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Toby Flenderson
research lab
249
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Posted - 2014.02.08 04:18:00 -
[151] - Quote
KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:@ Toby Flenderson
Thats the thing smartass.
The suit is NO ONE'S CUP OF TEA........... Boldboldbold. You really don't understand what opinions are. I'm struggling to take you seriously but it's getting very difficult to read past the bold arrogance. I use bold to find my posts faster since my vision is highly deteriorated.
More than arrogant, smart....What , opinions are? Bro, please find me one person that will be using the Amarr scout FOR ITS BONUS, and i'll drop it.
Jera 13. See you later. |
Toby Flenderson
research lab
250
|
Posted - 2014.02.08 04:19:00 -
[152] - Quote
KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:@ Toby Flenderson
Thats the thing smartass.
The suit is NO ONE'S CUP OF TEA........... Boldboldbold. You really don't understand what opinions are. I'm struggling to take you seriously but it's getting very difficult to read past the bold arrogance. I use bold to find my posts faster since my vision is highly deteriorated.
More than arrogant, smart....What , opinions are? Bro, please find me one person that will be using the Amarr scout FOR ITS BONUS, and i'll drop it. Also try Control + F |
Toby Flenderson
research lab
250
|
Posted - 2014.02.08 04:21:00 -
[153] - Quote
KING CHECKMATE wrote:The amarr scout sucks.
End thread/ I wish I thought of this first... |
Toby Flenderson
research lab
250
|
Posted - 2014.02.08 04:23:00 -
[154] - Quote
Nocturnal Soul wrote:knight guard fury wrote:KING CHECKMATE wrote:The amarr scout sucks.
End thread/ thats what u think If your not planning on specing into the suit than all further opinions you have on it are nullified. Yes im playing that card because people like you seem to not be able to grasp how easily the Amarr stats and bonuses are copied.
You're allowed to have opinions on suits even if you don't use them. Arguments do not have to be rooted to personal experience, they can be logical. |
Toby Flenderson
research lab
250
|
Posted - 2014.02.08 04:24:00 -
[155] - Quote
knight guard fury wrote:all suits are have a purpose. you just have to find that purpose and use it to your advantage
Most sense I've seen on this thread so far. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3387
|
Posted - 2014.02.08 04:26:00 -
[156] - Quote
Toby Flenderson wrote: 1. Read my post. I said that I didn't include suit bonuses for simplicity. If I did then the stamina stats would've been much higher on the Amarr side but you conveniently ignored that. I was basing it off of 30 vs. 18 which is just about right in between rounding up and rounding down from 33% to double. Either way, you're ignoring the point that the Amarr has just better regen than even a proto assault.
I misunderstood how the passive skill worked and addressed it in an earlier post. You got me, I made a mistake. Moving on, my argument still stands. The two shield extenders would still make a great buffer, especially if it comes back in the time it takes for another suit to chase you around corners, assuming you're running and jumping out of the gun fight if need be. I don't know if you've noticed how quick TTK is, but 10 seconds to wait for your shield to even start coming back can easily lead to being picked off by another enemy or a returning Amarr scout. I don't see how you can just ignore the difference in delays/recharge just because the minmatar can tank more shield.
Feel free to double check the rest of my math, I encourage it. I'd rather be corrected than be accused of making a dishonest case for the Amarr scout. Just because I made a mistake doesn't negate everything I'm saying though. I concede that the correct shield calculation/ehp comparison makes a better case for the ehp advantage to be more significant. It's still, IMO, not the most important thing to have in a suit.
I wouldn't run a scout like a tank so you can talk about stacking complex plates on it all day but I'd much rather just rely on an SMG and sneak attacks. It's funny that you seemed to have taken this argument into a "the minmatar assault is WAY better at being a tank than a scout" when it started as a speed thing but whatever. When I can take down heavies with a toxin smg and an advanced scout suit just by jumping around/over them, I don't need 1000+ ehp. I'm not trying to brag, but it can and is being done by more than just me. This leads me to my next point about valuing jumping.
People say it's so easy to hit people that are jumping and I agree if they are further away. This is not the case when someone charges straight at you with a weapon that's meant to spray and pray as you dance around them in circles. It simply works. I use the agility to my advantage but once you're out of sprint you're just as slow as the rest. Strafing is not necessarily superior to jump shotting IMO. It puts you on an equal playing field with a suit that may have 2-3 times your ehp. What those suits can't do is jump over your head or past you, causing you to have to 180 to being firing again. I'd consider the "you can track their trajectory when they jump" argument more if it were actually true in my experiences but it's simply not.
You've ignored equipment completely. Scouts can also logi spam to an extent. Also get past many scanners. I'm going to move onto another post, I have a lot of people to respond to. Feel free to pick at my math again, but honestly the ehp was the least of my concerns considering I expected it to be much higher considering we were comparing a light to a medium suit.
1. This is really a case where "for simplicity" becomes duplicity. It's frankly disingenuous to say the class has twice the recharge when the class bonus would have to present to use a proto version of the suit in the first place. There's a large difference between 200% (double) and 33%. Saying the Amarr has a higher stamina bonus in this case would be irrelevant to any tanking argument. I've already made the case that the stamina presents no real advantage to the Amarr from a tanking perspective, so, yes - I'm ignoring the "advantage" of the bonus that I'm telling you is worthless to begin with. If I don't value the bonus to begin with, why would I count it as an asset to tanking/comparison with the Minmatar?
