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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:29:00 -
[1] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. LOL Okay
Squad with a tanker.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:32:00 -
[2] - Quote
Ghosts Chance wrote:get the high ground with uplinks and laugh as the tanks cant hurt you....
your bad and you should feel bad. my infantry KD/R has gone UP since tank spam begun But that's smart. You can't counter baseless anger with intelligence!
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:33:00 -
[3] - Quote
Thor Odinson42 wrote:Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm. Why not just buff AV back to what it was? Is this not possible with a hotfix? I personally don't think the old swarms would do any good either, but at least it would be something. Or increase the cost again? I don't know, it doesn't sound like 1.8 is going to address it at all. And it's bad. The AV nerf was an extension of the vehicle rework infantry on the forums was crying for.
Accept it
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
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Posted - 2014.02.13 02:35:00 -
[4] - Quote
Chibi Andy wrote:if CCP could just implement a system that doesnt allow tanks/vehicles and just allow only infantry, that would be great LOL
That's called Call of Duty. Please go to it now.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:36:00 -
[5] - Quote
Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Vehicle SP > AV SP
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:40:00 -
[6] - Quote
Baal Omniscient wrote:So.... uh... just wanted to make a few quick points here....
1. When you have a playerbase as small as ours and well over half of them, many vets included, have issues with how OP vehicles have become, then **** needs to change.
2. **** your "Adapt or Die" behavior, as it is and has been killing Dust since the beta went live. **** it. **** it right in the ******* face.
Edit: For clarity, the censored material in 2 above is 100% pure Grade-A F-bombs. Just so you know how to read it properly. There's no OP tanks, just tanks that aren't countered. Your AR and locus grenades won't do anything to them. You may as well throw your gun at it. Can't tell you how many times I've had people basically spitting in my direction, using infantry weapons against my tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:42:00 -
[7] - Quote
Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:44:00 -
[8] - Quote
Stupid Blueberry wrote:Adelia Lafayette wrote:Counter with your own tank spam? If that doesn't float your boat or the other suggestions you pretty much are just going to have to wait it out till the next balance run by ccp and see what happens just like any other fotm. lol. Good luck getting your tank in before they come rolling in with a raging railgun boner. What, you call in vehicles outside of your redline?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 02:45:00 -
[9] - Quote
Ryme Intrinseca wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. So you haven't tried countering those tanks with any of the tools available to you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 03:04:00 -
[10] - Quote
Awry Barux wrote:Thor Odinson42 wrote:I think a webifier nade would be pretty awesome.
I think these alone would do the trick. You'd never have a blaster tank camp infantry again. At least not from 20 meters away.
Blaster tanks need a range nerf. On Fracture Road in Dom, a blaster tank on the roof of the complex that is skirmish-mode B can cover the entire center of the field, including the null cannon console platform (not the actual console, thankfully) within its optimal range, or close enough to optimal the shred infantry. That's too much range. ........................................................... it's a tank turret.
You'd prefer it to not have much more range than an AR?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 03:06:00 -
[11] - Quote
THEAMAZING POTHEAD wrote:You have to run rail tanks to have any decent chance of killing any non braindead tankers, simple as that.
Then, in the case of bad ambush tank stomps when you can't possibly use a tank long enough to get the job done, is the only case when any form of AV is useful- that being- You have to use a scout suit to run to a safe spot, call in a dropship, and lay an uplink up high, then respawning with nanohives or a forge gun. Swarms are useless, garbage damage, garbage range. So the forge is the only option.
