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Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.31 11:28:00 -
[121] - Quote
Still works better for area denial. |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 11:29:00 -
[122] - Quote
Echo 1991 wrote:Still works better for area denial. CCP a av weapon the players turned it into another lol |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.31 11:31:00 -
[123] - Quote
Ok, How about we back on topic? |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 11:37:00 -
[124] - Quote
Echo 1991 wrote:Ok, How about we back on topic? sorry |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.01.31 11:38:00 -
[125] - Quote
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! |
Sam Booty
Valor Coalition
19
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Posted - 2014.01.31 13:22:00 -
[126] - Quote
Dropships can out maneuver swarm missiles? That is just BS CCP.
Swarms aren't for noobs, tanks are. It is like bringing a lion to a rooster fight. Oh but we need 6 tanks/dropships in 50 clone ambush blasting infantry at spawn. Roosters are so delicious... I get 20:1 KD. Shut up.
Although I really don't care if Dust makes tanks/dropships even more powerful, this game is taking up too much of my time anyway.
So CCP give it your best shot. Hope you don't f it up this time. But if you do, who cares?
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Scott Knight
Osmon Surveillance Caldari State
26
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Posted - 2014.01.31 15:56:00 -
[127] - Quote
Tailss Prower wrote:Scott Knight wrote:The Attorney General wrote:Scott Knight wrote:
I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling around, no one could spawn long enough to bring in any AV. Any combination of 2 tanks would kill any one AV long before they had a chance.
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run. Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way. I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset. Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.) I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them. I do not think needing two people for a tank or capping tanks is The way to solve this. making tanks easy to solo destroys the fun for tankers therefor that argument would be double sided by the way if you actually tried hard enough and was smart about it you can solo them the reason av seems so weak is because most tankers are using duel hardners making dmg from av almost a complete joke if the tank only had 1 hardner like mine you could overpower me if you teamed up on me or were using proto I've never said that I thought someone should be able to solo a tank. |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
40
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Posted - 2014.01.31 16:01:00 -
[128] - Quote
PARKOUR PRACTIONER wrote:Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV should do what its designed to do. And limit, 1 tank per team.
Yeah I said it.
**** all of you who thinks i want the instawin button If AV was raised back up, there should be a tank limit of 3. Tanks would be easier to kill. Besides, If there's a tank limit of 1, then there should be a Vehicle limit of one for every Vehicle, right? No! With the use of MLT Tanks, you'd have a war of who has faster internet and can spawn their tank first, rather than a combination of vehicles. you need at least 2 tanks if you're running them, bud.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
40
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Posted - 2014.01.31 16:03:00 -
[129] - Quote
Sam Booty wrote:Dropships can out maneuver swarm missiles? That is just BS CCP.
Swarms aren't for noobs, tanks are. It is like bringing a lion to a rooster fight. Oh but we need 6 tanks/dropships in 50 clone ambush blasting infantry at spawn. Roosters are so delicious... I get 20:1 KD. Shut up.
Although I really don't care if Dust makes tanks/dropships even more powerful, this game is taking up too much of my time anyway.
So CCP give it your best shot. Hope you don't f it up this time. But if you do, who cares?
Basically they need to change ambush around, not all game modes. It make sense if you have vehicle superiority in a Skirmish or Domination, but its not as necessary in an ambush
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
|
Nothing Certain
Villore Sec Ops Gallente Federation
118
|
Posted - 2014.01.31 16:34:00 -
[130] - Quote
Echo 1991 wrote:The Attorney General wrote:Atiim wrote:The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies should be killing theoretical "heavies" You simpleton, don't misrepresent my opinions. I believe that the heavy suit should be the PRIMARY AV suit. That does not mean that medium frame AV options should not exist, but that they should be supplemental to the heavy suit. Stop crying because you can't AV. Why should the heavy be the primary av suit? Why should i have to skill into different suit and different weapon to be allowed to kill a tank? I've been using the swarm launcher since i had enough sp to get it. It was one of the first things i went into cos tanks were a problem back then. I dont see why i have to change my playstyle because a load of bad tankers cant run from swarms.
I find it really funny how tankers now use the "adapt or die" and "get gud" argument but then point out that in 1.6 killing tanks was too easy, it wasn't a case of them needing to adapt or get good. Of course, I am sure that they are repeating the arguments they heard from AVer's, that was before my time on the forums. |
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Tailss Prower
501ST JFW StrikerZ Unit
165
|
Posted - 2014.01.31 23:51:00 -
[131] - Quote
Scott Knight wrote:Tailss Prower wrote:Scott Knight wrote:The Attorney General wrote:Scott Knight wrote:
3+ Tanks make this game highly unplayable.
