|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tailss Prower
501ST JFW StrikerZ Unit
136
|
Posted - 2014.01.30 07:16:00 -
[1] - Quote
If you need AV to be buffed your both stupid and a noob who wants the I win button AV as it stand is perfectly fine and to test and prove to even myself of this I jumped on my infantry character namely this one and tested the True av setup I am using a amarr avd logi suit 3 complex dmg mods with the proto swarm launcher with prof skill at lvl 3 meaning more dmg and I went into battle with this which was my normal av setup anyway and I took out a pyton with 2 hits and he saw me before I fired so he had his hardner on and it took 2 shots then I found gunnlogi's and sica's and begun attacking them one of them it took 3 shots and other 3 hell I found 1 where the driver would get out to kill me which he did I got his tank the 2nd time with 2 shots and 2 std av nades so basicly my point is if you can't take out a std or even a militia tank with av then you need to learn how to stop whinning and figure out why because I can tell you that you are not doing it right
And some advise don't think your gonna solo a tank that easy with std or militia av avd MAYBE but it's possible with proto if you know what your doing and if you double teaming with avd and/or proto it is very easy to kill a tank if you buff AV you will simply destory the whole point of the vehicle overhaul that we got and thus put it back to how it was in 1.6 where tanks could be solo'd like nothing and of course unbalanced |
Tailss Prower
501ST JFW StrikerZ Unit
140
|
Posted - 2014.01.30 12:18:00 -
[2] - Quote
PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:13:00 -
[3] - Quote
Kira Takizawa wrote:Tailss Prower wrote:PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that Heavies 1-2 damage mods.. Logi 3-5 damage mods.. Does it matter? Got a heavy alt with proto forges proficiency 4 with 2 damage mods.. Dropships are easy to kill if they don't run even with hardeners on 2-3 shots.. tanks.. any hardeners 3-6+ shots and they run and rep come back with full health.. I waste ammo as well as give my position away (as a fatty I can't move away fast enough) So................................ ok I don't see how 6 shots wouldn't kill a tank even with my hardner you with a proto forge gun prof lvl 4 and 2 dmg mods would kill me no matter what I did unless the person is using more than 1 harnder they should't live unless your shots are not back to back |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:16:00 -
[4] - Quote
PARKOUR PRACTIONER wrote: My rage is over. Anyway, yeah I don't have proto anything on the character. I knew whatever the heck his name is was gonna come up in here with his head up his tank. who me? |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:29:00 -
[5] - Quote
Echo 1991 wrote:Tanks just need variation with the modules, not fitting requirement differences. Militia modules of any type (even infantry ones) should not be as effective as a basic one that requires SP. I also feel that the repair modules on tanks should be active and not passive, it just allows tankers to be brainless and not have to worry while their hardeners are active. Yet some tankers feel that AV is an easy win button because the thing that can kill them locks on. the reps for armor tanks are passive to make it so a tank can't rep through the damage which when their hardner is offline thier rep will mean almost nothing to av and if it's adv or proto they WILL DIE having passive reps doens't make them brainless hell the rep is nothing compared to the active reps we had in 1.6 and I don't see tankers complaining about av I see infantry complaing AV ain't killing tanks yet most the time I see people using militia or std av weapons and the only thing I can think of is why are they complaining if they not using the higher end av weapons
Oh and by all means make them the active reps we had last build I'll gladly take that and sit there laughing as you try to make me scared cause with the new skills increasing duration and the skill decreasing cooldown I would have a field day with the active reps |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:37:00 -
[6] - Quote
Echo 1991 wrote:I've seen tanks just take damage cos they have a hardener and 2 passive reppers. and they just sit there shooting everything cos they are able to, unless there is two people shooting the tank with swarms it wont die. so dont tell me they cant rep through damage, i've seen it happen. unless they using adv or proto of course he is gonna take the hits but like I said once that hardner is offline he will start taking hits if you read I said that once it is offline and he was being hit by adv or proto he would die and it be quick if it was more than 1 militia and std won't kill him so easy without it being a grouped effort with or without the hardner on |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:47:00 -
[7] - Quote
m twiggz wrote:Tailss Prower wrote:If you need AV to be buffed your both stupid and a noob who wants the I win button AV as it stand is perfectly fine and to test and prove to even myself of this I jumped on my infantry character namely this one and tested the True av setup I am using a amarr avd logi suit 3 complex dmg mods with the proto swarm launcher with prof skill at lvl 3 meaning more dmg and I went into battle with this which was my normal av setup anyway and I took out a pyton with 2 hits and he saw me before I fired so he had his hardner on and it took 2 shots then I found gunnlogi's and sica's and begun attacking them one of them it took 3 shots and other 3 hell I found 1 where the driver would get out to kill me which he did I got his tank the 2nd time with 2 shots and 2 std av nades so basicly my point is if you can't take out a std or even a militia tank with av then you need to learn how to stop whinning and figure out why because I can tell you that you are not doing it right
