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XxWarlordxX97
The Corporate Raiders Top Men.
4177
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Posted - 2014.02.13 16:16:00 -
[121] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Tank wins against Proto stumpers,AV plus OB beats tank sometimes
Give me planets or give me isk
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The Attorney General
1941
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Posted - 2014.02.13 16:20:00 -
[122] - Quote
Thor Odinson42 wrote:
You aren't seeing the bigger picture. Everything you said is true, but consider this.
My AV suit costs around 250K. If I decide to deal with tanks I will lose at least two of them. In other words there is ZERO incentive to do so. And not to mention that my AV suit is ineffective versus tanks anyway.
So very few people do because there is no incentive to do so.
And to be honest I do not want to play a game where you have to get to high ground and camp with AV weapons. I don't think many people are interested in that.
Although I should. It's much cheaper and I could boost my KDR. Thanks, I'm going to skill into FGs on my main and camp from towers.
I understand that for blues, there might be little or no incentive. But those people are not the people you are playing with. Do you mean to tell me that you don't have people skilled into forges in ML? Are there no people who like to blow up vehicles in your corp? I find that very hard to believe.
Are there no logis who want the ridiculous WP farm that is the rep hives left for a heavy on a rooftop? Or even the triage points if he wants to run Amarr logi and Snipe from up there as well.
Where are the squad leaders who want silly commission points from a tandem pair of a heavy and a Sniper logi working together?
I'll admit to playing an ISK negative playstyle on my heavy, because tower camping is boring, even though it gets the job done.
I like getting right in a tanks face, and giving him the business while he either tries to run or dares to stand and face me. Prof 5 FG and proto nades allow you those luxuries. My Av suit costs me over 250k but it is VERY effective. I just wish the FG charge time was back to 1.6 levels, because it really needs it.
WP for vehicle damage will help though. Hopefully that gets in before too long.
I am amazed that at least half of the playerbase has not specced proto forges by now, given how much people complain about tanks.
Mr. Hybrid Vayu.
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Takahiro Kashuken
Red Star. EoN.
2513
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Posted - 2014.02.13 16:23:00 -
[123] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres That's what sucks about this. In PC it's just right. But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed. AND because the vast majority of people don't participate in PC, they don't care.
But its backwards thinking
PC and pubs will always be seperate but you cant nerf things that are working well in 1 mode because of another
But you cant stop players using what they are skilled into in pubs, you can limit it to an extent but you would have to limit everything
Acedemy needs to be extended to like 100k WP or something to protect new players and even have a basic lobby where only basic items can be used
Intelligence is OP
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xSir Campsalotx
G0DS AM0NG MEN Dark Taboo
111
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Posted - 2014.02.13 16:30:00 -
[124] - Quote
I hate to be that guy but I use a pro forge and blow em up pretty easy, remember forge gun snipers on towers, do the same thing but aim at tanks wait for their hardeners go out or help friendly tanks. |
Ryme Intrinseca
Fatal Absolution
665
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Posted - 2014.02.13 16:34:00 -
[125] - Quote
The Attorney General wrote:Thor Odinson42 wrote:
You aren't seeing the bigger picture. Everything you said is true, but consider this.
My AV suit costs around 250K. If I decide to deal with tanks I will lose at least two of them. In other words there is ZERO incentive to do so. And not to mention that my AV suit is ineffective versus tanks anyway.
So very few people do because there is no incentive to do so.
And to be honest I do not want to play a game where you have to get to high ground and camp with AV weapons. I don't think many people are interested in that.
Although I should. It's much cheaper and I could boost my KDR. Thanks, I'm going to skill into FGs on my main and camp from towers.
I understand that for blues, there might be little or no incentive. But those people are not the people you are playing with. Do you mean to tell me that you don't have people skilled into forges in ML? Are there no people who like to blow up vehicles in your corp? I find that very hard to believe. Are there no logis who want the ridiculous WP farm that is the rep hives left for a heavy on a rooftop? Or even the triage points if he wants to run Amarr logi and Snipe from up there as well. Where are the squad leaders who want silly commission points from a tandem pair of a heavy and a Sniper logi working together? I'll admit to playing an ISK negative playstyle on my heavy, because tower camping is boring, even though it gets the job done. I like getting right in a tanks face, and giving him the business while he either tries to run or dares to stand and face me. Prof 5 FG and proto nades allow you those luxuries. My Av suit costs me over 250k but it is VERY effective. I just wish the FG charge time was back to 1.6 levels, because it really needs it. WP for vehicle damage will help though. Hopefully that gets in before too long. I am amazed that at least half of the playerbase has not specced proto forges by now, given how much people complain about tanks. I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank. Even a bad tanker will pop hardeners before the second hit and be on the other side of the map by the third. With a forge that's the end of the matter, with a rail tank you can chase him.
