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Spkr4theDead
Red Star. EoN.
1825
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Posted - 2014.02.15 20:34:00 -
[1] - Quote
This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1827
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Posted - 2014.02.15 20:45:00 -
[2] - Quote
Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL
That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed.
What else did I miss?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1827
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Posted - 2014.02.15 20:46:00 -
[3] - Quote
Cody Sietz wrote:I've seen maybe 2 or 3 tankers actually talk about tank and vehicle balance.
You and Taka however...not once have I seen you two even try to talk about balance.
You've actually said "Too bad, AV was OP now tanks get to be OP HAHAHAHA"
Ok, I added the "HAHAHHA" part. But that is basically what you have been saying for the past 2 months. Because infantry can only have it their way, and if it's not their way, then it's wrong.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1827
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Posted - 2014.02.15 20:46:00 -
[4] - Quote
ALT2 acc wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. Hav cap per team, simple.... PRO suit cap per team, simple.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1827
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Posted - 2014.02.15 20:47:00 -
[5] - Quote
DeadlyAztec11 wrote:Better than listening to you! The same guy that would get rid of all AV weaponry if he could, the same guy that thinks that we need to make maps more vehicle friendly, the same guy that made a thread complaining a guy killed him with a swarm launcher!
So no Spark, you're getting your *** nerfed whether you like it or not and I'm coming for when Swarms are buffed.
Suck it. They said they were looking at MLT, not STD. I don't use MLT, so that's not going to affect me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1827
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Posted - 2014.02.15 20:48:00 -
[6] - Quote
Kallas Hallytyr wrote:Spkr4theDead wrote:Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns. I stopped reading after this. If you are referring to Judge Rhadamanthus (who I assume you are) then you are a moron who is talking out of his arse and you've never actually read/listened to what Judge types/says. He has quite clearly stated his position in several formats and in several places and speaks with the support of many dropship pilots (due to his reasoned and thought out ideas and opinions) about how the redline is the true issue. Railguns are not balanced right now, because of many things, but primarily it is the redline that breaks it: a railgun out of the redline is a deadly threat to a dropship, but it is a fight and not a certain thing for either side whereas a railgun in the redline is a completely one-sided battle. Shut up Spkr. [/judgefanboypost] Keep brown nosing him, I bet he loves the sensation.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1831
|
Posted - 2014.02.15 23:26:00 -
[7] - Quote
R F Gyro wrote:So, I normally play Minmatar logi.
I would like Minmatar logi suits to get a 10,000% bonus to swarm launcher damage.
You, not being Minmatar logi, have no right to argue against this. As fate would have it, I'm interested in going Minnie logo when 1.8 drops, but I need a timeline for the rest of the hulls and turrets, plus the pilot suits as well.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1831
|
Posted - 2014.02.15 23:31:00 -
[8] - Quote
LEHON Xeon wrote:My big issue is with the range on blaster tanks. I do not know how any person could think that Ambush is completely balanced with tankers in an 80 clone match going 61-0 due to "smart spawn" camping. I don't play ambush, are you mad?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:20:00 -
[9] - Quote
ADAM-OF-EVE wrote:Spkr4theDead = least respected player in dust
thats all that needs to be said here Whatever you say, ADAM-AND-STEVE.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1832
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Posted - 2014.02.16 01:23:00 -
[10] - Quote
Baal Omniscient wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
FYI, I'm pretty sure it was CCP listening to vehicle pilots that put us in the current situation we have now. So stuff it. If you say so. Because we wanted fewer slots, and ammo, and turret types taken away.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:24:00 -
[11] - Quote
COVERT SUBTERFUGE wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
You're ****'s gonna be nerfed, or we're going to be buffed, either way us infantry are coming with lube in hand to put you crutch babies in your place. You have until 1.8 deploys and then that big metal condom you wear to battle is done and when we've deflated your lil crutch, remember it was infantry who did it. You're welcome honey boo boo. In our place? And what would that be? Not my fault you're shooting tanks with ARs and expecting them to blow up.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:26:00 -
[12] - Quote
KING CHECKMATE wrote:@ Spkr4theDead:
''Yet again, infantry deciding the fate of tanks''
Since most tankers here in the forums are DEMENTED, BIASED spit***s like yourself, it has come to infantry having to decide. YES. And we should. Look what happened last time CCP listened to your kind.... When have they listened to tankers?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:34:00 -
[13] - Quote
ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone Lol a bad tanker? If I had a better computer and a capture card to go with it, you'd say the abilities of tankers should be nerfed, with no base in reality.
