Raylon Mortien
Eternal Beings Proficiency V.
35
|
Posted - 2014.02.13 11:49:00 -
[1] - Quote
Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
|
Raylon Mortien
Eternal Beings Proficiency V.
35
|
Posted - 2014.02.13 11:52:00 -
[2] - Quote
Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
I'm proof reading this after i posted it..... I flowed better in my head -_-
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
|