It's true that, if you get two or three proto forges synced, you can hurt tanks. But then you're sitting ducks for enemy infantry, especially with the longer engagement range of RRs. It is far, far more sensible to bring out militia rail tanks, which give you greater AV ability while giving you almost total protection against infantry. |
CRNWLLC
Screwy Rabbit ULC
31
|
Posted - 2014.02.13 16:36:00 -
[126] - Quote
Mmmmm..... spam.
Have you seen my baseball?
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Thor Odinson42
Molon Labe. General Tso's Alliance
2838
|
Posted - 2014.02.13 16:38:00 -
[127] - Quote
Takahiro Kashuken wrote:Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres That's what sucks about this. In PC it's just right. But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed. AND because the vast majority of people don't participate in PC, they don't care. But its backwards thinking PC and pubs will always be seperate but you cant nerf things that are working well in 1 mode because of another But you cant stop players using what they are skilled into in pubs, you can limit it to an extent but you would have to limit everything Acedemy needs to be extended to like 100k WP or something to protect new players and even have a basic lobby where only basic items can be used
I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC.
But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
ML Director
Eve Toon - Raylan Scott
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
836
|
Posted - 2014.02.13 16:39:00 -
[128] - Quote
Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun What are you talking about? good tactic but blasters shoot 200 metres and railguns... are superior...
Assassination is my thing.
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Thor Odinson42
Molon Labe. General Tso's Alliance
2838
|
Posted - 2014.02.13 16:39:00 -
[129] - Quote
Smooth Assassin wrote:Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun What are you talking about? good tactic but blasters shoot 200 metres and railguns... are superior...
Don't feed the troll
ML Director
Eve Toon - Raylan Scott
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The Attorney General
1945
|
Posted - 2014.02.13 17:06:00 -
[130] - Quote
Ryme Intrinseca wrote: I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank.
I find a forge to be much more effective at controlling an area than a MLT rail tank.
The Forge is only out of action for as long as it takes to reload, whereas the MLT rail tank has to leave or get popped. A heavy suit, up high with rep hives or a logi is not going any where and is capable of dealing out damage as long as the reps and hives hold out. Countered only by multiple snipers, or a redline rail, or potentially a DS rush while occupied, it is able to create a beaten area around its position that any tank entering will be force to activate modules, thus triggering its countdown to departure.
I would even argue that a FG up high makes cheap MLT tanks vastly more powerful, by being able to add enough DPS to make up for the higher quality equipment the enemy could possibly field.
Finally, consider the recon abilities of the vertical heavy. Not only can they keep effective watch, they can also quarter back the HAV operations, forming a vital link in the Infantry Armor co-ordination.
Mr. Hybrid Vayu.
|
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Ryme Intrinseca
Fatal Absolution
669
|
Posted - 2014.02.13 17:20:00 -
[131] - Quote
The Attorney General wrote:Ryme Intrinseca wrote: I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank.
I find a forge to be much more effective at controlling an area than a MLT rail tank. The Forge is only out of action for as long as it takes to reload, whereas the MLT rail tank has to leave or get popped. A heavy suit, up high with rep hives or a logi is not going any where and is capable of dealing out damage as long as the reps and hives hold out. Countered only by multiple snipers, or a redline rail, or potentially a DS rush while occupied, it is able to create a beaten area around its position that any tank entering will be force to activate modules, thus triggering its countdown to departure. I would even argue that a FG up high makes cheap MLT tanks vastly more powerful, by being able to add enough DPS to make up for the higher quality equipment the enemy could possibly field. Finally, consider the recon abilities of the vertical heavy. Not only can they keep effective watch, they can also quarter back the HAV operations, forming a vital link in the Infantry Armor co-ordination. Yeah, tower forging is also OP. CCP should put fences up there.
But should AV really have to revert to the scrubbiest of tactics to have a chance versus tanks? Shouldn't feet on the ground have a chance too?
