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Thor Odinson42
Molon Labe. General Tso's Alliance
2796
|
Posted - 2014.02.12 20:09:00 -
[1] - Quote
Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging.
ML Director
Eve Toon - Raylan Scott
|
Mossellia Delt
Militaires Sans Jeux
925
|
Posted - 2014.02.12 20:12:00 -
[2] - Quote
Spec into forgeguns, call in a jihad jeep or fit a mlt tank of your own.
Tank vs AV will be fixed, counter it till then.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
367
|
Posted - 2014.02.12 20:14:00 -
[3] - Quote
awww |
Thor Odinson42
Molon Labe. General Tso's Alliance
2796
|
Posted - 2014.02.12 20:15:00 -
[4] - Quote
Alabastor 'TheBlaster' Alcar wrote:awww
Tanker?
ML Director
Eve Toon - Raylan Scott
|
Ghosts Chance
Inf4m0us
1060
|
Posted - 2014.02.12 20:17:00 -
[5] - Quote
get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun |
Thor Odinson42
Molon Labe. General Tso's Alliance
2799
|
Posted - 2014.02.12 20:19:00 -
[6] - Quote
Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun
So the answer is to lose the match and hide.
Cool so another bullshit answer
ML Director
Eve Toon - Raylan Scott
|
Adelia Lafayette
Science For Death
650
|
Posted - 2014.02.12 20:22:00 -
[7] - Quote
Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
|
Ghosts Chance
Inf4m0us
1060
|
Posted - 2014.02.12 20:23:00 -
[8] - Quote
Thor Odinson42 wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun So the answer is to lose the match and hide. Cool so another bullshit answer
yah no, my win loss ratio since tank spam has begun has gone up as well
your even MORE bad and you should feel INCREDABLY bad.
high ground wins games, protects from tanks, and boosts stats, its just the supirior general stratagy.
grab a dropship and some uplinks and conquer the high ground, then launch attacks to the ground. the high ground removed 90% of the cover ground infantry have acess to, if you die ust grab a different uplink suit and extend your uplink zone outwards ont he ground and your blue dots will claim it.
easy peasy lemon squeezy
i enjoy my 4k WP games, solo orbitals, and massivly positive KD/R and WL/R |
Thor Odinson42
Molon Labe. General Tso's Alliance
2799
|
Posted - 2014.02.12 20:26:00 -
[9] - Quote
Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm.
Why not just buff AV back to what it was? Is this not possible with a hotfix?
I personally don't think the old swarms would do any good either, but at least it would be something. Or increase the cost again?
I don't know, it doesn't sound like 1.8 is going to address it at all. And it's bad.
ML Director
Eve Toon - Raylan Scott
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2801
|
Posted - 2014.02.12 20:28:00 -
[10] - Quote
Ghosts Chance wrote:Thor Odinson42 wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun So the answer is to lose the match and hide. Cool so another bullshit answer yah no, my win loss ratio since tank spam has begun has gone up as well your even MORE bad and you should feel INCREDABLY bad. high ground wins games, protects from tanks, and boosts stats, its just the supirior general stratagy. grab a dropship and some uplinks and conquer the high ground, then launch attacks to the ground. the high ground removed 90% of the cover ground infantry have acess to, if you die ust grab a different uplink suit and extend your uplink zone outwards ont he ground and your blue dots will claim it. easy peasy lemon squeezy i enjoy my 4k WP games, solo orbitals, and massivly positive KD/R and WL/R
lol
ML Director
Eve Toon - Raylan Scott
|
|
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
52
|
Posted - 2014.02.12 20:30:00 -
[11] - Quote
It may be taken as such, but this is most definitely NOT a BS answer.....
If done properly, a Jihad Jeep can be free and hilarious. I condone/abuse this when one side has many more tanks, you are redlined and tanks are holing everyone up, as well as for your own personal amusement to start on certain maps where tanks are not only common but expected (amazing how few extra tanks come down if the first couple are blow'd up before even getting to the objective). I'm never in a tank and I love to watch them burn, so I say use all tactics at your disposal.
P.S. I have been in BAAAAAD matches with enemy tank superiority while being redlined. BPO LAV's with RE/PE's on each, for everyone in the squad/team to drive with a Starter fit, causes tanks to BTFU/GTFO. Only prob is some initial spawns don't allow for covered deployment. |
Chibi Andy
Forsaken Immortals Top Men.
883
|
Posted - 2014.02.12 20:31:00 -
[12] - Quote
if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Ghosts Chance
Inf4m0us
1060
|
Posted - 2014.02.12 20:31:00 -
[13] - Quote
Thor Odinson42 wrote:Ghosts Chance wrote:Thor Odinson42 wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun So the answer is to lose the match and hide. Cool so another bullshit answer yah no, my win loss ratio since tank spam has begun has gone up as well your even MORE bad and you should feel INCREDABLY bad. high ground wins games, protects from tanks, and boosts stats, its just the supirior general stratagy. grab a dropship and some uplinks and conquer the high ground, then launch attacks to the ground. the high ground removed 90% of the cover ground infantry have acess to, if you die ust grab a different uplink suit and extend your uplink zone outwards ont he ground and your blue dots will claim it. easy peasy lemon squeezy i enjoy my 4k WP games, solo orbitals, and massivly positive KD/R and WL/R lol
your clearly not on melon lubes PC team and i can see why |
Mightymedic
Zumari Force Projection Caldari State
0
|
Posted - 2014.02.12 20:33:00 -
[14] - Quote
Hey Jihad Jeeps are awesome... If you didn't know you can place up to 3 RE's per type so if you have Standard, and Advanced you can have 6 RE's on a Jeep. I run Sever Logi BPO with BPO LAV... It's amazing. Makes me happy getting tanks. :D |
Thor Odinson42
Molon Labe. General Tso's Alliance
2801
|
Posted - 2014.02.12 20:34:00 -
[15] - Quote
I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really?
ML Director
Eve Toon - Raylan Scott
|
Ghosts Chance
Inf4m0us
1060
|
Posted - 2014.02.12 20:35:00 -
[16] - Quote
Mightymedic wrote:Hey Jihad Jeeps are awesome... If you didn't know you can place up to 3 RE's per type so if you have Standard, and Advanced you can have 6 RE's on a Jeep. I run Sever Logi BPO with BPO LAV... It's amazing. Makes me happy getting tanks. :D
if you have std and ADV you can have 7 REs
if you have faction REs as well that brings the number up to 19 |
Medical Crash
CLONES AGAINST HUMANITY
199
|
Posted - 2014.02.12 20:36:00 -
[17] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. I feel your pain. I was originally a shotgunner, but due to the clowns that spam tanks EVERY GOD FORSAKEN PUB MATCH, I have to counter tank. I have no choice or my side will get stomped. I have to first plant uplinks spread apart on high places on the edges of the map ( need good places to spawn a railtank). Then I have to call in a dual DMG MODed railtank and kill all enemy tanks. If they have too much life I have to get close and flank them. What gets me killed is having to check the main map, takes to long too load, but this SSD that arrives in two days should fix that.... I used to use a Proto Breach, but CCP killed it, too weak now for that kind of charge time.
Jihad jeeps are good against 1 tank, but when there's 7 out- hell no that calls for Mr. Railtank and his sidekicks Damage Mod 1 and Damage Mod 2.
I love flanking high SP tankers, damn fools try to activate their hardners, but my turret does much too much damage. I don't feel sorry for them either. *****tankers, ****** you all and I hope the nerf trunk falls on you. You ruined Ambush, can't wait till CCP overnerfs you bastards. You deserve it, you abused your power once again, and will be overnerfed by CCP most likely. |
Asirius Medaius
829
|
Posted - 2014.02.12 20:36:00 -
[18] - Quote
Protect against tank spam...
Call in a tank of your own!
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Darken-Soul
BIG BAD W0LVES
584
|
Posted - 2014.02.12 20:37:00 -
[19] - Quote
Adapt or die.
Who wants some?
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Thor Odinson42
Molon Labe. General Tso's Alliance
2805
|
Posted - 2014.02.12 20:40:00 -
[20] - Quote
Darken-Soul wrote:Adapt or die.
So as a tanker you like Jihad Jeeps as the most effective AV for light infantryman?
ML Director
Eve Toon - Raylan Scott
|
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1089
|
Posted - 2014.02.12 20:52:00 -
[21] - Quote
So.... uh... just wanted to make a few quick points here....
1. When you have a playerbase as small as ours and well over half of them, many vets included, have issues with how OP vehicles have become, then **** needs to change.
2. **** your "Adapt or Die" behavior, as it is and has been killing Dust since the beta went live. **** it. **** it right in the ******* face.
Edit: For clarity, the censored material in 2 above is 100% pure Grade-A F-bombs. Just so you know how to read it properly.
MAG ~ Raven
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6993
|
Posted - 2014.02.12 21:01:00 -
[22] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging.
Does calling in a Tank to counter those 4-5 HAV count as ruining the match?
Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
PO0KY
Virtual Syndicate
154
|
Posted - 2014.02.12 21:05:00 -
[23] - Quote
Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work. |
Thor Odinson42
Molon Labe. General Tso's Alliance
2809
|
Posted - 2014.02.12 21:18:00 -
[24] - Quote
True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone.
Totally agree with all that, the way it is now is not cool.
Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that.
In the meantime, AV needs to kill tanks.
ML Director
Eve Toon - Raylan Scott
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2809
|
Posted - 2014.02.12 21:20:00 -
[25] - Quote
Baal Omniscient wrote:So.... uh... just wanted to make a few quick points here....
1. When you have a playerbase as small as ours and well over half of them, many vets included, have issues with how OP vehicles have become, then **** needs to change.
2. **** your "Adapt or Die" behavior, as it is and has been killing Dust since the beta went live. **** it. **** it right in the ******* face.
Edit: For clarity, the censored material in 2 above is 100% pure Grade-A F-bombs. Just so you know how to read it properly.
Many of the real tankers feel they are OP as well.
I was in a match last night and one of the Imperfect tankers was ignoring infantry (that wasn't trying to kill him) and only going after tanks.
I stopped using the MD in 1.3 because it felt too easy. I felt cheap using it.
ML Director
Eve Toon - Raylan Scott
|
NK Scout
Storm Wind Strikeforce Caldari State
335
|
Posted - 2014.02.12 21:21:00 -
[26] - Quote
Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Wikomi swarm launcher Damage mods Pg and cpu upgrade Cloak 1 hp increasing item A tiny swarm buff
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6996
|
Posted - 2014.02.12 21:24:00 -
[27] - Quote
NK Scout wrote:Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Wikomi swarm launcher Damage mods Pg and cpu upgrade Cloak 1 hp increasing item A tiny swarm buff
True but we have to consider not only do we need to be careful in how we request AV buffs....because you have to remember that MAV, and MTAC will be eventually available to us.
