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Echo 1991
WarRavens League of Infamy
29
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Posted - 2014.01.28 16:44:00 -
[1] - Quote
Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. |
Echo 1991
WarRavens League of Infamy
29
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Posted - 2014.01.28 16:49:00 -
[2] - Quote
The Attorney General wrote:Eberk Baldek wrote:The Attorney General wrote: Swarms were always for scrubs, so they can stay that way.
Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund! You specced into a long rang fire and forget weapon that did massive damage. When you specced into it you were also invisible to the vehicles you were fighting beyond 75m, which is about half the distance that most engagements were occurring. Of course now its worse. It went from massively OP(not just on its stats alone, but the failings of the game engine at that time) to UP. At the same time, you wanted an easy mode piece of AV, and I think they should always be the weakest AV option, so the changes, although excessive are in the right direction. Swarms should be for those who are incapable of actually aiming, and with such a low skill floor, they can't be high damage, long range as well. You forget that tanks are easy mode as well. You dont have to plan an attack on a group of infantry, you can roll up and shoot everything. Also swarms arent easy mode. We are vulnerable to almost anyone with a gun because all we can shoot at is installations and vehicles. |
Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 16:51:00 -
[3] - Quote
Sam Tektzby wrote:Echo 1991 wrote:Swarms need a 75m range buff. The damage output on them is fine. Shield tanks need the 60% hardener nerfed to 40% because unless their is concentrated fire from a good few people the tank is getting away unless the driver is bad. Also turrets need to have a slight damage reduction, nothing crazy but just a small decrease. Swarms need small amount of damage too and dont forget tank speed. I never saw rocket slower than tank, honestly its Bshate. I'd like more damage too but it isnt that necessary. You can still a bad tanker with 3-4 swarms
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 17:05:00 -
[4] - Quote
Ok, you try destroy a tank with a militia swarm launcher because that is what most of the newer players have to use. Dont blame map design when an enemy team has 4 tanks camping the ground spawn. Thats not bad map design thats tankers be being douches farming kills. |
Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 17:13:00 -
[5] - Quote
The Attorney General wrote:Tau Lai wrote:
This is false sir. You can shoot a well properly fitted tank and make tickles to it with you most powerful AV launcher. About 30 shoots to bring it down.
1x Ishukone Assault Forge 3 x Lai Dai Packed AV grenades You can either set up in ambush, then shoot, throw the nades and kill with a final shot, or ambush by LAV, use the LAV to strip the shields off, administer grenades and kill with a single shot. On shield tanks it is easier. Use an LAV to impact the vehicle, shoot once with forge and grenade to death. Alternately, you can wait until the hardeners are not on, administer two fluxes and one shot the armor off. If you shoot swarms at a shield tank, you need a book to help you. If you shoot swarms at a hardened shield tank, uninstall the game. If you think you can swarm a tank from max range, and should be able to kill it without getting anywhere near it with a fire and forget launcher, you need to get good scrub. I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
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Echo 1991
WarRavens League of Infamy
31
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Posted - 2014.01.28 17:17:00 -
[6] - Quote
Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim?
For it to do its designed purpose. I may not have to aim but i still have to get into a position where i can get killed by almost every other person on the enemy team. |
Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:41:00 -
[7] - Quote
Atiim wrote:Knight Soiaire wrote:Tanks are okay, use a Forge, sure, the Swarms dont do the damage that some people hope, but what do you expect from a weapon that doesn't require you to actually aim? How about we remove the lock feature then? Didnt that happen before and people went nuts about it? |
Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:44:00 -
[8] - Quote
The Attorney General wrote:Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
I have my heavy alt, who rocks out infantry only, and eats alive any tank the enemy would dare to put on the field. If you want to play AV and do well, you put SP into it. The current build is a month old, if you couldn't invest a quarter of your SP since that time into potent AV, then obviously tanks are not that big of a problem for you. People who focus their SP get benefits. If someone devotes millions of SP to tanks, should they be able to be easily wiped off the map by some no SP starter fit wearing noob? Or should it take some investment, not even remotely equal to the total invested by the tanker mind you, but maybe 1 million SP to get really going? And if you really want to rock vehicles world, then you need to get into the 4 million SP club, which means proto grenades, prof 5 FG, and at least an advanced heavy frame. You could suggest that tanks are too front loaded with skill bonuses, but those types of arguments seem to escape you. Instead you think that people want immortal tanks, which isn't accurate at all. You seem to want an immortal tank. You fail to realise that the people saying av is are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank. |
Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:44:00 -
[9] - Quote
Echo 1991 wrote:The Attorney General wrote:Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to be indestructable because you drive a tank. Also not everyone has ishukone forge guns and lai dais at their disposal.
