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Ryme Intrinseca
Fatal Absolution
662
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Posted - 2014.02.13 11:12:00 -
[91] - Quote
Justicar Karnellia wrote:I feel your pain and many threads have been devoted to this subject... my own included. :)
CCP , the CPM and most of the community have confirmed and acknowledged the issue - all we can do is wait for 1.8 for their potential fixes. It may be in the form of improving infantry AV or limiting the stats on militia HAV's, or a combination of both. I'm surprised it has been allowed to run on for so long... it reminds me of the murder taxi sagas where they were left to run riot for 2-3 patch cycles (about 3 monthss if I recall).... Nerfing Militia HAVs will just make the problem even worse. The fundamental issue is that a well fitted tank with a competent driver is effectively immune to AV. For instance, Duna gets thousands of kills per month at a KDR approaching 100. He's a very good player, but I don't think anyone really thinks he is 5 or 10 times better than the best infantry players. Hurting militia tanks will remove the one limitation on stomping by competent, high SP tankers. |
Spkr4theDead
Red Star. EoN.
1817
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Posted - 2014.02.13 11:13:00 -
[92] - Quote
Duran Lex wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Well, I agree with everything besides the modules. HAV's should only be allowed a single Hardener, or at the very least somehow add in a stacking penalty (would probably be troublesome to code however). Until MAV's come into the picture, HAV's simply HAVE to be equivalent to the current weapons and playstyles available. Changing their turret to be Anti-Vehicle only would do absolute wonders in the current environment, as well as make an easy transition when MAV's are finally released. MAV's should be the infantry killer, and be as easily soloable from the infantry perspective. But until then, HAV's imo need to be able to be solo'd by a pro(skillfull) AVer for cohesive game balance. I'm not saying a MLT Forge Gun should tear through an HAV with ease, but having a Proto Forge gun with prof 5 and 2 complex damage mods need to dominate as much as a STD HAV hull with proto Mods fitted onto it. This is a rock/paper/scissors, not rock/rock/rock. One hardener? LOL who are you? Do you even tank? Who the hell are you to decide how I'm supposed to fit my tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7050
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Posted - 2014.02.13 11:15:00 -
[93] - Quote
Spkr4theDead wrote:Duran Lex wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Well, I agree with everything besides the modules. HAV's should only be allowed a single Hardener, or at the very least somehow add in a stacking penalty (would probably be troublesome to code however). Until MAV's come into the picture, HAV's simply HAVE to be equivalent to the current weapons and playstyles available. Changing their turret to be Anti-Vehicle only would do absolute wonders in the current environment, as well as make an easy transition when MAV's are finally released. MAV's should be the infantry killer, and be as easily soloable from the infantry perspective. But until then, HAV's imo need to be able to be solo'd by a pro(skillfull) AVer for cohesive game balance. I'm not saying a MLT Forge Gun should tear through an HAV with ease, but having a Proto Forge gun with prof 5 and 2 complex damage mods need to dominate as much as a STD HAV hull with proto Mods fitted onto it. This is a rock/paper/scissors, not rock/rock/rock. One hardener? LOL who are you? Do you even tank? Who the hell are you to decide how I'm supposed to fit my tank?
Admittedly
Balance > What Spkr wants.....
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Spkr4theDead
Red Star. EoN.
1817
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Posted - 2014.02.13 11:15:00 -
[94] - Quote
Gavr1lo Pr1nc1p wrote:Tankers need to stop insisting that they can solo AV, and subsequently have CCP nerf AV so that they can continue to solo them.
Anyone see what I did there? You did nothing. The higher echelon tankers are easily worth at least 5 enemy red tanks before they go down. I had to be surrounded by 3 and pinned by one of them to be destroyed.
Tanks are better able to deal with tanks, for obvious reasons.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Lorhak Gannarsein
Science For Death
1629
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Posted - 2014.02.13 11:21:00 -
[95] - Quote
Forge gun nukes all the tanks.
It's rare that I find a tank I can't solo, given time, and when I do? I phone a friend. Synched breach shots won't kill a decent Maddy outright, but he dies 4.5s later when one person hits him again. Ishukone Assault will kill most tanks inside a magazine. Two guys is excessive. Two guys with forge guns, can be ADV, or one forge and a proto swarm, will end any tank. The only thing it won't kill is permahardened Gunnlogi, and that's because they're OP as fuck.
Incidentally, please stop tarring tankers with the same brush.
On the forums at this moment we have tankers, then we have Spkr4theDead.