Maybe someone on here should try tanking against me with a capture card going.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:36:00 -
[14] - Quote
I forced a guy from STB trying to tank into the redline by taking his tank from him a few times. He started by his redline, anyway. They tried getting a forge gunner after me, but he died a couple times. So that's hiding behind the smallest hill, cutting off the angle from a forge gunner on my right, and a tank all the way in the back, a little off to my right. Plus another red tank in the redline that wasn't paying attention, but you can never be sure.
I easily wasted the forge gunner, but couldn't be sure of the tank's hit box, so I let it live for the last few minutes of the match.
I made over 600,000 in that match.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1832
|
Posted - 2014.02.16 01:47:00 -
[15] - Quote
Toby Flenderson wrote:Haha I'm just now reading the posts by the OP above my response. This is hilarious, forget everything I said about changing threads like these. It's far more entertaining to read this guy talk about how good he is.
The last two posts before mine are basically just "Come at me bro?!" in goofier phrasings.
The OP must've chosen to hide in a steel box all match to protect his ego from the enemy infantry. So choosing a different play style is hiding? That's news to me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 01:54:00 -
[16] - Quote
Toby Flenderson wrote:Spkr4theDead wrote:Arkena Wyrnspire wrote:What gives tankers the right to decide the fate of infantry?
Because that's exactly what they're doing now. Practically every match comes down to who spams the most tanks. LOL That's in the game. I'm referring to infantry deciding how tanks are going to be fit, how many may be deployed, what turrets they can use, how much they cost, how many people it will require to use one, as well as now wanting the recall feature to be removed. What else did I miss? GǪOr how much damage they do, how fast they go, or how much health they haveGǪ I don't see how you see a difference between the effectiveness of tanks in practice and on the fittings screen. One is a direct consequence of the other. I also get the impression that you feel that opinions of non-tankers should be dismissed regarding tanks. This is like saying that no one who doesn't use the RR can justify claiming that it is OP. This mentality that you must be a part of the problem first in order to speak about the problem is ridiculous and I've noticed it appearing more and more. I suggest everyone just buy and use a MLT tank for one match and then return to this thread. At this point we may all move on past this "you're not even a tanker so you can't say they're OP" nonsense and we can reduce these threads to real arguments for/against tanks. Of course their opinions should be dismissed. They're not tanking now, and they weren't tanking before 1.7, and they sure as hell wouldn't've tanked while AV was ridiculously OP.
They don't moonlight as a tanker, but I do moonlight as infantry. I know how infantry works. They don't know how tanks work. They don't know what it's like to lose 1.8mil ISK in a single death. They especially don't know what it's like to be a tanker in a PC match going against 3 tanks, 3 forge guns, and a guy with swarms, sometimes all at once. That equates to a dead tank in an instant. They sure had no problem destroying me.
"Tanks can't do more damage than an AR, or move faster than a scout can sprint, or have more HP than a heavy, that's just not fair."
It's a tank. It's supposed to be better than those. They're also SP-intensive, and require concentration, teamwork, knowledge of the battlefield, the vehicle's strengths and weaknesses, and your own strengths and weaknesses. I'd rather choose the thing that's harder to use.
But there's going to be the people saying "I can use a tank just as effectively."
Well no, you can't. You don't have the many months of experience that a lot of us do. You don't have the passive skills to make it better. You don't have access to the same modules and turrets that we do. That silly little Sica with MLT mods will go down real quick to my railgun.
Hiding in the redline? I can keep you in check. I don't feel like I'm beating cheated when I can't destroy it, which is how AV feels.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:13:00 -
[17] - Quote
Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. The AV nerf was commensurate with the tank nerf. Can't keep AV at pre-1.7 levels with such lowered max HP. Packed Lai Dai were doing about 2000 damage to armor tanks with no shield. Swarms were pushing 3000 a shot. I one-shot a Madrugar with a Wiyrkomi breach at the weak spot in a test. Of course, nobody believed me. It can still be done with a Wiyrkomi. Not my fault infantry can't wait for the best position.
