -
[32] - Quote
Vehicles are for EVE, Infantry are for Dust, this was how it was meant to be with the link attached.
Assassination is my thing.
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PO0KY
Virtual Syndicate
198
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Posted - 2014.02.15 21:36:00 -
[33] - Quote
oooohhh, a Spkr4thedead post. *click *give a like to whoever contradicts him *move on |
Snagman 313
Carbon 7 CRONOS.
318
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Posted - 2014.02.15 21:37:00 -
[34] - Quote
Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
Wahh wahh don't touch my toy!!!
You say you are staggered by the amount of guys who fire MLT swarms against your Gunnlogi (Maybe they're new and don't have anything elseGǪ.. and you're running a Gunnlogi in a pub ambushGǪ)
You say you're also stumped as to why people fire their AR's and throw locus nades at your Maddy? Well when tanks blow up Supply depots for points and camp the uplinks guys get frustrated and some damage is better than no damage or just standing still and waiting to be shot by a giant ass AR wielding 5000 HP heavy.
My only grief is Mlt Railgun tanks being a better option than a Proto FG right now, I can deal with the rest of it but then again I have most of my SP built into my FG build and not everyone can do that I suppose as there should be other aspects to the game other than fighting HAVs.
And don't get me started on your signature, Hypocrisy thy name is spkr.
Ahem,
Meow meow meow, meow meow.
Closed Beta AV veteran
I drink because I play Dust
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LEHON Xeon
Ahrendee Mercenaries EoN.
234
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Posted - 2014.02.15 22:06:00 -
[35] - Quote
My big issue is with the range on blaster tanks. I do not know how any person could think that Ambush is completely balanced with tankers in an 80 clone match going 61-0 due to "smart spawn" camping.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Asterion Cretos
Horizons' Edge
167
|
Posted - 2014.02.15 22:08:00 -
[36] - Quote
These Spkr threads are hilarious, but damn I can hear my IQ crying when he posts.
I would rather die my way than live by yours.
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NK Scout
Storm Wind Strikeforce Caldari State
374
|
Posted - 2014.02.15 22:08:00 -
[37] - Quote
Gavr1lo Pr1nc1p wrote:Spkr4theDead, while commenting on his blatant trolling, wrote: FEEEEEEEED MEEEEE MOOOOOOREEE!!!!!!!!!!!!!!!!!!!!
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Nothing Certain
Villore Sec Ops Gallente Federation
239
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Posted - 2014.02.15 22:18:00 -
[38] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed. What else did I miss?
Really, because it seems to me that you are generally the one telling everybody how infantry should and should not be able to kill a tank. You argue, endlessly, that tanks should not be able to be one shorted by a FG, or killed be swarms or jihad jeeps or pretty much anything. So you are constantly telling us how much power AV should have and what should be required for it to be effective.
Because, that's why.
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Jacques Cayton II
Providence Guard Templis CALSF
601
|
Posted - 2014.02.15 22:48:00 -
[39] - Quote
Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
funny you think tanks are ok as it stands. swarms, plc and the forge should be feared not brushed to the side and laugh at the person for trying. Also a blaster tank shouldnt reach 150m kill any suit with 3 shots and the list goes on. Hardeners should have harder drawbacks. when i fire a forge gun and it only does 400 dmg something is wrong. you can wine about us wining but you can just sit in one spot and do nothing for 1 min leave come back start over. try that in battlefield see what happens. the blaster should be as fast as a m19 not as fast as a m249. Your tank literally has speed durability and damage and its cheap. shut up and go to cod
We fight for the future of the State not our
personal goals
|
Spkr4theDead
Red Star. EoN.
1831
|
Posted - 2014.02.15 23:26:00 -
[40] - Quote
R F Gyro wrote:So, I normally play Minmatar logi.
I would like Minmatar logi suits to get a 10,000% bonus to swarm launcher damage.
You, not being Minmatar logi, have no right to argue against this. As fate would have it, I'm interested in going Minnie logo when 1.8 drops, but I need a timeline for the rest of the hulls and turrets, plus the pilot suits as well.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Spkr4theDead
Red Star. EoN.
1831
|
Posted - 2014.02.15 23:31:00 -
[41] - Quote
LEHON Xeon wrote:My big issue is with the range on blaster tanks. I do not know how any person could think that Ambush is completely balanced with tankers in an 80 clone match going 61-0 due to "smart spawn" camping. I don't play ambush, are you mad?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Hynox Xitio
Molon Labe. General Tso's Alliance
14
|
Posted - 2014.02.15 23:32:00 -
[42] - Quote
Hey man, I'm all for popular sovereignty, especially if it leads to violent class warfare and bloodlust culture.
Unleash the Fogwoggler
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Sgt Buttscratch
lcritMYpantS
1676
|
Posted - 2014.02.15 23:32:00 -
[43] - Quote
Can't we all just dress like chicks and flirt.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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DUST Fiend
OSG Planetary Operations Covert Intervention
10836
|
Posted - 2014.02.15 23:34:00 -
[44] - Quote
Yes, because only one person sees railguns as a problem
Didn't read past that
Bad thread is bad
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Hynox Xitio
Molon Labe. General Tso's Alliance
14
|
Posted - 2014.02.15 23:34:00 -
[45] - Quote
Sgt Buttscratch wrote:Can't we all just dress like chicks and flirt.
I see nothing wrong with this. This forum is just a dating website at the end of the day.
Unleash the Fogwoggler
|
Monkey MAC
Rough Riders..
1975
|
Posted - 2014.02.15 23:36:00 -
[46] - Quote
Umm? Didn't you get tanks buffed in 1.7, like you asked? You got what you wanted, it failed. So who do you think CCP are gonna listen to?
You never balance of the guy holding the trigger. You balance from the stats like CCP always do.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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BAD FURRY
SVER True Blood General Tso's Alliance
506
|
Posted - 2014.02.15 23:37:00 -
[47] - Quote
Hynox Xitio wrote:Sgt Buttscratch wrote:Can't we all just dress like chicks and flirt.
I see nothing wrong with this. This forum is just a dating website at the end of the day.
Ok how much for a blow ???
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Piraten Hovnoret
Molon Labe. General Tso's Alliance
310
|
Posted - 2014.02.15 23:44:00 -
[48] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Better than listening to you! The same guy that would get rid of all AV weaponry if he could, the same guy that thinks that we need to make maps more vehicle friendly, the same guy that made a thread complaining a guy killed him with a swarm launcher!
So no Spark, you're getting your *** nerfed whether you like it or not and I'm coming for when Swarms are buffed.
Suck it. They said they were looking at MLT, not STD. I don't use MLT, so that's not going to affect me.
So what the f++ck are you worried about then ?
War never changes
|
Disturbingly Bored
The Strontium Asylum
1620
|
Posted - 2014.02.15 23:47:00 -
[49] - Quote
Leave tanks alone.
Restore AV to pre-1.7 stats.
Voila: balance.
(Buffing vehicles and nerfing AV at the same time was insane, CCP... change one side of the balance equation at a time!)
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Darken-Soul
BIG BAD W0LVES
707
|
Posted - 2014.02.15 23:49:00 -
[50] - Quote
PO0KY wrote:oooohhh, a Spkr4thedead post. *click *give a like to whoever contradicts him *move on
its so easy.
Who wants some?
|
|
Monkey MAC
Rough Riders..
1975
|
Posted - 2014.02.16 00:31:00 -
[51] - Quote
Darken-Soul wrote:PO0KY wrote:oooohhh, a Spkr4thedead post. *click *give a like to whoever contradicts him *move on its so easy.
Where do you think most of my likes come from. If you look at my forum stats its almost a perfect differential graph of Spkr's activity.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
232
|
Posted - 2014.02.16 00:38:00 -
[52] - Quote
Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
You're ****'s gonna be nerfed, or we're going to be buffed, either way us infantry are coming with lube in hand to put you crutch babies in your place. You have until 1.8 deploys and then that big metal condom you wear to battle is done and when we've deflated your lil crutch, remember it was infantry who did it. You're welcome honey boo boo.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1101
|
Posted - 2014.02.16 00:59:00 -
[53] - Quote
Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
FYI, I'm pretty sure it was CCP listening to vehicle pilots that put us in the current situation we have now. So stuff it.
MAG ~ Raven
|
DUST Fiend
OSG Planetary Operations Covert Intervention
10844
|
Posted - 2014.02.16 01:02:00 -
[54] - Quote
COVERT SUBTERFUGE wrote:You're welcome honey boo boo. Oh my god you solved DUST.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
ADAM-OF-EVE
Dead Man's Game
1018
|
Posted - 2014.02.16 01:06:00 -
[55] - Quote
Spkr4theDead = least respected player in dust
thats all that needs to be said here
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:20:00 -
[56] - Quote
ADAM-OF-EVE wrote:Spkr4theDead = least respected player in dust
thats all that needs to be said here Whatever you say, ADAM-AND-STEVE.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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ADAM-OF-EVE
Dead Man's Game
1018
|
Posted - 2014.02.16 01:22:00 -
[57] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead = least respected player in dust
thats all that needs to be said here Whatever you say, ADAM-AND-STEVE.
is that meant to be an insult?
pretty lame comeback
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:23:00 -
[58] - Quote
Baal Omniscient wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
FYI, I'm pretty sure it was CCP listening to vehicle pilots that put us in the current situation we have now. So stuff it. If you say so. Because we wanted fewer slots, and ammo, and turret types taken away.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4641
|
Posted - 2014.02.16 01:24:00 -
[59] - Quote
@ Spkr4theDead:
''Yet again, infantry deciding the fate of tanks''
Since most tankers here in the forums are DEMENTED, BIASED spit***s like yourself, it has come to infantry having to decide. YES. And we should. Look what happened last time CCP listened to your kind....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:24:00 -
[60] - Quote
COVERT SUBTERFUGE wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
You're ****'s gonna be nerfed, or we're going to be buffed, either way us infantry are coming with lube in hand to put you crutch babies in your place. You have until 1.8 deploys and then that big metal condom you wear to battle is done and when we've deflated your lil crutch, remember it was infantry who did it. You're welcome honey boo boo. In our place? And what would that be? Not my fault you're shooting tanks with ARs and expecting them to blow up.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:26:00 -
[61] - Quote
KING CHECKMATE wrote:@ Spkr4theDead:
''Yet again, infantry deciding the fate of tanks''
Since most tankers here in the forums are DEMENTED, BIASED spit***s like yourself, it has come to infantry having to decide. YES. And we should. Look what happened last time CCP listened to your kind.... When have they listened to tankers?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
ADAM-OF-EVE
Dead Man's Game
1018
|
Posted - 2014.02.16 01:29:00 -
[62] - Quote
what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:34:00 -
[63] - Quote
ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone Lol a bad tanker? If I had a better computer and a capture card to go with it, you'd say the abilities of tankers should be nerfed, with no base in reality.
Maybe someone on here should try tanking against me with a capture card going.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:36:00 -
[64] - Quote
I forced a guy from STB trying to tank into the redline by taking his tank from him a few times. He started by his redline, anyway. They tried getting a forge gunner after me, but he died a couple times. So that's hiding behind the smallest hill, cutting off the angle from a forge gunner on my right, and a tank all the way in the back, a little off to my right. Plus another red tank in the redline that wasn't paying attention, but you can never be sure.
I easily wasted the forge gunner, but couldn't be sure of the tank's hit box, so I let it live for the last few minutes of the match.
I made over 600,000 in that match.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Toby Flenderson
research lab
260
|
Posted - 2014.02.16 01:41:00 -
[65] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed. What else did I miss?
