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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
477
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Posted - 2014.01.28 14:45:00 -
[1] - Quote
Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it.
Freelance Psycho
I don't mind heavies with light weapons cause I moonwalk around them in slow motion with my shotty
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The Attorney General
1895
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Posted - 2014.01.28 14:51:00 -
[2] - Quote
AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
Mr. Hybrid Vayu.
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Beld Errmon
The Southern Legion
1272
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Posted - 2014.01.28 14:55:00 -
[3] - Quote
heh buff forge guns? they are the one piece of AV that can still kill tanks and dropships, they are exactly where they should be. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
477
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Posted - 2014.01.28 14:58:00 -
[4] - Quote
I forgot about forge guns yeah the charge up time is crap. My AV 'role' this.
I hear a tank OK, sprint sprint sprint sprint, keep still don't seen me, KEEP STILL, ok, 1 remote, KEEP STILL, 2 remo- WHAT THE HELL, RG sees me and blows me up, ****, ok, where are you tank, there you are sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint, KEEP ****ing STILL, 3 remote, damn it took off and put its hardeners up,10 minutes later, finally click, BOOM, if I get lucky.
Freelance Psycho
I don't mind heavies with light weapons cause I moonwalk around them in slow motion with my shotty
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The Attorney General
1896
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Posted - 2014.01.28 15:03:00 -
[5] - Quote
PARKOUR PRACTIONER wrote:I forgot about forge guns yeah the charge up time is crap. My AV 'role' this.
I hear a tank OK, sprint sprint sprint sprint, keep still don't seen me, KEEP STILL, ok, 1 remote, KEEP STILL, 2 remo- WHAT THE HELL, RG sees me and blows me up, ****, ok, where are you tank, there you are sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint, KEEP ****ing STILL, 3 remote, damn it took off and put its hardeners up,10 minutes later, finally click, BOOM, if I get lucky.
Use a LAV to get around. Or even make a Jihad jeep if you need. Those suckers are very effective, provided you don't get seen, or have a bad traffic accident on the way to the murder scene.
That you choose to waste so much time running is a poor reflection on your planning skills.
Mr. Hybrid Vayu.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
477
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Posted - 2014.01.28 15:09:00 -
[6] - Quote
I like the adrenaline of doing it on foot, that invisible pebble or traffic jam gets me more than two enhanced regs. I do plan most of the time, sometimes I say screw it and see what happens.
Freelance Psycho
I don't mind heavies with light weapons cause I moonwalk around them in slow motion with my shotty
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Eberk Baldek
Tech Guard RISE of LEGION
16
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Posted - 2014.01.28 16:26:00 -
[7] - Quote
The Attorney General wrote: Swarms were always for scrubs, so they can stay that way.
Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund!
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Dauth Jenkins
Ultramarine Corp
1
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Posted - 2014.01.28 16:31:00 -
[8] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
Remove the PLC... um... |
Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:33:00 -
[9] - Quote
Its easy, make swarmies faster and more powerfull. After slow down tanks, who ever saw tank faster than rocket.
Support - Tactician/Support
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
603
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Posted - 2014.01.28 16:33:00 -
[10] - Quote
not much of a buff for tanks. hp was raised yes. but it was to basicaly the highest hp level that could be achieved on a mlt soma back in 1.6 with a small amount of invested sp. and in turn they took alot of slots for the vehicles and nerfed pg and cpu.
av nade nerf was needed and swarms nerf seemed ok. not to sure what the repercussion will be if buffed again. but it would be a problem. |
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darkiller240
WarRavens League of Infamy
313
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Posted - 2014.01.28 16:34:00 -
[11] - Quote
nope just patch tanks thier the ONLY vehicle that OP why make all the rest UP?
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:36:00 -
[12] - Quote
CLONE117 wrote:not much of a buff for tanks. hp was raised yes. but it was to basicaly the highest hp level that could be achieved on a mlt soma back in 1.6 with a small amount of invested sp. and in turn they took alot of slots for the vehicles and nerfed pg and cpu.
av nade nerf was needed and swarms nerf seemed ok. not to sure what the repercussion will be if buffed again. but it would be a problem.
Swarm nerf is not oki, it was nerfed to frozen Doomheim. Tanks are beasts now, fast like hell. They dont have proper cotra in game. Make them slower, buff the AA weapons and make tank "two personel need" vehicle (like proper tank, driver + shooter)
Support - Tactician/Support
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Scott Knight
Osmon Surveillance Caldari State
23
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Posted - 2014.01.28 16:40:00 -
[13] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable. |
The Attorney General
1898
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Posted - 2014.01.28 16:42:00 -
[14] - Quote
Eberk Baldek wrote:The Attorney General wrote: Swarms were always for scrubs, so they can stay that way.
Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund!
You specced into a long rang fire and forget weapon that did massive damage. When you specced into it you were also invisible to the vehicles you were fighting beyond 75m, which is about half the distance that most engagements were occurring.
Of course now its worse. It went from massively OP(not just on its stats alone, but the failings of the game engine at that time) to UP.
At the same time, you wanted an easy mode piece of AV, and I think they should always be the weakest AV option, so the changes, although excessive are in the right direction.
Swarms should be for those who are incapable of actually aiming, and with such a low skill floor, they can't be high damage, long range as well.
Mr. Hybrid Vayu.
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:43:00 -
[15] - Quote
Scott Knight wrote:The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance. 3+ Tanks make this game highly unplayable.
And now imagine if tank will need two person group. They will be pushed to call just half, because tank will be sitting duck just with one boyo who will drive/shoot swaping.
Support - Tactician/Support
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Echo 1991
WarRavens League of Infamy
29
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Posted - 2014.01.28 16:44:00 -
[16] - Quote
Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. |
Echo 1991
WarRavens League of Infamy
29
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Posted - 2014.01.28 16:49:00 -
[17] - Quote
The Attorney General wrote:Eberk Baldek wrote:The Attorney General wrote: Swarms were always for scrubs, so they can stay that way.
Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund! You specced into a long rang fire and forget weapon that did massive damage. When you specced into it you were also invisible to the vehicles you were fighting beyond 75m, which is about half the distance that most engagements were occurring. Of course now its worse. It went from massively OP(not just on its stats alone, but the failings of the game engine at that time) to UP. At the same time, you wanted an easy mode piece of AV, and I think they should always be the weakest AV option, so the changes, although excessive are in the right direction. Swarms should be for those who are incapable of actually aiming, and with such a low skill floor, they can't be high damage, long range as well. You forget that tanks are easy mode as well. You dont have to plan an attack on a group of infantry, you can roll up and shoot everything. Also swarms arent easy mode. We are vulnerable to almost anyone with a gun because all we can shoot at is installations and vehicles. |
Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:49:00 -
[18] - Quote
Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease.
Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate.
Support - Tactician/Support
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Atiim
Living Like Larry Schwag
4098
|
Posted - 2014.01.28 16:50:00 -
[19] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. I've seen people survive my 1.6 Swarm Launcher with "ease" as well.
No comment.
Are you Implying that HAVs are for experienced players?
Not saying that the OP's idea is good, but removing Plasma Cannons? Really?
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 16:51:00 -
[20] - Quote
Sam Tektzby wrote:Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate. I'd like more damage too but it isnt that necessary. You can still a bad tanker with 3-4 swarms
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Atiim
Living Like Larry Schwag
4098
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Posted - 2014.01.28 16:55:00 -
[21] - Quote
PARKOUR PRACTIONER wrote:Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it. A team quota of 1 HAV is way too low, and it limits the playstyle of people who invested SP into vehicles.
What If I said you can only have 1 Logi or Scout on the battlefield? That wouldn't go down well would it?
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Monty Mole Clone
Shiv M
131
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Posted - 2014.01.28 16:57:00 -
[22] - Quote
best fix for tanks would be to make it so 5 year olds dont find them to easy to drive anymore
Disney 514
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Tau Lai
Isuuaya Tactical Caldari State
22
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Posted - 2014.01.28 16:59:00 -
[23] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
This is false sir. You can shoot a well properly fitted tank and make tickles to it with you most powerful AV launcher. About 30 shoots to bring it down. |
The Attorney General
1899
|
Posted - 2014.01.28 17:00:00 -
[24] - Quote
Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once.
1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road.
2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in.
3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work.
4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists.
Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run.
Mr. Hybrid Vayu.