I wouldn't say I was "ignoring" the fact that the Amarr Scout has 7.5 hp/s more shield recharge though. I was pointing how little value that has relative to the Minmatar, as there's a very hard and relatively low cap on the shields that the Amarr can fit. In the full-tank scenario, this is especially evident. A fraction of the the Amarr Scout's hp has any innate regen at all, and as mentioned - lowest base shields in the entire game. The Minmatar has more than twice shields of the Amarr Scout at base, and can fit 3 more shield extenders. Basically, the Amarr lacks the stats to leverage the very small shield advantage against a suit with much better shield tank.
In a scenario where we're talking about ducking behind and strafing around corners to regen shields, the Amarr Scout has already sacrificed any speed-related edge they might have over the assault. The point isn't to advocate a full brick tank, which isn't to either's strength. But to point out that it can't tank better AND it has no speed advantage either. Speed is the typical way to compensate for scout-squishiness. The Amarr won't have that, but will still be squishy relative to assault. You can't dance around a unit that is just as fast as you, not better at least. You'll still be weaker too.
Back on jumping... this is part of the reason that some cardio regulators will give more recharge than max stamina. If you had 200 stamina and 10/s stamina regen - you'll recharge your stamina in 20 seconds. Give both a fat 50% bonus. Your stamina is now 300 and your recharge is 15/s. How long does it take your stamina to recharge now? Also 20s. How about 25%? 250 stamina and 12.5/s. Still 20. So, there isn't actually a stamina-related boost on the Amarr side for more jumps, any even bonus to both stamina and recharge rate will result in an identical time period to recharge to full. This means a %-based stamina drain like jumping won't be easier.
Dren and Templar equipment stats, wrong since release.
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Toby Flenderson
research lab
250
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Posted - 2014.02.08 04:35:00 -
[157] - Quote
KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Haha if I'm happy with it why would I want it to be better just so other people will use it? It's not going to be FOTM like the rest of the suits have potential to be, but it's still a good suit. So you ARE Confirming you are Biased after all! You are NOT Speccing into it. YOU ARE HAPPY WITH IT because is bad, your dont want it to be usable like the rest with a weak excuse like ''i dont want it to be FOTM''. Your posts there by, are all Meaningless since you have openly admitted that you WONT use the suit and you want it to remain BAD, so that no one specs into it. You sir , are a swine and you are not my n***a.Look kid, LOOK at all the REST of the bonuses ,scouts,Commandos,heavy Sentinels,Assaults and Logis have. Then Look at the Amarr SCOUT one. YOU SERIOUSLY THINK ITS OK? No, of course not, you know its crap,you defend the bonus just for the trolls...
Hahaha where in my post did you get any of that. Let's break it downGǪ
"Haha if I'm happy with it why would I want it to be better just so other people will use it?" Clearly supports the current proposal. If I believe that it is usable then why would I want it to get buffed just because other people don't think it's good enough? My vote is for no, yours is for yes. Still no sign of "I'm not speccing into the suit".
"It's not going to be FOTM like the rest of the suits have potential to be, but it's still a good suit." Clearly not many people are convinced that this suit could be good so I do not foresee many threads QQ about the suit being overused. Does this in any way elude to me not using the suit myself especially after all of the support I've shown for it? No. I even ended it on "it's still a good suit".
Please just tell me where you got any of that from my last post.
I don't want anything to be FOTM, aka OP and overused because it's easy mode. I want the Gallente armor repair removed, the caldari shield recharge lowered. The minmatar is probably fine as is. Not wanting things to be FOTM and being glad that there will be a new suit that isn't instantly going to out-do every other suit like the logis currently do does not mean that I hope no one specs into it.
Let me ask you thisGǪ Why would I spend so much time trying to convince people the last two days that this suit is good if I didn't want people to use it? I'm speaking to players, not CCP. I'm trying to share with potential users the advantages of the suit so that people use it more because it seems like people aren't going to use it now. I'm not saying that I would resist a buff but it would have to be very small because my opinion is that it is good as it is.
Again, you have no reason to think that I will not use this suit let alone "confirmation" that i will NOT be using it.
Even if I don't decide to use it (PLEASE TREAT THIS AS HYPOTHETICAL BECAUSE I KNOW YOU'RE GOING TO JUST JUMP ON THIS IN A RESPONSE), it would not change/nullify/invalidate any of the arguments I'm making in favor of the suit. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3387
|
Posted - 2014.02.08 04:45:00 -
[158] - Quote
Toby Flenderson wrote: You completely missed my pointGǪ Either the similar speeds are a problem or they're not. I claim they're not. You obviously think they are, otherwise you wouldn't be complaining so much about it. This leads us to two possible reasonsGǪ
This is a straight-up false dichotomy. There is no reason to say there can only be two possible reasons. What is true? You think it's not a problem and I do - exactly that much.
Toby Flenderson wrote: 1. The speed affects the playability of either suit. By this, I mean that if either suit were given a 0.05m/s buff/nerf, people would notice. This is just ridiculous and untrue. No one would notice the difference, and even if someone could, they should not be complaining about something so minuscule.