I would rather we saw AV get very minor bonuses to damage models, and redesigned the purpose of tanks of the field, reducing the pilots capacity to run anti infantry fits. In place of this I would suggest racial anti vehicle cannon as the HAV's primary means of delivering fire power. Requiring skill shots to hit smaller targets, keeping HAV vs HAV combat flexible and tactical, and allowing the HAV to keep its much needed resilience.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
94
|
Posted - 2014.02.12 21:25:00 -
[28] - Quote
Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm.
lol. Good luck getting your tank in before they come rolling in with a raging railgun boner. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
570
|
Posted - 2014.02.12 21:35:00 -
[29] - Quote
I assume you are talking about ambush. I would suggest finding a nice hole at the edge of the redline, and wait it out. It's the BEST counter to tanks.
lol
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
570
|
Posted - 2014.02.12 21:36:00 -
[30] - Quote
Stupid Blueberry wrote:Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm. lol. Good luck getting your tank in before they come rolling in with a raging railgun boner.
Raging railgun boner. I like
Good point though, this is why I don't call out my pro tank. If they drop a sica in first, it's nothin to roll up and drop it before it get's called in. Learned my lesson on that one already.
Nuff Said
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
378
|
Posted - 2014.02.12 22:02:00 -
[31] - Quote
I don't see the two having anything to do with eachother. I have seen matches where there were 4 or 5 tanks being used and they lost but I just don't see too many proto teams that loose like that and that's why I don't complain about tank spam. It's only 2 fields where that works on anyway and what stops the opposition from calling in their own tanks ..??.. but everyone doesn't have access to proto suits , weapons or tactstrikes.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
Ryme Intrinseca
Fatal Absolution
659
|
Posted - 2014.02.12 22:05:00 -
[32] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. |
Thor Odinson42
Molon Labe. General Tso's Alliance
2809
|
Posted - 2014.02.12 22:10:00 -
[33] - Quote
I think a webifier nade would be pretty awesome.
I think these alone would do the trick. You'd never have a blaster tank camp infantry again. At least not from 20 meters away.
ML Director
Eve Toon - Raylan Scott
|
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
118
|
Posted - 2014.02.12 22:31:00 -
[34] - Quote
Thor Odinson42 wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun So the answer is to lose the match and hide. Cool so another bullshit answer
I did ths earlier went positve kd won the match and got like 2 obs
so you are nothing but a fool if you think effective tactics are bullshit
goodday you fool
Anything worth fighting for is worth fighting dirty for, welcome to New Eden.
KAMEHAMEHA
professional Heavy for hire
|
Ghosts Chance
Inf4m0us
1060
|
Posted - 2014.02.12 22:44:00 -
[35] - Quote
Turtle Hermit Roshi wrote:Thor Odinson42 wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun So the answer is to lose the match and hide. Cool so another bullshit answer I did ths earlier went positve kd won the match and got like 2 obs so you are nothing but a fool if you think effective tactics are bullshit goodday you fool
good man!
every team needs someone who is willing to set up and support the high ground, and re-take it if the reds try to do the same, its an incredably powerful positional advantage, and increases your teams odds of winning reguardless of the players on either team, ive taken complete scrub teams to victory against some pretty stacked odds just becuase they couldnt take the high ground from me and my blueberry army. |
Thor Odinson42
Molon Labe. General Tso's Alliance
2814
|
Posted - 2014.02.13 01:19:00 -
[36] - Quote
However you want to paint it, roof camping is ghey
ML Director
Eve Toon - Raylan Scott
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
526
|
Posted - 2014.02.13 01:31:00 -
[37] - Quote
Thor Odinson42 wrote:I think a webifier nade would be pretty awesome.
I think these alone would do the trick. You'd never have a blaster tank camp infantry again. At least not from 20 meters away.
Blaster tanks need a range nerf. On Fracture Road in Dom, a blaster tank on the roof of the complex that is skirmish-mode B can cover the entire center of the field, including the null cannon console platform (not the actual console, thankfully) within its optimal range, or close enough to optimal the shred infantry. That's too much range. |
Dauth Jenkins
Ultramarine Corp
36
|
Posted - 2014.02.13 01:33:00 -
[38] - Quote
Find a squad with a good AVer. Even with AV as crappy as it is now, being hit by 6 swarm missiles will still scare most tankers and dropships away. Also, carry some packed AV grenades, it's a sacrifice, yes, but it's also necessary, as it allows you to assist with the AV, and. Or, you can put allot of points into scram pistols and then run the AV starter fit everyone is given.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Dauth Jenkins
Ultramarine Corp
36
|
Posted - 2014.02.13 01:35:00 -
[39] - Quote
PO0KY wrote:Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work.
And then most people get greedy ans stay there the entire match, shooting everything. (QQing dropship pilot here )
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Bormir1r
WarRavens League of Infamy
36
|
Posted - 2014.02.13 01:41:00 -
[40] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging.
Even though this problem is obviously occurring I haven't experienced "too" much tank spam, however when I do, (I'm always in my Scout suit), and I get out my REs.... they do the trick. And my KD has gone up at an astonishing rate btw. Have fun =)
Minja. We run and hide. And then we kill you.
|
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Operative 1171 Aajli
Bragian Order Amarr Empire
1201
|
Posted - 2014.02.13 02:05:00 -
[41] - Quote
Darken-Soul wrote:Adapt or die.
Or quit and help CCP destroy its own game while laughing at all the ppl who don't understand the circumstances of adapting or dying for a video game and the company that makes it.
Rommel, you magnificent bastard, I read your book!
|
THEAMAZING POTHEAD
Nyain San Renegade Alliance
925
|
Posted - 2014.02.13 02:11:00 -
[42] - Quote
You have to run rail tanks to have any decent chance of killing any non braindead tankers, simple as that.
Then, in the case of bad ambush tank stomps when you can't possibly use a tank long enough to get the job done, is the only case when any form of AV is useful- that being- You have to use a scout suit to run to a safe spot, call in a dropship, and lay an uplink up high, then respawning with nanohives or a forge gun. Swarms are useless, garbage damage, garbage range. So the forge is the only option.
Thats it, thats tank 1.7 in a nutshell. All the other AV stuff, like jihad jeeps are super easy to counter, and useless against any of the non complete garbage tankers the vast majority of the time.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:29:00 -
[43] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. LOL Okay
Squad with a tanker.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:32:00 -
[44] - Quote
Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun But that's smart. You can't counter baseless anger with intelligence!
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Atiim
Living Like Larry Schwag
4617
|
Posted - 2014.02.13 02:33:00 -
[45] - Quote
Spkr4theDead wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun But that's smart. You can't counter baseless anger with intelligence! That would explain why you still use the forums
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:33:00 -
[46] - Quote
Thor Odinson42 wrote:Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm. Why not just buff AV back to what it was? Is this not possible with a hotfix? I personally don't think the old swarms would do any good either, but at least it would be something. Or increase the cost again? I don't know, it doesn't sound like 1.8 is going to address it at all. And it's bad. The AV nerf was an extension of the vehicle rework infantry on the forums was crying for.
Accept it
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
476
|
Posted - 2014.02.13 02:33:00 -
[47] - Quote
Spkr4theDead wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. LOL Okay Squad with a tanker.
I see what you did there.
Alright, so in response to tanks being "weak" before 1.7
"Squad with a Forge gunner or Swarm user."
Oh wait, the numerous postings of your complaints the past 7 months tells me you didn't enjoy that idea.
Ahh, hypocrisy can be amusing at times. |
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:35:00 -
[48] - Quote
Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great LOL
That's called Call of Duty. Please go to it now.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:36:00 -
[49] - Quote
Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Vehicle SP > AV SP
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Atiim
Living Like Larry Schwag
4617
|
Posted - 2014.02.13 02:36:00 -
[50] - Quote
Spkr4theDead wrote: The AV nerf was an extension of the vehicle rework infantry on the forums was crying for.
Accept it
inb4 facts
Infantry never cried nor asked for the changes in the first place. That was the tankers.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
476
|
Posted - 2014.02.13 02:37:00 -
[51] - Quote
Spkr4theDead wrote:Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great LOL That's called Call of Duty. Please go to it now.
As far as I'm aware, there are no vehicles you can actively use in Call of Duty. That means there isn't a system to allow/disallow tanks.
Pointing out Call of Duty made absolutely no sense in your response.
But i suppose you simply weren't thinking again were you? |
Atiim
Living Like Larry Schwag
4618
|
Posted - 2014.02.13 02:40:00 -
[52] - Quote
Spkr4theDead wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Vehicle SP > AV SP MLT HAVs > PRO
800k for STD Hulls, Turrets, and Modules. 1-3mil SP for the AV required to destroy them.
Your argument (or lack thereof) is now invalid.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:40:00 -
[53] - Quote
Baal Omniscient wrote:So.... uh... just wanted to make a few quick points here....
1. When you have a playerbase as small as ours and well over half of them, many vets included, have issues with how OP vehicles have become, then **** needs to change.
2. **** your "Adapt or Die" behavior, as it is and has been killing Dust since the beta went live. **** it. **** it right in the ******* face.
Edit: For clarity, the censored material in 2 above is 100% pure Grade-A F-bombs. Just so you know how to read it properly. There's no OP tanks, just tanks that aren't countered. Your AR and locus grenades won't do anything to them. You may as well throw your gun at it. Can't tell you how many times I've had people basically spitting in my direction, using infantry weapons against my tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:42:00 -
[54] - Quote
Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:44:00 -
[55] - Quote
Stupid Blueberry wrote:Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm. lol. Good luck getting your tank in before they come rolling in with a raging railgun boner. What, you call in vehicles outside of your redline?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:45:00 -
[56] - Quote
Ryme Intrinseca wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. So you haven't tried countering those tanks with any of the tools available to you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
LEHON Xeon
Ahrendee Mercenaries EoN.
215
|
Posted - 2014.02.13 02:46:00 -
[57] - Quote
I turned off Dust this morning because of lag and really bad technical issues. I locked up twice, got a black screen load twice, and was automatically thrown out of my own squad and out of the game I was leader of while waiting for a match to start when I was told "DUST 514 Internal server error. Please log in and reconnect and attempt to join matchmaking again." I've been patient with this game for a really long time, but all of this constant locking up BS that has started within the last two weeks is starting to get really old, really fast. Thinking of going back to Borderlands 2 for awhile.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 03:02:00 -
[58] - Quote
Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them.
There is no reason why they shouldn't be solo'd. You aren't a "tank" you are an HAV.
Your logic on tanks, and the term "tank" perhaps is confusing you.
A "tank" in all intents and purposes is able to withstand a large of amount of damage." It was coined in MMORPGs because using swords and likewise weapons to attack an armored target is "like beating on a tank".
"Tanks" have a huge reduction to the majority of damage types in the games where there are "tanks", but they have one fatal weakness in all games : damage in some form of Armor Penetration. Using this damage type, specific for the destruction of said "tanks", they can annihilate them.
But since you are so adamant about being a "tank" ill indulge you.
You are immune to 90% of the guns in the game. You are able to "tank" them with utmost ease. Is that not being a "tank"? Being able to take little to no damage from almost every gun in the game? You also wanting to be able to "tank" the other 10% of the weapons in the game designed solely (in most cases) to destroy you solely as a "tank", is just sheer idiocy.
