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Knight Soiaire
Fatal Absolution Covert Intervention
4776
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Posted - 2014.01.28 17:14:00 -
[31] - Quote
Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim?
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
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Vermaak Doe
SVER True Blood Public Disorder.
1243
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Posted - 2014.01.28 17:17:00 -
[32] - Quote
Maybe lightly tap shield hardeners...
With a crowbar
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 17:17:00 -
[33] - Quote
Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim?
For it to do its designed purpose. I may not have to aim but i still have to get into a position where i can get killed by almost every other person on the enemy team. |
NextDark Knight
Hellstorm Inc League of Infamy
164
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Posted - 2014.01.28 17:21:00 -
[34] - Quote
ROF and Splash needs to return to the Forge... Damage output is fine.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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The Attorney General
1902
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Posted - 2014.01.28 17:35:00 -
[35] - Quote
Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
I have my heavy alt, who rocks out infantry only, and eats alive any tank the enemy would dare to put on the field.
If you want to play AV and do well, you put SP into it. The current build is a month old, if you couldn't invest a quarter of your SP since that time into potent AV, then obviously tanks are not that big of a problem for you.
People who focus their SP get benefits. If someone devotes millions of SP to tanks, should they be able to be easily wiped off the map by some no SP starter fit wearing noob? Or should it take some investment, not even remotely equal to the total invested by the tanker mind you, but maybe 1 million SP to get really going? And if you really want to rock vehicles world, then you need to get into the 4 million SP club, which means proto grenades, prof 5 FG, and at least an advanced heavy frame.
You could suggest that tanks are too front loaded with skill bonuses, but those types of arguments seem to escape you. Instead you think that people want immortal tanks, which isn't accurate at all.
Mr. Hybrid Vayu.
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The Attorney General
1902
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Posted - 2014.01.28 17:37:00 -
[36] - Quote
NextDark Knight wrote:ROF and Splash needs to return to the Forge... Damage output is fine.
RoF yes, but splash no.
Rooftop forge sniping of infantry should not be a viable role. If you want the AV up top, it should have a trade off versus infantry efficiency.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
4101
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Posted - 2014.01.28 17:40:00 -
[37] - Quote
Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim? How about we remove the lock feature then?
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Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:41:00 -
[38] - Quote
Atiim wrote:Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim? How about we remove the lock feature then? Didnt that happen before and people went nuts about it? |
Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:44:00 -
[39] - Quote
The Attorney General wrote:Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
I have my heavy alt, who rocks out infantry only, and eats alive any tank the enemy would dare to put on the field. If you want to play AV and do well, you put SP into it. The current build is a month old, if you couldn't invest a quarter of your SP since that time into potent AV, then obviously tanks are not that big of a problem for you. People who focus their SP get benefits. If someone devotes millions of SP to tanks, should they be able to be easily wiped off the map by some no SP starter fit wearing noob? Or should it take some investment, not even remotely equal to the total invested by the tanker mind you, but maybe 1 million SP to get really going? And if you really want to rock vehicles world, then you need to get into the 4 million SP club, which means proto grenades, prof 5 FG, and at least an advanced heavy frame. You could suggest that tanks are too front loaded with skill bonuses, but those types of arguments seem to escape you. Instead you think that people want immortal tanks, which isn't accurate at all. You seem to want an immortal tank. You fail to realise that the people saying av is are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank. |
Atiim
Living Like Larry Schwag
4101
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Posted - 2014.01.28 17:44:00 -
[40] - Quote
Echo 1991 wrote:Atiim wrote:Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim? How about we remove the lock feature then? Didnt that happen before and people went nuts about it? Yep.
People were complaining that they were being used as "rocket-propelled shotguns," which ironically is exactly what I use the PLC as.
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xAckie
Ahrendee Mercenaries EoN.
409
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Posted - 2014.01.28 17:44:00 -
[41] - Quote
I think tanks are balanced the best they have ever been in the game. I am straight infantry but I appreciate the fact that tanks are used to counter tanks, instead of us just using our lai dais. (And swarms, remotes and forges still work)
The problem that I see is that tanks can overwhelm the opposition in pubs. Thats is a problem of CCP's making from matchmaking, allowing squad deploy, or proto gear in a pub match. |
Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:44:00 -
[42] - Quote
Echo 1991 wrote:The Attorney General wrote:Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
I have my heavy alt, who rocks out infantry only, and eats alive any tank the enemy would dare to put on the field. If you want to play AV and do well, you put SP into it. The current build is a month old, if you couldn't invest a quarter of your SP since that time into potent AV, then obviously tanks are not that big of a problem for you. People who focus their SP get benefits. If someone devotes millions of SP to tanks, should they be able to be easily wiped off the map by some no SP starter fit wearing noob? Or should it take some investment, not even remotely equal to the total invested by the tanker mind you, but maybe 1 million SP to get really going? And if you really want to rock vehicles world, then you need to get into the 4 million SP club, which means proto grenades, prof 5 FG, and at least an advanced heavy frame. You could suggest that tanks are too front loaded with skill bonuses, but those types of arguments seem to escape you. Instead you think that people want immortal tanks, which isn't accurate at all. You seem to want an immortal tank. You fail to realise that the people saying av is bad are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank.
