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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
378
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Posted - 2014.02.12 22:02:00 -
[31] - Quote
I don't see the two having anything to do with eachother. I have seen matches where there were 4 or 5 tanks being used and they lost but I just don't see too many proto teams that loose like that and that's why I don't complain about tank spam. It's only 2 fields where that works on anyway and what stops the opposition from calling in their own tanks ..??.. but everyone doesn't have access to proto suits , weapons or tactstrikes.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Ryme Intrinseca
Fatal Absolution
659
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Posted - 2014.02.12 22:05:00 -
[32] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. |
Thor Odinson42
Molon Labe. General Tso's Alliance
2809
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Posted - 2014.02.12 22:10:00 -
[33] - Quote
I think a webifier nade would be pretty awesome.
I think these alone would do the trick. You'd never have a blaster tank camp infantry again. At least not from 20 meters away.
ML Director
Eve Toon - Raylan Scott
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
118
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Posted - 2014.02.12 22:31:00 -
[34] - Quote
Thor Odinson42 wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun So the answer is to lose the match and hide. Cool so another bullshit answer
I did ths earlier went positve kd won the match and got like 2 obs
so you are nothing but a fool if you think effective tactics are bullshit
goodday you fool
Anything worth fighting for is worth fighting dirty for, welcome to New Eden.
KAMEHAMEHA
professional Heavy for hire
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Ghosts Chance
Inf4m0us
1060
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Posted - 2014.02.12 22:44:00 -
[35] - Quote
Turtle Hermit Roshi wrote:Thor Odinson42 wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun So the answer is to lose the match and hide. Cool so another bullshit answer I did ths earlier went positve kd won the match and got like 2 obs so you are nothing but a fool if you think effective tactics are bullshit goodday you fool
good man!
every team needs someone who is willing to set up and support the high ground, and re-take it if the reds try to do the same, its an incredably powerful positional advantage, and increases your teams odds of winning reguardless of the players on either team, ive taken complete scrub teams to victory against some pretty stacked odds just becuase they couldnt take the high ground from me and my blueberry army. |
Thor Odinson42
Molon Labe. General Tso's Alliance
2814
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Posted - 2014.02.13 01:19:00 -
[36] - Quote
However you want to paint it, roof camping is ghey
ML Director
Eve Toon - Raylan Scott
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Awry Barux
New Eden Blades Of The Azure Zero-Day
526
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Posted - 2014.02.13 01:31:00 -
[37] - Quote
Thor Odinson42 wrote:I think a webifier nade would be pretty awesome.
I think these alone would do the trick. You'd never have a blaster tank camp infantry again. At least not from 20 meters away.
Blaster tanks need a range nerf. On Fracture Road in Dom, a blaster tank on the roof of the complex that is skirmish-mode B can cover the entire center of the field, including the null cannon console platform (not the actual console, thankfully) within its optimal range, or close enough to optimal the shred infantry. That's too much range. |
Dauth Jenkins
Ultramarine Corp
36
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Posted - 2014.02.13 01:33:00 -
[38] - Quote
Find a squad with a good AVer. Even with AV as crappy as it is now, being hit by 6 swarm missiles will still scare most tankers and dropships away. Also, carry some packed AV grenades, it's a sacrifice, yes, but it's also necessary, as it allows you to assist with the AV, and. Or, you can put allot of points into scram pistols and then run the AV starter fit everyone is given.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Dauth Jenkins
Ultramarine Corp
36
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Posted - 2014.02.13 01:35:00 -
[39] - Quote
PO0KY wrote:Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work.
And then most people get greedy ans stay there the entire match, shooting everything. (QQing dropship pilot here )
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Bormir1r
WarRavens League of Infamy
36
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Posted - 2014.02.13 01:41:00 -
[40] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging.