You are the definition of biased.
Edit - TL;DR - You are immune to almost everything in the game, have little to no restrictions on what you can kill or destroy in the game, AND you want to be able to withstand your playstyles only weakness? You are on hardcore drugs bro. |
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 03:04:00 -
[59] - Quote
Awry Barux wrote:Thor Odinson42 wrote:I think a webifier nade would be pretty awesome.
I think these alone would do the trick. You'd never have a blaster tank camp infantry again. At least not from 20 meters away.
Blaster tanks need a range nerf. On Fracture Road in Dom, a blaster tank on the roof of the complex that is skirmish-mode B can cover the entire center of the field, including the null cannon console platform (not the actual console, thankfully) within its optimal range, or close enough to optimal the shred infantry. That's too much range. ........................................................... it's a tank turret.
You'd prefer it to not have much more range than an AR?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 03:06:00 -
[60] - Quote
THEAMAZING POTHEAD wrote:You have to run rail tanks to have any decent chance of killing any non braindead tankers, simple as that.
Then, in the case of bad ambush tank stomps when you can't possibly use a tank long enough to get the job done, is the only case when any form of AV is useful- that being- You have to use a scout suit to run to a safe spot, call in a dropship, and lay an uplink up high, then respawning with nanohives or a forge gun. Swarms are useless, garbage damage, garbage range. So the forge is the only option.
Thats it, thats tank 1.7 in a nutshell. All the other AV stuff, like jihad jeeps are super easy to counter, and useless against any of the non complete garbage tankers the vast majority of the time. Why are you talking about tanks and ambush in the same sentence? There's more than one game mode.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2817
|
Posted - 2014.02.13 03:07:00 -
[61] - Quote
Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them. There should be a range that tanks can't dominate. Keep swarms like they are and give us webifiers. 2 Lavs with 6 guys could tackle a tank and take him down.
It would be better than Jihad Jeeps.
There's no real way to counter tanks consistently for a squad with no tankers. In PC you'd fit your team accordingly to deal with tanks and it's easier to team up on a tank with more than 6 guys on comms.
ML Director
Eve Toon - Raylan Scott
|
Aramis Madrigal
SVER True Blood General Tso's Alliance
133
|
Posted - 2014.02.13 03:12:00 -
[62] - Quote
I think the root causes of the tank problem are too few players per side and lack of incentive (and large disincentives) of spending SP and ISK on quality AV. If the maximum number of vehicles remained the same and the player count per side was 32 I don't think it would be as much of an issue. With more players, each side would be able to field a small 2-4 man AV squad that would absolutely murder bad tanks. Maybe add in additional WP and ISK incentives for damaging and killing vehicles to make it a viable primary role worth specializing in. Right now, taking the number of infantry needed to counter HAVs and converting them into AV really eats into your ability to fight other infantry. Light AV could use a bit of a buff, but I think it is the lack of flexibility afforded by the number of players per side and the fact that AV isn't "sexy" that exacerbates the HAV issue. |
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 03:13:00 -
[63] - Quote
Thor Odinson42 wrote:Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them. There should be a range that tanks can't dominate. Keep swarms like they are and give us webifiers. 2 Lavs with 6 guys could tackle a tank and take him down. It would be better than Jihad Jeeps. There's no real way to counter tanks consistently for a squad with no tankers. In PC you'd fit your team accordingly to deal with tanks and it's easier to team up on a tank with more than 6 guys on comms. You think it takes 6 guys to destroy one tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2817
|
Posted - 2014.02.13 03:15:00 -
[64] - Quote
How about 4?
ML Director
Eve Toon - Raylan Scott
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7037
|
Posted - 2014.02.13 03:26:00 -
[65] - Quote
Thor Odinson42 wrote:How about 4?
Even then you are doing it wrong.
2 at most is required to effectively drop a tank.
Hard to solo one, really hard. 2 People should drop one easy. If I get away from 3x people shooting at me, they are just bad AV players.
I however armour tank, if a breach forge catches me in the open with a swarmer for DPS....so help me I am a goner, unless I can get out of range or break the missile lock.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Beck Weathers
Ghosts of Dawn General Tso's Alliance
448
|
Posted - 2014.02.13 03:34:00 -
[66] - Quote
I have picked up forge gunning, while I had a fairly hard time killing none malita tanks solo, if I find a buddy to hunt them with we can take almost any tank out there. Today we killed on average about 4-6 tansk a match tons of drop ships and plenty of jeeps. |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
32
|
Posted - 2014.02.13 03:40:00 -
[67] - Quote
Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really?
Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7038
|
Posted - 2014.02.13 03:48:00 -
[68] - Quote
TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first.
I am a Tanker yeah.
But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role.
2 AVers should me more than sufficient enough to drop any tank on the map.
Still the current HAV needs work.
My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 03:58:00 -
[69] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement.
Well, I agree with everything besides the modules. HAV's should only be allowed a single Hardener, or at the very least somehow add in a stacking penalty (would probably be troublesome to code however).
Until MAV's come into the picture, HAV's simply HAVE to be equivalent to the current weapons and playstyles available. Changing their turret to be Anti-Vehicle only would do absolute wonders in the current environment, as well as make an easy transition when MAV's are finally released.
MAV's should be the infantry killer, and be as easily soloable from the infantry perspective. But until then, HAV's imo need to be able to be solo'd by a pro(skillfull) AVer for cohesive game balance. I'm not saying a MLT Forge Gun should tear through an HAV with ease, but having a Proto Forge gun with prof 5 and 2 complex damage mods need to dominate as much as a STD HAV hull with proto Mods fitted onto it. This is a rock/paper/scissors, not rock/rock/rock.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7038
|
Posted - 2014.02.13 04:02:00 -
[70] - Quote
Duran Lex wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Well, I agree with everything besides the modules. HAV's should only be allowed a single Hardener, or at the very least somehow add in a stacking penalty (would probably be troublesome to code however). Until MAV's come into the picture, HAV's simply HAVE to be equivalent to the current weapons and playstyles available. Changing their turret to be Anti-Vehicle only would do absolute wonders in the current environment, as well as make an easy transition when MAV's are finally released. MAV's should be the infantry killer, and be as easily soloable from the infantry perspective. But until then, HAV's imo need to be able to be solo'd by a pro(skillfull) AVer for cohesive game balance. I'm not saying a MLT Forge Gun should tear through an HAV with ease, but having a Proto Forge gun with prof 5 and 2 complex damage mods need to dominate as much as a STD HAV hull with proto Mods fitted onto it. This is a rock/paper/scissors, not rock/rock/rock.
I liked the old model for Hardeners. Where you could mix and match, have high res for X seconds or a more even % across a minute.
Indeed but then you need to consider that MAV and MTAC need a place on the battlefield proportionate to what they are.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 04:19:00 -
[71] - Quote
True Adamance wrote:
I liked the old model for Hardeners. Where you could mix and match, have high res for X seconds or a more even % across a minute.
Indeed but then you need to consider that MAV and MTAC need a place on the battlefield proportionate to what they are.
CCP as usual forced themselves into a rock and a hard place with their view of "the big picture". I'm sure when all the many AV weapons and variations of HAV's and MAV's come into the picture things might make sense in the world of balance. Sadly that is a part of their "10 year plan" and we are unable to perceive the possible future it might hold.
I feel MAV's should belong to two roles : Infantry dominance and transport dominance. An MAV who's sole purpose is to roll around making infantry hate life. And an MAV that is able to transport a full squad around the battlefield effectively. Support vehicles such as the ability to repair other vehicles i think should stay in the realm of LAVs.
I feel entirely ignorant ; MTAC's? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7039
|
Posted - 2014.02.13 04:23:00 -
[72] - Quote
Duran Lex wrote:True Adamance wrote:
I liked the old model for Hardeners. Where you could mix and match, have high res for X seconds or a more even % across a minute.
Indeed but then you need to consider that MAV and MTAC need a place on the battlefield proportionate to what they are.
CCP as usual forced themselves into a rock and a hard place with their view of "the big picture". I'm sure when all the many AV weapons and variations of HAV's and MAV's come into the picture things might make sense in the world of balance. Sadly that is a part of their "10 year plan" and we are unable to perceive the possible future it might hold. I feel MAV's should belong to two roles : Infantry dominance and transport dominance. An MAV who's sole purpose is to roll around making infantry hate life. And an MAV that is able to transport a full squad around the battlefield effectively. Support vehicles such as the ability to repair other vehicles i think should stay in the realm of LAVs. I feel entirely ignorant ; MTAC's?
MAV to me represent the bridgeing between vehicles and infantry. They would e APC, designed to support any infantry squad either in terms of utility with repers and MCRU, or with medium turrets.
MTACS are large industrial mech units capable of fitting military grade weapons.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
535
|
Posted - 2014.02.13 04:28:00 -
[73] - Quote
Tankers need to stop insisting that they can solo AV, and subsequently have CCP nerf AV so that they can continue to solo them.
Anyone see what I did there?
Kills- Archduke Ferdinand
Balance!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 04:35:00 -
[74] - Quote
True Adamance wrote:Duran Lex wrote:True Adamance wrote:
I liked the old model for Hardeners. Where you could mix and match, have high res for X seconds or a more even % across a minute.
Indeed but then you need to consider that MAV and MTAC need a place on the battlefield proportionate to what they are.
CCP as usual forced themselves into a rock and a hard place with their view of "the big picture". I'm sure when all the many AV weapons and variations of HAV's and MAV's come into the picture things might make sense in the world of balance. Sadly that is a part of their "10 year plan" and we are unable to perceive the possible future it might hold. I feel MAV's should belong to two roles : Infantry dominance and transport dominance. An MAV who's sole purpose is to roll around making infantry hate life. And an MAV that is able to transport a full squad around the battlefield effectively. Support vehicles such as the ability to repair other vehicles i think should stay in the realm of LAVs. I feel entirely ignorant ; MTAC's? MAV to me represent the bridgeing between vehicles and infantry. They would e APC, designed to support any infantry squad either in terms of utility with repers and MCRU, or with medium turrets. MTACS are large industrial mech units capable of fitting military grade weapons.
Well, basically on par with my thoughts on MAV minus the reppers and MCRU, clouded by my silly perception of "LAV vs MAV" in terms of vehicle statistics. Such wonders should come at a cost of being extremely fragile, but an MAV can just as easily be fragile regardless of its vehicle classification, so that would work fine.
Ah, i thought the "gundam" idea from CCP was a joke. i guess not! MTAC's have got to be a couple years off at the least. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7040
|
Posted - 2014.02.13 04:49:00 -
[75] - Quote
Face palm when four scrubs in Sicas think they are hot **** cause they can all shoot at the same enemy target......
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
34
|
Posted - 2014.02.13 06:59:00 -
[76] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement.