GǪOr how much damage they do, how fast they go, or how much health they haveGǪ I don't see how you see a difference between the effectiveness of tanks in practice and on the fittings screen. One is a direct consequence of the other.
I also get the impression that you feel that opinions of non-tankers should be dismissed regarding tanks. This is like saying that no one who doesn't use the RR can justify claiming that it is OP. This mentality that you must be a part of the problem first in order to speak about the problem is ridiculous and I've noticed it appearing more and more.
I suggest everyone just buy and use a MLT tank for one match and then return to this thread. At this point we may all move on past this "you're not even a tanker so you can't say they're OP" nonsense and we can reduce these threads to real arguments for/against tanks.
|
Toby Flenderson
research lab
260
|
Posted - 2014.02.16 01:45:00 -
[66] - Quote
Haha I'm just now reading the posts by the OP above my response. This is hilarious, forget everything I said about changing threads like these. It's far more entertaining to read this guy talk about how good he is.
The last two posts before mine are basically just "Come at me bro?!" in goofier phrasings.
The OP must've chosen to hide in a steel box all match to protect his ego from the enemy infantry. |
Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:47:00 -
[67] - Quote
Toby Flenderson wrote:Haha I'm just now reading the posts by the OP above my response. This is hilarious, forget everything I said about changing threads like these. It's far more entertaining to read this guy talk about how good he is.
The last two posts before mine are basically just "Come at me bro?!" in goofier phrasings.
The OP must've chosen to hide in a steel box all match to protect his ego from the enemy infantry. So choosing a different play style is hiding? That's news to me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4641
|
Posted - 2014.02.16 01:50:00 -
[68] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:@ Spkr4theDead:
''Yet again, infantry deciding the fate of tanks''
Since most tankers here in the forums are DEMENTED, BIASED spit***s like yourself, it has come to infantry having to decide. YES. And we should. Look what happened last time CCP listened to your kind.... When have they listened to tankers?
WELL,i'd say infantry and CCP has listened to tankers for at least 6 months complaining and whining.
The proof that CCP actually listened to tankers is that now the best counter to a tank is another tank; a tanker proposed idea.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 01:54:00 -
[69] - Quote
Toby Flenderson wrote:Spkr4theDead wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed. What else did I miss? GǪOr how much damage they do, how fast they go, or how much health they haveGǪ I don't see how you see a difference between the effectiveness of tanks in practice and on the fittings screen. One is a direct consequence of the other. I also get the impression that you feel that opinions of non-tankers should be dismissed regarding tanks. This is like saying that no one who doesn't use the RR can justify claiming that it is OP. This mentality that you must be a part of the problem first in order to speak about the problem is ridiculous and I've noticed it appearing more and more. I suggest everyone just buy and use a MLT tank for one match and then return to this thread. At this point we may all move on past this "you're not even a tanker so you can't say they're OP" nonsense and we can reduce these threads to real arguments for/against tanks. Of course their opinions should be dismissed. They're not tanking now, and they weren't tanking before 1.7, and they sure as hell wouldn't've tanked while AV was ridiculously OP.
They don't moonlight as a tanker, but I do moonlight as infantry. I know how infantry works. They don't know how tanks work. They don't know what it's like to lose 1.8mil ISK in a single death. They especially don't know what it's like to be a tanker in a PC match going against 3 tanks, 3 forge guns, and a guy with swarms, sometimes all at once. That equates to a dead tank in an instant. They sure had no problem destroying me.
"Tanks can't do more damage than an AR, or move faster than a scout can sprint, or have more HP than a heavy, that's just not fair."
It's a tank. It's supposed to be better than those. They're also SP-intensive, and require concentration, teamwork, knowledge of the battlefield, the vehicle's strengths and weaknesses, and your own strengths and weaknesses. I'd rather choose the thing that's harder to use.
But there's going to be the people saying "I can use a tank just as effectively."
Well no, you can't. You don't have the many months of experience that a lot of us do. You don't have the passive skills to make it better. You don't have access to the same modules and turrets that we do. That silly little Sica with MLT mods will go down real quick to my railgun.
Hiding in the redline? I can keep you in check. I don't feel like I'm beating cheated when I can't destroy it, which is how AV feels.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
|
Posted - 2014.02.16 01:59:00 -
[70] - Quote
Am I only middle man here?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
Michael Arck
Onuoto Uakan Huogaatsu
3217
|
Posted - 2014.02.16 02:04:00 -
[71] - Quote
Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:13:00 -
[72] - Quote
Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. The AV nerf was commensurate with the tank nerf. Can't keep AV at pre-1.7 levels with such lowered max HP. Packed Lai Dai were doing about 2000 damage to armor tanks with no shield. Swarms were pushing 3000 a shot. I one-shot a Madrugar with a Wiyrkomi breach at the weak spot in a test. Of course, nobody believed me. It can still be done with a Wiyrkomi. Not my fault infantry can't wait for the best position.
Then there's the swarmers with ADD, that can't stay locked onto the same target, but fire at everything.
Why would we want to deal with ammo, less slots, fewer module choices, and fewer turret choices? We lost the bonuses to max shield, armor, PG and CPU. What more does infantry want?
Oh wait, I already know the answer to that. Tanks removed.
Barring that, they want ARs to be legitimate AV weapons.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
ADAM-OF-EVE
Dead Man's Game
1020
|
Posted - 2014.02.16 02:14:00 -
[73] - Quote
what a load of crap.....you really do think your something special dont you. everything in dust should revolve around you. its players like you who are the problem with dust.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Canari Elphus
Ancient Exiles. Renegade Alliance
1179
|
Posted - 2014.02.16 02:14:00 -
[74] - Quote
Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here.
TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM.
- We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure
CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering.
Canari Elphus for CPM1
|
Henchmen21
Planet Express LLC
578
|
Posted - 2014.02.16 02:19:00 -
[75] - Quote
Makes up a bunch of rubbish.
Can anyone guess who I am?
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:19:00 -
[76] - Quote
Canari Elphus wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM. - We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering. So we should fit our tanks according to you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:20:00 -
[77] - Quote
ADAM-OF-EVE wrote:what a load of crap.....you really do think your something special dont you. everything in dust should revolve around you. its players like you who are the problem with dust. If you say so, ADAM-AND-STEVE.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:21:00 -
[78] - Quote
Henchmen21 wrote:Makes up a bunch of rubbish.
Can anyone guess who I am? KING CHECKMATE? ADAM-AND-STEVE? Atiim?
Like infantry that said during the period before 1.7, that a Soma could survive an alpha strike of 16,000 damage? You mean those people?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
195
|
Posted - 2014.02.16 02:22:00 -
[79] - Quote
oh my ******* god spkr, just shut the **** up already.... tanks are in a good place finally, besides a little nerf to militia tanks and a slight buff to swarms and forges, balance is achieved.
drop it already, you have to realize that your the least respected tanker in the game don't you?
at least I had the sense to retire after my job with tanks was done. try to have at least 1 shred of dignity in you.
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
|
ADAM-OF-EVE
Dead Man's Game
1020
|
Posted - 2014.02.16 02:24:00 -
[80] - Quote
Spkr4theDead wrote:Henchmen21 wrote:Makes up a bunch of rubbish.
Can anyone guess who I am? KING CHECKMATE? ADAM-AND-STEVE? Atiim? Like infantry that said during the period before 1.7, that a Soma could survive an alpha strike of 16,000 damage? You mean those people?
hey i can change your name too....SPKRofShite
i think thats more befitting a name for your character
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
|
Henchmen21
Planet Express LLC
578
|
Posted - 2014.02.16 02:25:00 -
[81] - Quote
Spkr4theDead wrote:Henchmen21 wrote:Makes up a bunch of rubbish.
Can anyone guess who I am? KING CHECKMATE? ADAM-AND-STEVE? Atiim? Like infantry that said during the period before 1.7, that a Soma could survive an alpha strike of 16,000 damage? You mean those people?
The one person on the forums who'd get it wrong...
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3159
|
Posted - 2014.02.16 02:25:00 -
[82] - Quote
You don't speak for the dead You speak for the spammers
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
649
|
Posted - 2014.02.16 02:26:00 -
[83] - Quote
Spkr4theDead wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. The AV nerf was commensurate with the tank nerf. Can't keep AV at pre-1.7 levels with such lowered max HP. Packed Lai Dai were doing about 2000 damage to armor tanks with no shield. Swarms were pushing 3000 a shot. I one-shot a Madrugar with a Wiyrkomi breach at the weak spot in a test. Of course, nobody believed me. It can still be done with a Wiyrkomi. Not my fault infantry can't wait for the best position. Then there's the swarmers with ADD, that can't stay locked onto the same target, but fire at everything. Why would we want to deal with ammo, less slots, fewer module choices, and fewer turret choices? We lost the bonuses to max shield, armor, PG and CPU. What more does infantry want? Oh wait, I already know the answer to that. Tanks removed. Barring that, they want ARs to be legitimate AV weapons.
Are you really trying to say that 1.7 was a nerf to tanks? I just... I... I... *dies of a brain aneurysm and falls twitching to the floor* |
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:26:00 -
[84] - Quote
Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Darken-Soul
BIG BAD W0LVES
712
|
Posted - 2014.02.16 02:27:00 -
[85] - Quote
ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone
last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks.
Who wants some?
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
622
|
Posted - 2014.02.16 02:27:00 -
[86] - Quote
everyone on this thread needs to stop farming likes lol excluding spkr of course
Kills- Archduke Ferdinand
Balance!
|
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3159
|
Posted - 2014.02.16 02:27:00 -
[87] - Quote
Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. Doesn't matter you're nothing special now. You're just a number in a matrix, a drop in an ocean We can't view you any more serious than the next tanker
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:27:00 -
[88] - Quote
Awry Barux wrote:Spkr4theDead wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. The AV nerf was commensurate with the tank nerf. Can't keep AV at pre-1.7 levels with such lowered max HP. Packed Lai Dai were doing about 2000 damage to armor tanks with no shield. Swarms were pushing 3000 a shot. I one-shot a Madrugar with a Wiyrkomi breach at the weak spot in a test. Of course, nobody believed me. It can still be done with a Wiyrkomi. Not my fault infantry can't wait for the best position. Then there's the swarmers with ADD, that can't stay locked onto the same target, but fire at everything. Why would we want to deal with ammo, less slots, fewer module choices, and fewer turret choices? We lost the bonuses to max shield, armor, PG and CPU. What more does infantry want? Oh wait, I already know the answer to that. Tanks removed. Barring that, they want ARs to be legitimate AV weapons. Are you really trying to say that 1.7 was a nerf to tanks? I just... I... I... *dies of a brain aneurysm and falls twitching to the floor* What do you consider fewer slots, fewer turret choices, fewer turret choices, and having to deal with ammo supplies? A buff?
You'd probably consider contracting HIV to be a good thing.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:28:00 -
[89] - Quote
Bojo The Mighty wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. Doesn't matter you're nothing special now. You're just a number in a matrix, a drop in an ocean We can't view you any more serious than the next tanker Whatever you say, Bozo The Average.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Darken-Soul
BIG BAD W0LVES
712
|
Posted - 2014.02.16 02:28:00 -
[90] - Quote
Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome.
you are the only one saying its militia. Everyone else realizes its all tanks now.
Who wants some?
|
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:29:00 -
[91] - Quote
Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. That's called smart thinking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4644
|
Posted - 2014.02.16 02:29:00 -
[92] - Quote
Spkr4theDead wrote:Henchmen21 wrote:Makes up a bunch of rubbish.