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 17:02:00 -
[25] - Quote
Echo 1991 wrote:Sam Tektzby wrote:Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate. I'd like more damage too but it isnt that necessary. You can still a bad tanker with 3-4 swarms
I know sometimes i have luck, but with their speed they mostly run away even from swarms, what is really critical. I mean, f.c.u.k. i have AA training i know this is a game, but tank running away faster than rocket propeled AA nade. Like really?! The normal nade shooted from rpg take one-two to full speed and i never saw tank what runned away. NEVAAA XD
Support - Tactician/Support
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The Attorney General
1899
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Posted - 2014.01.28 17:04:00 -
[26] - Quote
Tau Lai wrote:
This is false sir. You can shoot a well properly fitted tank and make tickles to it with you most powerful AV launcher. About 30 shoots to bring it down.
1x Ishukone Assault Forge 3 x Lai Dai Packed AV grenades
You can either set up in ambush, then shoot, throw the nades and kill with a final shot, or ambush by LAV, use the LAV to strip the shields off, administer grenades and kill with a single shot.
On shield tanks it is easier. Use an LAV to impact the vehicle, shoot once with forge and grenade to death. Alternately, you can wait until the hardeners are not on, administer two fluxes and one shot the armor off.
If you shoot swarms at a shield tank, you need a book to help you.
If you shoot swarms at a hardened shield tank, uninstall the game.
If you think you can swarm a tank from max range, and should be able to kill it without getting anywhere near it with a fire and forget launcher, you need to get good scrub.
Mr. Hybrid Vayu.
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Echo 1991
WarRavens League of Infamy
31
|
Posted - 2014.01.28 17:05:00 -
[27] - Quote
Ok, you try destroy a tank with a militia swarm launcher because that is what most of the newer players have to use. Dont blame map design when an enemy team has 4 tanks camping the ground spawn. Thats not bad map design thats tankers be being douches farming kills. |
Billi Gene
450
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Posted - 2014.01.28 17:10:00 -
[28] - Quote
"Won't anyone think of the poor poor children?" ...(read: Dropships), :P derp
if only a cheap and easy fix were indeed cheap and erm.. easy :P
keep prices the same you say?
buff AV you say?
try flying drop ships i say.... like how the ADS has less slots (and IIRC cpu/pg-not ingame atm and mostly don't fly militia :P) than a common old militia derp ship.
yes last bit OT but screw you all! i just want to fly....*dreamy far away look*
Echo 1991 wrote:Ok, you try destroy a tank with a militia swarm launcher because that is what most of the newer players have to use. Dont blame map design when an enemy team has 4 tanks camping the ground spawn. Thats not bad map design thats tankers be being douches farming kills.
happens with infantry as well, not defending redline camping in the least btw, i try to avoid doing it out of principle most of the time, unless my mood says otherwise.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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The Attorney General
1899
|
Posted - 2014.01.28 17:12:00 -
[29] - Quote
Echo 1991 wrote: You forget that tanks are easy mode. You dont have to plan an attack on a group of infantry, you can roll up and shoot everything. Also swarms arent easy mode. We are vulnerable to almost anyone with a gun because all we can shoot at is installations and vehicles.
How much of a threat does a MLT suit pose to a fully complex modules proto suit? Some, but the advantage is massively towards the high SP user.
Any player can put together a MLT fit that is capable of devastating enemy tanks. However they can only make crappy anti infantry tanks.
When I can create a new player, put my SP into corporation management, and still make a perfectly viable dropsuit that will be able to stand and win a face to face fight with any proto dropsuit, then maybe you can call tanks easy mode. Running anything other than a railgun is just asking to get rolled up on and popped, which is good for balance, because it stops high SP tankers from running the table on you.
Tankers get much less return for their SP, and you want to complain.
Any type of fire and forget weapon is easy mode. That is why it exists. For people who cannot compute angles enough to line up shots on moving targets. It does the work for you, and you also want it to be highly effective. Stop being a bad.
If you want a more versatile AV option, there is always the forge, with its high HP to win sidearm fights, direct fire capability, and higher damage output. Unless you don't like having to work with a logi to be really effective.
Mr. Hybrid Vayu.
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 17:13:00 -
[30] - Quote
The Attorney General wrote:Tau Lai wrote:
This is false sir. You can shoot a well properly fitted tank and make tickles to it with you most powerful AV launcher. About 30 shoots to bring it down.
1x Ishukone Assault Forge 3 x Lai Dai Packed AV grenades You can either set up in ambush, then shoot, throw the nades and kill with a final shot, or ambush by LAV, use the LAV to strip the shields off, administer grenades and kill with a single shot. On shield tanks it is easier. Use an LAV to impact the vehicle, shoot once with forge and grenade to death. Alternately, you can wait until the hardeners are not on, administer two fluxes and one shot the armor off. If you shoot swarms at a shield tank, you need a book to help you. If you shoot swarms at a hardened shield tank, uninstall the game. If you think you can swarm a tank from max range, and should be able to kill it without getting anywhere near it with a fire and forget launcher, you need to get good scrub. I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
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Knight Soiaire
Fatal Absolution Covert Intervention
4776
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Posted - 2014.01.28 17:14:00 -
[31] - Quote
Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim?
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
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Vermaak Doe
SVER True Blood Public Disorder.
1243
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Posted - 2014.01.28 17:17:00 -
[32] - Quote
Maybe lightly tap shield hardeners...
With a crowbar
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 17:17:00 -
[33] - Quote
Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim?
For it to do its designed purpose. I may not have to aim but i still have to get into a position where i can get killed by almost every other person on the enemy team. |
NextDark Knight
Hellstorm Inc League of Infamy
164
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Posted - 2014.01.28 17:21:00 -
[34] - Quote
ROF and Splash needs to return to the Forge... Damage output is fine.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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The Attorney General
1902
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Posted - 2014.01.28 17:35:00 -
[35] - Quote
Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
I have my heavy alt, who rocks out infantry only, and eats alive any tank the enemy would dare to put on the field.
If you want to play AV and do well, you put SP into it. The current build is a month old, if you couldn't invest a quarter of your SP since that time into potent AV, then obviously tanks are not that big of a problem for you.
People who focus their SP get benefits. If someone devotes millions of SP to tanks, should they be able to be easily wiped off the map by some no SP starter fit wearing noob? Or should it take some investment, not even remotely equal to the total invested by the tanker mind you, but maybe 1 million SP to get really going? And if you really want to rock vehicles world, then you need to get into the 4 million SP club, which means proto grenades, prof 5 FG, and at least an advanced heavy frame.
You could suggest that tanks are too front loaded with skill bonuses, but those types of arguments seem to escape you. Instead you think that people want immortal tanks, which isn't accurate at all.
Mr. Hybrid Vayu.
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The Attorney General
1902
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Posted - 2014.01.28 17:37:00 -
[36] - Quote
NextDark Knight wrote:ROF and Splash needs to return to the Forge... Damage output is fine.
RoF yes, but splash no.
Rooftop forge sniping of infantry should not be a viable role. If you want the AV up top, it should have a trade off versus infantry efficiency.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
4101
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Posted - 2014.01.28 17:40:00 -
[37] - Quote
Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim? How about we remove the lock feature then?
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Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:41:00 -
[38] - Quote
Atiim wrote:Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim? How about we remove the lock feature then? Didnt that happen before and people went nuts about it? |
Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:44:00 -
[39] - Quote
The Attorney General wrote:Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
I have my heavy alt, who rocks out infantry only, and eats alive any tank the enemy would dare to put on the field. If you want to play AV and do well, you put SP into it. The current build is a month old, if you couldn't invest a quarter of your SP since that time into potent AV, then obviously tanks are not that big of a problem for you. People who focus their SP get benefits. If someone devotes millions of SP to tanks, should they be able to be easily wiped off the map by some no SP starter fit wearing noob? Or should it take some investment, not even remotely equal to the total invested by the tanker mind you, but maybe 1 million SP to get really going? And if you really want to rock vehicles world, then you need to get into the 4 million SP club, which means proto grenades, prof 5 FG, and at least an advanced heavy frame. You could suggest that tanks are too front loaded with skill bonuses, but those types of arguments seem to escape you. Instead you think that people want immortal tanks, which isn't accurate at all. You seem to want an immortal tank. You fail to realise that the people saying av is are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank. |
Atiim
Living Like Larry Schwag
4101
|
Posted - 2014.01.28 17:44:00 -
[40] - Quote
Echo 1991 wrote:Atiim wrote:Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim? How about we remove the lock feature then? Didnt that happen before and people went nuts about it? Yep.
