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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4404
|
Posted - 2014.02.06 21:50:00 -
[61] - Quote
Crimson Cerberes wrote:Why?
Because its not enough we get the most crappy and useless bonus there ever was, but we also have to be slower than an Assault.
like seriously.
the amarr scout will look cool and i will get it to proto, BUT ONLY to walk around in the warbarge. NOT ONLY The other 3 scout suits surpass it by a landslide in Bonuses worth lots of CPU+PG in modules, but are faster too. If you want more HP on a scout, run a Mk.0 or Ck.0 with Profile dampeners and kin cats and thats that....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
462
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Posted - 2014.02.06 21:51:00 -
[62] - Quote
read my previous post and tell me what you think, Checkmate
Kills- Archduke Ferdinand
Balance!
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
719
|
Posted - 2014.02.06 21:57:00 -
[63] - Quote
@Monkey MAC: I completely agree with you that there is no problem with the fastest assault being faster than the slowest scout. A little overlap is fine. But the fast assault also gets more EHP. So what is the Amarr Scout's role if they are simultaneously slower and weaker? You talk about how the Scout is supposed to be the slowest but strongest of it's class, but Scouts don't exist in a vacuum on the battlefield. If you want something stronger and slower, you should pick the Min Assault. There is no reason to choose the Amarr Scout. It needs to have a reason to exist.
Either push the speed faster than the Min Assault OR give it more EHP. If Amarr Scouts really are supposed to be brick tanks, then they better have a reason for being that slow. If all the Min suits are going to be a full frame size faster than the Amarr, they need to be a full frame size weaker too. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1537
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Posted - 2014.02.06 21:57:00 -
[64] - Quote
Gavr1lo Pr1nc1p wrote:the ammarr scout does not need more speed, it needs like 50-60 more base hp and the best fittings of any scout, better than gallente. The minmitar assault is good where it is at, the only thing that needs to change is shield extenders which have way to high fitting requirements to be used effectively. Gallente scout is by far the best of any scout, surpassing minmitar in speed tanking potential, ehp potential, repair potential, passive scan potential and everything else. The only thing gallente does worse than minmitar and amarr is stamina.
This is how it should work
Minmitar scout=fastest suit, great speed tanker, biotically amped freak of an assassin, without enough hp to survive 2 rail rifle shots Amarr scout=slowest scout, but fastest in the long run, basically a light amarr assault that can speed tank as well, best uplink runner, medium frame like hp with light frame speed and dampening
To allow for this, shield extenders need less fitting requirements and better regen on minmitar and caldari suits, as well as more hp on STD and ADV extenders, kincats need a larger stacking penalty, especially after two, but affect strafe speed by one half of what they do to sprint speed as well, and minmitar scouts need a 5 ish % buff to sprint and movement speed. Ammarr scouts, on the other hand, need their bonus tuned up to at least 10% per level, and gain +15-20 shield, and +35-40 armor at base, as well as gaining 10-15% more cpu and pg. +1. Nicely balanced. Good racial themeing. Love the approach to kincats with 1/2 bonus to strafe.
I support SP rollover.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
465
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Posted - 2014.02.06 22:01:00 -
[65] - Quote
Vrain Matari wrote:Gavr1lo Pr1nc1p wrote:the ammarr scout does not need more speed, it needs like 50-60 more base hp and the best fittings of any scout, better than gallente. The minmitar assault is good where it is at, the only thing that needs to change is shield extenders which have way to high fitting requirements to be used effectively. Gallente scout is by far the best of any scout, surpassing minmitar in speed tanking potential, ehp potential, repair potential, passive scan potential and everything else. The only thing gallente does worse than minmitar and amarr is stamina.
This is how it should work
Minmitar scout=fastest suit, great speed tanker, biotically amped freak of an assassin, without enough hp to survive 2 rail rifle shots Amarr scout=slowest scout, but fastest in the long run, basically a light amarr assault that can speed tank as well, best uplink runner, medium frame like hp with light frame speed and dampening
To allow for this, shield extenders need less fitting requirements and better regen on minmitar and caldari suits, as well as more hp on STD and ADV extenders, kincats need a larger stacking penalty, especially after two, but affect strafe speed by one half of what they do to sprint speed as well, and minmitar scouts need a 5 ish % buff to sprint and movement speed. Ammarr scouts, on the other hand, need their bonus tuned up to at least 10% per level, and gain +15-20 shield, and +35-40 armor at base, as well as gaining 10-15% more cpu and pg. +1. Nicely balanced. Good racial themeing. Love the approach to kincats with 1/2 bonus to strafe.