I don't think anyone speaks for him.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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abarkrishna
WarRavens
294
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Posted - 2014.02.13 11:29:00 -
[96] - Quote
Dear CCP, How to fix tank spam.
#1 increase price. #2 get rid of large blasters. #3 Design some ******* maps where infantry can hold down an objective without some **** in a tank running up and camping it with a blaster because he can shoot right inside. #Buff swarms again.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Spkr4theDead
Red Star. EoN.
1817
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Posted - 2014.02.13 11:30:00 -
[97] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Thor Odinson42 wrote:I'm aware of jihad jeeps and I don't disagree with their use. I guess I just can't believe there isn't absolute outrage that AV weapons with millions of SP have been nerfed to the ground while vehicles have become win buttons.
And the answer is a BPO LAV and REs. Really? Our voices got hoarse. I myself said screw it and dumped lots of sp into heavies and forges so I can be allowed to enjoy the game again. Right now i'll clue you in, most the people shooting you down in this thread are tankers or they run with tankers. I'm one of the few people that do not have their heads shoved so far up their ass that they can't acknowledge a broken mechanic that is killing a game that we all seem to like by driving away any new players. Kind of hard to kill tanks when you don't have the prerequisite sp. And although newberries can just embrace the spam not everyone wants to play a combined arms game where the only real option given to them is to tank. WoT is a better tank RPG, new players have no reason to stick out 1.7 and we honestly can't promise them things will get better as we all know CCP doesn't test their **** first. I am a Tanker yeah. But for weeks now I have been pointing out how broken Tanks are, and its not because of its current module lay outs. It comes down to cost, base stats, and lack of a specific role. 2 AVers should me more than sufficient enough to drop any tank on the map. Still the current HAV needs work. My suggestion is removed Anti Infantry Large turrets and make HAV Anti Vehicle units, with their current resilience, and racial variants of the Railgun. BUff AV slight, very slightly, Increase cost significantly, and reduce the Large Turrets vertical barrel movement. Not if they don't have the prerequisite AV, takes 2 adv/proto forge gunners sure but that takes a lot of sp and isn't something all new players should/would skill into. And keep in mind, we are talking MILITIA tanks. Militia and standard AV is garbage and takes half the team to down one militia tank which is imbalanced when the tank can spin its blaster and mow down the entire enemy team. That takes a lot? With forge op 5, you have the Kalaakiota. With proficiency 1, you have the Ishukone and Wiyrkomi. Two breach forge guns means a dead tank. I've fought a 4-man squad of forge gunners, plus tanks, plus swarms in PC.
Me > AV
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1817
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Posted - 2014.02.13 11:31:00 -
[98] - Quote
Ryme Intrinseca wrote:Spkr4theDead wrote:Ryme Intrinseca wrote:Thor Odinson42 wrote:Where are all the lists of people who call in 4 or 5 tanks and ruin matches?
There hasn't been a time I've played in two or three weeks when I didn't just end up turning Dust off because of tanks. It really bothers me because there are more factors than just the tanks here.
1) I may not be fortunate enough to have tanks on my side 2) I may not have any FGers on my side
When the tanks get called in and one side dominates the field with vehicles the blueberries on their side get this boost of confidence and the are running around cleaning up the few people trying to layout mines (which seems to be the best light infantry tactic) or land swarm volleys.
The last few weeks is the lowest my KDR has been in over a year. I'm not that worried about that, but it means it's gotten expensive.
I just don't see why these win buttons are allowed in pub matches. They are ruining them. They are 1000x worse than the Calogi, the TAC rifle, the laser rifle of Chrome, all combined.
The ONLY reason I don't back out of matches when tanks are called in is because I don't want to leave my corp mates hanging. +1 I don't do badly (near 6 KDR as infantry in 1.7) but tanks ruin games, plain and simple. In fact I stopped playing for 6 weeks and let my boosters expire. I don't even think of tanks as other players, more as the game trolling me with invincible bots. So you haven't tried countering those tanks with any of the tools available to you? I use the best counter to tanks, which is to hide indoors. That's what infantry, even good infantry, has been reduced to. Good infantry can go from place to place avoiding tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Monkey MAC
Rough Riders..
1946
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Posted - 2014.02.13 11:34:00 -
[99] - Quote
*Goes to make a logical point on balance.* *Sees spkr is already here*
Well no point using logic.