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Atiim
Living Like Larry Schwag
4101
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Posted - 2014.01.28 17:47:00 -
[43] - Quote
Echo 1991 wrote: You seem to want an immortal tank. You fail to realise that the people saying av is are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank.
The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames.
Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies"
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Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:58:00 -
[44] - Quote
xAckie wrote:I think tanks are balanced the best they have ever been in the game. I am straight infantry but I appreciate the fact that tanks are used to counter tanks, instead of us just using our lai dais. (And swarms, remotes and forges still work)
The problem that I see is that tanks can overwhelm the opposition in pubs. Thats is a problem of CCP's making from matchmaking, allowing squad deploy, or proto gear in a pub match. I thought that allowing a team to potentially have 8 tanks on the field was a problem and that no SP is needed to use a tank that can (in the right circumstances) not die. Another thing that needs to be done is the shield hardener needs to have a reduction, 60% less damage to all types of damage is not balance, it rewards bad players with the ability to absorb all damage and not worry about anything and considering the only weapon in the game that does over 100% effective damage to shield tanks is the plasma cannon it needs to be reduced. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1100
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Posted - 2014.01.28 18:09:00 -
[45] - Quote
If the swarm is going to do the damage it did as quick as it did then it needs to be made a heavy weapon and be the Caldari heavy missile weapon.
Otherwise, I'll be damned if something categorized as a light weapon that any ol' joe can pull out at his leasure is going to be that good against a tank.
FYI I've had proto swarms take out my tank at point blank while running dual reps and a hardener on cooldown. So, they are effective for a light weapon atm. Other heavy weapons are on the way plus MAVs and MTACs. Ppl must focus like CCP on the big picture.
The problem before was that there was always that one guy pulling out a swarms so conveniently every freaking match. One infantry guy should not make that much of a difference in a non-heavy suit with a light weapon. Light AV should be for light and medium vehicles. Heavy for HAVs.
I'm sick of ppl comparing infantry to tanks. I wish somebody told me as a RL infantryman that I was as strong as a tank or that I was remotely like a tank to where the tank crew had to operate as I did. Sorry, does not compute.
No, the tank is an autonomous entity that must function on its own with different needs and concerns.
Rommel, you magnificent bastard, I read your book!
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
476
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Posted - 2014.01.28 18:39:00 -
[46] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
Logic.
Though, I do believe that if it takes more than one person to take out a tank, a tank should require more than one person to take out infantry.
IE large turrets are vehicle focused, small are infantry.
In the end, tanks should SUPPEMENT infantry, not own them. Same as AV should SUPPLEMENT tanks, not own them. Tanks kill tanks, Infantry kill Infantry.
Balance.
And good battles last night General, had some good fights!
Nuff Said
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Glitch116
Black Phoenix Mercenaries Legacy Rising
28
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Posted - 2014.01.28 19:12:00 -
[47] - Quote
Sam Tektzby wrote:Scott Knight wrote:The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance. 3+ Tanks make this game highly unplayable. And now imagine if tank will need two person group. They will be pushed to call just half, because tank will be sitting duck just with one boyo who will drive/shoot swaping.
now imagine what a good gunner and drive can do now that the load of running a tank is shared blaster drive bys anyone?
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
Black Phoenix Mercenaries Legacy Rising
28
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Posted - 2014.01.28 19:15:00 -
[48] - Quote
xAckie wrote:I think tanks are balanced the best they have ever been in the game. I am straight infantry but I appreciate the fact that tanks are used to counter tanks, instead of us just using our lai dais. (And swarms, remotes and forges still work)
The problem that I see is that tanks can overwhelm the opposition in pubs. Thats is a problem of CCP's making from matchmaking, allowing squad deploy, or proto gear in a pub match. this
I AM THE KING OF THE BLASTER!!!
