|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
17
|
Posted - 2013.11.18 01:29:00 -
[1] - Quote
I've often thought to myself (without expressing it until now) that Logistics having only a sidearm would be fair, so I agree here. Also I agree on increasing their speed and stamina and equipment slots; all sounds like a fair trade-off, and more importantly, sounds much more like the Logistics class should be. The loss of a light weapon (I don't agree with Amarr being allowed to keep one; maybe give them two Sidearm slots instead of one) and slight loss of base HP in exchange for more equipment would also seem to make sense from an in-game design standpoint (though between the Commando and Scout, I wonder if in-game logic is that sound to begin with...).
Using EVE for analogy: as far as I understand it, EVE logistics ships are not (possibly never) used as assault ships; it's almost impossible to use them more successfully than a ship intended for pure combat, so why should Dust's support class be any different?
|
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
17
|
Posted - 2013.11.18 01:48:00 -
[2] - Quote
Cosgar wrote:Kasira Vorrikesh wrote:I've often thought to myself (without expressing it until now) that Logistics having only a sidearm would be fair, so I agree here. Also I agree on increasing their speed and stamina and equipment slots; all sounds like a fair trade-off, and more importantly, sounds much more like the Logistics class should be. The loss of a light weapon (I don't agree with Amarr being allowed to keep one; maybe give them two Sidearm slots instead of one) and slight loss of base HP in exchange for more equipment would also seem to make sense from an in-game design standpoint (though between the Commando and Scout, I wonder if in-game logic is that sound to begin with...).
Using EVE for analogy: as far as I understand it, EVE logistics ships are not (possibly never) used as assault ships; it's almost impossible to use them more successfully than a ship intended for pure combat, so why should Dust's support class be any different?
In EVE, Caldari are about as slow as Amarr, if not slower. See if any Caldari assault want to waddle around at the speed of a heavy.
You're using a racial trait instead of a class trait as a counter argument. Frankly it doesn't make sense in any game to have a class role titled "Logistics" being able to assault, snipe, hack, whatever, better than assaults and scouts and "commandos".
The problem is that the Logistics class should never have had so much fitting freedom to begin with; there should be more variety in dropsuit roles so that Logistics suits would never be expected to do anything else but support. I suspect CCP allowed Logi to reach this point intentionally, so one suit could do many things in order to mask the lack of variety; but if that's the case, the name should be changed. Maybe to something like "Armor-stackable-unkillable-once-proto-jack-of-all-trades-master-of-them-all-too" instead. "Logistics" just doesn't fit the bill anymore. |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
17
|
Posted - 2013.11.18 02:40:00 -
[3] - Quote
RydogV wrote:
Weak Logi does not equal balance or even strong Assault. It just equals weak support for all classes. And every team is only as strong as the weakest link.
#ThinkAboutIt
I fail to see how allowing Logis to have sidearms and ~800+ HP would weaken support for all classes. They would retain their tank ability, but lose their assault ability, which is how they should have been designed from the beginning.
The whole problem with the perception of Logis being imbalanced, is that they have massive tanking potential alongside assault potential; they only need the former, not both.
Or else completely rename the damn class so no one would have rational expectations based upon the support role their name implies. |
|
|
|