Today I shall cover advanced techniques on how to use your LAV Location Location Location LAV bombs are incredibly volatile, after all you do have a pile of armed explosives stuck to the front. When attempting to blow up a tank, this can be increasingly problematic. To the point where even a Sniper can foil your attempts.
When loading up your LAV stick the explosives as close to the frontwheel arch as possible, done correctly your enemy can't shoot them, leaving you free to charge in.
Know your modules Not every module availble is helpful to a LAV bomber. First of all its important to know that Hardners or Shield boosters produce a matrix effect, over the vehicle. This effect will stop your Explosives from detonating on impact as the effect protects them from damage.
Also NEVER fit an MCRU to you bomb, you would be suprised the amount of people that do. Nothing is more annoying than jumping into a LAV as it blows up. Finally nitous doesn't increase the damage you do, so use it wisely, there is no point nitous boosting to try and t-bone a tank, but it is worth boosting to ram a tank running from you.
That's all for now folks, in my next episode I will cover the advance tactics including how to survive your suicide, or even how set up remote drop parties.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
295
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Posted - 2014.02.13 11:45:00 -
[100] - Quote
Love when I read " get a forge " to kill tanks.
Ppl just fail to grasp that the hole game is centred around the ability to kill of tanks and that's the hole problem you are more or less forced to putt a cuple of Miljon sp into "tank buster" as it's now.
Oh a f it's AWSOME that the cuple of Miljon of sp that was thrown into the water Mellon launcher is useless now. A proto water Mellon launcher outfit cost 3 times ( or more ) than a SICA.
Buy hey let's waste some more sp just into AV.
I just put on a starter fit and jump into a SICA
And the tank spam begins
Get the picture ?!?!?
War never changes
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Raylon Mortien
Eternal Beings Proficiency V.
35
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Posted - 2014.02.13 11:49:00 -
[101] - Quote
Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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Raylon Mortien
Eternal Beings Proficiency V.
35
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Posted - 2014.02.13 11:52:00 -
[102] - Quote
Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
I'm proof reading this after i posted it..... I flowed better in my head -_-
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
540
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Posted - 2014.02.13 12:24:00 -
[103] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Tankers need to stop insisting that they can solo AV, and subsequently have CCP nerf AV so that they can continue to solo them.
Anyone see what I did there? You did nothing. The higher echelon tankers are easily worth at least 5 enemy red tanks before they go down. I had to be surrounded by 3 and pinned by one of them to be destroyed. Tanks are better able to deal with tanks, for obvious reasons. Well you are obviously the best tanker in the game, and i applaud you, congratulations sir. And yes, tanks are much better to deal with tanks, thank you for proving the entire AV community's point. Your blatant disregard of common sense on how to balance the game automatically discredits any opinion you may have on this subject. But please, give me an argument why tanks should be stronger at killing tanks than AV. I was happy to argue with your buddy tankahiro, until he realized that he was wrong, and would be glad to argue with you, until you realize you are wrong.
Kills- Archduke Ferdinand
Balance!
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Mortedeamor
Imperfects Negative-Feedback
1380
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Posted - 2014.02.13 12:32:00 -
[104] - Quote
2 adv forges in a methana can rip most tanks apart
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
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MarasdF Loron
Fatal Absolution General Tso's Alliance
157
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Posted - 2014.02.13 12:54:00 -
[105] - Quote
Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
TL;DR However, I agree tanks should require at least 2 people to operate. Now, this is where you're going wrong: Madrugars have 4 times the armor of a proto heavy, not 8. Also blasters have roughly the same DPS as HMGs, I admit tho that on proto level the blaster takes a slight lead. Obviously basters have longer range but we could talk about the insignificant differences between a heavy and a tank all day long and it wouldn't really matter since they are both meant for two very different purposes. Heavies for tight confined spaces and tanks for large open fields seeing how tanks don't have any weapons that can rip through 1mm thick steel obstacles / structures, not to mention anything thicker than that. Can you imagine the QQ if Dust tanks could actually shoot through stuff like they can in the real world? :P
R.I.P. Pre-1.7 tanks, you will be missed.
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Takahiro Kashuken
Red Star. EoN.
2511
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Posted - 2014.02.13 13:03:00 -
[106] - Quote
Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
Well wrong already
My basic proto heavy with 3 low slots gives me just over 1k armor + 600 shield, now a proto sentinal can give 1.2k armor with 600 shield
Maddy has 4k armor
So its only 4 times a basic proto heavy or 3 sentinals and a bit
As for AV why cant the same 2-3 guys kill every tank? why do we need more AV groups? why cant the AV concentrate fire on the same target? do we need a ritalin mod?