Not if they don't have the prerequisite AV, takes 2 adv/proto forge gunners sure but that takes a lot of sp and isn't something all new players should/would skill into. And keep in mind, we are talking MILITIA tanks. Militia and standard AV is garbage and takes half the team to down one militia tank which is imbalanced when the tank can spin its blaster and mow down the entire enemy team.
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Rusty Shallows
958
|
Posted - 2014.02.13 07:58:00 -
[77] - Quote
TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. It didn't hurt that CCP broke the nerfing announcements into three waves. Besides continually posting that thread theme would get old fast. It's better to just take jabs at CCP over the nerfing and poor design method inside other threads.
Here, have some candy and a Like. :-)
Forums > Game
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Ryme Intrinseca
Fatal Absolution
662
|
Posted - 2014.02.13 08:32:00 -
[78] - Quote
Spkr4theDead wrote:Ryme Intrinseca wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. So you haven't tried countering those tanks with any of the tools available to you? I use the best counter to tanks, which is to hide indoors. That's what infantry, even good infantry, has been reduced to. |
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
620
|
Posted - 2014.02.13 09:31:00 -
[79] - Quote
I cant believe people dont want to face facts and say that "Yes AV is weak VS tanks". I have a tanker alt and to be honest the only AV that seems to even be scary to me is proto forges, jihad jeeps and occasionally a wrykomi swarm when it is timed right.
Now I say leave tanks as they are an incrementally BUFF AV until things are balanced. No HUGE changes overnight, just week by week, month by month CCP need to increase AV power to an acceptable level.
I think especially the standard and advanced grade AV needs a larger buff than proto.
I play on Commander who has 24+m SP and I always just wish I was back on my tank alt because it is so much more effective. Not only that, when I come up against tanks, I cant do much. With my tanker I can get out my sweet proto rail fit and go to town clearing up noob tanks.
I have lots of SP saved up and I am so tempted to spec into tanks on this character as well. I only fear that if I did, tanks would get nerfed into the ground or CCP will do something stupid and make AV WAY too powerful.
Balance is a long way from being achieved in this game. I am glad to hear CCP is working on weapons and damage mods for 1.8 to try and balance that more. That's great. I just hope they give the same consideration to AV without making tanks useless again. |
Monkey MAC
Rough Riders..
1946
|
Posted - 2014.02.13 09:43:00 -
[80] - Quote
LAV Bombs works well, as does your own tank.
Always put the RE on the front wheels and ALWAYS fit a hardner to your tank.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
294
|
Posted - 2014.02.13 10:06:00 -
[81] - Quote
PO0KY wrote:Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work.
So using one broke game mechanic to counter a other broke game mechanic solves it ?
Is it just me that belive that 2 wrong don't make 1 right ?
War never changes
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
294
|
Posted - 2014.02.13 10:11:00 -
[82] - Quote
Thor Odinson42 wrote:Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them. There should be a range that tanks can't dominate. Keep swarms like they are and give us webifiers. 2 Lavs with 6 guys could tackle a tank and take him down. It would be better than Jihad Jeeps. There's no real way to counter tanks consistently for a squad with no tankers. In PC you'd fit your team accordingly to deal with tanks and it's easier to team up on a tank with more than 6 guys on comms.
Okey it may be my English or my bad mathematical skills, I just don't understand the last post!
So 6 guys hunting down one tank! What if there is more then 2 tanks on the field and what about the rest of the reds? Are they having a tea party in the mcc while we hunt down tanks?
Plz clarify I just don't understand
War never changes
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MarasdF Loron
Fatal Absolution General Tso's Alliance
156
|
Posted - 2014.02.13 10:34:00 -
[83] - Quote
Thor Odinson42 wrote: The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I am mainly a tanker and a dropship pilot and ever since 1.7 my kdr has been half of what it used to be pre-1.7, I genuinely miss the pre-1.7 tanks, they were so much better and so much more OP. Yes, they were fragile but they were better in every other way. And most likely the reason you see tanks being spammed now is because they are way too cheap now and it requires no real skill to operate or fit them now.
R.I.P. Pre-1.7 tanks, you will be missed.
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 10:45:00 -
[84] - Quote
MarasdF Loron wrote: and it requires no real skill to operate or fit them now. You cannot be serious.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 10:46:00 -
[85] - Quote
Piraten Hovnoret wrote:PO0KY wrote:Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work. So using one broke game mechanic to counter a other broke game mechanic solves it ? Is it just me that belive that 2 wrong don't make 1 right ? What wrongs?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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MarasdF Loron
Fatal Absolution General Tso's Alliance
156
|
Posted - 2014.02.13 10:49:00 -
[86] - Quote
Spkr4theDead wrote:MarasdF Loron wrote: and it requires no real skill to operate or fit them now. You cannot be serious. And why not?
R.I.P. Pre-1.7 tanks, you will be missed.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
682
|
Posted - 2014.02.13 10:52:00 -
[87] - Quote
I feel your pain and many threads have been devoted to this subject... my own included. :)
CCP , the CPM and most of the community have confirmed and acknowledged the issue - all we can do is wait for 1.8 for their potential fixes. It may be in the form of improving infantry AV or limiting the stats on militia HAV's, or a combination of both. I'm surprised it has been allowed to run on for so long... it reminds me of the murder taxi sagas where they were left to run riot for 2-3 patch cycles (about 3 monthss if I recall).... |
Ryme Intrinseca
Fatal Absolution
662
|
Posted - 2014.02.13 10:59:00 -
[88] - Quote
Piraten Hovnoret wrote:Thor Odinson42 wrote:Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote: Does calling in a Tank to counter those 4-5 HAV count as ruining the match?
Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone.
Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them. There should be a range that tanks can't dominate. Keep swarms like they are and give us webifiers. 2 Lavs with 6 guys could tackle a tank and take him down. It would be better than Jihad Jeeps. There's no real way to counter tanks consistently for a squad with no tankers. In PC you'd fit your team accordingly to deal with tanks and it's easier to team up on a tank with more than 6 guys on comms. Okey it may be my English or my bad mathematical skills, I just don't understand the last post! So 6 guys hunting down one tank! What if there is more then 2 tanks on the field and what about the rest of the reds? Are they having a tea party in the mcc while we hunt down tanks? Plz clarify I just don't understand Totally agree. Even 2 AVers to take out a tanker means AV is totally pointless. It means you would need 8 AV to take out 4 tanks, so the sides are 8 AVers and 8 riflemen versus 4 tankers and 12 riflemen, i.e. the side with tanks effectively has a massive numerical advantage. There is no point in conventional AV even being in the game at present.
PS - Just been killing your scout with my OP RR. I feel a bit bad |
Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:06:00 -
[89] - Quote
Thor Odinson42 wrote:How about 4? How about I can destroy every enemy tank that's on the battlefield if I have 2 people doing recon?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
295
|
Posted - 2014.02.13 11:08:00 -
[90] - Quote
Spkr4theDead wrote:Piraten Hovnoret wrote:PO0KY wrote:Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work. So using one broke game mechanic to counter a other broke game mechanic solves it ? Is it just me that belive that 2 wrong don't make 1 right ? What wrongs?
Are you stupid or just a troll?
War never changes
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Ryme Intrinseca
Fatal Absolution
662
|
Posted - 2014.02.13 11:12:00 -
[91] - Quote
Justicar Karnellia wrote:I feel your pain and many threads have been devoted to this subject... my own included. :)
CCP , the CPM and most of the community have confirmed and acknowledged the issue - all we can do is wait for 1.8 for their potential fixes. It may be in the form of improving infantry AV or limiting the stats on militia HAV's, or a combination of both. I'm surprised it has been allowed to run on for so long... it reminds me of the murder taxi sagas where they were left to run riot for 2-3 patch cycles (about 3 monthss if I recall).... Nerfing Militia HAVs will just make the problem even worse. The fundamental issue is that a well fitted tank with a competent driver is effectively immune to AV. For instance, Duna gets thousands of kills per month at a KDR approaching 100. He's a very good player, but I don't think anyone really thinks he is 5 or 10 times better than the best infantry players. Hurting militia tanks will remove the one limitation on stomping by competent, high SP tankers. |
Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:13:00 -
[92] - Quote
Duran Lex wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Well, I agree with everything besides the modules. HAV's should only be allowed a single Hardener, or at the very least somehow add in a stacking penalty (would probably be troublesome to code however). Until MAV's come into the picture, HAV's simply HAVE to be equivalent to the current weapons and playstyles available. Changing their turret to be Anti-Vehicle only would do absolute wonders in the current environment, as well as make an easy transition when MAV's are finally released. MAV's should be the infantry killer, and be as easily soloable from the infantry perspective. But until then, HAV's imo need to be able to be solo'd by a pro(skillfull) AVer for cohesive game balance. I'm not saying a MLT Forge Gun should tear through an HAV with ease, but having a Proto Forge gun with prof 5 and 2 complex damage mods need to dominate as much as a STD HAV hull with proto Mods fitted onto it. This is a rock/paper/scissors, not rock/rock/rock. One hardener? LOL who are you? Do you even tank? Who the hell are you to decide how I'm supposed to fit my tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7050
|
Posted - 2014.02.13 11:15:00 -
[93] - Quote
Spkr4theDead wrote:Duran Lex wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Well, I agree with everything besides the modules. HAV's should only be allowed a single Hardener, or at the very least somehow add in a stacking penalty (would probably be troublesome to code however). Until MAV's come into the picture, HAV's simply HAVE to be equivalent to the current weapons and playstyles available. Changing their turret to be Anti-Vehicle only would do absolute wonders in the current environment, as well as make an easy transition when MAV's are finally released. MAV's should be the infantry killer, and be as easily soloable from the infantry perspective. But until then, HAV's imo need to be able to be solo'd by a pro(skillfull) AVer for cohesive game balance. I'm not saying a MLT Forge Gun should tear through an HAV with ease, but having a Proto Forge gun with prof 5 and 2 complex damage mods need to dominate as much as a STD HAV hull with proto Mods fitted onto it. This is a rock/paper/scissors, not rock/rock/rock. One hardener? LOL who are you? Do you even tank? Who the hell are you to decide how I'm supposed to fit my tank?
Admittedly
Balance > What Spkr wants.....
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:15:00 -
[94] - Quote
Gavr1lo Pr1nc1p wrote:Tankers need to stop insisting that they can solo AV, and subsequently have CCP nerf AV so that they can continue to solo them.
Anyone see what I did there? You did nothing. The higher echelon tankers are easily worth at least 5 enemy red tanks before they go down. I had to be surrounded by 3 and pinned by one of them to be destroyed.
Tanks are better able to deal with tanks, for obvious reasons.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Lorhak Gannarsein
Science For Death
1629
|
Posted - 2014.02.13 11:21:00 -
[95] - Quote
Forge gun nukes all the tanks.
It's rare that I find a tank I can't solo, given time, and when I do? I phone a friend. Synched breach shots won't kill a decent Maddy outright, but he dies 4.5s later when one person hits him again. Ishukone Assault will kill most tanks inside a magazine. Two guys is excessive. Two guys with forge guns, can be ADV, or one forge and a proto swarm, will end any tank. The only thing it won't kill is permahardened Gunnlogi, and that's because they're OP as fuck.