Can anyone guess who I am? KING CHECKMATE? ADAM-AND-STEVE? Atiim? Like infantry that said during the period before 1.7, that a Soma could survive an alpha strike of 16,000 damage? You mean those people?
The thing is,before, Armor reppers were very Powerful and FAst. Sure Shield tanks sucked but armor tanks could take a LOT of damage with Reppers alone.Like 4 Proto Swarms and Proxy mines? The only way was to connect ALL that damage in 1 blow, which is up to date,still pretty difficult. Then we got reppers replaced with Passive reppers which at first sounded balanced,but combines with the NEW HARDENER modules and the ability to stack them, its not.,
Now, somewhere in this page you said: '' I one-shot a Madrugar with a Wiyrkomi breach at the weak spot in a test. Of course, nobody believed me. It can still be done with a Wiyrkomi. Not my fault infantry can't wait for the best position. ''
Not my fault infantry can't wait for the best position. Its not your fault. Neither is ours. Staying in the OPEN for more than 5 seconds in this game filled with Thales and Rail Tanks is SUICIDE. There is no , ''TIME'' to waste while playing vs competent players.
OF COURSE, you know this, but same as many other points, you choose to ignore.
2nd , the Breach Forgegun can be powerful, damage wise.But in the middle of a battlefield a weapon that does not let you move is stupid, like this thread....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
|
Lightning Bolt2
Binary Mercs
383
|
Posted - 2014.02.16 02:29:00 -
[93] - Quote
Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
I truly feel ONLY the hardeners need nerfed in 1.8 then CCP will have to work from there.
[EDIT] and speed
Favorite gear: Duct-tape and Butter knives
squad play!
|
ADAM-OF-EVE
Dead Man's Game
1020
|
Posted - 2014.02.16 02:30:00 -
[94] - Quote
Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks.
im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:31:00 -
[95] - Quote
Darken-Soul wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. you are the only one saying its militia. Everyone else realizes its all tanks now. ..... it's not all tanks. I see 90% MLT, 10% STD.
Are you in Ambush 99% of the time?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:32:00 -
[96] - Quote
ADAM-OF-EVE wrote:Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP What, you mean the guy that can't fight other tanks worth a damn?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Canari Elphus
Ancient Exiles. Renegade Alliance
1179
|
Posted - 2014.02.16 02:33:00 -
[97] - Quote
Spkr4theDead wrote:Canari Elphus wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM. - We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering. So we should fit our tanks according to you?
When did I tell you how to fit your tank? I was simply stating that CCP didnt deliver a product that they said they would. How that translates to me telling you what to do, I have no clue.
Canari Elphus for CPM1
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:34:00 -
[98] - Quote
Lightning Bolt2 wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
I truly feel ONLY the hardeners need nerfed in 1.8 then CCP will have to work from there. Why? Why should I have to fit my tanks the way someone else wants me to?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Darken-Soul
BIG BAD W0LVES
713
|
Posted - 2014.02.16 02:35:00 -
[99] - Quote
Spkr4theDead wrote:Darken-Soul wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. you are the only one saying its militia. Everyone else realizes its all tanks now. ..... it's not all tanks. I see 90% MLT, 10% STD. Are you in Ambush 99% of the time?
lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi.
Who wants some?
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:35:00 -
[100] - Quote
Canari Elphus wrote:Spkr4theDead wrote:Canari Elphus wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM. - We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering. So we should fit our tanks according to you? When did I tell you how to fit your tank? I was simply stating that CCP didnt deliver a product that they said they would. How that translates to me telling you what to do, I have no clue. If you don't like the product, then stop using it. It's simple
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
623
|
Posted - 2014.02.16 02:35:00 -
[101] - Quote
Spkr4theDead wrote: Why? Why should I have to fit my tanks the way someone else wants me to?
ARRGGGHHH!!!!!!!!!!!
the irony is killing me!!!!!!
Kills- Archduke Ferdinand
Balance!
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:35:00 -
[102] - Quote
Darken-Soul wrote:Spkr4theDead wrote:Darken-Soul wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. you are the only one saying its militia. Everyone else realizes its all tanks now. ..... it's not all tanks. I see 90% MLT, 10% STD. Are you in Ambush 99% of the time? lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi. ... there's a problem with how I fit my tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:36:00 -
[103] - Quote
Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote: Why? Why should I have to fit my tanks the way someone else wants me to?
ARRGGGHHH!!!!!!!!!!! the irony is killing me!!!!!! What irony?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
623
|
Posted - 2014.02.16 02:38:00 -
[104] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote: Why? Why should I have to fit my tanks the way someone else wants me to?
ARRGGGHHH!!!!!!!!!!! the irony is killing me!!!!!! What irony?
NOOOOOO!!!!! STOOOOPP!!!! IT HURTS!!!!!!!!
Kills- Archduke Ferdinand
Balance!
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
649
|
Posted - 2014.02.16 02:39:00 -
[105] - Quote
Spkr4theDead wrote:Awry Barux wrote:Spkr4theDead wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. The AV nerf was commensurate with the tank nerf. Can't keep AV at pre-1.7 levels with such lowered max HP. Packed Lai Dai were doing about 2000 damage to armor tanks with no shield. Swarms were pushing 3000 a shot. I one-shot a Madrugar with a Wiyrkomi breach at the weak spot in a test. Of course, nobody believed me. It can still be done with a Wiyrkomi. Not my fault infantry can't wait for the best position. Then there's the swarmers with ADD, that can't stay locked onto the same target, but fire at everything. Why would we want to deal with ammo, less slots, fewer module choices, and fewer turret choices? We lost the bonuses to max shield, armor, PG and CPU. What more does infantry want? Oh wait, I already know the answer to that. Tanks removed. Barring that, they want ARs to be legitimate AV weapons. Are you really trying to say that 1.7 was a nerf to tanks? I just... I... I... *dies of a brain aneurysm and falls twitching to the floor* What do you consider fewer slots, fewer turret choices, fewer turret choices, and having to deal with ammo supplies? A buff? You'd probably consider contracting HIV to be a good thing.
Fewer slots with more powerful modules = better than more slots with worse modules. Fewer turrets? The new rails are better than any of the old variants, the missile revamp was a huge improvement to them, and blasters are plenty effective without you having the scattered variant. You have nothing to complain about in the turret department. Ammo supplies? That's not a thing you have to deal with, don't even pretend it's any sort of real handicap. You have plenty of ammo, and if you run out, you can just retreat to the redline and call in a new one.
Oh, and they slashed the price of tanks hugely, so even if they were half as good as they were before 1.7, you're still getting more power for your ISK.
In any case, what constitutes a nerf is not the reduction of particular aspects, it's about how it performs in the field against its opposition, and there's no conceivable way you can argue that you are worse off now than you were in 1.6.
tl;dr think before you open your incredibly vast, incredibly loud mouth.
|
Darken-Soul
BIG BAD W0LVES
716
|
Posted - 2014.02.16 02:39:00 -
[106] - Quote
ADAM-OF-EVE wrote:Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP
grasshopper was good. Him and Kenkaniff were worthy adversaries.
Who wants some?
|
ADAM-OF-EVE
Dead Man's Game
1021
|
Posted - 2014.02.16 02:39:00 -
[107] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP What, you mean the guy that can't fight other tanks worth a damn?
no im talking about a guy who was awesome pre 1.7 who persevered and thrived while you went on the forums and moaned your ass off at everything.
you talk about av and infantry adapting yet you have never been able to adapt to anything
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Darken-Soul
BIG BAD W0LVES
716
|
Posted - 2014.02.16 02:41:00 -
[108] - Quote
Darken-Soul wrote:Spkr4theDead wrote:Darken-Soul wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. you are the only one saying its militia. Everyone else realizes its all tanks now. ..... it's not all tanks. I see 90% MLT, 10% STD. Are you in Ambush 99% of the time? lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi.
relevancy bump.
Who wants some?
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:42:00 -
[109] - Quote
Darken-Soul wrote:ADAM-OF-EVE wrote:Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP grasshopper was good. Him and Kenkaniff were worthy adversaries. lolwut
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
627
|
Posted - 2014.02.16 02:42:00 -
[110] - Quote
A compilation of things that Spkr4theDead wrote: Infantry should only be able to kill tanks if they equip a proto assault forge gun, 2x complex damage mods, and have at least 3 of them being together. In the low slots, they need kin cats and cardio regulators so that they can run away in case a tank notices them tickling it, and shouldn't equip a sidearm because it requires too much cpu/pg. Equipment should, of course, be nano hives
This should be the only way to kill tanks. Infantry, if you don't do exactly as i say, you are a n00b and need to HTFU, and its players that you that got tanks to be as UP as they are in 1.7
Just found this somewhere
Kills- Archduke Ferdinand
Balance!
|
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:42:00 -
[111] - Quote
Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote: Why? Why should I have to fit my tanks the way someone else wants me to?
ARRGGGHHH!!!!!!!!!!! the irony is killing me!!!!!! What irony? NOOOOOO!!!!! STOOOOPP!!!! IT HURTS!!!!!!!! Might want to go to the emergency room.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:43:00 -
[112] - Quote
Gavr1lo Pr1nc1p wrote:A compilation of quotes that Spkr4theDead wrote: Infantry should only be able to kill tanks if they equip a proto assault forge gun, 2x complex damage mods, and have at least 3 of them being together. In the low slots, they need kin cats and cardio regulators so that they can run away in case a tank notices them tickling it, and shouldn't equip a sidearm because it requires too much cpu/pg. Equipment should, of course, be nano hives
This should be the only way to kill tanks. Infantry, if you don't do exactly as i say, you are a n00b and need to HTFU, and its players that you that got tanks to be as UP as they are in 1.7
Just found this somewhere LOL okay
Keep talking out your rear end. I've never said that biotics modules on a heavy is a good idea.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
627
|
Posted - 2014.02.16 02:44:00 -
[113] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote: Why? Why should I have to fit my tanks the way someone else wants me to?
ARRGGGHHH!!!!!!!!!!! the irony is killing me!!!!!! What irony? NOOOOOO!!!!! STOOOOPP!!!! IT HURTS!!!!!!!! Might want to go to the emergency room. I don't know if they treat for extreme irony and forum trolling exposure. Tell my mother i loved h
Kills- Archduke Ferdinand
Balance!
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:44:00 -
[114] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP What, you mean the guy that can't fight other tanks worth a damn? no im talking about a guy who was awesome pre 1.7 who persevered and thrived while you went on the forums and moaned your ass off at everything. you talk about av and infantry adapting yet you have never been able to adapt to anything Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Awry Barux
New Eden Blades Of The Azure Zero-Day
649
|
Posted - 2014.02.16 02:45:00 -
[115] - Quote
Darken-Soul wrote:Spkr4theDead wrote:Darken-Soul wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. you are the only one saying its militia. Everyone else realizes its all tanks now. ..... it's not all tanks. I see 90% MLT, 10% STD. Are you in Ambush 99% of the time? lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi.
That's a nice turn of phrase. |
BAD FURRY
SVER True Blood General Tso's Alliance
507
|
Posted - 2014.02.16 02:46:00 -
[116] - Quote
scrub players crying over tanks
Yes i am a Undead Hell Wolf ... nice to meat you!
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ADAM-OF-EVE
Dead Man's Game
1021
|
Posted - 2014.02.16 02:47:00 -
[117] - Quote
Darken-Soul wrote:lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi.
maybe if we all repost this we might do enough damage to break through
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Michael Arck
Onuoto Uakan Huogaatsu
3219
|
Posted - 2014.02.16 02:48:00 -
[118] - Quote
Canari Elphus wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM. - We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering.