Intelligence is OP
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Atiim
Living Like Larry Schwag
4627
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Posted - 2014.02.13 13:59:00 -
[107] - Quote
True Adamance wrote:Thor Odinson42 wrote:How about 4? Even then you are doing it wrong. 2 at most is required to effectively drop a tank. Hard to solo one, really hard. 2 People should drop one easy. If I get away from 3x people shooting at me, they are just bad AV players. I however armour tank, if a breach forge catches me in the open with a swarmer for DPS....so help me I am a goner, unless I can get out of range or break the missile lock. 2?
I just got out of a match where I was going up against Senator Snipe and another dude's Forge Gun.
They didn't manage to come close to killing me, and I still managed to kill 3 enemy HAVs.
Are they bad?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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The Attorney General
1940
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Posted - 2014.02.13 14:02:00 -
[108] - Quote
Atiim wrote: 2?
I just got out of a match where I was going up against Senator Snipe and another dude's Forge Gun.
They didn't manage to come close to killing me, and I still managed to kill 3 enemy HAVs.
Are they bad?
Clearly, they were playing the objective and you were staying way the hell out of danger farming WP.
That is why you are not a tanker.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
4627
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Posted - 2014.02.13 14:49:00 -
[109] - Quote
The Attorney General wrote:Atiim wrote: 2?
I just got out of a match where I was going up against Senator Snipe and another dude's Forge Gun.
They didn't manage to come close to killing me, and I still managed to kill 3 enemy HAVs.
Are they bad?
Clearly, they were playing the objective and you were staying way the hell out of danger farming WP. That is why you are not a tanker. They were on top of a tower, and The only times I retreated is when all my modules died.
Farming WP? How? All of the HAVs I killed were in CQC.
Apparently I'm am a bad tanker, and he has a PRO forge and another guy running around with a DAU. Shouldn't they have absolutely demolished my puny little tank?
So either they are just bad, or I am just good?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Thor Odinson42
Molon Labe. General Tso's Alliance
2831
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Posted - 2014.02.13 15:31:00 -
[110] - Quote
True Adamance wrote:Thor Odinson42 wrote:How about 4? Even then you are doing it wrong. 2 at most is required to effectively drop a tank. Hard to solo one, really hard. 2 People should drop one easy. If I get away from 3x people shooting at me, they are just bad AV players. I however armour tank, if a breach forge catches me in the open with a swarmer for DPS....so help me I am a goner, unless I can get out of range or break the missile lock.
Two people that happen to have advantageous position and only dealing with that single tank and no infantry to speak of then yes.
But then I'd chalk that up to dumb tanker.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2831
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Posted - 2014.02.13 15:34:00 -
[111] - Quote
MarasdF Loron wrote:Raylon Mortien wrote:Still think a tank should require more than one operator.
16 infantry v 16 infantry = 16 v 16
A Madrugar has 8 times the armor of a proto heavy and a proto blaster deals 47 times the damage of a proto HMG.
You're turning one bad player into the equivalent of 4 or more proto heavies. for this thread i'll say at least two.
if you equate how many people it would take to counter 6 tanks at once with infantry AV. For this post i will say two; a proto forge gun and AV grenades (swarms are a joke). now you have
12av + 4 infantry v 6 tanks(6 infantry) + 10 infantry = 16 v 22 (without av and tanks 4 v 10)
We all know that at best get one squad worth of AV and 90% of the time its disorganized and does not time attacks properly to catch the tank when its not in god mode (hardened). So our numbers still look bleak for the team without tanks.
Think of a tank as one dropsuit, one infantry man, that is all that is required to operate it. So it is no more than a dropsuit with tracks and a cannon. Doesn't seem to fair in that perspective, but, it is a tank, it should be strong and deadly, hell thats why they were invented in the first place.... in real life... in this game a items purpose in real life doesn't always matter (see sniper rifle). Requiring more than one operator makes a tank take from the infantry exactly what it is getting in return through vehicle support.
If a Tank required at a minimum two operators the balance would be in the numbers
6AV + 10 Infantry v 6 tanks(12 infantry) + 4 infantry + 16 v 16
the downside to spamming tanks is that you infantry support diminishes offering AV a chance to be effective. This forces a team to find balance between tanks and infantry. Similar to a team with 6 or more snipers, it becomes ineffective after too many people do it.
