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Thor Odinson42
Molon Labe. General Tso's Alliance
2796
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Posted - 2014.02.12 20:09:00 -
[1] - Quote
Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2796
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Posted - 2014.02.12 20:15:00 -
[2] - Quote
Alabastor 'TheBlaster' Alcar wrote:awww
Tanker?
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2799
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Posted - 2014.02.12 20:19:00 -
[3] - Quote
Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun
So the answer is to lose the match and hide.
Cool so another bullshit answer
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2799
|
Posted - 2014.02.12 20:26:00 -
[4] - Quote
Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm.
Why not just buff AV back to what it was? Is this not possible with a hotfix?
I personally don't think the old swarms would do any good either, but at least it would be something. Or increase the cost again?
I don't know, it doesn't sound like 1.8 is going to address it at all. And it's bad.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2801
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Posted - 2014.02.12 20:28:00 -
[5] - Quote
Ghosts Chance wrote:Thor Odinson42 wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun So the answer is to lose the match and hide. Cool so another bullshit answer yah no, my win loss ratio since tank spam has begun has gone up as well your even MORE bad and you should feel INCREDABLY bad. high ground wins games, protects from tanks, and boosts stats, its just the supirior general stratagy. grab a dropship and some uplinks and conquer the high ground, then launch attacks to the ground. the high ground removed 90% of the cover ground infantry have acess to, if you die ust grab a different uplink suit and extend your uplink zone outwards ont he ground and your blue dots will claim it. easy peasy lemon squeezy i enjoy my 4k WP games, solo orbitals, and massivly positive KD/R and WL/R
lol
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2801
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Posted - 2014.02.12 20:34:00 -
[6] - Quote
I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really?
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2805
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Posted - 2014.02.12 20:40:00 -
[7] - Quote
Darken-Soul wrote:Adapt or die.
So as a tanker you like Jihad Jeeps as the most effective AV for light infantryman?
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2809
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Posted - 2014.02.12 21:18:00 -
[8] - Quote
True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone.
Totally agree with all that, the way it is now is not cool.
Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that.
In the meantime, AV needs to kill tanks.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2809
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Posted - 2014.02.12 21:20:00 -
[9] - Quote
Baal Omniscient wrote:So.... uh... just wanted to make a few quick points here....
1. When you have a playerbase as small as ours and well over half of them, many vets included, have issues with how OP vehicles have become, then **** needs to change.
2. **** your "Adapt or Die" behavior, as it is and has been killing Dust since the beta went live. **** it. **** it right in the ******* face.
Edit: For clarity, the censored material in 2 above is 100% pure Grade-A F-bombs. Just so you know how to read it properly.
Many of the real tankers feel they are OP as well.
I was in a match last night and one of the Imperfect tankers was ignoring infantry (that wasn't trying to kill him) and only going after tanks.
I stopped using the MD in 1.3 because it felt too easy. I felt cheap using it.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2809
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Posted - 2014.02.12 22:10:00 -
[10] - Quote
I think a webifier nade would be pretty awesome.
I think these alone would do the trick. You'd never have a blaster tank camp infantry again. At least not from 20 meters away.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2814
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Posted - 2014.02.13 01:19:00 -
[11] - Quote
However you want to paint it, roof camping is ghey
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2817
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Posted - 2014.02.13 03:07:00 -
[12] - Quote
Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them. There should be a range that tanks can't dominate. Keep swarms like they are and give us webifiers. 2 Lavs with 6 guys could tackle a tank and take him down.
It would be better than Jihad Jeeps.
There's no real way to counter tanks consistently for a squad with no tankers. In PC you'd fit your team accordingly to deal with tanks and it's easier to team up on a tank with more than 6 guys on comms.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2817
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Posted - 2014.02.13 03:15:00 -
[13] - Quote
How about 4?
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2831
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Posted - 2014.02.13 15:31:00 -
[14] - Quote
True Adamance wrote:Thor Odinson42 wrote:How about 4? Even then you are doing it wrong. 2 at most is required to effectively drop a tank. Hard to solo one, really hard. 2 People should drop one easy. If I get away from 3x people shooting at me, they are just bad AV players. I however armour tank, if a breach forge catches me in the open with a swarmer for DPS....so help me I am a goner, unless I can get out of range or break the missile lock.