This is a non-argument. You can say "speed affects the playability of either suit". I agree with that statement because I think speed makes a large difference. What does NOT follow from that is that a .05 m/s buff/nerf is noticeable. It's a complete non sequitur - the two statements have nothing to do with each other. The fact that the the Amarr Scout isn't noticeably faster (e.g. - scout speed advantage) is exactly the bad part. That's how speed affects the playability of the scout - by failing to give the scout a speed advantage over a better tanked suit.
Toby Flenderson wrote: This leaves us with reason 2GǪ 2. The principle that scouts should be faster than assaults. I'm saying I'd be perfectly ok to nerd the Amarr scout to 99% of the Minmatar assault speed. If this were to happen then the second argument would be nullified and we would live in virtually the same universe where they're basically the same speed and no one can tell. But, after this nerf, no one using the 2nd argument could complain about it further.
This completely solves the problem for argument 2. If you want a noticeable difference, pick a different scout suit, or make this one faster with kin cats. You can't have everything (speed, stealth, regen, etc.). Pick what's important to you and stop complaining.
Strafe speed is good for suits that can't afford to jump past enemies. If you disagree that jumping makes you a harder target to hit close range then we are at an impasse on that subject. I understand that speed is important but the Amarr scout is still fast enough to do what scouts can do, and if they're not, they just sacrifice a low slot (easy, since they have 4) to bring them back up to other scouts.
You're missing the point - whole point of this thread actually. The point is to have a noticeable difference in the speed of the Amarr scout. The phrasing of the title may suggest that even a slight bonus would rectify the situation, but I didn't write the title nor explain my position in those terms. Scouts need to have a noticeable speed advantage over assault to compensate for the lack of hp, and the Amarr does not have this. The Amarr aren't getting speed, stealth, or regen in comparison to other scouts. The speed isn't enough because they lack the actual speed advantage, both against an assault (which can out-tank them) and against other scouts. Saying to slot a kincat will do nothing for the strafe/combat speed, since it only boosts sprint speed.
I pointed out math-wise in the previous post that the Amarr stamina bonus doesn't actually let them jump "more", they will jump exactly the same and regen enough for another jump in the exact period of time with or without the bonus.
Dren and Templar equipment stats, wrong since release.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1543
|
Posted - 2014.02.08 04:56:00 -
[159] - Quote
KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Haha if I'm happy with it why would I want it to be better just so other people will use it? It's not going to be FOTM like the rest of the suits have potential to be, but it's still a good suit. So you ARE Confirming you are Biased after all! You are NOT Speccing into it. YOU ARE HAPPY WITH IT because is bad, your dont want it to be usable like the rest with a weak excuse like ''i dont want it to be FOTM''. Your posts there by, are all Meaningless since you have openly admitted that you WONT use the suit and you want it to remain BAD, so that no one specs into it. You sir , are a swine and you are not my n***a.Look kid, LOOK at all the REST of the bonuses ,scouts,Commandos,heavy Sentinels,Assaults and Logis have. Then Look at the Amarr SCOUT one. YOU SERIOUSLY THINK ITS OK? No, of course not, you know its crap,you defend the bonus just for the trolls... Ace, if the bonus is bad, then propose a better one.
Note: A better one doesn't necessarily mean "Faster than Minmatar Scout"
I honestly don't see a problem with it since the Amarr are notorious slowasses and the Minmatar are notorious for being speed tanked.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4469
|
Posted - 2014.02.08 05:01:00 -
[160] - Quote
Toby Flenderson wrote:KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:@ Toby Flenderson
Thats the thing smartass.
The suit is NO ONE'S CUP OF TEA........... Boldboldbold. You really don't understand what opinions are. I'm struggling to take you seriously but it's getting very difficult to read past the bold arrogance. I use bold to find my posts faster since my vision is highly deteriorated.
More than arrogant, smart....What , opinions are? Bro, please find me one person that will be using the Amarr scout FOR ITS BONUS, and i'll drop it. Jera 13. See you later.
WTH is Jera13
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4469
|
Posted - 2014.02.08 05:02:00 -
[161] - Quote
Alaika Arbosa wrote:KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Haha if I'm happy with it why would I want it to be better just so other people will use it? It's not going to be FOTM like the rest of the suits have potential to be, but it's still a good suit. So you ARE Confirming you are Biased after all! You are NOT Speccing into it. YOU ARE HAPPY WITH IT because is bad, your dont want it to be usable like the rest with a weak excuse like ''i dont want it to be FOTM''. Your posts there by, are all Meaningless since you have openly admitted that you WONT use the suit and you want it to remain BAD, so that no one specs into it. You sir , are a swine and you are not my n***a.Look kid, LOOK at all the REST of the bonuses ,scouts,Commandos,heavy Sentinels,Assaults and Logis have. Then Look at the Amarr SCOUT one. YOU SERIOUSLY THINK ITS OK? No, of course not, you know its crap,you defend the bonus just for the trolls... Ace, if the bonus is bad, then propose a better one. Note: A better one doesn't necessarily mean "Faster than Minmatar Scout" I honestly don't see a problem with it since the Amarr are notorious slowasses and the Minmatar are notorious for being speed tanked.
Different Bonuses for the amarr scout are being discussed. Please refer to my SIG.
BTW, BONUS =/= Base stats of the suit.