Responses i've gotten to this suggestion "i'm not letting some blueberry drive my tank around" "OK, Let some blueberry operate you dropsuit while you fire the gun"
My response before you post them are 1. It should take teamwork to kill your tank... it should take teamwork to operate it 2. when my dropsuit has 4000 armor and 1200 shield and my proto gun deals around 58000 DPS.... sure!!
Why cant LAV drivers fire their turrets? Assault LAV's!!!!
TL;DR However, I agree tanks should require at least 2 people to operate. Now, this is where you're going wrong: Madrugars have 4 times the armor of a proto heavy, not 8. Also blasters have roughly the same DPS as HMGs, I admit tho that on proto level the blaster takes a slight lead. Obviously basters have longer range but we could talk about the insignificant differences between a heavy and a tank all day long and it wouldn't really matter since they are both meant for two very different purposes. Heavies for tight confined spaces and tanks for large open fields seeing how tanks don't have any weapons that can rip through 1mm thick steel obstacles / structures, not to mention anything thicker than that. Can you imagine the QQ if Dust tanks could actually shoot through stuff like they can in the real world? :P Ok, now I read a little bit further. So, why would all your AV guys be hitting different tanks? Makes no sense to me. Obviously you nuke one tank down and then move on to the next one. Hitting them all at once is really ineffective. Hitting one at a time is really effective. Thus 3 good AV players can totally deny any enemy tanks from coming anywhere where you don't want. You don't need 12 to kill 6, you don't need 16 to kill 8, you only need 3 to kill 1, 2, 3, 4... 16. Doesn't matter how many tanks they bring, you can take them all out with just 3 AV. This is assuming they are not redline cowards. Trust me, I know, I've been instakilled so many times by simultaneous AV bombardment. One second I'm totally fine with 2 or more hardeners on, the next I'm gone. Lol.
Kind of what I was getting at with the webifiers. If you could basically tackle a tank and drop him with AV nades and swarms, they'd WANT to have gunners in their tanks to keep the infantry away from their vehicle.
If they chose not to have that, then they'd have nobody to blame but themselves for trying to murder a ton of infantry from 10 feet away without proper support.
ML Director
Eve Toon - Raylan Scott
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The Attorney General
1941
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Posted - 2014.02.13 15:41:00 -
[112] - Quote
Atiim wrote: They were on top of a tower, and The only times I retreated is when all my modules died.
Farming WP? How? All of the HAVs I killed were in CQC.
Apparently I'm am a bad tanker, and he has a PRO forge and another guy running around with a DAU. Shouldn't they have absolutely demolished my puny little tank?
So either they are just bad, or I am just good?
Depends on the map.
Did you win the match?
Snipe isn't bad, so I suspect you were not being aggressive, and were probably getting redlined.
But feel free to make up more of a cool story bro.
Given your record of hyperbole, it is difficult to believe your story.
Mr. Hybrid Vayu.
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Thor Odinson42
Molon Labe. General Tso's Alliance
2832
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Posted - 2014.02.13 15:49:00 -
[113] - Quote
Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare.
ML Director
Eve Toon - Raylan Scott
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Atiim
Living Like Larry Schwag
4628
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Posted - 2014.02.13 15:57:00 -
[114] - Quote
The Attorney General wrote:Atiim wrote: They were on top of a tower, and The only times I retreated is when all my modules died.
Farming WP? How? All of the HAVs I killed were in CQC.
Apparently I'm am a bad tanker, and he has a PRO forge and another guy running around with a DAU. Shouldn't they have absolutely demolished my puny little tank?
So either they are just bad, or I am just good?
Depends on the map. Did you win the match? Snipe isn't bad, so I suspect you were not being aggressive, and were probably getting redlined. But feel free to make up more of a cool story bro. Given your record of hyperbole, it is difficult to believe your story. It was the map with that giant white table in the middle, with Ambush.
Nope, I was being as aggressive as a Railgun tank could possibly be.
He probably wasn't being aggressive enough, or he missed a few shots. Hard to tell because I don't know what Forge he was using.
So Snipe Isn't bad. That makes me good right?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2014.02.13 16:01:00 -
[115] - Quote
The tank QQ is hilarious they can be killed in one instant with a jihad taxi
CCP fix PC your core game mode
Blah blah blah about locking districts as long as there is frame rate drops
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The Attorney General
1941
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Posted - 2014.02.13 16:02:00 -
[116] - Quote
Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare.
Legend and Clay were pretty much the only two.
