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Nocturnal Soul
Fatal Absolution Public Disorder.
1824
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Posted - 2014.02.04 21:11:00 -
[1] - Quote
I don't care what anyone thinks, its just bullshit that an any assaults suit base speed is faster than any scouts it just defeats the purpose of being a scout and should be change ASAP
New born sAMARRi
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Nocturnal Soul
Fatal Absolution Public Disorder.
1834
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Posted - 2014.02.05 02:57:00 -
[2] - Quote
Joel II X wrote:DeadlyAztec11 wrote:Because, the codename of the Amarr Scout was..............-------________...
Sumo =ƒÿé Then what are the Amarr heavies called? Leviathans? Ha that's what I named my proto SCR fit.
New born sAMARRi
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Nocturnal Soul
Fatal Absolution Public Disorder.
1844
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Posted - 2014.02.07 04:33:00 -
[3] - Quote
The only good bonus the Amarr ever had was the heat reduction bonus and the uplink bonus( post 1.8) all the rest of them need slight tweaks( heavy) or they're just complete ass ( scout )
New born sAMARRi
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Nocturnal Soul
Fatal Absolution Public Disorder.
1846
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Posted - 2014.02.07 04:48:00 -
[4] - Quote
Toby Flenderson wrote:Nocturnal Soul wrote:I don't care what anyone thinks, its just bullshit that an assaults suit base speed is faster than any scouts it just defeats the purpose of being a scout and should be change ASAP Maybe wait until the suit is released before trying to change currently existing suits? Anyway, this is pretty ridiculous to say. Consider the advantages of the minmatar assault (M) vs. the amarr scout (A)GǪ M > A:EHP by 35 Slots by 1 Speed by 0.05 m/s CPU by 10 Melee by 30 Armor repair rate 1hp/s A > M:Equipment by 1 Shield rechange by 12 hp/s S.R. Delay by 2 seconds D.S.R. Delay by 4 seconds Scan Range by 10m Scan Profile by 15 Scan Precision by 10 Stamina by 50 Stamina Recovery by 20 I've chosen not to include role bonuses for simplicity, as I was pretty sure my point was made already by the above comparison. Take note that not only are the M advantages less important/practical (melee, 1hp/s, speed, etc.), they are also extremely small improvements from the amarr suit. If you take a look at some of the A advantages, I'd argue that just about all of these are more important and I wouldn't trade any of them for anything in the M > A column. They are also clearly much higher increases (sometimes even doubled that of the minmatar suit). This being said, I don't see how someone in their right mind would be upset over a 0.05 m/s speed advantage given to the minmatar assault considering the massive advantages given to the amarr scout. Honestly I didn't even know it was that small of a difference when I read that I just assumed it was by like 3-5 of a tenth faster but know that someone's shown the math I really don't care anymore. But what is just absolute **** is the amarr bonus.
New born sAMARRi
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Nocturnal Soul
Fatal Absolution Public Disorder.
1849
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Posted - 2014.02.07 05:54:00 -
[5] - Quote
Toby Flenderson wrote:KING CHECKMATE wrote:Toby Flenderson wrote:
Hahaha I just posted more math explaining why the bonus is amazing.
AHAH SWEET!I will be looking forward to squadding up with you an YOUR PROTO AMARR SCOUT , see how well it fares vs my Gal scout ok? :3 (YOU ARE , after all, going to use the Amarr Scout right? Since the bonus is sooo amazing there is no other suit that can compare...?) I'm not saying it's better than any other suit, I'm saying that the claims that it's bonus is very small in comparison with the other 3 scout suit bonuses is false when you consider the extremely likely probability of "tanking" the bonus with a module. I prefer the current Gallente scout and already have the range skills maxed out and planned on becoming a stealth/radar beacon because that's my play style most of the time. I have the kin kats maxed as well for my minmatar scout if speed tanking becomes viable again. The decision regarding which suit to choose is not dependent on the stats as much as my play style. That being said, a slower scout is not my style, but it may ultimately be able to travel more effectively than the rest overall. I see that you're trying to trap me into admitting that I will probably not choose the Amarr scout and implying that my previous post does not reflect how I feel about the suits myself. Neither are true. I just don't understand how you people don't understand its the slowest scout what good would running longer do if you run slow as ****? Its has latterly ONE damn bonus that I could surpass with a basic mod. But that's not worst part I could get past all that if the bonus wasn't so **** like if I didn't care so much about aesthetics I'd be rocking Minmatar gear all day everyday.