That is a couple of different issues being manifest at once. 1. Map design is strange. Most maps allow for ridiculous spawn camping on certain sides. Pretty much the only map that doesn't allow it is Fracture Road. 2. With #1 in mind, letting the enemy team get their vehicles established is pretty much a loss. So it becomes important to either have an AT tank right at the start, or to have AV in your squad right out of the gate. These two options are criminally underrepresented at the start of 99% of the matches I see. Sure there might be a rail tank, but he goes racing out for turrets, and gets blown up for his greed, and then the enemy team has ZERO av assets on the field. 3 minutes later they are sewn up in their spawn because they had no plan for dealing with the INEVITABLE tanks and dropships that the enemy called in. 3. Dummies not using the right weapons. You do not shoot swarms at a hardened shield tank. It is not productive, and your best case scenario is to use it to draw them into a trap. I am frequently assaulted by swarms troops attacking my hardened gunloggi in an open field. If they expected to do anything other than die, that is their fault for being stupid, but also the games fault for not explaining how damage profiles work. 4. CCP loves to foster the stomp on them till they quit mentality. It drips throughout this whole game, and it has the exact playerbase it deserves. It is all about the stomp, so you either make yourself one of the horde, or you go solo and try to not get murdered too badly. That applies just as equally to infantry as to tanks, and that stupid HTFU starts to rise out of the mists. Tanks are a fact of play, and if they are not easy to destroy, then you better have a plan to deal with them at the start of each match. When your squad sounds off their spawns, if you don't have a dedicated AV role, enjoy getting redlined. Might as well just grab a sniper rifle and get your tent setup, save yourself the run. Rather it is your fault of not it still makes the game no longer fun. The problem is not with dummies. ...okay most are probably dummies. .... the real problem is with sp. For most of your early playing you are limited to swarm launchers. Forge guns are out of the question if you donGÇÖt use a heavy suit and even then the sp requirements keep people away from them. Other options are still problematic as people don't want to spend skill points on weapons they don't really want to play with. Making swarm launchers as a sidearm would go a long way. I understand tactics but you have to remember most people playing this game Are not doing so with a squad or even a headset. Regardless of who is right or wrong, saying develop a strategy is not going to be a viable solution. Point is that if people find a game unplayable they will stop playing. The reason it is not viable is because of real world implications (no mic, no squads, and the lack of fun being the one guy going after The tanks.) I've said elsewhere that if I imposed a limit I would cap it at three tanks, but three tanks is where the problem starts. More ways to deal with a tank as a sidearm option may be the best solution and perhaps cutting the sp requirements for them. I do not think needing two people for a tank or capping tanks is The way to solve this. making tanks easy to solo destroys the fun for tankers therefor that argument would be double sided by the way if you actually tried hard enough and was smart about it you can solo them the reason av seems so weak is because most tankers are using duel hardners making dmg from av almost a complete joke if the tank only had 1 hardner like mine you could overpower me if you teamed up on me or were using proto I've never said that I thought someone should be able to solo a tank. But what people don't get is that buffing AV will make proto AV kill any tank like a hot knife through butter the issue isn't its the tank setup tanks shouldn't be allowed more than 1 hardner |
Tailss Prower
501ST JFW StrikerZ Unit
165
|
Posted - 2014.01.31 23:53:00 -
[132] - Quote
Soldier Sorajord wrote:Sam Booty wrote:Dropships can out maneuver swarm missiles? That is just BS CCP.
Swarms aren't for noobs, tanks are. It is like bringing a lion to a rooster fight. Oh but we need 6 tanks/dropships in 50 clone ambush blasting infantry at spawn. Roosters are so delicious... I get 20:1 KD. Shut up.
Although I really don't care if Dust makes tanks/dropships even more powerful, this game is taking up too much of my time anyway.
So CCP give it your best shot. Hope you don't f it up this time. But if you do, who cares?
Basically they need to change ambush around, not all game modes. It make sense if you have vehicle superiority in a Skirmish or Domination, but its not as necessary in an ambush yea its stupid in ambush
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Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.02.01 13:34:00 -
[133] - Quote
You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
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Tailss Prower
501ST JFW StrikerZ Unit
166
|
Posted - 2014.02.07 11:34:00 -
[134] - Quote
Echo 1991 wrote:You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
You also forget they getting started and i've seen plenty of infantry use their heads to find ways to kill tanks or even group up on them so from my view point the only ones struggling with av are those who either not trying or are not using their heads |
thomas mak
STRONG-ARMED BANDITS
31
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Posted - 2014.02.07 11:49:00 -
[135] - Quote
so dropship dead
Real tanker dies with their tanks!
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Tailss Prower
501ST JFW StrikerZ Unit
170
|
Posted - 2014.02.07 15:42:00 -
[136] - Quote
thomas mak wrote:so dropship dead Dropships are fine you just got to be aware a careful. Being in the air kinda makes you a target. Nothing will ever change that. |
Echo 1991
WarRavens League of Infamy
39
|
Posted - 2014.02.07 18:03:00 -
[137] - Quote
Tailss Prower wrote:Echo 1991 wrote:You forget that proto tanks arent in the game yet and that you are using a standard tank. If AV is struggling against a standard tank what do you think is gonna happen when the proto tanks are introduced.
You also forget they getting started and i've seen plenty of infantry use their heads to find ways to kill tanks or even group up on them so from my view point the only ones struggling with av are those who either not trying or are not using their heads Working together and using your head is all well and good to take out tanks. The fact a team can have 8 tanks is a problem cos no amount of team work is killing those tanks. So organised AV wont work, and what if they had 8 proto tanks out there which are gonna be a lot better than the current tanks. Proto av will barely scratch them. |
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