Then there's the swarmers with ADD, that can't stay locked onto the same target, but fire at everything.
Why would we want to deal with ammo, less slots, fewer module choices, and fewer turret choices? We lost the bonuses to max shield, armor, PG and CPU. What more does infantry want?
Oh wait, I already know the answer to that. Tanks removed.
Barring that, they want ARs to be legitimate AV weapons.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:19:00 -
[18] - Quote
Canari Elphus wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM. - We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering. So we should fit our tanks according to you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:20:00 -
[19] - Quote
ADAM-OF-EVE wrote:what a load of crap.....you really do think your something special dont you. everything in dust should revolve around you. its players like you who are the problem with dust. If you say so, ADAM-AND-STEVE.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:21:00 -
[20] - Quote
Henchmen21 wrote:Makes up a bunch of rubbish.
Can anyone guess who I am? KING CHECKMATE? ADAM-AND-STEVE? Atiim?
Like infantry that said during the period before 1.7, that a Soma could survive an alpha strike of 16,000 damage? You mean those people?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:26:00 -
[21] - Quote
Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:27:00 -
[22] - Quote
Awry Barux wrote:Spkr4theDead wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. The AV nerf was commensurate with the tank nerf. Can't keep AV at pre-1.7 levels with such lowered max HP. Packed Lai Dai were doing about 2000 damage to armor tanks with no shield. Swarms were pushing 3000 a shot. I one-shot a Madrugar with a Wiyrkomi breach at the weak spot in a test. Of course, nobody believed me. It can still be done with a Wiyrkomi. Not my fault infantry can't wait for the best position. Then there's the swarmers with ADD, that can't stay locked onto the same target, but fire at everything. Why would we want to deal with ammo, less slots, fewer module choices, and fewer turret choices? We lost the bonuses to max shield, armor, PG and CPU. What more does infantry want? Oh wait, I already know the answer to that. Tanks removed. Barring that, they want ARs to be legitimate AV weapons. Are you really trying to say that 1.7 was a nerf to tanks? I just... I... I... *dies of a brain aneurysm and falls twitching to the floor* What do you consider fewer slots, fewer turret choices, fewer turret choices, and having to deal with ammo supplies? A buff?
You'd probably consider contracting HIV to be a good thing.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:28:00 -
[23] - Quote
Bojo The Mighty wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. Doesn't matter you're nothing special now. You're just a number in a matrix, a drop in an ocean We can't view you any more serious than the next tanker Whatever you say, Bozo The Average.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:29:00 -
[24] - Quote
Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. That's called smart thinking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:31:00 -
[25] - Quote
Darken-Soul wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. you are the only one saying its militia. Everyone else realizes its all tanks now. ..... it's not all tanks. I see 90% MLT, 10% STD.
Are you in Ambush 99% of the time?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:32:00 -
[26] - Quote
ADAM-OF-EVE wrote:Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP What, you mean the guy that can't fight other tanks worth a damn?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:34:00 -
[27] - Quote
Lightning Bolt2 wrote:Spkr4theDead wrote:This is why vehicles and AV are always in such a state of flux, CCP. You listen to mainline infantry, without talking to the pilots. And by that, I mean a lot of us. Get dedicated dropship and tank pilots, not just one dropship pilot who happens to hate railguns.
Stop listening to infantry 99% of the time, with that 1% being one person. One person does make a consensus. That one person cannot speak for all pilots.
Infantry, what gives you the right to decide our fate? We don't care what you do, we don't tell you how to fit your suits, or when you can use certain suits. We tell you how to destroy us in an easy way, yet you all completely ignore it, and continue to bash your heads against a brick wall, then get on here and complain when you can't destroy us.
The time I've seen people launching MLT swarms at my Gunnlogi is staggering. It's the same with people firing their ARs and throwing locus grenades at my tanks. My Madrugar gets fluxed, and all I can do is laugh because a Madrugar is an armor tank.
Stop throwing insane ideas at us. We'll stop throwing insane ideas back.
I truly feel ONLY the hardeners need nerfed in 1.8 then CCP will have to work from there. Why? Why should I have to fit my tanks the way someone else wants me to?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:35:00 -
[28] - Quote
Canari Elphus wrote:Spkr4theDead wrote:Canari Elphus wrote:Michael Arck wrote:Okay playing along with this class separation thing to make a point.
