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Sam Tektzby
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62
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Posted - 2014.01.28 16:33:00 -
[1] - Quote
Its easy, make swarmies faster and more powerfull. After slow down tanks, who ever saw tank faster than rocket.
Support - Tactician/Support
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:36:00 -
[2] - Quote
CLONE117 wrote:not much of a buff for tanks. hp was raised yes. but it was to basicaly the highest hp level that could be achieved on a mlt soma back in 1.6 with a small amount of invested sp. and in turn they took alot of slots for the vehicles and nerfed pg and cpu.
av nade nerf was needed and swarms nerf seemed ok. not to sure what the repercussion will be if buffed again. but it would be a problem.
Swarm nerf is not oki, it was nerfed to frozen Doomheim. Tanks are beasts now, fast like hell. They dont have proper cotra in game. Make them slower, buff the AA weapons and make tank "two personel need" vehicle (like proper tank, driver + shooter)
Support - Tactician/Support
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:43:00 -
[3] - Quote
Scott Knight wrote:The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance. 3+ Tanks make this game highly unplayable.
And now imagine if tank will need two person group. They will be pushed to call just half, because tank will be sitting duck just with one boyo who will drive/shoot swaping.
Support - Tactician/Support
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:49:00 -
[4] - Quote
Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease.
Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate.
Support - Tactician/Support
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 17:02:00 -
[5] - Quote
Echo 1991 wrote:Sam Tektzby wrote:Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate. I'd like more damage too but it isnt that necessary. You can still a bad tanker with 3-4 swarms
I know sometimes i have luck, but with their speed they mostly run away even from swarms, what is really critical. I mean, f.c.u.k. i have AA training i know this is a game, but tank running away faster than rocket propeled AA nade. Like really?! The normal nade shooted from rpg take one-two to full speed and i never saw tank what runned away. NEVAAA XD
Support - Tactician/Support
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