People were complaining that they were being used as "rocket-propelled shotguns," which ironically is exactly what I use the PLC as.
Want to know how to make a strike through with your text?
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xAckie
Ahrendee Mercenaries EoN.
409
|
Posted - 2014.01.28 17:44:00 -
[41] - Quote
I think tanks are balanced the best they have ever been in the game. I am straight infantry but I appreciate the fact that tanks are used to counter tanks, instead of us just using our lai dais. (And swarms, remotes and forges still work)
The problem that I see is that tanks can overwhelm the opposition in pubs. Thats is a problem of CCP's making from matchmaking, allowing squad deploy, or proto gear in a pub match. |
Echo 1991
WarRavens League of Infamy
34
|
Posted - 2014.01.28 17:44:00 -
[42] - Quote
Echo 1991 wrote:The Attorney General wrote:Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
I have my heavy alt, who rocks out infantry only, and eats alive any tank the enemy would dare to put on the field. If you want to play AV and do well, you put SP into it. The current build is a month old, if you couldn't invest a quarter of your SP since that time into potent AV, then obviously tanks are not that big of a problem for you. People who focus their SP get benefits. If someone devotes millions of SP to tanks, should they be able to be easily wiped off the map by some no SP starter fit wearing noob? Or should it take some investment, not even remotely equal to the total invested by the tanker mind you, but maybe 1 million SP to get really going? And if you really want to rock vehicles world, then you need to get into the 4 million SP club, which means proto grenades, prof 5 FG, and at least an advanced heavy frame. You could suggest that tanks are too front loaded with skill bonuses, but those types of arguments seem to escape you. Instead you think that people want immortal tanks, which isn't accurate at all. You seem to want an immortal tank. You fail to realise that the people saying av is bad are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank.
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Atiim
Living Like Larry Schwag
4101
|
Posted - 2014.01.28 17:47:00 -
[43] - Quote
Echo 1991 wrote: You seem to want an immortal tank. You fail to realise that the people saying av is are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank.
The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames.
Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies"
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Echo 1991
WarRavens League of Infamy
34
|
Posted - 2014.01.28 17:58:00 -
[44] - Quote
xAckie wrote:I think tanks are balanced the best they have ever been in the game. I am straight infantry but I appreciate the fact that tanks are used to counter tanks, instead of us just using our lai dais. (And swarms, remotes and forges still work)
The problem that I see is that tanks can overwhelm the opposition in pubs. Thats is a problem of CCP's making from matchmaking, allowing squad deploy, or proto gear in a pub match. I thought that allowing a team to potentially have 8 tanks on the field was a problem and that no SP is needed to use a tank that can (in the right circumstances) not die. Another thing that needs to be done is the shield hardener needs to have a reduction, 60% less damage to all types of damage is not balance, it rewards bad players with the ability to absorb all damage and not worry about anything and considering the only weapon in the game that does over 100% effective damage to shield tanks is the plasma cannon it needs to be reduced. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1100
|
Posted - 2014.01.28 18:09:00 -
[45] - Quote
If the swarm is going to do the damage it did as quick as it did then it needs to be made a heavy weapon and be the Caldari heavy missile weapon.
Otherwise, I'll be damned if something categorized as a light weapon that any ol' joe can pull out at his leasure is going to be that good against a tank.
FYI I've had proto swarms take out my tank at point blank while running dual reps and a hardener on cooldown. So, they are effective for a light weapon atm. Other heavy weapons are on the way plus MAVs and MTACs. Ppl must focus like CCP on the big picture.
The problem before was that there was always that one guy pulling out a swarms so conveniently every freaking match. One infantry guy should not make that much of a difference in a non-heavy suit with a light weapon. Light AV should be for light and medium vehicles. Heavy for HAVs.
I'm sick of ppl comparing infantry to tanks. I wish somebody told me as a RL infantryman that I was as strong as a tank or that I was remotely like a tank to where the tank crew had to operate as I did. Sorry, does not compute.
No, the tank is an autonomous entity that must function on its own with different needs and concerns.
Rommel, you magnificent bastard, I read your book!
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
476
|
Posted - 2014.01.28 18:39:00 -
[46] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
Logic.
Though, I do believe that if it takes more than one person to take out a tank, a tank should require more than one person to take out infantry.
IE large turrets are vehicle focused, small are infantry.
In the end, tanks should SUPPEMENT infantry, not own them. Same as AV should SUPPLEMENT tanks, not own them. Tanks kill tanks, Infantry kill Infantry.
Balance.
And good battles last night General, had some good fights!
Nuff Said
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Glitch116
Black Phoenix Mercenaries Legacy Rising
28
|
Posted - 2014.01.28 19:12:00 -
[47] - Quote
Sam Tektzby wrote:Scott Knight wrote:The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance. 3+ Tanks make this game highly unplayable. And now imagine if tank will need two person group. They will be pushed to call just half, because tank will be sitting duck just with one boyo who will drive/shoot swaping.
now imagine what a good gunner and drive can do now that the load of running a tank is shared blaster drive bys anyone?
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
Black Phoenix Mercenaries Legacy Rising
28
|
Posted - 2014.01.28 19:15:00 -
[48] - Quote
xAckie wrote:I think tanks are balanced the best they have ever been in the game. I am straight infantry but I appreciate the fact that tanks are used to counter tanks, instead of us just using our lai dais. (And swarms, remotes and forges still work)
The problem that I see is that tanks can overwhelm the opposition in pubs. Thats is a problem of CCP's making from matchmaking, allowing squad deploy, or proto gear in a pub match. this
I AM THE KING OF THE BLASTER!!!
deal with it
|
Nothing Certain
Villore Sec Ops Gallente Federation
104
|
Posted - 2014.01.28 19:44:00 -
[49] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
Then why in most games do tankers not get killed repeatedly? Both AV is drawing from the same pool of players, one is not more intelligent or competent than the other, yet I do not see tanks getting soloed by anything other than tanks and I see tanks, especially a pair or more, dominating match after match. It is illogical to think this is because tankers are smart and AV'ers are stupid and incompetent, especially when in 1.6 the arguments went the other way. |
Nothing Certain
Villore Sec Ops Gallente Federation
104
|
Posted - 2014.01.28 19:53:00 -
[50] - Quote
My opinion though is that there is not a massive imbalance, mostly it is just little incentive to pursue AV, I get 100 points for hacking an unmanned objective but only get 150 for capping a tank and since it usually takes more than one, I probably won't even get that. Once damage dealt is rewarded then I think we are going to see tanks taken out much more and the balance will have to be looked at again. Proximities and swarms need some changes, but I'm ok with the rest. Railgun balance against other vehicles seems to be a problem, but I don't have an informed opinion about it. |
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The Attorney General
1903
|
Posted - 2014.01.29 04:21:00 -
[51] - Quote
Atiim wrote: I've seen people survive my 1.6 Swarm Launcher with "ease" as well.
No comment.
Roll up in god mode LLAV
Throw three packed AV nades
Shoot one volley of swarms.
The above is how you killed any tank in 1.0-1.6. The only time that specific attack strategy would not work was if the tank had already activated its repairer. Other than that it was a certain kill.
So if any tanks got away from you in 1.6 then that was you failing.
Thanks for providing evidence that you are bad though.
Mr. Hybrid Vayu.
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The Attorney General
1903
|
Posted - 2014.01.29 04:23:00 -
[52] - Quote
Echo 1991 wrote: You seem to want an immortal tank. You fail to realise that the people saying av is are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank.
I am the guy out calling for buffs to AV, so yeah, I obviously must want an immortal tank.
I have been playing AV on my heavy since January of last year.
When you say you don't want to spec into another suit, then you can GTFO.
If you want to role AV, you roll with what works, not what used to work.
Mr. Hybrid Vayu.
|
The Attorney General
1903
|
Posted - 2014.01.29 04:26:00 -
[53] - Quote
Atiim wrote:The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies"
You simpleton, don't misrepresent my opinions.
I believe that the heavy suit should be the PRIMARY AV suit. That does not mean that medium frame AV options should not exist, but that they should be supplemental to the heavy suit.