I have my heavy alt, who rocks out infantry only, and eats alive any tank the enemy would dare to put on the field. If you want to play AV and do well, you put SP into it. The current build is a month old, if you couldn't invest a quarter of your SP since that time into potent AV, then obviously tanks are not that big of a problem for you. People who focus their SP get benefits. If someone devotes millions of SP to tanks, should they be able to be easily wiped off the map by some no SP starter fit wearing noob? Or should it take some investment, not even remotely equal to the total invested by the tanker mind you, but maybe 1 million SP to get really going? And if you really want to rock vehicles world, then you need to get into the 4 million SP club, which means proto grenades, prof 5 FG, and at least an advanced heavy frame. You could suggest that tanks are too front loaded with skill bonuses, but those types of arguments seem to escape you. Instead you think that people want immortal tanks, which isn't accurate at all. You seem to want an immortal tank. You fail to realise that the people saying av is bad are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when i have a weapon that (in theory) should be able to kill a tank.
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Echo 1991
WarRavens League of Infamy
34
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Posted - 2014.01.28 17:58:00 -
[10] - Quote
xAckie wrote:I think tanks are balanced the best they have ever been in the game. I am straight infantry but I appreciate the fact that tanks are used to counter tanks, instead of us just using our lai dais. (And swarms, remotes and forges still work)
The problem that I see is that tanks can overwhelm the opposition in pubs. Thats is a problem of CCP's making from matchmaking, allowing squad deploy, or proto gear in a pub match. I thought that allowing a team to potentially have 8 tanks on the field was a problem and that no SP is needed to use a tank that can (in the right circumstances) not die. Another thing that needs to be done is the shield hardener needs to have a reduction, 60% less damage to all types of damage is not balance, it rewards bad players with the ability to absorb all damage and not worry about anything and considering the only weapon in the game that does over 100% effective damage to shield tanks is the plasma cannon it needs to be reduced. |
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Echo 1991
WarRavens League of Infamy
36
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Posted - 2014.01.29 08:20:00 -
[11] - Quote
The Attorney General wrote:Atiim wrote:The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies" You simpleton, don't misrepresent my opinions. I believe that the heavy suit should be the PRIMARY AV suit. That does not mean that medium frame AV options should not exist, but that they should be supplemental to the heavy suit. Stop crying because you can't AV. Why should the heavy be the primary av suit? Why should i have to skill into different suit and different weapon to be allowed to kill a tank? I've been using the swarm launcher since i had enough sp to get it. It was one of the first things i went into cos tanks were a problem back then. I dont see why i have to change my playstyle because a load of bad tankers cant run from swarms. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.30 14:21:00 -
[12] - Quote
Tanks just need variation with the modules, not fitting requirement differences. Militia modules of any type (even infantry ones) should not be as effective as a basic one that requires SP. I also feel that the repair modules on tanks should be active and not passive, it just allows tankers to be brainless and not have to worry while their hardeners are active. Yet some tankers feel that AV is an easy win button because the thing that can kill them locks on. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.30 14:33:00 -
[13] - Quote
I've seen tanks just take damage cos they have a hardener and 2 passive reppers. and they just sit there shooting everything cos they are able to, unless there is two people shooting the tank with swarms it wont die. so dont tell me they cant rep through damage, i've seen it happen. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.30 14:39:00 -
[14] - Quote
Tailss Prower wrote:Echo 1991 wrote:I've seen tanks just take damage cos they have a hardener and 2 passive reppers. and they just sit there shooting everything cos they are able to, unless there is two people shooting the tank with swarms it wont die. so dont tell me they cant rep through damage, i've seen it happen. unless they using adv or proto of course he is gonna take the hits but like I said once that hardner is offline he will start taking hits if you read I said that once it is offline and he was being hit by adv or proto he would die and it be quick if it was more than 1 militia and std won't kill him so easy without it being a grouped effort with or without the hardner on By the time the hardener is gone the tank is back in the redline, either waiting for the cooldown or calling in another tank so the modules are fresh. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.31 07:39:00 -
[15] - Quote
I love how tankers feel the only thing that should kill them is a forge gun. Its actually pathetic. You just want this because you can either shoot the heavy near you cos he is slow or run away because he is a slower shooter than a swarmer. Just explain why swarms should not destroy tanks, actually explain why. And dont just say it is a light weapon it should only destroy LAVs and Dropships. That's not a reason. It just proves you can't handle being shot by swarms. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.31 11:19:00 -
[16] - Quote
Plasma cannon Isnt an AV weapon, its an area denial weapon. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.31 11:28:00 -
[17] - Quote
Still works better for area denial. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.31 11:31:00 -
[18] - Quote
Ok, How about we back on topic? |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.31 11:38:00 -
[19] - Quote
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.02.01 13:34:00 -
[20] - Quote
You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
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Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.02.07 18:03:00 -
[21] - Quote
Tailss Prower wrote:Echo 1991 wrote:You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
You also forget they getting started and i've seen plenty of infantry use their heads to find ways to kill tanks or even group up on them so from my view point the only ones struggling with av are those who either not trying or are not using their heads Working together and using your head is all well and good to take out tanks. The fact a team can have 8 tanks is a problem cos no amount of team work is killing those tanks. So organised AV wont work, and what if they had 8 proto tanks out there which are gonna be a lot better than the current tanks. Proto av will barely scratch them. |
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