Two people that happen to have advantageous position and only dealing with that single tank and no infantry to speak of then yes.
But then I'd chalk that up to dumb tanker.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2831
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Posted - 2014.02.13 15:34:00 -
[15] - Quote
MarasdF Loron wrote:Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
TL;DR However, I agree tanks should require at least 2 people to operate. Now, this is where you're going wrong: Madrugars have 4 times the armor of a proto heavy, not 8. Also blasters have roughly the same DPS as HMGs, I admit tho that on proto level the blaster takes a slight lead. Obviously basters have longer range but we could talk about the insignificant differences between a heavy and a tank all day long and it wouldn't really matter since they are both meant for two very different purposes. Heavies for tight confined spaces and tanks for large open fields seeing how tanks don't have any weapons that can rip through 1mm thick steel obstacles / structures, not to mention anything thicker than that. Can you imagine the QQ if Dust tanks could actually shoot through stuff like they can in the real world? :P Ok, now I read a little bit further. So, why would all your AV guys be hitting different tanks? Makes no sense to me. Obviously you nuke one tank down and then move on to the next one. Hitting them all at once is really ineffective. Hitting one at a time is really effective. Thus 3 good AV players can totally deny any enemy tanks from coming anywhere where you don't want. You don't need 12 to kill 6, you don't need 16 to kill 8, you only need 3 to kill 1, 2, 3, 4... 16. Doesn't matter how many tanks they bring, you can take them all out with just 3 AV. This is assuming they are not redline cowards. Trust me, I know, I've been instakilled so many times by simultaneous AV bombardment. One second I'm totally fine with 2 or more hardeners on, the next I'm gone. Lol.
Kind of what I was getting at with the webifiers. If you could basically tackle a tank and drop him with AV nades and swarms, they'd WANT to have gunners in their tanks to keep the infantry away from their vehicle.
If they chose not to have that, then they'd have nobody to blame but themselves for trying to murder a ton of infantry from 10 feet away without proper support.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2832
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Posted - 2014.02.13 15:49:00 -
[16] - Quote
Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2833
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Posted - 2014.02.13 16:10:00 -
[17] - Quote
The Attorney General wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Legend and Clay were pretty much the only two. Do you know what you control in a match? Yourself and your squad. If you are having tank problems, take two forge users, play DOM, and take the high ground right at the start of the match. No more tank problem, at least as far as winning the match goes. If people are not going into pub matches without at least making sure that their squad contains either a serious AV player or a tanker is just doing it wrong, and they deserve to get stepped on. I feel bad for people who are new to this game, and I think that CCP should just remove vehicles from ambush to give the crybabies somewhere safe to play. Beyond that, people playing objective game modes who do not even attempt to control the high ground make me laugh. You can determine the outcome of the match in the first 30 seconds. If the enemy doesn't even attempt to go for the heights it will be a slaughter. What I find most hilarious about that is that before, when tanks were not as strong, you would always see people flying up with FGs and Swarms at match start. Everyone was in a rush to get the best upper deck positions to farm anyone dumb enough to call in vehicles. Now that they actually need to do this, no one does. Maybe it has something to do with it not being easy mode any more.
You aren't seeing the bigger picture. Everything you said is true, but consider this.
My AV suit costs around 250K. If I decide to deal with tanks I will lose at least two of them. In other words there is ZERO incentive to do so. And not to mention that my AV suit is ineffective versus tanks anyway.
So very few people do because there is no incentive to do so.
And to be honest I do not want to play a game where you have to get to high ground and camp with AV weapons. I don't think many people are interested in that.
Although I should. It's much cheaper and I could boost my KDR. Thanks, I'm going to skill into FGs on my main and camp from towers.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2833
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Posted - 2014.02.13 16:12:00 -
[18] - Quote
Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres
That's what sucks about this. In PC it's just right.
But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed.