Stop crying because you can't AV.
Mr. Hybrid Vayu.
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Echo 1991
WarRavens League of Infamy
36
|
Posted - 2014.01.29 08:20:00 -
[54] - Quote
The Attorney General wrote:Atiim wrote:The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies" You simpleton, don't misrepresent my opinions. I believe that the heavy suit should be the PRIMARY AV suit. That does not mean that medium frame AV options should not exist, but that they should be supplemental to the heavy suit. Stop crying because you can't AV. Why should the heavy be the primary av suit? Why should i have to skill into different suit and different weapon to be allowed to kill a tank? I've been using the swarm launcher since i had enough sp to get it. It was one of the first things i went into cos tanks were a problem back then. I dont see why i have to change my playstyle because a load of bad tankers cant run from swarms. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
489
|
Posted - 2014.01.30 06:19:00 -
[55] - Quote
^Exactly.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
|
Niuvo
NECROM0NGERS The CORVOS
981
|
Posted - 2014.01.30 06:33:00 -
[56] - Quote
PARKOUR PRACTIONER wrote:Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it. When will the game be right?! |
m twiggz
Pradox One Proficiency V.
308
|
Posted - 2014.01.30 06:57:00 -
[57] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. The fact that your argument rests solely on one AV weapon than can only be used by one class makes your post irrelevant. |
Tailss Prower
501ST JFW StrikerZ Unit
136
|
Posted - 2014.01.30 07:16:00 -
[58] - Quote
If you need AV to be buffed your both stupid and a noob who wants the I win button AV as it stand is perfectly fine and to test and prove to even myself of this I jumped on my infantry character namely this one and tested the True av setup I am using a amarr avd logi suit 3 complex dmg mods with the proto swarm launcher with prof skill at lvl 3 meaning more dmg and I went into battle with this which was my normal av setup anyway and I took out a pyton with 2 hits and he saw me before I fired so he had his hardner on and it took 2 shots then I found gunnlogi's and sica's and begun attacking them one of them it took 3 shots and other 3 hell I found 1 where the driver would get out to kill me which he did I got his tank the 2nd time with 2 shots and 2 std av nades so basicly my point is if you can't take out a std or even a militia tank with av then you need to learn how to stop whinning and figure out why because I can tell you that you are not doing it right
And some advise don't think your gonna solo a tank that easy with std or militia av avd MAYBE but it's possible with proto if you know what your doing and if you double teaming with avd and/or proto it is very easy to kill a tank if you buff AV you will simply destory the whole point of the vehicle overhaul that we got and thus put it back to how it was in 1.6 where tanks could be solo'd like nothing and of course unbalanced |
Spkr4theDead
Red Star. EoN.
1710
|
Posted - 2014.01.30 07:23:00 -
[59] - Quote
PARKOUR PRACTIONER wrote:Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it. Okay, one PRO suit per team at any one time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
491
|
Posted - 2014.01.30 07:25:00 -
[60] - Quote
I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
|
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
495
|
Posted - 2014.01.30 07:29:00 -
[61] - Quote
Why is it that when I say something I get to be ****ed over but when certain people say it its ok?
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Kira Takizawa
2Shitz 1Giggle
129
|
Posted - 2014.01.30 12:00:00 -
[62] - Quote
The Attorney General wrote:Eberk Baldek wrote:The Attorney General wrote: Swarms were always for scrubs, so they can stay that way.
Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund! You specced into a long rang fire and forget weapon that did massive damage. When you specced into it you were also invisible to the vehicles you were fighting beyond 75m, which is about half the distance that most engagements were occurring. Of course now its worse. It went from massively OP(not just on its stats alone, but the failings of the game engine at that time) to UP. At the same time, you wanted an easy mode piece of AV, and I think they should always be the weakest AV option, so the changes, although excessive are in the right direction. Swarms should be for those who are incapable of actually aiming, and with such a low skill floor, they can't be high damage, long range as well. RR and CR (from time to time) are high damage and long range and most people don't complain (openly) about it so why should tankers complain about Swarms? Forge gun is both as well think those need even more of a nerf..? |
Tailss Prower
501ST JFW StrikerZ Unit
140
|
Posted - 2014.01.30 12:18:00 -
[63] - Quote
PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that |
Kira Takizawa
2Shitz 1Giggle
129
|
Posted - 2014.01.30 12:27:00 -
[64] - Quote
Tailss Prower wrote:PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that
Heavies 1-2 damage mods.. Logi 3-5 damage mods.. Does it matter? Got a heavy alt with proto forges proficiency 4 with 2 damage mods.. Dropships are easy to kill if they don't run even with hardeners on 2-3 shots.. tanks.. any hardeners 3-6+ shots and they run and rep come back with full health.. I waste ammo as well as give my position away (as a fatty I can't move away fast enough) So................................ |
Atiim
Living Like Larry Schwag
4213
|
Posted - 2014.01.30 12:42:00 -
[65] - Quote
The Attorney General wrote:Atiim wrote:The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies" You simpleton, don't misrepresent my opinions. I believe that the heavy suit should be the PRIMARY AV suit. That does not mean that medium frame AV options should not exist, but that they should be supplemental to the heavy suit. Stop crying because you can't AV.
And why should the heavy frame be better at AV than light/medium frames? The heavy frame has no more disadvantages than light/medium frames.
If it is the "PRIMARY AV suit" then it will be the only AV suit. Nobody is going to use something when the other option is theoretically 100% better. Having an item that's completely better than the other items designed for the same purpose negates the reason for the other items existing.
The "Just any ol' joe shouldn't be good at AV" is also irrelevant because "any ol' joe" can be good at anything. Especially HAVs.
What? Like you stopped crying because you couldn't tank? Nope, but thanks for the advice.
Echo 1991 wrote: Why should the heavy be the primary av suit? Why should i have to skill into different suit and different weapon to be allowed to kill a tank? I've been using the swarm launcher since i had enough sp to get it. It was one of the first things i went into cos tanks were a problem back then. I dont see why i have to change my playstyle because a load of bad tankers cant run from swarms.
This person also brings an interesting point as well.
Want to know how to make a strike-through?
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
497
|
Posted - 2014.01.30 12:44:00 -
[66] - Quote
My rage is over. Anyway, yeah I don't have proto anything on the character. I knew whatever the heck his name is was gonna come up in here with his head up his tank.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
78
|
Posted - 2014.01.30 12:59:00 -
[67] - Quote
I feel sorry for tankers. I mean it's unfortunate that some gamers need to wear those big metalic condoms for protection on the battlefield because if you take away that big metal hull...you're left with a lil wiener..shriveled and useless with no game other than the IWIN button.
I like it though, you guys provide me with 2 very cool things: easy 200WP and that short rush of adrenaline as I wipe out 100K of your ISK with my BPOs.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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The Attorney General
1912
|
Posted - 2014.01.30 13:13:00 -
[68] - Quote
Atiim wrote:
And why should the heavy frame be better at AV than light/medium frames? The heavy frame has no more disadvantages than light/medium frames.
If it is the "PRIMARY AV suit" then it will be the only AV suit. Nobody is going to use something when the other option is theoretically 100% better. Having an item that's completely better than the other items designed for the same purpose negates the reason for the other items existing.
I have already explained why I thikn the heavy suit should be the primary AV suit. You have never responded to it, and instead focus on something else every time. But since you think that 1.6 swarms were balanced, you are a crazy person, and wasting efforts to reiterate my opinion is not productive. You can either go and look, or ignore as you would any ways.
Atiim wrote: Echo 1991 wrote: Why should the heavy be the primary av suit? Why should i have to skill into different suit and different weapon to be allowed to kill a tank? I've been using the swarm launcher since i had enough sp to get it. It was one of the first things i went into cos tanks were a problem back then. I dont see why i have to change my playstyle because a load of bad tankers cant run from swarms.
This person also brings an interesting point as well.
That persons point is not interesting at all.
Caldari logis deserved to have their suits remain how the were when Uprising launched because that is what they put their SP into. The flaylock should have never been nerfed because people had invested their SP.
If you follow that logic, then tanks should never be nerfed, because I invested my SP. Thankfully, you two are both wrong, and when tanks get nerfed you won't see me crying about wasted SP.