New born sAMARRi
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Nocturnal Soul
Fatal Absolution Public Disorder.
1859
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Posted - 2014.02.07 22:35:00 -
[6] - Quote
Magnus Amadeuss wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Toby and Lynn for some reason are just flagrantly anti-amarr and I can't figure it out. IF you can not see that the amarr scout is garbage... Also, jump/melee is based off of percentage of stamina, not amount. This means more stamina =/= more jumping. Actually no, no matter how many green bottles your have you can only jump 3 times one right after another. But if your talking about waiting a few seconds after each jump then yes you can virtually jump ALOT.
New born sAMARRi
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Nocturnal Soul
Fatal Absolution Public Disorder.
1859
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Posted - 2014.02.08 00:44:00 -
[7] - Quote
KING CHECKMATE wrote:Toby Flenderson wrote:KING CHECKMATE wrote:@ Toby Flenderson
Thats the thing smartass.
The suit is NO ONE'S CUP OF TEA........... Boldboldbold. You really don't understand what opinions are. I'm struggling to take you seriously but it's getting very difficult to read past the bold arrogance. I use bold to find my posts faster since my vision is highly deteriorated.
More than arrogant, smart....What , opinions are? Bro, please find me one person that will be using the Amarr scout FOR ITS BONUS, and i'll drop it. I like its aesthetics that is all, the only Amarr suit worth using is the logi and maybe the heavy(I say maybe because it doesnt have a weapon to call its own).
New born sAMARRi
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Nocturnal Soul
Fatal Absolution Public Disorder.
1860
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Posted - 2014.02.08 00:51:00 -
[8] - Quote
KING CHECKMATE wrote:Nocturnal Soul wrote: I like its aesthetics that is all, the only Amarr suit worth using is the logi and maybe the heavy(I say maybe because it doesnt have a weapon to call its own).
Most people that will use the Amarr scout is for either aesthetics or because they are amarr loyalists.NO ONE, i mean NO ONE, will say , OMG the Amarr Scout Bonus is the best! im going to spend 3mill on this suit.NO.ONE. Exactly I have a friend that every time a conversation about scouts come up it ends up with him saying "Your scout suit is ass"(not actual words) and me saying "Why you gotta bring that up I know its ass" the only thing the Amarr scout is useful for is looking good.
New born sAMARRi
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Nocturnal Soul
Fatal Absolution
1860
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Posted - 2014.02.08 03:53:00 -
[9] - Quote
The problem with the amarr scout is not sprint speed its movement speed STRAFING one of if not the scouts best defense against all weapons, having slower speed than a bigger suit makes zero sense. And another problem is whatever the Amarr can do the gallente can do better simple because the other suits have something that makes them stand out bonus wise at least.
New born sAMARRi
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Nocturnal Soul
Fatal Absolution
1861
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Posted - 2014.02.08 03:57:00 -
[10] - Quote
knight guard fury wrote:KING CHECKMATE wrote:The amarr scout sucks.
End thread/ thats what u think If your not planning on specing into the suit than all further opinions you have on it are nullified. Yes im playing that card because people like you seem to not be able to grasp how easily the Amarr stats and bonuses are copied.
New born sAMARRi
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Nocturnal Soul
Fatal Absolution
1861
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Posted - 2014.02.08 04:07:00 -
[11] - Quote
Toby Flenderson wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Haha if I'm happy with it why would I want it to be better just so other people will use it? It's not going to be FOTM like the rest of the suits have potential to be, but it's still a good suit. The suit maybe with a slight speed buff, the bonus no its just complete butt stank
New born sAMARRi
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Nocturnal Soul
Fatal Absolution
1864
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Posted - 2014.02.08 14:35:00 -
[12] - Quote
Cat Merc wrote:Nocturnal Soul wrote:I don't care what anyone thinks, its just bullshit that an assaults suit base speed is faster than any scouts it just defeats the purpose of being a scout and should be change ASAP Aren't their base HP the same? Nope, the amarr scout has less hp
New born sAMARRi
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