Even though this problem is obviously occurring I haven't experienced "too" much tank spam, however when I do, (I'm always in my Scout suit), and I get out my REs.... they do the trick. And my KD has gone up at an astonishing rate btw. Have fun =)
Minja. We run and hide. And then we kill you.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1201
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Posted - 2014.02.13 02:05:00 -
[41] - Quote
Darken-Soul wrote:Adapt or die.
Or quit and help CCP destroy its own game while laughing at all the ppl who don't understand the circumstances of adapting or dying for a video game and the company that makes it.
Rommel, you magnificent bastard, I read your book!
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
925
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Posted - 2014.02.13 02:11:00 -
[42] - Quote
You have to run rail tanks to have any decent chance of killing any non braindead tankers, simple as that.
Then, in the case of bad ambush tank stomps when you can't possibly use a tank long enough to get the job done, is the only case when any form of AV is useful- that being- You have to use a scout suit to run to a safe spot, call in a dropship, and lay an uplink up high, then respawning with nanohives or a forge gun. Swarms are useless, garbage damage, garbage range. So the forge is the only option.
Thats it, thats tank 1.7 in a nutshell. All the other AV stuff, like jihad jeeps are super easy to counter, and useless against any of the non complete garbage tankers the vast majority of the time.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:29:00 -
[43] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. LOL Okay
Squad with a tanker.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:32:00 -
[44] - Quote
Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun But that's smart. You can't counter baseless anger with intelligence!
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
4617
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Posted - 2014.02.13 02:33:00 -
[45] - Quote
Spkr4theDead wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun But that's smart. You can't counter baseless anger with intelligence! That would explain why you still use the forums
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:33:00 -
[46] - Quote
Thor Odinson42 wrote:Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm. Why not just buff AV back to what it was? Is this not possible with a hotfix? I personally don't think the old swarms would do any good either, but at least it would be something. Or increase the cost again? I don't know, it doesn't sound like 1.8 is going to address it at all. And it's bad. The AV nerf was an extension of the vehicle rework infantry on the forums was crying for.
Accept it
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Duran Lex
Fraternity of St. Venefice Amarr Empire
476
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Posted - 2014.02.13 02:33:00 -
[47] - Quote
Spkr4theDead wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. LOL Okay Squad with a tanker.
I see what you did there.
Alright, so in response to tanks being "weak" before 1.7
"Squad with a Forge gunner or Swarm user."
Oh wait, the numerous postings of your complaints the past 7 months tells me you didn't enjoy that idea.
Ahh, hypocrisy can be amusing at times. |
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:35:00 -
[48] - Quote
Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great LOL
That's called Call of Duty. Please go to it now.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:36:00 -
[49] - Quote
Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Vehicle SP > AV SP
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
4617
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Posted - 2014.02.13 02:36:00 -
[50] - Quote
Spkr4theDead wrote: The AV nerf was an extension of the vehicle rework infantry on the forums was crying for.
Accept it
inb4 facts
Infantry never cried nor asked for the changes in the first place. That was the tankers.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
476
|
Posted - 2014.02.13 02:37:00 -
[51] - Quote
Spkr4theDead wrote:Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great LOL That's called Call of Duty. Please go to it now.
As far as I'm aware, there are no vehicles you can actively use in Call of Duty. That means there isn't a system to allow/disallow tanks.
Pointing out Call of Duty made absolutely no sense in your response.
But i suppose you simply weren't thinking again were you? |
Atiim
Living Like Larry Schwag
4618
|
Posted - 2014.02.13 02:40:00 -
[52] - Quote
Spkr4theDead wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Vehicle SP > AV SP MLT HAVs > PRO
800k for STD Hulls, Turrets, and Modules. 1-3mil SP for the AV required to destroy them.
Your argument (or lack thereof) is now invalid.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:40:00 -
[53] - Quote
Baal Omniscient wrote:So.... uh... just wanted to make a few quick points here....
1. When you have a playerbase as small as ours and well over half of them, many vets included, have issues with how OP vehicles have become, then **** needs to change.
2. **** your "Adapt or Die" behavior, as it is and has been killing Dust since the beta went live. **** it. **** it right in the ******* face.