Mr. Hybrid Vayu.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
497
|
Posted - 2014.01.30 13:21:00 -
[69] - Quote
What the- THAN AV SHOULD HAVE NEVER BEEN NERFED. And I DONT WANT tanks to be nerfed. I don't like em or respect em but don't nerf em. Look at the FlayLock LOOK AT IT.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
|
Atiim
Living Like Larry Schwag
4213
|
Posted - 2014.01.30 14:08:00 -
[70] - Quote
The Attorney General wrote:Atiim wrote:
And why should the heavy frame be better at AV than light/medium frames? The heavy frame has no more disadvantages than light/medium frames.
If it is the "PRIMARY AV suit" then it will be the only AV suit. Nobody is going to use something when the other option is theoretically 100% better. Having an item that's completely better than the other items designed for the same purpose negates the reason for the other items existing.
I have already explained why I thikn the heavy suit should be the primary AV suit. You have never responded to it, and instead focus on something else every time. But since you think that 1.6 swarms were balanced, you are a crazy person, and wasting efforts to reiterate my opinion is not productive. You can either go and look, or ignore as you would any ways. I'm pretty sure I have responded to your assertion about heavies being the "PRIMARY AV" before multipule times. If it, the. I'll go
Didn't I already give you my opinion of 1.6 Swarms already? I'm pretty sure it contradicts that statement.
Atiim wrote: Echo 1991 wrote: Why should the heavy be the primary av suit? Why should i have to skill into different suit and different weapon to be allowed to kill a tank? I've been using the swarm launcher since i had enough sp to get it. It was one of the first things i went into cos tanks were a problem back then. I dont see why i have to change my playstyle because a load of bad tankers cant run from swarms.
This person also brings an interesting point as well.
The Attorney General wrote: That persons point is not interesting at all.
Caldari logis deserved to have their suits remain how the were when Uprising launched because that is what they put their SP into. The flaylock should have never been nerfed because people had invested their SP.
If you follow that logic, then tanks should never be nerfed, because I invested my SP. Thankfully, you two are both wrong, and when tanks get nerfed you won't see me crying about wasted SP.
Nope. The logic he is presenting is "Why should I have to use a different logi suit to logi? The Caldari Logistics is designed for Logistical purposes, so why do I have to use a different Logistics frame?"
I'm sure you won't. But I'll keep that quote handy just in case.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:13:00 -
[71] - Quote
Kira Takizawa wrote:Tailss Prower wrote:PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that Heavies 1-2 damage mods.. Logi 3-5 damage mods.. Does it matter? Got a heavy alt with proto forges proficiency 4 with 2 damage mods.. Dropships are easy to kill if they don't run even with hardeners on 2-3 shots.. tanks.. any hardeners 3-6+ shots and they run and rep come back with full health.. I waste ammo as well as give my position away (as a fatty I can't move away fast enough) So................................ ok I don't see how 6 shots wouldn't kill a tank even with my hardner you with a proto forge gun prof lvl 4 and 2 dmg mods would kill me no matter what I did unless the person is using more than 1 harnder they should't live unless your shots are not back to back |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:16:00 -
[72] - Quote
PARKOUR PRACTIONER wrote: My rage is over. Anyway, yeah I don't have proto anything on the character. I knew whatever the heck his name is was gonna come up in here with his head up his tank. who me? |
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.30 14:21:00 -
[73] - Quote
Tanks just need variation with the modules, not fitting requirement differences. Militia modules of any type (even infantry ones) should not be as effective as a basic one that requires SP. I also feel that the repair modules on tanks should be active and not passive, it just allows tankers to be brainless and not have to worry while their hardeners are active. Yet some tankers feel that AV is an easy win button because the thing that can kill them locks on. |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:29:00 -
[74] - Quote
Echo 1991 wrote:Tanks just need variation with the modules, not fitting requirement differences. Militia modules of any type (even infantry ones) should not be as effective as a basic one that requires SP. I also feel that the repair modules on tanks should be active and not passive, it just allows tankers to be brainless and not have to worry while their hardeners are active. Yet some tankers feel that AV is an easy win button because the thing that can kill them locks on. the reps for armor tanks are passive to make it so a tank can't rep through the damage which when their hardner is offline thier rep will mean almost nothing to av and if it's adv or proto they WILL DIE having passive reps doens't make them brainless hell the rep is nothing compared to the active reps we had in 1.6 and I don't see tankers complaining about av I see infantry complaing AV ain't killing tanks yet most the time I see people using militia or std av weapons and the only thing I can think of is why are they complaining if they not using the higher end av weapons
Oh and by all means make them the active reps we had last build I'll gladly take that and sit there laughing as you try to make me scared cause with the new skills increasing duration and the skill decreasing cooldown I would have a field day with the active reps |
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.30 14:33:00 -
[75] - Quote
I've seen tanks just take damage cos they have a hardener and 2 passive reppers. and they just sit there shooting everything cos they are able to, unless there is two people shooting the tank with swarms it wont die. so dont tell me they cant rep through damage, i've seen it happen. |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:37:00 -
[76] - Quote
Echo 1991 wrote:I've seen tanks just take damage cos they have a hardener and 2 passive reppers. and they just sit there shooting everything cos they are able to, unless there is two people shooting the tank with swarms it wont die. so dont tell me they cant rep through damage, i've seen it happen. unless they using adv or proto of course he is gonna take the hits but like I said once that hardner is offline he will start taking hits if you read I said that once it is offline and he was being hit by adv or proto he would die and it be quick if it was more than 1 militia and std won't kill him so easy without it being a grouped effort with or without the hardner on |
m twiggz
Pradox One Proficiency V.
311
|
Posted - 2014.01.30 14:38:00 -
[77] - Quote
Tailss Prower wrote:If you need AV to be buffed your both stupid and a noob who wants the I win button AV as it stand is perfectly fine and to test and prove to even myself of this I jumped on my infantry character namely this one and tested the True av setup I am using a amarr avd logi suit 3 complex dmg mods with the proto swarm launcher with prof skill at lvl 3 meaning more dmg and I went into battle with this which was my normal av setup anyway and I took out a pyton with 2 hits and he saw me before I fired so he had his hardner on and it took 2 shots then I found gunnlogi's and sica's and begun attacking them one of them it took 3 shots and other 3 hell I found 1 where the driver would get out to kill me which he did I got his tank the 2nd time with 2 shots and 2 std av nades so basicly my point is if you can't take out a std or even a militia tank with av then you need to learn how to stop whinning and figure out why because I can tell you that you are not doing it right
And some advise don't think your gonna solo a tank that easy with std or militia av avd MAYBE but it's possible with proto if you know what your doing and if you double teaming with avd and/or proto it is very easy to kill a tank if you buff AV you will simply destory the whole point of the vehicle overhaul that we got and thus put it back to how it was in 1.6 where tanks could be solo'd like nothing and of course unbalanced Your post is just proving the buff AV point more. You had to use PROTO AV to take out MILTIA tanks. Not only proto AV but proto AV with 3x complex damage mods and prof 3 Swarm Launcher. You should not NEED to use proto anything to kill militia anything. The tanks aren't on par with their AV equivalent. That's the whole point. I'm not saying one guy with a militia swarm should be able to kill a militia tank, but militia AV vs. militia tank is just laughable. One militia hardener on a militia tank and militia swarms will barely do any damage at all. Even without the shield hardener militia tanks can easily tank 5+ militia swarms. It's just not right, by any means. |