Just saying
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1544
|
Posted - 2014.02.08 05:14:00 -
[162] - Quote
KING CHECKMATE wrote:Alaika Arbosa wrote:KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Haha if I'm happy with it why would I want it to be better just so other people will use it? It's not going to be FOTM like the rest of the suits have potential to be, but it's still a good suit. So you ARE Confirming you are Biased after all! You are NOT Speccing into it. YOU ARE HAPPY WITH IT because is bad, your dont want it to be usable like the rest with a weak excuse like ''i dont want it to be FOTM''. Your posts there by, are all Meaningless since you have openly admitted that you WONT use the suit and you want it to remain BAD, so that no one specs into it. You sir , are a swine and you are not my n***a.Look kid, LOOK at all the REST of the bonuses ,scouts,Commandos,heavy Sentinels,Assaults and Logis have. Then Look at the Amarr SCOUT one. YOU SERIOUSLY THINK ITS OK? No, of course not, you know its crap,you defend the bonus just for the trolls... Ace, if the bonus is bad, then propose a better one. Note: A better one doesn't necessarily mean "Faster than Minmatar Scout" I honestly don't see a problem with it since the Amarr are notorious slowasses and the Minmatar are notorious for being speed tanked. Different Bonuses for the amarr scout are being discussed. Please refer to my SIG.BTW, BONUS =/= Base stats of the suit. Just saying Good point, I still don't see a problem with the Amarr Scout being slower than the Minmatar Assault (Note: It has been edited, though I derped the dropsuit, I meant Minmatar Assault, not Minmatar Scout)
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3387
|
Posted - 2014.02.08 05:18:00 -
[163] - Quote
Toby Flenderson wrote: Spoiler: Clipped original post to make roomGǪ
If you're going to take every chance you can to point out a mistake I've made then I may as well reference Anchorman and laugh at " Being able to move faster without sprinting in general is more useful, 100% of the time". Being able to always sprint on average makes you faster than any other suit in the sense that you can always be sprinting. They have to catch you in the 6 seconds in between every minute of spiriting to be firing at a target that isn't walking. This gives the Amarr scout an effective speed advantage against any suit who doesn't have as much stamina as they do at the time of the engagement.
This ignores the speed factor. Sprinting has a limited utility in the since that you can't directly act (fire, etc.) while doing so, and your path is necessarily linear and forward. You can't sprint backwards. You can't sprint sideways in an engagement. Your ability to sprint or move around small obstacles/close quarters is hampered by how Sprinting functions. So, yes, better 100% of the time with respect to usefulness. As for the speed factor itself, all the scouts will will close the distance when sprinting at the Amarr in the same time frame.
Toby Flenderson wrote: People really need to learn how to read. I never said i was or wasn't getting this suit. I won't do it out of peer pressure but if I don't it will be a mixture of factors such as the millions of skills I have into the scan range/profile/dampening and kin cats. These would compliment the other scouts more and to use the Amarr scout as I have described would require skilling into shotguns and cardiac regulators to take advantage of the suit. Just because I don't typically use the current scouts that way does not make my points in any way invalid or dishonest. I reference the heavy suit analogy againGǪ By this logic, anyone who has ever thought that a heavy suit could be useful in CQC but didn't skill into them would be a hypocrite for acknowledging the benefits of the suit but not skilling into heavy suits/weapons right away.
Just going by:
"The decision regarding which suit to choose is not dependent on the stats as much as my play style. That being said, a slower scout is not my style, but it may ultimately be able to travel more effectively than the rest overall."
You gave me the impression that a "slower" scout wouldn't be your style? The scout being slower is exactly why we want it changed, and you're disagreeing with us on that point despite being "less" inclined to use it for exactly the same reason. That's why it seems relevant.
Toby Flenderson wrote: The upper limit is virtually never having to worry about sprinting/jumping around corners if you're being shot. This is incredibly useful and if we disagree then I don't know what to say.
The bonus also effects the recharge rate. 10 seconds can mean the difference between getting around a corner or not. The next time you're playing count 10 seconds worth of sprinting and try to imagine not having that every time you go to use it. It's enough of a bonus to notice the difference. We're not talking about what's "enough" as the normal hack speed is "enough" for everyone who isn't running a minmatar scout or code breakers. It's about excelling in a stat, not getting just enough to move around the map slightly more effectively than medium suits.
Again, you don't actually get to jump more, you'll jump exactly the same number of times and wait just as long. Sprinting will require turning your back...
Toby Flenderson wrote: That's cute, about the movement speed and low slots. I forgot that when people talk about speed tanking they mean strafe speedGǪ No. Sprint speed is clearly more important and they make modules especially for that. If you want the fastest scout, don't get the Amarr, plain and simple. If you want the most mobile suit, pick the Amarr scout and put a kin cat on it.
We're referring to movement speed because the exact term in game for movement speed is.... well, movement speed. Sprint speed is something completely different, both stamina and action limited. All the scouts will have a sprint speed advantage over the Amarr assault AND the movement speed one. The Minmatar Assault will have comparable sprint/movement. Being able to stack slots is questionable as the stacking penalties hit really hard after 2 kincats for dimininshing returns that probably wouldn't be worth it, while two low slots on other suits isn't impossible to come by.