Tankers are the ones to blame for getting tanks to the current state that they are in, not infantry.
That doesn't even make sense. So infantry wanted more powerful, speedy tanks? LOL yea ok. Tankers are the ones who got it to this point. Tankers were behind the AV nerf as well-lets just lay it on the table here and be honest.
Some folks just like to omit key points from their memories around here. TBH, most tankers proposed one solution or the other. It was CCP that said ok....... TO ALL OF THEM. - We want tanks to be cheaper... sure - We want tanks to have more survivability.... sure - We want AV nerfed..... sure CCP said that they were going to make tanks very efficient for short periods of time but their QC team spent about 30 seconds testing out different scenarios. The fact that they didnt see rotating hardners or double reps as a possibility is staggering. So we should fit our tanks according to you? When did I tell you how to fit your tank? I was simply stating that CCP didnt deliver a product that they said they would. How that translates to me telling you what to do, I have no clue. If you don't like the product, then stop using it. It's simple
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:35:00 -
[29] - Quote
Darken-Soul wrote:Spkr4theDead wrote:Darken-Soul wrote:Spkr4theDead wrote:Bojo The Mighty wrote:You don't speak for the dead You speak for the spammers Spammers? Last I remember, there was a problem with MLT spam. I don't use MLT. Don't group me with those people. I've been tanking since Chromosome. you are the only one saying its militia. Everyone else realizes its all tanks now. ..... it's not all tanks. I see 90% MLT, 10% STD. Are you in Ambush 99% of the time? lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi. ... there's a problem with how I fit my tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:36:00 -
[30] - Quote
Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote: Why? Why should I have to fit my tanks the way someone else wants me to?
ARRGGGHHH!!!!!!!!!!! the irony is killing me!!!!!! What irony?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:42:00 -
[31] - Quote
Darken-Soul wrote:ADAM-OF-EVE wrote:Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP grasshopper was good. Him and Kenkaniff were worthy adversaries. lolwut
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:42:00 -
[32] - Quote
Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote: Why? Why should I have to fit my tanks the way someone else wants me to?
ARRGGGHHH!!!!!!!!!!! the irony is killing me!!!!!! What irony? NOOOOOO!!!!! STOOOOPP!!!! IT HURTS!!!!!!!! Might want to go to the emergency room.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:43:00 -
[33] - Quote
Gavr1lo Pr1nc1p wrote:A compilation of quotes that Spkr4theDead wrote: Infantry should only be able to kill tanks if they equip a proto assault forge gun, 2x complex damage mods, and have at least 3 of them being together. In the low slots, they need kin cats and cardio regulators so that they can run away in case a tank notices them tickling it, and shouldn't equip a sidearm because it requires too much cpu/pg. Equipment should, of course, be nano hives
This should be the only way to kill tanks. Infantry, if you don't do exactly as i say, you are a n00b and need to HTFU, and its players that you that got tanks to be as UP as they are in 1.7
Just found this somewhere LOL okay
Keep talking out your rear end. I've never said that biotics modules on a heavy is a good idea.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:44:00 -
[34] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:ADAM-OF-EVE wrote:Darken-Soul wrote:ADAM-OF-EVE wrote:what gets me is there are awesome tankers in dust from pre1.7 who prevailed who don't speak up and this leaves us with the rubbish tankers (yes Spkr4theDead thats you) dictating their poor views on changes. these good tankers need to step forward and take the mantle and shut these scrub tankers up so we can all get some sort of balance that works for everyone last time I saw Pearson he was at the flight ceiling in a drop ship avoiding nyan spam tanks. im talking more of the unseen tanking hero's such as APgrasshopper etc (not seen him in a while actually). i remember a time i used to rent a spot in his invincible pre 1.7 tank. gone are those days of working in a tank squad all thanks to ideas from the likes of the OP What, you mean the guy that can't fight other tanks worth a damn? no im talking about a guy who was awesome pre 1.7 who persevered and thrived while you went on the forums and moaned your ass off at everything. you talk about av and infantry adapting yet you have never been able to adapt to anything Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:51:00 -
[35] - Quote
Awry Barux wrote:
Fewer slots with more powerful modules = better than more slots with worse modules.