deal with it
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Nothing Certain
Villore Sec Ops Gallente Federation
104
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Posted - 2014.01.28 19:44:00 -
[49] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
Then why in most games do tankers not get killed repeatedly? Both AV is drawing from the same pool of players, one is not more intelligent or competent than the other, yet I do not see tanks getting soloed by anything other than tanks and I see tanks, especially a pair or more, dominating match after match. It is illogical to think this is because tankers are smart and AV'ers are stupid and incompetent, especially when in 1.6 the arguments went the other way. |
Nothing Certain
Villore Sec Ops Gallente Federation
104
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Posted - 2014.01.28 19:53:00 -
[50] - Quote
My opinion though is that there is not a massive imbalance, mostly it is just little incentive to pursue AV, I get 100 points for hacking an unmanned objective but only get 150 for capping a tank and since it usually takes more than one, I probably won't even get that. Once damage dealt is rewarded then I think we are going to see tanks taken out much more and the balance will have to be looked at again. Proximities and swarms need some changes, but I'm ok with the rest. Railgun balance against other vehicles seems to be a problem, but I don't have an informed opinion about it. |
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The Attorney General
1903
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Posted - 2014.01.29 04:21:00 -
[51] - Quote
Atiim wrote: I've seen people survive my 1.6 Swarm Launcher with "ease" as well.
No comment.
Roll up in god mode LLAV
Throw three packed AV nades
Shoot one volley of swarms.
The above is how you killed any tank in 1.0-1.6. The only time that specific attack strategy would not work was if the tank had already activated its repairer. Other than that it was a certain kill.
So if any tanks got away from you in 1.6 then that was you failing.
Thanks for providing evidence that you are bad though.
Mr. Hybrid Vayu.
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The Attorney General
1903
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Posted - 2014.01.29 04:23:00 -
[52] - Quote
Echo 1991 wrote: You seem to want an immortal tank. You fail to realise that the people saying av is are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank.
I am the guy out calling for buffs to AV, so yeah, I obviously must want an immortal tank.
I have been playing AV on my heavy since January of last year.
When you say you don't want to spec into another suit, then you can GTFO.
If you want to role AV, you roll with what works, not what used to work.
Mr. Hybrid Vayu.
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The Attorney General
1903
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Posted - 2014.01.29 04:26:00 -
[53] - Quote
Atiim wrote:The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies"
You simpleton, don't misrepresent my opinions.
I believe that the heavy suit should be the PRIMARY AV suit. That does not mean that medium frame AV options should not exist, but that they should be supplemental to the heavy suit.
Stop crying because you can't AV.
Mr. Hybrid Vayu.
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Echo 1991
WarRavens League of Infamy
36
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Posted - 2014.01.29 08:20:00 -
[54] - Quote
The Attorney General wrote:Atiim wrote:The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies" You simpleton, don't misrepresent my opinions. I believe that the heavy suit should be the PRIMARY AV suit. That does not mean that medium frame AV options should not exist, but that they should be supplemental to the heavy suit. Stop crying because you can't AV. Why should the heavy be the primary av suit? Why should i have to skill into different suit and different weapon to be allowed to kill a tank? I've been using the swarm launcher since i had enough sp to get it. It was one of the first things i went into cos tanks were a problem back then. I dont see why i have to change my playstyle because a load of bad tankers cant run from swarms. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
489
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Posted - 2014.01.30 06:19:00 -
[55] - Quote
^Exactly.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Niuvo
NECROM0NGERS The CORVOS
981
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Posted - 2014.01.30 06:33:00 -
[56] - Quote
PARKOUR PRACTIONER wrote:Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it. When will the game be right?! |
m twiggz
Pradox One Proficiency V.
308
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Posted - 2014.01.30 06:57:00 -
[57] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. The fact that your argument rests solely on one AV weapon than can only be used by one class makes your post irrelevant. |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 07:16:00 -
[58] - Quote
If you need AV to be buffed your both stupid and a noob who wants the I win button AV as it stand is perfectly fine and to test and prove to even myself of this I jumped on my infantry character namely this one and tested the True av setup I am using a amarr avd logi suit 3 complex dmg mods with the proto swarm launcher with prof skill at lvl 3 meaning more dmg and I went into battle with this which was my normal av setup anyway and I took out a pyton with 2 hits and he saw me before I fired so he had his hardner on and it took 2 shots then I found gunnlogi's and sica's and begun attacking them one of them it took 3 shots and other 3 hell I found 1 where the driver would get out to kill me which he did I got his tank the 2nd time with 2 shots and 2 std av nades so basicly my point is if you can't take out a std or even a militia tank with av then you need to learn how to stop whinning and figure out why because I can tell you that you are not doing it right
And some advise don't think your gonna solo a tank that easy with std or militia av avd MAYBE but it's possible with proto if you know what your doing and if you double teaming with avd and/or proto it is very easy to kill a tank if you buff AV you will simply destory the whole point of the vehicle overhaul that we got and thus put it back to how it was in 1.6 where tanks could be solo'd like nothing and of course unbalanced |
Spkr4theDead
Red Star. EoN.
1710
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Posted - 2014.01.30 07:23:00 -
[59] - Quote
PARKOUR PRACTIONER wrote:Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it. Okay, one PRO suit per team at any one time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
491
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Posted - 2014.01.30 07:25:00 -
[60] - Quote
I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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