PS - This is a pleasant change from replying to SPKR. You are the respectable face of tanking |
Thor Odinson42
Molon Labe. General Tso's Alliance
2839
|
Posted - 2014.02.13 17:24:00 -
[132] - Quote
Ryme Intrinseca wrote:The Attorney General wrote:Ryme Intrinseca wrote: I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank.
I find a forge to be much more effective at controlling an area than a MLT rail tank. The Forge is only out of action for as long as it takes to reload, whereas the MLT rail tank has to leave or get popped. A heavy suit, up high with rep hives or a logi is not going any where and is capable of dealing out damage as long as the reps and hives hold out. Countered only by multiple snipers, or a redline rail, or potentially a DS rush while occupied, it is able to create a beaten area around its position that any tank entering will be force to activate modules, thus triggering its countdown to departure. I would even argue that a FG up high makes cheap MLT tanks vastly more powerful, by being able to add enough DPS to make up for the higher quality equipment the enemy could possibly field. Finally, consider the recon abilities of the vertical heavy. Not only can they keep effective watch, they can also quarter back the HAV operations, forming a vital link in the Infantry Armor co-ordination. Yeah, tower forging is also OP. CCP should put fences up there. But should AV really have to revert to the scrubbiest of tactics to have a chance versus tanks? Shouldn't feet on the ground have a chance too? PS - This is a pleasant change from replying to SPKR. You are the respectable face of tanking
Agreed, SPKR makes me want to jam my head through sheet rock
ML Director
Eve Toon - Raylan Scott
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DUST Fiend
OSG Planetary Operations Covert Intervention
10738
|
Posted - 2014.02.13 17:26:00 -
[133] - Quote
Just do what I do
Barely play
Lots of good games on the market right now and for the foreseeable future. It sucks, but it is what it is.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Thor Odinson42
Molon Labe. General Tso's Alliance
2839
|
Posted - 2014.02.13 17:28:00 -
[134] - Quote
DUST Fiend wrote:Just do what I do Barely play Lots of good games on the market right now and for the foreseeable future. It sucks, but it is what it is.
I don't want it to come to that for me. Hence the thread.
ML Director
Eve Toon - Raylan Scott
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Assault Chileanme
Molon Labe. General Tso's Alliance
47
|
Posted - 2014.02.13 17:29:00 -
[135] - Quote
Thor Odinson42 wrote: I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC.
But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
While I understand that you can't totally ignore PC, the fact that PC is both broken and highly inaccessible to the vast majority of the player base makes it rather inconsequential in the balancing debate. Most of the overall playtime is in pubs, and unless the goal is to whittle the entire player population down to those who are active in PC then something has got to give.
I honestly don't care how balanced tanks are in the few PC matches that actually take place when almost every ambush (and the other game modes a significant amount of the time) I load into is full of tanks that my proto Swarm Launcher won't even scare off, much less actually kill them. |
The Attorney General
1946
|
Posted - 2014.02.13 17:30:00 -
[136] - Quote
Ryme Intrinseca wrote:Yeah, tower forging is also OP. CCP should put fences up there. But should AV really have to revert to the scrubbiest of tactics to have a chance versus tanks? Shouldn't feet on the ground have a chance too? PS - This is a pleasant change from replying to SPKR. You are the respectable face of tanking
I don't find tower forging to be OP at all. It is a reasonable tactical and strategic move to do in any match. It is an optimal approach to functioning AV, go to the place where the enemy will have the greates trouble dislodging you, and from where you can be most effective.
Tower forging used to be scrubby. That was when tanks couldn't see you, and it only took a few shots to drop an unprepared tanker. Now, where railtanks can reach out and get you if you stand still, where missiles have the range and accuracy(when slow fired) and where for some reason blasters have sill range, it is alot more challenging. Especially when you consider that a well built dropship can survive quite a hammering to make sure to drop troops up on your rooftop if you do not pay constant attention.
No, I don't think Tower forging is anywhere as scrubby as it used to be, especially since they reduced the splash radius to make blapping infantry not so easy. I would go so far as to say that having a competent forger in a squad is key to a responsible battle strategy if you have no armor. It allows you to control two flags in most cases, freeing up resources to attack a third one, thereby winning the match.