Incidentally, please stop tarring tankers with the same brush.
On the forums at this moment we have tankers, then we have Spkr4theDead.
I don't think anyone speaks for him.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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abarkrishna
WarRavens
294
|
Posted - 2014.02.13 11:29:00 -
[96] - Quote
Dear CCP, How to fix tank spam.
#1 increase price. #2 get rid of large blasters. #3 Design some ******* maps where infantry can hold down an objective without some **** in a tank running up and camping it with a blaster because he can shoot right inside. #Buff swarms again.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:30:00 -
[97] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Not if they don't have the prerequisite AV, takes 2 adv/proto forge gunners sure but that takes a lot of sp and isn't something all new players should/would skill into. And keep in mind, we are talking MILITIA tanks. Militia and standard AV is garbage and takes half the team to down one militia tank which is imbalanced when the tank can spin its blaster and mow down the entire enemy team. That takes a lot? With forge op 5, you have the Kalaakiota. With proficiency 1, you have the Ishukone and Wiyrkomi. Two breach forge guns means a dead tank. I've fought a 4-man squad of forge gunners, plus tanks, plus swarms in PC.
Me > AV
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:31:00 -
[98] - Quote
Ryme Intrinseca wrote:Spkr4theDead wrote:Ryme Intrinseca wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. So you haven't tried countering those tanks with any of the tools available to you? I use the best counter to tanks, which is to hide indoors. That's what infantry, even good infantry, has been reduced to. Good infantry can go from place to place avoiding tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Monkey MAC
Rough Riders..
1946
|
Posted - 2014.02.13 11:34:00 -
[99] - Quote
*Goes to make a logical point on balance.* *Sees spkr is already here*
Well no point using logic.
Today I shall cover advanced techniques on how to use your LAV Location Location Location LAV bombs are incredibly volatile, after all you do have a pile of armed explosives stuck to the front. When attempting to blow up a tank, this can be increasingly problematic. To the point where even a Sniper can foil your attempts.
When loading up your LAV stick the explosives as close to the frontwheel arch as possible, done correctly your enemy can't shoot them, leaving you free to charge in.
Know your modules Not every module availble is helpful to a LAV bomber. First of all its important to know that Hardners or Shield boosters produce a matrix effect, over the vehicle. This effect will stop your Explosives from detonating on impact as the effect protects them from damage.
Also NEVER fit an MCRU to you bomb, you would be suprised the amount of people that do. Nothing is more annoying than jumping into a LAV as it blows up. Finally nitous doesn't increase the damage you do, so use it wisely, there is no point nitous boosting to try and t-bone a tank, but it is worth boosting to ram a tank running from you.
That's all for now folks, in my next episode I will cover the advance tactics including how to survive your suicide, or even how set up remote drop parties.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
295
|
Posted - 2014.02.13 11:45:00 -
[100] - Quote
Love when I read " get a forge " to kill tanks.
Ppl just fail to grasp that the hole game is centred around the ability to kill of tanks and that's the hole problem you are more or less forced to putt a cuple of Miljon sp into "tank buster" as it's now.
Oh a f it's AWSOME that the cuple of Miljon of sp that was thrown into the water Mellon launcher is useless now. A proto water Mellon launcher outfit cost 3 times ( or more ) than a SICA.
Buy hey let's waste some more sp just into AV.
I just put on a starter fit and jump into a SICA
And the tank spam begins
Get the picture ?!?!?
War never changes
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Raylon Mortien
Eternal Beings Proficiency V.
35
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Posted - 2014.02.13 11:49:00 -
[101] - Quote
Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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Raylon Mortien
Eternal Beings Proficiency V.
35
|
Posted - 2014.02.13 11:52:00 -
[102] - Quote
Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
I'm proof reading this after i posted it..... I flowed better in my head -_-
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
540
|
Posted - 2014.02.13 12:24:00 -
[103] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Tankers need to stop insisting that they can solo AV, and subsequently have CCP nerf AV so that they can continue to solo them.
Anyone see what I did there? You did nothing. The higher echelon tankers are easily worth at least 5 enemy red tanks before they go down. I had to be surrounded by 3 and pinned by one of them to be destroyed. Tanks are better able to deal with tanks, for obvious reasons. Well you are obviously the best tanker in the game, and i applaud you, congratulations sir. And yes, tanks are much better to deal with tanks, thank you for proving the entire AV community's point. Your blatant disregard of common sense on how to balance the game automatically discredits any opinion you may have on this subject. But please, give me an argument why tanks should be stronger at killing tanks than AV. I was happy to argue with your buddy tankahiro, until he realized that he was wrong, and would be glad to argue with you, until you realize you are wrong.
Kills- Archduke Ferdinand
Balance!
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Mortedeamor
Imperfects Negative-Feedback
1380
|
Posted - 2014.02.13 12:32:00 -
[104] - Quote
2 adv forges in a methana can rip most tanks apart
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
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MarasdF Loron
Fatal Absolution General Tso's Alliance
157
|
Posted - 2014.02.13 12:54:00 -
[105] - Quote
Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
TL;DR However, I agree tanks should require at least 2 people to operate. Now, this is where you're going wrong: Madrugars have 4 times the armor of a proto heavy, not 8. Also blasters have roughly the same DPS as HMGs, I admit tho that on proto level the blaster takes a slight lead. Obviously basters have longer range but we could talk about the insignificant differences between a heavy and a tank all day long and it wouldn't really matter since they are both meant for two very different purposes. Heavies for tight confined spaces and tanks for large open fields seeing how tanks don't have any weapons that can rip through 1mm thick steel obstacles / structures, not to mention anything thicker than that. Can you imagine the QQ if Dust tanks could actually shoot through stuff like they can in the real world? :P
R.I.P. Pre-1.7 tanks, you will be missed.
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Takahiro Kashuken
Red Star. EoN.
2511
|
Posted - 2014.02.13 13:03:00 -
[106] - Quote
Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
Well wrong already
My basic proto heavy with 3 low slots gives me just over 1k armor + 600 shield, now a proto sentinal can give 1.2k armor with 600 shield
Maddy has 4k armor
So its only 4 times a basic proto heavy or 3 sentinals and a bit
As for AV why cant the same 2-3 guys kill every tank? why do we need more AV groups? why cant the AV concentrate fire on the same target? do we need a ritalin mod?
Intelligence is OP
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Atiim
Living Like Larry Schwag
4627
|
Posted - 2014.02.13 13:59:00 -
[107] - Quote
True Adamance wrote:Thor Odinson42 wrote:How about 4? Even then you are doing it wrong. 2 at most is required to effectively drop a tank. Hard to solo one, really hard. 2 People should drop one easy. If I get away from 3x people shooting at me, they are just bad AV players. I however armour tank, if a breach forge catches me in the open with a swarmer for DPS....so help me I am a goner, unless I can get out of range or break the missile lock. 2?
I just got out of a match where I was going up against Senator Snipe and another dude's Forge Gun.
They didn't manage to come close to killing me, and I still managed to kill 3 enemy HAVs.
Are they bad?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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The Attorney General
1940
|
Posted - 2014.02.13 14:02:00 -
[108] - Quote
Atiim wrote: 2?
I just got out of a match where I was going up against Senator Snipe and another dude's Forge Gun.
They didn't manage to come close to killing me, and I still managed to kill 3 enemy HAVs.
Are they bad?
Clearly, they were playing the objective and you were staying way the hell out of danger farming WP.
That is why you are not a tanker.
Mr. Hybrid Vayu.
|
Atiim
Living Like Larry Schwag
4627
|
Posted - 2014.02.13 14:49:00 -
[109] - Quote
The Attorney General wrote:Atiim wrote: 2?
I just got out of a match where I was going up against Senator Snipe and another dude's Forge Gun.
They didn't manage to come close to killing me, and I still managed to kill 3 enemy HAVs.
Are they bad?
Clearly, they were playing the objective and you were staying way the hell out of danger farming WP. That is why you are not a tanker. They were on top of a tower, and The only times I retreated is when all my modules died.
Farming WP? How? All of the HAVs I killed were in CQC.
Apparently I'm am a bad tanker, and he has a PRO forge and another guy running around with a DAU. Shouldn't they have absolutely demolished my puny little tank?
So either they are just bad, or I am just good?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Thor Odinson42
Molon Labe. General Tso's Alliance
2831
|
Posted - 2014.02.13 15:31:00 -
[110] - Quote
True Adamance wrote:Thor Odinson42 wrote:How about 4? Even then you are doing it wrong. 2 at most is required to effectively drop a tank. Hard to solo one, really hard. 2 People should drop one easy. If I get away from 3x people shooting at me, they are just bad AV players. I however armour tank, if a breach forge catches me in the open with a swarmer for DPS....so help me I am a goner, unless I can get out of range or break the missile lock.
Two people that happen to have advantageous position and only dealing with that single tank and no infantry to speak of then yes.
But then I'd chalk that up to dumb tanker.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2831
|
Posted - 2014.02.13 15:34:00 -
[111] - Quote
MarasdF Loron wrote:Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
TL;DR However, I agree tanks should require at least 2 people to operate. Now, this is where you're going wrong: Madrugars have 4 times the armor of a proto heavy, not 8. Also blasters have roughly the same DPS as HMGs, I admit tho that on proto level the blaster takes a slight lead. Obviously basters have longer range but we could talk about the insignificant differences between a heavy and a tank all day long and it wouldn't really matter since they are both meant for two very different purposes. Heavies for tight confined spaces and tanks for large open fields seeing how tanks don't have any weapons that can rip through 1mm thick steel obstacles / structures, not to mention anything thicker than that. Can you imagine the QQ if Dust tanks could actually shoot through stuff like they can in the real world? :P Ok, now I read a little bit further. So, why would all your AV guys be hitting different tanks? Makes no sense to me. Obviously you nuke one tank down and then move on to the next one. Hitting them all at once is really ineffective. Hitting one at a time is really effective. Thus 3 good AV players can totally deny any enemy tanks from coming anywhere where you don't want. You don't need 12 to kill 6, you don't need 16 to kill 8, you only need 3 to kill 1, 2, 3, 4... 16. Doesn't matter how many tanks they bring, you can take them all out with just 3 AV. This is assuming they are not redline cowards. Trust me, I know, I've been instakilled so many times by simultaneous AV bombardment. One second I'm totally fine with 2 or more hardeners on, the next I'm gone. Lol.
Kind of what I was getting at with the webifiers. If you could basically tackle a tank and drop him with AV nades and swarms, they'd WANT to have gunners in their tanks to keep the infantry away from their vehicle.
If they chose not to have that, then they'd have nobody to blame but themselves for trying to murder a ton of infantry from 10 feet away without proper support.
ML Director
Eve Toon - Raylan Scott
|
The Attorney General
1941
|
Posted - 2014.02.13 15:41:00 -
[112] - Quote
Atiim wrote: They were on top of a tower, and The only times I retreated is when all my modules died.