Ok, so the problem is that CCP said yes to all what the community wanted?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
627
|
Posted - 2014.02.16 02:49:00 -
[119] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:A compilation of quotes that Spkr4theDead wrote: Infantry should only be able to kill tanks if they equip a proto assault forge gun, 2x complex damage mods, and have at least 3 of them being together. In the low slots, they need kin cats and cardio regulators so that they can run away in case a tank notices them tickling it, and shouldn't equip a sidearm because it requires too much cpu/pg. Equipment should, of course, be nano hives
This should be the only way to kill tanks. Infantry, if you don't do exactly as i say, you are a n00b and need to HTFU, and its players that you that got tanks to be as UP as they are in 1.7
Just found this somewhere LOL okay Keep talking out your rear end. I've never said that biotics modules on a heavy is a good idea.
Man, THIS is hilarious
Kills- Archduke Ferdinand
Balance!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4648
|
Posted - 2014.02.16 02:49:00 -
[120] - Quote
Spkr4theDead wrote: Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
Tankers NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think they've adapted and they are skilled. Tanks are such a Crutch now that TRUE , GOOD tankers are not tanking anymore. SPKR4DEAD is a biased tanker and his posts should be ignored
Thats all.
/thread
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:51:00 -
[121] - Quote
Awry Barux wrote:
Fewer slots with more powerful modules = better than more slots with worse modules.
Which makes adding HP useless, because that cuts down on defenses, and in the case of armor, rep ability.
Fewer turrets? The new rails are better than any of the old variants, the missile revamp was a huge improvement to them, and blasters are plenty effective without you having the scattered variant. You have nothing to complain about in the turret department.
They didn't remove any of the AV variants at all, but they removed turret variants. Why? Can you answer that?
Ammo supplies? That's not a thing you have to deal with, don't even pretend it's any sort of real handicap. You have plenty of ammo, and if you run out, you can just retreat to the redline and call in a new one.
Do you know the feeling of having to reload when trying to take on 2 tanks, after already having destroyed one? It then comes down to superior driving, because that reload renders you unable to defend yourself for a few seconds. That's all it takes to lose your tank. But you don't know the glory of tank fights, so I don't expect you to understand.
Oh, and they slashed the price of tanks hugely, so even if they were half as good as they were before 1.7, you're still getting more power for your ISK.
It's about damn time they cut the price of tanks. Near 1,000,000 ISK for a good turret is a lot to lose. Like I've said, infantry doesn't know what it feels like to lose 1.8mil ISK per death.
In any case, what constitutes a nerf is not the reduction of particular aspects, it's about how it performs in the field against its opposition, and there's no conceivable way you can argue that you are worse off now than you were in 1.6.
There's only a handful of fits that work. All others are situational, like missile tanks. You don't bring out a missile tank to take out a Gunnlogi in the redline. You don't take out a blaster tank to destroy a tank in the redline. You don't use a railgun to go kill infantry. Spend a month tanking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3163
|
Posted - 2014.02.16 02:53:00 -
[122] - Quote
You're the only advocate for the current situation trying so hard for things not to change CCP recognizes a problem though and adjustments will be made Please continue pouring effort into this
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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Henchmen21
Planet Express LLC
579
|
Posted - 2014.02.16 02:54:00 -
[123] - Quote
Spkr4theDead wrote:Lightning Bolt2 wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
I truly feel ONLY the hardeners need nerfed in 1.8 then CCP will have to work from there. Why? Why should I have to fit my tanks the way someone else wants me to?
Because perma-hardened tanks go against everything CCP said tanks would be.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3025
|
Posted - 2014.02.16 02:55:00 -
[124] - Quote
Tanks in a nutshell
Cost of ADV dropsuit 5x hp of proto heavy 5x speed of scout massive dps massive range
do you see a problem here?
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:55:00 -
[125] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
Tankers NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think they've adapted and they are skilled. Tanks are such a Crutch now that TRUE , GOOD tankers are not tanking anymore. SPKR4DEAD is a biased tanker and his posts should be ignored
Thats all./thread Never adapted? You're still wrong. It's people like you that never adapted. You wanna lose your current shield, armor, PG and CPU skills?
We fought not only AV, but the game, to force our tanks to survive longer. We figured out what tactics worked, and what didn't work. We memorized exactly when a repper started, and when it stopped. We memorize how long we could shoot before we overheat.
Then CCP changed everything, and we had to adapt all over again.
We adapted when swarms were buffed, all because people couldn't do any action immediately after firing. So instead of fixing whatever bug prevented that, they increase potential DPS. Tankers point it out with math, but infantry doesn't care.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Canari Elphus
Ancient Exiles. Renegade Alliance
1180
|
Posted - 2014.02.16 02:57:00 -
[126] - Quote
Spkr4theDead wrote:Canari Elphus wrote:Spkr4theDead wrote:Canari Elphus wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM. - We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering. So we should fit our tanks according to you? When did I tell you how to fit your tank? I was simply stating that CCP didnt deliver a product that they said they would. How that translates to me telling you what to do, I have no clue. If you don't like the product, then stop using it. It's simple
So thats why you stopped playing before 1.7 hit?
Canari Elphus for CPM1
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:57:00 -
[127] - Quote
Draxus Prime wrote:Tanks in a nutshell
Cost of ADV dropsuit 5x hp of proto heavy 5x speed of scout massive dps massive range
do you see a problem here? So what tank fit are you basing that on?
It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds.
Your complaints are lame.
"Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?"
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4648
|
Posted - 2014.02.16 02:57:00 -
[128] - Quote
Spkr4theDead wrote: Never adapted? You're still wrong. It's people like you that never adapted. You wanna lose your current shield, armor, PG and CPU skills?
We fought not only AV, but the game, to force our tanks to survive longer. We figured out what tactics worked, and what didn't work. We memorized exactly when a repper started, and when it stopped. We memorize how long we could shoot before we overheat.
Then CCP changed everything, and we had to adapt all over again.
We adapted when swarms were buffed, all because people couldn't do any action immediately after firing. So instead of fixing whatever bug prevented that, they increase potential DPS. Tankers point it out with math, but infantry doesn't care.
Like me never adapted? Murder taxis came into Dust514.I went ahead and Bought AV weaponry. My Mk.0 scout got nerfed into the ground next to NK? i adapted. My AV weaponry got nerfed? i adapted (i run tanks now ;) )
I adapt, i choose whatever works to fulfill my objective and be of most use for the team.
When SWARMS got BUFFED, you DID not ADAPT, you CRIED.
now,dont make me go searching for old Swarm Buff QQ posts of yours...
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Darken-Soul
BIG BAD W0LVES
716
|
Posted - 2014.02.16 02:58:00 -
[129] - Quote
ADAM-OF-EVE wrote:Darken-Soul wrote:lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi. maybe if we all repost this we might do enough damage to break through
he'll just retreat to the redline and his boyfriend will take his place for a bit. Tankihiro is a power bottom.
Who wants some?
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:58:00 -
[130] - Quote
Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol
Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4651
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Posted - 2014.02.16 02:59:00 -
[131] - Quote
Spkr4theDead wrote:Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing?
Logging in =/= playing a game
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 03:00:00 -
[132] - Quote
Darken-Soul wrote:ADAM-OF-EVE wrote:Darken-Soul wrote:lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi. maybe if we all repost this we might do enough damage to break through he'll just retreat to the redline and his boyfriend will take his place for a bit. Tankihiro is a power bottom. So you're making gay jokes at tankers working together. How cute. Sticking up for ADAM-AND-STEVE, I see.
I thought you wanted us to use teamwork. Well, we use teamwork. I guess now that's not allowed, since it lets us get a brief respite from fighting, and lets our modules cool down before we enter the fight again, while also having the great side effect of making it more difficult for other people to destroy us.
Maybe you're just mad you don't have anyone you work well with together.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 03:00:00 -
[133] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing? Logging in =/= playing a game So to make you all happy, I should play 3 hours every single day? Does that mean you're going to set up a fund for me, so I can play Dust like it's my part-time job?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
628
|
Posted - 2014.02.16 03:01:00 -
[134] - Quote
Spkr4theDead wrote: Swarm launchers are LIGHT AV-they shouldn't be able to destroy a tank
Spkr4theDead wrote: Tanks should be the most effective AV; infantry AV should only be for taking out LAV's
Spkr4theDead wrote: It should require at least three dedicated AV players with full proto AV and 100% damage mods in the highs to destroy a tank- thats just common sense
Spkr4theDead wrote: A tank needing more than one person to operate it efficiently? Thats just stupid. What if infantry needed three people to operate them?
Spkr4theDead wrote: Remote explosives are OP, as are jihad jeeps. Its unfair that if someone is willing to purposefully kill themselves for a small chance of destroying an enemy tank that the tank should actually die
Kills- Archduke Ferdinand
Balance!
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 03:01:00 -
[135] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never adapted? You're still wrong. It's people like you that never adapted. You wanna lose your current shield, armor, PG and CPU skills?
We fought not only AV, but the game, to force our tanks to survive longer. We figured out what tactics worked, and what didn't work. We memorized exactly when a repper started, and when it stopped. We memorize how long we could shoot before we overheat.
Then CCP changed everything, and we had to adapt all over again.
We adapted when swarms were buffed, all because people couldn't do any action immediately after firing. So instead of fixing whatever bug prevented that, they increase potential DPS. Tankers point it out with math, but infantry doesn't care.
Like me never adapted? Murder taxis came into Dust514.I went ahead and Bought AV weaponry. My Mk.0 scout got nerfed into the ground next to NK? i adapted. My AV weaponry got nerfed? i adapted (i run tanks now ;) ) I adapt, i choose whatever works to fulfill my objective and be of most use for the team. When SWARMS got BUFFED, you DID not ADAPT, you CRIED.now,dont make me go searching for old Swarm Buff QQ posts of yours... And people still made threads that they couldn't destroy tanks.
So, who did adapt, and who wasn't able to?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 03:02:00 -
[136] - Quote
[/quote] Lol okay
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Canari Elphus
Ancient Exiles. Renegade Alliance
1181
|
Posted - 2014.02.16 03:03:00 -
[137] - Quote
Spkr4theDead wrote:Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing?
Well, considering you said that if I have a problem with the current system I should stop playing, I assumed that you followed your own advice when tanks were UP and you were complaining. So, did you? Or are you trying to impose a double standard?
Canari Elphus for CPM1
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4918
|
Posted - 2014.02.16 03:03:00 -
[138] - Quote
Not that I agree with it entirely but I just feel like throwing fuel on the fire: http://i.imgur.com/h8aiKt3.jpg
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4651
|
Posted - 2014.02.16 03:04:00 -
[139] - Quote
Spkr4theDead wrote: So to make you all happy, I should play 3 hours every single day? Does that mean you're going to set up a fund for me, so I can play Dust like it's my part-time job?
Yes i would like that very much please.
And yeah, im pretty sure BAD FURRY will be more than happy to rise a fund for you....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3031
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Posted - 2014.02.16 03:05:00 -
[140] - Quote
Spkr4theDead wrote:Draxus Prime wrote:Tanks in a nutshell
Cost of ADV dropsuit 5x hp of proto heavy 5x speed of scout massive dps massive range
do you see a problem here? So what tank fit are you basing that on? It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds. Your complaints are lame. "Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?" I use nova knifes and not AR
The problem is tanks don't have a downside, whats the point of even being infantry when tanks are faster,stronger,easier and cheaper?
they shouldn't be able to have all those positives
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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ADAM-OF-EVE
Dead Man's Game
1022
|
Posted - 2014.02.16 03:05:00 -
[141] - Quote
Spkr4theDead wrote: It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds.