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.30 14:39:00 -
[78] - Quote
Tailss Prower wrote:Echo 1991 wrote:I've seen tanks just take damage cos they have a hardener and 2 passive reppers. and they just sit there shooting everything cos they are able to, unless there is two people shooting the tank with swarms it wont die. so dont tell me they cant rep through damage, i've seen it happen. unless they using adv or proto of course he is gonna take the hits but like I said once that hardner is offline he will start taking hits if you read I said that once it is offline and he was being hit by adv or proto he would die and it be quick if it was more than 1 militia and std won't kill him so easy without it being a grouped effort with or without the hardner on By the time the hardener is gone the tank is back in the redline, either waiting for the cooldown or calling in another tank so the modules are fresh. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
500
|
Posted - 2014.01.30 14:40:00 -
[79] - Quote
Taliss and sp4r whatever your name is, get your heads out your tanks and STFU.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
500
|
Posted - 2014.01.30 14:42:00 -
[80] - Quote
Cause they run like true bitches they are, not saying you should stay in one spot like a freaking deer in the headlights, but that nascar **** has got to go.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:47:00 -
[81] - Quote
m twiggz wrote:Tailss Prower wrote:If you need AV to be buffed your both stupid and a noob who wants the I win button AV as it stand is perfectly fine and to test and prove to even myself of this I jumped on my infantry character namely this one and tested the True av setup I am using a amarr avd logi suit 3 complex dmg mods with the proto swarm launcher with prof skill at lvl 3 meaning more dmg and I went into battle with this which was my normal av setup anyway and I took out a pyton with 2 hits and he saw me before I fired so he had his hardner on and it took 2 shots then I found gunnlogi's and sica's and begun attacking them one of them it took 3 shots and other 3 hell I found 1 where the driver would get out to kill me which he did I got his tank the 2nd time with 2 shots and 2 std av nades so basicly my point is if you can't take out a std or even a militia tank with av then you need to learn how to stop whinning and figure out why because I can tell you that you are not doing it right
And some advise don't think your gonna solo a tank that easy with std or militia av avd MAYBE but it's possible with proto if you know what your doing and if you double teaming with avd and/or proto it is very easy to kill a tank if you buff AV you will simply destory the whole point of the vehicle overhaul that we got and thus put it back to how it was in 1.6 where tanks could be solo'd like nothing and of course unbalanced Your post is just proving the buff AV point more. You had to use PROTO AV to take out MILTIA tanks. Not only proto AV but proto AV with 3x complex damage mods and prof 3 Swarm Launcher. You should not NEED to use proto anything to kill militia anything. The tanks aren't on par with their AV equivalent. That's the whole point. I'm not saying one guy with a militia swarm should be able to kill a militia tank, but militia AV vs. militia tank is just laughable. One militia hardener on a militia tank and militia swarms will barely do any damage at all. Even without the shield hardener militia tanks can easily tank 5+ militia swarms. It's just not right, by any means. I never said I had to use proto I gave an example on any game you ain't gonna run upto a tank alone to try and take it out you are gonna go with others and try to group up on him what I gave you was an example on how to solo a tank anything lower than proto or adv and you will need to work with others what you fail to understand there is a tier system the more you skill into it the stronger it gets your using militia swarms most likely with no skills into it so yes you gonna end up using 5+ shots because you ain't skilled into av by buffing av you not only buffing the militia that you are using which by teh way is at the bottom of the barrel in terms of power but you are also buffing proto which will make it so that sica I killed in 3 hits would be 1-2 hits and that really wouldn't be fair then the gunlogi would die in 3 maybe 4 hits you are only thinking about militia weapons which are more for testing purposes than to be used effectively against a tank and that militia tank is nothing towards a actually tanker who skilled into just as your militia swarms are nothing to my swarms that I skilled into I don't need to use those proto swarms I can just as easily change that proto to a std or adv and still take those tanks down |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
500
|
Posted - 2014.01.30 14:51:00 -
[82] - Quote
THATS WHAT IM SAYING IT SHOULD TAKE MORE THAN ONE PERSON TO TANK DOWN A TANK. LEARN. TO. READ. ************************************************************************************************************
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:53:00 -
[83] - Quote
PARKOUR PRACTIONER wrote:Cause they run like true bitches they are, not saying you should stay in one spot like a freaking deer in the headlights, but that nascar **** has got to go. From that comment you made I can tell right now you have not seen me in my tank I use a railgun only 1 hardner and only 1 rep for those who want to know and no dmg mods the only time I have to go back to the redline is when I need a supply depot for ammo or to make a pesky assualt dropship back off me for a little bit you hit me with av and I'll shoot back if I need to use cover or move to another location I will and I use a madd so the whole nascar thing is both invald and completely wrong I know my tanks limits and will only take on what I know it can handle so you need to ******* chill |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:54:00 -
[84] - Quote
PARKOUR PRACTIONER wrote:THATS WHAT IM SAYING IT SHOULD TAKE MORE THAN ONE PERSON TO TANK DOWN A TANK. LEARN. TO. READ. ************************************************************************************************************ i'm talking to him not you I know what the **** you said I was telling him |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
500
|
Posted - 2014.01.30 15:28:00 -
[85] - Quote
I have not seen a nonbitch tank yet and I was talking to sp4r whatever his name is. I thought my rage was gone, sorry.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 16:28:00 -
[86] - Quote
PARKOUR PRACTIONER wrote:I have not seen a nonbitch tank yet and I was talking to sp4r whatever his name is. I thought my rage was gone, sorry. as long as your over it now |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
503
|
Posted - 2014.01.30 19:36:00 -
[87] - Quote
I am, thanks. :D Does anyone meaning you Prower, play TF2?
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
|
Atiim
Living Like Larry Schwag
4233
|
Posted - 2014.01.30 19:40:00 -
[88] - Quote
PARKOUR PRACTIONER wrote:THATS WHAT IM SAYING IT SHOULD TAKE MORE THAN ONE PERSON TO TANK DOWN A TANK. LEARN. TO. READ. ************************************************************************************************************ No it shouldn't.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
503
|
Posted - 2014.01.30 19:44:00 -
[89] - Quote
I'm gonna explode. OK, Atiim, YES. IT. SHOULD. Get your head out your Wyrikomi.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
|
Atiim
Living Like Larry Schwag
4233
|
Posted - 2014.01.30 19:51:00 -
[90] - Quote
PARKOUR PRACTIONER wrote:I'm gonna explode. OK, Atiim, YES. IT. SHOULD. Get your head out your Wyrikomi. As soon as you get this through your thick, 180mm hull skull:
As long as it requires one person to operate a vehicle, it should take one person to destroy a vehicle. Otherwise, they will be spammed and become "I win" buttons.
Suck at DUST 514? Need a higher K/D? Want to be better than someone? Just grab a tank! :D
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
503
|
Posted - 2014.01.30 19:58:00 -
[91] - Quote
I. DONT. WONT.TANK. Your skull is thicker than mine. Tanks are built to take massive amounts of damage, which means in order to take it out you have to deal massive amounts of damage in a short time span for it to be taken out. TEAM OR AT LEAST SQUAD EFFORT. More like 3 people should be able to.