And some advise don't think your gonna solo a tank that easy with std or militia av avd MAYBE but it's possible with proto if you know what your doing and if you double teaming with avd and/or proto it is very easy to kill a tank if you buff AV you will simply destory the whole point of the vehicle overhaul that we got and thus put it back to how it was in 1.6 where tanks could be solo'd like nothing and of course unbalanced Your post is just proving the buff AV point more. You had to use PROTO AV to take out MILTIA tanks. Not only proto AV but proto AV with 3x complex damage mods and prof 3 Swarm Launcher. You should not NEED to use proto anything to kill militia anything. The tanks aren't on par with their AV equivalent. That's the whole point. I'm not saying one guy with a militia swarm should be able to kill a militia tank, but militia AV vs. militia tank is just laughable. One militia hardener on a militia tank and militia swarms will barely do any damage at all. Even without the shield hardener militia tanks can easily tank 5+ militia swarms. It's just not right, by any means. I never said I had to use proto I gave an example on any game you ain't gonna run upto a tank alone to try and take it out you are gonna go with others and try to group up on him what I gave you was an example on how to solo a tank anything lower than proto or adv and you will need to work with others what you fail to understand there is a tier system the more you skill into it the stronger it gets your using militia swarms most likely with no skills into it so yes you gonna end up using 5+ shots because you ain't skilled into av by buffing av you not only buffing the militia that you are using which by teh way is at the bottom of the barrel in terms of power but you are also buffing proto which will make it so that sica I killed in 3 hits would be 1-2 hits and that really wouldn't be fair then the gunlogi would die in 3 maybe 4 hits you are only thinking about militia weapons which are more for testing purposes than to be used effectively against a tank and that militia tank is nothing towards a actually tanker who skilled into just as your militia swarms are nothing to my swarms that I skilled into I don't need to use those proto swarms I can just as easily change that proto to a std or adv and still take those tanks down |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:53:00 -
[8] - Quote
PARKOUR PRACTIONER wrote:Cause they run like true bitches they are, not saying you should stay in one spot like a freaking deer in the headlights, but that nascar **** has got to go. From that comment you made I can tell right now you have not seen me in my tank I use a railgun only 1 hardner and only 1 rep for those who want to know and no dmg mods the only time I have to go back to the redline is when I need a supply depot for ammo or to make a pesky assualt dropship back off me for a little bit you hit me with av and I'll shoot back if I need to use cover or move to another location I will and I use a madd so the whole nascar thing is both invald and completely wrong I know my tanks limits and will only take on what I know it can handle so you need to ******* chill |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 14:54:00 -
[9] - Quote
PARKOUR PRACTIONER wrote:THATS WHAT IM SAYING IT SHOULD TAKE MORE THAN ONE PERSON TO TANK DOWN A TANK. LEARN. TO. READ. ************************************************************************************************************ i'm talking to him not you I know what the **** you said I was telling him |
Tailss Prower
501ST JFW StrikerZ Unit
143
|
Posted - 2014.01.30 16:28:00 -
[10] - Quote
PARKOUR PRACTIONER wrote:I have not seen a nonbitch tank yet and I was talking to sp4r whatever his name is. I thought my rage was gone, sorry. as long as your over it now |
|
Tailss Prower
501ST JFW StrikerZ Unit
146
|
Posted - 2014.01.30 21:34:00 -
[11] - Quote
Atiim wrote:PARKOUR PRACTIONER wrote:I'm gonna explode. OK, Atiim, YES. IT. SHOULD. Get your head out your Wyrikomi. As soon as you get this through your thick, 180mm hull skull: As long as it requires one person to operate a vehicle, it should take one person to destroy a vehicle. Otherwise, they will be spammed and become "I win" buttons. Suck at DUST 514? Need a higher K/D? Want to be better than someone? Just grab a tank! :D thats completely wrong and you ******* know it Atiim you and I both know or you should know that any tank who actually skilled into a a tank would beat anyone in a tank that was not skilled into hardly at all almost everytime so you wouldn't be improving your kd/r if I was there you wouldn't be better than me and you would suck even more at dust so your entire comment fails right then and there
now if you want to talk about trying to be better than someone or sucking at dust514 I've seen plenty who die to me so much or sucks entirely that grabs a lav and spams like 15 RE's on it now while this is a risky and vaild tactic that usually only works once or twice on me per game is something that truelly requires no skill is for someone who sucks at dust and it from someone who wants to be better than me but a player in a militia tank wouldn't be better than me even if I was in an LAV or as infantry on the ground with AV Did I cover it all or miss something |
Tailss Prower
501ST JFW StrikerZ Unit
146
|
Posted - 2014.01.30 22:16:00 -
