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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
503
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Posted - 2014.01.30 19:58:00 -
[91] - Quote
I. DONT. WONT.TANK. Your skull is thicker than mine. Tanks are built to take massive amounts of damage, which means in order to take it out you have to deal massive amounts of damage in a short time span for it to be taken out. TEAM OR AT LEAST SQUAD EFFORT. More like 3 people should be able to.
As said before and again Get your head out your Wyrikomi.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Tailss Prower
501ST JFW StrikerZ Unit
146
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Posted - 2014.01.30 21:34:00 -
[92] - Quote
Atiim wrote:PARKOUR PRACTIONER wrote:I'm gonna explode. OK, Atiim, YES. IT. SHOULD. Get your head out your Wyrikomi. As soon as you get this through your thick, 180mm hull skull: As long as it requires one person to operate a vehicle, it should take one person to destroy a vehicle. Otherwise, they will be spammed and become "I win" buttons. Suck at DUST 514? Need a higher K/D? Want to be better than someone? Just grab a tank! :D thats completely wrong and you ******* know it Atiim you and I both know or you should know that any tank who actually skilled into a a tank would beat anyone in a tank that was not skilled into hardly at all almost everytime so you wouldn't be improving your kd/r if I was there you wouldn't be better than me and you would suck even more at dust so your entire comment fails right then and there
now if you want to talk about trying to be better than someone or sucking at dust514 I've seen plenty who die to me so much or sucks entirely that grabs a lav and spams like 15 RE's on it now while this is a risky and vaild tactic that usually only works once or twice on me per game is something that truelly requires no skill is for someone who sucks at dust and it from someone who wants to be better than me but a player in a militia tank wouldn't be better than me even if I was in an LAV or as infantry on the ground with AV Did I cover it all or miss something |
Kira Takizawa
2Shitz 1Giggle
129
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Posted - 2014.01.30 22:07:00 -
[93] - Quote
Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that Heavies 1-2 damage mods.. Logi 3-5 damage mods.. Does it matter? Got a heavy alt with proto forges proficiency 4 with 2 damage mods.. Dropships are easy to kill if they don't run even with hardeners on 2-3 shots.. tanks.. any hardeners 3-6+ shots and they run and rep come back with full health.. I waste ammo as well as give my position away (as a fatty I can't move away fast enough) So................................ ok I don't see how 6 shots wouldn't kill a tank even with my hardner you with a proto forge gun prof lvl 4 and 2 dmg mods would kill me no matter what I did unless the person is using more than 1 harnder they should't live unless your shots are not back to back Edit:ok I went and actually did some math the proto assualt forge gun does 1500 dmg adding your lvl 4 prof which is 12% should jump it up to 1680 or around 1680 in dmg then assuming your using complex dmg mods would be around 17% jumping it up to around 1900-2k now drop that down 40% it would be around 1100-1200x6 if you had gotten that many in and back to back would do around 7k dmg to my madd which is more than enough dmg so I REALLY DON"T SEE IT unless the tank was shield with 2-3 hardners I don't see it happening That it they have many hardeners.. again making me useless xD |
Tailss Prower
501ST JFW StrikerZ Unit
146
|
Posted - 2014.01.30 22:16:00 -
[94] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that Heavies 1-2 damage mods.. Logi 3-5 damage mods.. Does it matter? Got a heavy alt with proto forges proficiency 4 with 2 damage mods.. Dropships are easy to kill if they don't run even with hardeners on 2-3 shots.. tanks.. any hardeners 3-6+ shots and they run and rep come back with full health.. I waste ammo as well as give my position away (as a fatty I can't move away fast enough) So................................ ok I don't see how 6 shots wouldn't kill a tank even with my hardner you with a proto forge gun prof lvl 4 and 2 dmg mods would kill me no matter what I did unless the person is using more than 1 harnder they should't live unless your shots are not back to back Edit:ok I went and actually did some math the proto assualt forge gun does 1500 dmg adding your lvl 4 prof which is 12% should jump it up to 1680 or around 1680 in dmg then assuming your using complex dmg mods would be around 17% jumping it up to around 1900-2k now drop that down 40% it would be around 1100-1200x6 if you had gotten that many in and back to back would do around 7k dmg to my madd which is more than enough dmg so I REALLY DON"T SEE IT unless the tank was shield with 2-3 hardners I don't see it happening That it they have many hardeners.. again making me useless xD not everyone uses multiple hardners and you will see that if you constantly AV'ed tanks and hopefully CCP will do something to help solve this issue and the multiple hardners really only work on a shield tank so if it's an armor tank you have alot better chance of killing them
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Kira Takizawa
2Shitz 1Giggle
129
|
Posted - 2014.01.30 22:19:00 -
[95] - Quote
Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
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Tailss Prower
501ST JFW StrikerZ Unit
146
|
Posted - 2014.01.30 22:27:00 -
[96] - Quote
Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why
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Chesyre Armundsen
Thanes Of Dust
383
|
Posted - 2014.01.30 22:52:00 -
[97] - Quote
I always thought that the hardener system should be a single run with a single cool down.
