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KEROSIINI-TERO
The Rainbow Effect
835
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Posted - 2013.11.17 19:44:00 -
[1] - Quote
Logi Bro wrote:. .
Overall, it means that logi's can still combat, but not as effectively as assault players.
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Overall, it makes the logistics class more logisctic-y.
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AFAIK logistic suits are still supposed to be capable combat suits with only a slight balance shift from assaults. (Naturally that does not mean they should be better than assaults - tuning still needed.)
If developers choose to change their previous vision on things, in this case logi role, then it's fine and good and I've got no complaints.
Before that happens I'm against sidearm-onlying logis. Sidearm does give defensive capability but that's it - you really can't support any attack with it and supporting from behing the very first wave is close to impossible (no lasers, TACs, MDs, plasmas...)
Note that I would like to see a following new 'sidearmy' suit type which could fill the role you are suggesting and also could live with sidearm due to mobility: Light Frame Flanking Engineer - that could complement current logi by creating a great hull for scanners and uplinks but with a price (scout frame, two EQ slots, only sidearm or two, fast movement)
Feeling the scanner is too simple and off balance?
The fix:
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KEROSIINI-TERO
The Rainbow Effect
838
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Posted - 2013.11.18 03:16:00 -
[2] - Quote
Cosgar wrote: Assault suit bonus: CPU/PG fitting reduction to all weapons and weapon mods. Assaults get access to better firepower, logis keep their survivability at the cost of less firepower. Sidearms stop being underrated and everyone can STFU about suits so we can ***** about TTK until CCP fixes it. Done and done.
On a deeper thought that is a good idea.
Assaults having a considerable bonus for all handheld weps fitting. That might give assaults a unique luxury: able to really utilize the sidearm slot with small PG+CPU cost. Maybe then they would be only suits which could really bring proto sidearms to common use and really use both in cqc combat.
Feeling the scanner is too simple and off balance?
The fix:
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KEROSIINI-TERO
The Rainbow Effect
839
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Posted - 2013.11.18 03:25:00 -
[3] - Quote
Zero Harpuia wrote:ACE OF JOKERS wrote:IMO the best way to balance logis is: 1-Give them THE EXACT same amount of high and low slots as Assaults.The extra CPU-PG is for equipment,not Assault mode. 2-Change their bonus to the Gallente logi bonus:
-Logi default bonus: 5% CPU-PG cost reduction on equipment
Specific racial: -GAllente Logi: +1 Armor rep per level (so this one stays the same) -Cal Logi:15% Shield regen rate per level (For a maximum of +75% = 35 Shield per sec) -Amarr Logi: 5% CPU-PG cost reduction on Active Scanners and Drop Uplinks per level -Minmatar Logi: 5% Hacking speed per level
I might even post this with its own thread later.... Work on those bonuses then. The Logistics wide bonus is nice, but the new individual ones make some weak links. Hacking, for example, is almost useless in two of three game modes so Minmatar would be right out. Amarr have limited equips already, so giving them further reductions to the Scout-type equipment is nice but having lost their tank bonus to the Gallente it is far from good. The Cal and Gal Logi both have survivability bonuses, good in every situation.
Harpyia, please focus on the real fixing change: the general logi bonus being Eq fitting reduction bonus.
Ignore those extra suggestions of racial bonuses, they are a subject of another thread once the general bonus is really set...
BTW Ace of Jokers suggestion is GREAT, it's roughly the same I've been trumpeting for long (nerf on logi PG+CPU but big reduction bonus for Eq)
Feeling the scanner is too simple and off balance?
The fix:
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