On top of all that, I want to point out that with my prof 5 FG heavy with proto grenades, I am not troubled in taking an LAV and rolling up to any tank and giving them a rude awakening. The order with which you use either your grenade or forge shots is critical depending on the fit you are fighting, but you have a better than even chance of tackling any tank that you go up against, provided you don't try and engage like a complete muppet.
Mr. Hybrid Vayu.
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Thor Odinson42
Molon Labe. General Tso's Alliance
2841
|
Posted - 2014.02.13 17:36:00 -
[137] - Quote
Assault Chileanme wrote:Thor Odinson42 wrote: I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC.
But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
While I understand that you can't totally ignore PC, the fact that PC is both broken and highly inaccessible to the vast majority of the player base makes it rather inconsequential in the balancing debate. Most of the overall playtime is in pubs, and unless the goal is to whittle the entire player population down to those who are active in PC then something has got to give. I honestly don't care how balanced tanks are in the few PC matches that actually take place when almost every ambush (and the other game modes a significant amount of the time) I load into is full of tanks that my proto Swarm Launcher won't even scare off, much less actually kill them.
I agree with you 100%
That's the problem. They are balanced for a situation that the VAST majority of players are not involved in.
ML Director
Eve Toon - Raylan Scott
|
Soldner VonKuechle
SAM-MIK
315
|
Posted - 2014.02.13 18:00:00 -
[138] - Quote
Alotta good points made in this thread, nerf this buff that , stuff and things. And it ALL has to be done to solve the problem, sadly.
-Tank prices DO need to be raised back to or near 1.6 levels for the simple fact of risk-reward balance as mentioned before.
Fully proto stomping infantry suit = 160k for approximately 480dps VS a brick tanked miltia HAV at 80k, putting out damages only limited to having targets available. Thor and others have mentioned it, its just not cost effective to use ANYTHING else but tankspam (tm)
- Alter Milita HAV stats. Be it base shield/armor or fitting resources, they have to be milita-ier. Show of hands, who's been sniped by a proto rail gun on a milita chassis? All of us? Welp, that should tell you something.
- Incrementally buff AV. Sorry to whoever said this in this thread, i dont remember who it was, but this does need to happen. Granted i understand why AV got nuked from orbit, as they want to see how vehicles and AV interact with the vehicle rebuild, but it was too much. Little bits here and there would help alot. Like: Shorter FG charge times, 1.6 would be good. Damages and Splash are (where i think) they need to be Better scrublauncher Lock ranges/missile flight time. Granted no one wants to see them zoom from one side of the map to the other as they used to, but175m? really?...k....
Now something we cannot account for or on is pub match intelligence. Even though Ive seen far more proxy traps and FGs in the killfeed as of late, its the vets doing it. Sadly i myself have specced into FGs and i will say lolmitilia tanks with my IAFG. But ive also been playing since replication, soooo....
Also AV squads are nice, but because vehicles are so cheap, the endless stream of annoyance never runs dry. Which brings back my point up there about cost aaaannndddd infantry/tank match balance as most of you have hashed out already.
Ive run out of coffee so i forgot my other points, i will return later if i have to.
PS: Spkr is the definition of sperglord
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
248
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Posted - 2014.02.13 18:02:00 -
[139] - Quote
And what about stomping through "Proto-Tank Spamming"?
Dedicated Logibro, Gunner, Counter-Sniper
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Takahiro Kashuken
Red Star. EoN.
2513
|
Posted - 2014.02.13 18:04:00 -
[140] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres That's what sucks about this. In PC it's just right. But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed. AND because the vast majority of people don't participate in PC, they don't care. But its backwards thinking PC and pubs will always be seperate but you cant nerf things that are working well in 1 mode because of another But you cant stop players using what they are skilled into in pubs, you can limit it to an extent but you would have to limit everything Acedemy needs to be extended to like 100k WP or something to protect new players and even have a basic lobby where only basic items can be used I agree with you, and I feel sorry for CCP for having to find a way to make vehicles work in pubs and in PC. But what we have right now is killing pubs. At least it's killing lots of pub matches, to me in a worse way than a squad rolling through protostomping.
Not for me
In infantry compounds proto stomps hurt alot more than a tank because inside objectives the tank is useless but also i do see the tank as a counter to proto stomps
Before the vehicle changes proto stomping was everywhere and still is to an extent, the new vehicles came and even tho they are MLT tanks they can effectively help keep down a proto stomp where as before you could do nothing but die
Atm now with that matchmaking hotfix ive been having some really fun and more balanced games
Intelligence is OP
|
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Takahiro Kashuken
Red Star. EoN.