Again though, the thread was originally more about the comparison between the Amarr Scout and the Minmatar Assault specifically, and wanting a marked gap between "roles". No one is asking for the Amarr to be the "the fastest scout" as you say. We're asking for a noticeable edge over assaults.
Toby Flenderson wrote: I made up a hypothetical heavy suits with a difference of 100 hp to demonstrate a point, so I don't know why you're referencing real suits and implying that I was making a claim about them.
From your message saying: "if a a sentinel had 100 more armor than another it wouldn't mean much considering they tend to break 1,000 ehp" I was attempting to intimate that you might be off in the sense of scale of suit differences, by pointing out the actual size of the gap. You suggest that a intra-sentinel gap of 100 hp wouldn't be a big deal because of the scale. The gap between the Amarr and Gal/Cal Heavies is 45 hp (that's the "advantage" the Amarr is given inside the same class). The fact the suit difference MinAss/AmSc was larger than the heavy difference was meant to imply you should check your numbers more closely (given your sense of 100hp not being a big deal there).
Dren and Templar equipment stats, wrong since release.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 05:54:00 -
[164] - Quote
Nocturnal Soul wrote:Magnus Amadeuss wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Toby and Lynn for some reason are just flagrantly anti-amarr and I can't figure it out. IF you can not see that the amarr scout is garbage... Also, jump/melee is based off of percentage of stamina, not amount. This means more stamina =/= more jumping. Actually no, no matter how many green bottles your have you can only jump 3 times one right after another. But if your talking about waiting a few seconds after each jump then yes you can virtually jump ALOT.
I think we have a miscommunication here.
Yes, I agree that jumps are percentage based, meaning they require a certain percentage of your entire stamina pool. This also means that unless you stamina recovery increased more than your stamina did (the reverse is true for the cardiac mods) then you will not be able to jump anymore.
In other words, if you use any of the green bottles that increase stamina more than stamina recovery, you are making it harder for your suit to jump, not easier.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4471
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Posted - 2014.02.08 05:57:00 -
[165] - Quote
Alaika Arbosa wrote: Good point, I still don't see a problem with the Amarr Scout being slower than the Minmatar Assault (Note: It has been edited, though I derped the dropsuit, I meant Minmatar Assault, not Minmatar Scout)
Oh im sorry. The thread has evolved from that a little. The issue i and some of my like minded brethren are discussing is that the Amarr scout being slow is not that bad. IT GETS BAD when you take into account the joke of a Bonus CCP decided to give it.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 06:06:00 -
[166] - Quote
Toby Flenderson wrote:
I admitted to misreading the spreadsheet so yeah I made an error in the hp comparison. +1 for catching this without insisting I was trying to intentionally mislead the other readers.
The comparison is not dishonest, but maybe irrelevant if you insist on calling it something "bad". I think I've addressed that light suits being faster than assaults shouldn't be a ridiculously strict rule in drop suit design especially when comparing the fastest medium and slowest light suits and only getting a 0.05m/s difference. Again, my solution is just trade the speeds and we can move on.
You can jump until you run out of stamina and have it all back in 6 seconds to do what you will with it if you have the complex regulator. No other suit can say the same. I'm not saying that you need to jump constantly with this suit, I'm saying that you will be free to outmaneuver other suits without having to worry about if you have enough stamina to escape.
Thanks for trying to stay civil.
Anyway, I think you mis-understood the stamina argument. So, every time you jump it requires let say 33% of your stamina (I think this is right, but not 100% on it). This means wether you have 50 stamina or 500 stamina you can only jump three times. So this much is clear right? good.
Now if you increase stamina pool by the same percentage as stamina recovery rate, you have not changed any type of jumping characteristics of the suit. The suit still takes just as long to recovery 33% of it's stamina, so it still takes the same amount of time between jumps.
The only thing stamina is useful for is sprinting. The only time More stamina is useful is when you would have already been out. The only time when recovery is useful is when you wouldn't have been at 100% to start with. As you can see, this bonus is not nearly as useful as it was made out to be by some.
The other bonuses? dampening, precision, range, movement speed.... these bonuses are useful 100% of the time.
Anyway, here is the crux of the arguement and something you haven't addressed:
Should the scout class be the fastest suits in-game?
Should light suits be faster than medium suits?
As far as I can tell, you are saying yes to those question when it comes to gallente, caldari, and minmatar, but you are saying no to those questions when it comes to amarr.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 06:11:00 -
[167] - Quote
Toby Flenderson wrote:
I don't see how i'm being disingenuous (had to look it up, but I still disagree) with the comparison considering everyone was basing their original opinions on the whole "it's equivalent to a basic module blah blah blah" standard. This does not reveal much about the true increase in advantage the bonus gives to one scout over another, while the percentage increase literally does exactly that.
To your point A: Yeah adding modules typically does overtake gaps for most suits/skills. There's nothing special about the Amarr or the Gallente in this respect.
B: May be true that most people would rather have dampening but if it means that much to you to always be invisible then you shouldn't be using the Amarr scout or you should be using a good cloak strategically. Just because people would rather have the bonus of one suit over another doesn't make one better than the other, it just means more people would prefer their own suit.
People make claims that the minmatar assault was UP compared to the rest of the assaults but I completely disagree because I run the SMG mostly and the clip bonus is gold. The ratio of Caldari Assaults to Minmatar Assaults should demonstrate that people consider more health (or reload speed back when it had that) more useful than sidearm clip size. This doesn't mean the bonus should be changed because it's bad, it just means more people care more about reload speed or shield tanking (no surprise).