Edit: For clarity, the censored material in 2 above is 100% pure Grade-A F-bombs. Just so you know how to read it properly. There's no OP tanks, just tanks that aren't countered. Your AR and locus grenades won't do anything to them. You may as well throw your gun at it. Can't tell you how many times I've had people basically spitting in my direction, using infantry weapons against my tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:42:00 -
[54] - Quote
Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:44:00 -
[55] - Quote
Stupid Blueberry wrote:Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm. lol. Good luck getting your tank in before they come rolling in with a raging railgun boner. What, you call in vehicles outside of your redline?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:45:00 -
[56] - Quote
Ryme Intrinseca wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. So you haven't tried countering those tanks with any of the tools available to you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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LEHON Xeon
Ahrendee Mercenaries EoN.
215
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Posted - 2014.02.13 02:46:00 -
[57] - Quote
I turned off Dust this morning because of lag and really bad technical issues. I locked up twice, got a black screen load twice, and was automatically thrown out of my own squad and out of the game I was leader of while waiting for a match to start when I was told "DUST 514 Internal server error. Please log in and reconnect and attempt to join matchmaking again." I've been patient with this game for a really long time, but all of this constant locking up BS that has started within the last two weeks is starting to get really old, really fast. Thinking of going back to Borderlands 2 for awhile.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 03:02:00 -
[58] - Quote
Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them.
There is no reason why they shouldn't be solo'd. You aren't a "tank" you are an HAV.
Your logic on tanks, and the term "tank" perhaps is confusing you.
A "tank" in all intents and purposes is able to withstand a large of amount of damage." It was coined in MMORPGs because using swords and likewise weapons to attack an armored target is "like beating on a tank".
"Tanks" have a huge reduction to the majority of damage types in the games where there are "tanks", but they have one fatal weakness in all games : damage in some form of Armor Penetration. Using this damage type, specific for the destruction of said "tanks", they can annihilate them.
But since you are so adamant about being a "tank" ill indulge you.
You are immune to 90% of the guns in the game. You are able to "tank" them with utmost ease. Is that not being a "tank"? Being able to take little to no damage from almost every gun in the game? You also wanting to be able to "tank" the other 10% of the weapons in the game designed solely (in most cases) to destroy you solely as a "tank", is just sheer idiocy.
You are the definition of biased.
Edit - TL;DR - You are immune to almost everything in the game, have little to no restrictions on what you can kill or destroy in the game, AND you want to be able to withstand your playstyles only weakness? You are on hardcore drugs bro. |
Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 03:04:00 -
[59] - Quote
Awry Barux wrote:Thor Odinson42 wrote:I think a webifier nade would be pretty awesome.
I think these alone would do the trick. You'd never have a blaster tank camp infantry again. At least not from 20 meters away.
Blaster tanks need a range nerf. On Fracture Road in Dom, a blaster tank on the roof of the complex that is skirmish-mode B can cover the entire center of the field, including the null cannon console platform (not the actual console, thankfully) within its optimal range, or close enough to optimal the shred infantry. That's too much range. ........................................................... it's a tank turret.
You'd prefer it to not have much more range than an AR?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 03:06:00 -
[60] - Quote
THEAMAZING POTHEAD wrote:You have to run rail tanks to have any decent chance of killing any non braindead tankers, simple as that.
Then, in the case of bad ambush tank stomps when you can't possibly use a tank long enough to get the job done, is the only case when any form of AV is useful- that being- You have to use a scout suit to run to a safe spot, call in a dropship, and lay an uplink up high, then respawning with nanohives or a forge gun. Swarms are useless, garbage damage, garbage range. So the forge is the only option.
Thats it, thats tank 1.7 in a nutshell. All the other AV stuff, like jihad jeeps are super easy to counter, and useless against any of the non complete garbage tankers the vast majority of the time. Why are you talking about tanks and ambush in the same sentence? There's more than one game mode.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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