Your complaints are lame.
"Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?"
so basicly you wanted tanks to be realistic in ability but don't want av to be the same. fact is realistically av weaponry is designed with 1 purpose. to destroy tanks, not damage or scare them...to kill them with a single crushing blow
why should tanks be realistic compared to infantry but infantry av not be realistic to tanks
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
628
|
Posted - 2014.02.16 03:07:00 -
[142] - Quote
You should listen to my obviously biased opinion, because I can format quotes correctly!! [/quote] Wow, great idea! What an intelligent comment!
Kills- Archduke Ferdinand
Balance!
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BAD FURRY
SVER True Blood General Tso's Alliance
507
|
Posted - 2014.02.16 03:07:00 -
[143] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
Tankers NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think they've adapted and they are skilled. Tanks are such a Crutch now that TRUE , GOOD tankers are not tanking anymore. SPKR4DEAD is a biased tanker and his posts should be ignored
Thats all./thread Scrubs NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think tanks adapted and they are skilled.
Yes i am a Undead Hell Wolf ... nice to meat you!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4651
|
Posted - 2014.02.16 03:08:00 -
[144] - Quote
Spkr4theDead wrote: And people still made threads that they couldn't destroy tanks.
So, who did adapt, and who wasn't able to?
Well the : People making threads because they couldnt destroy tanks.
ITS TRUE, but there will ALWAYS, and i mean ALWAYS , be QQ threads about stuff.
The difference is you are looking for balance when the problem is evident, and you are a scrub when you are the only one seeing the problem.
Example: I think tanks are Overpowered. Not OVERPOWERING, there is a difference. OVERPOWERED is that they are way too effective for their price and are not in a gosd place right now, at least vs the rest of the classes.(DS,LAV,Infantry,aV).They are on top of the food chaing.
See? This is a posts towards balance
a SCRUB QQ POST: I think SCR Pistols are OP because Mr.Musturd owned me with one. NERF PLIS!
See the difference?
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3165
|
Posted - 2014.02.16 03:09:00 -
[145] - Quote
LOL I remember him writing that
He was all complaining proxy mines don't beep soon enough when he's running full speed I told a corp mate about that He laughed
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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zDemoncake
Horizons' Edge
65
|
Posted - 2014.02.16 03:10:00 -
[146] - Quote
I've gotten the liberty to be able to use a character which has about 10 million skill points DEDICATED TO HAV's. Majority of the core skills are at level 5, primarily focusing around armor tanks, and railguns and blasters at level 5. Blaster turrets were given prof. and rapid reload skills.
Being able to have a hardener at ALL times is a simply unfair to all, but the tanker himself. Here's a devastating example from about 2 weeks ago.
I Decided to queue sync into an Ammar FW. We were pitted against 13 or so members from Ultramarine Corp. The map was the one with the giant pipe running through the map (the place where people park dropships in domination.
I was in the A compound lolsweeping with the madrugar I was piloting. They are bringing in AV and what not and I do not care, I just continue mowing people down because hardeners >
BUT WAIT
A dmg mod, shield hardened sica pops a few shots on me so I go to tackle it head on. The badguys I was mowing down got a forge gun (adv, or proto) and a wirykomi Swarm launcher on me. At that time an enemy PYTHON joins the ambush on my tank. I use the terrain to my advantage and maneuver the Sica until the its hardener wears off, and then POP. Sica is destroyed. I quickly get out of the forge guns way with a nitrous because speed is nice. I can tank out the python, but I moved back into the A compound and used a slope to quickly dispose of the Python (Fairly quickly I should add.)
After that little battle, my tank was ready to go. We lost the match due to the blues, but that isn't the point.
TL:DR
Hardened tank > a coordinated attack from a python, tank, and AV support
CEO of Horizons' Edge mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
632
|
Posted - 2014.02.16 03:12:00 -
[147] - Quote
Man, Spkr's threads are so fun to troll on.
And by troll i mean providing factual information.
On a more serious note...
Kills- Archduke Ferdinand
Balance!
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 03:18:00 -
[148] - Quote
Gavr1lo Pr1nc1p wrote:Man, Spkr's threads are so fun to troll on. And by troll i mean providing factual information. On a more serious note... That's dropsuits. I'm talking about tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1834
|
Posted - 2014.02.16 03:19:00 -
[149] - Quote
zDemoncake wrote:I've gotten the liberty to be able to use a character which has about 10 million skill points DEDICATED TO HAV's. Majority of the core skills are at level 5, primarily focusing around armor tanks, and railguns and blasters at level 5. Blaster turrets were given prof. and rapid reload skills.
Being able to have a hardener at ALL times is a simply unfair to all, but the tanker himself. Here's a devastating example from about 2 weeks ago.
I Decided to queue sync into an Ammar FW. We were pitted against 13 or so members from Ultramarine Corp. The map was the one with the giant pipe running through the map (the place where people park dropships in domination.
I was in the A compound lolsweeping with the madrugar I was piloting. They are bringing in AV and what not and I do not care, I just continue mowing people down because hardeners >
BUT WAIT
A dmg mod, shield hardened sica pops a few shots on me so I go to tackle it head on. The badguys I was mowing down got a forge gun (adv, or proto) and a wirykomi Swarm launcher on me. At that time an enemy PYTHON joins the ambush on my tank. I use the terrain to my advantage and maneuver the Sica until the its hardener wears off, and then POP. Sica is destroyed. I quickly get out of the forge guns way with a nitrous because speed is nice. I can tank out the python, but I moved back into the A compound and used a slope to quickly dispose of the Python (Fairly quickly I should add.)
After that little battle, my tank was ready to go. We lost the match due to the blues, but that isn't the point.
TL:DR
Hardened tank > a coordinated attack from a python, tank, and AV support Someone that's never used a tank before, doing all that? I don't believe it. I couldn't survive all of that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4653
|
Posted - 2014.02.16 03:19:00 -
[150] - Quote
zDemoncake wrote: Hardened tank > a coordinated attack from a python, tank, and AV support
Hardened tank > a coordinated attack from a python, tank, and AV support = INBALANCE
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4653
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Posted - 2014.02.16 03:20:00 -
[151] - Quote
Spkr4theDead wrote: Someone that's never used a tank before, doing all that? I don't believe it. I couldn't survive all of that.
This is about what a TANK can do, not about your skill levels. Obviously our friend here is a better tanker than you.
And since you 1HKO tanks with your breach FG (LULZ) You should probably be an AV instead of Tanker....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Spkr4theDead
Red Star. EoN.
1834
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Posted - 2014.02.16 03:20:00 -
[152] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds.
Your complaints are lame.
"Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?"
so basicly you wanted tanks to be realistic in ability but don't want av to be the same. fact is realistically av weaponry is designed with 1 purpose. to destroy tanks, not damage or scare them...to kill them with a single crushing blow why should tanks be realistic compared to infantry but infantry av not be realistic to tanks That's real life. This is a game. The tank isn't going to come out of your TV and touch you in your no-no spot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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BAD FURRY
SVER True Blood General Tso's Alliance
508
|
Posted - 2014.02.16 03:21:00 -
[153] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: And people still made threads that they couldn't destroy tanks.
So, who did adapt, and who wasn't able to?
Well the : People making threads because they couldnt destroy tanks. ITS TRUE, but there will ALWAYS, and i mean ALWAYS , be QQ threads about stuff. The difference is you are looking for balance when the problem is evident, and you are a scrub when you are the only one seeing the problem. Example: I think tanks are Overpowered. Not OVERPOWERING, there is a difference. OVERPOWERED is that they are way too effective for their price and are not in a good place right now, at least vs the rest of the classes.(DS,LAV,Infantry,aV).They are on top of the food chain. See? This is a posts towards balance a SCRUB QQ POST: I think SCR Pistols are OP because Mr.Musturd owned me with one. NERF PLIS! Or: I got killed by Proxy mines, me being so l337? NErf them. etc... etc... See the difference?
he is not the only one if you dint read there's alot of players who call the game fair tanks vs av
and the all the scrubs keep say the same thing we cant kill a tank it drives a way
im betting none of them are skilled or are using the rite AV fittings to hunt tanks
and most games are tanks running around a city with the scrubs in side it not doing anything as far as AV
like it looks like this
Yes i am a Undead Hell Wolf ... nice to meat you!
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Spkr4theDead
Red Star. EoN.
1834
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Posted - 2014.02.16 03:22:00 -
[154] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Someone that's never used a tank before, doing all that? I don't believe it. I couldn't survive all of that.
This is about what a TANK can do, not about your skill levels. Obviously our friend here is a better tanker than you.And since you 1HKO tanks with your breach FG (LULZ) You should probably be an AV instead of Tanker.... LOL Okay
But am I AV. I have multiple tools for the job, which is more than I can say for the majority of infantry on here.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zephyr Redbane
Crux Special Tasks Group Gallente Federation
3
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Posted - 2014.02.16 03:23:00 -
[155] - Quote
IMHO some tanks are too strong - if two guys with high end swarm launchers cannot take out a tank with 2 launches each, there is something wrong.
I don't buy that tanks are there to take out other tanks. It's RARE for me to see that. Most often I see tanks taking out infantry or parking up on a hill and basically sniping.
What I'd really love to see is a direct fire, point and aim anti-tank missile. One shot, no magazine, you can refill from a nanopack but it's going to drain the lowest end ones to zero to get another round. Constrain it so that only a upper end heavy suit can carry it because it weighs a ton. :-) Make it costly to buy.
Sure I'm dreaming, but since they nerfed swarm missiles even two swarm launcher dudes are hard pressed to take out a tank or air boat before the pilot/driver runs/flies away (or takes one of us out).
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3036
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Posted - 2014.02.16 03:28:00 -
[156] - Quote
Spkr please enlighten me if tanks can do everything and everyone else in suits that cost more are outranged, out HPd, Out speeded and out gunned then whats the point of even being infantry? How's that balanced?
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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BAD FURRY
SVER True Blood General Tso's Alliance
508
|
Posted - 2014.02.16 03:29:00 -
[157] - Quote
Zephyr Redbane wrote:IMHO some tanks are too strong - if two guys with high end swarm launchers cannot take out a tank with 2 launches each, there is something wrong.
I don't buy that tanks are there to take out other tanks. It's RARE for me to see that. Most often I see tanks taking out infantry or parking up on a hill and basically sniping.
What I'd really love to see is a direct fire, point and aim anti-tank missile. One shot, no magazine, you can refill from a nanopack but it's going to drain the lowest end ones to zero to get another round. Constrain it so that only a upper end heavy suit can carry it because it weighs a ton. :-) Make it costly to buy.
Sure I'm dreaming, but since they nerfed swarm missiles even two swarm launcher dudes are hard pressed to take out a tank or air boat before the pilot/driver runs/flies away (or takes one of us out).
i love how you dont even know what hi end is !!
Yes i am a Undead Hell Wolf ... nice to meat you!
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ADAM-OF-EVE
Dead Man's Game
1023
|
Posted - 2014.02.16 03:30:00 -
[158] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:Spkr4theDead wrote: It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds.
Your complaints are lame.
"Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?"
so basicly you wanted tanks to be realistic in ability but don't want av to be the same. fact is realistically av weaponry is designed with 1 purpose. to destroy tanks, not damage or scare them...to kill them with a single crushing blow why should tanks be realistic compared to infantry but infantry av not be realistic to tanks That's real life. This is a game. The tank isn't going to come out of your TV and touch you in your no-no spot.