This is why I went with a percentage increase. Completely unbiased by opinions on what is "better" across the board.
The conclusion I got from your analysis (which was extremely interesting, honestly) is that the gallente is far more versatile than the Amarr. I don't typically go into a suit for the versatility but I understand that others do. If I want a hacking suit then I'll go where the hacking bonus is and max it out in any way I can. They could've given it to the callogi and I would've picked that suit because of it and stack modules to make it far superior than other suits. I don't try to replicate other suits, even if it can be done far easier with one than another.
Another point I think that is worth considering is that people always try to compare suits to the Gallente (and now i guess also Caldari) scout in terms of scan profile but it's pointless. If you want to get to that level, just pick that suit. It should be hard to be invisible to scanners and you should have to give up a lot to do so. I think it's cool that CCP created a suit that can have a head start in that direction but to pick another suit, even another scout, and try to get as low as the scout that was meant to avoid every type of scanner is ridiculous and no one should get upset that it is costly.
While this is MHO, I do agree that clearly the gallente suit is more versatile and honestly I thought the armor repair was too much and should be removed.
I think you just avoided 99% of his post in your reply. He CLEARLY showed that the bonuses are quantifiable, and he showed how the quantity of the amarr bonus is completely lacking. You seem to have skimmed past this part (99% of his post)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 06:12:00 -
[168] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Toby and Lynn for some reason are just flagrantly anti-amarr and I can't figure it out. IF you can not see that the amarr scout is garbage... Also, jump/melee is based off of percentage of stamina, not amount. This means more stamina =/= more jumping. Again, faster regen = more jumping. Am I being called a racist here? Haha by praising the suit? Just because it's not going to be super OP/FOTM doesn't mean it has to be buffed until it has potential to be. I was against all scout suit changes. I predict the scout suits will be the new assault suits and it will fill the forums within a week. I hope I'm wrong but I don't think I will beGǪ
again, faster regen combined with larger stamina pool = same jumping.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 06:19:00 -
[169] - Quote
Toby Flenderson wrote:Ivan Avogadro wrote:I have another way to look at your data, Toby. Yes, Amarr get 66% bonus to Stamina while Gallente get a meager 25% bonus to dampening. But you can't just compare percentages of different things together to say which one is bigger. You only did half of the necessary calculations. How do you know 1% Stamina is a bigger bonus than 1% Profile Dampening?
For example, 25% of Texas is substantially larger than 66% of Rhode Island. You need to have a conversion in order to compare different things. So how does Stamina + Stamina Regen compare to Profile Dampening + Scan Radius? Which suit is Texas and which suit is Rhode Island?
Well, luckily CCP has given us the conversion. They gave us modules that are supposedly balanced with the game economy, so we know exactly how much CCP values 1% of Stamina and how much they value 1% Profile.
AMARR BONUS:
Complex Cardiac Regulator = 100% ( Stamina and Stamina Regen Rate ) = 3150 ISK
1% ( Stamina and Stamina Regen Rate ) = 31.5 ISK
Amarr Bonus = 25% ( Stamina and Stamina Regen ) = 25 x 31.5 = 787.5 ISK
GALLENTE BONUS
Complex Profile Dampener = 45% Profile Reduction = 3615 ISK
1% Profile Reduction = 80 ISK
Complex Range Amplifier = 25% Radius Increase = 3420 ISK
1% Radius Increase = 136.8 ISK
Gallente Bonus = 25% Profile Reduction + 25% Radius Increase = 25 * 80 + 25 * 136 = 5428.3 ISK
Holy crap! The Gallente bonus, when directly compared to the Amarr bonus, costs 689% more ISK! Just by running the Gal Scout, you get 689% more bonus FOR FREE. Who in their right mind would choose the Amarr scout? Can you actually still argue that this racial ability is worthwhile? Haha if ISK is the conversion factor then I suggest you take a look at MLT tanks, PLCs, SLs, Commando suits, Flaylock back in the day, etc.GǪ The point of using percentage increases is that the usefulness of one stat is based on preference and play styles. Also it fails to consider blueprintsGǪ. I'm not comparing stamina to dampening, I'm comparing increase in efficiency to increase in efficiency. There is nothing ambiguous about this comparison. The advantage given to the Amarr suit because of it's bonus is X and the advantage given to the Gallente suit because of it's bonus is Y. If X > Y then the Amarr bonus offers a larger advantage TO STAMINA than the Gallente bonus offers to DAMPENING. In your analogy you are not even including the other population in any calculation while a percentage increase does exactly that, measure the increase in efficiency from one suit to another. I don't know what other calculation you'd expect to do.
No you aren't actually comparing efficiency to efficiency. How can we know this? How hard is it to increase/decrease a certain attribute? You have set up absolutely no parameters by which to judge this efficiency and as such have failed to make a compelling argument.
Do you want to use absolute values? Of course not, because 1 stamina =/= 1 scan resolution
How about CPU/PG per percentage of altercation to the attribute? That sound laborious but definately solid.
ME? I am lazy, I just want to know how hard it is to replicate these bonuses on a different suit...
