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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:51:00 -
[121] - Quote
Awry Barux wrote:
Fewer slots with more powerful modules = better than more slots with worse modules.
Which makes adding HP useless, because that cuts down on defenses, and in the case of armor, rep ability.
Fewer turrets? The new rails are better than any of the old variants, the missile revamp was a huge improvement to them, and blasters are plenty effective without you having the scattered variant. You have nothing to complain about in the turret department.
They didn't remove any of the AV variants at all, but they removed turret variants. Why? Can you answer that?
Ammo supplies? That's not a thing you have to deal with, don't even pretend it's any sort of real handicap. You have plenty of ammo, and if you run out, you can just retreat to the redline and call in a new one.
Do you know the feeling of having to reload when trying to take on 2 tanks, after already having destroyed one? It then comes down to superior driving, because that reload renders you unable to defend yourself for a few seconds. That's all it takes to lose your tank. But you don't know the glory of tank fights, so I don't expect you to understand.
Oh, and they slashed the price of tanks hugely, so even if they were half as good as they were before 1.7, you're still getting more power for your ISK.
It's about damn time they cut the price of tanks. Near 1,000,000 ISK for a good turret is a lot to lose. Like I've said, infantry doesn't know what it feels like to lose 1.8mil ISK per death.
In any case, what constitutes a nerf is not the reduction of particular aspects, it's about how it performs in the field against its opposition, and there's no conceivable way you can argue that you are worse off now than you were in 1.6.
There's only a handful of fits that work. All others are situational, like missile tanks. You don't bring out a missile tank to take out a Gunnlogi in the redline. You don't take out a blaster tank to destroy a tank in the redline. You don't use a railgun to go kill infantry. Spend a month tanking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3163
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Posted - 2014.02.16 02:53:00 -
[122] - Quote
You're the only advocate for the current situation trying so hard for things not to change CCP recognizes a problem though and adjustments will be made Please continue pouring effort into this
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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Henchmen21
Planet Express LLC
579
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Posted - 2014.02.16 02:54:00 -
[123] - Quote
Spkr4theDead wrote:Lightning Bolt2 wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
I truly feel ONLY the hardeners need nerfed in 1.8 then CCP will have to work from there. Why? Why should I have to fit my tanks the way someone else wants me to?
Because perma-hardened tanks go against everything CCP said tanks would be.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3025
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Posted - 2014.02.16 02:55:00 -
[124] - Quote
Tanks in a nutshell
Cost of ADV dropsuit 5x hp of proto heavy 5x speed of scout massive dps massive range
do you see a problem here?
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:55:00 -
[125] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
Tankers NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think they've adapted and they are skilled. Tanks are such a Crutch now that TRUE , GOOD tankers are not tanking anymore. SPKR4DEAD is a biased tanker and his posts should be ignored
Thats all./thread Never adapted? You're still wrong. It's people like you that never adapted. You wanna lose your current shield, armor, PG and CPU skills?
We fought not only AV, but the game, to force our tanks to survive longer. We figured out what tactics worked, and what didn't work. We memorized exactly when a repper started, and when it stopped. We memorize how long we could shoot before we overheat.
Then CCP changed everything, and we had to adapt all over again.
We adapted when swarms were buffed, all because people couldn't do any action immediately after firing. So instead of fixing whatever bug prevented that, they increase potential DPS. Tankers point it out with math, but infantry doesn't care.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Canari Elphus
Ancient Exiles. Renegade Alliance
1180
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Posted - 2014.02.16 02:57:00 -
[126] - Quote
Spkr4theDead wrote:Canari Elphus wrote:Spkr4theDead wrote:Canari Elphus wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM. - We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering. So we should fit our tanks according to you? When did I tell you how to fit your tank? I was simply stating that CCP didnt deliver a product that they said they would. How that translates to me telling you what to do, I have no clue. If you don't like the product, then stop using it. It's simple
So thats why you stopped playing before 1.7 hit?
Canari Elphus for CPM1
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:57:00 -
[127] - Quote
Draxus Prime wrote:Tanks in a nutshell
Cost of ADV dropsuit 5x hp of proto heavy 5x speed of scout massive dps massive range
do you see a problem here? So what tank fit are you basing that on?