Farming WP? How? All of the HAVs I killed were in CQC.
Apparently I'm am a bad tanker, and he has a PRO forge and another guy running around with a DAU. Shouldn't they have absolutely demolished my puny little tank?
So either they are just bad, or I am just good?
Depends on the map.
Did you win the match?
Snipe isn't bad, so I suspect you were not being aggressive, and were probably getting redlined.
But feel free to make up more of a cool story bro.
Given your record of hyperbole, it is difficult to believe your story.
Mr. Hybrid Vayu.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2832
|
Posted - 2014.02.13 15:49:00 -
[113] - Quote
Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare.
ML Director
Eve Toon - Raylan Scott
|
Atiim
Living Like Larry Schwag
4628
|
Posted - 2014.02.13 15:57:00 -
[114] - Quote
The Attorney General wrote:Atiim wrote: They were on top of a tower, and The only times I retreated is when all my modules died.
Farming WP? How? All of the HAVs I killed were in CQC.
Apparently I'm am a bad tanker, and he has a PRO forge and another guy running around with a DAU. Shouldn't they have absolutely demolished my puny little tank?
So either they are just bad, or I am just good?
Depends on the map. Did you win the match? Snipe isn't bad, so I suspect you were not being aggressive, and were probably getting redlined. But feel free to make up more of a cool story bro. Given your record of hyperbole, it is difficult to believe your story. It was the map with that giant white table in the middle, with Ambush.
Nope, I was being as aggressive as a Railgun tank could possibly be.
He probably wasn't being aggressive enough, or he missed a few shots. Hard to tell because I don't know what Forge he was using.
So Snipe Isn't bad. That makes me good right?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
115
|
Posted - 2014.02.13 16:01:00 -
[115] - Quote
The tank QQ is hilarious they can be killed in one instant with a jihad taxi
CCP fix PC your core game mode
Blah blah blah about locking districts as long as there is frame rate drops
|
The Attorney General
1941
|
Posted - 2014.02.13 16:02:00 -
[116] - Quote
Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare.
Legend and Clay were pretty much the only two.
Do you know what you control in a match? Yourself and your squad. If you are having tank problems, take two forge users, play DOM, and take the high ground right at the start of the match. No more tank problem, at least as far as winning the match goes.
If people are not going into pub matches without at least making sure that their squad contains either a serious AV player or a tanker is just doing it wrong, and they deserve to get stepped on.
I feel bad for people who are new to this game, and I think that CCP should just remove vehicles from ambush to give the crybabies somewhere safe to play.
Beyond that, people playing objective game modes who do not even attempt to control the high ground make me laugh. You can determine the outcome of the match in the first 30 seconds. If the enemy doesn't even attempt to go for the heights it will be a slaughter.
What I find most hilarious about that is that before, when tanks were not as strong, you would always see people flying up with FGs and Swarms at match start. Everyone was in a rush to get the best upper deck positions to farm anyone dumb enough to call in vehicles. Now that they actually need to do this, no one does. Maybe it has something to do with it not being easy mode any more.
Mr. Hybrid Vayu.
|
The Attorney General
1941
|
Posted - 2014.02.13 16:04:00 -
[117] - Quote
Atiim wrote: So Snipe Isn't bad. That makes me good right?
Nope.
You want to prove yourself as a tanker, we can do that. Who do you play for in FW?
Mr. Hybrid Vayu.
|
Takahiro Kashuken
Red Star. EoN.
2513
|
Posted - 2014.02.13 16:05:00 -
[118] - Quote
Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare.
Thats all i care about that my tank is no longer meh in PC
Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres
Intelligence is OP
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2833
|
Posted - 2014.02.13 16:10:00 -
[119] - Quote
The Attorney General wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Legend and Clay were pretty much the only two. Do you know what you control in a match? Yourself and your squad. If you are having tank problems, take two forge users, play DOM, and take the high ground right at the start of the match. No more tank problem, at least as far as winning the match goes. If people are not going into pub matches without at least making sure that their squad contains either a serious AV player or a tanker is just doing it wrong, and they deserve to get stepped on. I feel bad for people who are new to this game, and I think that CCP should just remove vehicles from ambush to give the crybabies somewhere safe to play. Beyond that, people playing objective game modes who do not even attempt to control the high ground make me laugh. You can determine the outcome of the match in the first 30 seconds. If the enemy doesn't even attempt to go for the heights it will be a slaughter. What I find most hilarious about that is that before, when tanks were not as strong, you would always see people flying up with FGs and Swarms at match start. Everyone was in a rush to get the best upper deck positions to farm anyone dumb enough to call in vehicles. Now that they actually need to do this, no one does. Maybe it has something to do with it not being easy mode any more.
You aren't seeing the bigger picture. Everything you said is true, but consider this.
My AV suit costs around 250K. If I decide to deal with tanks I will lose at least two of them. In other words there is ZERO incentive to do so. And not to mention that my AV suit is ineffective versus tanks anyway.
So very few people do because there is no incentive to do so.
And to be honest I do not want to play a game where you have to get to high ground and camp with AV weapons. I don't think many people are interested in that.
Although I should. It's much cheaper and I could boost my KDR. Thanks, I'm going to skill into FGs on my main and camp from towers.
ML Director
Eve Toon - Raylan Scott
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2833
|
Posted - 2014.02.13 16:12:00 -
[120] - Quote
Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres
That's what sucks about this. In PC it's just right.
But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed.
AND because the vast majority of people don't participate in PC, they don't care.
ML Director
Eve Toon - Raylan Scott
|
|
XxWarlordxX97
The Corporate Raiders Top Men.
4177
|
Posted - 2014.02.13 16:16:00 -
[121] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Tank wins against Proto stumpers,AV plus OB beats tank sometimes
Give me planets or give me isk
|
The Attorney General
1941
|
Posted - 2014.02.13 16:20:00 -
[122] - Quote
Thor Odinson42 wrote:
You aren't seeing the bigger picture. Everything you said is true, but consider this.
My AV suit costs around 250K. If I decide to deal with tanks I will lose at least two of them. In other words there is ZERO incentive to do so. And not to mention that my AV suit is ineffective versus tanks anyway.
So very few people do because there is no incentive to do so.
And to be honest I do not want to play a game where you have to get to high ground and camp with AV weapons. I don't think many people are interested in that.
Although I should. It's much cheaper and I could boost my KDR. Thanks, I'm going to skill into FGs on my main and camp from towers.
I understand that for blues, there might be little or no incentive. But those people are not the people you are playing with. Do you mean to tell me that you don't have people skilled into forges in ML? Are there no people who like to blow up vehicles in your corp? I find that very hard to believe.
Are there no logis who want the ridiculous WP farm that is the rep hives left for a heavy on a rooftop? Or even the triage points if he wants to run Amarr logi and Snipe from up there as well.
Where are the squad leaders who want silly commission points from a tandem pair of a heavy and a Sniper logi working together?
I'll admit to playing an ISK negative playstyle on my heavy, because tower camping is boring, even though it gets the job done.
I like getting right in a tanks face, and giving him the business while he either tries to run or dares to stand and face me. Prof 5 FG and proto nades allow you those luxuries. My Av suit costs me over 250k but it is VERY effective. I just wish the FG charge time was back to 1.6 levels, because it really needs it.
WP for vehicle damage will help though. Hopefully that gets in before too long.
I am amazed that at least half of the playerbase has not specced proto forges by now, given how much people complain about tanks.
Mr. Hybrid Vayu.
|
Takahiro Kashuken
Red Star. EoN.
2513
|
Posted - 2014.02.13 16:23:00 -
[123] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres That's what sucks about this. In PC it's just right. But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed. AND because the vast majority of people don't participate in PC, they don't care.
But its backwards thinking
PC and pubs will always be seperate but you cant nerf things that are working well in 1 mode because of another
But you cant stop players using what they are skilled into in pubs, you can limit it to an extent but you would have to limit everything
Acedemy needs to be extended to like 100k WP or something to protect new players and even have a basic lobby where only basic items can be used
Intelligence is OP
|
xSir Campsalotx
G0DS AM0NG MEN Dark Taboo
111
|
Posted - 2014.02.13 16:30:00 -
[124] - Quote
I hate to be that guy but I use a pro forge and blow em up pretty easy, remember forge gun snipers on towers, do the same thing but aim at tanks wait for their hardeners go out or help friendly tanks. |
Ryme Intrinseca
Fatal Absolution
665
|
Posted - 2014.02.13 16:34:00 -
[125] - Quote
The Attorney General wrote:Thor Odinson42 wrote:
You aren't seeing the bigger picture. Everything you said is true, but consider this.
My AV suit costs around 250K. If I decide to deal with tanks I will lose at least two of them. In other words there is ZERO incentive to do so. And not to mention that my AV suit is ineffective versus tanks anyway.
So very few people do because there is no incentive to do so.
And to be honest I do not want to play a game where you have to get to high ground and camp with AV weapons. I don't think many people are interested in that.
Although I should. It's much cheaper and I could boost my KDR. Thanks, I'm going to skill into FGs on my main and camp from towers.
I understand that for blues, there might be little or no incentive. But those people are not the people you are playing with. Do you mean to tell me that you don't have people skilled into forges in ML? Are there no people who like to blow up vehicles in your corp? I find that very hard to believe. Are there no logis who want the ridiculous WP farm that is the rep hives left for a heavy on a rooftop? Or even the triage points if he wants to run Amarr logi and Snipe from up there as well. Where are the squad leaders who want silly commission points from a tandem pair of a heavy and a Sniper logi working together? I'll admit to playing an ISK negative playstyle on my heavy, because tower camping is boring, even though it gets the job done. I like getting right in a tanks face, and giving him the business while he either tries to run or dares to stand and face me. Prof 5 FG and proto nades allow you those luxuries. My Av suit costs me over 250k but it is VERY effective. I just wish the FG charge time was back to 1.6 levels, because it really needs it. WP for vehicle damage will help though. Hopefully that gets in before too long. I am amazed that at least half of the playerbase has not specced proto forges by now, given how much people complain about tanks. I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank. Even a bad tanker will pop hardeners before the second hit and be on the other side of the map by the third. With a forge that's the end of the matter, with a rail tank you can chase him.
It's true that, if you get two or three proto forges synced, you can hurt tanks. But then you're sitting ducks for enemy infantry, especially with the longer engagement range of RRs. It is far, far more sensible to bring out militia rail tanks, which give you greater AV ability while giving you almost total protection against infantry. |
CRNWLLC
Screwy Rabbit ULC
31
|
Posted - 2014.02.13 16:36:00 -
[126] - Quote
Mmmmm..... spam.
Have you seen my baseball?
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2838
|
Posted - 2014.02.13 16:38:00 -
[127] - Quote
Takahiro Kashuken wrote:Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres That's what sucks about this. In PC it's just right. But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed. AND because the vast majority of people don't participate in PC, they don't care. But its backwards thinking PC and pubs will always be seperate but you cant nerf things that are working well in 1 mode because of another But you cant stop players using what they are skilled into in pubs, you can limit it to an extent but you would have to limit everything Acedemy needs to be extended to like 100k WP or something to protect new players and even have a basic lobby where only basic items can be used
I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC.