Thats it, thats tank 1.7 in a nutshell. All the other AV stuff, like jihad jeeps are super easy to counter, and useless against any of the non complete garbage tankers the vast majority of the time. Why are you talking about tanks and ambush in the same sentence? There's more than one game mode.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1816
|
Posted - 2014.02.13 03:13:00 -
[12] - Quote
Thor Odinson42 wrote:Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. Does calling in a Tank to counter those 4-5 HAV count as ruining the match? Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone. Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them. There should be a range that tanks can't dominate. Keep swarms like they are and give us webifiers. 2 Lavs with 6 guys could tackle a tank and take him down. It would be better than Jihad Jeeps. There's no real way to counter tanks consistently for a squad with no tankers. In PC you'd fit your team accordingly to deal with tanks and it's easier to team up on a tank with more than 6 guys on comms. You think it takes 6 guys to destroy one tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 10:45:00 -
[13] - Quote
MarasdF Loron wrote: and it requires no real skill to operate or fit them now. You cannot be serious.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 10:46:00 -
[14] - Quote
Piraten Hovnoret wrote:PO0KY wrote:Railgun+damage mods+ redline= success. It doesn't always kill them, but it at least beats them back enough for your team to put in work. So using one broke game mechanic to counter a other broke game mechanic solves it ? Is it just me that belive that 2 wrong don't make 1 right ? What wrongs?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:06:00 -
[15] - Quote
Thor Odinson42 wrote:How about 4? How about I can destroy every enemy tank that's on the battlefield if I have 2 people doing recon?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:13:00 -
[16] - Quote
Duran Lex wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Well, I agree with everything besides the modules. HAV's should only be allowed a single Hardener, or at the very least somehow add in a stacking penalty (would probably be troublesome to code however). Until MAV's come into the picture, HAV's simply HAVE to be equivalent to the current weapons and playstyles available. Changing their turret to be Anti-Vehicle only would do absolute wonders in the current environment, as well as make an easy transition when MAV's are finally released. MAV's should be the infantry killer, and be as easily soloable from the infantry perspective. But until then, HAV's imo need to be able to be solo'd by a pro(skillfull) AVer for cohesive game balance. I'm not saying a MLT Forge Gun should tear through an HAV with ease, but having a Proto Forge gun with prof 5 and 2 complex damage mods need to dominate as much as a STD HAV hull with proto Mods fitted onto it. This is a rock/paper/scissors, not rock/rock/rock. One hardener? LOL who are you? Do you even tank? Who the hell are you to decide how I'm supposed to fit my tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
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Posted - 2014.02.13 11:15:00 -
[17] - Quote
Gavr1lo Pr1nc1p wrote:Tankers need to stop insisting that they can solo AV, and subsequently have CCP nerf AV so that they can continue to solo them.
Anyone see what I did there? You did nothing. The higher echelon tankers are easily worth at least 5 enemy red tanks before they go down. I had to be surrounded by 3 and pinned by one of them to be destroyed.
Tanks are better able to deal with tanks, for obvious reasons.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:30:00 -
[18] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Not if they don't have the prerequisite AV, takes 2 adv/proto forge gunners sure but that takes a lot of sp and isn't something all new players should/would skill into. And keep in mind, we are talking MILITIA tanks. Militia and standard AV is garbage and takes half the team to down one militia tank which is imbalanced when the tank can spin its blaster and mow down the entire enemy team. That takes a lot? With forge op 5, you have the Kalaakiota. With proficiency 1, you have the Ishukone and Wiyrkomi. Two breach forge guns means a dead tank. I've fought a 4-man squad of forge gunners, plus tanks, plus swarms in PC.
Me > AV
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 11:31:00 -
[19] - Quote
Ryme Intrinseca wrote:Spkr4theDead wrote:Ryme Intrinseca wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. So you haven't tried countering those tanks with any of the tools available to you? I use the best counter to tanks, which is to hide indoors. That's what infantry, even good infantry, has been reduced to. Good infantry can go from place to place avoiding tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
|
Posted - 2014.02.13 19:36:00 -
[20] - Quote
The dark cloud wrote:Tanks should be removed from ambush. The maps are too small and there is no counter when the enemy team has like 3+ tanks on the field. The only vehicle allowed in ambush should be a LAV and thats it. Stop playing ambush.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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