It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds.
Your complaints are lame.
"Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?"
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4648
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Posted - 2014.02.16 02:57:00 -
[128] - Quote
Spkr4theDead wrote: Never adapted? You're still wrong. It's people like you that never adapted. You wanna lose your current shield, armor, PG and CPU skills?
We fought not only AV, but the game, to force our tanks to survive longer. We figured out what tactics worked, and what didn't work. We memorized exactly when a repper started, and when it stopped. We memorize how long we could shoot before we overheat.
Then CCP changed everything, and we had to adapt all over again.
We adapted when swarms were buffed, all because people couldn't do any action immediately after firing. So instead of fixing whatever bug prevented that, they increase potential DPS. Tankers point it out with math, but infantry doesn't care.
Like me never adapted? Murder taxis came into Dust514.I went ahead and Bought AV weaponry. My Mk.0 scout got nerfed into the ground next to NK? i adapted. My AV weaponry got nerfed? i adapted (i run tanks now ;) )
I adapt, i choose whatever works to fulfill my objective and be of most use for the team.
When SWARMS got BUFFED, you DID not ADAPT, you CRIED.
now,dont make me go searching for old Swarm Buff QQ posts of yours...
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Darken-Soul
BIG BAD W0LVES
716
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Posted - 2014.02.16 02:58:00 -
[129] - Quote
ADAM-OF-EVE wrote:Darken-Soul wrote:lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi. maybe if we all repost this we might do enough damage to break through
he'll just retreat to the redline and his boyfriend will take his place for a bit. Tankihiro is a power bottom.
Who wants some?
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:58:00 -
[130] - Quote
Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol
Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4651
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Posted - 2014.02.16 02:59:00 -
[131] - Quote
Spkr4theDead wrote:Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing?
Logging in =/= playing a game
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 03:00:00 -
[132] - Quote
Darken-Soul wrote:ADAM-OF-EVE wrote:Darken-Soul wrote:lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi. maybe if we all repost this we might do enough damage to break through he'll just retreat to the redline and his boyfriend will take his place for a bit. Tankihiro is a power bottom. So you're making gay jokes at tankers working together. How cute. Sticking up for ADAM-AND-STEVE, I see.
I thought you wanted us to use teamwork. Well, we use teamwork. I guess now that's not allowed, since it lets us get a brief respite from fighting, and lets our modules cool down before we enter the fight again, while also having the great side effect of making it more difficult for other people to destroy us.
Maybe you're just mad you don't have anyone you work well with together.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 03:00:00 -
[133] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing? Logging in =/= playing a game So to make you all happy, I should play 3 hours every single day? Does that mean you're going to set up a fund for me, so I can play Dust like it's my part-time job?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
628
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Posted - 2014.02.16 03:01:00 -
[134] - Quote
Spkr4theDead wrote: Swarm launchers are LIGHT AV-they shouldn't be able to destroy a tank
Spkr4theDead wrote: Tanks should be the most effective AV; infantry AV should only be for taking out LAV's
Spkr4theDead wrote: It should require at least three dedicated AV players with full proto AV and 100% damage mods in the highs to destroy a tank- thats just common sense
Spkr4theDead wrote: A tank needing more than one person to operate it efficiently? Thats just stupid. What if infantry needed three people to operate them?
Spkr4theDead wrote: Remote explosives are OP, as are jihad jeeps. Its unfair that if someone is willing to purposefully kill themselves for a small chance of destroying an enemy tank that the tank should actually die
Kills- Archduke Ferdinand
Balance!
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 03:01:00 -
[135] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never adapted? You're still wrong. It's people like you that never adapted. You wanna lose your current shield, armor, PG and CPU skills?
We fought not only AV, but the game, to force our tanks to survive longer. We figured out what tactics worked, and what didn't work. We memorized exactly when a repper started, and when it stopped. We memorize how long we could shoot before we overheat.
Then CCP changed everything, and we had to adapt all over again.
We adapted when swarms were buffed, all because people couldn't do any action immediately after firing. So instead of fixing whatever bug prevented that, they increase potential DPS. Tankers point it out with math, but infantry doesn't care.