DOUBLE STANDERS
so tanks should be realistic but av shouldn't just because you say so. what a bellend
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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BAD FURRY
SVER True Blood General Tso's Alliance
508
|
Posted - 2014.02.16 03:30:00 -
[159] - Quote
Draxus Prime wrote:Spkr please enlighten me if tanks can do everything and everyone else in suits that cost more are outranged, out HPd, Out speeded and out gunned then whats the point of even being infantry? How's that balanced?
tanks can do every thing its just you
Yes i am a Undead Hell Wolf ... nice to meat you!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
634
|
Posted - 2014.02.16 03:33:00 -
[160] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Man, Spkr's threads are so fun to troll on. And by troll i mean providing factual information. On a more serious note... That's dropsuits. I'm trolling this community about tanks. Yes you areGǪ.but its far more important than any of these senseless and illiterate rants on this thread which are constantly devolving into personal attacks and idiotic statements
Kills- Archduke Ferdinand
Balance!
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Canari Elphus
Ancient Exiles. Renegade Alliance
1182
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Posted - 2014.02.16 03:38:00 -
[161] - Quote
Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Man, Spkr's threads are so fun to troll on. And by troll i mean providing factual information. On a more serious note... That's dropsuits. I'm trolling this community about tanks. Yes you areGǪ.but its far more important than any of these senseless and illiterate rants on this thread which are constantly devolving into personal attacks and idiotic statements
Thats what happens when people cannot debate you using logic.
Canari Elphus for CPM1
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Heathen Bastard
The Bastard Brigade
949
|
Posted - 2014.02.16 03:39:00 -
[162] - Quote
Tanks should be moved back to their old costs. they're actually effective enough for it now.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
634
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Posted - 2014.02.16 03:41:00 -
[163] - Quote
READ AND REPLY! ITS MORE IMPORTANT THAN THIS TROLL'S THREAD!!!!
Kills- Archduke Ferdinand
Balance!
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Echo 1991
WarRavens League of Infamy
49
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Posted - 2014.02.16 03:46:00 -
[164] - Quote
This guy has no idea what balance is. Now, i've been using av for as long as i've been playing dust and i will happily admit av wasnt balanced at all. Tanks were food for swarms and it wasnt fair for tankers to pay out that much isk to get killed. Now the shoe is on the other foot. You got buffed tanks but you got ammo as a way to make tanks have a slight weakness but it is minimal. You now also have hardeners which makes tanks almost indestructable. Yet you get what you want because you moaned and cried that av was too strong and It got nerfed now infantry is doing the same thing with actual valid arguments and you think that they want tanks to be nerfed into the ground when actually they just want balance. Try use av with no sp invested into anything and see how you cope. I can do thd same in tanks an do quite well. |
Heathen Bastard
The Bastard Brigade
949
|
Posted - 2014.02.16 03:54:00 -
[165] - Quote
Echo 1991 wrote:This guy has no idea what balance is. Now, i've been using av for as long as i've been playing dust and i will happily admit av wasnt balanced at all. Tanks were food for swarms and it wasnt fair for tankers to pay out that much isk to get killed. Now the shoe is on the other foot. You got buffed tanks but you got ammo as a way to make tanks have a slight weakness but it is minimal. You now also have hardeners which makes tanks almost indestructable. Yet you get what you want because you moaned and cried that av was too strong and It got nerfed now infantry is doing the same thing with actual valid arguments and you think that they want tanks to be nerfed into the ground when actually they just want balance. Try use av with no sp invested into anything and see how you cope. I can do thd same in tanks an do quite well.
yes, tankers are railing against their "balance" cries because either:
A: We know they just want tanks to be free points for their godmode AV weaponry again. B: We know that CCP never balances anything properly and will nerf tanks into the dirt while buffing AV back to godmode status.
We've seen it in action before. tanks were godmode, then they were lols, then they were godmode, then they were free points, now they're too good with 0 investment so that means that in about a month when 1.8 drops, we're going to get nerfed into the floor for the next YEAR. sorry that you're dealing with 3 months of being inneffective but workable. we had to deal with 7 of "why did you spec into tanks you moron?" Back before 1.7 seeing a tanker was like seeing a proto commando, like a damn unicorn. and seeing one that lived to the end of the match after exiting the redline was even more rare.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Kaylee Veloc
Subsonic Synthesis RISE of LEGION
63
|
Posted - 2014.02.16 03:54:00 -
[166] - Quote
Spkr4theDead wrote:My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
It's not that strange a concept that your maddy has a flux thrown it's way, you still have some shield on it even if its 1000-1500 or so. Fluxing it 1st means 1-2 less volleys or shots of a forge needed to bring it down. Getting rid of the shield and keeping it gone means players are taking advantage of full explosive damage to your armour not -20% on any shield you might have. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
718
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Posted - 2014.02.16 03:58:00 -
[167] - Quote
Why do people continue to feed Spkr by falling for his jailbait threads? |
MetalWolf-Cell
ROGUE SPADES
8
|
Posted - 2014.02.16 04:03:00 -
[168] - Quote
This is a really funny and interesting post...I think I'm gonna put my 2 cents.
@Spkr - I can see your idea of wanting tanks to be tanks and not be LOL paper cans
BUT...you are being too radical about it
Tanks as of now are definitely too strong for their true purpose said by CCP. 1.6 I was able to tank DECENTLY enough against a squad of AV which even then, took some coordination and effort to ambush my Vayu...yes the tank that was in most eyes, a s*** can. They was at least a level balance, most of the problem was the swarms not rendering from 400m away, doing a crap ton of damage. A slight nerf would have been fine to swarms....but this was too far on CCP's end.
Tanks now, yeah they can do that waves of opportunity notion and just strap one hardener and play it how it was told....or you can jack the tank on steroids and put 3 on and cycle through them and exploit the living crap out of the new found module. CCP must not have in mind I guess.
But yeah, Spkr, no offense but you are going to make the AV class obsolete if you keep speaking on about AV "HTFU" and Adapting to something they cant even destroy without putting a whole bunch of effort in. And don't think I'm not a tanker, I am. I just don't tank anymore because it is now seen as a scrub tactic...last thing I want is my style of play being seen as a "noob play style."
You cannot seriously sit here and say they are fine if the class that is specifically made to destroy vehicles cannot even destroy a stock LAV without having to put forth proto gear. I want HAVs to be very tanky, BUT, I don't want AV being taking out of the picture either. Sure a Tank turret should be more powerful than infantry weaponry, but an AV weapon should be well capable enough of nearly equaling it, like a Forge Gun for example, and even a Plasma Cannon. Advanced should be coordinated enough to make a tank think of attacking smartly...Proto should just be able to eviscerate if the tank itself is not proto. If the tank is, then a margin of effort is possible.
We are now resorted to throw hard caps on HAVs because of their power...this is a sign that vehicles need balancing pronto. It is hard to though because increasing ISK will only make the rich use the HAVs, causing spam of more powerful tanks. Put a hard cap on, most of us legit tankers cant even use it, and using the idea of two people manning the vehicle will only make most of us not using the thing at all.
TL;DR: Spkr, stop speaking radical ideas and making all tankers look like dumbfounded A**holes. At least make an effort to put forth a solution like the rest are
Finally Showing my face here to save this weak, but potentially good game.
dedicated vehicle User
I Drive stuff
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
196
|
Posted - 2014.02.16 04:31:00 -
[169] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
Tankers NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think they've adapted and they are skilled. Tanks are such a Crutch now that TRUE , GOOD tankers are not tanking anymore. SPKR4DEAD is a biased tanker and his posts should be ignored
Thats all./thread
I was disappointed with how easy it was to kill a squad of tanks with a militia railgun.... glad I didn't reskill into tanks again, after 1.7 tanks will probably become extinct with the next year full of nerfs again, only this time I wont be part of it yay!!!
also thank you for the compliment.
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4657
|
Posted - 2014.02.16 04:56:00 -
[170] - Quote
Echo 1991 wrote:This guy has no idea what balance is. Now, i've been using av for as long as i've been playing dust and i will happily admit av wasnt balanced at all. Tanks were food for swarms and it wasnt fair for tankers to pay out that much isk to get killed. Now the shoe is on the other foot. You got buffed tanks but you got ammo as a way to make tanks have a slight weakness but it is minimal. You now also have hardeners which makes tanks almost indestructable. Yet you get what you want because you moaned and cried that av was too strong and It got nerfed now infantry is doing the same thing with actual valid arguments and you think that they want tanks to be nerfed into the ground when actually they just want balance. Try use av with no sp invested into anything and see how you cope. I can do thd same in tanks an do quite well.
Arent you void echo? Vice president of Biased Tankers A.S. ?
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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straya fox
Sad Panda Solutions
219
|
Posted - 2014.02.16 05:08:00 -
[171] - Quote
Another golden Spkr thread. *shakes head and walks away* |
Meeko Fent
Kirkinen Risk Control Caldari State
1750
|
Posted - 2014.02.16 05:12:00 -
[172] - Quote
Because you guys aren't the ones getting ground into paste.
The Idea that Vehicle Users would suggest a proposal that isn't really quite biased towards them is stupid.
"Hey guys, We're thinking about nerfing your primary role, because you guys are wiping the floor with everything, what do you guys think we should do to make killing you easier?"
The Idea is to ask those afflicted by the issue what can be done to fix the problem, have the users of the role check the idea so it doesn't make the item UP, and then have the Devs test in the test version to what degree the issue becomes resolved using the variable to resolve the problem.
Saying that tanks should decide how to nerf tanks makes zero sense, and won't change anything
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Spartykins
NECROM0NGERS The CORVOS
10
|
Posted - 2014.02.16 05:14:00 -
[173] - Quote
You won't fool me OP, I know this is a cleverly hidden troll thread!
0/10
(Insert witty phrase here)
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Heathen Bastard
The Bastard Brigade
949
|
Posted - 2014.02.16 05:19:00 -
[174] - Quote
Meeko Fent wrote:Because you guys aren't the ones getting ground into paste.
The Idea that Vehicle Users would suggest a proposal that isn't really quite biased towards them is stupid.
"Hey guys, We're thinking about nerfing your primary role, because you guys are wiping the floor with everything, what do you guys think we should do to make killing you easier?"
The Idea is to ask those afflicted by the issue what can be done to fix the problem, have the users of the role check the idea so it doesn't make the item UP, and then have the Devs test in the test version to what degree the issue becomes resolved using the variable to resolve the problem.
Saying that tanks should decide how to nerf tanks makes zero sense, and won't change anything
Decide nerf, no. Get some type of input at all, yes.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
196
|
Posted - 2014.02.16 05:37:00 -
[175] - Quote
KING CHECKMATE wrote:Echo 1991 wrote:This guy has no idea what balance is. Now, i've been using av for as long as i've been playing dust and i will happily admit av wasnt balanced at all. Tanks were food for swarms and it wasnt fair for tankers to pay out that much isk to get killed. Now the shoe is on the other foot. You got buffed tanks but you got ammo as a way to make tanks have a slight weakness but it is minimal. You now also have hardeners which makes tanks almost indestructable. Yet you get what you want because you moaned and cried that av was too strong and It got nerfed now infantry is doing the same thing with actual valid arguments and you think that they want tanks to be nerfed into the ground when actually they just want balance. Try use av with no sp invested into anything and see how you cope. I can do thd same in tanks an do quite well. Arent you void echo? Vice president of Biased Tankers A.S. ?
hes not my alt checky, last time I checked I wasnt biased in any way... plus im not a tanker anymore remember?
also.... why is that people think anyone with "Void" or "Echo" in their name is my alt? im ot the only one in new eden with that name you know
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7100
|
Posted - 2014.02.16 05:41:00 -
[176] - Quote
For the most part whenever you discuss AV and HAV and their balancing issues there are three people you need to ignore as they are unreasonable.