[12] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:PARKOUR PRACTIONER wrote:I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however if you was using adv or proto av with say some dmg mods and prof. skill lvled some you would be killing tanks on your own thus asking for a buff to AV which is what you are asking by saying bring them back to former glory is basicly asking for the instawin button cause then I can grab my proto swarm with 3 complex mods and prof skill lvl 3 and empty my clip which is 3 shots and I can bet you it would kill him if he only had 1 hardner if they were back to their former self actually last build I was doing that Heavies 1-2 damage mods.. Logi 3-5 damage mods.. Does it matter? Got a heavy alt with proto forges proficiency 4 with 2 damage mods.. Dropships are easy to kill if they don't run even with hardeners on 2-3 shots.. tanks.. any hardeners 3-6+ shots and they run and rep come back with full health.. I waste ammo as well as give my position away (as a fatty I can't move away fast enough) So................................ ok I don't see how 6 shots wouldn't kill a tank even with my hardner you with a proto forge gun prof lvl 4 and 2 dmg mods would kill me no matter what I did unless the person is using more than 1 harnder they should't live unless your shots are not back to back Edit:ok I went and actually did some math the proto assualt forge gun does 1500 dmg adding your lvl 4 prof which is 12% should jump it up to 1680 or around 1680 in dmg then assuming your using complex dmg mods would be around 17% jumping it up to around 1900-2k now drop that down 40% it would be around 1100-1200x6 if you had gotten that many in and back to back would do around 7k dmg to my madd which is more than enough dmg so I REALLY DON"T SEE IT unless the tank was shield with 2-3 hardners I don't see it happening That it they have many hardeners.. again making me useless xD not everyone uses multiple hardners and you will see that if you constantly AV'ed tanks and hopefully CCP will do something to help solve this issue and the multiple hardners really only work on a shield tank so if it's an armor tank you have alot better chance of killing them
|
Tailss Prower
501ST JFW StrikerZ Unit
146
|
Posted - 2014.01.30 22:27:00 -
[13] - Quote
Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why
|
Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:02:00 -
[14] - Quote
KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with |
Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:12:00 -
[15] - Quote
PARKOUR PRACTIONER wrote:I am, thanks. :D Does anyone meaning you Prower, play TF2? and I've never played TF2 sorry |
Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:14:00 -
[16] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) oh by all means yes however CCP should know it's really hard to balance a game while still giving the players the option to do whatever they want it's not easy to do |
Tailss Prower
501ST JFW StrikerZ Unit
147
|
Posted - 2014.01.30 23:16:00 -
[17] - Quote
True Adamance wrote:Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with As much as I agree with Attorney on this one swarms still need a role.... light anti vehicle roles sound fine to me. Taking out LAV, possibly MAV, and dropships. But yeah fire and forget weapons always need to have lower damage models than aimed AV weaponry. that would be fine but the issue we have is the only 2 actual av weapons we have is the swarm and forge the plasma cannon is very hard to use and would only work at close range so counting that one is kinda hard if we had more av weapon types then making swarms more for light vehicles wouldn't be a bad idear but at the same time it's like saying to aim a RPG at a moving helicopter |
Tailss Prower
501ST JFW StrikerZ Unit
148
|
Posted - 2014.01.30 23:45:00 -
[18] - Quote
Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Tailss Prower wrote:Kira Takizawa wrote:Hope so but still not really shoot them once they run and rep.. that also needs a fix or something
CCP wanted to make it so tanks could take a beating for a period of time then depending on the battle would restreat to repair or to let hardner cooldown it was mean't to make us strong for a small period of time or long depends on tank but also have weak periods which is why they should limit it to 1 hardner in my opinion because then it would be like that shields are for a strong brief moment of high resisitance while a armor tank has a less but longer lasting resistance this was what CCP wanted however people are using hardners to cycle to always have resistance or using more than 1 at a time while messing up what CCP had Intended once they fix this AV would be fine everyone is complaining that AV needs a buff when in all terms they only need to limit the hardners to 1 and everyone would take the damage CCP wanted from av which then would justify the av nerf they got and show why Hopefully but at the same time people claim this game gives you the freedom to do what you want and CCP shouldn't be able to limit what you can do. (As I would love to see a limit to one damage mod per suit anything over is too much) oh by all means yes however CCP should know it's really hard to balance a game while still giving the players the option to do whatever they want it's not easy to do Never should have said we could then things would be easier YEP :P
|
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:09:00 -
[19] - Quote
Scott Knight wrote:The Attorney General wrote:Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run. Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way. I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset. Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.) I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them. I do not think needing two people for a tank or capping tanks is The way to solve this. making tanks easy to solo destroys the fun for tankers therefor that argument would be double sided by the way if you actually tried hard enough and was smart about it you can solo them the reason av seems so weak is because most tankers are using duel hardners making dmg from av almost a complete joke if the tank only had 1 hardner like mine you could overpower me if you teamed up on me or were using proto
|
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:32:00 -
[20] - Quote
Kira Takizawa wrote:Tailss Prower wrote:KING CHECKMATE wrote:The Attorney General wrote:A
Swarms were always for scrubs, so they can stay that way.
SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good idea...what a joke.... don't pay him any mind he is the type of person who would most likely be happy if there wasn't any vehicles to begin with He's a tanker lol That makes it worse |
|
Tailss Prower
501ST JFW StrikerZ Unit
163
|
Posted - 2014.01.31 10:42:00 -
[21] - Quote
He basicly saying a SL is a worthless weapon because its a lock on which even real life we have missles and rockets that lock on
Its a normal and vaild weapon |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:21:00 -
[22] - Quote
The Attorney General wrote:Tailss Prower wrote:He basicly saying a SL is a worthless weapon because its a lock on which even real life we have missles and rockets that lock on
Its a normal and vaild weapon No, I am saying that there needs to be some degree of equality between the skill required to do something and the power that that thing has. I am not saying that the swarm should be useless, even though it currently kind of is. What I am saying is that there is no reason why the swarm should outperform the PLC as a medium frame AV weapon when the PLC is so much more difficult to use. The plc was poorly made to begin with and that argument is stupid it outperforms it simply because swarms lock on and yes plc is harder but still does good dmg to tanks especially armor tanks hell the dmg was on par with swarms if not stronger |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:23:00 -
[23] - Quote
Echo 1991 wrote:Plasma cannon Isnt an AV weapon, its an area denial weapon. used against vehicles cos it does a load of damage No CCP made the PLC as an anti-armor vehicle weapon but was poorly made mechanic wise which makes it harder to use |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:29:00 -
[24] - Quote
Echo 1991 wrote:Still works better for area denial. CCP a av weapon the players turned it into another lol |
Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 11:37:00 -
[25] - Quote
Echo 1991 wrote:Ok, How about we back on topic? sorry |
Tailss Prower
501ST JFW StrikerZ Unit
165
|
Posted - 2014.01.31 23:51:00 -
[26] - Quote
Scott Knight wrote:Tailss Prower wrote:Scott Knight wrote:The Attorney General wrote:Scott Knight wrote:
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run. Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way. I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset. Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.) I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them. I do not think needing two people for a tank or capping tanks is The way to solve this. making tanks easy to solo destroys the fun for tankers therefor that argument would be double sided by the way if you actually tried hard enough and was smart about it you can solo them the reason av seems so weak is because most tankers are using duel hardners making dmg from av almost a complete joke if the tank only had 1 hardner like mine you could overpower me if you teamed up on me or were using proto I've never said that I thought someone should be able to solo a tank. But what people don't get is that buffing AV will make proto AV kill any tank like a hot knife through butter the issue isn't its the tank setup tanks shouldn't be allowed more than 1 hardner |
Tailss Prower
501ST JFW StrikerZ Unit
165
|
Posted - 2014.01.31 23:53:00 -
[27] - Quote
Soldier Sorajord wrote:Sam Booty wrote:Dropships can out maneuver swarm missiles? That is just BS CCP.
Swarms aren't for noobs, tanks are. It is like bringing a lion to a rooster fight. Oh but we need 6 tanks/dropships in 50 clone ambush blasting infantry at spawn. Roosters are so delicious... I get 20:1 KD. Shut up.
Although I really don't care if Dust makes tanks/dropships even more powerful, this game is taking up too much of my time anyway.
So CCP give it your best shot. Hope you don't f it up this time. But if you do, who cares?
Basically they need to change ambush around, not all game modes. It make sense if you have vehicle superiority in a Skirmish or Domination, but its not as necessary in an ambush yea its stupid in ambush
|
Tailss Prower
501ST JFW StrikerZ Unit
166
|
Posted - 2014.02.07 11:34:00 -
[28] - Quote
Echo 1991 wrote:You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
You also forget they getting started and i've seen plenty of infantry use their heads to find ways to kill tanks or even group up on them so from my view point the only ones struggling with av are those who either not trying or are not using their heads |
Tailss Prower
501ST JFW StrikerZ Unit
170
|
Posted - 2014.02.07 15:42:00 -
[29] - Quote
thomas mak wrote:so dropship dead Dropships are fine you just got to be aware a careful. Being in the air kinda makes you a target. Nothing will ever change that. |
|
|
|