As said before and again Get your head out your Wyrikomi.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Tailss Prower
501ST JFW StrikerZ Unit
146
|
Posted - 2014.01.30 21:34:00 -
[92] - Quote
Atiim wrote:PARKOUR PRACTIONER wrote:I'm gonna explode. OK, Atiim, YES. IT. SHOULD. Get your head out your Wyrikomi. As soon as you get this through your thick, 180mm hull skull: As long as it requires one person to operate a vehicle, it should take one person to destroy a vehicle. Otherwise, they will be spammed and become "I win" buttons. Suck at DUST 514? Need a higher K/D? Want to be better than someone? Just grab a tank! :D thats completely wrong and you ******* know it Atiim you and I both know or you should know that any tank who actually skilled into a a tank would beat anyone in a tank that was not skilled into hardly at all almost everytime so you wouldn't be improving your kd/r if I was there you wouldn't be better than me and you would suck even more at dust so your entire comment fails right then and there
now if you want to talk about trying to be better than someone or sucking at dust514 I've seen plenty who die to me so much or sucks entirely that grabs a lav and spams like 15 RE's on it now while this is a risky and vaild tactic that usually only works once or twice on me per game is something that truelly requires no skill is for someone who sucks at dust and it from someone who wants to be better than me but a player in a militia tank wouldn't be better than me even if I was in an LAV or as infantry on the ground with AV Did I cover it all or miss something |
Kira Takizawa
2Shitz 1Giggle
129
|
Posted - 2014.01.30 22:07:00 -
[93] - Quote
Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that Heavies 1-2 damage mods.. Logi 3-5 damage mods.. Does it matter? Got a heavy alt with proto forges proficiency 4 with 2 damage mods.. Dropships are easy to kill if they don't run even with hardeners on 2-3 shots.. tanks.. any hardeners 3-6+ shots and they run and rep come back with full health.. I waste ammo as well as give my position away (as a fatty I can't move away fast enough) So................................ ok I don't see how 6 shots wouldn't kill a tank even with my hardner you with a proto forge gun prof lvl 4 and 2 dmg mods would kill me no matter what I did unless the person is using more than 1 harnder they should't live unless your shots are not back to back Edit:ok I went and actually did some math the proto assualt forge gun does 1500 dmg adding your lvl 4 prof which is 12% should jump it up to 1680 or around 1680 in dmg then assuming your using complex dmg mods would be around 17% jumping it up to around 1900-2k now drop that down 40% it would be around 1100-1200x6 if you had gotten that many in and back to back would do around 7k dmg to my madd which is more than enough dmg so I REALLY DON"T SEE IT unless the tank was shield with 2-3 hardners I don't see it happening That it they have many hardeners.. again making me useless xD |
Tailss Prower
501ST JFW StrikerZ Unit
146
|
Posted - 2014.01.30 22:16:00 -
[94] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that Heavies 1-2 damage mods.. Logi 3-5 damage mods.. Does it matter? Got a heavy alt with proto forges proficiency 4 with 2 damage mods.. Dropships are easy to kill if they don't run even with hardeners on 2-3 shots.. tanks.. any hardeners 3-6+ shots and they run and rep come back with full health.. I waste ammo as well as give my position away (as a fatty I can't move away fast enough) So................................ ok I don't see how 6 shots wouldn't kill a tank even with my hardner you with a proto forge gun prof lvl 4 and 2 dmg mods would kill me no matter what I did unless the person is using more than 1 harnder they should't live unless your shots are not back to back Edit:ok I went and actually did some math the proto assualt forge gun does 1500 dmg adding your lvl 4 prof which is 12% should jump it up to 1680 or around 1680 in dmg then assuming your using complex dmg mods would be around 17% jumping it up to around 1900-2k now drop that down 40% it would be around 1100-1200x6 if you had gotten that many in and back to back would do around 7k dmg to my madd which is more than enough dmg so I REALLY DON"T SEE IT unless the tank was shield with 2-3 hardners I don't see it happening That it they have many hardeners.. again making me useless xD not everyone uses multiple hardners and you will see that if you constantly AV'ed tanks and hopefully CCP will do something to help solve this issue and the multiple hardners really only work on a shield tank so if it's an armor tank you have alot better chance of killing them
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Kira Takizawa
2Shitz 1Giggle
129
|
Posted - 2014.01.30 22:19:00 -
[95] - Quote
Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
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Tailss Prower
501ST JFW StrikerZ Unit
146
|
Posted - 2014.01.30 22:27:00 -
[96] - Quote
Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why
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Chesyre Armundsen
Thanes Of Dust
383
|
Posted - 2014.01.30 22:52:00 -
[97] - Quote
I always thought that the hardener system should be a single run with a single cool down.
Has the concept of HAV drivers switching seats, like in the LAV, been suggested? One driving seat with no weapon capability where a single pilot would have to switch to a turret for combat and back again to maneuver. I know it's on the coattails of the multiple driver argument, but I haven't read anything specific about a control scheme like the LAV.
Mihi gravato Deus - "Let God lay the burden on me!"
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4205
|
Posted - 2014.01.30 22:58:00 -
[98] - Quote
The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...
what a joke....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:02:00 -
[99] - Quote
KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with |
Kira Takizawa
2Shitz 1Giggle
129
|
Posted - 2014.01.30 23:11:00 -
[100] - Quote
Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why
Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) |
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True Adamance
Kameira Lodge Amarr Empire
6417
|
Posted - 2014.01.30 23:12:00 -
[101] - Quote
Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with
As much as I agree with Attorney on this one swarms still need a role.... light anti vehicle roles sound fine to me. Taking out LAV, possibly MAV, and dropships.
But yeah fire and forget weapons always need to have lower damage models than aimed AV weaponry.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:12:00 -
[102] - Quote
PARKOUR PRACTIONER wrote:I am, thanks. :D Does anyone meaning you Prower, play TF2? and I've never played TF2 sorry |
Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:14:00 -
[103] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) oh by all means yes however CCP should know it's really hard to balance a game while still giving the players the option to do whatever they want it's not easy to do |
Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:16:00 -
[104] - Quote
True Adamance wrote:Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with As much as I agree with Attorney on this one swarms still need a role.... light anti vehicle roles sound fine to me. Taking out LAV, possibly MAV, and dropships. But yeah fire and forget weapons always need to have lower damage models than aimed AV weaponry. that would be fine but the issue we have is the only 2 actual av weapons we have is the swarm and forge the plasma cannon is very hard to use and would only work at close range so counting that one is kinda hard if we had more av weapon types then making swarms more for light vehicles wouldn't be a bad idear but at the same time it's like saying to aim a RPG at a moving helicopter |
Atiim
Living Like Larry Schwag
4235
|
Posted - 2014.01.30 23:20:00 -
[105] - Quote
KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... I still find it funny how he says this, while implying that HAVs aren't for scrubs...
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
510
|
Posted - 2014.01.30 23:35:00 -
[106] - Quote
Atiim wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... I still find it funny how he says this, while implying that HAVs aren't for scrubs...
Jealous much?
Nuff Said
|
Kira Takizawa
2Shitz 1Giggle
130
|
Posted - 2014.01.30 23:39:00 -
[107] - Quote
Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) oh by all means yes however CCP should know it's really hard to balance a game while still giving the players the option to do whatever they want it's not easy to do
Never should have said we could then things would be easier
|
Atiim
Living Like Larry Schwag
4239
|
Posted - 2014.01.30 23:40:00 -
[108] - Quote
Tebu Gan wrote:Jealous much? I tank too. What would be I jealous about? Though I will commend you for your effort.
Also, what difficulty do you find while tanking? Or does the truth really hurt that much?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Tailss Prower
501ST JFW StrikerZ Unit
148
|
Posted - 2014.01.30 23:45:00 -
[109] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) oh by all means yes however CCP should know it's really hard to balance a game while still giving the players the option to do whatever they want it's not easy to do Never should have said we could then things would be easier YEP :P
|
Scott Knight
Osmon Surveillance Caldari State
25
|
Posted - 2014.01.31 06:23:00 -
[110] - Quote
The Attorney General wrote:Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run.
Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way.
I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset.
Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.)
I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them.
I do not think needing two people for a tank or capping tanks is The way to solve this. |
|
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.31 07:39:00 -
[111] - Quote
I love how tankers feel the only thing that should kill them is a forge gun. Its actually pathetic. You just want this because you can either shoot the heavy near you cos he is slow or run away because he is a slower shooter than a swarmer. Just explain why swarms should not destroy tanks, actually explain why. And dont just say it is a light weapon it should only destroy LAVs and Dropships. That's not a reason. It just proves you can't handle being shot by swarms. |
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:09:00 -
[112] - Quote
Scott Knight wrote:The Attorney General wrote:Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run. Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way. I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset. Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.) I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them. I do not think needing two people for a tank or capping tanks is The way to solve this. making tanks easy to solo destroys the fun for tankers therefor that argument would be double sided by the way if you actually tried hard enough and was smart about it you can solo them the reason av seems so weak is because most tankers are using duel hardners making dmg from av almost a complete joke if the tank only had 1 hardner like mine you could overpower me if you teamed up on me or were using proto
|
Kira Takizawa
2Shitz 1Giggle
130
|
Posted - 2014.01.31 10:16:00 -
[113] - Quote
Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with
He's a tanker lol |
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:32:00 -
[114] - Quote
Kira Takizawa wrote:Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with He's a tanker lol That makes it worse |
Kira Takizawa
2Shitz 1Giggle
130
|
Posted - 2014.01.31 10:35:00 -
[115] - Quote
Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with He's a tanker lol That makes it worse
Yeah I was in a fw with him not to long ago xD |
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:42:00 -
[116] - Quote
He basicly saying a SL is a worthless weapon because its a lock on which even real life we have missles and rockets that lock on
Its a normal and vaild weapon |
The Attorney General
1919
|
Posted - 2014.01.31 11:14:00 -
[117] - Quote
Tailss Prower wrote:He basicly saying a SL is a worthless weapon because its a lock on which even real life we have missles and rockets that lock on
Its a normal and vaild weapon
No, I am saying that there needs to be some degree of equality between the skill required to do something and the power that that thing has.
I am not saying that the swarm should be useless, even though it currently kind of is. What I am saying is that there is no reason why the swarm should outperform the PLC as a medium frame AV weapon when the PLC is so much more difficult to use.
