Toby Flenderson wrote:
M > A:
EHP by 35
Slots by 1
Speed by 0.05 m/s
CPU by 10
Melee by 30
Armor repair rate 1hp/s
A > M:
Equipment by 1
Shield rechange by 12 hp/s
S.R. Delay by 2 seconds
D.S.R. Delay by 4 seconds
Scan Range by 10m
Scan Profile by 15
Scan Precision by 10
Stamina by 50
Stamina Recovery by 20
This being said, I don't see how someone in their right mind would be upset over a 0.05 m/s speed advantage given to the minmatar assault considering the massive advantages given to the amarr scout.
Three of the listed Amarr "advantages" over the Minmatar are shield related:
Shield rechange by 12 hp/s
S.R. Delay by 2 seconds
D.S.R. Delay by 4 seconds
The Amarr Scout has the lowest base shields in the entire game, of any suit, and role, anywhere. Period. At Proto, it has 2 high slots with which to boost that. The Amarr is not going to get much mileage out that "bonus" against the Minmatar suit.
The HP difference you refer to as "small" is also larger than the hp bonus the Amarr enjoys over the next highest ehp scouts. So, the extent to which it is meaningless, is only as meaningless as the advantage the Amarr enjoys over the Gallente or Caldari (the former of which has innate armor reps at 3 per second, the latter of which can leverage the scout shield bonuses more). The single slot advantage of the assault allows this difference to be exploited to an even larger degree.
The fact that the speed difference is marginal is flame-bait, but the problem would be just as annoying if their speed was the exact same. The problem is the slowest scout being the at the same speed OR slower than the fastest assault. The lower scout hp typically indicates a need to speed tank or generally be "gone" to evade the slower but more powerful suits. The Amarr lacks any strafing advantage vs. an Minmatar Assault. The fact he can sprint longer (at the same speed) will make a difference... sometimes? But those few extra seconds of sprinting are largely irrelevant in the sense of combat viability, and not marked enough to set it apart in usefulness as a scout.
The most salient bonuses the Amarr scout DOES have are the profile detection-related ones, but those are the same (or BETTER) across all scouts and the Amarr is SOL when it comes to the other scout strengths at dealing with other suits, especially the Minmatar assault which has a speed and hp advantage on him.