TY :) i think it gives the minmitar a role for speed tanking and assassination at CQC, and amarr a role as the front running pointman, so to speak
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
465
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Posted - 2014.02.06 22:02:00 -
[66] - Quote
Ivan Avogadro wrote:@Monkey MAC: I completely agree with you that there is no problem with the fastest assault being faster than the slowest scout. A little overlap is fine. But the fast assault also gets more EHP. So what is the Amarr Scout's role if they are simultaneously slower and weaker? You talk about how the Scout is supposed to be the slowest but strongest of it's class, but Scouts don't exist in a vacuum on the battlefield. If you want something stronger and slower, you should pick the Min Assault. There is no reason to choose the Amarr Scout. It needs to have a reason to exist.
Either push the speed faster than the Min Assault OR give it more EHP. If Amarr Scouts really are supposed to be brick tanks, then they better have a reason for being that slow. If all the Min suits are going to be a full frame size faster than the Amarr, they need to be a full frame size weaker too. You are forgetting dampening, but i agree that amarr scouts need med frame EHP
Kills- Archduke Ferdinand
Balance!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3344
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Posted - 2014.02.06 22:05:00 -
[67] - Quote
Gavr1lo Pr1nc1p wrote:the ammarr scout does not need more speed, it needs like 50-60 more base hp and the best fittings of any scout, better than gallente. The minmitar assault is good where it is at, the only thing that needs to change is shield extenders which have way to high fitting requirements to be used effectively. Gallente scout is by far the best of any scout, surpassing minmitar in speed tanking potential, ehp potential, repair potential, passive scan potential and everything else. The only thing gallente does worse than minmitar and amarr is stamina.
This is how it should work
Minmitar scout=fastest suit, great speed tanker, biotically amped freak of an assassin, without enough hp to survive 2 rail rifle shots Amarr scout=slowest scout, but fastest in the long run, basically a light amarr assault that can speed tank as well, best uplink runner, medium frame like hp with light frame speed and dampening
To allow for this, shield extenders need less fitting requirements and better regen on minmitar and caldari suits, as well as more hp on STD and ADV extenders, kincats need a larger stacking penalty, especially after two, but affect strafe speed by one half of what they do to sprint speed as well, and minmitar scouts need a 5 ish % buff to sprint and movement speed. Ammarr scouts, on the other hand, need their bonus tuned up to at least 10% per level, and gain +15-20 shield, and +35-40 armor at base, as well as gaining 10-15% more cpu and pg.
No. Relegating Amarr to having an "assault-scout" is a bad idea. It's questionable if we even needed an "assault" logi. One thing is for certain, we don't need an assault-everything, because that's just pants-on-head-retahded. At some point your role-specific suits need to be best at securing their role and not half-assing a different role that the race already has filled. The up-link runner is already questionable since they seem to want to give a bunch of link bonuses to the slowest logi. They need a scout suit capable of being faster than all the assaults, at minimum. If you beef them up to assault hp, you've just introduced a different kind of balance issue, and the Amarr still wouldn't have a scout. Even if the Amarr is the "slowest" scout, for whatever reason. It should still be faster than any assault.
Buffing the minmatar speed won't happen either, because apparently there are engine problems if the scouts are any faster than they are right now. I imagine kin-cats don't impact movement speed for similar reasons, but it could just be a hard balance cap sort of thing.
Dren and Templar equipment stats, wrong since release.
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
721
|
Posted - 2014.02.06 22:19:00 -
[68] - Quote
Zeylon, but what role is left for the Amarr Scout now?
Cal - range (EWAR) and passive precision (EWAR) Gal - range (EWAR) and dampening (EWAR) Min - nova knives (melee, Biotics-ish), speed (Biotics), and hacking Am - stamina and stamina regen (Biotics)
Am needs something in the scout wheelhouse, but everything in Biotics and EWAR is taken. Unless you give them a straight melee bonus and turn them punch suits. You could give them the same range bonus that Cal and Gal get, leave the Min scout out in the cold as the least EWAR-y scout, but that dilutes down the war that the two nemeses have going.