Mr. Hybrid Vayu.
|
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.31 11:19:00 -
[118] - Quote
Plasma cannon Isnt an AV weapon, its an area denial weapon. |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:21:00 -
[119] - Quote
The Attorney General wrote:Tailss Prower wrote:He basicly saying a SL is a worthless weapon because its a lock on which even real life we have missles and rockets that lock on
Its a normal and vaild weapon No, I am saying that there needs to be some degree of equality between the skill required to do something and the power that that thing has. I am not saying that the swarm should be useless, even though it currently kind of is. What I am saying is that there is no reason why the swarm should outperform the PLC as a medium frame AV weapon when the PLC is so much more difficult to use. The plc was poorly made to begin with and that argument is stupid it outperforms it simply because swarms lock on and yes plc is harder but still does good dmg to tanks especially armor tanks hell the dmg was on par with swarms if not stronger |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:23:00 -
[120] - Quote
Echo 1991 wrote:Plasma cannon Isnt an AV weapon, its an area denial weapon. used against vehicles cos it does a load of damage No CCP made the PLC as an anti-armor vehicle weapon but was poorly made mechanic wise which makes it harder to use |
|
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.31 11:28:00 -
[121] - Quote
Still works better for area denial. |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:29:00 -
[122] - Quote
Echo 1991 wrote:Still works better for area denial. CCP a av weapon the players turned it into another lol |
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.31 11:31:00 -
[123] - Quote
Ok, How about we back on topic? |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:37:00 -
[124] - Quote
Echo 1991 wrote:Ok, How about we back on topic? sorry |
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.31 11:38:00 -
[125] - Quote
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! |
Sam Booty
Valor Coalition
19
|
Posted - 2014.01.31 13:22:00 -
[126] - Quote
Dropships can out maneuver swarm missiles? That is just BS CCP.
Swarms aren't for noobs, tanks are. It is like bringing a lion to a rooster fight. Oh but we need 6 tanks/dropships in 50 clone ambush blasting infantry at spawn. Roosters are so delicious... I get 20:1 KD. Shut up.
Although I really don't care if Dust makes tanks/dropships even more powerful, this game is taking up too much of my time anyway.
So CCP give it your best shot. Hope you don't f it up this time. But if you do, who cares?
|
Scott Knight
Osmon Surveillance Caldari State
26
|
Posted - 2014.01.31 15:56:00 -
[127] - Quote
Tailss Prower wrote:Scott Knight wrote:The Attorney General wrote:Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run. Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way. I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset. Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.) I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them. I do not think needing two people for a tank or capping tanks is The way to solve this. making tanks easy to solo destroys the fun for tankers therefor that argument would be double sided by the way if you actually tried hard enough and was smart about it you can solo them the reason av seems so weak is because most tankers are using duel hardners making dmg from av almost a complete joke if the tank only had 1 hardner like mine you could overpower me if you teamed up on me or were using proto I've never said that I thought someone should be able to solo a tank. |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
40
|
Posted - 2014.01.31 16:01:00 -
[128] - Quote
PARKOUR PRACTIONER wrote:Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it.
**** all of you who thinks i want the instawin button If AV was raised back up, there should be a tank limit of 3. Tanks would be easier to kill. Besides, If there's a tank limit of 1, then there should be a Vehicle limit of one for every Vehicle, right? No! With the use of MLT Tanks, you'd have a war of who has faster internet and can spawn their tank first, rather than a combination of vehicles. you need at least 2 tanks if you're running them, bud.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
|
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
40
|
Posted - 2014.01.31 16:03:00 -
[129] - Quote
Sam Booty wrote:Dropships can out maneuver swarm missiles? That is just BS CCP.
Swarms aren't for noobs, tanks are. It is like bringing a lion to a rooster fight. Oh but we need 6 tanks/dropships in 50 clone ambush blasting infantry at spawn. Roosters are so delicious... I get 20:1 KD. Shut up.
Although I really don't care if Dust makes tanks/dropships even more powerful, this game is taking up too much of my time anyway.
So CCP give it your best shot. Hope you don't f it up this time. But if you do, who cares?
Basically they need to change ambush around, not all game modes. It make sense if you have vehicle superiority in a Skirmish or Domination, but its not as necessary in an ambush
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
|
Nothing Certain
Villore Sec Ops Gallente Federation
118
|
Posted - 2014.01.31 16:34:00 -
[130] - Quote
Echo 1991 wrote:The Attorney General wrote:Atiim wrote:The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies" You simpleton, don't misrepresent my opinions. I believe that the heavy suit should be the PRIMARY AV suit. That does not mean that medium frame AV options should not exist, but that they should be supplemental to the heavy suit. Stop crying because you can't AV. Why should the heavy be the primary av suit? Why should i have to skill into different suit and different weapon to be allowed to kill a tank? I've been using the swarm launcher since i had enough sp to get it. It was one of the first things i went into cos tanks were a problem back then. I dont see why i have to change my playstyle because a load of bad tankers cant run from swarms.
I find it really funny how tankers now use the "adapt or die" and "get gud" argument but then point out that in 1.6 killing tanks was too easy, it wasn't a case of them needing to adapt or get good. Of course, I am sure that they are repeating the arguments they heard from AVer's, that was before my time on the forums. |
|
Tailss Prower
501ST JFW StrikerZ Unit
165
|
Posted - 2014.01.31 23:51:00 -
[131] - Quote
Scott Knight wrote:Tailss Prower wrote:Scott Knight wrote:The Attorney General wrote:Scott Knight wrote:
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run. Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way. I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset. Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.) I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them. I do not think needing two people for a tank or capping tanks is The way to solve this. making tanks easy to solo destroys the fun for tankers therefor that argument would be double sided by the way if you actually tried hard enough and was smart about it you can solo them the reason av seems so weak is because most tankers are using duel hardners making dmg from av almost a complete joke if the tank only had 1 hardner like mine you could overpower me if you teamed up on me or were using proto I've never said that I thought someone should be able to solo a tank. But what people don't get is that buffing AV will make proto AV kill any tank like a hot knife through butter the issue isn't its the tank setup tanks shouldn't be allowed more than 1 hardner |
Tailss Prower
501ST JFW StrikerZ Unit
165
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Posted - 2014.01.31 23:53:00 -
[132] - Quote
Soldier Sorajord wrote:Sam Booty wrote:Dropships can out maneuver swarm missiles? That is just BS CCP.
Swarms aren't for noobs, tanks are. It is like bringing a lion to a rooster fight. Oh but we need 6 tanks/dropships in 50 clone ambush blasting infantry at spawn. Roosters are so delicious... I get 20:1 KD. Shut up.
Although I really don't care if Dust makes tanks/dropships even more powerful, this game is taking up too much of my time anyway.
So CCP give it your best shot. Hope you don't f it up this time. But if you do, who cares?
Basically they need to change ambush around, not all game modes. It make sense if you have vehicle superiority in a Skirmish or Domination, but its not as necessary in an ambush yea its stupid in ambush
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Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.02.01 13:34:00 -
[133] - Quote
You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
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Tailss Prower
501ST JFW StrikerZ Unit
166
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Posted - 2014.02.07 11:34:00 -
[134] - Quote
Echo 1991 wrote:You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
You also forget they getting started and i've seen plenty of infantry use their heads to find ways to kill tanks or even group up on them so from my view point the only ones struggling with av are those who either not trying or are not using their heads |
thomas mak
STRONG-ARMED BANDITS
31
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Posted - 2014.02.07 11:49:00 -
[135] - Quote
so dropship dead
Real tanker dies with their tanks!
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Tailss Prower
501ST JFW StrikerZ Unit
170
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Posted - 2014.02.07 15:42:00 -
[136] - Quote
thomas mak wrote:so dropship dead Dropships are fine you just got to be aware a careful. Being in the air kinda makes you a target. Nothing will ever change that. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.02.07 18:03:00 -
[137] - Quote
Tailss Prower wrote:Echo 1991 wrote:You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
You also forget they getting started and i've seen plenty of infantry use their heads to find ways to kill tanks or even group up on them so from my view point the only ones struggling with av are those who either not trying or are not using their heads Working together and using your head is all well and good to take out tanks. The fact a team can have 8 tanks is a problem cos no amount of team work is killing those tanks. So organised AV wont work, and what if they had 8 proto tanks out there which are gonna be a lot better than the current tanks. Proto av will barely scratch them. |
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