The amarrian suit? Try 2/3rds of a militia mod
The gallente? Try a complex (dampner) an enhanced (rep) and a standard (range)
The caldari? Try a complex and basic (precision) and another basic (range)
The minmatar? Try 3 complex dmg mods, 1 complx code breaker, and 1 basic code breaker.
This is of course WAY OFF TOPIC.
Why should only the caldari, gallente, and minmatar have light suits that are the fastest suits in the game?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Toby Flenderson
research lab
250
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Posted - 2014.02.08 08:20:00 -
[170] - Quote
Zeylon Rho wrote:
This is a straight-up false dichotomy. There is no reason to say there can only be two possible reasons. What is true? You think it's not a problem and I do - exactly that much.
This is a non-argument. You can say "speed affects the playability of either suit". I agree with that statement because I think speed makes a large difference. What does NOT follow from that is that a .05 m/s buff/nerf is noticeable. It's a complete non sequitur - the two statements have nothing to do with each other. The fact that the the Amarr Scout isn't noticeably faster (e.g. - scout speed advantage) is exactly the bad part. That's how speed affects the playability of the scout - by failing to give the scout a speed advantage over a better tanked suit.
You're missing the point - whole point of this thread actually. The point is to have a noticeable difference in the speed of the Amarr scout. The phrasing of the title may suggest that even a slight bonus would rectify the situation, but I didn't write the title nor explain my position in those terms. Scouts need to have a noticeable speed advantage over assault to compensate for the lack of hp, and the Amarr does not have this. The Amarr aren't getting speed, stealth, or regen in comparison to other scouts. The speed isn't enough because they lack the actual speed advantage, both against an assault (which can out-tank them) and against other scouts. Saying to slot a kincat will do nothing for the strafe/combat speed, since it only boosts sprint speed.
I pointed out math-wise in the previous post that the Amarr stamina bonus doesn't actually let them jump "more", they will jump exactly the same and regen enough for another jump in the exact period of time with or without the bonus.
It actually is not a false dichotomy. The first step is either a true or false statement: Problem or not? There is no other answer for this as they are logical opposites and encompass all possible interpretations.
The second part is still fair because we're talking about a change that only effects playability of two suits. Now if you answer no to part one then we're done and we don't even get this far. If you answer yes then you have to admit that the functionality of the suit is either noticeably changed or not. I'm not going to get too deep into "noticeably", but if you can't notice a difference then there is literally no reason to complain about it. The only possible logical alternative is that it light suits were, by design, intended to be faster and that is untrue with this new Amarr scout. There is no middle ground as these are either "agree/disagree" propositions.
I literally clarify what I mean by "affects the playability". LIke I literally explain it immediately after the phrase "affects". Technically a 0.00001m/s difference effects the playability but I wanted to clarify that I am only considering "noticeable" differences in playability. Apparently this is where you really want to crack down on my criteria with which I judge this noticeability, but luckily I even continued to clarify what I was implying. I'm not claiming the speed difference affects either suit, I'm listing that as a possible argument which I lazily shoot down because I don't believe a reasonable person could notice that difference. People thought switching weapons made you run faster because of the animation. There's no way 0.05 m/s would be noticeable to the community. There's no conditional statement implying another in that entire section, there's nothing to follow, it's just clarification.
I understand why people want scouts to be fast. Here's the thing. They are fast. It doesn't matter that one other non-scout suit is also fast. It doesn't somehow make the scouts less effective. That's why I was annoyed when I read how upset people were getting that "the fastest, most scout-like assault suit can run at virtually the same speed as the slowest scout suit". It doesn't make the Amarr scout slower than the rest of the Minmatar suits.
Think of how people would respond if they just removed the Minmatar assault altogether. No one starts a thread about an assault weaseling it's way into scout speed territory. No one even cares because the Amarr scout is still faster than every other suit minus the 3 other scouts. Bring the Assault suit back and everyone flips out. Why? Because of the principle of the thing, because scouts have to be the fastest. That's why this is so ridiculous. There isn't some FOTM minmatar assault running around at scout speed proving to be better at the Amarr scout roll than it will be itself when it's released. This boils down to people just being upset because an assault suit can catch up to the slowest scout and that's ridiculous. |
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Toby Flenderson
research lab
250
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Posted - 2014.02.08 08:22:00 -
[171] - Quote
KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:@ Toby Flenderson
Thats the thing smartass.
The suit is NO ONE'S CUP OF TEA........... Boldboldbold. You really don't understand what opinions are. I'm struggling to take you seriously but it's getting very difficult to read past the bold arrogance. I use bold to find my posts faster since my vision is highly deteriorated.
More than arrogant, smart....What , opinions are? Bro, please find me one person that will be using the Amarr scout FOR ITS BONUS, and i'll drop it. Jera 13. See you later. WTH is Jera13 I forgot that people have to post in the forums to exist. Rats... |
Toby Flenderson
research lab
250
|
Posted - 2014.02.08 08:32:00 -
[172] - Quote
Angry mob of Dust 514,
I'm sorry but I think I'm done posting in this thread. Every time I come back I spend a couple hours responding to like 5 people trying to tear apart paragraphs with more paragraphs.
Say what you will but it's simply not worth it to continue these arguments as they are all almost identical but different enough to respond to individually.
My bottom line is that I think the Amarr scout will be fine as it is and it doesn't bother me that an assault suit is faster than it.