AND because the vast majority of people don't participate in PC, they don't care.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2838
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Posted - 2014.02.13 16:38:00 -
[19] - Quote
Takahiro Kashuken wrote:Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres That's what sucks about this. In PC it's just right. But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed. AND because the vast majority of people don't participate in PC, they don't care. But its backwards thinking PC and pubs will always be seperate but you cant nerf things that are working well in 1 mode because of another But you cant stop players using what they are skilled into in pubs, you can limit it to an extent but you would have to limit everything Acedemy needs to be extended to like 100k WP or something to protect new players and even have a basic lobby where only basic items can be used
I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC.
But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2838
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Posted - 2014.02.13 16:39:00 -
[20] - Quote
Smooth Assassin wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun What are you talking about? good tactic but blasters shoot 200 metres and railguns... are superior...
Don't feed the troll
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2839
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Posted - 2014.02.13 17:24:00 -
[21] - Quote
Ryme Intrinseca wrote:The Attorney General wrote:Ryme Intrinseca wrote: I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank.
I find a forge to be much more effective at controlling an area than a MLT rail tank. The Forge is only out of action for as long as it takes to reload, whereas the MLT rail tank has to leave or get popped. A heavy suit, up high with rep hives or a logi is not going any where and is capable of dealing out damage as long as the reps and hives hold out. Countered only by multiple snipers, or a redline rail, or potentially a DS rush while occupied, it is able to create a beaten area around its position that any tank entering will be force to activate modules, thus triggering its countdown to departure. I would even argue that a FG up high makes cheap MLT tanks vastly more powerful, by being able to add enough DPS to make up for the higher quality equipment the enemy could possibly field. Finally, consider the recon abilities of the vertical heavy. Not only can they keep effective watch, they can also quarter back the HAV operations, forming a vital link in the Infantry Armor co-ordination. Yeah, tower forging is also OP. CCP should put fences up there. But should AV really have to revert to the scrubbiest of tactics to have a chance versus tanks? Shouldn't feet on the ground have a chance too? PS - This is a pleasant change from replying to SPKR. You are the respectable face of tanking
Agreed, SPKR makes me want to jam my head through sheet rock
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2839
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Posted - 2014.02.13 17:28:00 -
[22] - Quote
DUST Fiend wrote:Just do what I do Barely play Lots of good games on the market right now and for the foreseeable future. It sucks, but it is what it is.
I don't want it to come to that for me. Hence the thread.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2841
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Posted - 2014.02.13 17:36:00 -
[23] - Quote
Assault Chileanme wrote:Thor Odinson42 wrote: I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC.
But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
While I understand that you can't totally ignore PC, the fact that PC is both broken and highly inaccessible to the vast majority of the player base makes it rather inconsequential in the balancing debate. Most of the overall playtime is in pubs, and unless the goal is to whittle the entire player population down to those who are active in PC then something has got to give. I honestly don't care how balanced tanks are in the few PC matches that actually take place when almost every ambush (and the other game modes a significant amount of the time) I load into is full of tanks that my proto Swarm Launcher won't even scare off, much less actually kill them.
I agree with you 100%
That's the problem. They are balanced for a situation that the VAST majority of players are not involved in.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2847
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Posted - 2014.02.13 18:38:00 -
[24] - Quote
Alabastor 'TheBlaster' Alcar wrote:Thor Odinson42 wrote:Alabastor 'TheBlaster' Alcar wrote:awww Tanker? i kill anything that moves with any weapon, im a duster
Look out we've got a baddass here
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2849
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Posted - 2014.02.13 18:47:00 -
[25] - Quote
I normally respect some of your opinions, but if you guys don't see the issues that are presented right now with tanks in pubs then you are fools.
That is about as straightforward as it gets.
They are too much of a force multiplier for pub matches where you control less than 50% of the players on your own team.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2852
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Posted - 2014.02.13 19:36:00 -
[26] - Quote
Darken-Soul wrote:MetalWolf-Cell wrote:I'm actually appalled that there is now some weird racism against tankers, AV, and infantry. I have a problem with liars. I tank almost full time its easy peasy. These two morons are the last bastion of stupidity. All the other tankers know how bad infantry have it. It was fun when it was competitive but its a crutch now.
You just made my cool guy list
ML Director
Eve Toon - Raylan Scott
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