Min gets a bonus to fitting a weapon (offense). You could give them a bonus to fitting plates (defense, opposite their nemesis) but that would be too close to tanking them into assaults.
The uplink runner idea is the only scouty one left, if they can carry extra uplinks or hives per equip slot. Bump up their stamina too. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4404
|
Posted - 2014.02.06 22:22:00 -
[69] - Quote
Gavr1lo Pr1nc1p wrote:read my previous post and tell me what you think, Checkmate
I feel, its all good (Specially the strafe speed increase) but, what will make a suit like amarr scout worth is a BONUS CHANGE. 25% Stamina (not even MLT cardiac regulator) worth in bonus is just sad. I really cant find a single reason i should use the amarr scout over the gallente one.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
466
|
Posted - 2014.02.07 02:15:00 -
[70] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:read my previous post and tell me what you think, Checkmate I feel, its all good (Specially the strafe speed increase) but, what will make a suit like amarr scout worth is a BONUS CHANGE.25% Stamina (not even MLT cardiac regulator) worth in bonus is just sad. I really cant find a single reason i should use the amarr scout over the gallente one. What would you suggest as bonuses?
Kills- Archduke Ferdinand
Balance!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4418
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Posted - 2014.02.07 02:28:00 -
[71] - Quote
Gavr1lo Pr1nc1p wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:read my previous post and tell me what you think, Checkmate I feel, its all good (Specially the strafe speed increase) but, what will make a suit like amarr scout worth is a BONUS CHANGE.25% Stamina (not even MLT cardiac regulator) worth in bonus is just sad. I really cant find a single reason i should use the amarr scout over the gallente one. What would you suggest as bonuses?
Well the one the Amarr Scout had previously BEFORE this wretched community CRIED like it always CRIES:
GÖª 5% Cloak Cool-down reduction per level (up to 25%)
Or other Bonuses that help the Amarr Scout be the Offensive light frame is meant to be:
GÖª If the Assault Amarr looses its current bonus then the Scout could really use it: 5% Heat buildup reduction per level to laser weaponry
GÖª a Stamina Increase (Buffed) plus something else, Example: +10% Max Stamina and Stamina regen AND=
+15% Melee damage per level or +5% Damage to SCR PISTOLS or +1 HP Per sec Armor rep
Or whatever! I mean the Gallente scout has the Best Dampening, Great Radar range, is FASTER and has similar,tanking capabilities.
Gallente has cx Profile dampener and one Basic Range amplifier worth in Modules The amarr one has (LESS THAN) a MLT Cardiac regulator. WTH.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
466
|
Posted - 2014.02.07 02:36:00 -
[72] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:read my previous post and tell me what you think, Checkmate I feel, its all good (Specially the strafe speed increase) but, what will make a suit like amarr scout worth is a BONUS CHANGE.25% Stamina (not even MLT cardiac regulator) worth in bonus is just sad. I really cant find a single reason i should use the amarr scout over the gallente one. What would you suggest as bonuses? Well the one the Amarr Scout had previously BEFORE this wretched community CRIED like it always CRIES: GÖª 5% Cloak Cool-down reduction per level (up to 25%)Or other Bonuses that help the Amarr Scout be the Offensive light frame is meant to be: GÖª If the Assault Amarr looses its current bonus then the Scout could really use it: 5% Heat buildup reduction per level to laser weaponryGÖª a Stamina Increase (Buffed) plus something else, Example: +10% Max Stamina and Stamina regen AND=
+15% Melee damage per level or +5% Damage to SCR PISTOLS or +1 HP Per sec Armor rep
Or whatever! I mean the Gallente scout has the Best Dampening, Great Radar range, is FASTER and has similar,tanking capabilities. Gallente has cx Profile dampener and one Basic Range amplifier worth in Modules The amarr one has (LESS THAN) a MLT Cardiac regulator. WTH. comparing any amarr or minmitar suit to a gallente suit is not done, all gallente suits are better in every way.
the 5% heatup reduction was removed from the assault because i beleive CCP found it to be overpowered that the strongest weapon in the game WITH A MODDED CONTROLLER could be used as such with no real penalties. The combat rifle now kinda defeats my point, but i beleive balance will come for that weapon...one day...