Do you know what you control in a match? Yourself and your squad. If you are having tank problems, take two forge users, play DOM, and take the high ground right at the start of the match. No more tank problem, at least as far as winning the match goes.
If people are not going into pub matches without at least making sure that their squad contains either a serious AV player or a tanker is just doing it wrong, and they deserve to get stepped on.
I feel bad for people who are new to this game, and I think that CCP should just remove vehicles from ambush to give the crybabies somewhere safe to play.
Beyond that, people playing objective game modes who do not even attempt to control the high ground make me laugh. You can determine the outcome of the match in the first 30 seconds. If the enemy doesn't even attempt to go for the heights it will be a slaughter.
What I find most hilarious about that is that before, when tanks were not as strong, you would always see people flying up with FGs and Swarms at match start. Everyone was in a rush to get the best upper deck positions to farm anyone dumb enough to call in vehicles. Now that they actually need to do this, no one does. Maybe it has something to do with it not being easy mode any more.
Mr. Hybrid Vayu.
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The Attorney General
1941
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Posted - 2014.02.13 16:04:00 -
[117] - Quote
Atiim wrote: So Snipe Isn't bad. That makes me good right?
Nope.
You want to prove yourself as a tanker, we can do that. Who do you play for in FW?
Mr. Hybrid Vayu.
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Takahiro Kashuken
Red Star. EoN.
2513
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Posted - 2014.02.13 16:05:00 -
[118] - Quote
Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare.
Thats all i care about that my tank is no longer meh in PC
Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres
Intelligence is OP
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Thor Odinson42
Molon Labe. General Tso's Alliance
2833
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Posted - 2014.02.13 16:10:00 -
[119] - Quote
The Attorney General wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Legend and Clay were pretty much the only two. Do you know what you control in a match? Yourself and your squad. If you are having tank problems, take two forge users, play DOM, and take the high ground right at the start of the match. No more tank problem, at least as far as winning the match goes. If people are not going into pub matches without at least making sure that their squad contains either a serious AV player or a tanker is just doing it wrong, and they deserve to get stepped on. I feel bad for people who are new to this game, and I think that CCP should just remove vehicles from ambush to give the crybabies somewhere safe to play. Beyond that, people playing objective game modes who do not even attempt to control the high ground make me laugh. You can determine the outcome of the match in the first 30 seconds. If the enemy doesn't even attempt to go for the heights it will be a slaughter. What I find most hilarious about that is that before, when tanks were not as strong, you would always see people flying up with FGs and Swarms at match start. Everyone was in a rush to get the best upper deck positions to farm anyone dumb enough to call in vehicles. Now that they actually need to do this, no one does. Maybe it has something to do with it not being easy mode any more.
You aren't seeing the bigger picture. Everything you said is true, but consider this.
My AV suit costs around 250K. If I decide to deal with tanks I will lose at least two of them. In other words there is ZERO incentive to do so. And not to mention that my AV suit is ineffective versus tanks anyway.
So very few people do because there is no incentive to do so.
And to be honest I do not want to play a game where you have to get to high ground and camp with AV weapons. I don't think many people are interested in that.
Although I should. It's much cheaper and I could boost my KDR. Thanks, I'm going to skill into FGs on my main and camp from towers.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2833
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Posted - 2014.02.13 16:12:00 -
[120] - Quote
Takahiro Kashuken wrote:Thor Odinson42 wrote:Tankers are really hurting their credibility, especially the veteran ones who can't acknowledge how OP tanks are in pub match setting.
They are not OP in a PC match where you can control the variables of your own team. But in a pub match the odds are against you that you'll be able to control the infantry and deal with the tanks.
It's really one or the other and sometimes neither depending on the quality of your blueberries. Call me crazy but I don't think two or three tanks in a pub match of an FPS should be able to completely dictate a battle.
I've seen ONE dude able to maul infantry in a PC match. There are probably many more, but the one that stood out to me is Legend. Everyone else it doing tank on tank and tank vs dropship warfare. Thats all i care about that my tank is no longer meh in PC Pubs is pub namely because lolmatchmaking which since the hotfix has become alot better and has given more even sided games where it could go either way and also where i get to fight other tanks because the other side also bring out tanks so tanks do there things and infantry do theres
That's what sucks about this. In PC it's just right.
But these fools breaking out there win button in pubs with a majority of people unable and/or unwilling (because of cost) to deal with it WILL lead to tanks getting nerfed.
AND because the vast majority of people don't participate in PC, they don't care.
ML Director
Eve Toon - Raylan Scott
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