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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
477
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Posted - 2014.01.28 14:45:00 -
[1] - Quote
Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it.
Freelance Psycho
I don't mind heavies with light weapons cause I moonwalk around them in slow motion with my shotty
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The Attorney General
1895
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Posted - 2014.01.28 14:51:00 -
[2] - Quote
AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
Mr. Hybrid Vayu.
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Beld Errmon
The Southern Legion
1272
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Posted - 2014.01.28 14:55:00 -
[3] - Quote
heh buff forge guns? they are the one piece of AV that can still kill tanks and dropships, they are exactly where they should be. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
477
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Posted - 2014.01.28 14:58:00 -
[4] - Quote
I forgot about forge guns yeah the charge up time is crap. My AV 'role' this.
I hear a tank OK, sprint sprint sprint sprint, keep still don't seen me, KEEP STILL, ok, 1 remote, KEEP STILL, 2 remo- WHAT THE HELL, RG sees me and blows me up, ****, ok, where are you tank, there you are sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint, KEEP ****ing STILL, 3 remote, damn it took off and put its hardeners up,10 minutes later, finally click, BOOM, if I get lucky.
Freelance Psycho
I don't mind heavies with light weapons cause I moonwalk around them in slow motion with my shotty
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The Attorney General
1896
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Posted - 2014.01.28 15:03:00 -
[5] - Quote
PARKOUR PRACTIONER wrote:I forgot about forge guns yeah the charge up time is crap. My AV 'role' this.
I hear a tank OK, sprint sprint sprint sprint, keep still don't seen me, KEEP STILL, ok, 1 remote, KEEP STILL, 2 remo- WHAT THE HELL, RG sees me and blows me up, ****, ok, where are you tank, there you are sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint sprint, KEEP ****ing STILL, 3 remote, damn it took off and put its hardeners up,10 minutes later, finally click, BOOM, if I get lucky.
Use a LAV to get around. Or even make a Jihad jeep if you need. Those suckers are very effective, provided you don't get seen, or have a bad traffic accident on the way to the murder scene.
That you choose to waste so much time running is a poor reflection on your planning skills.
Mr. Hybrid Vayu.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
477
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Posted - 2014.01.28 15:09:00 -
[6] - Quote
I like the adrenaline of doing it on foot, that invisible pebble or traffic jam gets me more than two enhanced regs. I do plan most of the time, sometimes I say screw it and see what happens.
Freelance Psycho
I don't mind heavies with light weapons cause I moonwalk around them in slow motion with my shotty
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Eberk Baldek
Tech Guard RISE of LEGION
16
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Posted - 2014.01.28 16:26:00 -
[7] - Quote
The Attorney General wrote: Swarms were always for scrubs, so they can stay that way.
Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund!
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Dauth Jenkins
Ultramarine Corp
1
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Posted - 2014.01.28 16:31:00 -
[8] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
Remove the PLC... um... |
Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:33:00 -
[9] - Quote
Its easy, make swarmies faster and more powerfull. After slow down tanks, who ever saw tank faster than rocket.
Support - Tactician/Support
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
603
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Posted - 2014.01.28 16:33:00 -
[10] - Quote
not much of a buff for tanks. hp was raised yes. but it was to basicaly the highest hp level that could be achieved on a mlt soma back in 1.6 with a small amount of invested sp. and in turn they took alot of slots for the vehicles and nerfed pg and cpu.
av nade nerf was needed and swarms nerf seemed ok. not to sure what the repercussion will be if buffed again. but it would be a problem. |
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darkiller240
WarRavens League of Infamy
313
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Posted - 2014.01.28 16:34:00 -
[11] - Quote
nope just patch tanks thier the ONLY vehicle that OP why make all the rest UP?
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:36:00 -
[12] - Quote
CLONE117 wrote:not much of a buff for tanks. hp was raised yes. but it was to basicaly the highest hp level that could be achieved on a mlt soma back in 1.6 with a small amount of invested sp. and in turn they took alot of slots for the vehicles and nerfed pg and cpu.
av nade nerf was needed and swarms nerf seemed ok. not to sure what the repercussion will be if buffed again. but it would be a problem.
Swarm nerf is not oki, it was nerfed to frozen Doomheim. Tanks are beasts now, fast like hell. They dont have proper cotra in game. Make them slower, buff the AA weapons and make tank "two personel need" vehicle (like proper tank, driver + shooter)
Support - Tactician/Support
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Scott Knight
Osmon Surveillance Caldari State
23
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Posted - 2014.01.28 16:40:00 -
[13] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable. |
The Attorney General
1898
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Posted - 2014.01.28 16:42:00 -
[14] - Quote
Eberk Baldek wrote:The Attorney General wrote: Swarms were always for scrubs, so they can stay that way.
Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund!
You specced into a long rang fire and forget weapon that did massive damage. When you specced into it you were also invisible to the vehicles you were fighting beyond 75m, which is about half the distance that most engagements were occurring.
Of course now its worse. It went from massively OP(not just on its stats alone, but the failings of the game engine at that time) to UP.
At the same time, you wanted an easy mode piece of AV, and I think they should always be the weakest AV option, so the changes, although excessive are in the right direction.
Swarms should be for those who are incapable of actually aiming, and with such a low skill floor, they can't be high damage, long range as well.
Mr. Hybrid Vayu.
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:43:00 -
[15] - Quote
Scott Knight wrote:The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance. 3+ Tanks make this game highly unplayable.
And now imagine if tank will need two person group. They will be pushed to call just half, because tank will be sitting duck just with one boyo who will drive/shoot swaping.
Support - Tactician/Support
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Echo 1991
WarRavens League of Infamy
29
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Posted - 2014.01.28 16:44:00 -
[16] - Quote
Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. |
Echo 1991
WarRavens League of Infamy
29
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Posted - 2014.01.28 16:49:00 -
[17] - Quote
The Attorney General wrote:Eberk Baldek wrote:The Attorney General wrote: Swarms were always for scrubs, so they can stay that way.
Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund! You specced into a long rang fire and forget weapon that did massive damage. When you specced into it you were also invisible to the vehicles you were fighting beyond 75m, which is about half the distance that most engagements were occurring. Of course now its worse. It went from massively OP(not just on its stats alone, but the failings of the game engine at that time) to UP. At the same time, you wanted an easy mode piece of AV, and I think they should always be the weakest AV option, so the changes, although excessive are in the right direction. Swarms should be for those who are incapable of actually aiming, and with such a low skill floor, they can't be high damage, long range as well. You forget that tanks are easy mode as well. You dont have to plan an attack on a group of infantry, you can roll up and shoot everything. Also swarms arent easy mode. We are vulnerable to almost anyone with a gun because all we can shoot at is installations and vehicles. |
Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 16:49:00 -
[18] - Quote
Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease.
Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate.
Support - Tactician/Support
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Atiim
Living Like Larry Schwag
4098
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Posted - 2014.01.28 16:50:00 -
[19] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank. I've seen people survive my 1.6 Swarm Launcher with "ease" as well.
No comment.
Are you Implying that HAVs are for experienced players?
Not saying that the OP's idea is good, but removing Plasma Cannons? Really?
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 16:51:00 -
[20] - Quote
Sam Tektzby wrote:Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate. I'd like more damage too but it isnt that necessary. You can still a bad tanker with 3-4 swarms
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Atiim
Living Like Larry Schwag
4098
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Posted - 2014.01.28 16:55:00 -
[21] - Quote
PARKOUR PRACTIONER wrote:Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it. A team quota of 1 HAV is way too low, and it limits the playstyle of people who invested SP into vehicles.
What If I said you can only have 1 Logi or Scout on the battlefield? That wouldn't go down well would it?
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Monty Mole Clone
Shiv M
131
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Posted - 2014.01.28 16:57:00 -
[22] - Quote
best fix for tanks would be to make it so 5 year olds dont find them to easy to drive anymore
Disney 514
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Tau Lai
Isuuaya Tactical Caldari State
22
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Posted - 2014.01.28 16:59:00 -
[23] - Quote
The Attorney General wrote:AV can take out tanks, and good AV can do it solo with relative ease.
However the forge needs its charge times reduced to 1.6 levels.
Swarms were always for scrubs, so they can stay that way.
So since AV does what it was designed to do, maybe most of you infantry need to learn your role properly.
Sure lets limit the teams to one tank, but then remove swarms and the PLC and limit teams to one heavy at a time to counter the single tank.
This is false sir. You can shoot a well properly fitted tank and make tickles to it with you most powerful AV launcher. About 30 shoots to bring it down. |
The Attorney General
1899
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Posted - 2014.01.28 17:00:00 -
[24] - Quote
Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once.
1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road.
2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in.
3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work.
4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists.
Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run.
Mr. Hybrid Vayu.