10% at least to stamina is needed, but for the other bonuses- Melee damage-too similar to minmitar scout, though it is a balanced idea damage to scrambler pistols would be absolutely overpowered. The reason minmitar gets a bonus to knives is because knives are SO situational that it is balanced, and in fact, even underpowered. Giving a similar bonus to a ranged weapon which is arguably the best sidearm in the game, would be simply too powerful, though +1 clip size would be a decent idea instead armor per second isnt a bad idea, i actually like it, and think it would be balanced, however it doesnt fit the racial mantra of the brick tanked amarr
Kills- Archduke Ferdinand
Balance!
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VALCORE72
NECROM0NGERS The CORVOS
36
|
Posted - 2014.02.07 02:49:00 -
[73] - Quote
if all goes right on 1.8 ill have the minny heavy sprinten 8 lol |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
468
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Posted - 2014.02.07 02:51:00 -
[74] - Quote
the commando is going to be a force to be reckoned with...mass driver and combat rifle, anyone?
sprint speed faster than a scout's base movement, wielding weapons of destruction with a bonus to damage gives you a deadly combo
Kills- Archduke Ferdinand
Balance!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4419
|
Posted - 2014.02.07 02:55:00 -
[75] - Quote
@ Gavr1lo Pr1nc1p= ''comparing any amarr or minmitar suit to a gallente suit is not done, all gallente suits are better in every way. ''
GÖª Actually , in the case of Minmatar scout, its not true.. The Min scout is Equal (or BETTER if NK is your main weapon) than the GAl : Faster suit in the field + 3cx damage mods AND 1 cx Codebreaker worth in BONUSES, most balanced slot loadout with 3 & 3.
''the 5% heatup reduction was removed from the assault because i beleive CCP found it to be overpowered that the strongest weapon in the game WITH A MODDED CONTROLLER could be used as such with no real penalties. The combat rifle now kinda defeats my point, but i beleive balance will come for that weapon...one day...''
GÖª Its a shame a good bonus DS3 players could use to improve their weapon experience is being removed because SKILL LESS NOOBS cant play without modded controllers. Of Course instead of CCP taking action against Modded controllers they remove the bonus, Good move.... NOT.
''damage to scrambler pistols would be absolutely overpowered. The reason minmitar gets a bonus to knives is because knives are SO situational that it is balanced, and in fact, even underpowered. Giving a similar bonus to a ranged weapon which is arguably the best sidearm in the game, would be simply too powerful, though +1 clip size would be a decent idea instead''
GÖª I actually think +1 bullet to the clip per level is more OP XD , ok, how about +2% Damage to SCR PISTOLS per level sound (per level)? Its only 1cx Damage mod worth in bonus.
''armor per second isnt a bad idea, i actually like it, and think it would be balanced, however it doesnt fit the racial mantra of the brick tanked amarr''
GÖª Actually , on the contrary. Armor rep is ALWAYS equal to MORE ARMOR. Having 1 cx armor rep worth of bonus lets amarr use another low slot For ARMOR PLATES.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4419
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Posted - 2014.02.07 02:56:00 -
[76] - Quote
Gavr1lo Pr1nc1p wrote:the commando is going to be a force to be reckoned with...mass driver and combat rifle, anyone?
sprint speed faster than a scout's base movement, wielding weapons of destruction with a bonus to damage gives you a deadly combo
Forgot reload speed.
+
GÖª Gallente PCannon (1 sec reload) and Duvolle combo GÖª Amarr SCR + LASER combos GÖª CAldari RR + ARR combo GÖª Minmatar CR + SWARM LAUNCHER combo...
Etc...
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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MINA Longstrike
2Shitz 1Giggle
241
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Posted - 2014.02.07 03:02:00 -
[77] - Quote
The Minmatar design based on their passions, which are tempestuous, vibrant, bright... and simple and earthly. In their dropsuits, ships and weapons this is ultimately representative of explosive power - short moments of intense rage and extreme ultraviolence.