Like me never adapted? Murder taxis came into Dust514.I went ahead and Bought AV weaponry. My Mk.0 scout got nerfed into the ground next to NK? i adapted. My AV weaponry got nerfed? i adapted (i run tanks now ;) ) I adapt, i choose whatever works to fulfill my objective and be of most use for the team. When SWARMS got BUFFED, you DID not ADAPT, you CRIED.now,dont make me go searching for old Swarm Buff QQ posts of yours... And people still made threads that they couldn't destroy tanks.
So, who did adapt, and who wasn't able to?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 03:02:00 -
[136] - Quote
[/quote] Lol okay
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Canari Elphus
Ancient Exiles. Renegade Alliance
1181
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Posted - 2014.02.16 03:03:00 -
[137] - Quote
Spkr4theDead wrote:Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing?
Well, considering you said that if I have a problem with the current system I should stop playing, I assumed that you followed your own advice when tanks were UP and you were complaining. So, did you? Or are you trying to impose a double standard?
Canari Elphus for CPM1
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4918
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Posted - 2014.02.16 03:03:00 -
[138] - Quote
Not that I agree with it entirely but I just feel like throwing fuel on the fire: http://i.imgur.com/h8aiKt3.jpg
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4651
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Posted - 2014.02.16 03:04:00 -
[139] - Quote
Spkr4theDead wrote: So to make you all happy, I should play 3 hours every single day? Does that mean you're going to set up a fund for me, so I can play Dust like it's my part-time job?
Yes i would like that very much please.
And yeah, im pretty sure BAD FURRY will be more than happy to rise a fund for you....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3031
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Posted - 2014.02.16 03:05:00 -
[140] - Quote
Spkr4theDead wrote:Draxus Prime wrote:Tanks in a nutshell
Cost of ADV dropsuit 5x hp of proto heavy 5x speed of scout massive dps massive range
do you see a problem here? So what tank fit are you basing that on? It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds. Your complaints are lame. "Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?" I use nova knifes and not AR
The problem is tanks don't have a downside, whats the point of even being infantry when tanks are faster,stronger,easier and cheaper?
they shouldn't be able to have all those positives
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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ADAM-OF-EVE
Dead Man's Game
1022
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Posted - 2014.02.16 03:05:00 -
[141] - Quote
Spkr4theDead wrote: It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds.
Your complaints are lame.
"Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?"
so basicly you wanted tanks to be realistic in ability but don't want av to be the same. fact is realistically av weaponry is designed with 1 purpose. to destroy tanks, not damage or scare them...to kill them with a single crushing blow
why should tanks be realistic compared to infantry but infantry av not be realistic to tanks
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
628
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Posted - 2014.02.16 03:07:00 -
[142] - Quote
You should listen to my obviously biased opinion, because I can format quotes correctly!! [/quote] Wow, great idea! What an intelligent comment!
Kills- Archduke Ferdinand
Balance!
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BAD FURRY
SVER True Blood General Tso's Alliance
507
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Posted - 2014.02.16 03:07:00 -
[143] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
Tankers NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think they've adapted and they are skilled. Tanks are such a Crutch now that TRUE , GOOD tankers are not tanking anymore. SPKR4DEAD is a biased tanker and his posts should be ignored
Thats all./thread Scrubs NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think tanks adapted and they are skilled.
Yes i am a Undead Hell Wolf ... nice to meat you!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4651
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Posted - 2014.02.16 03:08:00 -
[144] - Quote
Spkr4theDead wrote: And people still made threads that they couldn't destroy tanks.
So, who did adapt, and who wasn't able to?
Well the : People making threads because they couldnt destroy tanks.
ITS TRUE, but there will ALWAYS, and i mean ALWAYS , be QQ threads about stuff.
The difference is you are looking for balance when the problem is evident, and you are a scrub when you are the only one seeing the problem.
Example: I think tanks are Overpowered. Not OVERPOWERING, there is a difference. OVERPOWERED is that they are way too effective for their price and are not in a gosd place right now, at least vs the rest of the classes.(DS,LAV,Infantry,aV).They are on top of the food chaing.
See? This is a posts towards balance
a SCRUB QQ POST: I think SCR Pistols are OP because Mr.Musturd owned me with one. NERF PLIS!