2513
|
Posted - 2014.02.13 18:07:00 -
[141] - Quote
CaveCav wrote:And what about stomping through "Proto-Tank Spamming"?
Proto tank doesnt exist
They are afraid of giving us adv/proto hulls with more CPU/PG and slot layout
Intelligence is OP
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Darken-Soul
BIG BAD W0LVES
594
|
Posted - 2014.02.13 18:19:00 -
[142] - Quote
Takahiro Kashuken wrote:CaveCav wrote:And what about stomping through "Proto-Tank Spamming"? Proto tank doesnt exist They are afraid of giving us adv/proto hulls with more CPU/PG and slot layout
you really think you are something. You only have the things CCP gave you. You are good because of someone elses mistake. Yet you brag, every chance you get. Pathetic
Who wants some?
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Bethhy
Ancient Exiles. Renegade Alliance
1200
|
Posted - 2014.02.13 18:24:00 -
[143] - Quote
Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great
Yah and a game mode where we shoot rays of sunshine and rainbows at each other.
Some people think this is a different game... lool |
Darken-Soul
BIG BAD W0LVES
594
|
Posted - 2014.02.13 18:29:00 -
[144] - Quote
Bethhy wrote:Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great Yah and a game mode where we shoot rays of sunshine and rainbows at each other. Some people think this is a different game... lool
I agree people should get hard. Its too bad you have to take 2months to do it.
Who wants some?
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
370
|
Posted - 2014.02.13 18:33:00 -
[145] - Quote
Thor Odinson42 wrote:Alabastor 'TheBlaster' Alcar wrote:awww Tanker?
i kill anything that moves with any weapon, im a duster |
The dark cloud
The Rainbow Effect Negative-Feedback
2200
|
Posted - 2014.02.13 18:36:00 -
[146] - Quote
Tanks should be removed from ambush. The maps are too small and there is no counter when the enemy team has like 3+ tanks on the field. The only vehicle allowed in ambush should be a LAV and thats it.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Thor Odinson42
Molon Labe. General Tso's Alliance
2847
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Posted - 2014.02.13 18:38:00 -
[147] - Quote
Alabastor 'TheBlaster' Alcar wrote:Thor Odinson42 wrote:Alabastor 'TheBlaster' Alcar wrote:awww Tanker? i kill anything that moves with any weapon, im a duster
Look out we've got a baddass here
ML Director
Eve Toon - Raylan Scott
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Bethhy
Ancient Exiles. Renegade Alliance
1201
|
Posted - 2014.02.13 18:39:00 -
[148] - Quote
Alabastor 'TheBlaster' Alcar wrote:Thor Odinson42 wrote:Alabastor 'TheBlaster' Alcar wrote:awww Tanker? i kill anything that moves with any weapon, im a duster
A ?????
Orrrr????
Hmmm maybe???
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Takahiro Kashuken
Red Star. EoN.
2514
|
Posted - 2014.02.13 18:40:00 -
[149] - Quote
Darken-Soul wrote:Takahiro Kashuken wrote:CaveCav wrote:And what about stomping through "Proto-Tank Spamming"? Proto tank doesnt exist They are afraid of giving us adv/proto hulls with more CPU/PG and slot layout you really think you are something. You only have the things CCP gave you. You are good because of someone elses mistake. Yet you brag, every chance you get. Pathetic
Are you about to cry?
Intelligence is OP
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Bethhy
Ancient Exiles. Renegade Alliance
1201
|
Posted - 2014.02.13 18:45:00 -
[150] - Quote
The dark cloud wrote:Tanks should be removed from ambush. The maps are too small and there is no counter when the enemy team has like 3+ tanks on the field. The only vehicle allowed in ambush should be a LAV and thats it.
Tanks are DUST... Vehicles ARE DUST... why remove half the game?
Vehicles ADD SOOOO much to what DUST is and can be... removing them or trying to reduce their numbers and epic tank battles is silly....
Having a Giant Tank Turret Crosshairs be the size of a Pixel..... Would make about as much sense... Specially when we got an infantry HMG with this giant generalized circle... Almost any option is more viable then removing vehicles.. that's just silly. |
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