The Amarr design based on their spiritualism, which is all-encompassing, contemplative, glorious... and oppressive and cruelly terrifying. In their dropsuits, weapons and ships this comes out in enduring power - the ability to run further, the ability to stand when others would long since be broken and in weapons that last forever in the hands of a golden horde that will not bend, break, that will not yield or give quarter, weapons of god sent as the vanguard of the reclaiming. |
Oswald Rehnquist
1219
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Posted - 2014.02.07 03:03:00 -
[78] - Quote
I personally would make good use of the amarr scout if it had this
10%+ per level to stamina 1%+ per level to cpu/pg
Essentially use the amarr mantra of better fittings as a racial.
The higher than average stamina plus the stamina boost equals a higher mod, and a cpu/pg boost and an already high (for a scout) suit equals more than what the bonus suggests.
It would also have combat and backyard running potential.
Below 28 dB
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
468
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Posted - 2014.02.07 03:07:00 -
[79] - Quote
KING CHECKMATE wrote:@ Gavr1lo Pr1nc1p= ''comparing any amarr or minmitar suit to a gallente suit is not done, all gallente suits are better in every way. ''
GÖª Actually , in the case of Minmatar scout, its not true.. The Min scout is Equal (or BETTER if NK is your main weapon) than the GAl : Faster suit in the field + 3cx damage mods AND 1 cx Codebreaker worth in BONUSES, most balanced slot loadout with 3 & 3.
''the 5% heatup reduction was removed from the assault because i beleive CCP found it to be overpowered that the strongest weapon in the game WITH A MODDED CONTROLLER could be used as such with no real penalties. The combat rifle now kinda defeats my point, but i beleive balance will come for that weapon...one day...''
GÖª Its a shame a good bonus DS3 players could use to improve their weapon experience is being removed because SKILL LESS NOOBS cant play without modded controllers. Of Course instead of CCP taking action against Modded controllers they remove the bonus, Good move.... NOT.
''damage to scrambler pistols would be absolutely overpowered. The reason minmitar gets a bonus to knives is because knives are SO situational that it is balanced, and in fact, even underpowered. Giving a similar bonus to a ranged weapon which is arguably the best sidearm in the game, would be simply too powerful, though +1 clip size would be a decent idea instead''
GÖª I actually think +1 bullet to the clip per level is more OP XD , ok, how about +2% Damage to SCR PISTOLS per level sound (per level)? Its only 1cx Damage mod worth in bonus.
''armor per second isnt a bad idea, i actually like it, and think it would be balanced, however it doesnt fit the racial mantra of the brick tanked amarr''
GÖª Actually , on the contrary. Armor rep is ALWAYS equal to MORE ARMOR. Having 1 cx armor rep worth of bonus lets amarr use another low slot For ARMOR PLATES. Gal is better in every way, but thats also due to armor/shield imbalance, so if that gets fixed i will agree. The main reason gallente is so good is because they can fit 3x kincats and a damage and a shield extender and a plate, requiring no slot for a profile dampener and still have room for a cloak and weapons. Minmitar, on the other hand, cant fit 3x kincats and 3x shields to become faster than gallente, it takes too much pg, and would only be able to fit a flaylock on afterwards (pg cost of modules=45+33=78, most minmitar can have with maxed skills is 80) so instead, we rely on a profile dampener. Cool, now ere slower than the gal scout, and equally dampened, with 15 pg to spare. whatever though, we can still fit nova knives and another weapon, and at least a basic cloak right? NOPE. nova knives cost 8 pg at proto (only useful form, and btw they dont having a fitting optimization skill etither) and a basic cloak costs 9 at maxed out skills. Now lets look at gallente-1 ADV plate+base hp with bonuses+complex shield extender= more hp than a minmitar scout with maxed skillls and 3x shield extenders, plus gallente get a 3/s armor rep. Now they can fit 3x kincats, and are faster than minmitar that was theory crafted above, and a damage mod to make them do more damage. now lets look at their pg usage- 3x15+11+5+9=70 pg. with maxed out skills, a g-scout is at over 90 pg, giving them 20 pg remaining, allowing for a cloak, and adv specialist shotgun, a basic SMG, and a stable active scanner. Their cpu is a little tight, but it all fits.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
468
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Posted - 2014.02.07 03:11:00 -
[80] - Quote
my suggestion for the scrambler rifle is in my sig, and i know you agree with that, and i think its balanced too, so we agree 2% damage actually sounds balanced, id be fine with that What i meant by tanking is that ammarr is traditionally high base HP with low regenerative properties, kinda like the opposite of a minmitar is supposed to be, so what i meant is that it goes against racial mantra somewhat, however, i agree that its a very balanced idea
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
468
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Posted - 2014.02.07 03:12:00 -
[81] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:the commando is going to be a force to be reckoned with...mass driver and combat rifle, anyone?