But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
ML Director
Eve Toon - Raylan Scott
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
836
|
Posted - 2014.02.13 16:39:00 -
[128] - Quote
Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun What are you talking about? good tactic but blasters shoot 200 metres and railguns... are superior...
Assassination is my thing.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2838
|
Posted - 2014.02.13 16:39:00 -
[129] - Quote
Smooth Assassin wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun What are you talking about? good tactic but blasters shoot 200 metres and railguns... are superior...
Don't feed the troll
ML Director
Eve Toon - Raylan Scott
|
The Attorney General
1945
|
Posted - 2014.02.13 17:06:00 -
[130] - Quote
Ryme Intrinseca wrote: I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank.
I find a forge to be much more effective at controlling an area than a MLT rail tank.
The Forge is only out of action for as long as it takes to reload, whereas the MLT rail tank has to leave or get popped. A heavy suit, up high with rep hives or a logi is not going any where and is capable of dealing out damage as long as the reps and hives hold out. Countered only by multiple snipers, or a redline rail, or potentially a DS rush while occupied, it is able to create a beaten area around its position that any tank entering will be force to activate modules, thus triggering its countdown to departure.
I would even argue that a FG up high makes cheap MLT tanks vastly more powerful, by being able to add enough DPS to make up for the higher quality equipment the enemy could possibly field.
Finally, consider the recon abilities of the vertical heavy. Not only can they keep effective watch, they can also quarter back the HAV operations, forming a vital link in the Infantry Armor co-ordination.
Mr. Hybrid Vayu.
|
|
Ryme Intrinseca
Fatal Absolution
669
|
Posted - 2014.02.13 17:20:00 -
[131] - Quote
The Attorney General wrote:Ryme Intrinseca wrote: I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank.
I find a forge to be much more effective at controlling an area than a MLT rail tank. The Forge is only out of action for as long as it takes to reload, whereas the MLT rail tank has to leave or get popped. A heavy suit, up high with rep hives or a logi is not going any where and is capable of dealing out damage as long as the reps and hives hold out. Countered only by multiple snipers, or a redline rail, or potentially a DS rush while occupied, it is able to create a beaten area around its position that any tank entering will be force to activate modules, thus triggering its countdown to departure. I would even argue that a FG up high makes cheap MLT tanks vastly more powerful, by being able to add enough DPS to make up for the higher quality equipment the enemy could possibly field. Finally, consider the recon abilities of the vertical heavy. Not only can they keep effective watch, they can also quarter back the HAV operations, forming a vital link in the Infantry Armor co-ordination. Yeah, tower forging is also OP. CCP should put fences up there.
But should AV really have to revert to the scrubbiest of tactics to have a chance versus tanks? Shouldn't feet on the ground have a chance too?
PS - This is a pleasant change from replying to SPKR. You are the respectable face of tanking |
Thor Odinson42
Molon Labe. General Tso's Alliance
2839
|
Posted - 2014.02.13 17:24:00 -
[132] - Quote
Ryme Intrinseca wrote:The Attorney General wrote:Ryme Intrinseca wrote: I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank.
I find a forge to be much more effective at controlling an area than a MLT rail tank. The Forge is only out of action for as long as it takes to reload, whereas the MLT rail tank has to leave or get popped. A heavy suit, up high with rep hives or a logi is not going any where and is capable of dealing out damage as long as the reps and hives hold out. Countered only by multiple snipers, or a redline rail, or potentially a DS rush while occupied, it is able to create a beaten area around its position that any tank entering will be force to activate modules, thus triggering its countdown to departure. I would even argue that a FG up high makes cheap MLT tanks vastly more powerful, by being able to add enough DPS to make up for the higher quality equipment the enemy could possibly field. Finally, consider the recon abilities of the vertical heavy. Not only can they keep effective watch, they can also quarter back the HAV operations, forming a vital link in the Infantry Armor co-ordination. Yeah, tower forging is also OP. CCP should put fences up there. But should AV really have to revert to the scrubbiest of tactics to have a chance versus tanks? Shouldn't feet on the ground have a chance too? PS - This is a pleasant change from replying to SPKR. You are the respectable face of tanking
Agreed, SPKR makes me want to jam my head through sheet rock
ML Director
Eve Toon - Raylan Scott
|
DUST Fiend
OSG Planetary Operations Covert Intervention
10738
|
Posted - 2014.02.13 17:26:00 -
[133] - Quote
Just do what I do
Barely play
Lots of good games on the market right now and for the foreseeable future. It sucks, but it is what it is.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2839
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Posted - 2014.02.13 17:28:00 -
[134] - Quote
DUST Fiend wrote:Just do what I do Barely play Lots of good games on the market right now and for the foreseeable future. It sucks, but it is what it is.
I don't want it to come to that for me. Hence the thread.
ML Director
Eve Toon - Raylan Scott
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Assault Chileanme
Molon Labe. General Tso's Alliance
47
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Posted - 2014.02.13 17:29:00 -
[135] - Quote
Thor Odinson42 wrote: I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC.
But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
While I understand that you can't totally ignore PC, the fact that PC is both broken and highly inaccessible to the vast majority of the player base makes it rather inconsequential in the balancing debate. Most of the overall playtime is in pubs, and unless the goal is to whittle the entire player population down to those who are active in PC then something has got to give.
I honestly don't care how balanced tanks are in the few PC matches that actually take place when almost every ambush (and the other game modes a significant amount of the time) I load into is full of tanks that my proto Swarm Launcher won't even scare off, much less actually kill them. |
The Attorney General
1946
|
Posted - 2014.02.13 17:30:00 -
[136] - Quote
Ryme Intrinseca wrote:Yeah, tower forging is also OP. CCP should put fences up there. But should AV really have to revert to the scrubbiest of tactics to have a chance versus tanks? Shouldn't feet on the ground have a chance too? PS - This is a pleasant change from replying to SPKR. You are the respectable face of tanking
I don't find tower forging to be OP at all. It is a reasonable tactical and strategic move to do in any match. It is an optimal approach to functioning AV, go to the place where the enemy will have the greates trouble dislodging you, and from where you can be most effective.
Tower forging used to be scrubby. That was when tanks couldn't see you, and it only took a few shots to drop an unprepared tanker. Now, where railtanks can reach out and get you if you stand still, where missiles have the range and accuracy(when slow fired) and where for some reason blasters have sill range, it is alot more challenging. Especially when you consider that a well built dropship can survive quite a hammering to make sure to drop troops up on your rooftop if you do not pay constant attention.
No, I don't think Tower forging is anywhere as scrubby as it used to be, especially since they reduced the splash radius to make blapping infantry not so easy. I would go so far as to say that having a competent forger in a squad is key to a responsible battle strategy if you have no armor. It allows you to control two flags in most cases, freeing up resources to attack a third one, thereby winning the match.
On top of all that, I want to point out that with my prof 5 FG heavy with proto grenades, I am not troubled in taking an LAV and rolling up to any tank and giving them a rude awakening. The order with which you use either your grenade or forge shots is critical depending on the fit you are fighting, but you have a better than even chance of tackling any tank that you go up against, provided you don't try and engage like a complete muppet.
Mr. Hybrid Vayu.
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Thor Odinson42
Molon Labe. General Tso's Alliance
2841
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Posted - 2014.02.13 17:36:00 -
[137] - Quote
Assault Chileanme wrote:Thor Odinson42 wrote: I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC.
But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
While I understand that you can't totally ignore PC, the fact that PC is both broken and highly inaccessible to the vast majority of the player base makes it rather inconsequential in the balancing debate. Most of the overall playtime is in pubs, and unless the goal is to whittle the entire player population down to those who are active in PC then something has got to give. I honestly don't care how balanced tanks are in the few PC matches that actually take place when almost every ambush (and the other game modes a significant amount of the time) I load into is full of tanks that my proto Swarm Launcher won't even scare off, much less actually kill them.
I agree with you 100%
That's the problem. They are balanced for a situation that the VAST majority of players are not involved in.
ML Director
Eve Toon - Raylan Scott
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Soldner VonKuechle
SAM-MIK
315
|
Posted - 2014.02.13 18:00:00 -
[138] - Quote
Alotta good points made in this thread, nerf this buff that , stuff and things. And it ALL has to be done to solve the problem, sadly.
-Tank prices DO need to be raised back to or near 1.6 levels for the simple fact of risk-reward balance as mentioned before.
Fully proto stomping infantry suit = 160k for approximately 480dps VS a brick tanked miltia HAV at 80k, putting out damages only limited to having targets available. Thor and others have mentioned it, its just not cost effective to use ANYTHING else but tankspam (tm)
- Alter Milita HAV stats. Be it base shield/armor or fitting resources, they have to be milita-ier. Show of hands, who's been sniped by a proto rail gun on a milita chassis? All of us? Welp, that should tell you something.
- Incrementally buff AV. Sorry to whoever said this in this thread, i dont remember who it was, but this does need to happen. Granted i understand why AV got nuked from orbit, as they want to see how vehicles and AV interact with the vehicle rebuild, but it was too much. Little bits here and there would help alot. Like: Shorter FG charge times, 1.6 would be good. Damages and Splash are (where i think) they need to be Better scrublauncher Lock ranges/missile flight time. Granted no one wants to see them zoom from one side of the map to the other as they used to, but175m? really?...k....
Now something we cannot account for or on is pub match intelligence. Even though Ive seen far more proxy traps and FGs in the killfeed as of late, its the vets doing it. Sadly i myself have specced into FGs and i will say lolmitilia tanks with my IAFG. But ive also been playing since replication, soooo....
Also AV squads are nice, but because vehicles are so cheap, the endless stream of annoyance never runs dry. Which brings back my point up there about cost aaaannndddd infantry/tank match balance as most of you have hashed out already.
Ive run out of coffee so i forgot my other points, i will return later if i have to.
PS: Spkr is the definition of sperglord
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
248
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Posted - 2014.02.13 18:02:00 -
[139] - Quote
And what about stomping through "Proto-Tank Spamming"?
Dedicated Logibro, Gunner, Counter-Sniper
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Takahiro Kashuken
Red Star. EoN.
2513
|
Posted - 2014.02.13 18:04:00 -
[140] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres That's what sucks about this. In PC it's just right. But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed. AND because the vast majority of people don't participate in PC, they don't care. But its backwards thinking PC and pubs will always be seperate but you cant nerf things that are working well in 1 mode because of another But you cant stop players using what they are skilled into in pubs, you can limit it to an extent but you would have to limit everything Acedemy needs to be extended to like 100k WP or something to protect new players and even have a basic lobby where only basic items can be used I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC. But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
Not for me
In infantry compounds proto stomps hurt alot more than a tank because inside objectives the tank is useless but also i do see the tank as a counter to proto stomps
Before the vehicle changes proto stomping was everywhere and still is to an extent, the new vehicles came and even tho they are MLT tanks they can effectively help keep down a proto stomp where as before you could do nothing but die
Atm now with that matchmaking hotfix ive been having some really fun and more balanced games
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2513
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Posted - 2014.02.13 18:07:00 -
[141] - Quote
CaveCav wrote:And what about stomping through "Proto-Tank Spamming"?