Which makes adding HP useless, because that cuts down on defenses, and in the case of armor, rep ability.
Fewer turrets? The new rails are better than any of the old variants, the missile revamp was a huge improvement to them, and blasters are plenty effective without you having the scattered variant. You have nothing to complain about in the turret department.
They didn't remove any of the AV variants at all, but they removed turret variants. Why? Can you answer that?
Ammo supplies? That's not a thing you have to deal with, don't even pretend it's any sort of real handicap. You have plenty of ammo, and if you run out, you can just retreat to the redline and call in a new one.
Do you know the feeling of having to reload when trying to take on 2 tanks, after already having destroyed one? It then comes down to superior driving, because that reload renders you unable to defend yourself for a few seconds. That's all it takes to lose your tank. But you don't know the glory of tank fights, so I don't expect you to understand.
Oh, and they slashed the price of tanks hugely, so even if they were half as good as they were before 1.7, you're still getting more power for your ISK.
It's about damn time they cut the price of tanks. Near 1,000,000 ISK for a good turret is a lot to lose. Like I've said, infantry doesn't know what it feels like to lose 1.8mil ISK per death.
In any case, what constitutes a nerf is not the reduction of particular aspects, it's about how it performs in the field against its opposition, and there's no conceivable way you can argue that you are worse off now than you were in 1.6.
There's only a handful of fits that work. All others are situational, like missile tanks. You don't bring out a missile tank to take out a Gunnlogi in the redline. You don't take out a blaster tank to destroy a tank in the redline. You don't use a railgun to go kill infantry. Spend a month tanking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:55:00 -
[36] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never able to adapt to anything? lol okay
Clearly, it's infantry that hasn't been able to adapt.
Tankers NEVER adapted. They cried until CCP broke AV-Tank Balance their way. And now think they've adapted and they are skilled. Tanks are such a Crutch now that TRUE , GOOD tankers are not tanking anymore. SPKR4DEAD is a biased tanker and his posts should be ignored
Thats all./thread Never adapted? You're still wrong. It's people like you that never adapted. You wanna lose your current shield, armor, PG and CPU skills?
We fought not only AV, but the game, to force our tanks to survive longer. We figured out what tactics worked, and what didn't work. We memorized exactly when a repper started, and when it stopped. We memorize how long we could shoot before we overheat.
Then CCP changed everything, and we had to adapt all over again.
We adapted when swarms were buffed, all because people couldn't do any action immediately after firing. So instead of fixing whatever bug prevented that, they increase potential DPS. Tankers point it out with math, but infantry doesn't care.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:57:00 -
[37] - Quote
Draxus Prime wrote:Tanks in a nutshell
Cost of ADV dropsuit 5x hp of proto heavy 5x speed of scout massive dps massive range
do you see a problem here? So what tank fit are you basing that on?
It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds.
Your complaints are lame.
"Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?"
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:58:00 -
[38] - Quote
Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol
Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 03:00:00 -
[39] - Quote
Darken-Soul wrote:ADAM-OF-EVE wrote:Darken-Soul wrote:lets pretend your thick skull is a tank. And all these arguments are AV. Do you see how nothing gets thru? Do you see how overwhelming numbers do nothing? You are a triple hardened dumblogi. maybe if we all repost this we might do enough damage to break through he'll just retreat to the redline and his boyfriend will take his place for a bit. Tankihiro is a power bottom. So you're making gay jokes at tankers working together. How cute. Sticking up for ADAM-AND-STEVE, I see.
I thought you wanted us to use teamwork. Well, we use teamwork. I guess now that's not allowed, since it lets us get a brief respite from fighting, and lets our modules cool down before we enter the fight again, while also having the great side effect of making it more difficult for other people to destroy us.
Maybe you're just mad you don't have anyone you work well with together.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 03:00:00 -
[40] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:Canari Elphus wrote:
So thats why you stopped playing before 1.7 hit?
Lol Since CCP started the daily SP bonus for signing on, I haven't missed a single day. When did I ever stop playing? Logging in =/= playing a game So to make you all happy, I should play 3 hours every single day? Does that mean you're going to set up a fund for me, so I can play Dust like it's my part-time job?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 03:01:00 -
[41] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Never adapted? You're still wrong. It's people like you that never adapted. You wanna lose your current shield, armor, PG and CPU skills?
