MetalWolf-Cell
ROGUE SPADES
8
|
Posted - 2014.02.16 04:03:00 -
[1] - Quote
This is a really funny and interesting post...I think I'm gonna put my 2 cents.
@Spkr - I can see your idea of wanting tanks to be tanks and not be LOL paper cans
BUT...you are being too radical about it
Tanks as of now are definitely too strong for their true purpose said by CCP. 1.6 I was able to tank DECENTLY enough against a squad of AV which even then, took some coordination and effort to ambush my Vayu...yes the tank that was in most eyes, a s*** can. They was at least a level balance, most of the problem was the swarms not rendering from 400m away, doing a crap ton of damage. A slight nerf would have been fine to swarms....but this was too far on CCP's end.
Tanks now, yeah they can do that waves of opportunity notion and just strap one hardener and play it how it was told....or you can jack the tank on steroids and put 3 on and cycle through them and exploit the living crap out of the new found module. CCP must not have in mind I guess.
But yeah, Spkr, no offense but you are going to make the AV class obsolete if you keep speaking on about AV "HTFU" and Adapting to something they cant even destroy without putting a whole bunch of effort in. And don't think I'm not a tanker, I am. I just don't tank anymore because it is now seen as a scrub tactic...last thing I want is my style of play being seen as a "noob play style."
You cannot seriously sit here and say they are fine if the class that is specifically made to destroy vehicles cannot even destroy a stock LAV without having to put forth proto gear. I want HAVs to be very tanky, BUT, I don't want AV being taking out of the picture either. Sure a Tank turret should be more powerful than infantry weaponry, but an AV weapon should be well capable enough of nearly equaling it, like a Forge Gun for example, and even a Plasma Cannon. Advanced should be coordinated enough to make a tank think of attacking smartly...Proto should just be able to eviscerate if the tank itself is not proto. If the tank is, then a margin of effort is possible.
We are now resorted to throw hard caps on HAVs because of their power...this is a sign that vehicles need balancing pronto. It is hard to though because increasing ISK will only make the rich use the HAVs, causing spam of more powerful tanks. Put a hard cap on, most of us legit tankers cant even use it, and using the idea of two people manning the vehicle will only make most of us not using the thing at all.
TL;DR: Spkr, stop speaking radical ideas and making all tankers look like dumbfounded A**holes. At least make an effort to put forth a solution like the rest are
Finally Showing my face here to save this weak, but potentially good game.
dedicated vehicle User
I Drive stuff
|