sprint speed faster than a scout's base movement, wielding weapons of destruction with a bonus to damage gives you a deadly combo Forgot reload speed.+ GÖª Gallente PCannon (1 sec reload) and Duvolle combo GÖª Amarr SCR + LASER combos GÖª CAldari RR + ARR combo GÖª Minmatar CR + SWARM LAUNCHER combo... Etc... the only weakness of the combat rifle is having to reload, the commando bonus negates that
Kills- Archduke Ferdinand
Balance!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4422
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Posted - 2014.02.07 03:13:00 -
[82] - Quote
@ Gavr1lo Pr1nc1p
Gal is better in every way, but thats also due to armor/shield imbalance, so if that gets fixed i will agree. The main reason gallente is so good is because they can fit 3x kincats and a damage and a shield extender and a plate, requiring no slot for a profile dampener and still have room for a cloak and weapons. Minmitar, on the other hand, cant fit 3x kincats and 3x shields to become faster than gallente, it takes too much pg, and would only be able to fit a flaylock on afterwards (pg cost of modules=45+33=78, most minmitar can have with maxed skills is 80) so instead, we rely on a profile dampener.
''Gal is better in every way''
GÖª Ok this is not entirely true, because it REALLY DEPENDS on your play style!! NO OTHER SUIT IN THE GAME can provide 6 Complex damage mods worth in knife damage ( 3 high slots + bonus), PLUS THE innate Codebreaker makes the Min scout the elite hacker. Again, you are just thinking of the Scout as ASSAULTS use it, not as scouts use it. Real scouts DONT TANK.
'' Cool, now ere slower than the gal scout, and equally dampened, with 15 pg to spare. whatever though, we can still fit nova knives and another weapon, and at least a basic cloak right? NOPE. nova knives cost 8 pg at proto (only useful form, and btw they dont having a fitting optimization skill etither) and a basic cloak costs 9 at maxed out skills. Now lets look at gallente-1 ADV plate+base hp with bonuses+complex shield extender= more hp than a minmitar scout with maxed skillls and 3x shield extenders, plus gallente get a 3/s armor rep. Now they can fit 3x kincats, and are faster than minmitar that was theory crafted above, and a damage mod to make them do more damage. now lets look at their pg usage- 3x15+11+5+9=70 pg. with maxed out skills, a g-scout is at over 90 pg, giving them 20 pg remaining, allowing for a cloak, and adv specialist shotgun, a basic SMG, and a stable active scanner. Their cpu is a little tight, but it all fits''
Well yeah, Min are supposed to have trouble fitting stuff. While amarr has usually less slots but higher CPU-PG values. STILL, Minmatar will be better if your purpose is NK use or Infiltration hacking. The Gal is just a better BATTLE suit...
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Sir Snugglz
Red Star. EoN.
346
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Posted - 2014.02.07 03:15:00 -
[83] - Quote
Them slaves yo!!! How do you think they cross the border and not get caught? They need to run like their life depends on it.... Literally. Can't let them scouts catch up and throw them back into the Slave camps
Luck is just one of my skills
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
468
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Posted - 2014.02.07 03:27:00 -
[84] - Quote
KING CHECKMATE wrote:@ Gavr1lo Pr1nc1p
Gal is better in every way, but thats also due to armor/shield imbalance, so if that gets fixed i will agree. The main reason gallente is so good is because they can fit 3x kincats and a damage and a shield extender and a plate, requiring no slot for a profile dampener and still have room for a cloak and weapons. Minmitar, on the other hand, cant fit 3x kincats and 3x shields to become faster than gallente, it takes too much pg, and would only be able to fit a flaylock on afterwards (pg cost of modules=45+33=78, most minmitar can have with maxed skills is 80) so instead, we rely on a profile dampener.
''Gal is better in every way''
GÖª Ok this is not entirely true, because it REALLY DEPENDS on your play style!! NO OTHER SUIT IN THE GAME can provide 6 Complex damage mods worth in knife damage ( 3 high slots + bonus), PLUS THE innate Codebreaker makes the Min scout the elite hacker. Again, you are just thinking of the Scout as ASSAULTS use it, not as scouts use it. Real scouts DONT TANK.