If you want the last word then keep posting and I will read the responses with an open mind, but I hope at least someone looks back and does the same.
Until another scout thread appears, Toby |
Cat Merc
Ahrendee Mercenaries EoN.
6218
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Posted - 2014.02.08 08:39:00 -
[173] - Quote
Nocturnal Soul wrote:I don't care what anyone thinks, its just bullshit that an assaults suit base speed is faster than any scouts it just defeats the purpose of being a scout and should be change ASAP Aren't their base HP the same?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mortedeamor
1366
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Posted - 2014.02.08 12:31:00 -
[174] - Quote
Denak Kalamari wrote:Because Amarr suits are not designed for speed, but durability. Sure, your Minmatar assault can run faster than an Amarr scout, but the Amarr scout keeps on blazing by as the Minmatar Assault stopped to catch a breath five times already.
Not to mention that these are just the base stats, scouts usually invest at least a few points into biotics, specifically kinetic catalyzers, which would improve their base speed and possibly make the Amarr scout a bit faster than a standard Minmatar assault to emphasize this point look at the slot layout initial stamina and hp
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
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Nocturnal Soul
Fatal Absolution
1864
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Posted - 2014.02.08 14:35:00 -
[175] - Quote
Cat Merc wrote:Nocturnal Soul wrote:I don't care what anyone thinks, its just bullshit that an assaults suit base speed is faster than any scouts it just defeats the purpose of being a scout and should be change ASAP Aren't their base HP the same? Nope, the amarr scout has less hp
New born sAMARRi
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G Torq
ALTA B2O
399
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Posted - 2014.02.08 15:24:00 -
[176] - Quote
Monkey MAC wrote:Because Amarr is slow, that how it works. Because Minmatar is fast that how it works.
So the fast suit is slower than the slow suit. As expected. Don't be suprised if the Minmatar heavy is faster than the Amarr Logi See, this is why I've offered CCP to trade in my Amarr Sentinel blueprint + other Blueprints for a single Minmatar Sentinel ditto.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
479
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Posted - 2014.02.08 18:49:00 -
[177] - Quote
The problem with the argument that the minmitar suits bonuses are better than the ammar is nullified by the fact that they are only usable in a skirmish on a player less than 2 meters away if they are not moving. Otherwise, you might as well go gallente
Kills- Archduke Ferdinand
Balance!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3392
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Posted - 2014.02.08 22:41:00 -
[178] - Quote
Toby Flenderson wrote:Angry mob of Dust 514,
I'm sorry but I think I'm done posting in this thread. Every time I come back I spend a couple hours responding to like 5 people trying to tear apart paragraphs with more paragraphs.
Say what you will but it's simply not worth it to continue these arguments as they are all almost identical but different enough to respond to individually.
My bottom line is that I think the Amarr scout will be fine as it is and it doesn't bother me that an assault suit is faster than it.
If you want the last word then keep posting and I will read the responses with an open mind, but I hope at least someone looks back and does the same.
Until another scout thread appears, Toby
The bottom line on our end is that you ignored every argument, made up straw men that we weren't arguing for, and blithely refused to answer when faced with evidence like the Amarr not actually being able to jump more often than others (which was the crux of your Amarr advantage in many cases). You made the argument about the speed difference between the Minmatar and Amarr not being large (which was conceded before you even showed up in the thread), but you continued attacking that anyway.
If you're done, I won't bother dissecting the tragedy against logic and mess of misdirection that was your former reply.
Hoping you learn math some day, Zeylon
Dren and Templar equipment stats, wrong since release.
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Onesimus Tarsus
1123
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Posted - 2014.02.08 22:47:00 -
[179] - Quote
I really don't care who wins a flippin' footrace in this game. I want the scoutsuit that can dodge the OPRRCR sewer-scrapings this game has devolved into.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
484
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Posted - 2014.02.09 01:39:00 -
[180] - Quote
Zeylon Rho wrote:Toby Flenderson wrote:Angry mob of Dust 514,
I'm sorry but I think I'm done posting in this thread. Every time I come back I spend a couple hours responding to like 5 people trying to tear apart paragraphs with more paragraphs.
Say what you will but it's simply not worth it to continue these arguments as they are all almost identical but different enough to respond to individually.
My bottom line is that I think the Amarr scout will be fine as it is and it doesn't bother me that an assault suit is faster than it.
If you want the last word then keep posting and I will read the responses with an open mind, but I hope at least someone looks back and does the same.
Until another scout thread appears, Toby The bottom line on our end is that you ignored every argument, made up straw men that we weren't arguing for, and blithely refused to answer when faced with evidence like the Amarr not actually being able to jump more often than others (which was the crux of your Amarr advantage in many cases). You made the argument about the speed difference between the Minmatar and Amarr not being large (which was conceded before you even showed up in the thread), but you continued attacking that anyway. If you're done, I won't bother dissecting the tragedy against logic and mess of misdirection that was your former reply. Hoping you learn math some day, Zeylon
I do beleive CCP will be changing jump cost to a constant, so dont worry and blindly complain. Amarr scout is still>minmitar assault in terms of scoutliness. Read my sig if you want to know what i think, last page i have a post about suit balancing, especially between scouts
Kills- Archduke Ferdinand
Balance!
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