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Ryme Intrinseca
Fatal Absolution
659
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Posted - 2014.02.12 22:05:00 -
[1] - Quote
Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. |
Ryme Intrinseca
Fatal Absolution
662
|
Posted - 2014.02.13 08:32:00 -
[2] - Quote
Spkr4theDead wrote:Ryme Intrinseca wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. So you haven't tried countering those tanks with any of the tools available to you? I use the best counter to tanks, which is to hide indoors. That's what infantry, even good infantry, has been reduced to. |
Ryme Intrinseca
Fatal Absolution
662
|
Posted - 2014.02.13 10:59:00 -
[3] - Quote
Piraten Hovnoret wrote:Thor Odinson42 wrote:Spkr4theDead wrote:Thor Odinson42 wrote:True Adamance wrote: Does calling in a Tank to counter those 4-5 HAV count as ruining the match?
Frankly speaking I'm cool with 3 HAV per side in a match....would be better if there were objectives and or control points HAV and vehicle users could work on outside of the infantry combat zone.
Totally agree with all that, the way it is now is not cool. Maps designed for tanks and no man's land for infantry (have to use a vehicle to get from point A to point B) would be cool, but we don't have that. In the meantime, AV needs to kill tanks. Infantry needs to stop insisting on soloing tanks, then subsequently having CCP nerf tanks so they can continue to solo them. There should be a range that tanks can't dominate. Keep swarms like they are and give us webifiers. 2 Lavs with 6 guys could tackle a tank and take him down. It would be better than Jihad Jeeps. There's no real way to counter tanks consistently for a squad with no tankers. In PC you'd fit your team accordingly to deal with tanks and it's easier to team up on a tank with more than 6 guys on comms. Okey it may be my English or my bad mathematical skills, I just don't understand the last post! So 6 guys hunting down one tank! What if there is more then 2 tanks on the field and what about the rest of the reds? Are they having a tea party in the mcc while we hunt down tanks? Plz clarify I just don't understand Totally agree. Even 2 AVers to take out a tanker means AV is totally pointless. It means you would need 8 AV to take out 4 tanks, so the sides are 8 AVers and 8 riflemen versus 4 tankers and 12 riflemen, i.e. the side with tanks effectively has a massive numerical advantage. There is no point in conventional AV even being in the game at present.
PS - Just been killing your scout with my OP RR. I feel a bit bad |
Ryme Intrinseca
Fatal Absolution
662
|
Posted - 2014.02.13 11:12:00 -
[4] - Quote
Justicar Karnellia wrote:I feel your pain and many threads have been devoted to this subject... my own included. :)
CCP , the CPM and most of the community have confirmed and acknowledged the issue - all we can do is wait for 1.8 for their potential fixes. It may be in the form of improving infantry AV or limiting the stats on militia HAV's, or a combination of both. I'm surprised it has been allowed to run on for so long... it reminds me of the murder taxi sagas where they were left to run riot for 2-3 patch cycles (about 3 monthss if I recall).... Nerfing Militia HAVs will just make the problem even worse. The fundamental issue is that a well fitted tank with a competent driver is effectively immune to AV. For instance, Duna gets thousands of kills per month at a KDR approaching 100. He's a very good player, but I don't think anyone really thinks he is 5 or 10 times better than the best infantry players. Hurting militia tanks will remove the one limitation on stomping by competent, high SP tankers. |
Ryme Intrinseca
Fatal Absolution
665
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Posted - 2014.02.13 16:34:00 -
[5] - Quote
The Attorney General wrote:Thor Odinson42 wrote:
You aren't seeing the bigger picture. Everything you said is true, but consider this.
My AV suit costs around 250K. If I decide to deal with tanks I will lose at least two of them. In other words there is ZERO incentive to do so. And not to mention that my AV suit is ineffective versus tanks anyway.
So very few people do because there is no incentive to do so.
And to be honest I do not want to play a game where you have to get to high ground and camp with AV weapons. I don't think many people are interested in that.
Although I should. It's much cheaper and I could boost my KDR. Thanks, I'm going to skill into FGs on my main and camp from towers.
I understand that for blues, there might be little or no incentive. But those people are not the people you are playing with. Do you mean to tell me that you don't have people skilled into forges in ML? Are there no people who like to blow up vehicles in your corp? I find that very hard to believe. Are there no logis who want the ridiculous WP farm that is the rep hives left for a heavy on a rooftop? Or even the triage points if he wants to run Amarr logi and Snipe from up there as well. Where are the squad leaders who want silly commission points from a tandem pair of a heavy and a Sniper logi working together? I'll admit to playing an ISK negative playstyle on my heavy, because tower camping is boring, even though it gets the job done. I like getting right in a tanks face, and giving him the business while he either tries to run or dares to stand and face me. Prof 5 FG and proto nades allow you those luxuries. My Av suit costs me over 250k but it is VERY effective. I just wish the FG charge time was back to 1.6 levels, because it really needs it. WP for vehicle damage will help though. Hopefully that gets in before too long. I am amazed that at least half of the playerbase has not specced proto forges by now, given how much people complain about tanks. I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank. Even a bad tanker will pop hardeners before the second hit and be on the other side of the map by the third. With a forge that's the end of the matter, with a rail tank you can chase him.
It's true that, if you get two or three proto forges synced, you can hurt tanks. But then you're sitting ducks for enemy infantry, especially with the longer engagement range of RRs. It is far, far more sensible to bring out militia rail tanks, which give you greater AV ability while giving you almost total protection against infantry. |
Ryme Intrinseca
Fatal Absolution
669
|
Posted - 2014.02.13 17:20:00 -
[6] - Quote
The Attorney General wrote:Ryme Intrinseca wrote: I have proficiency 5 forges. I rarely use them as they are far less effective than a militia rail tank.
I find a forge to be much more effective at controlling an area than a MLT rail tank. The Forge is only out of action for as long as it takes to reload, whereas the MLT rail tank has to leave or get popped. A heavy suit, up high with rep hives or a logi is not going any where and is capable of dealing out damage as long as the reps and hives hold out. Countered only by multiple snipers, or a redline rail, or potentially a DS rush while occupied, it is able to create a beaten area around its position that any tank entering will be force to activate modules, thus triggering its countdown to departure. I would even argue that a FG up high makes cheap MLT tanks vastly more powerful, by being able to add enough DPS to make up for the higher quality equipment the enemy could possibly field. Finally, consider the recon abilities of the vertical heavy. Not only can they keep effective watch, they can also quarter back the HAV operations, forming a vital link in the Infantry Armor co-ordination. Yeah, tower forging is also OP. CCP should put fences up there.
But should AV really have to revert to the scrubbiest of tactics to have a chance versus tanks? Shouldn't feet on the ground have a chance too?
PS - This is a pleasant change from replying to SPKR. You are the respectable face of tanking |
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