'' Cool, now ere slower than the gal scout, and equally dampened, with 15 pg to spare. whatever though, we can still fit nova knives and another weapon, and at least a basic cloak right? NOPE. nova knives cost 8 pg at proto (only useful form, and btw they dont having a fitting optimization skill etither) and a basic cloak costs 9 at maxed out skills. Now lets look at gallente-1 ADV plate+base hp with bonuses+complex shield extender= more hp than a minmitar scout with maxed skillls and 3x shield extenders, plus gallente get a 3/s armor rep. Now they can fit 3x kincats, and are faster than minmitar that was theory crafted above, and a damage mod to make them do more damage. now lets look at their pg usage- 3x15+11+5+9=70 pg. with maxed out skills, a g-scout is at over 90 pg, giving them 20 pg remaining, allowing for a cloak, and adv specialist shotgun, a basic SMG, and a stable active scanner. Their cpu is a little tight, but it all fits''
Well yeah, Min are supposed to have trouble fitting stuff. While amarr has usually less slots but higher CPU-PG values. STILL, Minmatar will be better if your purpose is NK use or Infiltration hacking. The Gal is just a better BATTLE suit...
The minmitar should be able to speed tank, thats it. Gallente can have more ehp and better bonuses, but i want to be an anarchist, and i really cant if i get mowed down by rail rifles in less than half a second. I agree that the nova knife and hacking bonus have their place, but thats only in a skirmish or sometimes dom, and for nova knives if your target is under 2 meters away, facing away from you, or coming out from behind a wall low lag, not doing the constant moving in a circle thing, not sprinting, not jumping, and you have luck on your side, and your target has less than 500 EHP
Kills- Archduke Ferdinand
Balance!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4424
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Posted - 2014.02.07 03:46:00 -
[85] - Quote
Gavr1lo Pr1nc1p wrote:
The minmitar should be able to speed tank, thats it. Gallente can have more ehp and better bonuses, but i want to be an anarchist, and i really cant if i get mowed down by rail rifles in less than half a second. I agree that the nova knife and hacking bonus have their place, but thats only in a skirmish or sometimes dom, and for nova knives if your target is under 2 meters away, facing away from you, or coming out from behind a wall low lag, not doing the constant moving in a circle thing, not sprinting, not jumping, and you have luck on your side, and your target has less than 500 EHP
Agreed. The minmatar scout should be able to speed tank. Also, the amarr scout should be able to not be crap.
>..>
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
402
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Posted - 2014.02.07 04:04:00 -
[86] - Quote
Gavr1lo Pr1nc1p wrote:KING CHECKMATE wrote:@ Gavr1lo Pr1nc1p
Gal is better in every way, but thats also due to armor/shield imbalance, so if that gets fixed i will agree. The main reason gallente is so good is because they can fit 3x kincats and a damage and a shield extender and a plate, requiring no slot for a profile dampener and still have room for a cloak and weapons. Minmitar, on the other hand, cant fit 3x kincats and 3x shields to become faster than gallente, it takes too much pg, and would only be able to fit a flaylock on afterwards (pg cost of modules=45+33=78, most minmitar can have with maxed skills is 80) so instead, we rely on a profile dampener.
''Gal is better in every way''
GÖª Ok this is not entirely true, because it REALLY DEPENDS on your play style!! NO OTHER SUIT IN THE GAME can provide 6 Complex damage mods worth in knife damage ( 3 high slots + bonus), PLUS THE innate Codebreaker makes the Min scout the elite hacker. Again, you are just thinking of the Scout as ASSAULTS use it, not as scouts use it. Real scouts DONT TANK.