Proto tank doesnt exist
They are afraid of giving us adv/proto hulls with more CPU/PG and slot layout
Intelligence is OP
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Darken-Soul
BIG BAD W0LVES
594
|
Posted - 2014.02.13 18:19:00 -
[142] - Quote
Takahiro Kashuken wrote:CaveCav wrote:And what about stomping through "Proto-Tank Spamming"? Proto tank doesnt exist They are afraid of giving us adv/proto hulls with more CPU/PG and slot layout
you really think you are something. You only have the things CCP gave you. You are good because of someone elses mistake. Yet you brag, every chance you get. Pathetic
Who wants some?
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Bethhy
Ancient Exiles. Renegade Alliance
1200
|
Posted - 2014.02.13 18:24:00 -
[143] - Quote
Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great
Yah and a game mode where we shoot rays of sunshine and rainbows at each other.
Some people think this is a different game... lool |
Darken-Soul
BIG BAD W0LVES
594
|
Posted - 2014.02.13 18:29:00 -
[144] - Quote
Bethhy wrote:Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great Yah and a game mode where we shoot rays of sunshine and rainbows at each other. Some people think this is a different game... lool
I agree people should get hard. Its too bad you have to take 2months to do it.
Who wants some?
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
370
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Posted - 2014.02.13 18:33:00 -
[145] - Quote
Thor Odinson42 wrote:Alabastor 'TheBlaster' Alcar wrote:awww Tanker?
i kill anything that moves with any weapon, im a duster |
The dark cloud
The Rainbow Effect Negative-Feedback
2200
|
Posted - 2014.02.13 18:36:00 -
[146] - Quote
Tanks should be removed from ambush. The maps are too small and there is no counter when the enemy team has like 3+ tanks on the field. The only vehicle allowed in ambush should be a LAV and thats it.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Thor Odinson42
Molon Labe. General Tso's Alliance
2847
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Posted - 2014.02.13 18:38:00 -
[147] - Quote
Alabastor 'TheBlaster' Alcar wrote:Thor Odinson42 wrote:Alabastor 'TheBlaster' Alcar wrote:awww Tanker? i kill anything that moves with any weapon, im a duster
Look out we've got a baddass here
ML Director
Eve Toon - Raylan Scott
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Bethhy
Ancient Exiles. Renegade Alliance
1201
|
Posted - 2014.02.13 18:39:00 -
[148] - Quote
Alabastor 'TheBlaster' Alcar wrote:Thor Odinson42 wrote:Alabastor 'TheBlaster' Alcar wrote:awww Tanker? i kill anything that moves with any weapon, im a duster
A ?????
Orrrr????
Hmmm maybe???
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Takahiro Kashuken
Red Star. EoN.
2514
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Posted - 2014.02.13 18:40:00 -
[149] - Quote
Darken-Soul wrote:Takahiro Kashuken wrote:CaveCav wrote:And what about stomping through "Proto-Tank Spamming"? Proto tank doesnt exist They are afraid of giving us adv/proto hulls with more CPU/PG and slot layout you really think you are something. You only have the things CCP gave you. You are good because of someone elses mistake. Yet you brag, every chance you get. Pathetic
Are you about to cry?
Intelligence is OP
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Bethhy
Ancient Exiles. Renegade Alliance
1201
|
Posted - 2014.02.13 18:45:00 -
[150] - Quote
The dark cloud wrote:Tanks should be removed from ambush. The maps are too small and there is no counter when the enemy team has like 3+ tanks on the field. The only vehicle allowed in ambush should be a LAV and thats it.
Tanks are DUST... Vehicles ARE DUST... why remove half the game?
Vehicles ADD SOOOO much to what DUST is and can be... removing them or trying to reduce their numbers and epic tank battles is silly....
Having a Giant Tank Turret Crosshairs be the size of a Pixel..... Would make about as much sense... Specially when we got an infantry HMG with this giant generalized circle... Almost any option is more viable then removing vehicles.. that's just silly. |
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Thor Odinson42
Molon Labe. General Tso's Alliance
2849
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Posted - 2014.02.13 18:47:00 -
[151] - Quote
I normally respect some of your opinions, but if you guys don't see the issues that are presented right now with tanks in pubs then you are fools.
That is about as straightforward as it gets.
They are too much of a force multiplier for pub matches where you control less than 50% of the players on your own team.
ML Director
Eve Toon - Raylan Scott
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Darken-Soul
BIG BAD W0LVES
599
|
Posted - 2014.02.13 18:58:00 -
[152] - Quote
Takahiro Kashuken wrote:Darken-Soul wrote:Takahiro Kashuken wrote:CaveCav wrote:And what about stomping through "Proto-Tank Spamming"? Proto tank doesnt exist They are afraid of giving us adv/proto hulls with more CPU/PG and slot layout you really think you are something. You only have the things CCP gave you. You are good because of someone elses mistake. Yet you brag, every chance you get. Pathetic Are you about to cry?
spkrs left nut is getting cold could move you mouth over to that one.
Who wants some?
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Takahiro Kashuken
Red Star. EoN.
2514
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Posted - 2014.02.13 19:08:00 -
[153] - Quote
Darken-Soul wrote:
spkrs left nut is getting cold could move you mouth over to that one.
Its getting cold?
It sounds like you are already on it since you seem to know how cold it is
Intelligence is OP
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Darken-Soul
BIG BAD W0LVES
603
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Posted - 2014.02.13 19:20:00 -
[154] - Quote
Takahiro Kashuken wrote:Darken-Soul wrote:
spkrs left nut is getting cold could move you mouth over to that one.
Its getting cold? It sounds like you are already on it since you seem to know how cold it is
no, you're a hooker
Who wants some?
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Darken-Soul
BIG BAD W0LVES
603
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Posted - 2014.02.13 19:21:00 -
[155] - Quote
Sorry, that might be an inside joke.
Who wants some?
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MetalWolf-Cell
ROGUE SPADES
7
|
Posted - 2014.02.13 19:29:00 -
[156] - Quote
I'm actually appalled that there is now some weird racism against tankers, AV, and infantry.
Finally Showing my face here to save this weak, but potentially good game.
dedicated vehicle User
I Drive stuff
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Darken-Soul
BIG BAD W0LVES
605
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Posted - 2014.02.13 19:34:00 -
[157] - Quote
MetalWolf-Cell wrote:I'm actually appalled that there is now some weird racism against tankers, AV, and infantry.
I have a problem with liars. I tank almost full time its easy peasy. These two morons are the last bastion of stupidity. All the other tankers know how bad infantry have it. It was fun when it was competitive but its a crutch now.
Who wants some?
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Soldner VonKuechle
SAM-MIK
317
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Posted - 2014.02.13 19:34:00 -
[158] - Quote
Darken-Soul wrote:Takahiro Kashuken wrote:Darken-Soul wrote:
spkrs left nut is getting cold could move you mouth over to that one.
Its getting cold? It sounds like you are already on it since you seem to know how cold it is no, you're a hooker
Grandma's Boy is a very hilarious movie.
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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Spkr4theDead
Red Star. EoN.
1817
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Posted - 2014.02.13 19:36:00 -
[159] - Quote
The dark cloud wrote:Tanks should be removed from ambush. The maps are too small and there is no counter when the enemy team has like 3+ tanks on the field. The only vehicle allowed in ambush should be a LAV and thats it. Stop playing ambush.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Thor Odinson42
Molon Labe. General Tso's Alliance
2852
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Posted - 2014.02.13 19:36:00 -
[160] - Quote
Darken-Soul wrote:MetalWolf-Cell wrote:I'm actually appalled that there is now some weird racism against tankers, AV, and infantry. I have a problem with liars. I tank almost full time its easy peasy. These two morons are the last bastion of stupidity. All the other tankers know how bad infantry have it. It was fun when it was competitive but its a crutch now.
You just made my cool guy list
ML Director
Eve Toon - Raylan Scott
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
672
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Posted - 2014.02.13 19:43:00 -
[161] - Quote
not entirely "easy peasy"
it only gets easy when the other team is so clueless as to what is going on.
same goes for infantry and nearly every other thing in game.
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Travis Stanush
GunFall Mobilization Covert Intervention
6
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Posted - 2014.02.13 19:44:00 -
[162] - Quote
The main problem here is that there isn't really any variety...
We cant really balance an incomplete project without F*ing it up later. Right now there are only two types of tanks ( Gal/ Cal) and a very limited selection of AV available. I am not saying tanks aren't a problem I am just saying that until they release the rest of the AV weapons/ racial vehicles we don't really have a baseline to judge what is and what isn't OP. Right now if CCP lowered the total number of vehicles each team could have at a time that probably would help reduce the tank spam.
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MetalWolf-Cell
ROGUE SPADES
7
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Posted - 2014.02.13 19:47:00 -
[163] - Quote
Quoting from Darken-Sol: That I can Understand, I hate these liars too
I mostly just browse the forums and watch the forums have it each other. That's why I rarely post
I will say however, that CCP needs to do something and not listen to those only want a fix to benefit their gain. They desperately need to fix this AV problem and the cost of tanks, or at least do something about, specifically, the large blaster turret, make it more AV focus or something, isn't that what large turrets are for? Kind of defeats the purpose of the small blaster turret don't you think?
Now I'm just rambling lol
Finally Showing my face here to save this weak, but potentially good game.
dedicated vehicle User
I Drive stuff
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Echo 1991
WarRavens League of Infamy
43
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Posted - 2014.02.13 20:24:00 -
[164] - Quote
Tankers make me laugh |
Senator Snipe
Seituoda Taskforce Command Caldari State
97
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Posted - 2014.02.14 03:04:00 -
[165] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote: They were on top of a tower, and The only times I retreated is when all my modules died.
Farming WP? How? All of the HAVs I killed were in CQC.
Apparently I'm am a bad tanker, and he has a PRO forge and another guy running around with a DAU. Shouldn't they have absolutely demolished my puny little tank?
So either they are just bad, or I am just good?
Depends on the map. Did you win the match? Snipe isn't bad, so I suspect you were not being aggressive, and were probably getting redlined. But feel free to make up more of a cool story bro. Given your record of hyperbole, it is difficult to believe your story. It was the map with that giant white table in the middle, with Ambush. Nope, I was being as aggressive as a Railgun tank could possibly be. He probably wasn't being aggressive enough, or he missed a few shots. Hard to tell because I don't know what Forge he was using. So Snipe Isn't bad. That makes me good right?
I rarely use proto gear anymore in pub matches unless in sqd or PC. I probably wasn't using it then considering your statement "i wasn't even close to taking you out".
I am a heavy professional. When it comes to Forging, i am unmatchable.
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