Has the concept of HAV drivers switching seats, like in the LAV, been suggested? One driving seat with no weapon capability where a single pilot would have to switch to a turret for combat and back again to maneuver. I know it's on the coattails of the multiple driver argument, but I haven't read anything specific about a control scheme like the LAV.
Mihi gravato Deus - "Let God lay the burden on me!"
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4205
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Posted - 2014.01.30 22:58:00 -
[98] - Quote
The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...
what a joke....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:02:00 -
[99] - Quote
KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with |
Kira Takizawa
2Shitz 1Giggle
129
|
Posted - 2014.01.30 23:11:00 -
[100] - Quote
Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why
Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) |
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True Adamance
Kameira Lodge Amarr Empire
6417
|
Posted - 2014.01.30 23:12:00 -
[101] - Quote
Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with
As much as I agree with Attorney on this one swarms still need a role.... light anti vehicle roles sound fine to me. Taking out LAV, possibly MAV, and dropships.
But yeah fire and forget weapons always need to have lower damage models than aimed AV weaponry.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:12:00 -
[102] - Quote
PARKOUR PRACTIONER wrote:I am, thanks. :D Does anyone meaning you Prower, play TF2? and I've never played TF2 sorry |
Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:14:00 -
[103] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) oh by all means yes however CCP should know it's really hard to balance a game while still giving the players the option to do whatever they want it's not easy to do |
Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:16:00 -
[104] - Quote
True Adamance wrote:Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with As much as I agree with Attorney on this one swarms still need a role.... light anti vehicle roles sound fine to me. Taking out LAV, possibly MAV, and dropships. But yeah fire and forget weapons always need to have lower damage models than aimed AV weaponry. that would be fine but the issue we have is the only 2 actual av weapons we have is the swarm and forge the plasma cannon is very hard to use and would only work at close range so counting that one is kinda hard if we had more av weapon types then making swarms more for light vehicles wouldn't be a bad idear but at the same time it's like saying to aim a RPG at a moving helicopter |
Atiim
Living Like Larry Schwag
4235
|
Posted - 2014.01.30 23:20:00 -
[105] - Quote
KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... I still find it funny how he says this, while implying that HAVs aren't for scrubs...
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
510
|
Posted - 2014.01.30 23:35:00 -
[106] - Quote
Atiim wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... I still find it funny how he says this, while implying that HAVs aren't for scrubs...
Jealous much?
Nuff Said
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Kira Takizawa
2Shitz 1Giggle
130
|
Posted - 2014.01.30 23:39:00 -
[107] - Quote
Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) oh by all means yes however CCP should know it's really hard to balance a game while still giving the players the option to do whatever they want it's not easy to do
Never should have said we could then things would be easier
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Atiim
Living Like Larry Schwag
4239
|
Posted - 2014.01.30 23:40:00 -
[108] - Quote
Tebu Gan wrote:Jealous much? I tank too. What would be I jealous about? Though I will commend you for your effort.