SpkroftheDead Atiim (actually he isn't so bad) KingCheckmate.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Heathen Bastard
The Bastard Brigade
949
|
Posted - 2014.02.16 05:46:00 -
[177] - Quote
True Adamance wrote:For the most part whenever you discuss AV and HAV and their balancing issues there are three people you need to ignore as they are unreasonable.
SpkroftheDead Atiim (actually he isn't so bad) KingCheckmate.
YAY! not on the list!
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Tailss Prower
501ST JFW StrikerZ Unit
182
|
Posted - 2014.02.16 05:53:00 -
[178] - Quote
True Adamance wrote:For the most part whenever you discuss AV and HAV and their balancing issues there are three people you need to ignore as they are unreasonable.
SpkroftheDead Atiim (actually he isn't so bad) KingCheckmate. lol i'd agree with top 2 3rd maybe
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7102
|
Posted - 2014.02.16 05:53:00 -
[179] - Quote
Heathen Bastard wrote:True Adamance wrote:For the most part whenever you discuss AV and HAV and their balancing issues there are three people you need to ignore as they are unreasonable.
SpkroftheDead Atiim (actually he isn't so bad) KingCheckmate. YAY! not on the list!
KingCheckmate, and I like the guy well enough he is a great player to have besides you in FW, is the Spkr of AV.
Unreasonable, unyielding, and rarely open to suggestion.
Temper thyself King lest yet become Spkr's foil.
These people embody the horrific mindset that tells both sides they need to nerf one another to exist. Neither is correct.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1955
|
Posted - 2014.02.16 06:31:00 -
[180] - Quote
pick me. i want to nerf tanks because im a tanker and theyre too ******* easy.
blaster = 30 infantry kills rail = no vehicles anywhere in sight
im having so much fun that there is no fun left.
seriously. im bored. pick me as your spokesman and i will bring balance to the force, as the prophecy has forteld
Charlotte O'Dell is the highest level unicorn!
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4702
|
Posted - 2014.02.16 06:35:00 -
[181] - Quote
I came here to kick ass and chew bubble gum.
And I'm all out of ass. |
Toby Flenderson
research lab
265
|
Posted - 2014.02.16 08:11:00 -
[182] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Haha I'm just now reading the posts by the OP above my response. This is hilarious, forget everything I said about changing threads like these. It's far more entertaining to read this guy talk about how good he is.
The last two posts before mine are basically just "Come at me bro?!" in goofier phrasings.
The OP must've chosen to hide in a steel box all match to protect his ego from the enemy infantry. So choosing a different play style is hiding? That's news to me.
No, I'm just making fun of you for taking a video game so seriously and letting your ego get the best of you in the forums. The visualization of someone bragging about being good in a tank is just reminding me of a 12 year old in front of a laptop talking **** from the other side of the internet. |
Toby Flenderson
research lab
265
|
Posted - 2014.02.16 08:34:00 -
[183] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Spkr4theDead wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed. What else did I miss? GǪOr how much damage they do, how fast they go, or how much health they haveGǪ I don't see how you see a difference between the effectiveness of tanks in practice and on the fittings screen. One is a direct consequence of the other. I also get the impression that you feel that opinions of non-tankers should be dismissed regarding tanks. This is like saying that no one who doesn't use the RR can justify claiming that it is OP. This mentality that you must be a part of the problem first in order to speak about the problem is ridiculous and I've noticed it appearing more and more. I suggest everyone just buy and use a MLT tank for one match and then return to this thread. At this point we may all move on past this "you're not even a tanker so you can't say they're OP" nonsense and we can reduce these threads to real arguments for/against tanks. Of course their opinions should be dismissed. They're not tanking now, and they weren't tanking before 1.7, and they sure as hell wouldn't've tanked while AV was ridiculously OP. They don't moonlight as a tanker, but I do moonlight as infantry. I know how infantry works. They don't know how tanks work. They don't know what it's like to lose 1.8mil ISK in a single death. They especially don't know what it's like to be a tanker in a PC match going against 3 tanks, 3 forge guns, and a guy with swarms, sometimes all at once. That equates to a dead tank in an instant. They sure had no problem destroying me. "Tanks can't do more damage than an AR, or move faster than a scout can sprint, or have more HP than a heavy, that's just not fair." It's a tank. It's supposed to be better than those. They're also SP-intensive, and require concentration, teamwork, knowledge of the battlefield, the vehicle's strengths and weaknesses, and your own strengths and weaknesses. I'd rather choose the thing that's harder to use. But there's going to be the people saying "I can use a tank just as effectively." Well no, you can't. You don't have the many months of experience that a lot of us do. You don't have the passive skills to make it better. You don't have access to the same modules and turrets that we do. That silly little Sica with MLT mods will go down real quick to my railgun. Hiding in the redline? I can keep you in check. I don't feel like I'm beating cheated when I can't destroy it, which is how AV feels.
^^^Haha what the hell is this? So people that don't use tanks as often or as well as you have no say. Right. Makes sense.
Except that you don't have to be an expert on a playstyle to recognize it is OP. If I see a 30 year old beating the **** out of a 10 year old, I'm allowed to think "boy that's unfair" regardless of whether or not I've been in a fight before. I can recognize that someone with a knife is at a disadvantage in an engagement against someone using a AR without having ever fired a weapon. I can see people in SL-proof MLT tanks spam hardeners and cheat death against any sort of AV currently in existence and say "hey that seems pretty OP" without having ever used a tank.
You seem to think that your experience makes your opinion not just more valuable to CCP but just simply overrule anyone else that hasn't used a tank as long as you have. If someone who has never played this game before watched one match be played I'd be surprised if they didn't notice that clearly tanks are the most dominant/game-changing force in this game. It doesn't take someone with a PHD in tanking like you to realize that it's just ridiculously OP.
I really don't see how my post left you with an opportunity to gloat about being good, but I guess I underestimated your ego yet again. |
HYENAKILLER X
Subsonic Synthesis RISE of LEGION
600
|
Posted - 2014.02.16 09:20:00 -
[184] - Quote
Why do these people, for only 60k isk get to LITERALLY CONTROL AN ENTIRE GAME?
Most of these guys (with all due respect) are terribly average and hate being infantry due to difficulty fighting.............and then turn right around and exploit the hell out of tank/av.
As a loyal dust player there hasnt been one game with tanks where I wasnt entirely bored looking enemies,entirely frustrated from being on the "run/trapped/died" treadmill or gun shy when tank battles were taking place.
You guys dont like dust. Infantry likes dust. You guys just like having the upper hand.
What would ccp seriously have to ask you?
Tanks are for pussies.
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Kierkegaard Soren
Forsaken Immortals Top Men.
226
|
Posted - 2014.02.16 09:37:00 -
[185] - Quote
The only people CCP should be listening to from within the community are those that can look at the game with a proper sense of perspective, with equal weight given to both AV and vehicle play styles when expressing their opinions. Remember that when you're casting your vote for the next CPM's, fellow mercs.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
160
|
Posted - 2014.02.16 10:42:00 -
[186] - Quote
so appernentl people where happy when HAV's were completly fckn underpowered for 6 months+ where a 2,5mill isk tank could be soloed by a single wykomi swarm on any suit was not underpowered. or just throwing 3 laidai packeds to kill any tank was not underpowered.
and now when they have to use teamwork to bring down tanks is too hard for them and wnat to solo them still.
how ever as a dedicated tanker i will sympathize it is too easy to spam tanks. mainly on the ratio of 4 millita tanks :1 std.
problem is it is too easy to use/operate vehicles nowdays as the actual skills for vehicles matter little to nothing. compared to 1.6 and befor. where a dedicated skilled up tanker COULD ACTUALLY AFFECT THE BATTLE AND TAKE AV. and becuase he had skilled into vehicles and thier ioperation could easly stomp and millita tank thrown at him. and at least to beat a std tank hands down. and was givin a challenge by a similary skilled user.
currently even as i have invested 20+ SP into vehicles it seems to be wasted due to how effective millita tanks are.
simply keep AV the way it is now and return tanks to 1.6 or chromosome build and then it will be balanced. AND REDO THE FCKN VEHICLE SKILL TREE SO SKILLS ARE ACTUALLY WORTH WHILE TO HAVE.
you like for each blaster skill i ahve i get 3% more damage and profeciency adds 2% more damage.
on a whole. put vehicles back the way they were befor 1.7 or 1.6 preferbly back to chromosome and keep AV from 1.7 and it will be balanced. |
Echo 1991
WarRavens League of Infamy
49
|
Posted - 2014.02.16 10:56:00 -
[187] - Quote
KING CHECKMATE wrote:Echo 1991 wrote:This guy has no idea what balance is. Now, i've been using av for as long as i've been playing dust and i will happily admit av wasnt balanced at all. Tanks were food for swarms and it wasnt fair for tankers to pay out that much isk to get killed. Now the shoe is on the other foot. You got buffed tanks but you got ammo as a way to make tanks have a slight weakness but it is minimal. You now also have hardeners which makes tanks almost indestructable. Yet you get what you want because you moaned and cried that av was too strong and It got nerfed now infantry is doing the same thing with actual valid arguments and you think that they want tanks to be nerfed into the ground when actually they just want balance. Try use av with no sp invested into anything and see how you cope. I can do thd same in tanks an do quite well. Arent you void echo? Vice president of Biased Tankers A.S. ?
Nope, thats someone else. |
Lorhak Gannarsein
Science For Death
1693
|
Posted - 2014.02.16 12:01:00 -
[188] - Quote
Swarms are UP, PLC is gimped and prenerfed, hardener stacking is OP re: infantry AV, damage mod stacking is OP re: DS.
Tanks are cheap and tiericided, so anyone can make a tank and do reasonably well. Leading to spam. UP swarms, previously the primary AV weapon of choice, no longer cut it and so spam continues unabated.
Is this a reasonable summary of current balance?
This has continued for two months now. Definitely some work needs to be done to restore the balance, but I'm pretty much okay with it for the meantime. We'll have our time in the sun, and hopefully CCP will do the sensible thing and balance gradually and carefully.
I don't remember too many infantry AV players complaining about how easy it was to destroy a tank. I see plenty of tankers complaining about how hard it is for infantry to destroy a tank now.
I think that's enough.
BTW Checkmate, what exactly would you consider as 'adapting'? I myself burned over 100M ISK trying out literally every possibly viable fitting pre 1.6 to continue playing my role into which ALL my SP had been sunk. 'Adapting' by changing my entire role and playstyle would have invalidated ~15M SP. It's not at all the same situation as now, where your core skills comfortably translate to the most effective current AV (that being forge guns).
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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CrotchGrab 360
The Men In The Mirror
1455
|
Posted - 2014.02.16 12:11:00 -
[189] - Quote
I'm glad to see sparker get slammed down in the firstp ost, 70 likes? wow.
Arkena is right though, every single game I play is just tanks, tanks, tanks.
Sometimes in Domination the enemy are so bad you don't even see them, sometimes you run straight to the redline, that's when the remaining bad players bring out tanks and become a nuisance for the rest of the game.
Gauranteed if 90% of the people I'm playing against in tanks were outside of the tanks they would get destroyed. It's a crutch for bad players, that's why they're being spammed.
I use them sometimes when I can't take being on the receiving end myself and need to claw back some ISK.
DUST VIDEOS
|
Monkey MAC
Rough Riders..