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Sam Tektzby
Better Hide R Die
62
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Posted - 2014.01.28 17:02:00 -
[25] - Quote
Echo 1991 wrote:Sam Tektzby wrote:Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate. I'd like more damage too but it isnt that necessary. You can still a bad tanker with 3-4 swarms
I know sometimes i have luck, but with their speed they mostly run away even from swarms, what is really critical. I mean, f.c.u.k. i have AA training i know this is a game, but tank running away faster than rocket propeled AA nade. Like really?! The normal nade shooted from rpg take one-two to full speed and i never saw tank what runned away. NEVAAA XD
Support - Tactician/Support
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The Attorney General
1899
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Posted - 2014.01.28 17:04:00 -
[26] - Quote
Tau Lai wrote:
This is false sir. You can shoot a well properly fitted tank and make tickles to it with you most powerful AV launcher. About 30 shoots to bring it down.
1x Ishukone Assault Forge 3 x Lai Dai Packed AV grenades
You can either set up in ambush, then shoot, throw the nades and kill with a final shot, or ambush by LAV, use the LAV to strip the shields off, administer grenades and kill with a single shot.
On shield tanks it is easier. Use an LAV to impact the vehicle, shoot once with forge and grenade to death. Alternately, you can wait until the hardeners are not on, administer two fluxes and one shot the armor off.
If you shoot swarms at a shield tank, you need a book to help you.
If you shoot swarms at a hardened shield tank, uninstall the game.
If you think you can swarm a tank from max range, and should be able to kill it without getting anywhere near it with a fire and forget launcher, you need to get good scrub.
Mr. Hybrid Vayu.
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 17:05:00 -
[27] - Quote
Ok, you try destroy a tank with a militia swarm launcher because that is what most of the newer players have to use. Dont blame map design when an enemy team has 4 tanks camping the ground spawn. Thats not bad map design thats tankers be being douches farming kills. |
Billi Gene
450
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Posted - 2014.01.28 17:10:00 -
[28] - Quote
"Won't anyone think of the poor poor children?" ...(read: Dropships), :P derp
if only a cheap and easy fix were indeed cheap and erm.. easy :P
keep prices the same you say?
buff AV you say?
try flying drop ships i say.... like how the ADS has less slots (and IIRC cpu/pg-not ingame atm and mostly don't fly militia :P) than a common old militia derp ship.
yes last bit OT but screw you all! i just want to fly....*dreamy far away look*
Echo 1991 wrote:Ok, you try destroy a tank with a militia swarm launcher because that is what most of the newer players have to use. Dont blame map design when an enemy team has 4 tanks camping the ground spawn. Thats not bad map design thats tankers be being douches farming kills.
happens with infantry as well, not defending redline camping in the least btw, i try to avoid doing it out of principle most of the time, unless my mood says otherwise.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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The Attorney General
1899
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Posted - 2014.01.28 17:12:00 -
[29] - Quote
Echo 1991 wrote: You forget that tanks are easy mode. You dont have to plan an attack on a group of infantry, you can roll up and shoot everything. Also swarms arent easy mode. We are vulnerable to almost anyone with a gun because all we can shoot at is installations and vehicles.
How much of a threat does a MLT suit pose to a fully complex modules proto suit? Some, but the advantage is massively towards the high SP user.
Any player can put together a MLT fit that is capable of devastating enemy tanks. However they can only make crappy anti infantry tanks.
When I can create a new player, put my SP into corporation management, and still make a perfectly viable dropsuit that will be able to stand and win a face to face fight with any proto dropsuit, then maybe you can call tanks easy mode. Running anything other than a railgun is just asking to get rolled up on and popped, which is good for balance, because it stops high SP tankers from running the table on you.
Tankers get much less return for their SP, and you want to complain.
Any type of fire and forget weapon is easy mode. That is why it exists. For people who cannot compute angles enough to line up shots on moving targets. It does the work for you, and you also want it to be highly effective. Stop being a bad.
If you want a more versatile AV option, there is always the forge, with its high HP to win sidearm fights, direct fire capability, and higher damage output. Unless you don't like having to work with a logi to be really effective.
Mr. Hybrid Vayu.
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 17:13:00 -
[30] - Quote
The Attorney General wrote:Tau Lai wrote:
This is false sir. You can shoot a well properly fitted tank and make tickles to it with you most powerful AV launcher. About 30 shoots to bring it down.
1x Ishukone Assault Forge 3 x Lai Dai Packed AV grenades You can either set up in ambush, then shoot, throw the nades and kill with a final shot, or ambush by LAV, use the LAV to strip the shields off, administer grenades and kill with a single shot. On shield tanks it is easier. Use an LAV to impact the vehicle, shoot once with forge and grenade to death. Alternately, you can wait until the hardeners are not on, administer two fluxes and one shot the armor off. If you shoot swarms at a shield tank, you need a book to help you. If you shoot swarms at a hardened shield tank, uninstall the game. If you think you can swarm a tank from max range, and should be able to kill it without getting anywhere near it with a fire and forget launcher, you need to get good scrub. I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
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