'' Cool, now ere slower than the gal scout, and equally dampened, with 15 pg to spare. whatever though, we can still fit nova knives and another weapon, and at least a basic cloak right? NOPE. nova knives cost 8 pg at proto (only useful form, and btw they dont having a fitting optimization skill etither) and a basic cloak costs 9 at maxed out skills. Now lets look at gallente-1 ADV plate+base hp with bonuses+complex shield extender= more hp than a minmitar scout with maxed skillls and 3x shield extenders, plus gallente get a 3/s armor rep. Now they can fit 3x kincats, and are faster than minmitar that was theory crafted above, and a damage mod to make them do more damage. now lets look at their pg usage- 3x15+11+5+9=70 pg. with maxed out skills, a g-scout is at over 90 pg, giving them 20 pg remaining, allowing for a cloak, and adv specialist shotgun, a basic SMG, and a stable active scanner. Their cpu is a little tight, but it all fits''
Well yeah, Min are supposed to have trouble fitting stuff. While amarr has usually less slots but higher CPU-PG values. STILL, Minmatar will be better if your purpose is NK use or Infiltration hacking. The Gal is just a better BATTLE suit... The minmitar should be able to speed tank, thats it. Gallente can have more ehp and better bonuses, but i want to be an anarchist, and i really cant if i get mowed down by rail rifles in less than half a second. I agree that the nova knife and hacking bonus have their place, but thats only in a skirmish or sometimes dom, and for nova knives if your target is under 2 meters away, facing away from you, or coming out from behind a wall low lag, not doing the constant moving in a circle thing, not sprinting, not jumping, and you have luck on your side, and your target has less than 500 EHP
IDK tbh. If you brick tank a gallente, or any scout suit with armor plates, you just defeated the purpose of being a scout.
Anyway, yes the minmatar are supposed to be fast, and that is why they innately get just about a free basic kin-kat built in vs gallente&caldari (a free enhanced kin-kat compared with amarr).
So proto knives on a minja, without any damage mods, will do 575 damage per swipe when charged. This means if you can connect with both swipes, you are doing an alpha of 1150 dmg... without damage mods. That is pretty damn decent for a suit that can be invisible (cloak.) I think that last fact is not brought up enough.... you can become cloaked... this means sneaking up on people is going to become alot easier. Combine this with the ability to OHKO almost any suit in the game and I think we have a winner.
Of course this ignores the fact that you can also hack an objective in under 3 seconds with the right fit-out. (remember the minmatar scout gets an innate +10% hack bonus just because)
The minja is going to be insane when people figure out how to use it.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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ugg reset
Molon Labe. Public Disorder.
479
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Posted - 2014.02.07 04:08:00 -
[87] - Quote
Awry Barux wrote:Also, Amarr scout bonus is trash compared to other bonuses. Other suits receive the equivalent of a complex module or more from the suit bonuses, while the Amarr scout gets less than a basic cardiac reg.
Scouts already have insane endurance. the amarr suit will compound this and leave room for other mods. don't sell it short.
Thr33 is the magic number.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
403
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Posted - 2014.02.07 04:11:00 -
[88] - Quote
ugg reset wrote:Awry Barux wrote:Also, Amarr scout bonus is trash compared to other bonuses. Other suits receive the equivalent of a complex module or more from the suit bonuses, while the Amarr scout gets less than a basic cardiac reg. Scouts already have insane endurance. the amarr suit will compound this and leave room for other mods. don't sell it short.
How many times does this need to be repeated?
5% per lvl to stamina and regen is worth less than a basic module
That is amarr scout's ONLY bonus. The rest of the suits get the equivalent of AT LEAST 3 mods worth of bonuses (1 complex, and 2+ basic).
This is why the stamina bonus being the ONLY bonus is absolutely garbage.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Iron Wolf Saber
Den of Swords
12931
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Posted - 2014.02.07 04:12:00 -
[89] - Quote
Would not surprise me if the Minmatar Commando is faster than the Amarr Assault?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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ugg reset
Molon Labe. Public Disorder.
479
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Posted - 2014.02.07 04:15:00 -
[90] - Quote
Magnus Amadeuss wrote:ugg reset wrote:Awry Barux wrote:Also, Amarr scout bonus is trash compared to other bonuses. Other suits receive the equivalent of a complex module or more from the suit bonuses, while the Amarr scout gets less than a basic cardiac reg. Scouts already have insane endurance. the amarr suit will compound this and leave room for other mods. don't sell it short. How many times does this need to be repeated? 5% per lvl to stamina and regen is worth less than a basic moduleThat is amarr scout's ONLY bonus. The rest of the suits get the equivalent of AT LEAST 3 mods worth of bonuses (1 complex, and 2+ basic). This is why the stamina bonus being the ONLY bonus is absolutely garbage.
Thr33 is the magic number.
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