Also, what difficulty do you find while tanking? Or does the truth really hurt that much?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Tailss Prower
501ST JFW StrikerZ Unit
148
|
Posted - 2014.01.30 23:45:00 -
[109] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) oh by all means yes however CCP should know it's really hard to balance a game while still giving the players the option to do whatever they want it's not easy to do Never should have said we could then things would be easier YEP :P
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Scott Knight
Osmon Surveillance Caldari State
25
|
Posted - 2014.01.31 06:23:00 -
[110] - Quote
The Attorney General wrote:Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run.
Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way.
I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset.
Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.)
I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them.
I do not think needing two people for a tank or capping tanks is The way to solve this. |
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Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.31 07:39:00 -
[111] - Quote
I love how tankers feel the only thing that should kill them is a forge gun. Its actually pathetic. You just want this because you can either shoot the heavy near you cos he is slow or run away because he is a slower shooter than a swarmer. Just explain why swarms should not destroy tanks, actually explain why. And dont just say it is a light weapon it should only destroy LAVs and Dropships. That's not a reason. It just proves you can't handle being shot by swarms. |
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:09:00 -
[112] - Quote
Scott Knight wrote:The Attorney General wrote:Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run. Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way. I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset. Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.) I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them. I do not think needing two people for a tank or capping tanks is The way to solve this. making tanks easy to solo destroys the fun for tankers therefor that argument would be double sided by the way if you actually tried hard enough and was smart about it you can solo them the reason av seems so weak is because most tankers are using duel hardners making dmg from av almost a complete joke if the tank only had 1 hardner like mine you could overpower me if you teamed up on me or were using proto
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Kira Takizawa
2Shitz 1Giggle
130
|
Posted - 2014.01.31 10:16:00 -
[113] - Quote
Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with
He's a tanker lol |
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:32:00 -
[114] - Quote
Kira Takizawa wrote:Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with He's a tanker lol That makes it worse |
Kira Takizawa
2Shitz 1Giggle
130
|
Posted - 2014.01.31 10:35:00 -
[115] - Quote
Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with He's a tanker lol That makes it worse
Yeah I was in a fw with him not to long ago xD |
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:42:00 -
[116] - Quote
He basicly saying a SL is a worthless weapon because its a lock on which even real life we have missles and rockets that lock on
Its a normal and vaild weapon |
The Attorney General
1919
|
Posted - 2014.01.31 11:14:00 -
[117] - Quote
Tailss Prower wrote:He basicly saying a SL is a worthless weapon because its a lock on which even real life we have missles and rockets that lock on
Its a normal and vaild weapon
No, I am saying that there needs to be some degree of equality between the skill required to do something and the power that that thing has.
I am not saying that the swarm should be useless, even though it currently kind of is. What I am saying is that there is no reason why the swarm should outperform the PLC as a medium frame AV weapon when the PLC is so much more difficult to use.
Mr. Hybrid Vayu.
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Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.01.31 11:19:00 -
[118] - Quote
Plasma cannon Isnt an AV weapon, its an area denial weapon. |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:21:00 -
[119] - Quote
The Attorney General wrote:Tailss Prower wrote:He basicly saying a SL is a worthless weapon because its a lock on which even real life we have missles and rockets that lock on
Its a normal and vaild weapon No, I am saying that there needs to be some degree of equality between the skill required to do something and the power that that thing has. I am not saying that the swarm should be useless, even though it currently kind of is. What I am saying is that there is no reason why the swarm should outperform the PLC as a medium frame AV weapon when the PLC is so much more difficult to use. The plc was poorly made to begin with and that argument is stupid it outperforms it simply because swarms lock on and yes plc is harder but still does good dmg to tanks especially armor tanks hell the dmg was on par with swarms if not stronger |
Tailss Prower
501ST JFW StrikerZ Unit
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Posted - 2014.01.31 11:23:00 -
[120] - Quote
Echo 1991 wrote:Plasma cannon Isnt an AV weapon, its an area denial weapon. used against vehicles cos it does a load of damage No CCP made the PLC as an anti-armor vehicle weapon but was poorly made mechanic wise which makes it harder to use |
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