1979
|
Posted - 2014.02.16 12:24:00 -
[190] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:Spkr4theDead wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed. What else did I miss? GǪOr how much damage they do, how fast they go, or how much health they haveGǪ I don't see how you see a difference between the effectiveness of tanks in practice and on the fittings screen. One is a direct consequence of the other. I also get the impression that you feel that opinions of non-tankers should be dismissed regarding tanks. This is like saying that no one who doesn't use the RR can justify claiming that it is OP. This mentality that you must be a part of the problem first in order to speak about the problem is ridiculous and I've noticed it appearing more and more. I suggest everyone just buy and use a MLT tank for one match and then return to this thread. At this point we may all move on past this "you're not even a tanker so you can't say they're OP" nonsense and we can reduce these threads to real arguments for/against tanks. Of course their opinions should be dismissed. They're not tanking now, and they weren't tanking before 1.7, and they sure as hell wouldn't've tanked while AV was ridiculously OP. They don't moonlight as a tanker, but I do moonlight as infantry. I know how infantry works. They don't know how tanks work. They don't know what it's like to lose 1.8mil ISK in a single death. They especially don't know what it's like to be a tanker in a PC match going against 3 tanks, 3 forge guns, and a guy with swarms, sometimes all at once. That equates to a dead tank in an instant. They sure had no problem destroying me. "Tanks can't do more damage than an AR, or move faster than a scout can sprint, or have more HP than a heavy, that's just not fair." It's a tank. It's supposed to be better than those. They're also SP-intensive, and require concentration, teamwork, knowledge of the battlefield, the vehicle's strengths and weaknesses, and your own strengths and weaknesses. I'd rather choose the thing that's harder to use. But there's going to be the people saying "I can use a tank just as effectively." Well no, you can't. You don't have the many months of experience that a lot of us do. You don't have the passive skills to make it better. You don't have access to the same modules and turrets that we do. That silly little Sica with MLT mods will go down real quick to my railgun. Hiding in the redline? I can keep you in check. I don't feel like I'm beating cheated when I can't destroy it, which is how AV feels.
Aah the truth comes out. So how are people not moonlighting as tankers by using tanks.
How is it that YOU know everything there is to know about Infantry and Tanks? Jow can YOU do it but no-one else? How is it that other tankers like Jason Pearson for example who believe tanks are too powerful canbbe ignored by you? Its pretty plain to see Spkt, the only opinion you value is your's and as such you should/are ignored by the community.
Tanks aren't meant to be BETTER they are meant to be niche. They are designed to smash into a fortified position and cause the infantry to use AV to see you off, from their your friendly infantry can advance on the position under less fire. Your Job is not to partake in the mindless slaughter of infantry.
Its amazing what weaknesses are their to tank? Do you not think as infantry player you have to use strategy, cover for weaknesses, apply the right weapon to the right situation.
Tanker teamwork is when 1 guy brings a blaster and another brings a rail.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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NewOldMan
KILL-EM-QUICK RISE of LEGION
61
|
Posted - 2014.02.16 12:46:00 -
[191] - Quote
In my honest opinion tanks shouldn't be able to be able to be dropped by just 1 person running AV, (Maybe remote explosives if they planned the trap well) If the tanker is stupid, sure they deserve to die. But people complaining tanks are OP when in fact they are a bit more balanced than what they were before. Seems ehhh,
Previously we had useless tanks which were only really good at killing tanks, and getting locked out of the match by one guy in swarms keeping him behind cover. To the actual meaty tanks which require a team effort to take down.. I prefer tanks being a bit overpowered as guess what the ISK to RISK ratio is pretty good with a tank, risking millions for better results. For instance One Rifter can't kill a Deimos (1 million isk vs. 200 million unless the Deimos pilot is stupid or afk)
I do agree however that militia variants could use a downgrade but standard should be fine. |
Meee One
The dyst0pian Corporation Zero-Day
342
|
Posted - 2014.02.16 13:15:00 -
[192] - Quote
The nerf of AV/vehicle prices was CCPs way to make up for players losing +1mill HAVs. The buff was for the same reason. CCP is done making up,so before prices skyrocket you may want to stock up. Balance is coming whether you want it or not.
Only users lose drugs.
Time wounds all heels.
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NewOldMan
KILL-EM-QUICK RISE of LEGION
61
|
Posted - 2014.02.16 13:17:00 -
[193] - Quote
Meee One wrote:The nerf of AV/vehicle prices was CCPs way to make up for players losing +1mill HAVs. The buff was for the same reason. CCP is done making up,so before prices skyrocket you may want to stock up. Balance is coming whether you want it or not.
A price hike would be a great balancer. Because it would also mean little work on CCP's part. |
Monkey MAC
Rough Riders..
1979
|
Posted - 2014.02.16 13:27:00 -
[194] - Quote
NewOldMan wrote:In my honest opinion tanks shouldn't be able to be able to be dropped by just 1 person running AV, (Maybe remote explosives if they planned the trap well) If the tanker is stupid, sure they deserve to die. But people complaining tanks are OP when in fact they are a bit more balanced than what they were before. Seems ehhh,
Previously we had useless tanks which were only really good at killing tanks, and getting locked out of the match by one guy in swarms keeping him behind cover. To the actual meaty tanks which require a team effort to take down.. I prefer tanks being a bit overpowered as guess what the ISK to RISK ratio is pretty good with a tank, risking millions for better results. For instance One Rifter can't kill a Deimos (1 million isk vs. 200 million unless the Deimos pilot is stupid or afk)
I do agree however that militia variants could use a downgrade but standard should be fine. Also they could do with some lower speed but in all fairness they should put out far more DPS than anything else on the field. That is what they are there for, fit railguns for anti tank and anti installation or a blaster for anti infantry.
But nobody should think that infantry should be the best at everything tanks are 2 trick ponies really meaty and great dps. With the downside of what should be slower and far more costly (my full proto suit costs at most 250K a fully fit tank costs 2 mil) ISK to RISK ratio is pretty good by those standards. And also by that if you were to just put isk into bodies it's 8 proto suits vs one tank.
1000 frigates can kill a Nyx though. It just takes coordination and a plan.
Yes but in EvE their is no Cap. If it took 3men to bring down a tank and there was no cap it would be fine, you could just bring 4 times aa much infantry. But you can't, we are 16v16 where matches are regularly filled to the brim. In these situations bringing a tank is mathematics, if it requires 3 men to kill me that's 3 mem not participating in the capping of the points.
That's 3 less men to fight on top of the infantry I have now slaughtered for them as well. This can shouldn't be relegated to maths.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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NewOldMan
KILL-EM-QUICK RISE of LEGION
61
|
Posted - 2014.02.16 13:56:00 -
[195] - Quote
Monkey MAC wrote:NewOldMan wrote:In my honest opinion tanks shouldn't be able to be able to be dropped by just 1 person running AV, (Maybe remote explosives if they planned the trap well) If the tanker is stupid, sure they deserve to die. But people complaining tanks are OP when in fact they are a bit more balanced than what they were before. Seems ehhh,
Previously we had useless tanks which were only really good at killing tanks, and getting locked out of the match by one guy in swarms keeping him behind cover. To the actual meaty tanks which require a team effort to take down.. I prefer tanks being a bit overpowered as guess what the ISK to RISK ratio is pretty good with a tank, risking millions for better results. For instance One Rifter can't kill a Deimos (1 million isk vs. 200 million unless the Deimos pilot is stupid or afk)
I do agree however that militia variants could use a downgrade but standard should be fine. Also they could do with some lower speed but in all fairness they should put out far more DPS than anything else on the field. That is what they are there for, fit railguns for anti tank and anti installation or a blaster for anti infantry.
But nobody should think that infantry should be the best at everything tanks are 2 trick ponies really meaty and great dps. With the downside of what should be slower and far more costly (my full proto suit costs at most 250K a fully fit tank costs 2 mil) ISK to RISK ratio is pretty good by those standards. And also by that if you were to just put isk into bodies it's 8 proto suits vs one tank.
1000 frigates can kill a Nyx though. It just takes coordination and a plan. Yes but in EvE their is no Cap. If it took 3men to bring down a tank and there was no cap it would be fine, you could just bring 4 times aa much infantry. But you can't, we are 16v16 where matches are regularly filled to the brim. In these situations bringing a tank is mathematics, if it requires 3 men to kill me that's 3 mem not participating in the capping of the points. That's 3 less men to fight on top of the infantry I have now slaughtered for them as well. This can shouldn't be relegated to maths.
Then why dont you just bring a tank? EVE is this way too with Capital ships the winning strategy is bring n+. The halloween war was this way as well, with archons basically being your tanks and dominixes being your infantry. You had 300 archons holding off 1200 domis. And to CCP this was fair regardless of the numerous threads of people crying that archons were OP they had a right to be they were a capital ship. ( far more expensive)
To me the men killing the tank are participating in capping the point by not letting the tank kill the people capping. I know a lot of people claim "well if they are doing x then they aren't doing y" Well thats too bad. Form effective counters, and i'm not talking about throwing a bunch of militia swarms at it. Time your forge shots to hit at the same time, mine the crap out of roads, railgun tanks (only needs one person) There are ways to kill it effectively.
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HYENAKILLER X
Subsonic Synthesis RISE of LEGION
601
|
Posted - 2014.02.16 14:42:00 -
[196] - Quote
Tanks first off have a 4 max per team cap.
Thats 8 players out of 32.
25% of a group with 4x's the amount of hp, speed and firepower. If you want/NEED 4x's the hp,firepower and speed you should have to pay minimum 4x's the isk for it. I have a proto suit that costs 150k. Do I cry if a 20k isk suit kills me? No I shut my mouth because that sht is embarrassing.
25% of the players spending less on tanks than suits and controlling entire games makes sense?
Tanks are for pussies.
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NewOldMan
KILL-EM-QUICK RISE of LEGION
61
|
Posted - 2014.02.16 14:49:00 -
[197] - Quote
HYENAKILLER X wrote:
25% of the players spending less on tanks than suits and controlling entire games makes sense?
Then raise the price of militia tanks. |
Meeko Fent
Kirkinen Risk Control Caldari State
1755
|
Posted - 2014.02.16 16:08:00 -
[198] - Quote
Heathen Bastard wrote:Meeko Fent wrote:Because you guys aren't the ones getting ground into paste.
The Idea that Vehicle Users would suggest a proposal that isn't really quite biased towards them is stupid.
"Hey guys, We're thinking about nerfing your primary role, because you guys are wiping the floor with everything, what do you guys think we should do to make killing you easier?"
The Idea is to ask those afflicted by the issue what can be done to fix the problem, have the users of the role check the idea so it doesn't make the item UP, and then have the Devs test in the test version to what degree the issue becomes resolved using the variable to resolve the problem.
Saying that tanks should decide how to nerf tanks makes zero sense, and won't change anything Decide nerf, no. Get some type of input at all, yes. Yes, and you are.
I don't keep up on those threads, but I have no doubt that the devs are, and taking your input on how much the change needs to be.
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OliX PRZESMIEWCA
Bezimienni...
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Posted - 2014.02.16 18:44:00 -
[199] - Quote
Simply If community don't want to get rid out tanks from ambush at least limit them to 2 max for each side. Sorry but it's unfair that good tanker can fit MLT with good blaster and have enaugh firepower to destroy everything using no more than 200k and few Loyality Points. You can keep spaming even 12 tanks on domi and skirmish I don't care because not many of U pilots hack points.
Please don't tell me that even in 1.6 lvl 1 av granades could kill vayu. It was impossible. But your 70k ****** MLT tank now is far more effective than my proto swarms on proto fit with high prof and stacked dmg modes. Fit for 180k isk.
Nerf MLT somehow. Maybe little decreased speed, turret speed and fire ratio.
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