We fought not only AV, but the game, to force our tanks to survive longer. We figured out what tactics worked, and what didn't work. We memorized exactly when a repper started, and when it stopped. We memorize how long we could shoot before we overheat.
Then CCP changed everything, and we had to adapt all over again.
We adapted when swarms were buffed, all because people couldn't do any action immediately after firing. So instead of fixing whatever bug prevented that, they increase potential DPS. Tankers point it out with math, but infantry doesn't care.
Like me never adapted? Murder taxis came into Dust514.I went ahead and Bought AV weaponry. My Mk.0 scout got nerfed into the ground next to NK? i adapted. My AV weaponry got nerfed? i adapted (i run tanks now ;) ) I adapt, i choose whatever works to fulfill my objective and be of most use for the team. When SWARMS got BUFFED, you DID not ADAPT, you CRIED.now,dont make me go searching for old Swarm Buff QQ posts of yours... And people still made threads that they couldn't destroy tanks.
So, who did adapt, and who wasn't able to?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 03:02:00 -
[42] - Quote
[/quote] Lol okay
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 03:18:00 -
[43] - Quote
Gavr1lo Pr1nc1p wrote:Man, Spkr's threads are so fun to troll on. And by troll i mean providing factual information. On a more serious note... That's dropsuits. I'm talking about tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1834
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Posted - 2014.02.16 03:19:00 -
[44] - Quote
zDemoncake wrote:I've gotten the liberty to be able to use a character which has about 10 million skill points DEDICATED TO HAV's. Majority of the core skills are at level 5, primarily focusing around armor tanks, and railguns and blasters at level 5. Blaster turrets were given prof. and rapid reload skills.
Being able to have a hardener at ALL times is a simply unfair to all, but the tanker himself. Here's a devastating example from about 2 weeks ago.
I Decided to queue sync into an Ammar FW. We were pitted against 13 or so members from Ultramarine Corp. The map was the one with the giant pipe running through the map (the place where people park dropships in domination.
I was in the A compound lolsweeping with the madrugar I was piloting. They are bringing in AV and what not and I do not care, I just continue mowing people down because hardeners >
BUT WAIT
A dmg mod, shield hardened sica pops a few shots on me so I go to tackle it head on. The badguys I was mowing down got a forge gun (adv, or proto) and a wirykomi Swarm launcher on me. At that time an enemy PYTHON joins the ambush on my tank. I use the terrain to my advantage and maneuver the Sica until the its hardener wears off, and then POP. Sica is destroyed. I quickly get out of the forge guns way with a nitrous because speed is nice. I can tank out the python, but I moved back into the A compound and used a slope to quickly dispose of the Python (Fairly quickly I should add.)
After that little battle, my tank was ready to go. We lost the match due to the blues, but that isn't the point.
TL:DR
Hardened tank > a coordinated attack from a python, tank, and AV support Someone that's never used a tank before, doing all that? I don't believe it. I couldn't survive all of that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1834
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Posted - 2014.02.16 03:20:00 -
[45] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote: It's a tank, you expect it to have a dropsuit's HP and speed? Tanks don't travel 15mph anymore. They move at highway speeds.
Your complaints are lame.
"Tankers now can make a profit, still have good HP, still move fast, still do more damage than my AR, and still shoot further than my AR. Why can't my AR destroy a tank?"
so basicly you wanted tanks to be realistic in ability but don't want av to be the same. fact is realistically av weaponry is designed with 1 purpose. to destroy tanks, not damage or scare them...to kill them with a single crushing blow why should tanks be realistic compared to infantry but infantry av not be realistic to tanks That's real life. This is a game. The tank isn't going to come out of your TV and touch you in your no-no spot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1834
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Posted - 2014.02.16 03:22:00 -
[46] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Someone that's never used a tank before, doing all that? I don't believe it. I couldn't survive all of that.
This is about what a TANK can do, not about your skill levels. Obviously our friend here is a better tanker than you.And since you 1HKO tanks with your breach FG (LULZ) You should probably be an AV instead of Tanker.... LOL Okay
But am I AV. I have multiple tools for the job, which is more than I can say for the majority of infantry on here.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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