See the difference?
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3165
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Posted - 2014.02.16 03:09:00 -
[145] - Quote
LOL I remember him writing that
He was all complaining proxy mines don't beep soon enough when he's running full speed I told a corp mate about that He laughed
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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zDemoncake
Horizons' Edge
65
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Posted - 2014.02.16 03:10:00 -
[146] - Quote
I've gotten the liberty to be able to use a character which has about 10 million skill points DEDICATED TO HAV's. Majority of the core skills are at level 5, primarily focusing around armor tanks, and railguns and blasters at level 5. Blaster turrets were given prof. and rapid reload skills.
Being able to have a hardener at ALL times is a simply unfair to all, but the tanker himself. Here's a devastating example from about 2 weeks ago.
I Decided to queue sync into an Ammar FW. We were pitted against 13 or so members from Ultramarine Corp. The map was the one with the giant pipe running through the map (the place where people park dropships in domination.
I was in the A compound lolsweeping with the madrugar I was piloting. They are bringing in AV and what not and I do not care, I just continue mowing people down because hardeners >
BUT WAIT
A dmg mod, shield hardened sica pops a few shots on me so I go to tackle it head on. The badguys I was mowing down got a forge gun (adv, or proto) and a wirykomi Swarm launcher on me. At that time an enemy PYTHON joins the ambush on my tank. I use the terrain to my advantage and maneuver the Sica until the its hardener wears off, and then POP. Sica is destroyed. I quickly get out of the forge guns way with a nitrous because speed is nice. I can tank out the python, but I moved back into the A compound and used a slope to quickly dispose of the Python (Fairly quickly I should add.)
After that little battle, my tank was ready to go. We lost the match due to the blues, but that isn't the point.
TL:DR
Hardened tank > a coordinated attack from a python, tank, and AV support
CEO of Horizons' Edge mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
632
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Posted - 2014.02.16 03:12:00 -
[147] - Quote
Man, Spkr's threads are so fun to troll on.
And by troll i mean providing factual information.
On a more serious note...
Kills- Archduke Ferdinand
Balance!
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 03:18:00 -
[148] - Quote
Gavr1lo Pr1nc1p wrote:Man, Spkr's threads are so fun to troll on. And by troll i mean providing factual information. On a more serious note... That's dropsuits. I'm talking about tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1834
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Posted - 2014.02.16 03:19:00 -
[149] - Quote
zDemoncake wrote:I've gotten the liberty to be able to use a character which has about 10 million skill points DEDICATED TO HAV's. Majority of the core skills are at level 5, primarily focusing around armor tanks, and railguns and blasters at level 5. Blaster turrets were given prof. and rapid reload skills.
Being able to have a hardener at ALL times is a simply unfair to all, but the tanker himself. Here's a devastating example from about 2 weeks ago.
I Decided to queue sync into an Ammar FW. We were pitted against 13 or so members from Ultramarine Corp. The map was the one with the giant pipe running through the map (the place where people park dropships in domination.
I was in the A compound lolsweeping with the madrugar I was piloting. They are bringing in AV and what not and I do not care, I just continue mowing people down because hardeners >
BUT WAIT
A dmg mod, shield hardened sica pops a few shots on me so I go to tackle it head on. The badguys I was mowing down got a forge gun (adv, or proto) and a wirykomi Swarm launcher on me. At that time an enemy PYTHON joins the ambush on my tank. I use the terrain to my advantage and maneuver the Sica until the its hardener wears off, and then POP. Sica is destroyed. I quickly get out of the forge guns way with a nitrous because speed is nice. I can tank out the python, but I moved back into the A compound and used a slope to quickly dispose of the Python (Fairly quickly I should add.)
After that little battle, my tank was ready to go. We lost the match due to the blues, but that isn't the point.
TL:DR
Hardened tank > a coordinated attack from a python, tank, and AV support Someone that's never used a tank before, doing all that? I don't believe it. I couldn't survive all of that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4653
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Posted - 2014.02.16 03:19:00 -
[150] - Quote
zDemoncake wrote: Hardened tank > a coordinated attack from a python, tank, and AV support
Hardened tank > a coordinated attack from a python, tank, and AV support = INBALANCE
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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